router

package
v0.4.2 Latest Latest
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Published: Jan 8, 2024 License: MIT, Unlicense Imports: 19 Imported by: 0

Documentation

Overview

Package router implements Router, a event.Queue implementation that that disambiguates and routes events to handlers declared in operation lists.

Router is used by app.Window and is otherwise only useful for using Gio with external window implementations.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type EditorState

type EditorState struct {
	Selection struct {
		Transform f32.Affine2D
		key.Range
		key.Caret
	}
	Snippet key.Snippet
}

EditorState represents the state of an editor needed by input handlers.

type FocusDirection

type FocusDirection int
const (
	FocusRight FocusDirection = iota
	FocusLeft
	FocusUp
	FocusDown
	FocusForward
	FocusBackward
)

type Router

type Router struct {
	// contains filtered or unexported fields
}

Router is a Queue implementation that routes events to handlers declared in operation lists.

func (*Router) ActionAt

func (q *Router) ActionAt(p f32.Point) (system.Action, bool)

func (*Router) AppendSemantics

func (q *Router) AppendSemantics(nodes []SemanticNode) []SemanticNode

AppendSemantics appends the semantic tree to nodes, and returns the result. The root node is the first added.

func (*Router) ClickFocus

func (q *Router) ClickFocus()

func (*Router) Cursor

func (q *Router) Cursor() pointer.Cursor

Cursor returns the last cursor set.

func (*Router) EditorState

func (q *Router) EditorState() EditorState

EditorState returns the editor state for the focused handler, or the zero value if there is none.

func (*Router) Events

func (q *Router) Events(k event.Tag) []event.Event

Events returns the available events for the handler key.

func (*Router) Frame

func (q *Router) Frame(frame *op.Ops)

Frame replaces the declared handlers from the supplied operation list. The text input state, wakeup time and whether there are active profile handlers is also saved.

func (*Router) MoveFocus

func (q *Router) MoveFocus(dir FocusDirection) bool

func (*Router) Profiling

func (q *Router) Profiling() bool

Profiling reports whether there was profile handlers in the most recent Frame call.

func (*Router) Queue

func (q *Router) Queue(events ...event.Event) bool

Queue events and report whether at least one handler had an event queued.

func (*Router) QueueTopmost

func (q *Router) QueueTopmost(events ...key.Event) bool

Queue key events to the topmost handler.

func (*Router) ReadClipboard

func (q *Router) ReadClipboard() bool

ReadClipboard reports if any new handler is waiting to read the clipboard.

func (*Router) RevealFocus

func (q *Router) RevealFocus(viewport image.Rectangle)

RevealFocus scrolls the current focus (if any) into viewport if there are scrollable parent handlers.

func (*Router) ScrollFocus

func (q *Router) ScrollFocus(dist image.Point)

ScrollFocus scrolls the focused widget, if any, by dist.

func (*Router) SemanticAt

func (q *Router) SemanticAt(pos f32.Point) (SemanticID, bool)

SemanticAt returns the first semantic description under pos, if any.

func (*Router) TextInputHint

func (q *Router) TextInputHint() (key.InputHint, bool)

TextInputHint returns the input mode from the most recent key.InputOp.

func (*Router) TextInputState

func (q *Router) TextInputState() TextInputState

TextInputState returns the input state from the most recent call to Frame.

func (*Router) WakeupTime

func (q *Router) WakeupTime() (time.Time, bool)

WakeupTime returns the most recent time for doing another frame, as determined from the last call to Frame.

func (*Router) WriteClipboard

func (q *Router) WriteClipboard() (string, bool)

WriteClipboard returns the most recent text to be copied to the clipboard, if any.

type SemanticDesc

type SemanticDesc struct {
	Class       semantic.ClassOp
	Description string
	Label       string
	Selected    bool
	Disabled    bool
	Gestures    SemanticGestures
	Bounds      image.Rectangle
}

SemanticDesc provides a semantic description of a UI component.

type SemanticGestures

type SemanticGestures int

SemanticGestures is a bit-set of supported gestures.

const (
	ClickGesture SemanticGestures = 1 << iota
	ScrollGesture
)

func (SemanticGestures) String

func (s SemanticGestures) String() string

type SemanticID

type SemanticID uint64

SemanticID uniquely identifies a SemanticDescription.

By convention, the zero value denotes the non-existent ID.

type SemanticNode

type SemanticNode struct {
	ID       SemanticID
	ParentID SemanticID
	Children []SemanticNode
	Desc     SemanticDesc
	// contains filtered or unexported fields
}

SemanticNode represents a node in the tree describing the components contained in a frame.

type TextInputState

type TextInputState uint8
const (
	TextInputKeep TextInputState = iota
	TextInputClose
	TextInputOpen
)

func (TextInputState) String

func (t TextInputState) String() string

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