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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type IOBinding ¶
type IOBinding interface { // Init the IOBinding Init(disableVsync bool) // RenderScreen renders a frame of the game. RenderScreen() // Destroy the IOBinding instance. Destroy() // ProcessInput processes input. ProcessInput() // SetTitle sets the title of the window. SetTitle(fps int) // IsRunning returns if the monitor is still running. IsRunning() bool }
IOBinding provides an interface for display and input bindings.
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