sslproto

package
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Published: Oct 28, 2019 License: GPL-3.0 Imports: 3 Imported by: 0

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Index

Constants

This section is empty.

Variables

View Source
var ControllerReply_StatusCode_name = map[int32]string{
	0: "UNKNOWN_STATUS_CODE",
	1: "OK",
	2: "REJECTED",
}
View Source
var ControllerReply_StatusCode_value = map[string]int32{
	"UNKNOWN_STATUS_CODE": 0,
	"OK":                  1,
	"REJECTED":            2,
}
View Source
var ControllerReply_Verification_name = map[int32]string{
	0: "UNKNOWN_VERIFICATION",
	1: "VERIFIED",
	2: "UNVERIFIED",
}
View Source
var ControllerReply_Verification_value = map[string]int32{
	"UNKNOWN_VERIFICATION": 0,
	"VERIFIED":             1,
	"UNVERIFIED":           2,
}
View Source
var GameEventType_name = map[int32]string{
	0:  "UNKNOWN_GAME_EVENT_TYPE",
	1:  "PREPARED",
	2:  "NO_PROGRESS_IN_GAME",
	3:  "PLACEMENT_FAILED",
	5:  "PLACEMENT_SUCCEEDED",
	37: "BOT_SUBSTITUTION",
	38: "TOO_MANY_ROBOTS",
	6:  "BALL_LEFT_FIELD_TOUCH_LINE",
	7:  "BALL_LEFT_FIELD_GOAL_LINE",
	39: "POSSIBLE_GOAL",
	8:  "GOAL",
	9:  "INDIRECT_GOAL",
	10: "CHIPPED_GOAL",
	11: "AIMLESS_KICK",
	12: "KICK_TIMEOUT",
	13: "KEEPER_HELD_BALL",
	14: "ATTACKER_DOUBLE_TOUCHED_BALL",
	15: "ATTACKER_TOUCHED_BALL_IN_DEFENSE_AREA",
	16: "ATTACKER_TOUCHED_OPPONENT_IN_DEFENSE_AREA",
	40: "ATTACKER_TOUCHED_OPPONENT_IN_DEFENSE_AREA_SKIPPED",
	17: "BOT_DRIBBLED_BALL_TOO_FAR",
	18: "BOT_KICKED_BALL_TOO_FAST",
	19: "ATTACKER_TOO_CLOSE_TO_DEFENSE_AREA",
	20: "BOT_INTERFERED_PLACEMENT",
	21: "BOT_CRASH_DRAWN",
	22: "BOT_CRASH_UNIQUE",
	23: "BOT_CRASH_UNIQUE_SKIPPED",
	24: "BOT_PUSHED_BOT",
	25: "BOT_PUSHED_BOT_SKIPPED",
	26: "BOT_HELD_BALL_DELIBERATELY",
	27: "BOT_TIPPED_OVER",
	28: "BOT_TOO_FAST_IN_STOP",
	29: "DEFENDER_TOO_CLOSE_TO_KICK_POINT",
	30: "DEFENDER_IN_DEFENSE_AREA_PARTIALLY",
	31: "DEFENDER_IN_DEFENSE_AREA",
	32: "MULTIPLE_CARDS",
	33: "MULTIPLE_PLACEMENT_FAILURES",
	34: "MULTIPLE_FOULS",
	35: "UNSPORTING_BEHAVIOR_MINOR",
	36: "UNSPORTING_BEHAVIOR_MAJOR",
}
View Source
var GameEventType_value = map[string]int32{
	"UNKNOWN_GAME_EVENT_TYPE":                   0,
	"PREPARED":                                  1,
	"NO_PROGRESS_IN_GAME":                       2,
	"PLACEMENT_FAILED":                          3,
	"PLACEMENT_SUCCEEDED":                       5,
	"BOT_SUBSTITUTION":                          37,
	"TOO_MANY_ROBOTS":                           38,
	"BALL_LEFT_FIELD_TOUCH_LINE":                6,
	"BALL_LEFT_FIELD_GOAL_LINE":                 7,
	"POSSIBLE_GOAL":                             39,
	"GOAL":                                      8,
	"INDIRECT_GOAL":                             9,
	"CHIPPED_GOAL":                              10,
	"AIMLESS_KICK":                              11,
	"KICK_TIMEOUT":                              12,
	"KEEPER_HELD_BALL":                          13,
	"ATTACKER_DOUBLE_TOUCHED_BALL":              14,
	"ATTACKER_TOUCHED_BALL_IN_DEFENSE_AREA":     15,
	"ATTACKER_TOUCHED_OPPONENT_IN_DEFENSE_AREA": 16,
	"ATTACKER_TOUCHED_OPPONENT_IN_DEFENSE_AREA_SKIPPED": 40,
	"BOT_DRIBBLED_BALL_TOO_FAR":                         17,
	"BOT_KICKED_BALL_TOO_FAST":                          18,
	"ATTACKER_TOO_CLOSE_TO_DEFENSE_AREA":                19,
	"BOT_INTERFERED_PLACEMENT":                          20,
	"BOT_CRASH_DRAWN":                                   21,
	"BOT_CRASH_UNIQUE":                                  22,
	"BOT_CRASH_UNIQUE_SKIPPED":                          23,
	"BOT_PUSHED_BOT":                                    24,
	"BOT_PUSHED_BOT_SKIPPED":                            25,
	"BOT_HELD_BALL_DELIBERATELY":                        26,
	"BOT_TIPPED_OVER":                                   27,
	"BOT_TOO_FAST_IN_STOP":                              28,
	"DEFENDER_TOO_CLOSE_TO_KICK_POINT":                  29,
	"DEFENDER_IN_DEFENSE_AREA_PARTIALLY":                30,
	"DEFENDER_IN_DEFENSE_AREA":                          31,
	"MULTIPLE_CARDS":                                    32,
	"MULTIPLE_PLACEMENT_FAILURES":                       33,
	"MULTIPLE_FOULS":                                    34,
	"UNSPORTING_BEHAVIOR_MINOR":                         35,
	"UNSPORTING_BEHAVIOR_MAJOR":                         36,
}
View Source
var Game_Event_GameEventType_name = map[int32]string{
	0:  "UNKNOWN",
	1:  "CUSTOM",
	2:  "NUMBER_OF_PLAYERS",
	3:  "BALL_LEFT_FIELD",
	4:  "GOAL",
	5:  "KICK_TIMEOUT",
	6:  "NO_PROGRESS_IN_GAME",
	7:  "BOT_COLLISION",
	8:  "MULTIPLE_DEFENDER",
	9:  "MULTIPLE_DEFENDER_PARTIALLY",
	10: "ATTACKER_IN_DEFENSE_AREA",
	11: "ICING",
	12: "BALL_SPEED",
	13: "ROBOT_STOP_SPEED",
	14: "BALL_DRIBBLING",
	15: "ATTACKER_TOUCH_KEEPER",
	16: "DOUBLE_TOUCH",
	17: "ATTACKER_TO_DEFENCE_AREA",
	18: "DEFENDER_TO_KICK_POINT_DISTANCE",
	19: "BALL_HOLDING",
	20: "INDIRECT_GOAL",
	21: "BALL_PLACEMENT_FAILED",
	22: "CHIP_ON_GOAL",
}
View Source
var Game_Event_GameEventType_value = map[string]int32{
	"UNKNOWN":                         0,
	"CUSTOM":                          1,
	"NUMBER_OF_PLAYERS":               2,
	"BALL_LEFT_FIELD":                 3,
	"GOAL":                            4,
	"KICK_TIMEOUT":                    5,
	"NO_PROGRESS_IN_GAME":             6,
	"BOT_COLLISION":                   7,
	"MULTIPLE_DEFENDER":               8,
	"MULTIPLE_DEFENDER_PARTIALLY":     9,
	"ATTACKER_IN_DEFENSE_AREA":        10,
	"ICING":                           11,
	"BALL_SPEED":                      12,
	"ROBOT_STOP_SPEED":                13,
	"BALL_DRIBBLING":                  14,
	"ATTACKER_TOUCH_KEEPER":           15,
	"DOUBLE_TOUCH":                    16,
	"ATTACKER_TO_DEFENCE_AREA":        17,
	"DEFENDER_TO_KICK_POINT_DISTANCE": 18,
	"BALL_HOLDING":                    19,
	"INDIRECT_GOAL":                   20,
	"BALL_PLACEMENT_FAILED":           21,
	"CHIP_ON_GOAL":                    22,
}
View Source
var Game_Event_Team_name = map[int32]string{
	0: "TEAM_UNKNOWN",
	1: "TEAM_YELLOW",
	2: "TEAM_BLUE",
}
View Source
var Game_Event_Team_value = map[string]int32{
	"TEAM_UNKNOWN": 0,
	"TEAM_YELLOW":  1,
	"TEAM_BLUE":    2,
}
View Source
var Referee_Command_name = map[int32]string{
	0:  "HALT",
	1:  "STOP",
	2:  "NORMAL_START",
	3:  "FORCE_START",
	4:  "PREPARE_KICKOFF_YELLOW",
	5:  "PREPARE_KICKOFF_BLUE",
	6:  "PREPARE_PENALTY_YELLOW",
	7:  "PREPARE_PENALTY_BLUE",
	8:  "DIRECT_FREE_YELLOW",
	9:  "DIRECT_FREE_BLUE",
	10: "INDIRECT_FREE_YELLOW",
	11: "INDIRECT_FREE_BLUE",
	12: "TIMEOUT_YELLOW",
	13: "TIMEOUT_BLUE",
	14: "GOAL_YELLOW",
	15: "GOAL_BLUE",
	16: "BALL_PLACEMENT_YELLOW",
	17: "BALL_PLACEMENT_BLUE",
}
View Source
var Referee_Command_value = map[string]int32{
	"HALT":                   0,
	"STOP":                   1,
	"NORMAL_START":           2,
	"FORCE_START":            3,
	"PREPARE_KICKOFF_YELLOW": 4,
	"PREPARE_KICKOFF_BLUE":   5,
	"PREPARE_PENALTY_YELLOW": 6,
	"PREPARE_PENALTY_BLUE":   7,
	"DIRECT_FREE_YELLOW":     8,
	"DIRECT_FREE_BLUE":       9,
	"INDIRECT_FREE_YELLOW":   10,
	"INDIRECT_FREE_BLUE":     11,
	"TIMEOUT_YELLOW":         12,
	"TIMEOUT_BLUE":           13,
	"GOAL_YELLOW":            14,
	"GOAL_BLUE":              15,
	"BALL_PLACEMENT_YELLOW":  16,
	"BALL_PLACEMENT_BLUE":    17,
}
View Source
var Referee_Stage_name = map[int32]string{
	0:  "NORMAL_FIRST_HALF_PRE",
	1:  "NORMAL_FIRST_HALF",
	2:  "NORMAL_HALF_TIME",
	3:  "NORMAL_SECOND_HALF_PRE",
	4:  "NORMAL_SECOND_HALF",
	5:  "EXTRA_TIME_BREAK",
	6:  "EXTRA_FIRST_HALF_PRE",
	7:  "EXTRA_FIRST_HALF",
	8:  "EXTRA_HALF_TIME",
	9:  "EXTRA_SECOND_HALF_PRE",
	10: "EXTRA_SECOND_HALF",
	11: "PENALTY_SHOOTOUT_BREAK",
	12: "PENALTY_SHOOTOUT",
	13: "POST_GAME",
}
View Source
var Referee_Stage_value = map[string]int32{
	"NORMAL_FIRST_HALF_PRE":  0,
	"NORMAL_FIRST_HALF":      1,
	"NORMAL_HALF_TIME":       2,
	"NORMAL_SECOND_HALF_PRE": 3,
	"NORMAL_SECOND_HALF":     4,
	"EXTRA_TIME_BREAK":       5,
	"EXTRA_FIRST_HALF_PRE":   6,
	"EXTRA_FIRST_HALF":       7,
	"EXTRA_HALF_TIME":        8,
	"EXTRA_SECOND_HALF_PRE":  9,
	"EXTRA_SECOND_HALF":      10,
	"PENALTY_SHOOTOUT_BREAK": 11,
	"PENALTY_SHOOTOUT":       12,
	"POST_GAME":              13,
}
View Source
var Team_name = map[int32]string{
	0: "UNKNOWN",
	1: "YELLOW",
	2: "BLUE",
}
View Source
var Team_value = map[string]int32{
	"UNKNOWN": 0,
	"YELLOW":  1,
	"BLUE":    2,
}

Functions

This section is empty.

Types

type BallSpeedMeasurement

type BallSpeedMeasurement struct {
	// The UNIX timestamp [μs] when the measurement was taken.
	Timestamp *uint64 `protobuf:"varint,1,req,name=timestamp" json:"timestamp,omitempty"`
	// the ball speed measurement [m/s]
	BallSpeed *float32 `protobuf:"fixed32,2,req,name=ball_speed,json=ballSpeed" json:"ball_speed,omitempty"`
	// the estimated initial ball speed (kick speed) [m/s]
	InitialBallSpeed     *float32 `protobuf:"fixed32,3,opt,name=initial_ball_speed,json=initialBallSpeed" json:"initial_ball_speed,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

BallSpeedMeasurement is a single measurement sample of the ball speed

func (*BallSpeedMeasurement) Descriptor

func (*BallSpeedMeasurement) Descriptor() ([]byte, []int)

func (*BallSpeedMeasurement) GetBallSpeed

func (m *BallSpeedMeasurement) GetBallSpeed() float32

func (*BallSpeedMeasurement) GetInitialBallSpeed

func (m *BallSpeedMeasurement) GetInitialBallSpeed() float32

func (*BallSpeedMeasurement) GetTimestamp

func (m *BallSpeedMeasurement) GetTimestamp() uint64

func (*BallSpeedMeasurement) ProtoMessage

func (*BallSpeedMeasurement) ProtoMessage()

func (*BallSpeedMeasurement) Reset

func (m *BallSpeedMeasurement) Reset()

func (*BallSpeedMeasurement) String

func (m *BallSpeedMeasurement) String() string

func (*BallSpeedMeasurement) XXX_DiscardUnknown

func (m *BallSpeedMeasurement) XXX_DiscardUnknown()

func (*BallSpeedMeasurement) XXX_Marshal

func (m *BallSpeedMeasurement) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*BallSpeedMeasurement) XXX_Merge

func (m *BallSpeedMeasurement) XXX_Merge(src proto.Message)

func (*BallSpeedMeasurement) XXX_Size

func (m *BallSpeedMeasurement) XXX_Size() int

func (*BallSpeedMeasurement) XXX_Unmarshal

func (m *BallSpeedMeasurement) XXX_Unmarshal(b []byte) error

type BotId

type BotId struct {
	// the robot id - a negative value indicates that the id is not set
	Id *int32 `protobuf:"varint,1,opt,name=id" json:"id,omitempty"`
	// the team that the robot belongs to
	Team                 *Team    `protobuf:"varint,2,opt,name=team,enum=Team" json:"team,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

BotId is the combination of a team and a robot id

func (*BotId) Descriptor

func (*BotId) Descriptor() ([]byte, []int)

func (*BotId) GetId

func (m *BotId) GetId() int32

func (*BotId) GetTeam

func (m *BotId) GetTeam() Team

func (*BotId) ProtoMessage

func (*BotId) ProtoMessage()

func (*BotId) Reset

func (m *BotId) Reset()

func (*BotId) String

func (m *BotId) String() string

func (*BotId) XXX_DiscardUnknown

func (m *BotId) XXX_DiscardUnknown()

func (*BotId) XXX_Marshal

func (m *BotId) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*BotId) XXX_Merge

func (m *BotId) XXX_Merge(src proto.Message)

func (*BotId) XXX_Size

func (m *BotId) XXX_Size() int

func (*BotId) XXX_Unmarshal

func (m *BotId) XXX_Unmarshal(b []byte) error

type ControllerReply

type ControllerReply struct {
	// status_code is an optional code that indicates the result of the last request
	StatusCode *ControllerReply_StatusCode `protobuf:"varint,1,opt,name=status_code,json=statusCode,enum=ControllerReply_StatusCode" json:"status_code,omitempty"`
	// reason is an optional explanation of the status code
	Reason *string `protobuf:"bytes,2,opt,name=reason" json:"reason,omitempty"`
	// next_token must be send with the next request, if secure communication is used
	// the token is used to avoid replay attacks
	// the token is always present in the very first message before the registration starts
	// the token is not present, if secure communication is not used
	NextToken *string `protobuf:"bytes,3,opt,name=next_token,json=nextToken" json:"next_token,omitempty"`
	// verification indicates if the last request could be verified (secure communication)
	Verification         *ControllerReply_Verification `protobuf:"varint,4,opt,name=verification,enum=ControllerReply_Verification" json:"verification,omitempty"`
	XXX_NoUnkeyedLiteral struct{}                      `json:"-"`
	XXX_unrecognized     []byte                        `json:"-"`
	XXX_sizecache        int32                         `json:"-"`
}

a reply that is sent by the controller for each request from teams or autoRefs

func (*ControllerReply) Descriptor

func (*ControllerReply) Descriptor() ([]byte, []int)

func (*ControllerReply) GetNextToken

func (m *ControllerReply) GetNextToken() string

func (*ControllerReply) GetReason

func (m *ControllerReply) GetReason() string

func (*ControllerReply) GetStatusCode

func (m *ControllerReply) GetStatusCode() ControllerReply_StatusCode

func (*ControllerReply) GetVerification

func (m *ControllerReply) GetVerification() ControllerReply_Verification

func (*ControllerReply) ProtoMessage

func (*ControllerReply) ProtoMessage()

func (*ControllerReply) Reset

func (m *ControllerReply) Reset()

func (*ControllerReply) String

func (m *ControllerReply) String() string

func (*ControllerReply) XXX_DiscardUnknown

func (m *ControllerReply) XXX_DiscardUnknown()

func (*ControllerReply) XXX_Marshal

func (m *ControllerReply) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ControllerReply) XXX_Merge

func (m *ControllerReply) XXX_Merge(src proto.Message)

func (*ControllerReply) XXX_Size

func (m *ControllerReply) XXX_Size() int

func (*ControllerReply) XXX_Unmarshal

func (m *ControllerReply) XXX_Unmarshal(b []byte) error

type ControllerReply_StatusCode

type ControllerReply_StatusCode int32
const (
	ControllerReply_UNKNOWN_STATUS_CODE ControllerReply_StatusCode = 0
	ControllerReply_OK                  ControllerReply_StatusCode = 1
	ControllerReply_REJECTED            ControllerReply_StatusCode = 2
)

func (ControllerReply_StatusCode) Enum

func (ControllerReply_StatusCode) EnumDescriptor

func (ControllerReply_StatusCode) EnumDescriptor() ([]byte, []int)

func (ControllerReply_StatusCode) String

func (*ControllerReply_StatusCode) UnmarshalJSON

func (x *ControllerReply_StatusCode) UnmarshalJSON(data []byte) error

type ControllerReply_Verification

type ControllerReply_Verification int32
const (
	ControllerReply_UNKNOWN_VERIFICATION ControllerReply_Verification = 0
	ControllerReply_VERIFIED             ControllerReply_Verification = 1
	ControllerReply_UNVERIFIED           ControllerReply_Verification = 2
)

func (ControllerReply_Verification) Enum

func (ControllerReply_Verification) EnumDescriptor

func (ControllerReply_Verification) EnumDescriptor() ([]byte, []int)

func (ControllerReply_Verification) String

func (*ControllerReply_Verification) UnmarshalJSON

func (x *ControllerReply_Verification) UnmarshalJSON(data []byte) error

type GameEvent

type GameEvent struct {
	Type *GameEventType `protobuf:"varint,40,req,name=type,enum=GameEventType" json:"type,omitempty"`
	// the origin of this game event
	// empty, if it originates from game controller
	// autoRef name(s), if it originates from one or more autoRefs
	Origin []string `protobuf:"bytes,41,rep,name=origin" json:"origin,omitempty"`
	// the event that occurred
	//
	// Types that are valid to be assigned to Event:
	//	*GameEvent_Prepared_
	//	*GameEvent_NoProgressInGame_
	//	*GameEvent_PlacementFailed_
	//	*GameEvent_PlacementSucceeded_
	//	*GameEvent_BotSubstitution_
	//	*GameEvent_TooManyRobots_
	//	*GameEvent_BallLeftFieldTouchLine
	//	*GameEvent_BallLeftFieldGoalLine
	//	*GameEvent_PossibleGoal
	//	*GameEvent_Goal_
	//	*GameEvent_IndirectGoal_
	//	*GameEvent_ChippedGoal_
	//	*GameEvent_AimlessKick_
	//	*GameEvent_KickTimeout_
	//	*GameEvent_KeeperHeldBall_
	//	*GameEvent_AttackerDoubleTouchedBall_
	//	*GameEvent_AttackerTouchedBallInDefenseArea_
	//	*GameEvent_AttackerTouchedOpponentInDefenseArea_
	//	*GameEvent_AttackerTouchedOpponentInDefenseAreaSkipped
	//	*GameEvent_BotDribbledBallTooFar_
	//	*GameEvent_BotKickedBallTooFast_
	//	*GameEvent_AttackerTooCloseToDefenseArea_
	//	*GameEvent_BotInterferedPlacement_
	//	*GameEvent_BotCrashDrawn_
	//	*GameEvent_BotCrashUnique_
	//	*GameEvent_BotCrashUniqueSkipped
	//	*GameEvent_BotPushedBot_
	//	*GameEvent_BotPushedBotSkipped
	//	*GameEvent_BotHeldBallDeliberately_
	//	*GameEvent_BotTippedOver_
	//	*GameEvent_BotTooFastInStop_
	//	*GameEvent_DefenderTooCloseToKickPoint_
	//	*GameEvent_DefenderInDefenseAreaPartially_
	//	*GameEvent_DefenderInDefenseArea_
	//	*GameEvent_MultipleCards_
	//	*GameEvent_MultiplePlacementFailures_
	//	*GameEvent_MultipleFouls_
	//	*GameEvent_UnsportingBehaviorMinor_
	//	*GameEvent_UnsportingBehaviorMajor_
	Event                isGameEvent_Event `protobuf_oneof:"event"`
	XXX_NoUnkeyedLiteral struct{}          `json:"-"`
	XXX_unrecognized     []byte            `json:"-"`
	XXX_sizecache        int32             `json:"-"`
}

GameEvent contains exactly one game event Each game event has optional and required fields. The required fields are mandatory to process the event. Some optional fields are only used for visualization, others are required to determine the ball placement position. If fields are missing that are required for the ball placement position, no ball placement command will be issued. Fields are marked optional to make testing and extending of the protocol easier. An autoRef should ideally set all fields, except if there are good reasons to not do so.

func (*GameEvent) Descriptor

func (*GameEvent) Descriptor() ([]byte, []int)

func (*GameEvent) GetAimlessKick

func (m *GameEvent) GetAimlessKick() *GameEvent_AimlessKick

func (*GameEvent) GetAttackerDoubleTouchedBall

func (m *GameEvent) GetAttackerDoubleTouchedBall() *GameEvent_AttackerDoubleTouchedBall

func (*GameEvent) GetAttackerTooCloseToDefenseArea

func (m *GameEvent) GetAttackerTooCloseToDefenseArea() *GameEvent_AttackerTooCloseToDefenseArea

func (*GameEvent) GetAttackerTouchedBallInDefenseArea

func (m *GameEvent) GetAttackerTouchedBallInDefenseArea() *GameEvent_AttackerTouchedBallInDefenseArea

func (*GameEvent) GetAttackerTouchedOpponentInDefenseArea

func (m *GameEvent) GetAttackerTouchedOpponentInDefenseArea() *GameEvent_AttackerTouchedOpponentInDefenseArea

func (*GameEvent) GetAttackerTouchedOpponentInDefenseAreaSkipped

func (m *GameEvent) GetAttackerTouchedOpponentInDefenseAreaSkipped() *GameEvent_AttackerTouchedOpponentInDefenseArea

func (*GameEvent) GetBallLeftFieldGoalLine

func (m *GameEvent) GetBallLeftFieldGoalLine() *GameEvent_BallLeftField

func (*GameEvent) GetBallLeftFieldTouchLine

func (m *GameEvent) GetBallLeftFieldTouchLine() *GameEvent_BallLeftField

func (*GameEvent) GetBotCrashDrawn

func (m *GameEvent) GetBotCrashDrawn() *GameEvent_BotCrashDrawn

func (*GameEvent) GetBotCrashUnique

func (m *GameEvent) GetBotCrashUnique() *GameEvent_BotCrashUnique

func (*GameEvent) GetBotCrashUniqueSkipped

func (m *GameEvent) GetBotCrashUniqueSkipped() *GameEvent_BotCrashUnique

func (*GameEvent) GetBotDribbledBallTooFar

func (m *GameEvent) GetBotDribbledBallTooFar() *GameEvent_BotDribbledBallTooFar

func (*GameEvent) GetBotHeldBallDeliberately

func (m *GameEvent) GetBotHeldBallDeliberately() *GameEvent_BotHeldBallDeliberately

func (*GameEvent) GetBotInterferedPlacement

func (m *GameEvent) GetBotInterferedPlacement() *GameEvent_BotInterferedPlacement

func (*GameEvent) GetBotKickedBallTooFast

func (m *GameEvent) GetBotKickedBallTooFast() *GameEvent_BotKickedBallTooFast

func (*GameEvent) GetBotPushedBot

func (m *GameEvent) GetBotPushedBot() *GameEvent_BotPushedBot

func (*GameEvent) GetBotPushedBotSkipped

func (m *GameEvent) GetBotPushedBotSkipped() *GameEvent_BotPushedBot

func (*GameEvent) GetBotSubstitution

func (m *GameEvent) GetBotSubstitution() *GameEvent_BotSubstitution

func (*GameEvent) GetBotTippedOver

func (m *GameEvent) GetBotTippedOver() *GameEvent_BotTippedOver

func (*GameEvent) GetBotTooFastInStop

func (m *GameEvent) GetBotTooFastInStop() *GameEvent_BotTooFastInStop

func (*GameEvent) GetChippedGoal

func (m *GameEvent) GetChippedGoal() *GameEvent_ChippedGoal

func (*GameEvent) GetDefenderInDefenseArea

func (m *GameEvent) GetDefenderInDefenseArea() *GameEvent_DefenderInDefenseArea

func (*GameEvent) GetDefenderInDefenseAreaPartially

func (m *GameEvent) GetDefenderInDefenseAreaPartially() *GameEvent_DefenderInDefenseAreaPartially

func (*GameEvent) GetDefenderTooCloseToKickPoint

func (m *GameEvent) GetDefenderTooCloseToKickPoint() *GameEvent_DefenderTooCloseToKickPoint

func (*GameEvent) GetEvent

func (m *GameEvent) GetEvent() isGameEvent_Event

func (*GameEvent) GetGoal

func (m *GameEvent) GetGoal() *GameEvent_Goal

func (*GameEvent) GetIndirectGoal

func (m *GameEvent) GetIndirectGoal() *GameEvent_IndirectGoal

func (*GameEvent) GetKeeperHeldBall

func (m *GameEvent) GetKeeperHeldBall() *GameEvent_KeeperHeldBall

func (*GameEvent) GetKickTimeout

func (m *GameEvent) GetKickTimeout() *GameEvent_KickTimeout

func (*GameEvent) GetMultipleCards

func (m *GameEvent) GetMultipleCards() *GameEvent_MultipleCards

func (*GameEvent) GetMultipleFouls

func (m *GameEvent) GetMultipleFouls() *GameEvent_MultipleFouls

func (*GameEvent) GetMultiplePlacementFailures

func (m *GameEvent) GetMultiplePlacementFailures() *GameEvent_MultiplePlacementFailures

func (*GameEvent) GetNoProgressInGame

func (m *GameEvent) GetNoProgressInGame() *GameEvent_NoProgressInGame

func (*GameEvent) GetOrigin

func (m *GameEvent) GetOrigin() []string

func (*GameEvent) GetPlacementFailed

func (m *GameEvent) GetPlacementFailed() *GameEvent_PlacementFailed

func (*GameEvent) GetPlacementSucceeded

func (m *GameEvent) GetPlacementSucceeded() *GameEvent_PlacementSucceeded

func (*GameEvent) GetPossibleGoal

func (m *GameEvent) GetPossibleGoal() *GameEvent_Goal

func (*GameEvent) GetPrepared

func (m *GameEvent) GetPrepared() *GameEvent_Prepared

func (*GameEvent) GetTooManyRobots

func (m *GameEvent) GetTooManyRobots() *GameEvent_TooManyRobots

func (*GameEvent) GetType

func (m *GameEvent) GetType() GameEventType

func (*GameEvent) GetUnsportingBehaviorMajor

func (m *GameEvent) GetUnsportingBehaviorMajor() *GameEvent_UnsportingBehaviorMajor

func (*GameEvent) GetUnsportingBehaviorMinor

func (m *GameEvent) GetUnsportingBehaviorMinor() *GameEvent_UnsportingBehaviorMinor

func (*GameEvent) ProtoMessage

func (*GameEvent) ProtoMessage()

func (*GameEvent) Reset

func (m *GameEvent) Reset()

func (*GameEvent) String

func (m *GameEvent) String() string

func (*GameEvent) XXX_DiscardUnknown

func (m *GameEvent) XXX_DiscardUnknown()

func (*GameEvent) XXX_Marshal

func (m *GameEvent) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent) XXX_Merge

func (m *GameEvent) XXX_Merge(src proto.Message)

func (*GameEvent) XXX_OneofWrappers

func (*GameEvent) XXX_OneofWrappers() []interface{}

XXX_OneofWrappers is for the internal use of the proto package.

func (*GameEvent) XXX_Size

func (m *GameEvent) XXX_Size() int

func (*GameEvent) XXX_Unmarshal

func (m *GameEvent) XXX_Unmarshal(b []byte) error

type GameEventType

type GameEventType int32
const (
	GameEventType_UNKNOWN_GAME_EVENT_TYPE                           GameEventType = 0
	GameEventType_PREPARED                                          GameEventType = 1
	GameEventType_NO_PROGRESS_IN_GAME                               GameEventType = 2
	GameEventType_PLACEMENT_FAILED                                  GameEventType = 3
	GameEventType_PLACEMENT_SUCCEEDED                               GameEventType = 5
	GameEventType_BOT_SUBSTITUTION                                  GameEventType = 37
	GameEventType_TOO_MANY_ROBOTS                                   GameEventType = 38
	GameEventType_BALL_LEFT_FIELD_TOUCH_LINE                        GameEventType = 6
	GameEventType_BALL_LEFT_FIELD_GOAL_LINE                         GameEventType = 7
	GameEventType_POSSIBLE_GOAL                                     GameEventType = 39
	GameEventType_GOAL                                              GameEventType = 8
	GameEventType_INDIRECT_GOAL                                     GameEventType = 9
	GameEventType_CHIPPED_GOAL                                      GameEventType = 10
	GameEventType_AIMLESS_KICK                                      GameEventType = 11
	GameEventType_KICK_TIMEOUT                                      GameEventType = 12
	GameEventType_KEEPER_HELD_BALL                                  GameEventType = 13
	GameEventType_ATTACKER_DOUBLE_TOUCHED_BALL                      GameEventType = 14
	GameEventType_ATTACKER_TOUCHED_BALL_IN_DEFENSE_AREA             GameEventType = 15
	GameEventType_ATTACKER_TOUCHED_OPPONENT_IN_DEFENSE_AREA         GameEventType = 16
	GameEventType_ATTACKER_TOUCHED_OPPONENT_IN_DEFENSE_AREA_SKIPPED GameEventType = 40
	GameEventType_BOT_DRIBBLED_BALL_TOO_FAR                         GameEventType = 17
	GameEventType_BOT_KICKED_BALL_TOO_FAST                          GameEventType = 18
	GameEventType_ATTACKER_TOO_CLOSE_TO_DEFENSE_AREA                GameEventType = 19
	GameEventType_BOT_INTERFERED_PLACEMENT                          GameEventType = 20
	GameEventType_BOT_CRASH_DRAWN                                   GameEventType = 21
	GameEventType_BOT_CRASH_UNIQUE                                  GameEventType = 22
	GameEventType_BOT_CRASH_UNIQUE_SKIPPED                          GameEventType = 23
	GameEventType_BOT_PUSHED_BOT                                    GameEventType = 24
	GameEventType_BOT_PUSHED_BOT_SKIPPED                            GameEventType = 25
	GameEventType_BOT_HELD_BALL_DELIBERATELY                        GameEventType = 26
	GameEventType_BOT_TIPPED_OVER                                   GameEventType = 27
	GameEventType_BOT_TOO_FAST_IN_STOP                              GameEventType = 28
	GameEventType_DEFENDER_TOO_CLOSE_TO_KICK_POINT                  GameEventType = 29
	GameEventType_DEFENDER_IN_DEFENSE_AREA_PARTIALLY                GameEventType = 30
	GameEventType_DEFENDER_IN_DEFENSE_AREA                          GameEventType = 31
	GameEventType_MULTIPLE_CARDS                                    GameEventType = 32
	GameEventType_MULTIPLE_PLACEMENT_FAILURES                       GameEventType = 33
	GameEventType_MULTIPLE_FOULS                                    GameEventType = 34
	GameEventType_UNSPORTING_BEHAVIOR_MINOR                         GameEventType = 35
	GameEventType_UNSPORTING_BEHAVIOR_MAJOR                         GameEventType = 36
)

func (GameEventType) Enum

func (x GameEventType) Enum() *GameEventType

func (GameEventType) EnumDescriptor

func (GameEventType) EnumDescriptor() ([]byte, []int)

func (GameEventType) String

func (x GameEventType) String() string

func (*GameEventType) UnmarshalJSON

func (x *GameEventType) UnmarshalJSON(data []byte) error

type GameEvent_AimlessKick

type GameEvent_AimlessKick struct {
	// the team that last touched the ball
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that last touched the ball
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location where the ball left the field
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the location where the ball was last touched
	KickLocation         *Location `protobuf:"bytes,4,opt,name=kick_location,json=kickLocation" json:"kick_location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

the ball left the field via goal line and a team committed an aimless kick

func (*GameEvent_AimlessKick) Descriptor

func (*GameEvent_AimlessKick) Descriptor() ([]byte, []int)

func (*GameEvent_AimlessKick) GetByBot

func (m *GameEvent_AimlessKick) GetByBot() uint32

func (*GameEvent_AimlessKick) GetByTeam

func (m *GameEvent_AimlessKick) GetByTeam() Team

func (*GameEvent_AimlessKick) GetKickLocation

func (m *GameEvent_AimlessKick) GetKickLocation() *Location

func (*GameEvent_AimlessKick) GetLocation

func (m *GameEvent_AimlessKick) GetLocation() *Location

func (*GameEvent_AimlessKick) ProtoMessage

func (*GameEvent_AimlessKick) ProtoMessage()

func (*GameEvent_AimlessKick) Reset

func (m *GameEvent_AimlessKick) Reset()

func (*GameEvent_AimlessKick) String

func (m *GameEvent_AimlessKick) String() string

func (*GameEvent_AimlessKick) XXX_DiscardUnknown

func (m *GameEvent_AimlessKick) XXX_DiscardUnknown()

func (*GameEvent_AimlessKick) XXX_Marshal

func (m *GameEvent_AimlessKick) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_AimlessKick) XXX_Merge

func (m *GameEvent_AimlessKick) XXX_Merge(src proto.Message)

func (*GameEvent_AimlessKick) XXX_Size

func (m *GameEvent_AimlessKick) XXX_Size() int

func (*GameEvent_AimlessKick) XXX_Unmarshal

func (m *GameEvent_AimlessKick) XXX_Unmarshal(b []byte) error

type GameEvent_AimlessKick_

type GameEvent_AimlessKick_ struct {
	AimlessKick *GameEvent_AimlessKick `protobuf:"bytes,11,opt,name=aimless_kick,json=aimlessKick,oneof"`
}

type GameEvent_AttackerDoubleTouchedBall

type GameEvent_AttackerDoubleTouchedBall struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that touched the ball twice
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the ball when it was first touched
	Location             *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

an attacker touched the ball multiple times when it was not allowed to

func (*GameEvent_AttackerDoubleTouchedBall) Descriptor

func (*GameEvent_AttackerDoubleTouchedBall) Descriptor() ([]byte, []int)

func (*GameEvent_AttackerDoubleTouchedBall) GetByBot

func (*GameEvent_AttackerDoubleTouchedBall) GetByTeam

func (*GameEvent_AttackerDoubleTouchedBall) GetLocation

func (*GameEvent_AttackerDoubleTouchedBall) ProtoMessage

func (*GameEvent_AttackerDoubleTouchedBall) ProtoMessage()

func (*GameEvent_AttackerDoubleTouchedBall) Reset

func (*GameEvent_AttackerDoubleTouchedBall) String

func (*GameEvent_AttackerDoubleTouchedBall) XXX_DiscardUnknown

func (m *GameEvent_AttackerDoubleTouchedBall) XXX_DiscardUnknown()

func (*GameEvent_AttackerDoubleTouchedBall) XXX_Marshal

func (m *GameEvent_AttackerDoubleTouchedBall) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_AttackerDoubleTouchedBall) XXX_Merge

func (*GameEvent_AttackerDoubleTouchedBall) XXX_Size

func (*GameEvent_AttackerDoubleTouchedBall) XXX_Unmarshal

func (m *GameEvent_AttackerDoubleTouchedBall) XXX_Unmarshal(b []byte) error

type GameEvent_AttackerDoubleTouchedBall_

type GameEvent_AttackerDoubleTouchedBall_ struct {
	AttackerDoubleTouchedBall *GameEvent_AttackerDoubleTouchedBall `protobuf:"bytes,14,opt,name=attacker_double_touched_ball,json=attackerDoubleTouchedBall,oneof"`
}

type GameEvent_AttackerTooCloseToDefenseArea

type GameEvent_AttackerTooCloseToDefenseArea struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that is too close to the defense area
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the distance [m] of the bot to the penalty area
	Distance             *float32 `protobuf:"fixed32,4,opt,name=distance" json:"distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

an attacker was located too near to the opponent defense area when ball entered play

func (*GameEvent_AttackerTooCloseToDefenseArea) Descriptor

func (*GameEvent_AttackerTooCloseToDefenseArea) Descriptor() ([]byte, []int)

func (*GameEvent_AttackerTooCloseToDefenseArea) GetByBot

func (*GameEvent_AttackerTooCloseToDefenseArea) GetByTeam

func (*GameEvent_AttackerTooCloseToDefenseArea) GetDistance

func (*GameEvent_AttackerTooCloseToDefenseArea) GetLocation

func (*GameEvent_AttackerTooCloseToDefenseArea) ProtoMessage

func (*GameEvent_AttackerTooCloseToDefenseArea) Reset

func (*GameEvent_AttackerTooCloseToDefenseArea) String

func (*GameEvent_AttackerTooCloseToDefenseArea) XXX_DiscardUnknown

func (m *GameEvent_AttackerTooCloseToDefenseArea) XXX_DiscardUnknown()

func (*GameEvent_AttackerTooCloseToDefenseArea) XXX_Marshal

func (m *GameEvent_AttackerTooCloseToDefenseArea) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_AttackerTooCloseToDefenseArea) XXX_Merge

func (*GameEvent_AttackerTooCloseToDefenseArea) XXX_Size

func (*GameEvent_AttackerTooCloseToDefenseArea) XXX_Unmarshal

func (m *GameEvent_AttackerTooCloseToDefenseArea) XXX_Unmarshal(b []byte) error

type GameEvent_AttackerTooCloseToDefenseArea_

type GameEvent_AttackerTooCloseToDefenseArea_ struct {
	AttackerTooCloseToDefenseArea *GameEvent_AttackerTooCloseToDefenseArea `protobuf:"bytes,19,opt,name=attacker_too_close_to_defense_area,json=attackerTooCloseToDefenseArea,oneof"`
}

type GameEvent_AttackerTouchedBallInDefenseArea

type GameEvent_AttackerTouchedBallInDefenseArea struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that is inside the penalty area
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the distance [m] that the bot is inside the penalty area
	Distance             *float32 `protobuf:"fixed32,4,opt,name=distance" json:"distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

an attacker touched the ball inside the opponent defense area

func (*GameEvent_AttackerTouchedBallInDefenseArea) Descriptor

func (*GameEvent_AttackerTouchedBallInDefenseArea) GetByBot

func (*GameEvent_AttackerTouchedBallInDefenseArea) GetByTeam

func (*GameEvent_AttackerTouchedBallInDefenseArea) GetDistance

func (*GameEvent_AttackerTouchedBallInDefenseArea) GetLocation

func (*GameEvent_AttackerTouchedBallInDefenseArea) ProtoMessage

func (*GameEvent_AttackerTouchedBallInDefenseArea) Reset

func (*GameEvent_AttackerTouchedBallInDefenseArea) String

func (*GameEvent_AttackerTouchedBallInDefenseArea) XXX_DiscardUnknown

func (m *GameEvent_AttackerTouchedBallInDefenseArea) XXX_DiscardUnknown()

func (*GameEvent_AttackerTouchedBallInDefenseArea) XXX_Marshal

func (m *GameEvent_AttackerTouchedBallInDefenseArea) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_AttackerTouchedBallInDefenseArea) XXX_Merge

func (*GameEvent_AttackerTouchedBallInDefenseArea) XXX_Size

func (*GameEvent_AttackerTouchedBallInDefenseArea) XXX_Unmarshal

type GameEvent_AttackerTouchedBallInDefenseArea_

type GameEvent_AttackerTouchedBallInDefenseArea_ struct {
	AttackerTouchedBallInDefenseArea *GameEvent_AttackerTouchedBallInDefenseArea `protobuf:"bytes,15,opt,name=attacker_touched_ball_in_defense_area,json=attackerTouchedBallInDefenseArea,oneof"`
}

type GameEvent_AttackerTouchedOpponentInDefenseArea

type GameEvent_AttackerTouchedOpponentInDefenseArea struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that touched the opponent robot
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the bot of the opposite team that was touched
	Victim *uint32 `protobuf:"varint,4,opt,name=victim" json:"victim,omitempty"`
	// the location of the contact point between both bots
	Location             *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

an attacker touched the opponent robot inside defense area

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) Descriptor

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) GetByBot

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) GetByTeam

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) GetLocation

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) GetVictim

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) ProtoMessage

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) Reset

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) String

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) XXX_DiscardUnknown

func (m *GameEvent_AttackerTouchedOpponentInDefenseArea) XXX_DiscardUnknown()

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) XXX_Marshal

func (m *GameEvent_AttackerTouchedOpponentInDefenseArea) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) XXX_Merge

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) XXX_Size

func (*GameEvent_AttackerTouchedOpponentInDefenseArea) XXX_Unmarshal

type GameEvent_AttackerTouchedOpponentInDefenseAreaSkipped

type GameEvent_AttackerTouchedOpponentInDefenseAreaSkipped struct {
	AttackerTouchedOpponentInDefenseAreaSkipped *GameEvent_AttackerTouchedOpponentInDefenseArea `` /* 133-byte string literal not displayed */
}

type GameEvent_AttackerTouchedOpponentInDefenseArea_

type GameEvent_AttackerTouchedOpponentInDefenseArea_ struct {
	AttackerTouchedOpponentInDefenseArea *GameEvent_AttackerTouchedOpponentInDefenseArea `protobuf:"bytes,16,opt,name=attacker_touched_opponent_in_defense_area,json=attackerTouchedOpponentInDefenseArea,oneof"`
}

type GameEvent_BallLeftField

type GameEvent_BallLeftField struct {
	// the team that last touched the ball
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that last touched the ball
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location where the ball left the field
	Location             *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

the ball left the field normally

func (*GameEvent_BallLeftField) Descriptor

func (*GameEvent_BallLeftField) Descriptor() ([]byte, []int)

func (*GameEvent_BallLeftField) GetByBot

func (m *GameEvent_BallLeftField) GetByBot() uint32

func (*GameEvent_BallLeftField) GetByTeam

func (m *GameEvent_BallLeftField) GetByTeam() Team

func (*GameEvent_BallLeftField) GetLocation

func (m *GameEvent_BallLeftField) GetLocation() *Location

func (*GameEvent_BallLeftField) ProtoMessage

func (*GameEvent_BallLeftField) ProtoMessage()

func (*GameEvent_BallLeftField) Reset

func (m *GameEvent_BallLeftField) Reset()

func (*GameEvent_BallLeftField) String

func (m *GameEvent_BallLeftField) String() string

func (*GameEvent_BallLeftField) XXX_DiscardUnknown

func (m *GameEvent_BallLeftField) XXX_DiscardUnknown()

func (*GameEvent_BallLeftField) XXX_Marshal

func (m *GameEvent_BallLeftField) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BallLeftField) XXX_Merge

func (m *GameEvent_BallLeftField) XXX_Merge(src proto.Message)

func (*GameEvent_BallLeftField) XXX_Size

func (m *GameEvent_BallLeftField) XXX_Size() int

func (*GameEvent_BallLeftField) XXX_Unmarshal

func (m *GameEvent_BallLeftField) XXX_Unmarshal(b []byte) error

type GameEvent_BallLeftFieldGoalLine

type GameEvent_BallLeftFieldGoalLine struct {
	BallLeftFieldGoalLine *GameEvent_BallLeftField `protobuf:"bytes,7,opt,name=ball_left_field_goal_line,json=ballLeftFieldGoalLine,oneof"`
}

type GameEvent_BallLeftFieldTouchLine

type GameEvent_BallLeftFieldTouchLine struct {
	BallLeftFieldTouchLine *GameEvent_BallLeftField `protobuf:"bytes,6,opt,name=ball_left_field_touch_line,json=ballLeftFieldTouchLine,oneof"`
}

type GameEvent_BotCrashDrawn

type GameEvent_BotCrashDrawn struct {
	// the bot of the yellow team
	BotYellow *uint32 `protobuf:"varint,1,opt,name=bot_yellow,json=botYellow" json:"bot_yellow,omitempty"`
	// the bot of the blue team
	BotBlue *uint32 `protobuf:"varint,2,opt,name=bot_blue,json=botBlue" json:"bot_blue,omitempty"`
	// the location of the crash (center between both bots)
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the calculated crash speed [m/s] of the two bots
	CrashSpeed *float32 `protobuf:"fixed32,4,opt,name=crash_speed,json=crashSpeed" json:"crash_speed,omitempty"`
	// the difference [m/s] of the velocity of the two bots
	SpeedDiff *float32 `protobuf:"fixed32,5,opt,name=speed_diff,json=speedDiff" json:"speed_diff,omitempty"`
	// the angle [rad] in the range [0, π] of the bot velocity vectors
	// an angle of 0 rad (  0°) means, the bots barely touched each other
	// an angle of π rad (180°) means, the bots crashed frontal into each other
	CrashAngle           *float32 `protobuf:"fixed32,6,opt,name=crash_angle,json=crashAngle" json:"crash_angle,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

two robots crashed into each other with similar speeds

func (*GameEvent_BotCrashDrawn) Descriptor

func (*GameEvent_BotCrashDrawn) Descriptor() ([]byte, []int)

func (*GameEvent_BotCrashDrawn) GetBotBlue

func (m *GameEvent_BotCrashDrawn) GetBotBlue() uint32

func (*GameEvent_BotCrashDrawn) GetBotYellow

func (m *GameEvent_BotCrashDrawn) GetBotYellow() uint32

func (*GameEvent_BotCrashDrawn) GetCrashAngle

func (m *GameEvent_BotCrashDrawn) GetCrashAngle() float32

func (*GameEvent_BotCrashDrawn) GetCrashSpeed

func (m *GameEvent_BotCrashDrawn) GetCrashSpeed() float32

func (*GameEvent_BotCrashDrawn) GetLocation

func (m *GameEvent_BotCrashDrawn) GetLocation() *Location

func (*GameEvent_BotCrashDrawn) GetSpeedDiff

func (m *GameEvent_BotCrashDrawn) GetSpeedDiff() float32

func (*GameEvent_BotCrashDrawn) ProtoMessage

func (*GameEvent_BotCrashDrawn) ProtoMessage()

func (*GameEvent_BotCrashDrawn) Reset

func (m *GameEvent_BotCrashDrawn) Reset()

func (*GameEvent_BotCrashDrawn) String

func (m *GameEvent_BotCrashDrawn) String() string

func (*GameEvent_BotCrashDrawn) XXX_DiscardUnknown

func (m *GameEvent_BotCrashDrawn) XXX_DiscardUnknown()

func (*GameEvent_BotCrashDrawn) XXX_Marshal

func (m *GameEvent_BotCrashDrawn) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotCrashDrawn) XXX_Merge

func (m *GameEvent_BotCrashDrawn) XXX_Merge(src proto.Message)

func (*GameEvent_BotCrashDrawn) XXX_Size

func (m *GameEvent_BotCrashDrawn) XXX_Size() int

func (*GameEvent_BotCrashDrawn) XXX_Unmarshal

func (m *GameEvent_BotCrashDrawn) XXX_Unmarshal(b []byte) error

type GameEvent_BotCrashDrawn_

type GameEvent_BotCrashDrawn_ struct {
	BotCrashDrawn *GameEvent_BotCrashDrawn `protobuf:"bytes,21,opt,name=bot_crash_drawn,json=botCrashDrawn,oneof"`
}

type GameEvent_BotCrashUnique

type GameEvent_BotCrashUnique struct {
	// the team that caused the crash
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that caused the crash
	Violator *uint32 `protobuf:"varint,2,opt,name=violator" json:"violator,omitempty"`
	// the bot of the opposite team that was involved in the crash
	Victim *uint32 `protobuf:"varint,3,opt,name=victim" json:"victim,omitempty"`
	// the location of the crash (center between both bots)
	Location *Location `protobuf:"bytes,4,opt,name=location" json:"location,omitempty"`
	// the calculated crash speed vector [m/s] of the two bots
	CrashSpeed *float32 `protobuf:"fixed32,5,opt,name=crash_speed,json=crashSpeed" json:"crash_speed,omitempty"`
	// the difference [m/s] of the velocity of the two bots
	SpeedDiff *float32 `protobuf:"fixed32,6,opt,name=speed_diff,json=speedDiff" json:"speed_diff,omitempty"`
	// the angle [rad] in the range [0, π] of the bot velocity vectors
	// an angle of 0 rad (  0°) means, the bots barely touched each other
	// an angle of π rad (180°) means, the bots crashed frontal into each other
	CrashAngle           *float32 `protobuf:"fixed32,7,opt,name=crash_angle,json=crashAngle" json:"crash_angle,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

two robots crashed into each other and one team was found guilty to due significant speed difference

func (*GameEvent_BotCrashUnique) Descriptor

func (*GameEvent_BotCrashUnique) Descriptor() ([]byte, []int)

func (*GameEvent_BotCrashUnique) GetByTeam

func (m *GameEvent_BotCrashUnique) GetByTeam() Team

func (*GameEvent_BotCrashUnique) GetCrashAngle

func (m *GameEvent_BotCrashUnique) GetCrashAngle() float32

func (*GameEvent_BotCrashUnique) GetCrashSpeed

func (m *GameEvent_BotCrashUnique) GetCrashSpeed() float32

func (*GameEvent_BotCrashUnique) GetLocation

func (m *GameEvent_BotCrashUnique) GetLocation() *Location

func (*GameEvent_BotCrashUnique) GetSpeedDiff

func (m *GameEvent_BotCrashUnique) GetSpeedDiff() float32

func (*GameEvent_BotCrashUnique) GetVictim

func (m *GameEvent_BotCrashUnique) GetVictim() uint32

func (*GameEvent_BotCrashUnique) GetViolator

func (m *GameEvent_BotCrashUnique) GetViolator() uint32

func (*GameEvent_BotCrashUnique) ProtoMessage

func (*GameEvent_BotCrashUnique) ProtoMessage()

func (*GameEvent_BotCrashUnique) Reset

func (m *GameEvent_BotCrashUnique) Reset()

func (*GameEvent_BotCrashUnique) String

func (m *GameEvent_BotCrashUnique) String() string

func (*GameEvent_BotCrashUnique) XXX_DiscardUnknown

func (m *GameEvent_BotCrashUnique) XXX_DiscardUnknown()

func (*GameEvent_BotCrashUnique) XXX_Marshal

func (m *GameEvent_BotCrashUnique) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotCrashUnique) XXX_Merge

func (m *GameEvent_BotCrashUnique) XXX_Merge(src proto.Message)

func (*GameEvent_BotCrashUnique) XXX_Size

func (m *GameEvent_BotCrashUnique) XXX_Size() int

func (*GameEvent_BotCrashUnique) XXX_Unmarshal

func (m *GameEvent_BotCrashUnique) XXX_Unmarshal(b []byte) error

type GameEvent_BotCrashUniqueSkipped

type GameEvent_BotCrashUniqueSkipped struct {
	BotCrashUniqueSkipped *GameEvent_BotCrashUnique `protobuf:"bytes,23,opt,name=bot_crash_unique_skipped,json=botCrashUniqueSkipped,oneof"`
}

type GameEvent_BotCrashUnique_

type GameEvent_BotCrashUnique_ struct {
	BotCrashUnique *GameEvent_BotCrashUnique `protobuf:"bytes,22,opt,name=bot_crash_unique,json=botCrashUnique,oneof"`
}

type GameEvent_BotDribbledBallTooFar

type GameEvent_BotDribbledBallTooFar struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that dribbled too far
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location where the dribbling started
	Start *Location `protobuf:"bytes,3,opt,name=start" json:"start,omitempty"`
	// the location where the maximum dribbling distance was reached
	End                  *Location `protobuf:"bytes,4,opt,name=end" json:"end,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

a bot dribbled to ball too far

func (*GameEvent_BotDribbledBallTooFar) Descriptor

func (*GameEvent_BotDribbledBallTooFar) Descriptor() ([]byte, []int)

func (*GameEvent_BotDribbledBallTooFar) GetByBot

func (*GameEvent_BotDribbledBallTooFar) GetByTeam

func (m *GameEvent_BotDribbledBallTooFar) GetByTeam() Team

func (*GameEvent_BotDribbledBallTooFar) GetEnd

func (*GameEvent_BotDribbledBallTooFar) GetStart

func (*GameEvent_BotDribbledBallTooFar) ProtoMessage

func (*GameEvent_BotDribbledBallTooFar) ProtoMessage()

func (*GameEvent_BotDribbledBallTooFar) Reset

func (*GameEvent_BotDribbledBallTooFar) String

func (*GameEvent_BotDribbledBallTooFar) XXX_DiscardUnknown

func (m *GameEvent_BotDribbledBallTooFar) XXX_DiscardUnknown()

func (*GameEvent_BotDribbledBallTooFar) XXX_Marshal

func (m *GameEvent_BotDribbledBallTooFar) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotDribbledBallTooFar) XXX_Merge

func (m *GameEvent_BotDribbledBallTooFar) XXX_Merge(src proto.Message)

func (*GameEvent_BotDribbledBallTooFar) XXX_Size

func (m *GameEvent_BotDribbledBallTooFar) XXX_Size() int

func (*GameEvent_BotDribbledBallTooFar) XXX_Unmarshal

func (m *GameEvent_BotDribbledBallTooFar) XXX_Unmarshal(b []byte) error

type GameEvent_BotDribbledBallTooFar_

type GameEvent_BotDribbledBallTooFar_ struct {
	BotDribbledBallTooFar *GameEvent_BotDribbledBallTooFar `protobuf:"bytes,17,opt,name=bot_dribbled_ball_too_far,json=botDribbledBallTooFar,oneof"`
}

type GameEvent_BotHeldBallDeliberately

type GameEvent_BotHeldBallDeliberately struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that holds the ball
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the ball
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the duration [s] that the bot hold the ball
	Duration             *float32 `protobuf:"fixed32,4,opt,name=duration" json:"duration,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a bot held the ball for too long

func (*GameEvent_BotHeldBallDeliberately) Descriptor

func (*GameEvent_BotHeldBallDeliberately) Descriptor() ([]byte, []int)

func (*GameEvent_BotHeldBallDeliberately) GetByBot

func (*GameEvent_BotHeldBallDeliberately) GetByTeam

func (m *GameEvent_BotHeldBallDeliberately) GetByTeam() Team

func (*GameEvent_BotHeldBallDeliberately) GetDuration

func (m *GameEvent_BotHeldBallDeliberately) GetDuration() float32

func (*GameEvent_BotHeldBallDeliberately) GetLocation

func (m *GameEvent_BotHeldBallDeliberately) GetLocation() *Location

func (*GameEvent_BotHeldBallDeliberately) ProtoMessage

func (*GameEvent_BotHeldBallDeliberately) ProtoMessage()

func (*GameEvent_BotHeldBallDeliberately) Reset

func (*GameEvent_BotHeldBallDeliberately) String

func (*GameEvent_BotHeldBallDeliberately) XXX_DiscardUnknown

func (m *GameEvent_BotHeldBallDeliberately) XXX_DiscardUnknown()

func (*GameEvent_BotHeldBallDeliberately) XXX_Marshal

func (m *GameEvent_BotHeldBallDeliberately) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotHeldBallDeliberately) XXX_Merge

func (*GameEvent_BotHeldBallDeliberately) XXX_Size

func (m *GameEvent_BotHeldBallDeliberately) XXX_Size() int

func (*GameEvent_BotHeldBallDeliberately) XXX_Unmarshal

func (m *GameEvent_BotHeldBallDeliberately) XXX_Unmarshal(b []byte) error

type GameEvent_BotHeldBallDeliberately_

type GameEvent_BotHeldBallDeliberately_ struct {
	BotHeldBallDeliberately *GameEvent_BotHeldBallDeliberately `protobuf:"bytes,26,opt,name=bot_held_ball_deliberately,json=botHeldBallDeliberately,oneof"`
}

type GameEvent_BotInterferedPlacement

type GameEvent_BotInterferedPlacement struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that interfered the placement
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location             *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

a bot interfered the ball placement of the other team

func (*GameEvent_BotInterferedPlacement) Descriptor

func (*GameEvent_BotInterferedPlacement) Descriptor() ([]byte, []int)

func (*GameEvent_BotInterferedPlacement) GetByBot

func (*GameEvent_BotInterferedPlacement) GetByTeam

func (m *GameEvent_BotInterferedPlacement) GetByTeam() Team

func (*GameEvent_BotInterferedPlacement) GetLocation

func (m *GameEvent_BotInterferedPlacement) GetLocation() *Location

func (*GameEvent_BotInterferedPlacement) ProtoMessage

func (*GameEvent_BotInterferedPlacement) ProtoMessage()

func (*GameEvent_BotInterferedPlacement) Reset

func (*GameEvent_BotInterferedPlacement) String

func (*GameEvent_BotInterferedPlacement) XXX_DiscardUnknown

func (m *GameEvent_BotInterferedPlacement) XXX_DiscardUnknown()

func (*GameEvent_BotInterferedPlacement) XXX_Marshal

func (m *GameEvent_BotInterferedPlacement) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotInterferedPlacement) XXX_Merge

func (*GameEvent_BotInterferedPlacement) XXX_Size

func (m *GameEvent_BotInterferedPlacement) XXX_Size() int

func (*GameEvent_BotInterferedPlacement) XXX_Unmarshal

func (m *GameEvent_BotInterferedPlacement) XXX_Unmarshal(b []byte) error

type GameEvent_BotInterferedPlacement_

type GameEvent_BotInterferedPlacement_ struct {
	BotInterferedPlacement *GameEvent_BotInterferedPlacement `protobuf:"bytes,20,opt,name=bot_interfered_placement,json=botInterferedPlacement,oneof"`
}

type GameEvent_BotKickedBallTooFast

type GameEvent_BotKickedBallTooFast struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that kicked too fast
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the ball at the time of the highest speed
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the absolute initial ball speed (kick speed) [m/s]
	InitialBallSpeed *float32 `protobuf:"fixed32,4,opt,name=initial_ball_speed,json=initialBallSpeed" json:"initial_ball_speed,omitempty"`
	// was the ball chipped?
	Chipped              *bool    `protobuf:"varint,5,opt,name=chipped" json:"chipped,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a bot kicked the ball too fast

func (*GameEvent_BotKickedBallTooFast) Descriptor

func (*GameEvent_BotKickedBallTooFast) Descriptor() ([]byte, []int)

func (*GameEvent_BotKickedBallTooFast) GetByBot

func (m *GameEvent_BotKickedBallTooFast) GetByBot() uint32

func (*GameEvent_BotKickedBallTooFast) GetByTeam

func (m *GameEvent_BotKickedBallTooFast) GetByTeam() Team

func (*GameEvent_BotKickedBallTooFast) GetChipped

func (m *GameEvent_BotKickedBallTooFast) GetChipped() bool

func (*GameEvent_BotKickedBallTooFast) GetInitialBallSpeed

func (m *GameEvent_BotKickedBallTooFast) GetInitialBallSpeed() float32

func (*GameEvent_BotKickedBallTooFast) GetLocation

func (m *GameEvent_BotKickedBallTooFast) GetLocation() *Location

func (*GameEvent_BotKickedBallTooFast) ProtoMessage

func (*GameEvent_BotKickedBallTooFast) ProtoMessage()

func (*GameEvent_BotKickedBallTooFast) Reset

func (m *GameEvent_BotKickedBallTooFast) Reset()

func (*GameEvent_BotKickedBallTooFast) String

func (*GameEvent_BotKickedBallTooFast) XXX_DiscardUnknown

func (m *GameEvent_BotKickedBallTooFast) XXX_DiscardUnknown()

func (*GameEvent_BotKickedBallTooFast) XXX_Marshal

func (m *GameEvent_BotKickedBallTooFast) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotKickedBallTooFast) XXX_Merge

func (m *GameEvent_BotKickedBallTooFast) XXX_Merge(src proto.Message)

func (*GameEvent_BotKickedBallTooFast) XXX_Size

func (m *GameEvent_BotKickedBallTooFast) XXX_Size() int

func (*GameEvent_BotKickedBallTooFast) XXX_Unmarshal

func (m *GameEvent_BotKickedBallTooFast) XXX_Unmarshal(b []byte) error

type GameEvent_BotKickedBallTooFast_

type GameEvent_BotKickedBallTooFast_ struct {
	BotKickedBallTooFast *GameEvent_BotKickedBallTooFast `protobuf:"bytes,18,opt,name=bot_kicked_ball_too_fast,json=botKickedBallTooFast,oneof"`
}

type GameEvent_BotPushedBot

type GameEvent_BotPushedBot struct {
	// the team that pushed the other team
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that pushed the other bot
	Violator *uint32 `protobuf:"varint,2,opt,name=violator" json:"violator,omitempty"`
	// the bot of the opposite team that was pushed
	Victim *uint32 `protobuf:"varint,3,opt,name=victim" json:"victim,omitempty"`
	// the location of the push (center between both bots)
	Location *Location `protobuf:"bytes,4,opt,name=location" json:"location,omitempty"`
	// the pushed distance [m]
	PushedDistance       *float32 `protobuf:"fixed32,5,opt,name=pushed_distance,json=pushedDistance" json:"pushed_distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a bot pushed another bot over a significant distance

func (*GameEvent_BotPushedBot) Descriptor

func (*GameEvent_BotPushedBot) Descriptor() ([]byte, []int)

func (*GameEvent_BotPushedBot) GetByTeam

func (m *GameEvent_BotPushedBot) GetByTeam() Team

func (*GameEvent_BotPushedBot) GetLocation

func (m *GameEvent_BotPushedBot) GetLocation() *Location

func (*GameEvent_BotPushedBot) GetPushedDistance

func (m *GameEvent_BotPushedBot) GetPushedDistance() float32

func (*GameEvent_BotPushedBot) GetVictim

func (m *GameEvent_BotPushedBot) GetVictim() uint32

func (*GameEvent_BotPushedBot) GetViolator

func (m *GameEvent_BotPushedBot) GetViolator() uint32

func (*GameEvent_BotPushedBot) ProtoMessage

func (*GameEvent_BotPushedBot) ProtoMessage()

func (*GameEvent_BotPushedBot) Reset

func (m *GameEvent_BotPushedBot) Reset()

func (*GameEvent_BotPushedBot) String

func (m *GameEvent_BotPushedBot) String() string

func (*GameEvent_BotPushedBot) XXX_DiscardUnknown

func (m *GameEvent_BotPushedBot) XXX_DiscardUnknown()

func (*GameEvent_BotPushedBot) XXX_Marshal

func (m *GameEvent_BotPushedBot) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotPushedBot) XXX_Merge

func (m *GameEvent_BotPushedBot) XXX_Merge(src proto.Message)

func (*GameEvent_BotPushedBot) XXX_Size

func (m *GameEvent_BotPushedBot) XXX_Size() int

func (*GameEvent_BotPushedBot) XXX_Unmarshal

func (m *GameEvent_BotPushedBot) XXX_Unmarshal(b []byte) error

type GameEvent_BotPushedBotSkipped

type GameEvent_BotPushedBotSkipped struct {
	BotPushedBotSkipped *GameEvent_BotPushedBot `protobuf:"bytes,25,opt,name=bot_pushed_bot_skipped,json=botPushedBotSkipped,oneof"`
}

type GameEvent_BotPushedBot_

type GameEvent_BotPushedBot_ struct {
	BotPushedBot *GameEvent_BotPushedBot `protobuf:"bytes,24,opt,name=bot_pushed_bot,json=botPushedBot,oneof"`
}

type GameEvent_BotSubstitution

type GameEvent_BotSubstitution struct {
	// the team that substitutes robots
	ByTeam               *Team    `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

bots are being substituted by at least one team

func (*GameEvent_BotSubstitution) Descriptor

func (*GameEvent_BotSubstitution) Descriptor() ([]byte, []int)

func (*GameEvent_BotSubstitution) GetByTeam

func (m *GameEvent_BotSubstitution) GetByTeam() Team

func (*GameEvent_BotSubstitution) ProtoMessage

func (*GameEvent_BotSubstitution) ProtoMessage()

func (*GameEvent_BotSubstitution) Reset

func (m *GameEvent_BotSubstitution) Reset()

func (*GameEvent_BotSubstitution) String

func (m *GameEvent_BotSubstitution) String() string

func (*GameEvent_BotSubstitution) XXX_DiscardUnknown

func (m *GameEvent_BotSubstitution) XXX_DiscardUnknown()

func (*GameEvent_BotSubstitution) XXX_Marshal

func (m *GameEvent_BotSubstitution) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotSubstitution) XXX_Merge

func (m *GameEvent_BotSubstitution) XXX_Merge(src proto.Message)

func (*GameEvent_BotSubstitution) XXX_Size

func (m *GameEvent_BotSubstitution) XXX_Size() int

func (*GameEvent_BotSubstitution) XXX_Unmarshal

func (m *GameEvent_BotSubstitution) XXX_Unmarshal(b []byte) error

type GameEvent_BotSubstitution_

type GameEvent_BotSubstitution_ struct {
	BotSubstitution *GameEvent_BotSubstitution `protobuf:"bytes,37,opt,name=bot_substitution,json=botSubstitution,oneof"`
}

type GameEvent_BotTippedOver

type GameEvent_BotTippedOver struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that tipped over
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location             *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

a bot tipped over

func (*GameEvent_BotTippedOver) Descriptor

func (*GameEvent_BotTippedOver) Descriptor() ([]byte, []int)

func (*GameEvent_BotTippedOver) GetByBot

func (m *GameEvent_BotTippedOver) GetByBot() uint32

func (*GameEvent_BotTippedOver) GetByTeam

func (m *GameEvent_BotTippedOver) GetByTeam() Team

func (*GameEvent_BotTippedOver) GetLocation

func (m *GameEvent_BotTippedOver) GetLocation() *Location

func (*GameEvent_BotTippedOver) ProtoMessage

func (*GameEvent_BotTippedOver) ProtoMessage()

func (*GameEvent_BotTippedOver) Reset

func (m *GameEvent_BotTippedOver) Reset()

func (*GameEvent_BotTippedOver) String

func (m *GameEvent_BotTippedOver) String() string

func (*GameEvent_BotTippedOver) XXX_DiscardUnknown

func (m *GameEvent_BotTippedOver) XXX_DiscardUnknown()

func (*GameEvent_BotTippedOver) XXX_Marshal

func (m *GameEvent_BotTippedOver) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotTippedOver) XXX_Merge

func (m *GameEvent_BotTippedOver) XXX_Merge(src proto.Message)

func (*GameEvent_BotTippedOver) XXX_Size

func (m *GameEvent_BotTippedOver) XXX_Size() int

func (*GameEvent_BotTippedOver) XXX_Unmarshal

func (m *GameEvent_BotTippedOver) XXX_Unmarshal(b []byte) error

type GameEvent_BotTippedOver_

type GameEvent_BotTippedOver_ struct {
	BotTippedOver *GameEvent_BotTippedOver `protobuf:"bytes,27,opt,name=bot_tipped_over,json=botTippedOver,oneof"`
}

type GameEvent_BotTooFastInStop

type GameEvent_BotTooFastInStop struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that was too fast
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the bot speed [m/s]
	Speed                *float32 `protobuf:"fixed32,4,opt,name=speed" json:"speed,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a bot moved too fast while the game was stopped

func (*GameEvent_BotTooFastInStop) Descriptor

func (*GameEvent_BotTooFastInStop) Descriptor() ([]byte, []int)

func (*GameEvent_BotTooFastInStop) GetByBot

func (m *GameEvent_BotTooFastInStop) GetByBot() uint32

func (*GameEvent_BotTooFastInStop) GetByTeam

func (m *GameEvent_BotTooFastInStop) GetByTeam() Team

func (*GameEvent_BotTooFastInStop) GetLocation

func (m *GameEvent_BotTooFastInStop) GetLocation() *Location

func (*GameEvent_BotTooFastInStop) GetSpeed

func (m *GameEvent_BotTooFastInStop) GetSpeed() float32

func (*GameEvent_BotTooFastInStop) ProtoMessage

func (*GameEvent_BotTooFastInStop) ProtoMessage()

func (*GameEvent_BotTooFastInStop) Reset

func (m *GameEvent_BotTooFastInStop) Reset()

func (*GameEvent_BotTooFastInStop) String

func (m *GameEvent_BotTooFastInStop) String() string

func (*GameEvent_BotTooFastInStop) XXX_DiscardUnknown

func (m *GameEvent_BotTooFastInStop) XXX_DiscardUnknown()

func (*GameEvent_BotTooFastInStop) XXX_Marshal

func (m *GameEvent_BotTooFastInStop) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_BotTooFastInStop) XXX_Merge

func (m *GameEvent_BotTooFastInStop) XXX_Merge(src proto.Message)

func (*GameEvent_BotTooFastInStop) XXX_Size

func (m *GameEvent_BotTooFastInStop) XXX_Size() int

func (*GameEvent_BotTooFastInStop) XXX_Unmarshal

func (m *GameEvent_BotTooFastInStop) XXX_Unmarshal(b []byte) error

type GameEvent_BotTooFastInStop_

type GameEvent_BotTooFastInStop_ struct {
	BotTooFastInStop *GameEvent_BotTooFastInStop `protobuf:"bytes,28,opt,name=bot_too_fast_in_stop,json=botTooFastInStop,oneof"`
}

type GameEvent_ChippedGoal

type GameEvent_ChippedGoal struct {
	// the team that tried to shoot the goal
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that kicked the ball
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location where the ball entered the goal
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the location where the ball was kicked
	KickLocation *Location `protobuf:"bytes,4,opt,name=kick_location,json=kickLocation" json:"kick_location,omitempty"`
	// the maximum height [m] of the ball, before it entered the goal and since the last kick
	MaxBallHeight        *float32 `protobuf:"fixed32,5,opt,name=max_ball_height,json=maxBallHeight" json:"max_ball_height,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

the ball entered the goal, but was initially chipped

func (*GameEvent_ChippedGoal) Descriptor

func (*GameEvent_ChippedGoal) Descriptor() ([]byte, []int)

func (*GameEvent_ChippedGoal) GetByBot

func (m *GameEvent_ChippedGoal) GetByBot() uint32

func (*GameEvent_ChippedGoal) GetByTeam

func (m *GameEvent_ChippedGoal) GetByTeam() Team

func (*GameEvent_ChippedGoal) GetKickLocation

func (m *GameEvent_ChippedGoal) GetKickLocation() *Location

func (*GameEvent_ChippedGoal) GetLocation

func (m *GameEvent_ChippedGoal) GetLocation() *Location

func (*GameEvent_ChippedGoal) GetMaxBallHeight

func (m *GameEvent_ChippedGoal) GetMaxBallHeight() float32

func (*GameEvent_ChippedGoal) ProtoMessage

func (*GameEvent_ChippedGoal) ProtoMessage()

func (*GameEvent_ChippedGoal) Reset

func (m *GameEvent_ChippedGoal) Reset()

func (*GameEvent_ChippedGoal) String

func (m *GameEvent_ChippedGoal) String() string

func (*GameEvent_ChippedGoal) XXX_DiscardUnknown

func (m *GameEvent_ChippedGoal) XXX_DiscardUnknown()

func (*GameEvent_ChippedGoal) XXX_Marshal

func (m *GameEvent_ChippedGoal) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_ChippedGoal) XXX_Merge

func (m *GameEvent_ChippedGoal) XXX_Merge(src proto.Message)

func (*GameEvent_ChippedGoal) XXX_Size

func (m *GameEvent_ChippedGoal) XXX_Size() int

func (*GameEvent_ChippedGoal) XXX_Unmarshal

func (m *GameEvent_ChippedGoal) XXX_Unmarshal(b []byte) error

type GameEvent_ChippedGoal_

type GameEvent_ChippedGoal_ struct {
	ChippedGoal *GameEvent_ChippedGoal `protobuf:"bytes,10,opt,name=chipped_goal,json=chippedGoal,oneof"`
}

type GameEvent_DefenderInDefenseArea

type GameEvent_DefenderInDefenseArea struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that is inside the penalty area
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the distance [m] from bot case to the nearest point outside the defense area
	Distance             *float32 `protobuf:"fixed32,4,opt,name=distance" json:"distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a defender other than the keeper was fully located inside its own defense and touched the ball

func (*GameEvent_DefenderInDefenseArea) Descriptor

func (*GameEvent_DefenderInDefenseArea) Descriptor() ([]byte, []int)

func (*GameEvent_DefenderInDefenseArea) GetByBot

func (*GameEvent_DefenderInDefenseArea) GetByTeam

func (m *GameEvent_DefenderInDefenseArea) GetByTeam() Team

func (*GameEvent_DefenderInDefenseArea) GetDistance

func (m *GameEvent_DefenderInDefenseArea) GetDistance() float32

func (*GameEvent_DefenderInDefenseArea) GetLocation

func (m *GameEvent_DefenderInDefenseArea) GetLocation() *Location

func (*GameEvent_DefenderInDefenseArea) ProtoMessage

func (*GameEvent_DefenderInDefenseArea) ProtoMessage()

func (*GameEvent_DefenderInDefenseArea) Reset

func (*GameEvent_DefenderInDefenseArea) String

func (*GameEvent_DefenderInDefenseArea) XXX_DiscardUnknown

func (m *GameEvent_DefenderInDefenseArea) XXX_DiscardUnknown()

func (*GameEvent_DefenderInDefenseArea) XXX_Marshal

func (m *GameEvent_DefenderInDefenseArea) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_DefenderInDefenseArea) XXX_Merge

func (m *GameEvent_DefenderInDefenseArea) XXX_Merge(src proto.Message)

func (*GameEvent_DefenderInDefenseArea) XXX_Size

func (m *GameEvent_DefenderInDefenseArea) XXX_Size() int

func (*GameEvent_DefenderInDefenseArea) XXX_Unmarshal

func (m *GameEvent_DefenderInDefenseArea) XXX_Unmarshal(b []byte) error

type GameEvent_DefenderInDefenseAreaPartially

type GameEvent_DefenderInDefenseAreaPartially struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that is partially inside the penalty area
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the distance [m] that the bot is inside the penalty area
	Distance             *float32 `protobuf:"fixed32,4,opt,name=distance" json:"distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a defender other than the keeper was partially located inside its own defense area and touched the ball

func (*GameEvent_DefenderInDefenseAreaPartially) Descriptor

func (*GameEvent_DefenderInDefenseAreaPartially) Descriptor() ([]byte, []int)

func (*GameEvent_DefenderInDefenseAreaPartially) GetByBot

func (*GameEvent_DefenderInDefenseAreaPartially) GetByTeam

func (*GameEvent_DefenderInDefenseAreaPartially) GetDistance

func (*GameEvent_DefenderInDefenseAreaPartially) GetLocation

func (*GameEvent_DefenderInDefenseAreaPartially) ProtoMessage

func (*GameEvent_DefenderInDefenseAreaPartially) Reset

func (*GameEvent_DefenderInDefenseAreaPartially) String

func (*GameEvent_DefenderInDefenseAreaPartially) XXX_DiscardUnknown

func (m *GameEvent_DefenderInDefenseAreaPartially) XXX_DiscardUnknown()

func (*GameEvent_DefenderInDefenseAreaPartially) XXX_Marshal

func (m *GameEvent_DefenderInDefenseAreaPartially) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_DefenderInDefenseAreaPartially) XXX_Merge

func (*GameEvent_DefenderInDefenseAreaPartially) XXX_Size

func (*GameEvent_DefenderInDefenseAreaPartially) XXX_Unmarshal

func (m *GameEvent_DefenderInDefenseAreaPartially) XXX_Unmarshal(b []byte) error

type GameEvent_DefenderInDefenseAreaPartially_

type GameEvent_DefenderInDefenseAreaPartially_ struct {
	DefenderInDefenseAreaPartially *GameEvent_DefenderInDefenseAreaPartially `protobuf:"bytes,30,opt,name=defender_in_defense_area_partially,json=defenderInDefenseAreaPartially,oneof"`
}

type GameEvent_DefenderInDefenseArea_

type GameEvent_DefenderInDefenseArea_ struct {
	DefenderInDefenseArea *GameEvent_DefenderInDefenseArea `protobuf:"bytes,31,opt,name=defender_in_defense_area,json=defenderInDefenseArea,oneof"`
}

type GameEvent_DefenderTooCloseToKickPoint

type GameEvent_DefenderTooCloseToKickPoint struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that violates the distance to the kick point
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location of the bot
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the distance [m] from bot to the kick point (including the minimum radius)
	Distance             *float32 `protobuf:"fixed32,4,opt,name=distance" json:"distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a bot of the defending team got too close to the kick point during a free kick

func (*GameEvent_DefenderTooCloseToKickPoint) Descriptor

func (*GameEvent_DefenderTooCloseToKickPoint) Descriptor() ([]byte, []int)

func (*GameEvent_DefenderTooCloseToKickPoint) GetByBot

func (*GameEvent_DefenderTooCloseToKickPoint) GetByTeam

func (*GameEvent_DefenderTooCloseToKickPoint) GetDistance

func (*GameEvent_DefenderTooCloseToKickPoint) GetLocation

func (*GameEvent_DefenderTooCloseToKickPoint) ProtoMessage

func (*GameEvent_DefenderTooCloseToKickPoint) ProtoMessage()

func (*GameEvent_DefenderTooCloseToKickPoint) Reset

func (*GameEvent_DefenderTooCloseToKickPoint) String

func (*GameEvent_DefenderTooCloseToKickPoint) XXX_DiscardUnknown

func (m *GameEvent_DefenderTooCloseToKickPoint) XXX_DiscardUnknown()

func (*GameEvent_DefenderTooCloseToKickPoint) XXX_Marshal

func (m *GameEvent_DefenderTooCloseToKickPoint) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_DefenderTooCloseToKickPoint) XXX_Merge

func (*GameEvent_DefenderTooCloseToKickPoint) XXX_Size

func (*GameEvent_DefenderTooCloseToKickPoint) XXX_Unmarshal

func (m *GameEvent_DefenderTooCloseToKickPoint) XXX_Unmarshal(b []byte) error

type GameEvent_DefenderTooCloseToKickPoint_

type GameEvent_DefenderTooCloseToKickPoint_ struct {
	DefenderTooCloseToKickPoint *GameEvent_DefenderTooCloseToKickPoint `protobuf:"bytes,29,opt,name=defender_too_close_to_kick_point,json=defenderTooCloseToKickPoint,oneof"`
}

type GameEvent_Goal

type GameEvent_Goal struct {
	// the team that scored the goal
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the team that shot the goal (different from by_team for own goals)
	KickingTeam *Team `protobuf:"varint,6,opt,name=kicking_team,json=kickingTeam,enum=Team" json:"kicking_team,omitempty"`
	// the bot that shot the goal
	KickingBot *uint32 `protobuf:"varint,2,opt,name=kicking_bot,json=kickingBot" json:"kicking_bot,omitempty"`
	// the location where the ball entered the goal
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the location where the ball was kicked
	KickLocation         *Location `protobuf:"bytes,4,opt,name=kick_location,json=kickLocation" json:"kick_location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

a team shot a goal

func (*GameEvent_Goal) Descriptor

func (*GameEvent_Goal) Descriptor() ([]byte, []int)

func (*GameEvent_Goal) GetByTeam

func (m *GameEvent_Goal) GetByTeam() Team

func (*GameEvent_Goal) GetKickLocation

func (m *GameEvent_Goal) GetKickLocation() *Location

func (*GameEvent_Goal) GetKickingBot

func (m *GameEvent_Goal) GetKickingBot() uint32

func (*GameEvent_Goal) GetKickingTeam

func (m *GameEvent_Goal) GetKickingTeam() Team

func (*GameEvent_Goal) GetLocation

func (m *GameEvent_Goal) GetLocation() *Location

func (*GameEvent_Goal) ProtoMessage

func (*GameEvent_Goal) ProtoMessage()

func (*GameEvent_Goal) Reset

func (m *GameEvent_Goal) Reset()

func (*GameEvent_Goal) String

func (m *GameEvent_Goal) String() string

func (*GameEvent_Goal) XXX_DiscardUnknown

func (m *GameEvent_Goal) XXX_DiscardUnknown()

func (*GameEvent_Goal) XXX_Marshal

func (m *GameEvent_Goal) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_Goal) XXX_Merge

func (m *GameEvent_Goal) XXX_Merge(src proto.Message)

func (*GameEvent_Goal) XXX_Size

func (m *GameEvent_Goal) XXX_Size() int

func (*GameEvent_Goal) XXX_Unmarshal

func (m *GameEvent_Goal) XXX_Unmarshal(b []byte) error

type GameEvent_Goal_

type GameEvent_Goal_ struct {
	Goal *GameEvent_Goal `protobuf:"bytes,8,opt,name=goal,oneof"`
}

type GameEvent_IndirectGoal

type GameEvent_IndirectGoal struct {
	// the team that tried to shoot the goal
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the bot that kicked the ball - at least the team must be set
	ByBot *uint32 `protobuf:"varint,2,opt,name=by_bot,json=byBot" json:"by_bot,omitempty"`
	// the location where the ball entered the goal
	Location *Location `protobuf:"bytes,3,opt,name=location" json:"location,omitempty"`
	// the location where the ball was kicked
	KickLocation         *Location `protobuf:"bytes,4,opt,name=kick_location,json=kickLocation" json:"kick_location,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

the ball entered the goal directly during an indirect free kick

func (*GameEvent_IndirectGoal) Descriptor

func (*GameEvent_IndirectGoal) Descriptor() ([]byte, []int)

func (*GameEvent_IndirectGoal) GetByBot

func (m *GameEvent_IndirectGoal) GetByBot() uint32

func (*GameEvent_IndirectGoal) GetByTeam

func (m *GameEvent_IndirectGoal) GetByTeam() Team

func (*GameEvent_IndirectGoal) GetKickLocation

func (m *GameEvent_IndirectGoal) GetKickLocation() *Location

func (*GameEvent_IndirectGoal) GetLocation

func (m *GameEvent_IndirectGoal) GetLocation() *Location

func (*GameEvent_IndirectGoal) ProtoMessage

func (*GameEvent_IndirectGoal) ProtoMessage()

func (*GameEvent_IndirectGoal) Reset

func (m *GameEvent_IndirectGoal) Reset()

func (*GameEvent_IndirectGoal) String

func (m *GameEvent_IndirectGoal) String() string

func (*GameEvent_IndirectGoal) XXX_DiscardUnknown

func (m *GameEvent_IndirectGoal) XXX_DiscardUnknown()

func (*GameEvent_IndirectGoal) XXX_Marshal

func (m *GameEvent_IndirectGoal) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_IndirectGoal) XXX_Merge

func (m *GameEvent_IndirectGoal) XXX_Merge(src proto.Message)

func (*GameEvent_IndirectGoal) XXX_Size

func (m *GameEvent_IndirectGoal) XXX_Size() int

func (*GameEvent_IndirectGoal) XXX_Unmarshal

func (m *GameEvent_IndirectGoal) XXX_Unmarshal(b []byte) error

type GameEvent_IndirectGoal_

type GameEvent_IndirectGoal_ struct {
	IndirectGoal *GameEvent_IndirectGoal `protobuf:"bytes,9,opt,name=indirect_goal,json=indirectGoal,oneof"`
}

type GameEvent_KeeperHeldBall

type GameEvent_KeeperHeldBall struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the location of the ball
	Location *Location `protobuf:"bytes,2,opt,name=location" json:"location,omitempty"`
	// the duration [s] that the keeper hold the ball
	Duration             *float32 `protobuf:"fixed32,3,opt,name=duration" json:"duration,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a keeper held the ball in its defense area for too long

func (*GameEvent_KeeperHeldBall) Descriptor

func (*GameEvent_KeeperHeldBall) Descriptor() ([]byte, []int)

func (*GameEvent_KeeperHeldBall) GetByTeam

func (m *GameEvent_KeeperHeldBall) GetByTeam() Team

func (*GameEvent_KeeperHeldBall) GetDuration

func (m *GameEvent_KeeperHeldBall) GetDuration() float32

func (*GameEvent_KeeperHeldBall) GetLocation

func (m *GameEvent_KeeperHeldBall) GetLocation() *Location

func (*GameEvent_KeeperHeldBall) ProtoMessage

func (*GameEvent_KeeperHeldBall) ProtoMessage()

func (*GameEvent_KeeperHeldBall) Reset

func (m *GameEvent_KeeperHeldBall) Reset()

func (*GameEvent_KeeperHeldBall) String

func (m *GameEvent_KeeperHeldBall) String() string

func (*GameEvent_KeeperHeldBall) XXX_DiscardUnknown

func (m *GameEvent_KeeperHeldBall) XXX_DiscardUnknown()

func (*GameEvent_KeeperHeldBall) XXX_Marshal

func (m *GameEvent_KeeperHeldBall) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_KeeperHeldBall) XXX_Merge

func (m *GameEvent_KeeperHeldBall) XXX_Merge(src proto.Message)

func (*GameEvent_KeeperHeldBall) XXX_Size

func (m *GameEvent_KeeperHeldBall) XXX_Size() int

func (*GameEvent_KeeperHeldBall) XXX_Unmarshal

func (m *GameEvent_KeeperHeldBall) XXX_Unmarshal(b []byte) error

type GameEvent_KeeperHeldBall_

type GameEvent_KeeperHeldBall_ struct {
	KeeperHeldBall *GameEvent_KeeperHeldBall `protobuf:"bytes,13,opt,name=keeper_held_ball,json=keeperHeldBall,oneof"`
}

type GameEvent_KickTimeout

type GameEvent_KickTimeout struct {
	// the team that that should have kicked
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the location of the ball
	Location *Location `protobuf:"bytes,2,opt,name=location" json:"location,omitempty"`
	// the time [s] that was waited
	Time                 *float32 `protobuf:"fixed32,3,opt,name=time" json:"time,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

timeout waiting for the attacking team to perform the free kick

func (*GameEvent_KickTimeout) Descriptor

func (*GameEvent_KickTimeout) Descriptor() ([]byte, []int)

func (*GameEvent_KickTimeout) GetByTeam

func (m *GameEvent_KickTimeout) GetByTeam() Team

func (*GameEvent_KickTimeout) GetLocation

func (m *GameEvent_KickTimeout) GetLocation() *Location

func (*GameEvent_KickTimeout) GetTime

func (m *GameEvent_KickTimeout) GetTime() float32

func (*GameEvent_KickTimeout) ProtoMessage

func (*GameEvent_KickTimeout) ProtoMessage()

func (*GameEvent_KickTimeout) Reset

func (m *GameEvent_KickTimeout) Reset()

func (*GameEvent_KickTimeout) String

func (m *GameEvent_KickTimeout) String() string

func (*GameEvent_KickTimeout) XXX_DiscardUnknown

func (m *GameEvent_KickTimeout) XXX_DiscardUnknown()

func (*GameEvent_KickTimeout) XXX_Marshal

func (m *GameEvent_KickTimeout) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_KickTimeout) XXX_Merge

func (m *GameEvent_KickTimeout) XXX_Merge(src proto.Message)

func (*GameEvent_KickTimeout) XXX_Size

func (m *GameEvent_KickTimeout) XXX_Size() int

func (*GameEvent_KickTimeout) XXX_Unmarshal

func (m *GameEvent_KickTimeout) XXX_Unmarshal(b []byte) error

type GameEvent_KickTimeout_

type GameEvent_KickTimeout_ struct {
	KickTimeout *GameEvent_KickTimeout `protobuf:"bytes,12,opt,name=kick_timeout,json=kickTimeout,oneof"`
}

type GameEvent_MultipleCards

type GameEvent_MultipleCards struct {
	// the team that received multiple yellow cards
	ByTeam               *Team    `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a team collected multiple cards (yellow and red), which results in a penalty kick

func (*GameEvent_MultipleCards) Descriptor

func (*GameEvent_MultipleCards) Descriptor() ([]byte, []int)

func (*GameEvent_MultipleCards) GetByTeam

func (m *GameEvent_MultipleCards) GetByTeam() Team

func (*GameEvent_MultipleCards) ProtoMessage

func (*GameEvent_MultipleCards) ProtoMessage()

func (*GameEvent_MultipleCards) Reset

func (m *GameEvent_MultipleCards) Reset()

func (*GameEvent_MultipleCards) String

func (m *GameEvent_MultipleCards) String() string

func (*GameEvent_MultipleCards) XXX_DiscardUnknown

func (m *GameEvent_MultipleCards) XXX_DiscardUnknown()

func (*GameEvent_MultipleCards) XXX_Marshal

func (m *GameEvent_MultipleCards) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_MultipleCards) XXX_Merge

func (m *GameEvent_MultipleCards) XXX_Merge(src proto.Message)

func (*GameEvent_MultipleCards) XXX_Size

func (m *GameEvent_MultipleCards) XXX_Size() int

func (*GameEvent_MultipleCards) XXX_Unmarshal

func (m *GameEvent_MultipleCards) XXX_Unmarshal(b []byte) error

type GameEvent_MultipleCards_

type GameEvent_MultipleCards_ struct {
	MultipleCards *GameEvent_MultipleCards `protobuf:"bytes,32,opt,name=multiple_cards,json=multipleCards,oneof"`
}

type GameEvent_MultipleFouls

type GameEvent_MultipleFouls struct {
	// the team that collected multiple fouls
	ByTeam               *Team    `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a team collected multiple fouls, which results in a yellow card

func (*GameEvent_MultipleFouls) Descriptor

func (*GameEvent_MultipleFouls) Descriptor() ([]byte, []int)

func (*GameEvent_MultipleFouls) GetByTeam

func (m *GameEvent_MultipleFouls) GetByTeam() Team

func (*GameEvent_MultipleFouls) ProtoMessage

func (*GameEvent_MultipleFouls) ProtoMessage()

func (*GameEvent_MultipleFouls) Reset

func (m *GameEvent_MultipleFouls) Reset()

func (*GameEvent_MultipleFouls) String

func (m *GameEvent_MultipleFouls) String() string

func (*GameEvent_MultipleFouls) XXX_DiscardUnknown

func (m *GameEvent_MultipleFouls) XXX_DiscardUnknown()

func (*GameEvent_MultipleFouls) XXX_Marshal

func (m *GameEvent_MultipleFouls) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_MultipleFouls) XXX_Merge

func (m *GameEvent_MultipleFouls) XXX_Merge(src proto.Message)

func (*GameEvent_MultipleFouls) XXX_Size

func (m *GameEvent_MultipleFouls) XXX_Size() int

func (*GameEvent_MultipleFouls) XXX_Unmarshal

func (m *GameEvent_MultipleFouls) XXX_Unmarshal(b []byte) error

type GameEvent_MultipleFouls_

type GameEvent_MultipleFouls_ struct {
	MultipleFouls *GameEvent_MultipleFouls `protobuf:"bytes,34,opt,name=multiple_fouls,json=multipleFouls,oneof"`
}

type GameEvent_MultiplePlacementFailures

type GameEvent_MultiplePlacementFailures struct {
	// the team that failed multiple times
	ByTeam               *Team    `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a team failed to place the ball multiple times in a row

func (*GameEvent_MultiplePlacementFailures) Descriptor

func (*GameEvent_MultiplePlacementFailures) Descriptor() ([]byte, []int)

func (*GameEvent_MultiplePlacementFailures) GetByTeam

func (*GameEvent_MultiplePlacementFailures) ProtoMessage

func (*GameEvent_MultiplePlacementFailures) ProtoMessage()

func (*GameEvent_MultiplePlacementFailures) Reset

func (*GameEvent_MultiplePlacementFailures) String

func (*GameEvent_MultiplePlacementFailures) XXX_DiscardUnknown

func (m *GameEvent_MultiplePlacementFailures) XXX_DiscardUnknown()

func (*GameEvent_MultiplePlacementFailures) XXX_Marshal

func (m *GameEvent_MultiplePlacementFailures) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_MultiplePlacementFailures) XXX_Merge

func (*GameEvent_MultiplePlacementFailures) XXX_Size

func (*GameEvent_MultiplePlacementFailures) XXX_Unmarshal

func (m *GameEvent_MultiplePlacementFailures) XXX_Unmarshal(b []byte) error

type GameEvent_MultiplePlacementFailures_

type GameEvent_MultiplePlacementFailures_ struct {
	MultiplePlacementFailures *GameEvent_MultiplePlacementFailures `protobuf:"bytes,33,opt,name=multiple_placement_failures,json=multiplePlacementFailures,oneof"`
}

type GameEvent_NoProgressInGame

type GameEvent_NoProgressInGame struct {
	// the location of the ball
	Location *Location `protobuf:"bytes,1,opt,name=location" json:"location,omitempty"`
	// the time [s] that was waited
	Time                 *float32 `protobuf:"fixed32,2,opt,name=time" json:"time,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

game was stuck

func (*GameEvent_NoProgressInGame) Descriptor

func (*GameEvent_NoProgressInGame) Descriptor() ([]byte, []int)

func (*GameEvent_NoProgressInGame) GetLocation

func (m *GameEvent_NoProgressInGame) GetLocation() *Location

func (*GameEvent_NoProgressInGame) GetTime

func (m *GameEvent_NoProgressInGame) GetTime() float32

func (*GameEvent_NoProgressInGame) ProtoMessage

func (*GameEvent_NoProgressInGame) ProtoMessage()

func (*GameEvent_NoProgressInGame) Reset

func (m *GameEvent_NoProgressInGame) Reset()

func (*GameEvent_NoProgressInGame) String

func (m *GameEvent_NoProgressInGame) String() string

func (*GameEvent_NoProgressInGame) XXX_DiscardUnknown

func (m *GameEvent_NoProgressInGame) XXX_DiscardUnknown()

func (*GameEvent_NoProgressInGame) XXX_Marshal

func (m *GameEvent_NoProgressInGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_NoProgressInGame) XXX_Merge

func (m *GameEvent_NoProgressInGame) XXX_Merge(src proto.Message)

func (*GameEvent_NoProgressInGame) XXX_Size

func (m *GameEvent_NoProgressInGame) XXX_Size() int

func (*GameEvent_NoProgressInGame) XXX_Unmarshal

func (m *GameEvent_NoProgressInGame) XXX_Unmarshal(b []byte) error

type GameEvent_NoProgressInGame_

type GameEvent_NoProgressInGame_ struct {
	NoProgressInGame *GameEvent_NoProgressInGame `protobuf:"bytes,2,opt,name=no_progress_in_game,json=noProgressInGame,oneof"`
}

type GameEvent_PlacementFailed

type GameEvent_PlacementFailed struct {
	// the team that failed
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the remaining distance [m] from ball to placement position
	RemainingDistance    *float32 `protobuf:"fixed32,2,opt,name=remaining_distance,json=remainingDistance" json:"remaining_distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

ball placement failed

func (*GameEvent_PlacementFailed) Descriptor

func (*GameEvent_PlacementFailed) Descriptor() ([]byte, []int)

func (*GameEvent_PlacementFailed) GetByTeam

func (m *GameEvent_PlacementFailed) GetByTeam() Team

func (*GameEvent_PlacementFailed) GetRemainingDistance

func (m *GameEvent_PlacementFailed) GetRemainingDistance() float32

func (*GameEvent_PlacementFailed) ProtoMessage

func (*GameEvent_PlacementFailed) ProtoMessage()

func (*GameEvent_PlacementFailed) Reset

func (m *GameEvent_PlacementFailed) Reset()

func (*GameEvent_PlacementFailed) String

func (m *GameEvent_PlacementFailed) String() string

func (*GameEvent_PlacementFailed) XXX_DiscardUnknown

func (m *GameEvent_PlacementFailed) XXX_DiscardUnknown()

func (*GameEvent_PlacementFailed) XXX_Marshal

func (m *GameEvent_PlacementFailed) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_PlacementFailed) XXX_Merge

func (m *GameEvent_PlacementFailed) XXX_Merge(src proto.Message)

func (*GameEvent_PlacementFailed) XXX_Size

func (m *GameEvent_PlacementFailed) XXX_Size() int

func (*GameEvent_PlacementFailed) XXX_Unmarshal

func (m *GameEvent_PlacementFailed) XXX_Unmarshal(b []byte) error

type GameEvent_PlacementFailed_

type GameEvent_PlacementFailed_ struct {
	PlacementFailed *GameEvent_PlacementFailed `protobuf:"bytes,3,opt,name=placement_failed,json=placementFailed,oneof"`
}

type GameEvent_PlacementSucceeded

type GameEvent_PlacementSucceeded struct {
	// the team that did the placement
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// the time [s] taken for placing the ball
	TimeTaken *float32 `protobuf:"fixed32,2,opt,name=time_taken,json=timeTaken" json:"time_taken,omitempty"`
	// the distance [m] between placement location and actual ball position
	Precision *float32 `protobuf:"fixed32,3,opt,name=precision" json:"precision,omitempty"`
	// the distance [m] between the initial ball location and the placement position
	Distance             *float32 `protobuf:"fixed32,4,opt,name=distance" json:"distance,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a team successfully placed the ball

func (*GameEvent_PlacementSucceeded) Descriptor

func (*GameEvent_PlacementSucceeded) Descriptor() ([]byte, []int)

func (*GameEvent_PlacementSucceeded) GetByTeam

func (m *GameEvent_PlacementSucceeded) GetByTeam() Team

func (*GameEvent_PlacementSucceeded) GetDistance

func (m *GameEvent_PlacementSucceeded) GetDistance() float32

func (*GameEvent_PlacementSucceeded) GetPrecision

func (m *GameEvent_PlacementSucceeded) GetPrecision() float32

func (*GameEvent_PlacementSucceeded) GetTimeTaken

func (m *GameEvent_PlacementSucceeded) GetTimeTaken() float32

func (*GameEvent_PlacementSucceeded) ProtoMessage

func (*GameEvent_PlacementSucceeded) ProtoMessage()

func (*GameEvent_PlacementSucceeded) Reset

func (m *GameEvent_PlacementSucceeded) Reset()

func (*GameEvent_PlacementSucceeded) String

func (*GameEvent_PlacementSucceeded) XXX_DiscardUnknown

func (m *GameEvent_PlacementSucceeded) XXX_DiscardUnknown()

func (*GameEvent_PlacementSucceeded) XXX_Marshal

func (m *GameEvent_PlacementSucceeded) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_PlacementSucceeded) XXX_Merge

func (m *GameEvent_PlacementSucceeded) XXX_Merge(src proto.Message)

func (*GameEvent_PlacementSucceeded) XXX_Size

func (m *GameEvent_PlacementSucceeded) XXX_Size() int

func (*GameEvent_PlacementSucceeded) XXX_Unmarshal

func (m *GameEvent_PlacementSucceeded) XXX_Unmarshal(b []byte) error

type GameEvent_PlacementSucceeded_

type GameEvent_PlacementSucceeded_ struct {
	PlacementSucceeded *GameEvent_PlacementSucceeded `protobuf:"bytes,5,opt,name=placement_succeeded,json=placementSucceeded,oneof"`
}

type GameEvent_PossibleGoal

type GameEvent_PossibleGoal struct {
	PossibleGoal *GameEvent_Goal `protobuf:"bytes,39,opt,name=possible_goal,json=possibleGoal,oneof"`
}

type GameEvent_Prepared

type GameEvent_Prepared struct {
	// the time [s] taken for preparing
	TimeTaken            *float32 `protobuf:"fixed32,1,opt,name=time_taken,json=timeTaken" json:"time_taken,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

both teams are prepared - all conditions are met to continue (with kickoff or penalty kick)

func (*GameEvent_Prepared) Descriptor

func (*GameEvent_Prepared) Descriptor() ([]byte, []int)

func (*GameEvent_Prepared) GetTimeTaken

func (m *GameEvent_Prepared) GetTimeTaken() float32

func (*GameEvent_Prepared) ProtoMessage

func (*GameEvent_Prepared) ProtoMessage()

func (*GameEvent_Prepared) Reset

func (m *GameEvent_Prepared) Reset()

func (*GameEvent_Prepared) String

func (m *GameEvent_Prepared) String() string

func (*GameEvent_Prepared) XXX_DiscardUnknown

func (m *GameEvent_Prepared) XXX_DiscardUnknown()

func (*GameEvent_Prepared) XXX_Marshal

func (m *GameEvent_Prepared) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_Prepared) XXX_Merge

func (m *GameEvent_Prepared) XXX_Merge(src proto.Message)

func (*GameEvent_Prepared) XXX_Size

func (m *GameEvent_Prepared) XXX_Size() int

func (*GameEvent_Prepared) XXX_Unmarshal

func (m *GameEvent_Prepared) XXX_Unmarshal(b []byte) error

type GameEvent_Prepared_

type GameEvent_Prepared_ struct {
	Prepared *GameEvent_Prepared `protobuf:"bytes,1,opt,name=prepared,oneof"`
}

type GameEvent_TooManyRobots

type GameEvent_TooManyRobots struct {
	// the team that has too many robots
	ByTeam               *Team    `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a team has too many robots on the field

func (*GameEvent_TooManyRobots) Descriptor

func (*GameEvent_TooManyRobots) Descriptor() ([]byte, []int)

func (*GameEvent_TooManyRobots) GetByTeam

func (m *GameEvent_TooManyRobots) GetByTeam() Team

func (*GameEvent_TooManyRobots) ProtoMessage

func (*GameEvent_TooManyRobots) ProtoMessage()

func (*GameEvent_TooManyRobots) Reset

func (m *GameEvent_TooManyRobots) Reset()

func (*GameEvent_TooManyRobots) String

func (m *GameEvent_TooManyRobots) String() string

func (*GameEvent_TooManyRobots) XXX_DiscardUnknown

func (m *GameEvent_TooManyRobots) XXX_DiscardUnknown()

func (*GameEvent_TooManyRobots) XXX_Marshal

func (m *GameEvent_TooManyRobots) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_TooManyRobots) XXX_Merge

func (m *GameEvent_TooManyRobots) XXX_Merge(src proto.Message)

func (*GameEvent_TooManyRobots) XXX_Size

func (m *GameEvent_TooManyRobots) XXX_Size() int

func (*GameEvent_TooManyRobots) XXX_Unmarshal

func (m *GameEvent_TooManyRobots) XXX_Unmarshal(b []byte) error

type GameEvent_TooManyRobots_

type GameEvent_TooManyRobots_ struct {
	TooManyRobots *GameEvent_TooManyRobots `protobuf:"bytes,38,opt,name=too_many_robots,json=tooManyRobots,oneof"`
}

type GameEvent_UnsportingBehaviorMajor

type GameEvent_UnsportingBehaviorMajor struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// an explanation of the situation and decision
	Reason               *string  `protobuf:"bytes,2,req,name=reason" json:"reason,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a team was found guilty for major unsporting behavior

func (*GameEvent_UnsportingBehaviorMajor) Descriptor

func (*GameEvent_UnsportingBehaviorMajor) Descriptor() ([]byte, []int)

func (*GameEvent_UnsportingBehaviorMajor) GetByTeam

func (m *GameEvent_UnsportingBehaviorMajor) GetByTeam() Team

func (*GameEvent_UnsportingBehaviorMajor) GetReason

func (*GameEvent_UnsportingBehaviorMajor) ProtoMessage

func (*GameEvent_UnsportingBehaviorMajor) ProtoMessage()

func (*GameEvent_UnsportingBehaviorMajor) Reset

func (*GameEvent_UnsportingBehaviorMajor) String

func (*GameEvent_UnsportingBehaviorMajor) XXX_DiscardUnknown

func (m *GameEvent_UnsportingBehaviorMajor) XXX_DiscardUnknown()

func (*GameEvent_UnsportingBehaviorMajor) XXX_Marshal

func (m *GameEvent_UnsportingBehaviorMajor) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_UnsportingBehaviorMajor) XXX_Merge

func (*GameEvent_UnsportingBehaviorMajor) XXX_Size

func (m *GameEvent_UnsportingBehaviorMajor) XXX_Size() int

func (*GameEvent_UnsportingBehaviorMajor) XXX_Unmarshal

func (m *GameEvent_UnsportingBehaviorMajor) XXX_Unmarshal(b []byte) error

type GameEvent_UnsportingBehaviorMajor_

type GameEvent_UnsportingBehaviorMajor_ struct {
	UnsportingBehaviorMajor *GameEvent_UnsportingBehaviorMajor `protobuf:"bytes,36,opt,name=unsporting_behavior_major,json=unsportingBehaviorMajor,oneof"`
}

type GameEvent_UnsportingBehaviorMinor

type GameEvent_UnsportingBehaviorMinor struct {
	// the team that found guilty
	ByTeam *Team `protobuf:"varint,1,req,name=by_team,json=byTeam,enum=Team" json:"by_team,omitempty"`
	// an explanation of the situation and decision
	Reason               *string  `protobuf:"bytes,2,req,name=reason" json:"reason,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a team was found guilty for minor unsporting behavior

func (*GameEvent_UnsportingBehaviorMinor) Descriptor

func (*GameEvent_UnsportingBehaviorMinor) Descriptor() ([]byte, []int)

func (*GameEvent_UnsportingBehaviorMinor) GetByTeam

func (m *GameEvent_UnsportingBehaviorMinor) GetByTeam() Team

func (*GameEvent_UnsportingBehaviorMinor) GetReason

func (*GameEvent_UnsportingBehaviorMinor) ProtoMessage

func (*GameEvent_UnsportingBehaviorMinor) ProtoMessage()

func (*GameEvent_UnsportingBehaviorMinor) Reset

func (*GameEvent_UnsportingBehaviorMinor) String

func (*GameEvent_UnsportingBehaviorMinor) XXX_DiscardUnknown

func (m *GameEvent_UnsportingBehaviorMinor) XXX_DiscardUnknown()

func (*GameEvent_UnsportingBehaviorMinor) XXX_Marshal

func (m *GameEvent_UnsportingBehaviorMinor) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameEvent_UnsportingBehaviorMinor) XXX_Merge

func (*GameEvent_UnsportingBehaviorMinor) XXX_Size

func (m *GameEvent_UnsportingBehaviorMinor) XXX_Size() int

func (*GameEvent_UnsportingBehaviorMinor) XXX_Unmarshal

func (m *GameEvent_UnsportingBehaviorMinor) XXX_Unmarshal(b []byte) error

type GameEvent_UnsportingBehaviorMinor_

type GameEvent_UnsportingBehaviorMinor_ struct {
	UnsportingBehaviorMinor *GameEvent_UnsportingBehaviorMinor `protobuf:"bytes,35,opt,name=unsporting_behavior_minor,json=unsportingBehaviorMinor,oneof"`
}

type Game_Event

type Game_Event struct {
	// the game event type that happened
	GameEventType *Game_Event_GameEventType `protobuf:"varint,1,req,name=gameEventType,enum=Game_Event_GameEventType" json:"gameEventType,omitempty"`
	// the team and optionally a designated robot that is the originator of the game event
	Originator *Game_Event_Originator `protobuf:"bytes,2,opt,name=originator" json:"originator,omitempty"`
	// a message describing further details of this game event
	Message              *string  `protobuf:"bytes,3,opt,name=message" json:"message,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

a game event that caused a referee command

func (*Game_Event) Descriptor

func (*Game_Event) Descriptor() ([]byte, []int)

func (*Game_Event) GetGameEventType

func (m *Game_Event) GetGameEventType() Game_Event_GameEventType

func (*Game_Event) GetMessage

func (m *Game_Event) GetMessage() string

func (*Game_Event) GetOriginator

func (m *Game_Event) GetOriginator() *Game_Event_Originator

func (*Game_Event) ProtoMessage

func (*Game_Event) ProtoMessage()

func (*Game_Event) Reset

func (m *Game_Event) Reset()

func (*Game_Event) String

func (m *Game_Event) String() string

func (*Game_Event) XXX_DiscardUnknown

func (m *Game_Event) XXX_DiscardUnknown()

func (*Game_Event) XXX_Marshal

func (m *Game_Event) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Game_Event) XXX_Merge

func (m *Game_Event) XXX_Merge(src proto.Message)

func (*Game_Event) XXX_Size

func (m *Game_Event) XXX_Size() int

func (*Game_Event) XXX_Unmarshal

func (m *Game_Event) XXX_Unmarshal(b []byte) error

type Game_Event_GameEventType

type Game_Event_GameEventType int32
const (
	// not set
	Game_Event_UNKNOWN Game_Event_GameEventType = 0
	// an event that is not listed in this enum yet.
	// Give further details in the message below
	Game_Event_CUSTOM Game_Event_GameEventType = 1
	// Law 3: Number of players
	Game_Event_NUMBER_OF_PLAYERS Game_Event_GameEventType = 2
	// Law 9: Ball out of play
	Game_Event_BALL_LEFT_FIELD Game_Event_GameEventType = 3
	// Law 10: Team scored a goal
	Game_Event_GOAL Game_Event_GameEventType = 4
	// Law 9.3: lack of progress while bringing the ball into play
	Game_Event_KICK_TIMEOUT Game_Event_GameEventType = 5
	// Law ?: There is no progress in game for (10|15)? seconds
	Game_Event_NO_PROGRESS_IN_GAME Game_Event_GameEventType = 6
	// Law 12: Pushing / Substantial Contact
	Game_Event_BOT_COLLISION Game_Event_GameEventType = 7
	// Law 12.2: Defender is completely inside penalty area
	Game_Event_MULTIPLE_DEFENDER Game_Event_GameEventType = 8
	// Law 12: Defender is partially inside penalty area
	Game_Event_MULTIPLE_DEFENDER_PARTIALLY Game_Event_GameEventType = 9
	// Law 12.3: Attacker in defense area
	Game_Event_ATTACKER_IN_DEFENSE_AREA Game_Event_GameEventType = 10
	// Law 12: Icing (kicking over midline and opponent goal line)
	Game_Event_ICING Game_Event_GameEventType = 11
	// Law 12: Ball speed
	Game_Event_BALL_SPEED Game_Event_GameEventType = 12
	// Law 12: Robot speed during STOP
	Game_Event_ROBOT_STOP_SPEED Game_Event_GameEventType = 13
	// Law 12: Maximum dribbling distance
	Game_Event_BALL_DRIBBLING Game_Event_GameEventType = 14
	// Law 12: Touching the opponent goalkeeper
	Game_Event_ATTACKER_TOUCH_KEEPER Game_Event_GameEventType = 15
	// Law 12: Double touch
	Game_Event_DOUBLE_TOUCH Game_Event_GameEventType = 16
	// Law 13-17: Attacker not too close to the opponent's penalty area when ball enters play
	Game_Event_ATTACKER_TO_DEFENCE_AREA Game_Event_GameEventType = 17
	// Law 13-17: Keeping the correct distance to the ball during opponents freekicks
	Game_Event_DEFENDER_TO_KICK_POINT_DISTANCE Game_Event_GameEventType = 18
	// Law 12: A robot holds the ball deliberately
	Game_Event_BALL_HOLDING Game_Event_GameEventType = 19
	// Law 12: The ball entered the goal directly after an indirect kick was performed
	Game_Event_INDIRECT_GOAL Game_Event_GameEventType = 20
	// Law 9.2: Ball placement
	Game_Event_BALL_PLACEMENT_FAILED Game_Event_GameEventType = 21
	// Law 10: A goal is only scored if the ball has not exceeded a robot height (150mm) between the last
	// kick of an attacker and the time the ball crossed the goal line.
	Game_Event_CHIP_ON_GOAL Game_Event_GameEventType = 22
)

func (Game_Event_GameEventType) Enum

func (Game_Event_GameEventType) EnumDescriptor

func (Game_Event_GameEventType) EnumDescriptor() ([]byte, []int)

func (Game_Event_GameEventType) String

func (x Game_Event_GameEventType) String() string

func (*Game_Event_GameEventType) UnmarshalJSON

func (x *Game_Event_GameEventType) UnmarshalJSON(data []byte) error

type Game_Event_Originator

type Game_Event_Originator struct {
	Team                 *Game_Event_Team `protobuf:"varint,1,req,name=team,enum=Game_Event_Team" json:"team,omitempty"`
	BotId                *uint32          `protobuf:"varint,2,opt,name=botId" json:"botId,omitempty"`
	XXX_NoUnkeyedLiteral struct{}         `json:"-"`
	XXX_unrecognized     []byte           `json:"-"`
	XXX_sizecache        int32            `json:"-"`
}

information about an originator

func (*Game_Event_Originator) Descriptor

func (*Game_Event_Originator) Descriptor() ([]byte, []int)

func (*Game_Event_Originator) GetBotId

func (m *Game_Event_Originator) GetBotId() uint32

func (*Game_Event_Originator) GetTeam

func (*Game_Event_Originator) ProtoMessage

func (*Game_Event_Originator) ProtoMessage()

func (*Game_Event_Originator) Reset

func (m *Game_Event_Originator) Reset()

func (*Game_Event_Originator) String

func (m *Game_Event_Originator) String() string

func (*Game_Event_Originator) XXX_DiscardUnknown

func (m *Game_Event_Originator) XXX_DiscardUnknown()

func (*Game_Event_Originator) XXX_Marshal

func (m *Game_Event_Originator) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Game_Event_Originator) XXX_Merge

func (m *Game_Event_Originator) XXX_Merge(src proto.Message)

func (*Game_Event_Originator) XXX_Size

func (m *Game_Event_Originator) XXX_Size() int

func (*Game_Event_Originator) XXX_Unmarshal

func (m *Game_Event_Originator) XXX_Unmarshal(b []byte) error

type Game_Event_Team

type Game_Event_Team int32

a team

const (
	Game_Event_TEAM_UNKNOWN Game_Event_Team = 0
	Game_Event_TEAM_YELLOW  Game_Event_Team = 1
	Game_Event_TEAM_BLUE    Game_Event_Team = 2
)

func (Game_Event_Team) Enum

func (x Game_Event_Team) Enum() *Game_Event_Team

func (Game_Event_Team) EnumDescriptor

func (Game_Event_Team) EnumDescriptor() ([]byte, []int)

func (Game_Event_Team) String

func (x Game_Event_Team) String() string

func (*Game_Event_Team) UnmarshalJSON

func (x *Game_Event_Team) UnmarshalJSON(data []byte) error

type Location

type Location struct {
	// the x-coordinate in [m] in the ssl-vision coordinate system
	X *float32 `protobuf:"fixed32,1,req,name=x" json:"x,omitempty"`
	// the y-coordinate in [m] in the ssl-vision coordinate system
	Y                    *float32 `protobuf:"fixed32,2,req,name=y" json:"y,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

Location is a 2d-coordinate on the field in ssl-vision coordinate system. Units are in meters.

func (*Location) Descriptor

func (*Location) Descriptor() ([]byte, []int)

func (*Location) GetX

func (m *Location) GetX() float32

func (*Location) GetY

func (m *Location) GetY() float32

func (*Location) ProtoMessage

func (*Location) ProtoMessage()

func (*Location) Reset

func (m *Location) Reset()

func (*Location) String

func (m *Location) String() string

func (*Location) XXX_DiscardUnknown

func (m *Location) XXX_DiscardUnknown()

func (*Location) XXX_Marshal

func (m *Location) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Location) XXX_Merge

func (m *Location) XXX_Merge(src proto.Message)

func (*Location) XXX_Size

func (m *Location) XXX_Size() int

func (*Location) XXX_Unmarshal

func (m *Location) XXX_Unmarshal(b []byte) error

type ProposedGameEvent

type ProposedGameEvent struct {
	// The UNIX timestamp when the game event proposal will time out, in microseconds.
	ValidUntil *uint64 `protobuf:"varint,1,req,name=valid_until,json=validUntil" json:"valid_until,omitempty"`
	// The identifier of the proposer.
	ProposerId *string `protobuf:"bytes,2,req,name=proposer_id,json=proposerId" json:"proposer_id,omitempty"`
	// The proposed game event.
	GameEvent            *GameEvent `protobuf:"bytes,3,req,name=game_event,json=gameEvent" json:"game_event,omitempty"`
	XXX_NoUnkeyedLiteral struct{}   `json:"-"`
	XXX_unrecognized     []byte     `json:"-"`
	XXX_sizecache        int32      `json:"-"`
}

func (*ProposedGameEvent) Descriptor

func (*ProposedGameEvent) Descriptor() ([]byte, []int)

func (*ProposedGameEvent) GetGameEvent

func (m *ProposedGameEvent) GetGameEvent() *GameEvent

func (*ProposedGameEvent) GetProposerId

func (m *ProposedGameEvent) GetProposerId() string

func (*ProposedGameEvent) GetValidUntil

func (m *ProposedGameEvent) GetValidUntil() uint64

func (*ProposedGameEvent) ProtoMessage

func (*ProposedGameEvent) ProtoMessage()

func (*ProposedGameEvent) Reset

func (m *ProposedGameEvent) Reset()

func (*ProposedGameEvent) String

func (m *ProposedGameEvent) String() string

func (*ProposedGameEvent) XXX_DiscardUnknown

func (m *ProposedGameEvent) XXX_DiscardUnknown()

func (*ProposedGameEvent) XXX_Marshal

func (m *ProposedGameEvent) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ProposedGameEvent) XXX_Merge

func (m *ProposedGameEvent) XXX_Merge(src proto.Message)

func (*ProposedGameEvent) XXX_Size

func (m *ProposedGameEvent) XXX_Size() int

func (*ProposedGameEvent) XXX_Unmarshal

func (m *ProposedGameEvent) XXX_Unmarshal(b []byte) error

type Referee

type Referee struct {
	// The UNIX timestamp when the packet was sent, in microseconds.
	// Divide by 1,000,000 to get a time_t.
	PacketTimestamp *uint64        `protobuf:"varint,1,req,name=packet_timestamp,json=packetTimestamp" json:"packet_timestamp,omitempty"`
	Stage           *Referee_Stage `protobuf:"varint,2,req,name=stage,enum=Referee_Stage" json:"stage,omitempty"`
	// The number of microseconds left in the stage.
	// The following stages have this value; the rest do not:
	// NORMAL_FIRST_HALF
	// NORMAL_HALF_TIME
	// NORMAL_SECOND_HALF
	// EXTRA_TIME_BREAK
	// EXTRA_FIRST_HALF
	// EXTRA_HALF_TIME
	// EXTRA_SECOND_HALF
	// PENALTY_SHOOTOUT_BREAK
	//
	// If the stage runs over its specified time, this value
	// becomes negative.
	StageTimeLeft *int32           `protobuf:"zigzag32,3,opt,name=stage_time_left,json=stageTimeLeft" json:"stage_time_left,omitempty"`
	Command       *Referee_Command `protobuf:"varint,4,req,name=command,enum=Referee_Command" json:"command,omitempty"`
	// The number of commands issued since startup (mod 2^32).
	CommandCounter *uint32 `protobuf:"varint,5,req,name=command_counter,json=commandCounter" json:"command_counter,omitempty"`
	// The UNIX timestamp when the command was issued, in microseconds.
	// This value changes only when a new command is issued, not on each packet.
	CommandTimestamp *uint64 `protobuf:"varint,6,req,name=command_timestamp,json=commandTimestamp" json:"command_timestamp,omitempty"`
	// Information about the two teams.
	Yellow             *Referee_TeamInfo `protobuf:"bytes,7,req,name=yellow" json:"yellow,omitempty"`
	Blue               *Referee_TeamInfo `protobuf:"bytes,8,req,name=blue" json:"blue,omitempty"`
	DesignatedPosition *Referee_Point    `protobuf:"bytes,9,opt,name=designated_position,json=designatedPosition" json:"designated_position,omitempty"`
	// Information about the direction of play.
	// True, if the blue team will have it's goal on the positive x-axis of the ssl-vision coordinate system.
	// Obviously, the yellow team will play on the opposite half.
	BlueTeamOnPositiveHalf *bool `` /* 128-byte string literal not displayed */
	// The game event that caused the referee command.
	// deprecated in favor of game_events.
	GameEvent *Game_Event `protobuf:"bytes,11,opt,name=game_event,json=gameEvent" json:"game_event,omitempty"` // Deprecated: Do not use.
	// The command that will be issued after the current stoppage and ball placement to continue the game.
	NextCommand *Referee_Command `protobuf:"varint,12,opt,name=next_command,json=nextCommand,enum=Referee_Command" json:"next_command,omitempty"`
	// All game events that were detected since the last RUNNING state.
	// Will be cleared as soon as the game is continued.
	GameEvents []*GameEvent `protobuf:"bytes,13,rep,name=game_events,json=gameEvents" json:"game_events,omitempty"`
	// All non-finished proposed game events that may be processed next.
	ProposedGameEvents []*ProposedGameEvent `protobuf:"bytes,14,rep,name=proposed_game_events,json=proposedGameEvents" json:"proposed_game_events,omitempty"`
	// The time in microseconds that is remaining until the current action times out
	// The time will not be reset. It can get negative.
	// An autoRef would raise an appropriate event, if the time gets negative.
	// Possible actions where this time is relevant:
	//  * free kicks
	//  * kickoff, penalty kick, force start
	//  * ball placement
	CurrentActionTimeRemaining *int32   `` /* 138-byte string literal not displayed */
	XXX_NoUnkeyedLiteral       struct{} `json:"-"`
	XXX_unrecognized           []byte   `json:"-"`
	XXX_sizecache              int32    `json:"-"`
}

Each UDP packet contains one of these messages.

func (*Referee) Descriptor

func (*Referee) Descriptor() ([]byte, []int)

func (*Referee) GetBlue

func (m *Referee) GetBlue() *Referee_TeamInfo

func (*Referee) GetBlueTeamOnPositiveHalf

func (m *Referee) GetBlueTeamOnPositiveHalf() bool

func (*Referee) GetCommand

func (m *Referee) GetCommand() Referee_Command

func (*Referee) GetCommandCounter

func (m *Referee) GetCommandCounter() uint32

func (*Referee) GetCommandTimestamp

func (m *Referee) GetCommandTimestamp() uint64

func (*Referee) GetCurrentActionTimeRemaining

func (m *Referee) GetCurrentActionTimeRemaining() int32

func (*Referee) GetDesignatedPosition

func (m *Referee) GetDesignatedPosition() *Referee_Point

func (*Referee) GetGameEvent deprecated

func (m *Referee) GetGameEvent() *Game_Event

Deprecated: Do not use.

func (*Referee) GetGameEvents

func (m *Referee) GetGameEvents() []*GameEvent

func (*Referee) GetNextCommand

func (m *Referee) GetNextCommand() Referee_Command

func (*Referee) GetPacketTimestamp

func (m *Referee) GetPacketTimestamp() uint64

func (*Referee) GetProposedGameEvents

func (m *Referee) GetProposedGameEvents() []*ProposedGameEvent

func (*Referee) GetStage

func (m *Referee) GetStage() Referee_Stage

func (*Referee) GetStageTimeLeft

func (m *Referee) GetStageTimeLeft() int32

func (*Referee) GetYellow

func (m *Referee) GetYellow() *Referee_TeamInfo

func (*Referee) ProtoMessage

func (*Referee) ProtoMessage()

func (*Referee) Reset

func (m *Referee) Reset()

func (*Referee) String

func (m *Referee) String() string

func (*Referee) XXX_DiscardUnknown

func (m *Referee) XXX_DiscardUnknown()

func (*Referee) XXX_Marshal

func (m *Referee) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Referee) XXX_Merge

func (m *Referee) XXX_Merge(src proto.Message)

func (*Referee) XXX_Size

func (m *Referee) XXX_Size() int

func (*Referee) XXX_Unmarshal

func (m *Referee) XXX_Unmarshal(b []byte) error

type Referee_Command

type Referee_Command int32

These are the "fine" states of play on the field.

const (
	// All robots should completely stop moving.
	Referee_HALT Referee_Command = 0
	// Robots must keep 50 cm from the ball.
	Referee_STOP Referee_Command = 1
	// A prepared kickoff or penalty may now be taken.
	Referee_NORMAL_START Referee_Command = 2
	// The ball is dropped and free for either team.
	Referee_FORCE_START Referee_Command = 3
	// The yellow team may move into kickoff position.
	Referee_PREPARE_KICKOFF_YELLOW Referee_Command = 4
	// The blue team may move into kickoff position.
	Referee_PREPARE_KICKOFF_BLUE Referee_Command = 5
	// The yellow team may move into penalty position.
	Referee_PREPARE_PENALTY_YELLOW Referee_Command = 6
	// The blue team may move into penalty position.
	Referee_PREPARE_PENALTY_BLUE Referee_Command = 7
	// The yellow team may take a direct free kick.
	Referee_DIRECT_FREE_YELLOW Referee_Command = 8
	// The blue team may take a direct free kick.
	Referee_DIRECT_FREE_BLUE Referee_Command = 9
	// The yellow team may take an indirect free kick.
	Referee_INDIRECT_FREE_YELLOW Referee_Command = 10
	// The blue team may take an indirect free kick.
	Referee_INDIRECT_FREE_BLUE Referee_Command = 11
	// The yellow team is currently in a timeout.
	Referee_TIMEOUT_YELLOW Referee_Command = 12
	// The blue team is currently in a timeout.
	Referee_TIMEOUT_BLUE Referee_Command = 13
	// The yellow team just scored a goal.
	// For information only.
	// For rules compliance, teams must treat as STOP.
	// Deprecated: Use the score field from the team infos instead. That way, you can also detect revoked goals.
	Referee_GOAL_YELLOW Referee_Command = 14 // Deprecated: Do not use.
	// The blue team just scored a goal. See also GOAL_YELLOW.
	Referee_GOAL_BLUE Referee_Command = 15 // Deprecated: Do not use.
	// Equivalent to STOP, but the yellow team must pick up the ball and
	// drop it in the Designated Position.
	Referee_BALL_PLACEMENT_YELLOW Referee_Command = 16
	// Equivalent to STOP, but the blue team must pick up the ball and drop
	// it in the Designated Position.
	Referee_BALL_PLACEMENT_BLUE Referee_Command = 17
)

func (Referee_Command) Enum

func (x Referee_Command) Enum() *Referee_Command

func (Referee_Command) EnumDescriptor

func (Referee_Command) EnumDescriptor() ([]byte, []int)

func (Referee_Command) String

func (x Referee_Command) String() string

func (*Referee_Command) UnmarshalJSON

func (x *Referee_Command) UnmarshalJSON(data []byte) error

type Referee_Point

type Referee_Point struct {
	X                    *float32 `protobuf:"fixed32,1,req,name=x" json:"x,omitempty"`
	Y                    *float32 `protobuf:"fixed32,2,req,name=y" json:"y,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

The coordinates of the Designated Position. These are measured in millimetres and correspond to SSL-Vision coordinates. These fields are always either both present (in the case of a ball placement command) or both absent (in the case of any other command).

func (*Referee_Point) Descriptor

func (*Referee_Point) Descriptor() ([]byte, []int)

func (*Referee_Point) GetX

func (m *Referee_Point) GetX() float32

func (*Referee_Point) GetY

func (m *Referee_Point) GetY() float32

func (*Referee_Point) ProtoMessage

func (*Referee_Point) ProtoMessage()

func (*Referee_Point) Reset

func (m *Referee_Point) Reset()

func (*Referee_Point) String

func (m *Referee_Point) String() string

func (*Referee_Point) XXX_DiscardUnknown

func (m *Referee_Point) XXX_DiscardUnknown()

func (*Referee_Point) XXX_Marshal

func (m *Referee_Point) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Referee_Point) XXX_Merge

func (m *Referee_Point) XXX_Merge(src proto.Message)

func (*Referee_Point) XXX_Size

func (m *Referee_Point) XXX_Size() int

func (*Referee_Point) XXX_Unmarshal

func (m *Referee_Point) XXX_Unmarshal(b []byte) error

type Referee_Stage

type Referee_Stage int32

These are the "coarse" stages of the game.

const (
	// The first half is about to start.
	// A kickoff is called within this stage.
	// This stage ends with the NORMAL_START.
	Referee_NORMAL_FIRST_HALF_PRE Referee_Stage = 0
	// The first half of the normal game, before half time.
	Referee_NORMAL_FIRST_HALF Referee_Stage = 1
	// Half time between first and second halves.
	Referee_NORMAL_HALF_TIME Referee_Stage = 2
	// The second half is about to start.
	// A kickoff is called within this stage.
	// This stage ends with the NORMAL_START.
	Referee_NORMAL_SECOND_HALF_PRE Referee_Stage = 3
	// The second half of the normal game, after half time.
	Referee_NORMAL_SECOND_HALF Referee_Stage = 4
	// The break before extra time.
	Referee_EXTRA_TIME_BREAK Referee_Stage = 5
	// The first half of extra time is about to start.
	// A kickoff is called within this stage.
	// This stage ends with the NORMAL_START.
	Referee_EXTRA_FIRST_HALF_PRE Referee_Stage = 6
	// The first half of extra time.
	Referee_EXTRA_FIRST_HALF Referee_Stage = 7
	// Half time between first and second extra halves.
	Referee_EXTRA_HALF_TIME Referee_Stage = 8
	// The second half of extra time is about to start.
	// A kickoff is called within this stage.
	// This stage ends with the NORMAL_START.
	Referee_EXTRA_SECOND_HALF_PRE Referee_Stage = 9
	// The second half of extra time.
	Referee_EXTRA_SECOND_HALF Referee_Stage = 10
	// The break before penalty shootout.
	Referee_PENALTY_SHOOTOUT_BREAK Referee_Stage = 11
	// The penalty shootout.
	Referee_PENALTY_SHOOTOUT Referee_Stage = 12
	// The game is over.
	Referee_POST_GAME Referee_Stage = 13
)

func (Referee_Stage) Enum

func (x Referee_Stage) Enum() *Referee_Stage

func (Referee_Stage) EnumDescriptor

func (Referee_Stage) EnumDescriptor() ([]byte, []int)

func (Referee_Stage) String

func (x Referee_Stage) String() string

func (*Referee_Stage) UnmarshalJSON

func (x *Referee_Stage) UnmarshalJSON(data []byte) error

type Referee_TeamInfo

type Referee_TeamInfo struct {
	// The team's name (empty string if operator has not typed anything).
	Name *string `protobuf:"bytes,1,req,name=name" json:"name,omitempty"`
	// The number of goals scored by the team during normal play and overtime.
	Score *uint32 `protobuf:"varint,2,req,name=score" json:"score,omitempty"`
	// The number of red cards issued to the team since the beginning of the game.
	RedCards *uint32 `protobuf:"varint,3,req,name=red_cards,json=redCards" json:"red_cards,omitempty"`
	// The amount of time (in microseconds) left on each yellow card issued to the team.
	// If no yellow cards are issued, this array has no elements.
	// Otherwise, times are ordered from smallest to largest.
	YellowCardTimes []uint32 `protobuf:"varint,4,rep,packed,name=yellow_card_times,json=yellowCardTimes" json:"yellow_card_times,omitempty"`
	// The total number of yellow cards ever issued to the team.
	YellowCards *uint32 `protobuf:"varint,5,req,name=yellow_cards,json=yellowCards" json:"yellow_cards,omitempty"`
	// The number of timeouts this team can still call.
	// If in a timeout right now, that timeout is excluded.
	Timeouts *uint32 `protobuf:"varint,6,req,name=timeouts" json:"timeouts,omitempty"`
	// The number of microseconds of timeout this team can use.
	TimeoutTime *uint32 `protobuf:"varint,7,req,name=timeout_time,json=timeoutTime" json:"timeout_time,omitempty"`
	// The pattern number of this team's goalkeeper.
	Goalkeeper *uint32 `protobuf:"varint,8,req,name=goalkeeper" json:"goalkeeper,omitempty"`
	// The total number of countable fouls that act towards yellow cards
	FoulCounter *uint32 `protobuf:"varint,9,opt,name=foul_counter,json=foulCounter" json:"foul_counter,omitempty"`
	// The number of consecutive ball placement failures of this team
	BallPlacementFailures *uint32 `protobuf:"varint,10,opt,name=ball_placement_failures,json=ballPlacementFailures" json:"ball_placement_failures,omitempty"`
	// Indicate if the team is able and allowed to place the ball
	CanPlaceBall *bool `protobuf:"varint,12,opt,name=can_place_ball,json=canPlaceBall" json:"can_place_ball,omitempty"`
	// The maximum number of bots allowed on the field based on division and cards
	MaxAllowedBots *uint32 `protobuf:"varint,13,opt,name=max_allowed_bots,json=maxAllowedBots" json:"max_allowed_bots,omitempty"`
	// The team has submitted an intent to substitute one or more robots at the next chance
	BotSubstitutionIntent *bool    `protobuf:"varint,14,opt,name=bot_substitution_intent,json=botSubstitutionIntent" json:"bot_substitution_intent,omitempty"`
	XXX_NoUnkeyedLiteral  struct{} `json:"-"`
	XXX_unrecognized      []byte   `json:"-"`
	XXX_sizecache         int32    `json:"-"`
}

Information about a single team.

func (*Referee_TeamInfo) Descriptor

func (*Referee_TeamInfo) Descriptor() ([]byte, []int)

func (*Referee_TeamInfo) GetBallPlacementFailures

func (m *Referee_TeamInfo) GetBallPlacementFailures() uint32

func (*Referee_TeamInfo) GetBotSubstitutionIntent

func (m *Referee_TeamInfo) GetBotSubstitutionIntent() bool

func (*Referee_TeamInfo) GetCanPlaceBall

func (m *Referee_TeamInfo) GetCanPlaceBall() bool

func (*Referee_TeamInfo) GetFoulCounter

func (m *Referee_TeamInfo) GetFoulCounter() uint32

func (*Referee_TeamInfo) GetGoalkeeper

func (m *Referee_TeamInfo) GetGoalkeeper() uint32

func (*Referee_TeamInfo) GetMaxAllowedBots

func (m *Referee_TeamInfo) GetMaxAllowedBots() uint32

func (*Referee_TeamInfo) GetName

func (m *Referee_TeamInfo) GetName() string

func (*Referee_TeamInfo) GetRedCards

func (m *Referee_TeamInfo) GetRedCards() uint32

func (*Referee_TeamInfo) GetScore

func (m *Referee_TeamInfo) GetScore() uint32

func (*Referee_TeamInfo) GetTimeoutTime

func (m *Referee_TeamInfo) GetTimeoutTime() uint32

func (*Referee_TeamInfo) GetTimeouts

func (m *Referee_TeamInfo) GetTimeouts() uint32

func (*Referee_TeamInfo) GetYellowCardTimes

func (m *Referee_TeamInfo) GetYellowCardTimes() []uint32

func (*Referee_TeamInfo) GetYellowCards

func (m *Referee_TeamInfo) GetYellowCards() uint32

func (*Referee_TeamInfo) ProtoMessage

func (*Referee_TeamInfo) ProtoMessage()

func (*Referee_TeamInfo) Reset

func (m *Referee_TeamInfo) Reset()

func (*Referee_TeamInfo) String

func (m *Referee_TeamInfo) String() string

func (*Referee_TeamInfo) XXX_DiscardUnknown

func (m *Referee_TeamInfo) XXX_DiscardUnknown()

func (*Referee_TeamInfo) XXX_Marshal

func (m *Referee_TeamInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Referee_TeamInfo) XXX_Merge

func (m *Referee_TeamInfo) XXX_Merge(src proto.Message)

func (*Referee_TeamInfo) XXX_Size

func (m *Referee_TeamInfo) XXX_Size() int

func (*Referee_TeamInfo) XXX_Unmarshal

func (m *Referee_TeamInfo) XXX_Unmarshal(b []byte) error

type SSL_DetectionBall

type SSL_DetectionBall struct {
	Confidence           *float32 `protobuf:"fixed32,1,req,name=confidence" json:"confidence,omitempty"`
	Area                 *uint32  `protobuf:"varint,2,opt,name=area" json:"area,omitempty"`
	X                    *float32 `protobuf:"fixed32,3,req,name=x" json:"x,omitempty"`
	Y                    *float32 `protobuf:"fixed32,4,req,name=y" json:"y,omitempty"`
	Z                    *float32 `protobuf:"fixed32,5,opt,name=z" json:"z,omitempty"`
	PixelX               *float32 `protobuf:"fixed32,6,req,name=pixel_x,json=pixelX" json:"pixel_x,omitempty"`
	PixelY               *float32 `protobuf:"fixed32,7,req,name=pixel_y,json=pixelY" json:"pixel_y,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*SSL_DetectionBall) Descriptor

func (*SSL_DetectionBall) Descriptor() ([]byte, []int)

func (*SSL_DetectionBall) GetArea

func (m *SSL_DetectionBall) GetArea() uint32

func (*SSL_DetectionBall) GetConfidence

func (m *SSL_DetectionBall) GetConfidence() float32

func (*SSL_DetectionBall) GetPixelX

func (m *SSL_DetectionBall) GetPixelX() float32

func (*SSL_DetectionBall) GetPixelY

func (m *SSL_DetectionBall) GetPixelY() float32

func (*SSL_DetectionBall) GetX

func (m *SSL_DetectionBall) GetX() float32

func (*SSL_DetectionBall) GetY

func (m *SSL_DetectionBall) GetY() float32

func (*SSL_DetectionBall) GetZ

func (m *SSL_DetectionBall) GetZ() float32

func (*SSL_DetectionBall) ProtoMessage

func (*SSL_DetectionBall) ProtoMessage()

func (*SSL_DetectionBall) Reset

func (m *SSL_DetectionBall) Reset()

func (*SSL_DetectionBall) String

func (m *SSL_DetectionBall) String() string

func (*SSL_DetectionBall) XXX_DiscardUnknown

func (m *SSL_DetectionBall) XXX_DiscardUnknown()

func (*SSL_DetectionBall) XXX_Marshal

func (m *SSL_DetectionBall) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_DetectionBall) XXX_Merge

func (m *SSL_DetectionBall) XXX_Merge(src proto.Message)

func (*SSL_DetectionBall) XXX_Size

func (m *SSL_DetectionBall) XXX_Size() int

func (*SSL_DetectionBall) XXX_Unmarshal

func (m *SSL_DetectionBall) XXX_Unmarshal(b []byte) error

type SSL_DetectionFrame

type SSL_DetectionFrame struct {
	FrameNumber          *uint32               `protobuf:"varint,1,req,name=frame_number,json=frameNumber" json:"frame_number,omitempty"`
	TCapture             *float64              `protobuf:"fixed64,2,req,name=t_capture,json=tCapture" json:"t_capture,omitempty"`
	TSent                *float64              `protobuf:"fixed64,3,req,name=t_sent,json=tSent" json:"t_sent,omitempty"`
	CameraId             *uint32               `protobuf:"varint,4,req,name=camera_id,json=cameraId" json:"camera_id,omitempty"`
	Balls                []*SSL_DetectionBall  `protobuf:"bytes,5,rep,name=balls" json:"balls,omitempty"`
	RobotsYellow         []*SSL_DetectionRobot `protobuf:"bytes,6,rep,name=robots_yellow,json=robotsYellow" json:"robots_yellow,omitempty"`
	RobotsBlue           []*SSL_DetectionRobot `protobuf:"bytes,7,rep,name=robots_blue,json=robotsBlue" json:"robots_blue,omitempty"`
	XXX_NoUnkeyedLiteral struct{}              `json:"-"`
	XXX_unrecognized     []byte                `json:"-"`
	XXX_sizecache        int32                 `json:"-"`
}

func (*SSL_DetectionFrame) Descriptor

func (*SSL_DetectionFrame) Descriptor() ([]byte, []int)

func (*SSL_DetectionFrame) GetBalls

func (m *SSL_DetectionFrame) GetBalls() []*SSL_DetectionBall

func (*SSL_DetectionFrame) GetCameraId

func (m *SSL_DetectionFrame) GetCameraId() uint32

func (*SSL_DetectionFrame) GetFrameNumber

func (m *SSL_DetectionFrame) GetFrameNumber() uint32

func (*SSL_DetectionFrame) GetRobotsBlue

func (m *SSL_DetectionFrame) GetRobotsBlue() []*SSL_DetectionRobot

func (*SSL_DetectionFrame) GetRobotsYellow

func (m *SSL_DetectionFrame) GetRobotsYellow() []*SSL_DetectionRobot

func (*SSL_DetectionFrame) GetTCapture

func (m *SSL_DetectionFrame) GetTCapture() float64

func (*SSL_DetectionFrame) GetTSent

func (m *SSL_DetectionFrame) GetTSent() float64

func (*SSL_DetectionFrame) ProtoMessage

func (*SSL_DetectionFrame) ProtoMessage()

func (*SSL_DetectionFrame) Reset

func (m *SSL_DetectionFrame) Reset()

func (*SSL_DetectionFrame) String

func (m *SSL_DetectionFrame) String() string

func (*SSL_DetectionFrame) XXX_DiscardUnknown

func (m *SSL_DetectionFrame) XXX_DiscardUnknown()

func (*SSL_DetectionFrame) XXX_Marshal

func (m *SSL_DetectionFrame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_DetectionFrame) XXX_Merge

func (m *SSL_DetectionFrame) XXX_Merge(src proto.Message)

func (*SSL_DetectionFrame) XXX_Size

func (m *SSL_DetectionFrame) XXX_Size() int

func (*SSL_DetectionFrame) XXX_Unmarshal

func (m *SSL_DetectionFrame) XXX_Unmarshal(b []byte) error

type SSL_DetectionRobot

type SSL_DetectionRobot struct {
	Confidence           *float32 `protobuf:"fixed32,1,req,name=confidence" json:"confidence,omitempty"`
	RobotId              *uint32  `protobuf:"varint,2,opt,name=robot_id,json=robotId" json:"robot_id,omitempty"`
	X                    *float32 `protobuf:"fixed32,3,req,name=x" json:"x,omitempty"`
	Y                    *float32 `protobuf:"fixed32,4,req,name=y" json:"y,omitempty"`
	Orientation          *float32 `protobuf:"fixed32,5,opt,name=orientation" json:"orientation,omitempty"`
	PixelX               *float32 `protobuf:"fixed32,6,req,name=pixel_x,json=pixelX" json:"pixel_x,omitempty"`
	PixelY               *float32 `protobuf:"fixed32,7,req,name=pixel_y,json=pixelY" json:"pixel_y,omitempty"`
	Height               *float32 `protobuf:"fixed32,8,opt,name=height" json:"height,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*SSL_DetectionRobot) Descriptor

func (*SSL_DetectionRobot) Descriptor() ([]byte, []int)

func (*SSL_DetectionRobot) GetConfidence

func (m *SSL_DetectionRobot) GetConfidence() float32

func (*SSL_DetectionRobot) GetHeight

func (m *SSL_DetectionRobot) GetHeight() float32

func (*SSL_DetectionRobot) GetOrientation

func (m *SSL_DetectionRobot) GetOrientation() float32

func (*SSL_DetectionRobot) GetPixelX

func (m *SSL_DetectionRobot) GetPixelX() float32

func (*SSL_DetectionRobot) GetPixelY

func (m *SSL_DetectionRobot) GetPixelY() float32

func (*SSL_DetectionRobot) GetRobotId

func (m *SSL_DetectionRobot) GetRobotId() uint32

func (*SSL_DetectionRobot) GetX

func (m *SSL_DetectionRobot) GetX() float32

func (*SSL_DetectionRobot) GetY

func (m *SSL_DetectionRobot) GetY() float32

func (*SSL_DetectionRobot) ProtoMessage

func (*SSL_DetectionRobot) ProtoMessage()

func (*SSL_DetectionRobot) Reset

func (m *SSL_DetectionRobot) Reset()

func (*SSL_DetectionRobot) String

func (m *SSL_DetectionRobot) String() string

func (*SSL_DetectionRobot) XXX_DiscardUnknown

func (m *SSL_DetectionRobot) XXX_DiscardUnknown()

func (*SSL_DetectionRobot) XXX_Marshal

func (m *SSL_DetectionRobot) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_DetectionRobot) XXX_Merge

func (m *SSL_DetectionRobot) XXX_Merge(src proto.Message)

func (*SSL_DetectionRobot) XXX_Size

func (m *SSL_DetectionRobot) XXX_Size() int

func (*SSL_DetectionRobot) XXX_Unmarshal

func (m *SSL_DetectionRobot) XXX_Unmarshal(b []byte) error

type SSL_FieldCicularArc

type SSL_FieldCicularArc struct {
	// Name of this field marking.
	Name *string `protobuf:"bytes,1,req,name=name" json:"name,omitempty"`
	// Center point of the circular arc.
	Center *Vector2F `protobuf:"bytes,2,req,name=center" json:"center,omitempty"`
	// Radius of the arc.
	Radius *float32 `protobuf:"fixed32,3,req,name=radius" json:"radius,omitempty"`
	// Start angle in counter-clockwise order.
	A1 *float32 `protobuf:"fixed32,4,req,name=a1" json:"a1,omitempty"`
	// End angle in counter-clockwise order.
	A2 *float32 `protobuf:"fixed32,5,req,name=a2" json:"a2,omitempty"`
	// Thickness of the arc.
	Thickness            *float32 `protobuf:"fixed32,6,req,name=thickness" json:"thickness,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

Represents a field marking as a circular arc segment represented by center point, a start angle, an end angle, and an arc thickness.

func (*SSL_FieldCicularArc) Descriptor

func (*SSL_FieldCicularArc) Descriptor() ([]byte, []int)

func (*SSL_FieldCicularArc) GetA1

func (m *SSL_FieldCicularArc) GetA1() float32

func (*SSL_FieldCicularArc) GetA2

func (m *SSL_FieldCicularArc) GetA2() float32

func (*SSL_FieldCicularArc) GetCenter

func (m *SSL_FieldCicularArc) GetCenter() *Vector2F

func (*SSL_FieldCicularArc) GetName

func (m *SSL_FieldCicularArc) GetName() string

func (*SSL_FieldCicularArc) GetRadius

func (m *SSL_FieldCicularArc) GetRadius() float32

func (*SSL_FieldCicularArc) GetThickness

func (m *SSL_FieldCicularArc) GetThickness() float32

func (*SSL_FieldCicularArc) ProtoMessage

func (*SSL_FieldCicularArc) ProtoMessage()

func (*SSL_FieldCicularArc) Reset

func (m *SSL_FieldCicularArc) Reset()

func (*SSL_FieldCicularArc) String

func (m *SSL_FieldCicularArc) String() string

func (*SSL_FieldCicularArc) XXX_DiscardUnknown

func (m *SSL_FieldCicularArc) XXX_DiscardUnknown()

func (*SSL_FieldCicularArc) XXX_Marshal

func (m *SSL_FieldCicularArc) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_FieldCicularArc) XXX_Merge

func (m *SSL_FieldCicularArc) XXX_Merge(src proto.Message)

func (*SSL_FieldCicularArc) XXX_Size

func (m *SSL_FieldCicularArc) XXX_Size() int

func (*SSL_FieldCicularArc) XXX_Unmarshal

func (m *SSL_FieldCicularArc) XXX_Unmarshal(b []byte) error

type SSL_FieldLineSegment

type SSL_FieldLineSegment struct {
	// Name of this field marking.
	Name *string `protobuf:"bytes,1,req,name=name" json:"name,omitempty"`
	// Start point of the line segment.
	P1 *Vector2F `protobuf:"bytes,2,req,name=p1" json:"p1,omitempty"`
	// End point of the line segment.
	P2 *Vector2F `protobuf:"bytes,3,req,name=p2" json:"p2,omitempty"`
	// Thickness of the line segment.
	Thickness            *float32 `protobuf:"fixed32,4,req,name=thickness" json:"thickness,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

Represents a field marking as a line segment represented by a start point p1, and end point p2, and a line thickness. The start and end points are along the center of the line, so the thickness of the line extends by thickness / 2 on either side of the line.

func (*SSL_FieldLineSegment) Descriptor

func (*SSL_FieldLineSegment) Descriptor() ([]byte, []int)

func (*SSL_FieldLineSegment) GetName

func (m *SSL_FieldLineSegment) GetName() string

func (*SSL_FieldLineSegment) GetP1

func (m *SSL_FieldLineSegment) GetP1() *Vector2F

func (*SSL_FieldLineSegment) GetP2

func (m *SSL_FieldLineSegment) GetP2() *Vector2F

func (*SSL_FieldLineSegment) GetThickness

func (m *SSL_FieldLineSegment) GetThickness() float32

func (*SSL_FieldLineSegment) ProtoMessage

func (*SSL_FieldLineSegment) ProtoMessage()

func (*SSL_FieldLineSegment) Reset

func (m *SSL_FieldLineSegment) Reset()

func (*SSL_FieldLineSegment) String

func (m *SSL_FieldLineSegment) String() string

func (*SSL_FieldLineSegment) XXX_DiscardUnknown

func (m *SSL_FieldLineSegment) XXX_DiscardUnknown()

func (*SSL_FieldLineSegment) XXX_Marshal

func (m *SSL_FieldLineSegment) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_FieldLineSegment) XXX_Merge

func (m *SSL_FieldLineSegment) XXX_Merge(src proto.Message)

func (*SSL_FieldLineSegment) XXX_Size

func (m *SSL_FieldLineSegment) XXX_Size() int

func (*SSL_FieldLineSegment) XXX_Unmarshal

func (m *SSL_FieldLineSegment) XXX_Unmarshal(b []byte) error

type SSL_GeometryCameraCalibration

type SSL_GeometryCameraCalibration struct {
	CameraId             *uint32  `protobuf:"varint,1,req,name=camera_id,json=cameraId" json:"camera_id,omitempty"`
	FocalLength          *float32 `protobuf:"fixed32,2,req,name=focal_length,json=focalLength" json:"focal_length,omitempty"`
	PrincipalPointX      *float32 `protobuf:"fixed32,3,req,name=principal_point_x,json=principalPointX" json:"principal_point_x,omitempty"`
	PrincipalPointY      *float32 `protobuf:"fixed32,4,req,name=principal_point_y,json=principalPointY" json:"principal_point_y,omitempty"`
	Distortion           *float32 `protobuf:"fixed32,5,req,name=distortion" json:"distortion,omitempty"`
	Q0                   *float32 `protobuf:"fixed32,6,req,name=q0" json:"q0,omitempty"`
	Q1                   *float32 `protobuf:"fixed32,7,req,name=q1" json:"q1,omitempty"`
	Q2                   *float32 `protobuf:"fixed32,8,req,name=q2" json:"q2,omitempty"`
	Q3                   *float32 `protobuf:"fixed32,9,req,name=q3" json:"q3,omitempty"`
	Tx                   *float32 `protobuf:"fixed32,10,req,name=tx" json:"tx,omitempty"`
	Ty                   *float32 `protobuf:"fixed32,11,req,name=ty" json:"ty,omitempty"`
	Tz                   *float32 `protobuf:"fixed32,12,req,name=tz" json:"tz,omitempty"`
	DerivedCameraWorldTx *float32 `protobuf:"fixed32,13,opt,name=derived_camera_world_tx,json=derivedCameraWorldTx" json:"derived_camera_world_tx,omitempty"`
	DerivedCameraWorldTy *float32 `protobuf:"fixed32,14,opt,name=derived_camera_world_ty,json=derivedCameraWorldTy" json:"derived_camera_world_ty,omitempty"`
	DerivedCameraWorldTz *float32 `protobuf:"fixed32,15,opt,name=derived_camera_world_tz,json=derivedCameraWorldTz" json:"derived_camera_world_tz,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*SSL_GeometryCameraCalibration) Descriptor

func (*SSL_GeometryCameraCalibration) Descriptor() ([]byte, []int)

func (*SSL_GeometryCameraCalibration) GetCameraId

func (m *SSL_GeometryCameraCalibration) GetCameraId() uint32

func (*SSL_GeometryCameraCalibration) GetDerivedCameraWorldTx

func (m *SSL_GeometryCameraCalibration) GetDerivedCameraWorldTx() float32

func (*SSL_GeometryCameraCalibration) GetDerivedCameraWorldTy

func (m *SSL_GeometryCameraCalibration) GetDerivedCameraWorldTy() float32

func (*SSL_GeometryCameraCalibration) GetDerivedCameraWorldTz

func (m *SSL_GeometryCameraCalibration) GetDerivedCameraWorldTz() float32

func (*SSL_GeometryCameraCalibration) GetDistortion

func (m *SSL_GeometryCameraCalibration) GetDistortion() float32

func (*SSL_GeometryCameraCalibration) GetFocalLength

func (m *SSL_GeometryCameraCalibration) GetFocalLength() float32

func (*SSL_GeometryCameraCalibration) GetPrincipalPointX

func (m *SSL_GeometryCameraCalibration) GetPrincipalPointX() float32

func (*SSL_GeometryCameraCalibration) GetPrincipalPointY

func (m *SSL_GeometryCameraCalibration) GetPrincipalPointY() float32

func (*SSL_GeometryCameraCalibration) GetQ0

func (*SSL_GeometryCameraCalibration) GetQ1

func (*SSL_GeometryCameraCalibration) GetQ2

func (*SSL_GeometryCameraCalibration) GetQ3

func (*SSL_GeometryCameraCalibration) GetTx

func (*SSL_GeometryCameraCalibration) GetTy

func (*SSL_GeometryCameraCalibration) GetTz

func (*SSL_GeometryCameraCalibration) ProtoMessage

func (*SSL_GeometryCameraCalibration) ProtoMessage()

func (*SSL_GeometryCameraCalibration) Reset

func (m *SSL_GeometryCameraCalibration) Reset()

func (*SSL_GeometryCameraCalibration) String

func (*SSL_GeometryCameraCalibration) XXX_DiscardUnknown

func (m *SSL_GeometryCameraCalibration) XXX_DiscardUnknown()

func (*SSL_GeometryCameraCalibration) XXX_Marshal

func (m *SSL_GeometryCameraCalibration) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_GeometryCameraCalibration) XXX_Merge

func (m *SSL_GeometryCameraCalibration) XXX_Merge(src proto.Message)

func (*SSL_GeometryCameraCalibration) XXX_Size

func (m *SSL_GeometryCameraCalibration) XXX_Size() int

func (*SSL_GeometryCameraCalibration) XXX_Unmarshal

func (m *SSL_GeometryCameraCalibration) XXX_Unmarshal(b []byte) error

type SSL_GeometryData

type SSL_GeometryData struct {
	Field                *SSL_GeometryFieldSize           `protobuf:"bytes,1,req,name=field" json:"field,omitempty"`
	Calib                []*SSL_GeometryCameraCalibration `protobuf:"bytes,2,rep,name=calib" json:"calib,omitempty"`
	XXX_NoUnkeyedLiteral struct{}                         `json:"-"`
	XXX_unrecognized     []byte                           `json:"-"`
	XXX_sizecache        int32                            `json:"-"`
}

func (*SSL_GeometryData) Descriptor

func (*SSL_GeometryData) Descriptor() ([]byte, []int)

func (*SSL_GeometryData) GetCalib

func (*SSL_GeometryData) GetField

func (m *SSL_GeometryData) GetField() *SSL_GeometryFieldSize

func (*SSL_GeometryData) ProtoMessage

func (*SSL_GeometryData) ProtoMessage()

func (*SSL_GeometryData) Reset

func (m *SSL_GeometryData) Reset()

func (*SSL_GeometryData) String

func (m *SSL_GeometryData) String() string

func (*SSL_GeometryData) XXX_DiscardUnknown

func (m *SSL_GeometryData) XXX_DiscardUnknown()

func (*SSL_GeometryData) XXX_Marshal

func (m *SSL_GeometryData) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_GeometryData) XXX_Merge

func (m *SSL_GeometryData) XXX_Merge(src proto.Message)

func (*SSL_GeometryData) XXX_Size

func (m *SSL_GeometryData) XXX_Size() int

func (*SSL_GeometryData) XXX_Unmarshal

func (m *SSL_GeometryData) XXX_Unmarshal(b []byte) error

type SSL_GeometryFieldSize

type SSL_GeometryFieldSize struct {
	FieldLength          *int32                  `protobuf:"varint,1,req,name=field_length,json=fieldLength" json:"field_length,omitempty"`
	FieldWidth           *int32                  `protobuf:"varint,2,req,name=field_width,json=fieldWidth" json:"field_width,omitempty"`
	GoalWidth            *int32                  `protobuf:"varint,3,req,name=goal_width,json=goalWidth" json:"goal_width,omitempty"`
	GoalDepth            *int32                  `protobuf:"varint,4,req,name=goal_depth,json=goalDepth" json:"goal_depth,omitempty"`
	BoundaryWidth        *int32                  `protobuf:"varint,5,req,name=boundary_width,json=boundaryWidth" json:"boundary_width,omitempty"`
	FieldLines           []*SSL_FieldLineSegment `protobuf:"bytes,6,rep,name=field_lines,json=fieldLines" json:"field_lines,omitempty"`
	FieldArcs            []*SSL_FieldCicularArc  `protobuf:"bytes,7,rep,name=field_arcs,json=fieldArcs" json:"field_arcs,omitempty"`
	XXX_NoUnkeyedLiteral struct{}                `json:"-"`
	XXX_unrecognized     []byte                  `json:"-"`
	XXX_sizecache        int32                   `json:"-"`
}

func (*SSL_GeometryFieldSize) Descriptor

func (*SSL_GeometryFieldSize) Descriptor() ([]byte, []int)

func (*SSL_GeometryFieldSize) GetBoundaryWidth

func (m *SSL_GeometryFieldSize) GetBoundaryWidth() int32

func (*SSL_GeometryFieldSize) GetFieldArcs

func (m *SSL_GeometryFieldSize) GetFieldArcs() []*SSL_FieldCicularArc

func (*SSL_GeometryFieldSize) GetFieldLength

func (m *SSL_GeometryFieldSize) GetFieldLength() int32

func (*SSL_GeometryFieldSize) GetFieldLines

func (m *SSL_GeometryFieldSize) GetFieldLines() []*SSL_FieldLineSegment

func (*SSL_GeometryFieldSize) GetFieldWidth

func (m *SSL_GeometryFieldSize) GetFieldWidth() int32

func (*SSL_GeometryFieldSize) GetGoalDepth

func (m *SSL_GeometryFieldSize) GetGoalDepth() int32

func (*SSL_GeometryFieldSize) GetGoalWidth

func (m *SSL_GeometryFieldSize) GetGoalWidth() int32

func (*SSL_GeometryFieldSize) ProtoMessage

func (*SSL_GeometryFieldSize) ProtoMessage()

func (*SSL_GeometryFieldSize) Reset

func (m *SSL_GeometryFieldSize) Reset()

func (*SSL_GeometryFieldSize) String

func (m *SSL_GeometryFieldSize) String() string

func (*SSL_GeometryFieldSize) XXX_DiscardUnknown

func (m *SSL_GeometryFieldSize) XXX_DiscardUnknown()

func (*SSL_GeometryFieldSize) XXX_Marshal

func (m *SSL_GeometryFieldSize) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_GeometryFieldSize) XXX_Merge

func (m *SSL_GeometryFieldSize) XXX_Merge(src proto.Message)

func (*SSL_GeometryFieldSize) XXX_Size

func (m *SSL_GeometryFieldSize) XXX_Size() int

func (*SSL_GeometryFieldSize) XXX_Unmarshal

func (m *SSL_GeometryFieldSize) XXX_Unmarshal(b []byte) error

type SSL_WrapperPacket

type SSL_WrapperPacket struct {
	Detection            *SSL_DetectionFrame `protobuf:"bytes,1,opt,name=detection" json:"detection,omitempty"`
	Geometry             *SSL_GeometryData   `protobuf:"bytes,2,opt,name=geometry" json:"geometry,omitempty"`
	XXX_NoUnkeyedLiteral struct{}            `json:"-"`
	XXX_unrecognized     []byte              `json:"-"`
	XXX_sizecache        int32               `json:"-"`
}

func (*SSL_WrapperPacket) Descriptor

func (*SSL_WrapperPacket) Descriptor() ([]byte, []int)

func (*SSL_WrapperPacket) GetDetection

func (m *SSL_WrapperPacket) GetDetection() *SSL_DetectionFrame

func (*SSL_WrapperPacket) GetGeometry

func (m *SSL_WrapperPacket) GetGeometry() *SSL_GeometryData

func (*SSL_WrapperPacket) ProtoMessage

func (*SSL_WrapperPacket) ProtoMessage()

func (*SSL_WrapperPacket) Reset

func (m *SSL_WrapperPacket) Reset()

func (*SSL_WrapperPacket) String

func (m *SSL_WrapperPacket) String() string

func (*SSL_WrapperPacket) XXX_DiscardUnknown

func (m *SSL_WrapperPacket) XXX_DiscardUnknown()

func (*SSL_WrapperPacket) XXX_Marshal

func (m *SSL_WrapperPacket) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*SSL_WrapperPacket) XXX_Merge

func (m *SSL_WrapperPacket) XXX_Merge(src proto.Message)

func (*SSL_WrapperPacket) XXX_Size

func (m *SSL_WrapperPacket) XXX_Size() int

func (*SSL_WrapperPacket) XXX_Unmarshal

func (m *SSL_WrapperPacket) XXX_Unmarshal(b []byte) error

type Signature

type Signature struct {
	// the token that was received with the last controller reply
	Token *string `protobuf:"bytes,1,req,name=token" json:"token,omitempty"`
	// the PKCS1v15 signature of this message
	Pkcs1V15             []byte   `protobuf:"bytes,2,req,name=pkcs1v15" json:"pkcs1v15,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

Signature can be added to a request to let it be verfied by the controller

func (*Signature) Descriptor

func (*Signature) Descriptor() ([]byte, []int)

func (*Signature) GetPkcs1V15

func (m *Signature) GetPkcs1V15() []byte

func (*Signature) GetToken

func (m *Signature) GetToken() string

func (*Signature) ProtoMessage

func (*Signature) ProtoMessage()

func (*Signature) Reset

func (m *Signature) Reset()

func (*Signature) String

func (m *Signature) String() string

func (*Signature) XXX_DiscardUnknown

func (m *Signature) XXX_DiscardUnknown()

func (*Signature) XXX_Marshal

func (m *Signature) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Signature) XXX_Merge

func (m *Signature) XXX_Merge(src proto.Message)

func (*Signature) XXX_Size

func (m *Signature) XXX_Size() int

func (*Signature) XXX_Unmarshal

func (m *Signature) XXX_Unmarshal(b []byte) error

type Team

type Team int32

Team is either blue or yellow

const (
	// team not set
	Team_UNKNOWN Team = 0
	// yellow team
	Team_YELLOW Team = 1
	// blue team
	Team_BLUE Team = 2
)

func (Team) Enum

func (x Team) Enum() *Team

func (Team) EnumDescriptor

func (Team) EnumDescriptor() ([]byte, []int)

func (Team) String

func (x Team) String() string

func (*Team) UnmarshalJSON

func (x *Team) UnmarshalJSON(data []byte) error

type Vector2F

type Vector2F struct {
	X                    *float32 `protobuf:"fixed32,1,req,name=x" json:"x,omitempty"`
	Y                    *float32 `protobuf:"fixed32,2,req,name=y" json:"y,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

A 2D float vector.

func (*Vector2F) Descriptor

func (*Vector2F) Descriptor() ([]byte, []int)

func (*Vector2F) GetX

func (m *Vector2F) GetX() float32

func (*Vector2F) GetY

func (m *Vector2F) GetY() float32

func (*Vector2F) ProtoMessage

func (*Vector2F) ProtoMessage()

func (*Vector2F) Reset

func (m *Vector2F) Reset()

func (*Vector2F) String

func (m *Vector2F) String() string

func (*Vector2F) XXX_DiscardUnknown

func (m *Vector2F) XXX_DiscardUnknown()

func (*Vector2F) XXX_Marshal

func (m *Vector2F) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Vector2F) XXX_Merge

func (m *Vector2F) XXX_Merge(src proto.Message)

func (*Vector2F) XXX_Size

func (m *Vector2F) XXX_Size() int

func (*Vector2F) XXX_Unmarshal

func (m *Vector2F) XXX_Unmarshal(b []byte) error

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