types

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Published: Apr 11, 2024 License: Apache-2.0 Imports: 4 Imported by: 10

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Types

type AccountLimitExceededException

type AccountLimitExceededException struct {
	Message *string

	ErrorCodeOverride *string
	// contains filtered or unexported fields
}

An Amazon Web Services service limit was exceeded for the calling Amazon Web Services account.

func (*AccountLimitExceededException) Error

func (*AccountLimitExceededException) ErrorCode

func (e *AccountLimitExceededException) ErrorCode() string

func (*AccountLimitExceededException) ErrorFault

func (*AccountLimitExceededException) ErrorMessage

func (e *AccountLimitExceededException) ErrorMessage() string

type ArtifactNamespace

type ArtifactNamespace string
const (
	ArtifactNamespaceNone    ArtifactNamespace = "NONE"
	ArtifactNamespaceBuildId ArtifactNamespace = "BUILD_ID"
)

Enum values for ArtifactNamespace

func (ArtifactNamespace) Values added in v0.29.0

Values returns all known values for ArtifactNamespace. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ArtifactPackaging

type ArtifactPackaging string
const (
	ArtifactPackagingNone ArtifactPackaging = "NONE"
	ArtifactPackagingZip  ArtifactPackaging = "ZIP"
)

Enum values for ArtifactPackaging

func (ArtifactPackaging) Values added in v0.29.0

Values returns all known values for ArtifactPackaging. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ArtifactsType

type ArtifactsType string
const (
	ArtifactsTypeCodepipeline ArtifactsType = "CODEPIPELINE"
	ArtifactsTypeS3           ArtifactsType = "S3"
	ArtifactsTypeNoArtifacts  ArtifactsType = "NO_ARTIFACTS"
)

Enum values for ArtifactsType

func (ArtifactsType) Values added in v0.29.0

func (ArtifactsType) Values() []ArtifactsType

Values returns all known values for ArtifactsType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type AuthType

type AuthType string
const (
	AuthTypeOauth               AuthType = "OAUTH"
	AuthTypeBasicAuth           AuthType = "BASIC_AUTH"
	AuthTypePersonalAccessToken AuthType = "PERSONAL_ACCESS_TOKEN"
	AuthTypeCodeconnections     AuthType = "CODECONNECTIONS"
)

Enum values for AuthType

func (AuthType) Values added in v0.29.0

func (AuthType) Values() []AuthType

Values returns all known values for AuthType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type BatchReportModeType added in v1.11.0

type BatchReportModeType string
const (
	BatchReportModeTypeReportIndividualBuilds BatchReportModeType = "REPORT_INDIVIDUAL_BUILDS"
	BatchReportModeTypeReportAggregatedBatch  BatchReportModeType = "REPORT_AGGREGATED_BATCH"
)

Enum values for BatchReportModeType

func (BatchReportModeType) Values added in v1.11.0

Values returns all known values for BatchReportModeType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type BatchRestrictions

type BatchRestrictions struct {

	// An array of strings that specify the compute types that are allowed for the
	// batch build. See Build environment compute types (https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html)
	// in the CodeBuild User Guide for these values.
	ComputeTypesAllowed []string

	// Specifies the maximum number of builds allowed.
	MaximumBuildsAllowed *int32
	// contains filtered or unexported fields
}

Specifies restrictions for the batch build.

type BucketOwnerAccess added in v1.3.0

type BucketOwnerAccess string
const (
	BucketOwnerAccessNone     BucketOwnerAccess = "NONE"
	BucketOwnerAccessReadOnly BucketOwnerAccess = "READ_ONLY"
	BucketOwnerAccessFull     BucketOwnerAccess = "FULL"
)

Enum values for BucketOwnerAccess

func (BucketOwnerAccess) Values added in v1.3.0

Values returns all known values for BucketOwnerAccess. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type Build

type Build struct {

	// The Amazon Resource Name (ARN) of the build.
	Arn *string

	// Information about the output artifacts for the build.
	Artifacts *BuildArtifacts

	// The ARN of the batch build that this build is a member of, if applicable.
	BuildBatchArn *string

	// Whether the build is complete. True if complete; otherwise, false.
	BuildComplete bool

	// The number of the build. For each project, the buildNumber of its first build
	// is 1 . The buildNumber of each subsequent build is incremented by 1 . If a build
	// is deleted, the buildNumber of other builds does not change.
	BuildNumber *int64

	// The current status of the build. Valid values include:
	//   - FAILED : The build failed.
	//   - FAULT : The build faulted.
	//   - IN_PROGRESS : The build is still in progress.
	//   - STOPPED : The build stopped.
	//   - SUCCEEDED : The build succeeded.
	//   - TIMED_OUT : The build timed out.
	BuildStatus StatusType

	// Information about the cache for the build.
	Cache *ProjectCache

	// The current build phase.
	CurrentPhase *string

	// Contains information about the debug session for this build.
	DebugSession *DebugSession

	// The Key Management Service customer master key (CMK) to be used for encrypting
	// the build output artifacts. You can use a cross-account KMS key to encrypt the
	// build output artifacts if your service role has permission to that key. You can
	// specify either the Amazon Resource Name (ARN) of the CMK or, if available, the
	// CMK's alias (using the format alias/ ).
	EncryptionKey *string

	// When the build process ended, expressed in Unix time format.
	EndTime *time.Time

	// Information about the build environment for this build.
	Environment *ProjectEnvironment

	// A list of exported environment variables for this build. Exported environment
	// variables are used in conjunction with CodePipeline to export environment
	// variables from the current build stage to subsequent stages in the pipeline. For
	// more information, see Working with variables (https://docs.aws.amazon.com/codepipeline/latest/userguide/actions-variables.html)
	// in the CodePipeline User Guide.
	ExportedEnvironmentVariables []ExportedEnvironmentVariable

	// An array of ProjectFileSystemLocation objects for a CodeBuild build project. A
	// ProjectFileSystemLocation object specifies the identifier , location ,
	// mountOptions , mountPoint , and type of a file system created using Amazon
	// Elastic File System.
	FileSystemLocations []ProjectFileSystemLocation

	// The unique ID for the build.
	Id *string

	// The entity that started the build. Valid values include:
	//   - If CodePipeline started the build, the pipeline's name (for example,
	//   codepipeline/my-demo-pipeline ).
	//   - If a user started the build, the user's name (for example, MyUserName ).
	//   - If the Jenkins plugin for CodeBuild started the build, the string
	//   CodeBuild-Jenkins-Plugin .
	Initiator *string

	// Information about the build's logs in CloudWatch Logs.
	Logs *LogsLocation

	// Describes a network interface.
	NetworkInterface *NetworkInterface

	// Information about all previous build phases that are complete and information
	// about any current build phase that is not yet complete.
	Phases []BuildPhase

	// The name of the CodeBuild project.
	ProjectName *string

	// The number of minutes a build is allowed to be queued before it times out.
	QueuedTimeoutInMinutes *int32

	// An array of the ARNs associated with this build's reports.
	ReportArns []string

	// An identifier for the version of this build's source code.
	//   - For CodeCommit, GitHub, GitHub Enterprise, and BitBucket, the commit ID.
	//   - For CodePipeline, the source revision provided by CodePipeline.
	//   - For Amazon S3, this does not apply.
	ResolvedSourceVersion *string

	// An array of ProjectArtifacts objects.
	SecondaryArtifacts []BuildArtifacts

	// An array of ProjectSourceVersion objects. Each ProjectSourceVersion must be one
	// of:
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//   - For GitHub: the commit ID, pull request ID, branch name, or tag name that
	//   corresponds to the version of the source code you want to build. If a pull
	//   request ID is specified, it must use the format pr/pull-request-ID (for
	//   example, pr/25 ). If a branch name is specified, the branch's HEAD commit ID
	//   is used. If not specified, the default branch's HEAD commit ID is used.
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	SecondarySourceVersions []ProjectSourceVersion

	// An array of ProjectSource objects.
	SecondarySources []ProjectSource

	// The name of a service role used for this build.
	ServiceRole *string

	// Information about the source code to be built.
	Source *ProjectSource

	// Any version identifier for the version of the source code to be built. If
	// sourceVersion is specified at the project level, then this sourceVersion (at
	// the build level) takes precedence. For more information, see Source Version
	// Sample with CodeBuild (https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html)
	// in the CodeBuild User Guide.
	SourceVersion *string

	// When the build process started, expressed in Unix time format.
	StartTime *time.Time

	// How long, in minutes, for CodeBuild to wait before timing out this build if it
	// does not get marked as completed.
	TimeoutInMinutes *int32

	// If your CodeBuild project accesses resources in an Amazon VPC, you provide this
	// parameter that identifies the VPC ID and the list of security group IDs and
	// subnet IDs. The security groups and subnets must belong to the same VPC. You
	// must provide at least one security group and one subnet ID.
	VpcConfig *VpcConfig
	// contains filtered or unexported fields
}

Information about a build.

type BuildArtifacts

type BuildArtifacts struct {

	// An identifier for this artifact definition.
	ArtifactIdentifier *string

	// Specifies the bucket owner's access for objects that another account uploads to
	// their Amazon S3 bucket. By default, only the account that uploads the objects to
	// the bucket has access to these objects. This property allows you to give the
	// bucket owner access to these objects. To use this property, your CodeBuild
	// service role must have the s3:PutBucketAcl permission. This permission allows
	// CodeBuild to modify the access control list for the bucket. This property can be
	// one of the following values: NONE The bucket owner does not have access to the
	// objects. This is the default. READ_ONLY The bucket owner has read-only access to
	// the objects. The uploading account retains ownership of the objects. FULL The
	// bucket owner has full access to the objects. Object ownership is determined by
	// the following criteria:
	//   - If the bucket is configured with the Bucket owner preferred setting, the
	//   bucket owner owns the objects. The uploading account will have object access as
	//   specified by the bucket's policy.
	//   - Otherwise, the uploading account retains ownership of the objects.
	// For more information about Amazon S3 object ownership, see Controlling
	// ownership of uploaded objects using S3 Object Ownership (https://docs.aws.amazon.com/AmazonS3/latest/userguide/about-object-ownership.html)
	// in the Amazon Simple Storage Service User Guide.
	BucketOwnerAccess BucketOwnerAccess

	// Information that tells you if encryption for build artifacts is disabled.
	EncryptionDisabled *bool

	// Information about the location of the build artifacts.
	Location *string

	// The MD5 hash of the build artifact. You can use this hash along with a checksum
	// tool to confirm file integrity and authenticity. This value is available only if
	// the build project's packaging value is set to ZIP .
	Md5sum *string

	// If this flag is set, a name specified in the buildspec file overrides the
	// artifact name. The name specified in a buildspec file is calculated at build
	// time and uses the Shell Command Language. For example, you can append a date and
	// time to your artifact name so that it is always unique.
	OverrideArtifactName *bool

	// The SHA-256 hash of the build artifact. You can use this hash along with a
	// checksum tool to confirm file integrity and authenticity. This value is
	// available only if the build project's packaging value is set to ZIP .
	Sha256sum *string
	// contains filtered or unexported fields
}

Information about build output artifacts.

type BuildBatch

type BuildBatch struct {

	// The ARN of the batch build.
	Arn *string

	// A BuildArtifacts object the defines the build artifacts for this batch build.
	Artifacts *BuildArtifacts

	// Contains configuration information about a batch build project.
	BuildBatchConfig *ProjectBuildBatchConfig

	// The number of the batch build. For each project, the buildBatchNumber of its
	// first batch build is 1 . The buildBatchNumber of each subsequent batch build is
	// incremented by 1 . If a batch build is deleted, the buildBatchNumber of other
	// batch builds does not change.
	BuildBatchNumber *int64

	// The status of the batch build.
	BuildBatchStatus StatusType

	// An array of BuildGroup objects that define the build groups for the batch build.
	BuildGroups []BuildGroup

	// Specifies the maximum amount of time, in minutes, that the build in a batch
	// must be completed in.
	BuildTimeoutInMinutes *int32

	// Information about the cache for the build project.
	Cache *ProjectCache

	// Indicates if the batch build is complete.
	Complete bool

	// The current phase of the batch build.
	CurrentPhase *string

	// Specifies if session debugging is enabled for this batch build. For more
	// information, see Viewing a running build in Session Manager (https://docs.aws.amazon.com/codebuild/latest/userguide/session-manager.html)
	// . Batch session debugging is not supported for matrix batch builds.
	DebugSessionEnabled *bool

	// The Key Management Service customer master key (CMK) to be used for encrypting
	// the batch build output artifacts. You can use a cross-account KMS key to encrypt
	// the build output artifacts if your service role has permission to that key. You
	// can specify either the Amazon Resource Name (ARN) of the CMK or, if available,
	// the CMK's alias (using the format alias/ ).
	EncryptionKey *string

	// The date and time that the batch build ended.
	EndTime *time.Time

	// Information about the build environment of the build project.
	Environment *ProjectEnvironment

	// An array of ProjectFileSystemLocation objects for the batch build project. A
	// ProjectFileSystemLocation object specifies the identifier , location ,
	// mountOptions , mountPoint , and type of a file system created using Amazon
	// Elastic File System.
	FileSystemLocations []ProjectFileSystemLocation

	// The identifier of the batch build.
	Id *string

	// The entity that started the batch build. Valid values include:
	//   - If CodePipeline started the build, the pipeline's name (for example,
	//   codepipeline/my-demo-pipeline ).
	//   - If a user started the build, the user's name.
	//   - If the Jenkins plugin for CodeBuild started the build, the string
	//   CodeBuild-Jenkins-Plugin .
	Initiator *string

	// Information about logs for a build project. These can be logs in CloudWatch
	// Logs, built in a specified S3 bucket, or both.
	LogConfig *LogsConfig

	// An array of BuildBatchPhase objects the specify the phases of the batch build.
	Phases []BuildBatchPhase

	// The name of the batch build project.
	ProjectName *string

	// Specifies the amount of time, in minutes, that the batch build is allowed to be
	// queued before it times out.
	QueuedTimeoutInMinutes *int32

	// The identifier of the resolved version of this batch build's source code.
	//   - For CodeCommit, GitHub, GitHub Enterprise, and BitBucket, the commit ID.
	//   - For CodePipeline, the source revision provided by CodePipeline.
	//   - For Amazon S3, this does not apply.
	ResolvedSourceVersion *string

	// An array of BuildArtifacts objects the define the build artifacts for this
	// batch build.
	SecondaryArtifacts []BuildArtifacts

	// An array of ProjectSourceVersion objects. Each ProjectSourceVersion must be one
	// of:
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//   - For GitHub: the commit ID, pull request ID, branch name, or tag name that
	//   corresponds to the version of the source code you want to build. If a pull
	//   request ID is specified, it must use the format pr/pull-request-ID (for
	//   example, pr/25 ). If a branch name is specified, the branch's HEAD commit ID
	//   is used. If not specified, the default branch's HEAD commit ID is used.
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	SecondarySourceVersions []ProjectSourceVersion

	// An array of ProjectSource objects that define the sources for the batch build.
	SecondarySources []ProjectSource

	// The name of a service role used for builds in the batch.
	ServiceRole *string

	// Information about the build input source code for the build project.
	Source *ProjectSource

	// The identifier of the version of the source code to be built.
	SourceVersion *string

	// The date and time that the batch build started.
	StartTime *time.Time

	// Information about the VPC configuration that CodeBuild accesses.
	VpcConfig *VpcConfig
	// contains filtered or unexported fields
}

Contains information about a batch build.

type BuildBatchFilter

type BuildBatchFilter struct {

	// The status of the batch builds to retrieve. Only batch builds that have this
	// status will be retrieved.
	Status StatusType
	// contains filtered or unexported fields
}

Specifies filters when retrieving batch builds.

type BuildBatchPhase

type BuildBatchPhase struct {

	// Additional information about the batch build phase. Especially to help
	// troubleshoot a failed batch build.
	Contexts []PhaseContext

	// How long, in seconds, between the starting and ending times of the batch
	// build's phase.
	DurationInSeconds *int64

	// When the batch build phase ended, expressed in Unix time format.
	EndTime *time.Time

	// The current status of the batch build phase. Valid values include: FAILED The
	// build phase failed. FAULT The build phase faulted. IN_PROGRESS The build phase
	// is still in progress. STOPPED The build phase stopped. SUCCEEDED The build phase
	// succeeded. TIMED_OUT The build phase timed out.
	PhaseStatus StatusType

	// The name of the batch build phase. Valid values include: COMBINE_ARTIFACTS
	// Build output artifacts are being combined and uploaded to the output location.
	// DOWNLOAD_BATCHSPEC The batch build specification is being downloaded. FAILED One
	// or more of the builds failed. IN_PROGRESS The batch build is in progress.
	// STOPPED The batch build was stopped. SUBMITTED The btach build has been
	// submitted. SUCCEEDED The batch build succeeded.
	PhaseType BuildBatchPhaseType

	// When the batch build phase started, expressed in Unix time format.
	StartTime *time.Time
	// contains filtered or unexported fields
}

Contains information about a stage for a batch build.

type BuildBatchPhaseType

type BuildBatchPhaseType string
const (
	BuildBatchPhaseTypeSubmitted         BuildBatchPhaseType = "SUBMITTED"
	BuildBatchPhaseTypeDownloadBatchspec BuildBatchPhaseType = "DOWNLOAD_BATCHSPEC"
	BuildBatchPhaseTypeInProgress        BuildBatchPhaseType = "IN_PROGRESS"
	BuildBatchPhaseTypeCombineArtifacts  BuildBatchPhaseType = "COMBINE_ARTIFACTS"
	BuildBatchPhaseTypeSucceeded         BuildBatchPhaseType = "SUCCEEDED"
	BuildBatchPhaseTypeFailed            BuildBatchPhaseType = "FAILED"
	BuildBatchPhaseTypeStopped           BuildBatchPhaseType = "STOPPED"
)

Enum values for BuildBatchPhaseType

func (BuildBatchPhaseType) Values added in v0.29.0

Values returns all known values for BuildBatchPhaseType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type BuildGroup

type BuildGroup struct {

	// A BuildSummary object that contains a summary of the current build group.
	CurrentBuildSummary *BuildSummary

	// An array of strings that contain the identifiers of the build groups that this
	// build group depends on.
	DependsOn []string

	// Contains the identifier of the build group.
	Identifier *string

	// Specifies if failures in this build group can be ignored.
	IgnoreFailure bool

	// An array of BuildSummary objects that contain summaries of previous build
	// groups.
	PriorBuildSummaryList []BuildSummary
	// contains filtered or unexported fields
}

Contains information about a batch build build group. Build groups are used to combine builds that can run in parallel, while still being able to set dependencies on other build groups.

type BuildNotDeleted

type BuildNotDeleted struct {

	// The ID of the build that could not be successfully deleted.
	Id *string

	// Additional information about the build that could not be successfully deleted.
	StatusCode *string
	// contains filtered or unexported fields
}

Information about a build that could not be successfully deleted.

type BuildPhase

type BuildPhase struct {

	// Additional information about a build phase, especially to help troubleshoot a
	// failed build.
	Contexts []PhaseContext

	// How long, in seconds, between the starting and ending times of the build's
	// phase.
	DurationInSeconds *int64

	// When the build phase ended, expressed in Unix time format.
	EndTime *time.Time

	// The current status of the build phase. Valid values include: FAILED The build
	// phase failed. FAULT The build phase faulted. IN_PROGRESS The build phase is
	// still in progress. STOPPED The build phase stopped. SUCCEEDED The build phase
	// succeeded. TIMED_OUT The build phase timed out.
	PhaseStatus StatusType

	// The name of the build phase. Valid values include: BUILD Core build activities
	// typically occur in this build phase. COMPLETED The build has been completed.
	// DOWNLOAD_SOURCE Source code is being downloaded in this build phase. FINALIZING
	// The build process is completing in this build phase. INSTALL Installation
	// activities typically occur in this build phase. POST_BUILD Post-build activities
	// typically occur in this build phase. PRE_BUILD Pre-build activities typically
	// occur in this build phase. PROVISIONING The build environment is being set up.
	// QUEUED The build has been submitted and is queued behind other submitted builds.
	// SUBMITTED The build has been submitted. UPLOAD_ARTIFACTS Build output artifacts
	// are being uploaded to the output location.
	PhaseType BuildPhaseType

	// When the build phase started, expressed in Unix time format.
	StartTime *time.Time
	// contains filtered or unexported fields
}

Information about a stage for a build.

type BuildPhaseType

type BuildPhaseType string
const (
	BuildPhaseTypeSubmitted       BuildPhaseType = "SUBMITTED"
	BuildPhaseTypeQueued          BuildPhaseType = "QUEUED"
	BuildPhaseTypeProvisioning    BuildPhaseType = "PROVISIONING"
	BuildPhaseTypeDownloadSource  BuildPhaseType = "DOWNLOAD_SOURCE"
	BuildPhaseTypeInstall         BuildPhaseType = "INSTALL"
	BuildPhaseTypePreBuild        BuildPhaseType = "PRE_BUILD"
	BuildPhaseTypeBuild           BuildPhaseType = "BUILD"
	BuildPhaseTypePostBuild       BuildPhaseType = "POST_BUILD"
	BuildPhaseTypeUploadArtifacts BuildPhaseType = "UPLOAD_ARTIFACTS"
	BuildPhaseTypeFinalizing      BuildPhaseType = "FINALIZING"
	BuildPhaseTypeCompleted       BuildPhaseType = "COMPLETED"
)

Enum values for BuildPhaseType

func (BuildPhaseType) Values added in v0.29.0

func (BuildPhaseType) Values() []BuildPhaseType

Values returns all known values for BuildPhaseType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type BuildStatusConfig

type BuildStatusConfig struct {

	// Specifies the context of the build status CodeBuild sends to the source
	// provider. The usage of this parameter depends on the source provider. Bitbucket
	// This parameter is used for the name parameter in the Bitbucket commit status.
	// For more information, see build (https://developer.atlassian.com/bitbucket/api/2/reference/resource/repositories/%7Bworkspace%7D/%7Brepo_slug%7D/commit/%7Bnode%7D/statuses/build)
	// in the Bitbucket API documentation. GitHub/GitHub Enterprise Server This
	// parameter is used for the context parameter in the GitHub commit status. For
	// more information, see Create a commit status (https://developer.github.com/v3/repos/statuses/#create-a-commit-status)
	// in the GitHub developer guide.
	Context *string

	// Specifies the target url of the build status CodeBuild sends to the source
	// provider. The usage of this parameter depends on the source provider. Bitbucket
	// This parameter is used for the url parameter in the Bitbucket commit status.
	// For more information, see build (https://developer.atlassian.com/bitbucket/api/2/reference/resource/repositories/%7Bworkspace%7D/%7Brepo_slug%7D/commit/%7Bnode%7D/statuses/build)
	// in the Bitbucket API documentation. GitHub/GitHub Enterprise Server This
	// parameter is used for the target_url parameter in the GitHub commit status. For
	// more information, see Create a commit status (https://developer.github.com/v3/repos/statuses/#create-a-commit-status)
	// in the GitHub developer guide.
	TargetUrl *string
	// contains filtered or unexported fields
}

Contains information that defines how the CodeBuild build project reports the build status to the source provider.

type BuildSummary

type BuildSummary struct {

	// The batch build ARN.
	Arn *string

	// The status of the build group. FAILED The build group failed. FAULT The build
	// group faulted. IN_PROGRESS The build group is still in progress. STOPPED The
	// build group stopped. SUCCEEDED The build group succeeded. TIMED_OUT The build
	// group timed out.
	BuildStatus StatusType

	// A ResolvedArtifact object that represents the primary build artifacts for the
	// build group.
	PrimaryArtifact *ResolvedArtifact

	// When the build was started, expressed in Unix time format.
	RequestedOn *time.Time

	// An array of ResolvedArtifact objects that represents the secondary build
	// artifacts for the build group.
	SecondaryArtifacts []ResolvedArtifact
	// contains filtered or unexported fields
}

Contains summary information about a batch build group.

type CacheMode

type CacheMode string
const (
	CacheModeLocalDockerLayerCache CacheMode = "LOCAL_DOCKER_LAYER_CACHE"
	CacheModeLocalSourceCache      CacheMode = "LOCAL_SOURCE_CACHE"
	CacheModeLocalCustomCache      CacheMode = "LOCAL_CUSTOM_CACHE"
)

Enum values for CacheMode

func (CacheMode) Values added in v0.29.0

func (CacheMode) Values() []CacheMode

Values returns all known values for CacheMode. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type CacheType

type CacheType string
const (
	CacheTypeNoCache CacheType = "NO_CACHE"
	CacheTypeS3      CacheType = "S3"
	CacheTypeLocal   CacheType = "LOCAL"
)

Enum values for CacheType

func (CacheType) Values added in v0.29.0

func (CacheType) Values() []CacheType

Values returns all known values for CacheType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type CloudWatchLogsConfig

type CloudWatchLogsConfig struct {

	// The current status of the logs in CloudWatch Logs for a build project. Valid
	// values are:
	//   - ENABLED : CloudWatch Logs are enabled for this build project.
	//   - DISABLED : CloudWatch Logs are not enabled for this build project.
	//
	// This member is required.
	Status LogsConfigStatusType

	// The group name of the logs in CloudWatch Logs. For more information, see
	// Working with Log Groups and Log Streams (https://docs.aws.amazon.com/AmazonCloudWatch/latest/logs/Working-with-log-groups-and-streams.html)
	// .
	GroupName *string

	// The prefix of the stream name of the CloudWatch Logs. For more information, see
	// Working with Log Groups and Log Streams (https://docs.aws.amazon.com/AmazonCloudWatch/latest/logs/Working-with-log-groups-and-streams.html)
	// .
	StreamName *string
	// contains filtered or unexported fields
}

Information about CloudWatch Logs for a build project.

type CodeCoverage

type CodeCoverage struct {

	// The percentage of branches that are covered by your tests.
	BranchCoveragePercentage *float64

	// The number of conditional branches that are covered by your tests.
	BranchesCovered *int32

	// The number of conditional branches that are not covered by your tests.
	BranchesMissed *int32

	// The date and time that the tests were run.
	Expired *time.Time

	// The path of the test report file.
	FilePath *string

	// The identifier of the code coverage report.
	Id *string

	// The percentage of lines that are covered by your tests.
	LineCoveragePercentage *float64

	// The number of lines that are covered by your tests.
	LinesCovered *int32

	// The number of lines that are not covered by your tests.
	LinesMissed *int32

	// The ARN of the report.
	ReportARN *string
	// contains filtered or unexported fields
}

Contains code coverage report information. Line coverage measures how many statements your tests cover. A statement is a single instruction, not including comments, conditionals, etc. Branch coverage determines if your tests cover every possible branch of a control structure, such as an if or case statement.

type CodeCoverageReportSummary

type CodeCoverageReportSummary struct {

	// The percentage of branches that are covered by your tests.
	BranchCoveragePercentage *float64

	// The number of conditional branches that are covered by your tests.
	BranchesCovered *int32

	// The number of conditional branches that are not covered by your tests.
	BranchesMissed *int32

	// The percentage of lines that are covered by your tests.
	LineCoveragePercentage *float64

	// The number of lines that are covered by your tests.
	LinesCovered *int32

	// The number of lines that are not covered by your tests.
	LinesMissed *int32
	// contains filtered or unexported fields
}

Contains a summary of a code coverage report. Line coverage measures how many statements your tests cover. A statement is a single instruction, not including comments, conditionals, etc. Branch coverage determines if your tests cover every possible branch of a control structure, such as an if or case statement.

type ComputeType

type ComputeType string
const (
	ComputeTypeBuildGeneral1Small   ComputeType = "BUILD_GENERAL1_SMALL"
	ComputeTypeBuildGeneral1Medium  ComputeType = "BUILD_GENERAL1_MEDIUM"
	ComputeTypeBuildGeneral1Large   ComputeType = "BUILD_GENERAL1_LARGE"
	ComputeTypeBuildGeneral1Xlarge  ComputeType = "BUILD_GENERAL1_XLARGE"
	ComputeTypeBuildGeneral12xlarge ComputeType = "BUILD_GENERAL1_2XLARGE"
	ComputeTypeBuildLambda1gb       ComputeType = "BUILD_LAMBDA_1GB"
	ComputeTypeBuildLambda2gb       ComputeType = "BUILD_LAMBDA_2GB"
	ComputeTypeBuildLambda4gb       ComputeType = "BUILD_LAMBDA_4GB"
	ComputeTypeBuildLambda8gb       ComputeType = "BUILD_LAMBDA_8GB"
	ComputeTypeBuildLambda10gb      ComputeType = "BUILD_LAMBDA_10GB"
)

Enum values for ComputeType

func (ComputeType) Values added in v0.29.0

func (ComputeType) Values() []ComputeType

Values returns all known values for ComputeType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type CredentialProviderType

type CredentialProviderType string
const (
	CredentialProviderTypeSecretsManager CredentialProviderType = "SECRETS_MANAGER"
)

Enum values for CredentialProviderType

func (CredentialProviderType) Values added in v0.29.0

Values returns all known values for CredentialProviderType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type DebugSession

type DebugSession struct {

	// Specifies if session debugging is enabled for this build.
	SessionEnabled *bool

	// Contains the identifier of the Session Manager session used for the build. To
	// work with the paused build, you open this session to examine, control, and
	// resume the build.
	SessionTarget *string
	// contains filtered or unexported fields
}

Contains information about the debug session for a build. For more information, see Viewing a running build in Session Manager (https://docs.aws.amazon.com/codebuild/latest/userguide/session-manager.html) .

type EnvironmentImage

type EnvironmentImage struct {

	// The description of the Docker image.
	Description *string

	// The name of the Docker image.
	Name *string

	// A list of environment image versions.
	Versions []string
	// contains filtered or unexported fields
}

Information about a Docker image that is managed by CodeBuild.

type EnvironmentLanguage

type EnvironmentLanguage struct {

	// The list of Docker images that are related by the specified programming
	// language.
	Images []EnvironmentImage

	// The programming language for the Docker images.
	Language LanguageType
	// contains filtered or unexported fields
}

A set of Docker images that are related by programming language and are managed by CodeBuild.

type EnvironmentPlatform

type EnvironmentPlatform struct {

	// The list of programming languages that are available for the specified platform.
	Languages []EnvironmentLanguage

	// The platform's name.
	Platform PlatformType
	// contains filtered or unexported fields
}

A set of Docker images that are related by platform and are managed by CodeBuild.

type EnvironmentType

type EnvironmentType string
const (
	EnvironmentTypeWindowsContainer           EnvironmentType = "WINDOWS_CONTAINER"
	EnvironmentTypeLinuxContainer             EnvironmentType = "LINUX_CONTAINER"
	EnvironmentTypeLinuxGpuContainer          EnvironmentType = "LINUX_GPU_CONTAINER"
	EnvironmentTypeArmContainer               EnvironmentType = "ARM_CONTAINER"
	EnvironmentTypeWindowsServer2019Container EnvironmentType = "WINDOWS_SERVER_2019_CONTAINER"
	EnvironmentTypeLinuxLambdaContainer       EnvironmentType = "LINUX_LAMBDA_CONTAINER"
	EnvironmentTypeArmLambdaContainer         EnvironmentType = "ARM_LAMBDA_CONTAINER"
)

Enum values for EnvironmentType

func (EnvironmentType) Values added in v0.29.0

func (EnvironmentType) Values() []EnvironmentType

Values returns all known values for EnvironmentType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type EnvironmentVariable

type EnvironmentVariable struct {

	// The name or key of the environment variable.
	//
	// This member is required.
	Name *string

	// The value of the environment variable. We strongly discourage the use of
	// PLAINTEXT environment variables to store sensitive values, especially Amazon Web
	// Services secret key IDs. PLAINTEXT environment variables can be displayed in
	// plain text using the CodeBuild console and the CLI. For sensitive values, we
	// recommend you use an environment variable of type PARAMETER_STORE or
	// SECRETS_MANAGER .
	//
	// This member is required.
	Value *string

	// The type of environment variable. Valid values include:
	//   - PARAMETER_STORE : An environment variable stored in Systems Manager
	//   Parameter Store. For environment variables of this type, specify the name of the
	//   parameter as the value of the EnvironmentVariable. The parameter value will be
	//   substituted for the name at runtime. You can also define Parameter Store
	//   environment variables in the buildspec. To learn how to do so, see
	//   env/parameter-store (https://docs.aws.amazon.com/codebuild/latest/userguide/build-spec-ref.html#build-spec.env.parameter-store)
	//   in the CodeBuild User Guide.
	//   - PLAINTEXT : An environment variable in plain text format. This is the
	//   default value.
	//   - SECRETS_MANAGER : An environment variable stored in Secrets Manager. For
	//   environment variables of this type, specify the name of the secret as the
	//   value of the EnvironmentVariable. The secret value will be substituted for the
	//   name at runtime. You can also define Secrets Manager environment variables in
	//   the buildspec. To learn how to do so, see env/secrets-manager (https://docs.aws.amazon.com/codebuild/latest/userguide/build-spec-ref.html#build-spec.env.secrets-manager)
	//   in the CodeBuild User Guide.
	Type EnvironmentVariableType
	// contains filtered or unexported fields
}

Information about an environment variable for a build project or a build.

type EnvironmentVariableType

type EnvironmentVariableType string
const (
	EnvironmentVariableTypePlaintext      EnvironmentVariableType = "PLAINTEXT"
	EnvironmentVariableTypeParameterStore EnvironmentVariableType = "PARAMETER_STORE"
	EnvironmentVariableTypeSecretsManager EnvironmentVariableType = "SECRETS_MANAGER"
)

Enum values for EnvironmentVariableType

func (EnvironmentVariableType) Values added in v0.29.0

Values returns all known values for EnvironmentVariableType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ExportedEnvironmentVariable

type ExportedEnvironmentVariable struct {

	// The name of the exported environment variable.
	Name *string

	// The value assigned to the exported environment variable.
	Value *string
	// contains filtered or unexported fields
}

Contains information about an exported environment variable. Exported environment variables are used in conjunction with CodePipeline to export environment variables from the current build stage to subsequent stages in the pipeline. For more information, see Working with variables (https://docs.aws.amazon.com/codepipeline/latest/userguide/actions-variables.html) in the CodePipeline User Guide. During a build, the value of a variable is available starting with the install phase. It can be updated between the start of the install phase and the end of the post_build phase. After the post_build phase ends, the value of exported variables cannot change.

type FileSystemType

type FileSystemType string
const (
	FileSystemTypeEfs FileSystemType = "EFS"
)

Enum values for FileSystemType

func (FileSystemType) Values added in v0.29.0

func (FileSystemType) Values() []FileSystemType

Values returns all known values for FileSystemType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type Fleet added in v1.28.0

type Fleet struct {

	// The ARN of the compute fleet.
	Arn *string

	// The initial number of machines allocated to the compute fleet, which defines the
	// number of builds that can run in parallel.
	BaseCapacity *int32

	// Information about the compute resources the compute fleet uses. Available
	// values include:
	//   - BUILD_GENERAL1_SMALL : Use up to 3 GB memory and 2 vCPUs for builds.
	//   - BUILD_GENERAL1_MEDIUM : Use up to 7 GB memory and 4 vCPUs for builds.
	//   - BUILD_GENERAL1_LARGE : Use up to 16 GB memory and 8 vCPUs for builds,
	//   depending on your environment type.
	//   - BUILD_GENERAL1_XLARGE : Use up to 70 GB memory and 36 vCPUs for builds,
	//   depending on your environment type.
	//   - BUILD_GENERAL1_2XLARGE : Use up to 145 GB memory, 72 vCPUs, and 824 GB of
	//   SSD storage for builds. This compute type supports Docker images up to 100 GB
	//   uncompressed.
	// If you use BUILD_GENERAL1_SMALL :
	//   - For environment type LINUX_CONTAINER , you can use up to 3 GB memory and 2
	//   vCPUs for builds.
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 16 GB memory, 4
	//   vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
	//   - For environment type ARM_CONTAINER , you can use up to 4 GB memory and 2
	//   vCPUs on ARM-based processors for builds.
	// If you use BUILD_GENERAL1_LARGE :
	//   - For environment type LINUX_CONTAINER , you can use up to 15 GB memory and 8
	//   vCPUs for builds.
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 255 GB memory,
	//   32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
	//   - For environment type ARM_CONTAINER , you can use up to 16 GB memory and 8
	//   vCPUs on ARM-based processors for builds.
	// For more information, see Build environment compute types (https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html)
	// in the CodeBuild User Guide.
	ComputeType ComputeType

	// The time at which the compute fleet was created.
	Created *time.Time

	// The environment type of the compute fleet.
	//   - The environment type ARM_CONTAINER is available only in regions US East (N.
	//   Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific
	//   (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney),
	//   EU (Frankfurt), and South America (São Paulo).
	//   - The environment type LINUX_CONTAINER is available only in regions US East
	//   (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt),
	//   Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South
	//   America (São Paulo), and Asia Pacific (Mumbai).
	//   - The environment type LINUX_GPU_CONTAINER is available only in regions US
	//   East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU
	//   (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
	//   - The environment type WINDOWS_SERVER_2019_CONTAINER is available only in
	//   regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific
	//   (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).
	//   - The environment type WINDOWS_SERVER_2022_CONTAINER is available only in
	//   regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland),
	//   EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific
	//   (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
	// For more information, see Build environment compute types (https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html)
	// in the CodeBuild user guide.
	EnvironmentType EnvironmentType

	// The ID of the compute fleet.
	Id *string

	// The time at which the compute fleet was last modified.
	LastModified *time.Time

	// The name of the compute fleet.
	Name *string

	// The compute fleet overflow behavior.
	//   - For overflow behavior QUEUE , your overflow builds need to wait on the
	//   existing fleet instance to become available.
	//   - For overflow behavior ON_DEMAND , your overflow builds run on CodeBuild
	//   on-demand.
	OverflowBehavior FleetOverflowBehavior

	// The scaling configuration of the compute fleet.
	ScalingConfiguration *ScalingConfigurationOutput

	// The status of the compute fleet.
	Status *FleetStatus

	// A list of tag key and value pairs associated with this compute fleet. These
	// tags are available for use by Amazon Web Services services that support
	// CodeBuild build project tags.
	Tags []Tag
	// contains filtered or unexported fields
}

A set of dedicated instances for your build environment.

type FleetContextCode added in v1.28.0

type FleetContextCode string
const (
	FleetContextCodeCreateFailed FleetContextCode = "CREATE_FAILED"
	FleetContextCodeUpdateFailed FleetContextCode = "UPDATE_FAILED"
)

Enum values for FleetContextCode

func (FleetContextCode) Values added in v1.28.0

Values returns all known values for FleetContextCode. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type FleetOverflowBehavior added in v1.31.0

type FleetOverflowBehavior string
const (
	FleetOverflowBehaviorQueue    FleetOverflowBehavior = "QUEUE"
	FleetOverflowBehaviorOnDemand FleetOverflowBehavior = "ON_DEMAND"
)

Enum values for FleetOverflowBehavior

func (FleetOverflowBehavior) Values added in v1.31.0

Values returns all known values for FleetOverflowBehavior. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type FleetScalingMetricType added in v1.28.0

type FleetScalingMetricType string
const (
	FleetScalingMetricTypeFleetUtilizationRate FleetScalingMetricType = "FLEET_UTILIZATION_RATE"
)

Enum values for FleetScalingMetricType

func (FleetScalingMetricType) Values added in v1.28.0

Values returns all known values for FleetScalingMetricType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type FleetScalingType added in v1.28.0

type FleetScalingType string
const (
	FleetScalingTypeTargetTrackingScaling FleetScalingType = "TARGET_TRACKING_SCALING"
)

Enum values for FleetScalingType

func (FleetScalingType) Values added in v1.28.0

Values returns all known values for FleetScalingType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type FleetSortByType added in v1.28.0

type FleetSortByType string
const (
	FleetSortByTypeName             FleetSortByType = "NAME"
	FleetSortByTypeCreatedTime      FleetSortByType = "CREATED_TIME"
	FleetSortByTypeLastModifiedTime FleetSortByType = "LAST_MODIFIED_TIME"
)

Enum values for FleetSortByType

func (FleetSortByType) Values added in v1.28.0

func (FleetSortByType) Values() []FleetSortByType

Values returns all known values for FleetSortByType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type FleetStatus added in v1.28.0

type FleetStatus struct {

	// Additional information about a compute fleet. Valid values include:
	//   - CREATE_FAILED : The compute fleet has failed to create.
	//   - UPDATE_FAILED : The compute fleet has failed to update.
	Context FleetContextCode

	// A message associated with the status of a compute fleet.
	Message *string

	// The status code of the compute fleet. Valid values include:
	//   - CREATING : The compute fleet is being created.
	//   - UPDATING : The compute fleet is being updated.
	//   - ROTATING : The compute fleet is being rotated.
	//   - PENDING_DELETION : The compute fleet is pending deletion.
	//   - DELETING : The compute fleet is being deleted.
	//   - CREATE_FAILED : The compute fleet has failed to create.
	//   - UPDATE_ROLLBACK_FAILED : The compute fleet has failed to update and could
	//   not rollback to previous state.
	//   - ACTIVE : The compute fleet has succeeded and is active.
	StatusCode FleetStatusCode
	// contains filtered or unexported fields
}

The status of the compute fleet.

type FleetStatusCode added in v1.28.0

type FleetStatusCode string
const (
	FleetStatusCodeCreating             FleetStatusCode = "CREATING"
	FleetStatusCodeUpdating             FleetStatusCode = "UPDATING"
	FleetStatusCodeRotating             FleetStatusCode = "ROTATING"
	FleetStatusCodePendingDeletion      FleetStatusCode = "PENDING_DELETION"
	FleetStatusCodeDeleting             FleetStatusCode = "DELETING"
	FleetStatusCodeCreateFailed         FleetStatusCode = "CREATE_FAILED"
	FleetStatusCodeUpdateRollbackFailed FleetStatusCode = "UPDATE_ROLLBACK_FAILED"
	FleetStatusCodeActive               FleetStatusCode = "ACTIVE"
)

Enum values for FleetStatusCode

func (FleetStatusCode) Values added in v1.28.0

func (FleetStatusCode) Values() []FleetStatusCode

Values returns all known values for FleetStatusCode. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type GitSubmodulesConfig

type GitSubmodulesConfig struct {

	// Set to true to fetch Git submodules for your CodeBuild build project.
	//
	// This member is required.
	FetchSubmodules *bool
	// contains filtered or unexported fields
}

Information about the Git submodules configuration for an CodeBuild build project.

type ImagePullCredentialsType

type ImagePullCredentialsType string
const (
	ImagePullCredentialsTypeCodebuild   ImagePullCredentialsType = "CODEBUILD"
	ImagePullCredentialsTypeServiceRole ImagePullCredentialsType = "SERVICE_ROLE"
)

Enum values for ImagePullCredentialsType

func (ImagePullCredentialsType) Values added in v0.29.0

Values returns all known values for ImagePullCredentialsType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type InvalidInputException

type InvalidInputException struct {
	Message *string

	ErrorCodeOverride *string
	// contains filtered or unexported fields
}

The input value that was provided is not valid.

func (*InvalidInputException) Error

func (e *InvalidInputException) Error() string

func (*InvalidInputException) ErrorCode

func (e *InvalidInputException) ErrorCode() string

func (*InvalidInputException) ErrorFault

func (e *InvalidInputException) ErrorFault() smithy.ErrorFault

func (*InvalidInputException) ErrorMessage

func (e *InvalidInputException) ErrorMessage() string

type LanguageType

type LanguageType string
const (
	LanguageTypeJava    LanguageType = "JAVA"
	LanguageTypePython  LanguageType = "PYTHON"
	LanguageTypeNodeJs  LanguageType = "NODE_JS"
	LanguageTypeRuby    LanguageType = "RUBY"
	LanguageTypeGolang  LanguageType = "GOLANG"
	LanguageTypeDocker  LanguageType = "DOCKER"
	LanguageTypeAndroid LanguageType = "ANDROID"
	LanguageTypeDotnet  LanguageType = "DOTNET"
	LanguageTypeBase    LanguageType = "BASE"
	LanguageTypePhp     LanguageType = "PHP"
)

Enum values for LanguageType

func (LanguageType) Values added in v0.29.0

func (LanguageType) Values() []LanguageType

Values returns all known values for LanguageType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type LogsConfig

type LogsConfig struct {

	// Information about CloudWatch Logs for a build project. CloudWatch Logs are
	// enabled by default.
	CloudWatchLogs *CloudWatchLogsConfig

	// Information about logs built to an S3 bucket for a build project. S3 logs are
	// not enabled by default.
	S3Logs *S3LogsConfig
	// contains filtered or unexported fields
}

Information about logs for a build project. These can be logs in CloudWatch Logs, built in a specified S3 bucket, or both.

type LogsConfigStatusType

type LogsConfigStatusType string
const (
	LogsConfigStatusTypeEnabled  LogsConfigStatusType = "ENABLED"
	LogsConfigStatusTypeDisabled LogsConfigStatusType = "DISABLED"
)

Enum values for LogsConfigStatusType

func (LogsConfigStatusType) Values added in v0.29.0

Values returns all known values for LogsConfigStatusType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type LogsLocation

type LogsLocation struct {

	// Information about CloudWatch Logs for a build project.
	CloudWatchLogs *CloudWatchLogsConfig

	// The ARN of the CloudWatch Logs stream for a build execution. Its format is
	// arn:${Partition}:logs:${Region}:${Account}:log-group:${LogGroupName}:log-stream:${LogStreamName}
	// . The CloudWatch Logs stream is created during the PROVISIONING phase of a build
	// and the ARN will not be valid until it is created. For more information, see
	// Resources Defined by CloudWatch Logs (https://docs.aws.amazon.com/IAM/latest/UserGuide/list_amazoncloudwatchlogs.html#amazoncloudwatchlogs-resources-for-iam-policies)
	// .
	CloudWatchLogsArn *string

	// The URL to an individual build log in CloudWatch Logs. The log stream is
	// created during the PROVISIONING phase of a build and the deeplink will not be
	// valid until it is created.
	DeepLink *string

	// The name of the CloudWatch Logs group for the build logs.
	GroupName *string

	// The URL to a build log in an S3 bucket.
	S3DeepLink *string

	// Information about S3 logs for a build project.
	S3Logs *S3LogsConfig

	// The ARN of S3 logs for a build project. Its format is
	// arn:${Partition}:s3:::${BucketName}/${ObjectName} . For more information, see
	// Resources Defined by Amazon S3 (https://docs.aws.amazon.com/IAM/latest/UserGuide/list_amazons3.html#amazons3-resources-for-iam-policies)
	// .
	S3LogsArn *string

	// The name of the CloudWatch Logs stream for the build logs.
	StreamName *string
	// contains filtered or unexported fields
}

Information about build logs in CloudWatch Logs.

type NetworkInterface

type NetworkInterface struct {

	// The ID of the network interface.
	NetworkInterfaceId *string

	// The ID of the subnet.
	SubnetId *string
	// contains filtered or unexported fields
}

Describes a network interface.

type OAuthProviderException

type OAuthProviderException struct {
	Message *string

	ErrorCodeOverride *string
	// contains filtered or unexported fields
}

There was a problem with the underlying OAuth provider.

func (*OAuthProviderException) Error

func (e *OAuthProviderException) Error() string

func (*OAuthProviderException) ErrorCode

func (e *OAuthProviderException) ErrorCode() string

func (*OAuthProviderException) ErrorFault

func (e *OAuthProviderException) ErrorFault() smithy.ErrorFault

func (*OAuthProviderException) ErrorMessage

func (e *OAuthProviderException) ErrorMessage() string

type PhaseContext

type PhaseContext struct {

	// An explanation of the build phase's context. This might include a command ID
	// and an exit code.
	Message *string

	// The status code for the context of the build phase.
	StatusCode *string
	// contains filtered or unexported fields
}

Additional information about a build phase that has an error. You can use this information for troubleshooting.

type PlatformType

type PlatformType string
const (
	PlatformTypeDebian        PlatformType = "DEBIAN"
	PlatformTypeAmazonLinux   PlatformType = "AMAZON_LINUX"
	PlatformTypeUbuntu        PlatformType = "UBUNTU"
	PlatformTypeWindowsServer PlatformType = "WINDOWS_SERVER"
)

Enum values for PlatformType

func (PlatformType) Values added in v0.29.0

func (PlatformType) Values() []PlatformType

Values returns all known values for PlatformType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type Project

type Project struct {

	// The Amazon Resource Name (ARN) of the build project.
	Arn *string

	// Information about the build output artifacts for the build project.
	Artifacts *ProjectArtifacts

	// Information about the build badge for the build project.
	Badge *ProjectBadge

	// A ProjectBuildBatchConfig object that defines the batch build options for the
	// project.
	BuildBatchConfig *ProjectBuildBatchConfig

	// Information about the cache for the build project.
	Cache *ProjectCache

	// The maximum number of concurrent builds that are allowed for this project. New
	// builds are only started if the current number of builds is less than or equal to
	// this limit. If the current build count meets this limit, new builds are
	// throttled and are not run.
	ConcurrentBuildLimit *int32

	// When the build project was created, expressed in Unix time format.
	Created *time.Time

	// A description that makes the build project easy to identify.
	Description *string

	// The Key Management Service customer master key (CMK) to be used for encrypting
	// the build output artifacts. You can use a cross-account KMS key to encrypt the
	// build output artifacts if your service role has permission to that key. You can
	// specify either the Amazon Resource Name (ARN) of the CMK or, if available, the
	// CMK's alias (using the format alias/ ). If you don't specify a value, CodeBuild
	// uses the managed CMK for Amazon Simple Storage Service (Amazon S3).
	EncryptionKey *string

	// Information about the build environment for this build project.
	Environment *ProjectEnvironment

	// An array of ProjectFileSystemLocation objects for a CodeBuild build project. A
	// ProjectFileSystemLocation object specifies the identifier , location ,
	// mountOptions , mountPoint , and type of a file system created using Amazon
	// Elastic File System.
	FileSystemLocations []ProjectFileSystemLocation

	// When the build project's settings were last modified, expressed in Unix time
	// format.
	LastModified *time.Time

	// Information about logs for the build project. A project can create logs in
	// CloudWatch Logs, an S3 bucket, or both.
	LogsConfig *LogsConfig

	// The name of the build project.
	Name *string

	// Specifies the visibility of the project's builds. Possible values are:
	// PUBLIC_READ The project builds are visible to the public. PRIVATE The project
	// builds are not visible to the public.
	ProjectVisibility ProjectVisibilityType

	// Contains the project identifier used with the public build APIs.
	PublicProjectAlias *string

	// The number of minutes a build is allowed to be queued before it times out.
	QueuedTimeoutInMinutes *int32

	// The ARN of the IAM role that enables CodeBuild to access the CloudWatch Logs
	// and Amazon S3 artifacts for the project's builds.
	ResourceAccessRole *string

	// An array of ProjectArtifacts objects.
	SecondaryArtifacts []ProjectArtifacts

	// An array of ProjectSourceVersion objects. If secondarySourceVersions is
	// specified at the build level, then they take over these secondarySourceVersions
	// (at the project level).
	SecondarySourceVersions []ProjectSourceVersion

	// An array of ProjectSource objects.
	SecondarySources []ProjectSource

	// The ARN of the IAM role that enables CodeBuild to interact with dependent
	// Amazon Web Services services on behalf of the Amazon Web Services account.
	ServiceRole *string

	// Information about the build input source code for this build project.
	Source *ProjectSource

	// A version of the build input to be built for this project. If not specified,
	// the latest version is used. If specified, it must be one of:
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//   - For GitHub: the commit ID, pull request ID, branch name, or tag name that
	//   corresponds to the version of the source code you want to build. If a pull
	//   request ID is specified, it must use the format pr/pull-request-ID (for
	//   example pr/25 ). If a branch name is specified, the branch's HEAD commit ID is
	//   used. If not specified, the default branch's HEAD commit ID is used.
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	// If sourceVersion is specified at the build level, then that version takes
	// precedence over this sourceVersion (at the project level). For more
	// information, see Source Version Sample with CodeBuild (https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html)
	// in the CodeBuild User Guide.
	SourceVersion *string

	// A list of tag key and value pairs associated with this build project. These
	// tags are available for use by Amazon Web Services services that support
	// CodeBuild build project tags.
	Tags []Tag

	// How long, in minutes, from 5 to 480 (8 hours), for CodeBuild to wait before
	// timing out any related build that did not get marked as completed. The default
	// is 60 minutes.
	TimeoutInMinutes *int32

	// Information about the VPC configuration that CodeBuild accesses.
	VpcConfig *VpcConfig

	// Information about a webhook that connects repository events to a build project
	// in CodeBuild.
	Webhook *Webhook
	// contains filtered or unexported fields
}

Information about a build project.

type ProjectArtifacts

type ProjectArtifacts struct {

	// The type of build output artifact. Valid values include:
	//   - CODEPIPELINE : The build project has build output generated through
	//   CodePipeline. The CODEPIPELINE type is not supported for secondaryArtifacts .
	//   - NO_ARTIFACTS : The build project does not produce any build output.
	//   - S3 : The build project stores build output in Amazon S3.
	//
	// This member is required.
	Type ArtifactsType

	// An identifier for this artifact definition.
	ArtifactIdentifier *string

	// Specifies the bucket owner's access for objects that another account uploads to
	// their Amazon S3 bucket. By default, only the account that uploads the objects to
	// the bucket has access to these objects. This property allows you to give the
	// bucket owner access to these objects. To use this property, your CodeBuild
	// service role must have the s3:PutBucketAcl permission. This permission allows
	// CodeBuild to modify the access control list for the bucket. This property can be
	// one of the following values: NONE The bucket owner does not have access to the
	// objects. This is the default. READ_ONLY The bucket owner has read-only access to
	// the objects. The uploading account retains ownership of the objects. FULL The
	// bucket owner has full access to the objects. Object ownership is determined by
	// the following criteria:
	//   - If the bucket is configured with the Bucket owner preferred setting, the
	//   bucket owner owns the objects. The uploading account will have object access as
	//   specified by the bucket's policy.
	//   - Otherwise, the uploading account retains ownership of the objects.
	// For more information about Amazon S3 object ownership, see Controlling
	// ownership of uploaded objects using S3 Object Ownership (https://docs.aws.amazon.com/AmazonS3/latest/userguide/about-object-ownership.html)
	// in the Amazon Simple Storage Service User Guide.
	BucketOwnerAccess BucketOwnerAccess

	// Set to true if you do not want your output artifacts encrypted. This option is
	// valid only if your artifacts type is Amazon S3. If this is set with another
	// artifacts type, an invalidInputException is thrown.
	EncryptionDisabled *bool

	// Information about the build output artifact location:
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output locations
	//   instead of CodeBuild.
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//   - If type is set to S3 , this is the name of the output bucket.
	Location *string

	// Along with path and namespaceType , the pattern that CodeBuild uses to name and
	// store the output artifact:
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output names instead
	//   of CodeBuild.
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//   - If type is set to S3 , this is the name of the output artifact object. If
	//   you set the name to be a forward slash ("/"), the artifact is stored in the root
	//   of the output bucket.
	// For example:
	//   - If path is set to MyArtifacts , namespaceType is set to BUILD_ID , and name
	//   is set to MyArtifact.zip , then the output artifact is stored in
	//   MyArtifacts//MyArtifact.zip .
	//   - If path is empty, namespaceType is set to NONE , and name is set to " / ",
	//   the output artifact is stored in the root of the output bucket.
	//   - If path is set to MyArtifacts , namespaceType is set to BUILD_ID , and name
	//   is set to " / ", the output artifact is stored in MyArtifacts/ .
	Name *string

	// Along with path and name , the pattern that CodeBuild uses to determine the name
	// and location to store the output artifact:
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output names instead
	//   of CodeBuild.
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//   - If type is set to S3 , valid values include:
	//   - BUILD_ID : Include the build ID in the location of the build output
	//   artifact.
	//   - NONE : Do not include the build ID. This is the default if namespaceType is
	//   not specified.
	// For example, if path is set to MyArtifacts , namespaceType is set to BUILD_ID ,
	// and name is set to MyArtifact.zip , the output artifact is stored in
	// MyArtifacts//MyArtifact.zip .
	NamespaceType ArtifactNamespace

	// If this flag is set, a name specified in the buildspec file overrides the
	// artifact name. The name specified in a buildspec file is calculated at build
	// time and uses the Shell Command Language. For example, you can append a date and
	// time to your artifact name so that it is always unique.
	OverrideArtifactName *bool

	// The type of build output artifact to create:
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output artifacts
	//   instead of CodeBuild.
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//   - If type is set to S3 , valid values include:
	//   - NONE : CodeBuild creates in the output bucket a folder that contains the
	//   build output. This is the default if packaging is not specified.
	//   - ZIP : CodeBuild creates in the output bucket a ZIP file that contains the
	//   build output.
	Packaging ArtifactPackaging

	// Along with namespaceType and name , the pattern that CodeBuild uses to name and
	// store the output artifact:
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output names instead
	//   of CodeBuild.
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//   - If type is set to S3 , this is the path to the output artifact. If path is
	//   not specified, path is not used.
	// For example, if path is set to MyArtifacts , namespaceType is set to NONE , and
	// name is set to MyArtifact.zip , the output artifact is stored in the output
	// bucket at MyArtifacts/MyArtifact.zip .
	Path *string
	// contains filtered or unexported fields
}

Information about the build output artifacts for the build project.

type ProjectBadge

type ProjectBadge struct {

	// Set this to true to generate a publicly accessible URL for your project's build
	// badge.
	BadgeEnabled bool

	// The publicly-accessible URL through which you can access the build badge for
	// your project.
	BadgeRequestUrl *string
	// contains filtered or unexported fields
}

Information about the build badge for the build project.

type ProjectBuildBatchConfig

type ProjectBuildBatchConfig struct {

	// Specifies how build status reports are sent to the source provider for the
	// batch build. This property is only used when the source provider for your
	// project is Bitbucket, GitHub, or GitHub Enterprise, and your project is
	// configured to report build statuses to the source provider.
	// REPORT_AGGREGATED_BATCH (Default) Aggregate all of the build statuses into a
	// single status report. REPORT_INDIVIDUAL_BUILDS Send a separate status report for
	// each individual build.
	BatchReportMode BatchReportModeType

	// Specifies if the build artifacts for the batch build should be combined into a
	// single artifact location.
	CombineArtifacts *bool

	// A BatchRestrictions object that specifies the restrictions for the batch build.
	Restrictions *BatchRestrictions

	// Specifies the service role ARN for the batch build project.
	ServiceRole *string

	// Specifies the maximum amount of time, in minutes, that the batch build must be
	// completed in.
	TimeoutInMins *int32
	// contains filtered or unexported fields
}

Contains configuration information about a batch build project.

type ProjectCache

type ProjectCache struct {

	// The type of cache used by the build project. Valid values include:
	//   - NO_CACHE : The build project does not use any cache.
	//   - S3 : The build project reads and writes from and to S3.
	//   - LOCAL : The build project stores a cache locally on a build host that is
	//   only available to that build host.
	//
	// This member is required.
	Type CacheType

	// Information about the cache location:
	//   - NO_CACHE or LOCAL : This value is ignored.
	//   - S3 : This is the S3 bucket name/prefix.
	Location *string

	// An array of strings that specify the local cache modes. You can use one or more
	// local cache modes at the same time. This is only used for LOCAL cache types.
	// Possible values are: LOCAL_SOURCE_CACHE Caches Git metadata for primary and
	// secondary sources. After the cache is created, subsequent builds pull only the
	// change between commits. This mode is a good choice for projects with a clean
	// working directory and a source that is a large Git repository. If you choose
	// this option and your project does not use a Git repository (GitHub, GitHub
	// Enterprise, or Bitbucket), the option is ignored. LOCAL_DOCKER_LAYER_CACHE
	// Caches existing Docker layers. This mode is a good choice for projects that
	// build or pull large Docker images. It can prevent the performance issues caused
	// by pulling large Docker images down from the network.
	//   - You can use a Docker layer cache in the Linux environment only.
	//   - The privileged flag must be set so that your project has the required Docker
	//   permissions.
	//   - You should consider the security implications before you use a Docker layer
	//   cache.
	// LOCAL_CUSTOM_CACHE Caches directories you specify in the buildspec file. This
	// mode is a good choice if your build scenario is not suited to one of the other
	// three local cache modes. If you use a custom cache:
	//   - Only directories can be specified for caching. You cannot specify
	//   individual files.
	//   - Symlinks are used to reference cached directories.
	//   - Cached directories are linked to your build before it downloads its project
	//   sources. Cached items are overridden if a source item has the same name.
	//   Directories are specified using cache paths in the buildspec file.
	Modes []CacheMode
	// contains filtered or unexported fields
}

Information about the cache for the build project.

type ProjectEnvironment

type ProjectEnvironment struct {

	// Information about the compute resources the build project uses. Available
	// values include:
	//   - BUILD_GENERAL1_SMALL : Use up to 3 GB memory and 2 vCPUs for builds.
	//   - BUILD_GENERAL1_MEDIUM : Use up to 7 GB memory and 4 vCPUs for builds.
	//   - BUILD_GENERAL1_LARGE : Use up to 16 GB memory and 8 vCPUs for builds,
	//   depending on your environment type.
	//   - BUILD_GENERAL1_XLARGE : Use up to 70 GB memory and 36 vCPUs for builds,
	//   depending on your environment type.
	//   - BUILD_GENERAL1_2XLARGE : Use up to 145 GB memory, 72 vCPUs, and 824 GB of
	//   SSD storage for builds. This compute type supports Docker images up to 100 GB
	//   uncompressed.
	//   - BUILD_LAMBDA_1GB : Use up to 1 GB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//   - BUILD_LAMBDA_2GB : Use up to 2 GB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//   - BUILD_LAMBDA_4GB : Use up to 4 GB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//   - BUILD_LAMBDA_8GB : Use up to 8 GB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//   - BUILD_LAMBDA_10GB : Use up to 10 GB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	// If you use BUILD_GENERAL1_SMALL :
	//   - For environment type LINUX_CONTAINER , you can use up to 3 GB memory and 2
	//   vCPUs for builds.
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 16 GB memory, 4
	//   vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
	//   - For environment type ARM_CONTAINER , you can use up to 4 GB memory and 2
	//   vCPUs on ARM-based processors for builds.
	// If you use BUILD_GENERAL1_LARGE :
	//   - For environment type LINUX_CONTAINER , you can use up to 15 GB memory and 8
	//   vCPUs for builds.
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 255 GB memory,
	//   32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
	//   - For environment type ARM_CONTAINER , you can use up to 16 GB memory and 8
	//   vCPUs on ARM-based processors for builds.
	// If you're using compute fleets during project creation, computeType will be
	// ignored. For more information, see Build Environment Compute Types (https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html)
	// in the CodeBuild User Guide.
	//
	// This member is required.
	ComputeType ComputeType

	// The image tag or image digest that identifies the Docker image to use for this
	// build project. Use the following formats:
	//   - For an image tag: /: . For example, in the Docker repository that CodeBuild
	//   uses to manage its Docker images, this would be aws/codebuild/standard:4.0 .
	//   - For an image digest: /@ . For example, to specify an image with the digest
	//   "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
	//   /@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf .
	// For more information, see Docker images provided by CodeBuild (https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-available.html)
	// in the CodeBuild user guide.
	//
	// This member is required.
	Image *string

	// The type of build environment to use for related builds.
	//   - The environment type ARM_CONTAINER is available only in regions US East (N.
	//   Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific
	//   (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Sydney), and EU (Frankfurt).
	//   - The environment type LINUX_CONTAINER is available only in regions US East
	//   (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU (Ireland),
	//   EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Seoul), Asia
	//   Pacific (Singapore), Asia Pacific (Sydney), China (Beijing), and China
	//   (Ningxia).
	//   - The environment type LINUX_GPU_CONTAINER is available only in regions US
	//   East (N. Virginia), US East (Ohio), US West (Oregon), Canada (Central), EU
	//   (Ireland), EU (London), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific
	//   (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney) , China (Beijing), and
	//   China (Ningxia).
	//
	//   - The environment types ARM_LAMBDA_CONTAINER and LINUX_LAMBDA_CONTAINER are
	//   available only in regions US East (N. Virginia), US East (Ohio), US West
	//   (Oregon), Asia Pacific (Mumbai), Asia Pacific (Singapore), Asia Pacific
	//   (Sydney), Asia Pacific (Tokyo), EU (Frankfurt), EU (Ireland), and South America
	//   (São Paulo).
	//
	//   - The environment types WINDOWS_CONTAINER and WINDOWS_SERVER_2019_CONTAINER
	//   are available only in regions US East (N. Virginia), US East (Ohio), US West
	//   (Oregon), and EU (Ireland).
	// If you're using compute fleets during project creation, type will be ignored.
	// For more information, see Build environment compute types (https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html)
	// in the CodeBuild user guide.
	//
	// This member is required.
	Type EnvironmentType

	// The ARN of the Amazon S3 bucket, path prefix, and object key that contains the
	// PEM-encoded certificate for the build project. For more information, see
	// certificate (https://docs.aws.amazon.com/codebuild/latest/userguide/create-project-cli.html#cli.environment.certificate)
	// in the CodeBuild User Guide.
	Certificate *string

	// A set of environment variables to make available to builds for this build
	// project.
	EnvironmentVariables []EnvironmentVariable

	// A ProjectFleet object to use for this build project.
	Fleet *ProjectFleet

	// The type of credentials CodeBuild uses to pull images in your build. There are
	// two valid values:
	//   - CODEBUILD specifies that CodeBuild uses its own credentials. This requires
	//   that you modify your ECR repository policy to trust CodeBuild service principal.
	//
	//   - SERVICE_ROLE specifies that CodeBuild uses your build project's service
	//   role.
	// When you use a cross-account or private registry image, you must use
	// SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use
	// CODEBUILD credentials.
	ImagePullCredentialsType ImagePullCredentialsType

	// Enables running the Docker daemon inside a Docker container. Set to true only
	// if the build project is used to build Docker images. Otherwise, a build that
	// attempts to interact with the Docker daemon fails. The default setting is false
	// . You can initialize the Docker daemon during the install phase of your build by
	// adding one of the following sets of commands to the install phase of your
	// buildspec file: If the operating system's base image is Ubuntu Linux: - nohup
	// /usr/local/bin/dockerd --host=unix:///var/run/docker.sock
	// --host=tcp://0.0.0.0:2375 --storage-driver=overlay& - timeout 15 sh -c "until
	// docker info; do echo .; sleep 1; done" If the operating system's base image is
	// Alpine Linux and the previous command does not work, add the -t argument to
	// timeout : - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock
	// --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
	//     - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
	PrivilegedMode *bool

	// The credentials for access to a private registry.
	RegistryCredential *RegistryCredential
	// contains filtered or unexported fields
}

Information about the build environment of the build project.

type ProjectFileSystemLocation

type ProjectFileSystemLocation struct {

	// The name used to access a file system created by Amazon EFS. CodeBuild creates
	// an environment variable by appending the identifier in all capital letters to
	// CODEBUILD_ . For example, if you specify my_efs for identifier , a new
	// environment variable is create named CODEBUILD_MY_EFS . The identifier is used
	// to mount your file system.
	Identifier *string

	// A string that specifies the location of the file system created by Amazon EFS.
	// Its format is efs-dns-name:/directory-path . You can find the DNS name of file
	// system when you view it in the Amazon EFS console. The directory path is a path
	// to a directory in the file system that CodeBuild mounts. For example, if the DNS
	// name of a file system is fs-abcd1234.efs.us-west-2.amazonaws.com , and its mount
	// directory is my-efs-mount-directory , then the location is
	// fs-abcd1234.efs.us-west-2.amazonaws.com:/my-efs-mount-directory . The directory
	// path in the format efs-dns-name:/directory-path is optional. If you do not
	// specify a directory path, the location is only the DNS name and CodeBuild mounts
	// the entire file system.
	Location *string

	// The mount options for a file system created by Amazon EFS. The default mount
	// options used by CodeBuild are
	// nfsvers=4.1,rsize=1048576,wsize=1048576,hard,timeo=600,retrans=2 . For more
	// information, see Recommended NFS Mount Options (https://docs.aws.amazon.com/efs/latest/ug/mounting-fs-nfs-mount-settings.html)
	// .
	MountOptions *string

	// The location in the container where you mount the file system.
	MountPoint *string

	// The type of the file system. The one supported type is EFS .
	Type FileSystemType
	// contains filtered or unexported fields
}

Information about a file system created by Amazon Elastic File System (EFS). For more information, see What Is Amazon Elastic File System? (https://docs.aws.amazon.com/efs/latest/ug/whatisefs.html)

type ProjectFleet added in v1.28.0

type ProjectFleet struct {

	// Specifies the compute fleet ARN for the build project.
	FleetArn *string
	// contains filtered or unexported fields
}

Information about the compute fleet of the build project. For more information, see Working with reserved capacity in CodeBuild (https://docs.aws.amazon.com/codebuild/latest/userguide/fleets.html) .

type ProjectSortByType

type ProjectSortByType string
const (
	ProjectSortByTypeName             ProjectSortByType = "NAME"
	ProjectSortByTypeCreatedTime      ProjectSortByType = "CREATED_TIME"
	ProjectSortByTypeLastModifiedTime ProjectSortByType = "LAST_MODIFIED_TIME"
)

Enum values for ProjectSortByType

func (ProjectSortByType) Values added in v0.29.0

Values returns all known values for ProjectSortByType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ProjectSource

type ProjectSource struct {

	// The type of repository that contains the source code to be built. Valid values
	// include:
	//   - BITBUCKET : The source code is in a Bitbucket repository.
	//   - CODECOMMIT : The source code is in an CodeCommit repository.
	//   - CODEPIPELINE : The source code settings are specified in the source action
	//   of a pipeline in CodePipeline.
	//   - GITHUB : The source code is in a GitHub repository.
	//   - GITHUB_ENTERPRISE : The source code is in a GitHub Enterprise Server
	//   repository.
	//   - GITLAB : The source code is in a GitLab repository.
	//   - GITLAB_SELF_MANAGED : The source code is in a self-managed GitLab
	//   repository.
	//   - NO_SOURCE : The project does not have input source code.
	//   - S3 : The source code is in an Amazon S3 bucket.
	//
	// This member is required.
	Type SourceType

	// Information about the authorization settings for CodeBuild to access the source
	// code to be built. This information is for the CodeBuild console's use only. Your
	// code should not get or set this information directly.
	Auth *SourceAuth

	// Contains information that defines how the build project reports the build
	// status to the source provider. This option is only used when the source provider
	// is GITHUB , GITHUB_ENTERPRISE , or BITBUCKET .
	BuildStatusConfig *BuildStatusConfig

	// The buildspec file declaration to use for the builds in this build project. If
	// this value is set, it can be either an inline buildspec definition, the path to
	// an alternate buildspec file relative to the value of the built-in
	// CODEBUILD_SRC_DIR environment variable, or the path to an S3 bucket. The bucket
	// must be in the same Amazon Web Services Region as the build project. Specify the
	// buildspec file using its ARN (for example,
	// arn:aws:s3:::my-codebuild-sample2/buildspec.yml ). If this value is not provided
	// or is set to an empty string, the source code must contain a buildspec file in
	// its root directory. For more information, see Buildspec File Name and Storage
	// Location (https://docs.aws.amazon.com/codebuild/latest/userguide/build-spec-ref.html#build-spec-ref-name-storage)
	// .
	Buildspec *string

	// Information about the Git clone depth for the build project.
	GitCloneDepth *int32

	// Information about the Git submodules configuration for the build project.
	GitSubmodulesConfig *GitSubmodulesConfig

	// Enable this flag to ignore SSL warnings while connecting to the project source
	// code.
	InsecureSsl *bool

	// Information about the location of the source code to be built. Valid values
	// include:
	//   - For source code settings that are specified in the source action of a
	//   pipeline in CodePipeline, location should not be specified. If it is
	//   specified, CodePipeline ignores it. This is because CodePipeline uses the
	//   settings in a pipeline's source action instead of this value.
	//   - For source code in an CodeCommit repository, the HTTPS clone URL to the
	//   repository that contains the source code and the buildspec file (for example,
	//   https://git-codecommit..amazonaws.com/v1/repos/ ).
	//   - For source code in an Amazon S3 input bucket, one of the following.
	//   - The path to the ZIP file that contains the source code (for example, //.zip
	//   ).
	//   - The path to the folder that contains the source code (for example, /// ).
	//   - For source code in a GitHub repository, the HTTPS clone URL to the
	//   repository that contains the source and the buildspec file. You must connect
	//   your Amazon Web Services account to your GitHub account. Use the CodeBuild
	//   console to start creating a build project. When you use the console to connect
	//   (or reconnect) with GitHub, on the GitHub Authorize application page, for
	//   Organization access, choose Request access next to each repository you want to
	//   allow CodeBuild to have access to, and then choose Authorize application. (After
	//   you have connected to your GitHub account, you do not need to finish creating
	//   the build project. You can leave the CodeBuild console.) To instruct CodeBuild
	//   to use this connection, in the source object, set the auth object's type value
	//   to OAUTH .
	//   - For source code in an GitLab or self-managed GitLab repository, the HTTPS
	//   clone URL to the repository that contains the source and the buildspec file. You
	//   must connect your Amazon Web Services account to your GitLab account. Use the
	//   CodeBuild console to start creating a build project. When you use the console to
	//   connect (or reconnect) with GitLab, on the Connections Authorize application
	//   page, choose Authorize. Then on the CodeConnections Create GitLab connection
	//   page, choose Connect to GitLab. (After you have connected to your GitLab
	//   account, you do not need to finish creating the build project. You can leave the
	//   CodeBuild console.) To instruct CodeBuild to override the default connection and
	//   use this connection instead, set the auth object's type value to
	//   CODECONNECTIONS in the source object.
	//   - For source code in a Bitbucket repository, the HTTPS clone URL to the
	//   repository that contains the source and the buildspec file. You must connect
	//   your Amazon Web Services account to your Bitbucket account. Use the CodeBuild
	//   console to start creating a build project. When you use the console to connect
	//   (or reconnect) with Bitbucket, on the Bitbucket Confirm access to your account
	//   page, choose Grant access. (After you have connected to your Bitbucket account,
	//   you do not need to finish creating the build project. You can leave the
	//   CodeBuild console.) To instruct CodeBuild to use this connection, in the
	//   source object, set the auth object's type value to OAUTH .
	// If you specify CODEPIPELINE for the Type property, don't specify this property.
	// For all of the other types, you must specify Location .
	Location *string

	// Set to true to report the status of a build's start and finish to your source
	// provider. This option is valid only when your source provider is GitHub, GitHub
	// Enterprise, GitLab, GitLab Self Managed, or Bitbucket. If this is set and you
	// use a different source provider, an invalidInputException is thrown. To be able
	// to report the build status to the source provider, the user associated with the
	// source provider must have write access to the repo. If the user does not have
	// write access, the build status cannot be updated. For more information, see
	// Source provider access (https://docs.aws.amazon.com/codebuild/latest/userguide/access-tokens.html)
	// in the CodeBuild User Guide. The status of a build triggered by a webhook is
	// always reported to your source provider. If your project's builds are triggered
	// by a webhook, you must push a new commit to the repo for a change to this
	// property to take effect.
	ReportBuildStatus *bool

	// An identifier for this project source. The identifier can only contain
	// alphanumeric characters and underscores, and must be less than 128 characters in
	// length.
	SourceIdentifier *string
	// contains filtered or unexported fields
}

Information about the build input source code for the build project.

type ProjectSourceVersion

type ProjectSourceVersion struct {

	// An identifier for a source in the build project. The identifier can only
	// contain alphanumeric characters and underscores, and must be less than 128
	// characters in length.
	//
	// This member is required.
	SourceIdentifier *string

	// The source version for the corresponding source identifier. If specified, must
	// be one of:
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//   - For GitHub or GitLab: the commit ID, pull request ID, branch name, or tag
	//   name that corresponds to the version of the source code you want to build. If a
	//   pull request ID is specified, it must use the format pr/pull-request-ID (for
	//   example, pr/25 ). If a branch name is specified, the branch's HEAD commit ID
	//   is used. If not specified, the default branch's HEAD commit ID is used.
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	// For more information, see Source Version Sample with CodeBuild (https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html)
	// in the CodeBuild User Guide.
	//
	// This member is required.
	SourceVersion *string
	// contains filtered or unexported fields
}

A source identifier and its corresponding version.

type ProjectVisibilityType added in v1.7.0

type ProjectVisibilityType string
const (
	ProjectVisibilityTypePublicRead ProjectVisibilityType = "PUBLIC_READ"
	ProjectVisibilityTypePrivate    ProjectVisibilityType = "PRIVATE"
)

Enum values for ProjectVisibilityType

func (ProjectVisibilityType) Values added in v1.7.0

Values returns all known values for ProjectVisibilityType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type RegistryCredential

type RegistryCredential struct {

	// The Amazon Resource Name (ARN) or name of credentials created using Secrets
	// Manager. The credential can use the name of the credentials only if they exist
	// in your current Amazon Web Services Region.
	//
	// This member is required.
	Credential *string

	// The service that created the credentials to access a private Docker registry.
	// The valid value, SECRETS_MANAGER, is for Secrets Manager.
	//
	// This member is required.
	CredentialProvider CredentialProviderType
	// contains filtered or unexported fields
}

Information about credentials that provide access to a private Docker registry. When this is set:

  • imagePullCredentialsType must be set to SERVICE_ROLE .
  • images cannot be curated or an Amazon ECR image.

For more information, see Private Registry with Secrets Manager Sample for CodeBuild (https://docs.aws.amazon.com/codebuild/latest/userguide/sample-private-registry.html) .

type Report

type Report struct {

	// The ARN of the report run.
	Arn *string

	// A CodeCoverageReportSummary object that contains a code coverage summary for
	// this report.
	CodeCoverageSummary *CodeCoverageReportSummary

	// The date and time this report run occurred.
	Created *time.Time

	// The ARN of the build run that generated this report.
	ExecutionId *string

	// The date and time a report expires. A report expires 30 days after it is
	// created. An expired report is not available to view in CodeBuild.
	Expired *time.Time

	// Information about where the raw data used to generate this report was exported.
	ExportConfig *ReportExportConfig

	// The name of the report that was run.
	Name *string

	// The ARN of the report group associated with this report.
	ReportGroupArn *string

	// The status of this report.
	Status ReportStatusType

	// A TestReportSummary object that contains information about this test report.
	TestSummary *TestReportSummary

	// A boolean that specifies if this report run is truncated. The list of test
	// cases is truncated after the maximum number of test cases is reached.
	Truncated *bool

	// The type of the report that was run. CODE_COVERAGE A code coverage report. TEST
	// A test report.
	Type ReportType
	// contains filtered or unexported fields
}

Information about the results from running a series of test cases during the run of a build project. The test cases are specified in the buildspec for the build project using one or more paths to the test case files. You can specify any type of tests you want, such as unit tests, integration tests, and functional tests.

type ReportCodeCoverageSortByType

type ReportCodeCoverageSortByType string
const (
	ReportCodeCoverageSortByTypeLineCoveragePercentage ReportCodeCoverageSortByType = "LINE_COVERAGE_PERCENTAGE"
	ReportCodeCoverageSortByTypeFilePath               ReportCodeCoverageSortByType = "FILE_PATH"
)

Enum values for ReportCodeCoverageSortByType

func (ReportCodeCoverageSortByType) Values added in v0.29.0

Values returns all known values for ReportCodeCoverageSortByType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportExportConfig

type ReportExportConfig struct {

	// The export configuration type. Valid values are:
	//   - S3 : The report results are exported to an S3 bucket.
	//   - NO_EXPORT : The report results are not exported.
	ExportConfigType ReportExportConfigType

	// A S3ReportExportConfig object that contains information about the S3 bucket
	// where the run of a report is exported.
	S3Destination *S3ReportExportConfig
	// contains filtered or unexported fields
}

Information about the location where the run of a report is exported.

type ReportExportConfigType

type ReportExportConfigType string
const (
	ReportExportConfigTypeS3       ReportExportConfigType = "S3"
	ReportExportConfigTypeNoExport ReportExportConfigType = "NO_EXPORT"
)

Enum values for ReportExportConfigType

func (ReportExportConfigType) Values added in v0.29.0

Values returns all known values for ReportExportConfigType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportFilter

type ReportFilter struct {

	// The status used to filter reports. You can filter using one status only.
	Status ReportStatusType
	// contains filtered or unexported fields
}

A filter used to return reports with the status specified by the input status parameter.

type ReportGroup

type ReportGroup struct {

	// The ARN of the ReportGroup .
	Arn *string

	// The date and time this ReportGroup was created.
	Created *time.Time

	// Information about the destination where the raw data of this ReportGroup is
	// exported.
	ExportConfig *ReportExportConfig

	// The date and time this ReportGroup was last modified.
	LastModified *time.Time

	// The name of the ReportGroup .
	Name *string

	// The status of the report group. This property is read-only. This can be one of
	// the following values: ACTIVE The report group is active. DELETING The report
	// group is in the process of being deleted.
	Status ReportGroupStatusType

	// A list of tag key and value pairs associated with this report group. These tags
	// are available for use by Amazon Web Services services that support CodeBuild
	// report group tags.
	Tags []Tag

	// The type of the ReportGroup . This can be one of the following values:
	// CODE_COVERAGE The report group contains code coverage reports. TEST The report
	// group contains test reports.
	Type ReportType
	// contains filtered or unexported fields
}

A series of reports. Each report contains information about the results from running a series of test cases. You specify the test cases for a report group in the buildspec for a build project using one or more paths to the test case files.

type ReportGroupSortByType

type ReportGroupSortByType string
const (
	ReportGroupSortByTypeName             ReportGroupSortByType = "NAME"
	ReportGroupSortByTypeCreatedTime      ReportGroupSortByType = "CREATED_TIME"
	ReportGroupSortByTypeLastModifiedTime ReportGroupSortByType = "LAST_MODIFIED_TIME"
)

Enum values for ReportGroupSortByType

func (ReportGroupSortByType) Values added in v0.29.0

Values returns all known values for ReportGroupSortByType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportGroupStatusType added in v0.30.0

type ReportGroupStatusType string
const (
	ReportGroupStatusTypeActive   ReportGroupStatusType = "ACTIVE"
	ReportGroupStatusTypeDeleting ReportGroupStatusType = "DELETING"
)

Enum values for ReportGroupStatusType

func (ReportGroupStatusType) Values added in v0.30.0

Values returns all known values for ReportGroupStatusType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportGroupTrendFieldType added in v0.31.0

type ReportGroupTrendFieldType string
const (
	ReportGroupTrendFieldTypePassRate        ReportGroupTrendFieldType = "PASS_RATE"
	ReportGroupTrendFieldTypeDuration        ReportGroupTrendFieldType = "DURATION"
	ReportGroupTrendFieldTypeTotal           ReportGroupTrendFieldType = "TOTAL"
	ReportGroupTrendFieldTypeLineCoverage    ReportGroupTrendFieldType = "LINE_COVERAGE"
	ReportGroupTrendFieldTypeLinesCovered    ReportGroupTrendFieldType = "LINES_COVERED"
	ReportGroupTrendFieldTypeLinesMissed     ReportGroupTrendFieldType = "LINES_MISSED"
	ReportGroupTrendFieldTypeBranchCoverage  ReportGroupTrendFieldType = "BRANCH_COVERAGE"
	ReportGroupTrendFieldTypeBranchesCovered ReportGroupTrendFieldType = "BRANCHES_COVERED"
	ReportGroupTrendFieldTypeBranchesMissed  ReportGroupTrendFieldType = "BRANCHES_MISSED"
)

Enum values for ReportGroupTrendFieldType

func (ReportGroupTrendFieldType) Values added in v0.31.0

Values returns all known values for ReportGroupTrendFieldType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportGroupTrendStats added in v0.31.0

type ReportGroupTrendStats struct {

	// Contains the average of all values analyzed.
	Average *string

	// Contains the maximum value analyzed.
	Max *string

	// Contains the minimum value analyzed.
	Min *string
	// contains filtered or unexported fields
}

Contains trend statistics for a set of reports. The actual values depend on the type of trend being collected. For more information, see .

type ReportPackagingType

type ReportPackagingType string
const (
	ReportPackagingTypeZip  ReportPackagingType = "ZIP"
	ReportPackagingTypeNone ReportPackagingType = "NONE"
)

Enum values for ReportPackagingType

func (ReportPackagingType) Values added in v0.29.0

Values returns all known values for ReportPackagingType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportStatusType

type ReportStatusType string
const (
	ReportStatusTypeGenerating ReportStatusType = "GENERATING"
	ReportStatusTypeSucceeded  ReportStatusType = "SUCCEEDED"
	ReportStatusTypeFailed     ReportStatusType = "FAILED"
	ReportStatusTypeIncomplete ReportStatusType = "INCOMPLETE"
	ReportStatusTypeDeleting   ReportStatusType = "DELETING"
)

Enum values for ReportStatusType

func (ReportStatusType) Values added in v0.29.0

Values returns all known values for ReportStatusType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportType

type ReportType string
const (
	ReportTypeTest         ReportType = "TEST"
	ReportTypeCodeCoverage ReportType = "CODE_COVERAGE"
)

Enum values for ReportType

func (ReportType) Values added in v0.29.0

func (ReportType) Values() []ReportType

Values returns all known values for ReportType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type ReportWithRawData added in v0.31.0

type ReportWithRawData struct {

	// The value of the requested data field from the report.
	Data *string

	// The ARN of the report.
	ReportArn *string
	// contains filtered or unexported fields
}

Contains the unmodified data for the report. For more information, see .

type ResolvedArtifact

type ResolvedArtifact struct {

	// The identifier of the artifact.
	Identifier *string

	// The location of the artifact.
	Location *string

	// Specifies the type of artifact.
	Type ArtifactsType
	// contains filtered or unexported fields
}

Represents a resolved build artifact. A resolved artifact is an artifact that is built and deployed to the destination, such as Amazon S3.

type ResourceAlreadyExistsException

type ResourceAlreadyExistsException struct {
	Message *string

	ErrorCodeOverride *string
	// contains filtered or unexported fields
}

The specified Amazon Web Services resource cannot be created, because an Amazon Web Services resource with the same settings already exists.

func (*ResourceAlreadyExistsException) Error

func (*ResourceAlreadyExistsException) ErrorCode

func (e *ResourceAlreadyExistsException) ErrorCode() string

func (*ResourceAlreadyExistsException) ErrorFault

func (*ResourceAlreadyExistsException) ErrorMessage

func (e *ResourceAlreadyExistsException) ErrorMessage() string

type ResourceNotFoundException

type ResourceNotFoundException struct {
	Message *string

	ErrorCodeOverride *string
	// contains filtered or unexported fields
}

The specified Amazon Web Services resource cannot be found.

func (*ResourceNotFoundException) Error

func (e *ResourceNotFoundException) Error() string

func (*ResourceNotFoundException) ErrorCode

func (e *ResourceNotFoundException) ErrorCode() string

func (*ResourceNotFoundException) ErrorFault

func (*ResourceNotFoundException) ErrorMessage

func (e *ResourceNotFoundException) ErrorMessage() string

type RetryBuildBatchType

type RetryBuildBatchType string
const (
	RetryBuildBatchTypeRetryAllBuilds    RetryBuildBatchType = "RETRY_ALL_BUILDS"
	RetryBuildBatchTypeRetryFailedBuilds RetryBuildBatchType = "RETRY_FAILED_BUILDS"
)

Enum values for RetryBuildBatchType

func (RetryBuildBatchType) Values added in v0.29.0

Values returns all known values for RetryBuildBatchType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type S3LogsConfig

type S3LogsConfig struct {

	// The current status of the S3 build logs. Valid values are:
	//   - ENABLED : S3 build logs are enabled for this build project.
	//   - DISABLED : S3 build logs are not enabled for this build project.
	//
	// This member is required.
	Status LogsConfigStatusType

	// Specifies the bucket owner's access for objects that another account uploads to
	// their Amazon S3 bucket. By default, only the account that uploads the objects to
	// the bucket has access to these objects. This property allows you to give the
	// bucket owner access to these objects. To use this property, your CodeBuild
	// service role must have the s3:PutBucketAcl permission. This permission allows
	// CodeBuild to modify the access control list for the bucket. This property can be
	// one of the following values: NONE The bucket owner does not have access to the
	// objects. This is the default. READ_ONLY The bucket owner has read-only access to
	// the objects. The uploading account retains ownership of the objects. FULL The
	// bucket owner has full access to the objects. Object ownership is determined by
	// the following criteria:
	//   - If the bucket is configured with the Bucket owner preferred setting, the
	//   bucket owner owns the objects. The uploading account will have object access as
	//   specified by the bucket's policy.
	//   - Otherwise, the uploading account retains ownership of the objects.
	// For more information about Amazon S3 object ownership, see Controlling
	// ownership of uploaded objects using S3 Object Ownership (https://docs.aws.amazon.com/AmazonS3/latest/userguide/about-object-ownership.html)
	// in the Amazon Simple Storage Service User Guide.
	BucketOwnerAccess BucketOwnerAccess

	// Set to true if you do not want your S3 build log output encrypted. By default
	// S3 build logs are encrypted.
	EncryptionDisabled *bool

	// The ARN of an S3 bucket and the path prefix for S3 logs. If your Amazon S3
	// bucket name is my-bucket , and your path prefix is build-log , then acceptable
	// formats are my-bucket/build-log or arn:aws:s3:::my-bucket/build-log .
	Location *string
	// contains filtered or unexported fields
}

Information about S3 logs for a build project.

type S3ReportExportConfig

type S3ReportExportConfig struct {

	// The name of the S3 bucket where the raw data of a report are exported.
	Bucket *string

	// The Amazon Web Services account identifier of the owner of the Amazon S3
	// bucket. This allows report data to be exported to an Amazon S3 bucket that is
	// owned by an account other than the account running the build.
	BucketOwner *string

	// A boolean value that specifies if the results of a report are encrypted.
	EncryptionDisabled *bool

	// The encryption key for the report's encrypted raw data.
	EncryptionKey *string

	// The type of build output artifact to create. Valid values include:
	//   - NONE : CodeBuild creates the raw data in the output bucket. This is the
	//   default if packaging is not specified.
	//   - ZIP : CodeBuild creates a ZIP file with the raw data in the output bucket.
	Packaging ReportPackagingType

	// The path to the exported report's raw data results.
	Path *string
	// contains filtered or unexported fields
}

Information about the S3 bucket where the raw data of a report are exported.

type ScalingConfigurationInput added in v1.28.0

type ScalingConfigurationInput struct {

	// The maximum number of instances in the fleet when auto-scaling.
	MaxCapacity *int32

	// The scaling type for a compute fleet.
	ScalingType FleetScalingType

	// A list of TargetTrackingScalingConfiguration objects.
	TargetTrackingScalingConfigs []TargetTrackingScalingConfiguration
	// contains filtered or unexported fields
}

The scaling configuration input of a compute fleet.

type ScalingConfigurationOutput added in v1.28.0

type ScalingConfigurationOutput struct {

	// The desired number of instances in the fleet when auto-scaling.
	DesiredCapacity *int32

	// The maximum number of instances in the fleet when auto-scaling.
	MaxCapacity *int32

	// The scaling type for a compute fleet.
	ScalingType FleetScalingType

	// A list of TargetTrackingScalingConfiguration objects.
	TargetTrackingScalingConfigs []TargetTrackingScalingConfiguration
	// contains filtered or unexported fields
}

The scaling configuration output of a compute fleet.

type ServerType

type ServerType string
const (
	ServerTypeGithub            ServerType = "GITHUB"
	ServerTypeBitbucket         ServerType = "BITBUCKET"
	ServerTypeGithubEnterprise  ServerType = "GITHUB_ENTERPRISE"
	ServerTypeGitlab            ServerType = "GITLAB"
	ServerTypeGitlabSelfManaged ServerType = "GITLAB_SELF_MANAGED"
)

Enum values for ServerType

func (ServerType) Values added in v0.29.0

func (ServerType) Values() []ServerType

Values returns all known values for ServerType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type SharedResourceSortByType

type SharedResourceSortByType string
const (
	SharedResourceSortByTypeArn          SharedResourceSortByType = "ARN"
	SharedResourceSortByTypeModifiedTime SharedResourceSortByType = "MODIFIED_TIME"
)

Enum values for SharedResourceSortByType

func (SharedResourceSortByType) Values added in v0.29.0

Values returns all known values for SharedResourceSortByType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type SortOrderType

type SortOrderType string
const (
	SortOrderTypeAscending  SortOrderType = "ASCENDING"
	SortOrderTypeDescending SortOrderType = "DESCENDING"
)

Enum values for SortOrderType

func (SortOrderType) Values added in v0.29.0

func (SortOrderType) Values() []SortOrderType

Values returns all known values for SortOrderType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type SourceAuth

type SourceAuth struct {

	// The authorization type to use. Valid options are OAUTH or CODECONNECTIONS.
	//
	// This member is required.
	Type SourceAuthType

	// The resource value that applies to the specified authorization type.
	Resource *string
	// contains filtered or unexported fields
}

Information about the authorization settings for CodeBuild to access the source code to be built. This information is for the CodeBuild console's use only. Your code should not get or set this information directly.

type SourceAuthType

type SourceAuthType string
const (
	SourceAuthTypeOauth           SourceAuthType = "OAUTH"
	SourceAuthTypeCodeconnections SourceAuthType = "CODECONNECTIONS"
)

Enum values for SourceAuthType

func (SourceAuthType) Values added in v0.29.0

func (SourceAuthType) Values() []SourceAuthType

Values returns all known values for SourceAuthType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type SourceCredentialsInfo

type SourceCredentialsInfo struct {

	// The Amazon Resource Name (ARN) of the token.
	Arn *string

	// The type of authentication used by the credentials. Valid options are OAUTH,
	// BASIC_AUTH, PERSONAL_ACCESS_TOKEN, or CODECONNECTIONS.
	AuthType AuthType

	// The connection ARN if your serverType type is GITLAB or GITLAB_SELF_MANAGED and
	// your authType is CODECONNECTIONS.
	Resource *string

	// The type of source provider. The valid options are GITHUB, GITHUB_ENTERPRISE,
	// GITLAB, GITLAB_SELF_MANAGED, or BITBUCKET.
	ServerType ServerType
	// contains filtered or unexported fields
}

Information about the credentials for a GitHub, GitHub Enterprise, GitLab, GitLab Self Managed, or Bitbucket repository.

type SourceType

type SourceType string
const (
	SourceTypeCodecommit        SourceType = "CODECOMMIT"
	SourceTypeCodepipeline      SourceType = "CODEPIPELINE"
	SourceTypeGithub            SourceType = "GITHUB"
	SourceTypeGitlab            SourceType = "GITLAB"
	SourceTypeGitlabSelfManaged SourceType = "GITLAB_SELF_MANAGED"
	SourceTypeS3                SourceType = "S3"
	SourceTypeBitbucket         SourceType = "BITBUCKET"
	SourceTypeGithubEnterprise  SourceType = "GITHUB_ENTERPRISE"
	SourceTypeNoSource          SourceType = "NO_SOURCE"
)

Enum values for SourceType

func (SourceType) Values added in v0.29.0

func (SourceType) Values() []SourceType

Values returns all known values for SourceType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type StatusType

type StatusType string
const (
	StatusTypeSucceeded  StatusType = "SUCCEEDED"
	StatusTypeFailed     StatusType = "FAILED"
	StatusTypeFault      StatusType = "FAULT"
	StatusTypeTimedOut   StatusType = "TIMED_OUT"
	StatusTypeInProgress StatusType = "IN_PROGRESS"
	StatusTypeStopped    StatusType = "STOPPED"
)

Enum values for StatusType

func (StatusType) Values added in v0.29.0

func (StatusType) Values() []StatusType

Values returns all known values for StatusType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type Tag

type Tag struct {

	// The tag's key.
	Key *string

	// The tag's value.
	Value *string
	// contains filtered or unexported fields
}

A tag, consisting of a key and a value. This tag is available for use by Amazon Web Services services that support tags in CodeBuild.

type TargetTrackingScalingConfiguration added in v1.28.0

type TargetTrackingScalingConfiguration struct {

	// The metric type to determine auto-scaling.
	MetricType FleetScalingMetricType

	// The value of metricType when to start scaling.
	TargetValue *float64
	// contains filtered or unexported fields
}

Defines when a new instance is auto-scaled into the compute fleet.

type TestCase

type TestCase struct {

	// The number of nanoseconds it took to run this test case.
	DurationInNanoSeconds *int64

	// The date and time a test case expires. A test case expires 30 days after it is
	// created. An expired test case is not available to view in CodeBuild.
	Expired *time.Time

	// A message associated with a test case. For example, an error message or stack
	// trace.
	Message *string

	// The name of the test case.
	Name *string

	// A string that is applied to a series of related test cases. CodeBuild generates
	// the prefix. The prefix depends on the framework used to generate the tests.
	Prefix *string

	// The ARN of the report to which the test case belongs.
	ReportArn *string

	// The status returned by the test case after it was run. Valid statuses are
	// SUCCEEDED , FAILED , ERROR , SKIPPED , and UNKNOWN .
	Status *string

	// The path to the raw data file that contains the test result.
	TestRawDataPath *string
	// contains filtered or unexported fields
}

Information about a test case created using a framework such as NUnit or Cucumber. A test case might be a unit test or a configuration test.

type TestCaseFilter

type TestCaseFilter struct {

	// A keyword that is used to filter on the name or the prefix of the test cases.
	// Only test cases where the keyword is a substring of the name or the prefix will
	// be returned.
	Keyword *string

	// The status used to filter test cases. A TestCaseFilter can have one status.
	// Valid values are:
	//   - SUCCEEDED
	//   - FAILED
	//   - ERROR
	//   - SKIPPED
	//   - UNKNOWN
	Status *string
	// contains filtered or unexported fields
}

A filter used to return specific types of test cases. In order to pass the filter, the report must meet all of the filter properties.

type TestReportSummary

type TestReportSummary struct {

	// The number of nanoseconds it took to run all of the test cases in this report.
	//
	// This member is required.
	DurationInNanoSeconds *int64

	// A map that contains the number of each type of status returned by the test
	// results in this TestReportSummary .
	//
	// This member is required.
	StatusCounts map[string]int32

	// The number of test cases in this TestReportSummary . The total includes
	// truncated test cases.
	//
	// This member is required.
	Total *int32
	// contains filtered or unexported fields
}

Information about a test report.

type VpcConfig

type VpcConfig struct {

	// A list of one or more security groups IDs in your Amazon VPC.
	SecurityGroupIds []string

	// A list of one or more subnet IDs in your Amazon VPC.
	Subnets []string

	// The ID of the Amazon VPC.
	VpcId *string
	// contains filtered or unexported fields
}

Information about the VPC configuration that CodeBuild accesses.

type Webhook

type Webhook struct {

	// A regular expression used to determine which repository branches are built when
	// a webhook is triggered. If the name of a branch matches the regular expression,
	// then it is built. If branchFilter is empty, then all branches are built. It is
	// recommended that you use filterGroups instead of branchFilter .
	BranchFilter *string

	// Specifies the type of build this webhook will trigger.
	BuildType WebhookBuildType

	// An array of arrays of WebhookFilter objects used to determine which webhooks
	// are triggered. At least one WebhookFilter in the array must specify EVENT as
	// its type . For a build to be triggered, at least one filter group in the
	// filterGroups array must pass. For a filter group to pass, each of its filters
	// must pass.
	FilterGroups [][]WebhookFilter

	// A timestamp that indicates the last time a repository's secret token was
	// modified.
	LastModifiedSecret *time.Time

	// The CodeBuild endpoint where webhook events are sent.
	PayloadUrl *string

	// The secret token of the associated repository. A Bitbucket webhook does not
	// support secret .
	Secret *string

	// The URL to the webhook.
	Url *string
	// contains filtered or unexported fields
}

Information about a webhook that connects repository events to a build project in CodeBuild.

type WebhookBuildType

type WebhookBuildType string
const (
	WebhookBuildTypeBuild      WebhookBuildType = "BUILD"
	WebhookBuildTypeBuildBatch WebhookBuildType = "BUILD_BATCH"
)

Enum values for WebhookBuildType

func (WebhookBuildType) Values added in v0.29.0

Values returns all known values for WebhookBuildType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

type WebhookFilter

type WebhookFilter struct {

	// For a WebHookFilter that uses EVENT type, a comma-separated string that
	// specifies one or more events. For example, the webhook filter PUSH,
	// PULL_REQUEST_CREATED, PULL_REQUEST_UPDATED allows all push, pull request
	// created, and pull request updated events to trigger a build. For a WebHookFilter
	// that uses any of the other filter types, a regular expression pattern. For
	// example, a WebHookFilter that uses HEAD_REF for its type and the pattern
	// ^refs/heads/ triggers a build when the head reference is a branch with a
	// reference name refs/heads/branch-name .
	//
	// This member is required.
	Pattern *string

	// The type of webhook filter. There are nine webhook filter types: EVENT ,
	// ACTOR_ACCOUNT_ID , HEAD_REF , BASE_REF , FILE_PATH , COMMIT_MESSAGE , TAG_NAME ,
	// RELEASE_NAME , and WORKFLOW_NAME .
	//   - EVENT
	//   - A webhook event triggers a build when the provided pattern matches one of
	//   nine event types: PUSH , PULL_REQUEST_CREATED , PULL_REQUEST_UPDATED ,
	//   PULL_REQUEST_CLOSED , PULL_REQUEST_REOPENED , PULL_REQUEST_MERGED , RELEASED ,
	//   PRERELEASED , and WORKFLOW_JOB_QUEUED . The EVENT patterns are specified as a
	//   comma-separated string. For example, PUSH, PULL_REQUEST_CREATED,
	//   PULL_REQUEST_UPDATED filters all push, pull request created, and pull request
	//   updated events. The PULL_REQUEST_REOPENED works with GitHub and GitHub
	//   Enterprise only. The RELEASED , PRERELEASED , and WORKFLOW_JOB_QUEUED work
	//   with GitHub only.
	//   - ACTOR_ACCOUNT_ID
	//   - A webhook event triggers a build when a GitHub, GitHub Enterprise, or
	//   Bitbucket account ID matches the regular expression pattern .
	//   - HEAD_REF
	//   - A webhook event triggers a build when the head reference matches the
	//   regular expression pattern . For example, refs/heads/branch-name and
	//   refs/tags/tag-name . Works with GitHub and GitHub Enterprise push, GitHub and
	//   GitHub Enterprise pull request, Bitbucket push, and Bitbucket pull request
	//   events.
	//   - BASE_REF
	//   - A webhook event triggers a build when the base reference matches the
	//   regular expression pattern . For example, refs/heads/branch-name . Works with
	//   pull request events only.
	//   - FILE_PATH
	//   - A webhook triggers a build when the path of a changed file matches the
	//   regular expression pattern . Works with GitHub and Bitbucket events push and
	//   pull requests events. Also works with GitHub Enterprise push events, but does
	//   not work with GitHub Enterprise pull request events.
	//   - COMMIT_MESSAGE
	//   - A webhook triggers a build when the head commit message matches the regular
	//   expression pattern . Works with GitHub and Bitbucket events push and pull
	//   requests events. Also works with GitHub Enterprise push events, but does not
	//   work with GitHub Enterprise pull request events.
	//   - TAG_NAME
	//   - A webhook triggers a build when the tag name of the release matches the
	//   regular expression pattern . Works with RELEASED and PRERELEASED events only.
	//   - RELEASE_NAME
	//   - A webhook triggers a build when the release name matches the regular
	//   expression pattern . Works with RELEASED and PRERELEASED events only.
	//   - WORKFLOW_NAME
	//   - A webhook triggers a build when the workflow name matches the regular
	//   expression pattern . Works with WORKFLOW_JOB_QUEUED events only.
	//
	// This member is required.
	Type WebhookFilterType

	// Used to indicate that the pattern determines which webhook events do not
	// trigger a build. If true, then a webhook event that does not match the pattern
	// triggers a build. If false, then a webhook event that matches the pattern
	// triggers a build.
	ExcludeMatchedPattern *bool
	// contains filtered or unexported fields
}

A filter used to determine which webhooks trigger a build.

type WebhookFilterType

type WebhookFilterType string
const (
	WebhookFilterTypeEvent          WebhookFilterType = "EVENT"
	WebhookFilterTypeBaseRef        WebhookFilterType = "BASE_REF"
	WebhookFilterTypeHeadRef        WebhookFilterType = "HEAD_REF"
	WebhookFilterTypeActorAccountId WebhookFilterType = "ACTOR_ACCOUNT_ID"
	WebhookFilterTypeFilePath       WebhookFilterType = "FILE_PATH"
	WebhookFilterTypeCommitMessage  WebhookFilterType = "COMMIT_MESSAGE"
	WebhookFilterTypeWorkflowName   WebhookFilterType = "WORKFLOW_NAME"
	WebhookFilterTypeTagName        WebhookFilterType = "TAG_NAME"
	WebhookFilterTypeReleaseName    WebhookFilterType = "RELEASE_NAME"
)

Enum values for WebhookFilterType

func (WebhookFilterType) Values added in v0.29.0

Values returns all known values for WebhookFilterType. Note that this can be expanded in the future, and so it is only as up to date as the client. The ordering of this slice is not guaranteed to be stable across updates.

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