gameliftiface

package
v0.24.0 Latest Latest
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Published: Jul 22, 2020 License: Apache-2.0 Imports: 1 Imported by: 0

Documentation

Overview

Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client for testing your code.

It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type ClientAPI added in v0.9.0

type ClientAPI interface {
	AcceptMatchRequest(*gamelift.AcceptMatchInput) gamelift.AcceptMatchRequest

	ClaimGameServerRequest(*gamelift.ClaimGameServerInput) gamelift.ClaimGameServerRequest

	CreateAliasRequest(*gamelift.CreateAliasInput) gamelift.CreateAliasRequest

	CreateBuildRequest(*gamelift.CreateBuildInput) gamelift.CreateBuildRequest

	CreateFleetRequest(*gamelift.CreateFleetInput) gamelift.CreateFleetRequest

	CreateGameServerGroupRequest(*gamelift.CreateGameServerGroupInput) gamelift.CreateGameServerGroupRequest

	CreateGameSessionRequest(*gamelift.CreateGameSessionInput) gamelift.CreateGameSessionRequest

	CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) gamelift.CreateGameSessionQueueRequest

	CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) gamelift.CreateMatchmakingConfigurationRequest

	CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) gamelift.CreateMatchmakingRuleSetRequest

	CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) gamelift.CreatePlayerSessionRequest

	CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) gamelift.CreatePlayerSessionsRequest

	CreateScriptRequest(*gamelift.CreateScriptInput) gamelift.CreateScriptRequest

	CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) gamelift.CreateVpcPeeringAuthorizationRequest

	CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) gamelift.CreateVpcPeeringConnectionRequest

	DeleteAliasRequest(*gamelift.DeleteAliasInput) gamelift.DeleteAliasRequest

	DeleteBuildRequest(*gamelift.DeleteBuildInput) gamelift.DeleteBuildRequest

	DeleteFleetRequest(*gamelift.DeleteFleetInput) gamelift.DeleteFleetRequest

	DeleteGameServerGroupRequest(*gamelift.DeleteGameServerGroupInput) gamelift.DeleteGameServerGroupRequest

	DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) gamelift.DeleteGameSessionQueueRequest

	DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) gamelift.DeleteMatchmakingConfigurationRequest

	DeleteMatchmakingRuleSetRequest(*gamelift.DeleteMatchmakingRuleSetInput) gamelift.DeleteMatchmakingRuleSetRequest

	DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) gamelift.DeleteScalingPolicyRequest

	DeleteScriptRequest(*gamelift.DeleteScriptInput) gamelift.DeleteScriptRequest

	DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) gamelift.DeleteVpcPeeringAuthorizationRequest

	DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) gamelift.DeleteVpcPeeringConnectionRequest

	DeregisterGameServerRequest(*gamelift.DeregisterGameServerInput) gamelift.DeregisterGameServerRequest

	DescribeAliasRequest(*gamelift.DescribeAliasInput) gamelift.DescribeAliasRequest

	DescribeBuildRequest(*gamelift.DescribeBuildInput) gamelift.DescribeBuildRequest

	DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) gamelift.DescribeEC2InstanceLimitsRequest

	DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) gamelift.DescribeFleetAttributesRequest

	DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) gamelift.DescribeFleetCapacityRequest

	DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) gamelift.DescribeFleetEventsRequest

	DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) gamelift.DescribeFleetPortSettingsRequest

	DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) gamelift.DescribeFleetUtilizationRequest

	DescribeGameServerRequest(*gamelift.DescribeGameServerInput) gamelift.DescribeGameServerRequest

	DescribeGameServerGroupRequest(*gamelift.DescribeGameServerGroupInput) gamelift.DescribeGameServerGroupRequest

	DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) gamelift.DescribeGameSessionDetailsRequest

	DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) gamelift.DescribeGameSessionPlacementRequest

	DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) gamelift.DescribeGameSessionQueuesRequest

	DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) gamelift.DescribeGameSessionsRequest

	DescribeInstancesRequest(*gamelift.DescribeInstancesInput) gamelift.DescribeInstancesRequest

	DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) gamelift.DescribeMatchmakingRequest

	DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) gamelift.DescribeMatchmakingConfigurationsRequest

	DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) gamelift.DescribeMatchmakingRuleSetsRequest

	DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) gamelift.DescribePlayerSessionsRequest

	DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) gamelift.DescribeRuntimeConfigurationRequest

	DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) gamelift.DescribeScalingPoliciesRequest

	DescribeScriptRequest(*gamelift.DescribeScriptInput) gamelift.DescribeScriptRequest

	DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) gamelift.DescribeVpcPeeringAuthorizationsRequest

	DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) gamelift.DescribeVpcPeeringConnectionsRequest

	GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) gamelift.GetGameSessionLogUrlRequest

	GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) gamelift.GetInstanceAccessRequest

	ListAliasesRequest(*gamelift.ListAliasesInput) gamelift.ListAliasesRequest

	ListBuildsRequest(*gamelift.ListBuildsInput) gamelift.ListBuildsRequest

	ListFleetsRequest(*gamelift.ListFleetsInput) gamelift.ListFleetsRequest

	ListGameServerGroupsRequest(*gamelift.ListGameServerGroupsInput) gamelift.ListGameServerGroupsRequest

	ListGameServersRequest(*gamelift.ListGameServersInput) gamelift.ListGameServersRequest

	ListScriptsRequest(*gamelift.ListScriptsInput) gamelift.ListScriptsRequest

	ListTagsForResourceRequest(*gamelift.ListTagsForResourceInput) gamelift.ListTagsForResourceRequest

	PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) gamelift.PutScalingPolicyRequest

	RegisterGameServerRequest(*gamelift.RegisterGameServerInput) gamelift.RegisterGameServerRequest

	RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) gamelift.RequestUploadCredentialsRequest

	ResolveAliasRequest(*gamelift.ResolveAliasInput) gamelift.ResolveAliasRequest

	ResumeGameServerGroupRequest(*gamelift.ResumeGameServerGroupInput) gamelift.ResumeGameServerGroupRequest

	SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) gamelift.SearchGameSessionsRequest

	StartFleetActionsRequest(*gamelift.StartFleetActionsInput) gamelift.StartFleetActionsRequest

	StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) gamelift.StartGameSessionPlacementRequest

	StartMatchBackfillRequest(*gamelift.StartMatchBackfillInput) gamelift.StartMatchBackfillRequest

	StartMatchmakingRequest(*gamelift.StartMatchmakingInput) gamelift.StartMatchmakingRequest

	StopFleetActionsRequest(*gamelift.StopFleetActionsInput) gamelift.StopFleetActionsRequest

	StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) gamelift.StopGameSessionPlacementRequest

	StopMatchmakingRequest(*gamelift.StopMatchmakingInput) gamelift.StopMatchmakingRequest

	SuspendGameServerGroupRequest(*gamelift.SuspendGameServerGroupInput) gamelift.SuspendGameServerGroupRequest

	TagResourceRequest(*gamelift.TagResourceInput) gamelift.TagResourceRequest

	UntagResourceRequest(*gamelift.UntagResourceInput) gamelift.UntagResourceRequest

	UpdateAliasRequest(*gamelift.UpdateAliasInput) gamelift.UpdateAliasRequest

	UpdateBuildRequest(*gamelift.UpdateBuildInput) gamelift.UpdateBuildRequest

	UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) gamelift.UpdateFleetAttributesRequest

	UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) gamelift.UpdateFleetCapacityRequest

	UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) gamelift.UpdateFleetPortSettingsRequest

	UpdateGameServerRequest(*gamelift.UpdateGameServerInput) gamelift.UpdateGameServerRequest

	UpdateGameServerGroupRequest(*gamelift.UpdateGameServerGroupInput) gamelift.UpdateGameServerGroupRequest

	UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) gamelift.UpdateGameSessionRequest

	UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) gamelift.UpdateGameSessionQueueRequest

	UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) gamelift.UpdateMatchmakingConfigurationRequest

	UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) gamelift.UpdateRuntimeConfigurationRequest

	UpdateScriptRequest(*gamelift.UpdateScriptInput) gamelift.UpdateScriptRequest

	ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) gamelift.ValidateMatchmakingRuleSetRequest
}

ClientAPI provides an interface to enable mocking the gamelift.Client methods. This make unit testing your code that calls out to the SDK's service client's calls easier.

The best way to use this interface is so the SDK's service client's calls can be stubbed out for unit testing your code with the SDK without needing to inject custom request handlers into the SDK's request pipeline.

// myFunc uses an SDK service client to make a request to
// Amazon GameLift.
func myFunc(svc gameliftiface.ClientAPI) bool {
    // Make svc.AcceptMatch request
}

func main() {
    cfg, err := external.LoadDefaultAWSConfig()
    if err != nil {
        panic("failed to load config, " + err.Error())
    }

    svc := gamelift.New(cfg)

    myFunc(svc)
}

In your _test.go file:

// Define a mock struct to be used in your unit tests of myFunc.
type mockClientClient struct {
    gameliftiface.ClientPI
}
func (m *mockClientClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) {
    // mock response/functionality
}

func TestMyFunc(t *testing.T) {
    // Setup Test
    mockSvc := &mockClientClient{}

    myfunc(mockSvc)

    // Verify myFunc's functionality
}

It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters. Its suggested to use the pattern above for testing, or using tooling to generate mocks to satisfy the interfaces.

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