cchat

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Published: May 2, 2021 License: ISC Imports: 5 Imported by: 0

README

cchat

A set of stabilized interfaces for cchat implementations, joining the backend and frontend together.

Refer to the GoDoc for interfaces and documentations.

Known implementations

The following sections contain known cchat implementations. PRs are welcomed for more implementations to be added here.

Backend
Frontend

Documentation

Overview

Package cchat is a set of stabilized interfaces for cchat implementations, joining the backend and frontend together.

Backend

Almost anything in the backend comes with an ID. For example, a Server must have an ID, or a Session must have a user ID. The backend is required to guarantee that IDs are somehow unique. This should already be the case for most chat services; for example, Discord provides IDs for guilds, channels, members, and more. The only time that the backend should not guarantee ID uniqueness is across Sessions, because it doesn't make sense to do so. In this case, the frontend should guarantee uniqueness instead, either by discarding duplicated items, overriding them, or anything reasonable and explicit.

Methods implemented by the backend that have frontend containers as arguments can do IO. Frontends must NOT rely on individual backend states and should always assume that they will block.

Methods that do not return an error must NOT do any IO to prevent blocking the main thread. As such, ID() and Name() must never do any IO. Methods that do return an error may do IO, but they should be documented per method.

Backend implementations have certain conditions that should be adhered to:

  • Storing MessagesContainer and ServersContainer are advised against; however, they should be done if need be.
  • Other containers such as LabelContainer and IconContainer should also not be stored; however, the same rule as above applies.
  • For the server list, icon updates and such that happen after their calls should use SetServers().
  • For the nickname of the current server, the backend can store the state of the label container. It must, however, remove the container when the stop callback from JoinServer() is called.
  • Some methods that take in a container may take in a context as well. Although implementations don't have to use this context, it should try to.

Note: IO in most cases usually refer to networking, but they should files and anything that is blocking, such as mutexes or semaphores.

Note: As mentioned above, contexts are optional for both the frontend and backend. The frontend may use it for cancellation, and the backend may ignore it.

Some interfaces can be extended. Interfaces that are extendable will have methods starting with "As" and returns another interface type. The implementation may or may not return the same struct as the interface, but the caller should not have to type assert it to a struct. They can also return nil, which should indicate the backend that the feature is not implemented.

To avoid confusing, when said "A implements B," it is mostly assumed that A has a method named "AsB." It does not mean that A can be type-asserted to B.

For future references, these "As" methods will be called asserter methods.

Note: Backends must not do IO in the "As" methods. Most of the time, it should only conditionally check the local state and return value or nil.

Below is an example of checking for an extended interface.

if iconer := server.AsIconer(); iconer != nil {
    println("Server implements Iconer.")
}

Frontend

Frontend contains all interfaces that a frontend can or must implement. The backend may call these methods any time from any goroutine. Thus, they should be thread-safe. They should also not block the call by doing so, as backends may call these methods in its own main thread.

It is worth pointing out that frontend container interfaces will not have an error handling API, as frontends can do that themselves. Errors returned by backend methods will be errors from the backend itself and never the frontend errors.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func CtxCallbacks added in v0.6.7

func CtxCallbacks(ctx context.Context, fns ...func())

CtxCallbacks binds a set of given callbacks to the given context. This is useful for disconnecting handlers when the context expires.

Types

type Actioner added in v0.1.0

type Actioner interface {
	// Do executes a message action on the given messageID, which would be taken
	// from MessageHeader.ID(). This method is allowed to do IO; the frontend should
	// take care of running it asynchronously.
	Do(ctx context.Context, action string, id ID) error // Blocking
	// MessageActions returns a list of possible actions to a message in pretty
	// strings that the frontend will use to directly display. This method must not
	// do IO.
	//
	// The string slice returned can be nil or empty.
	Actions(id ID) []string
}

Actioner adds custom message actions into each message. Similarly to ServerMessageEditor, some of these methods may do IO.

type Attacher added in v0.3.16

type Attacher interface {
	Attachments() []MessageAttachment
}

Attacher adds attachments into the message being sent.

type AuthenticateEntry

type AuthenticateEntry struct {
	Name        string
	Placeholder string
	Description string
	Secret      bool
	Multiline   bool
}

AuthenticateEntry represents a single authentication entry, usually an email or password prompt. Passwords or similar entries should have Secrets set to true, which should imply to frontends that the fields be masked.

type AuthenticateError added in v0.3.11

type AuthenticateError interface {
	// NextStage optionally returns a slice of Authenticator interfaces if the
	// authentication process requires another stage. It works similarly to
	// Service's Authenticate method, both of which returns a slice of
	// Authenticators.
	//
	// If the error returned is an actual error, and that the user should retry any
	// of the authentication fields, then NextStage could return nil to signify the
	// error. The frontend could reliably check nil on this field to determine
	// whether or not it should recreate the authentication fields.
	NextStage() []Authenticator
	// Error returns the error as a string. This method makes AuthenticateError
	// satisfy the built-in error interface.
	Error() string
}

AuthenticateError is the error returned when authenticating. This error interface extends the normal error to allow backends to implement multi-stage authentication if needed in a clean way without needing any loops.

This interface satisfies the error interface.

func WrapAuthenticateError added in v0.3.11

func WrapAuthenticateError(err error) AuthenticateError

WrapAuthenticateError wraps the given error to become an AuthenticateError. Its NextStage method returns nil. If the given err is nil, then nil is returned.

type Authenticator

type Authenticator interface {
	// Authenticate will be called with a list of values with indices correspond to
	// the returned slice of AuthenticateEntry.
	Authenticate(context.Context, []string) (Session, AuthenticateError) // Blocking
	// AuthenticateForm should return a list of authentication entries for the
	// frontend to render.
	AuthenticateForm() []AuthenticateEntry
	// Description returns the description of this authenticator method.
	Description() text.Rich
	// Name returns a short and concise name of this Authenticator method. The name
	// should not include the name of the Service.
	Name() text.Rich
}

The authenticator interface allows for a multistage initial authentication API that the backend could use. Multistage is done by calling Authenticate and check for AuthenticateError's NextStage method.

type Backlogger added in v0.1.0

type Backlogger interface {
	// Backlog fetches messages before the given message ID into the
	// MessagesContainer.
	//
	// This method is technically a ContainerMethod, but is listed as an IOMethod
	// because of the additional message ID parameter.
	Backlog(ctx context.Context, before ID, msgc MessagesContainer) error // Blocking
}

Backlogger adds message history capabilities into a message container. The backend should send old messages using the MessageCreate method of the MessagesContainer, and the frontend should automatically sort messages based on the timestamp.

As there is no stop callback, if the backend needs to fetch messages asynchronously, it is expected to use the context to know when to cancel.

The frontend should usually call this method when the user scrolls to the top. It is expected to guarantee not to call Backlogger more than once on the same ID. This can usually be done by deactivating the UI.

Note that the optional usage of contexts also apply here. The frontend should deactivate the UI when the backend is working. However, the frontend can accomodate this by not deactivating until another event is triggered, then freeze the UI until the method is cancelled. This works even when the backend does not use the context.

type Commander

type Commander interface {
	// Run executes the given command, with the slice being already split arguments,
	// similar to os.Args. The function can return both a []byte and an error value.
	// The frontend should render the byte slice's value first, then display the
	// error.
	//
	// This function can do IO.
	//
	// The client should make guarantees that an empty string (and thus a
	// zero-length string slice) should be ignored. The backend should be able to
	// assume that the argument slice is always length 1 or more.
	//
	//
	// Words
	//
	// This interface and everything else inside this interface must abide by shell
	// rules when splitting words. This is in contrary to the default behavior
	// elsewhere, such as in Sender's Completer, where words are split by whitespace
	// without care for quotes.
	//
	// For example, provided this string:
	//
	//    echo "This is a string"
	//
	// This is the correct output:
	//
	//    []string{"echo", "This is a string"}
	//
	// This is the incorrect output:
	//
	//    []string{"echo", "\"This", "is", "a", "string\""}
	//
	// A helper function for this kind of behavior is available in package split,
	// under the ArgsIndexed function. This implementation also provides the rough
	// specifications.
	Run(ctx context.Context, words []string) ([]byte, error) // Blocking

	AsCompleter() Completer // Optional
}

Commander is an optional interface that a session could implement for command support. This is different from just intercepting the SendMessage() API, as this extends globally to the entire session.

A very primitive use of this API would be to provide additional features that are not in cchat through a very basic terminal interface.

type Completer added in v0.2.0

type Completer interface {
	// Complete returns the list of possible completion entries for the given word
	// list and the current word index. It takes in a list of whitespace-split slice
	// of string as well as the position of the cursor relative to the given string
	// slice.
	Complete(words []string, current int64) []CompletionEntry
}

Completer adds autocompletion into the message composer. IO is not allowed, and the backend should do that only in goroutines and update its state for future calls.

Frontends could utilize the split package inside utils for splitting words and index. This is the de-facto standard implementation for splitting words, thus backends can rely on their behaviors.

type CompletionEntry

type CompletionEntry struct {
	Raw       string
	Text      text.Rich
	Secondary text.Rich
	IconURL   string
	Image     bool
}

CompletionEntry is a single completion entry returned by CompleteMessage. The icon URL field is optional.

type Configurator

type Configurator interface {
	SetConfiguration(map[string]string) error
	Configuration() map[string]string
}

Configurator is an interface which the backend can implement for a primitive configuration API.

type Editor added in v0.1.0

type Editor interface {
	// Edit edits the message with the given ID to the given content, which is the
	// edited string from RawMessageContent. This method can do IO.
	Edit(ctx context.Context, id ID, content string) error // Blocking
	// RawContent gets the original message text for editing. This method must not
	// do IO.
	RawContent(id ID) (string, error)
	// IsEditable returns whether or not a message can be edited by the client. This
	// method must not do IO.
	IsEditable(id ID) bool
}

Editor adds message editing to the messenger. Only EditMessage can do IO.

type ErrInvalidConfigAtField

type ErrInvalidConfigAtField struct {
	Key string
	Err error
}

ErrInvalidConfigAtField is the structure for an error at a specific configuration field. Frontends can use this and highlight fields if the backends support it.

func (ErrInvalidConfigAtField) Error

func (e ErrInvalidConfigAtField) Error() string

func (ErrInvalidConfigAtField) Unwrap

func (e ErrInvalidConfigAtField) Unwrap() error

type ID added in v0.0.49

type ID = string

ID is the type alias for an ID string. This type is used for clarification and documentation purposes only. Implementations could either use this type or a string type.

type Identifier

type Identifier interface {
	ID() ID
}

Identifier requires ID() to return a uniquely identifiable string for whatever this is embedded into. Typically, servers and messages have IDs. It is worth mentioning that IDs should be consistent throughout the lifespan of the program or maybe even forever.

type LabelContainer

type LabelContainer interface {
	SetLabel(text.Rich)
}

LabelContainer is a generic interface for any container that can hold texts. It's typically used for rich text labelling for usernames and server names.

Methods that takes in a LabelContainer typically holds it in the state and may call SetLabel any time it wants. Thus, the frontend should synchronize calls with the main thread if needed.

Labels given to the frontend may contain images or avatars, and the frontend has the choice to display them or not.

type ListMember

type ListMember interface {
	Identifier

	// Secondary returns the subtext of this member. This could be anything, such as
	// a user's custom status or away reason.
	Secondary() text.Rich
	// Status returns the status of the member. The backend does not have to show
	// offline members with the offline status if it doesn't want to show offline
	// menbers at all.
	Status() Status
	// Name returns the username or the nickname of the member, whichever the
	// backend should prefer.
	Name() text.Rich
}

ListMember represents a single member in the member list. Note that this interface should be treated as a static container: updating a member will involve a completely new ListMember instance with the same ID.

Note that the frontend may give everyone an avatar regardless, or it may not show any avatars at all.

type Lister added in v0.1.0

type Lister interface {
	// Servers should call SetServers() on the given ServersContainer to render all
	// servers. This function can do IO, and the frontend should run this in a
	// goroutine.
	Servers(context.Context, ServersContainer) error
	// Columnate is optionally used by servers to tell the frontend whether or not
	// its children should be put onto a new column instead of underneath it within
	// the same tree. If the method returns false, then the frontend can treat its
	// children as normal and show it as children within the same tree.
	//
	// For example, in Discord, guilds can be placed in guild folders, but guilds
	// and guild folders are put in the same column while guilds are actually
	// children of the folders. To replicate this behavior, guild folders should
	// return false, and guilds should return true. Both channels and categories can
	// return false.
	Columnate() bool
}

Lister is for servers that contain children servers. This is similar to guilds containing channels in Discord, or IRC servers containing channels.

There isn't a similar stop callback API unlike other interfaces because all servers are expected to be listed. However, they could be hidden, such as collapsing a tree.

The backend should call both the container and other icon and label containers, if any.

type MemberDynamicSection added in v0.1.0

type MemberDynamicSection interface {
	// LoadLess is a method which the client must call after it is done displaying
	// entries that were added from calling LoadMore.
	//
	// The client can call this method exactly as many times as it has called
	// LoadMore. However, false should be returned if the client should stop, and
	// future calls without LoadMore should still return false.
	LoadLess(context.Context) bool // Blocking
	// LoadMore is a method which the client can call to ask for more members. This
	// method can do IO.
	//
	// Clients may call this method on the last section in the section slice;
	// however, calling this method on any section is allowed. Clients may not call
	// this method if the number of members in this section is equal to Total.
	LoadMore(context.Context) bool // Blocking
}

MemberDynamicSection represents a dynamically loaded member list section. The section behaves similarly to MemberSection, except the information displayed will be considered incomplete until LoadMore returns false.

LoadLess can be called by the client to mark chunks as stale, which the server can then unsubscribe from.

type MemberListContainer

type MemberListContainer interface {
	// RemoveMember removes a member from a section. If neither the member nor the
	// section exists, then the client should ignore it.
	RemoveMember(sectionID ID, memberID ID)
	// SetMember adds or updates (or upsert) a member into a section. This operation
	// must not change the section's member count. As such, changes should be done
	// separately in SetSection. If the section does not exist, then the client
	// should ignore this member, so, backends must call SetSections first before
	// SetMember on a new section.
	//
	// Typically, the backend should try and avoid calling this method and instead
	// update the labeler in the name. This method should only be used for adding
	// members.
	SetMember(sectionID ID, member ListMember)
	// SetSections (re)sets the list of sections to be the given slice. Members from
	// the old section list should be transferred over to the new section entry if
	// the section name's content is the same. Old sections that don't appear in the
	// new slice should be removed.
	SetSections(sections []MemberSection)
}

MemberListContainer is a generic interface for any container that can display a member list. This is similar to Discord's right-side member list or IRC's users list. Below is a visual representation of a typical member list container:

+-MemberList-----------\
| +-Section------------|
| |                    |
| | Header - Total     |
| |                    |
| | +-Member-----------|
| | | Name             |
| | |   Secondary      |
| | \__________________|
| |                    |
| | +-Member-----------|
| | | Name             |
| | |   Secondary      |
| | \__________________|
\_\____________________/

type MemberLister added in v0.1.0

type MemberLister interface {
	// ListMembers assigns the given container to the channel's member list. The
	// given context may be used to provide HTTP request cancellations, but
	// frontends must not rely solely on this, as the general context rules applies.
	//
	// Further behavioral documentations may be in Messenger's JoinServer method.
	ListMembers(context.Context, MemberListContainer) error
}

MemberLister adds a member list into a message server.

type MemberSection added in v0.1.0

type MemberSection interface {
	Identifier
	Namer

	// Total returns the total member count.
	Total() int

	AsMemberDynamicSection() MemberDynamicSection // Optional
}

MemberSection represents a member list section. The section name's content must be unique among other sections from the same list regardless of the rich segments.

type MessageAttachment

type MessageAttachment struct {
	io.Reader
	Name string
}

MessageAttachment represents a single file attachment. If needed, the frontend will close the reader after the message is sent, that is when the SendMessage function returns. The backend must not use the reader after that.

type MessageCreate

type MessageCreate interface {
	MessageHeader
	// Noncer is optional.
	Noncer

	// Mentioned returns whether or not the message mentions the current user. If a
	// backend does not implement mentioning, then false can be returned.
	Mentioned() bool
	Content() text.Rich
	Author() User
}

MessageCreate is the interface for an incoming message.

type MessageDelete

type MessageDelete interface {
	MessageHeader
}

MessageDelete is the interface for a message delete event.

type MessageHeader

type MessageHeader interface {
	Identifier

	Time() time.Time
}

MessageHeader implements the minimum interface for any message event.

type MessageUpdate

type MessageUpdate interface {
	MessageHeader

	Content() text.Rich
}

MessageUpdate is the interface for a message update (or edit) event. It is only responsible for updating a message's content. The author's name should be updated using MessageCreate's Author.

type MessagesContainer

type MessagesContainer interface {
	DeleteMessage(MessageDelete)
	UpdateMessage(MessageUpdate)
	// CreateMessage inserts a message into the container. The frontend must
	// guarantee that the messages are in order based on what's returned from
	// Time().
	CreateMessage(MessageCreate)
}

MessagesContainer is a view implementation that displays a list of messages live. This implements the 3 most common message events: CreateMessage, UpdateMessage and DeleteMessage. The frontend must handle all 3.

Since this container interface extends a single Server, the frontend is allowed to have multiple views. This is usually done with tabs or splits, but the backend should update them all nonetheless.

type Messenger added in v0.1.1

type Messenger interface {
	// JoinServer joins a server that's capable of receiving messages. The server
	// may not necessarily support sending messages.
	//
	// Frontends must never call JoinServer on the same server more than twice
	// without calling the stop function first. This is the best of both worlds, as
	// it greatly reduces complexity on both sides in most cases, therefore the
	// backend can safely assume that there will only ever be one active JoinServer.
	// If the frontend wishes to do this, it must keep its own shared message
	// buffer.
	JoinServer(context.Context, MessagesContainer) error

	AsSender() Sender                   // Optional
	AsEditor() Editor                   // Optional
	AsActioner() Actioner               // Optional
	AsNicknamer() Nicknamer             // Optional
	AsBacklogger() Backlogger           // Optional
	AsMemberLister() MemberLister       // Optional
	AsUnreadIndicator() UnreadIndicator // Optional
	AsTypingIndicator() TypingIndicator // Optional
}

Messenger is for servers that contain messages. This is similar to Discord or IRC channels.

type Namer

type Namer interface {
	// Name sets the given container to contain the name of the parent context. The
	// method has no stop method; stopping is implied to be dependent on the parent
	// context. As such, it's only used for updating.
	Name(context.Context, LabelContainer) error
}

Namer requires Name() to return the name of the object. Typically, this implies usernames for sessions or service names for services.

Frontends can show the ID of the object when a name hasn't yet been set. The backend may immediately update the name afterwards, but assumptions should not be made.

type Nicknamer added in v0.1.0

type Nicknamer interface {
	Namer
}

Nicknamer adds the current user's nickname.

The frontend will not traverse up the server tree, meaning the backend must handle nickname inheritance. This also means that servers that don't implement ServerMessage also don't need to implement ServerNickname. By default, the session name should be used.

type Noncer added in v0.1.0

type Noncer interface {
	Nonce() string
}

Noncer adds nonce support. A nonce is defined in this context as a unique identifier from the frontend. This interface defines the common nonce getter.

Nonces are useful for frontends to know if an incoming event is a reply from the server backend. As such, nonces should be roundtripped through the server. For example, IRC would use labeled responses.

The Nonce method can return an empty string. This indicates that either the frontend or backend (or neither) supports nonces.

Contrary to other interfaces that extend with an "Is" method, the Nonce method could return an empty string here.

type ReadContainer added in v0.4.0

type ReadContainer interface {
	// DeleteIndications deletes a list of unused users/authors associated with
	// their read indicators. The backend can use this to free up users/authors that
	// are no longer in the server, for example when they are offline or have left
	// the server.
	DeleteIndications(authorIDs []ID)
	// AddIndications adds a map of users/authors to the respective message ID of
	// the server that implements ReadIndicator.
	AddIndications([]ReadIndication)
}

ReadContainer is an interface that a frontend container can implement to show the read bubbles on messages. This container typically implies the message container, but that is up to the frontend's implementation.

type ReadIndication added in v0.4.0

type ReadIndication struct {
	User      User
	MessageID ID
}

ReadIndication represents a read indication of a user/author in a messager server. It relates to a message ID within the server and is meant to imply that the user/author has read up to the given message ID.

The frontend should override an existing author with the received ones. This could be treated as upsert operations.

type ReadIndicator added in v0.4.0

type ReadIndicator interface {
	// ReadIndicate subscribes the given container for read activities. The backend
	// must keep track of which read states to send over to not overwhelm the
	// frontend, and the frontend must either keep track of them, or it should not
	// display it at all.
	ReadIndicate(context.Context, ReadContainer) error
}

ReadIndicator adds a read indicator API for frontends to show. An example of the read indicator is in Matrix, where each message can have a small avatar indicating that the user in the room has read the message.

type Replier added in v0.3.16

type Replier interface {
	ReplyingTo() ID
}

Replier indicates that the message being sent is a reply to something. Frontends that support replies can assume that all messages in a Sender can be replied to, and the backend can choose to do nothing to the replied ID.

type SendableMessage

type SendableMessage interface {
	Content() string

	AsNoncer() Noncer     // Optional
	AsReplier() Replier   // Optional
	AsAttacher() Attacher // Optional
}

SendableMessage is the bare minimum interface of a sendable message, that is, a message that can be sent with SendMessage(). This allows the frontend to implement its own message data implementation.

An example of extending this interface is MessageNonce, which is similar to IRCv3's labeled response extension or Discord's nonces. The frontend could implement this interface and check if incoming MessageCreate events implement the same interface.

type Sender added in v0.2.0

type Sender interface {
	// CanAttach returns whether or not the client is allowed to upload files.
	CanAttach() bool
	// Send is called by the frontend to send a message to this channel.
	Send(context.Context, SendableMessage) error // Blocking

	AsCompleter() Completer // Optional
}

Sender adds message sending to a messenger. Messengers that don't implement MessageSender will be considered read-only.

type Server

type Server interface {
	Identifier
	Namer

	AsLister() Lister             // Optional
	AsMessenger() Messenger       // Optional
	AsCommander() Commander       // Optional
	AsConfigurator() Configurator // Optional
}

Server is a single server-like entity that could translate to a guild, a channel, a chat-room, and such. A server must implement at least ServerList or ServerMessage, else the frontend must treat it as a no-op.

Note that the Server is allowed to implement both Lister and Messenger. This is useful when the messenger contains sub-servers, such as threads.

type ServerUpdate added in v0.2.0

type ServerUpdate interface {
	// Server embeds a complete server. Unlike MessageUpdate, which only returns
	// data on methods that are changed, ServerUpdate's methods must return the
	// complete data even if they stay the same. As such, zero-value returns are
	// treated as not updated, including the name.
	Server

	// PreviousID returns the ID of the item, either to be replaced or to be
	// inserted in front of.
	//
	// If replace is true, then the returned ID is the ID of the item to be
	// replaced, and the frontend should only try to use the ID as-is to find the
	// old server and replace.
	//
	// If replace is false, then the returned ID will be the ID of the item in front
	// of the embedded server. If the ID is empty or the frontend cannot find the
	// server from this ID, then it should assume and prepend the server to the
	// start.
	PreviousID() (serverID ID, replace bool)
}

ServerUpdate represents a server update event.

type ServersContainer

type ServersContainer interface {
	UpdateServer(ServerUpdate)
	// SetServer is called by the backend service to request a reset of the server
	// list. The frontend can choose to call Servers() on each of the given servers,
	// or it can call that later. The backend should handle both cases.
	//
	// If the backend sets a nil server slice, then the frontend should take that as
	// an unavailable server list rather than an empty server list. The server list
	// should only be considered empty if it's an empty non-nil slice. An
	// unavailable list, on the other hand, can be treated as backend issues, e.g. a
	// connection issue.
	SetServers([]Server)
}

ServersContainer is any type of view that displays the list of servers. It should implement a SetServers([]Server) that the backend could use to call anytime the server list changes (at all).

Typically, most frontends should implement this interface onto a tree node, as servers can be infinitely nested. Frontends should also reset the entire node and its children when SetServers is called again.

type Service

type Service interface {
	// Identifier returns the unique identifier for the service. There is no
	// enforced representation, but services are recommended to follow the Reverse
	// Domain Name Notation for consistency. An example of that would be:
	//
	//    com.github.diamondburned.cchat-discord
	//    com.github.username.service
	Identifier
	// Namer returns the name of the service.
	Namer

	Authenticate() []Authenticator

	AsConfigurator() Configurator       // Optional
	AsSessionRestorer() SessionRestorer // Optional
}

Service is a complete service that's capable of multiple sessions. It has to implement the Authenticate() method, which returns multiple implementations of Authenticator.

A service can implement SessionRestorer, which would indicate the frontend that it can restore past sessions. Sessions are saved using the SessionSaver interface that Session can implement.

A service can also implement Configurator if it has additional configurations. The current API is a flat key-value map, which can be parsed by the backend itself into more meaningful data structures. All configurations must be optional, as frontends may not implement a configurator UI.

type Session

type Session interface {
	// Identifier should typically return the user ID.
	Identifier
	// Namer gives the name of the session, which is typically the username.
	Namer
	Lister

	// Disconnect asks the service to disconnect. It does not necessarily mean
	// removing the service.
	//
	// The frontend must cancel the active ServerMessage before disconnecting. The
	// backend can rely on this behavior.
	//
	// The frontend will reuse the stored session data from SessionSaver to
	// reconnect.
	//
	// When this function fails, the frontend may display the error upfront.
	// However, it will treat the session as actually disconnected. If needed, the
	// backend must implement reconnection by itself.
	Disconnect(context.Context) error // Blocking, Disposer

	AsCommander() Commander       // Optional
	AsSessionSaver() SessionSaver // Optional
}

Session is returned after authentication on the service. It implements Name(), which should return the username most of the time. It also implements ID(), which might be used by frontends to check against User.ID() and other things.

A session can implement SessionSaver, which would allow the frontend to save the session into its keyring at any time. Whether the keyring is completely secure or not is up to the frontend. For a GTK client, that would be using the GNOME Keyring daemon.

type SessionRestorer

type SessionRestorer interface {
	RestoreSession(context.Context, map[string]string) (Session, error) // Blocking
}

SessionRestorer extends Service and is called by the frontend to restore a saved session. The frontend may call this at any time, but it's usually on startup.

To save a session, refer to SessionSaver.

type SessionSaver

type SessionSaver interface {
	SaveSession() map[string]string
}

SessionSaver extends Session and is called by the frontend to save the current session. This is typically called right after authentication, but a frontend may call this any time, including when it's closing.

The frontend can ask to restore a session using SessionRestorer, which extends Service.

The SaveSession method must not do IO; if there are any reasons that cause SaveSession to fail, then a nil map should be returned.

type Status added in v0.2.0

type Status uint8

Status represents a user's status. This might be used by the frontend to visually display the status.

const (
	StatusUnknown Status = iota
	StatusOnline
	StatusIdle
	StatusBusy
	StatusAway
	StatusOffline
	// Invisible is reserved.
	StatusInvisible
)

func (Status) Is added in v0.2.12

func (s Status) Is(is Status) bool

type TypingContainer added in v0.1.0

type TypingContainer interface {
	// RemoveTyper explicitly removes the typer with the given user ID from the list
	// of typers. This function is usually not needed, as the client will take care
	// of removing them after TypingTimeout has been reached or other conditions
	// listed in ServerMessageTypingIndicator are met.
	RemoveTyper(authorID ID)
	// AddTyper appends the typer (author) into the frontend's list of typers, or it
	// pushes this typer on top of others. The frontend should assume current time
	// every time AddTyper is called.
	AddTyper(User)
}

TypingContainer is a generic interface for any container that can display users typing in the current chatbox. The typing indicator must adhere to the TypingTimeout returned from ServerMessageTypingIndicator. The backend should assume that to be the case and send events appropriately.

For more documentation, refer to TypingIndicator.

type TypingIndicator

type TypingIndicator interface {
	// TypingSubscribe subscribes the given indicator to typing events sent by the
	// backend. The added event handlers have to be removed by the backend when the
	// stop() callback is called.
	//
	// This method does not take in a context, as it's supposed to only use event
	// handlers and not do any IO calls. Nonetheless, the client must treat it like
	// it does and call it asynchronously.
	TypingSubscribe(context.Context, TypingContainer) error
	// TypingTimeout returns the interval between typing events sent by the client
	// as well as the timeout before the client should remove the typer. Typically,
	// a constant should be returned.
	TypingTimeout() time.Duration
	// Typing is called by the client to indicate that the user is typing. This
	// function can do IO calls, and the client must take care of calling it in a
	// goroutine (or an asynchronous queue) as well as throttling it to
	// TypingTimeout.
	Typing(context.Context) error // Blocking
}

TypingIndicator optionally extends ServerMessage to provide bidirectional typing indicating capabilities. This is similar to typing events on Discord and typing client tags on IRCv3.

The client should remove a typer when a message is received with the same user ID, when RemoveTyper() is called by the backend or when the timeout returned from TypingTimeout() has been reached.

type UnreadContainer added in v0.1.0

type UnreadContainer interface {
	// SetUnread sets the container's unread state to the given boolean. The
	// frontend may choose how to represent this.
	SetUnread(unread bool, mentioned bool)
}

UnreadContainer is an interface that a single server container (such as a button or a tree node) can implement if it's capable of indicating the read and mentioned status for that channel.

Server containers that implement this has to represent unread and mentioned differently. For example, a mentioned channel could have a red outline, while an unread channel could appear brighter.

Server containers are expected to represent this information in their parent nodes as well. For example, if a server is unread, then its parent servers as well as the session node should indicate the same status. Highlighting the session and service nodes are, however, implementation details, meaning that this decision is up to the frontend to decide.

type UnreadIndicator

type UnreadIndicator interface {
	// UnreadIndicate subscribes the given unread indicator for unread and mention
	// events. Examples include when a new message is arrived and the backend needs
	// to indicate that it's unread.
	//
	// This function must provide a way to remove callbacks, as clients must call
	// this when the old server is destroyed, such as when Servers is called.
	UnreadIndicate(context.Context, UnreadContainer) error
	// MarkRead marks a message in the server messenger as read. Backends that
	// implement the UnreadIndicator interface must give control of marking messages
	// as read to the frontend if possible.
	//
	// This method is assumed to be a setter method that does not error out, because
	// the frontend has no use in knowing the error. As such, marking messages as
	// read is best-effort. The backend is in charge of synchronizing the read state
	// with the server and coordinating it with reasonable rate limits, if needed.
	MarkRead(messageID ID)
}

UnreadIndicator adds an unread state API for frontends to use. The unread state describes whether a channel has been read or not by the current user. It is not to be confused with ReadIndicator, which indicates the unread state of others.

type User added in v0.5.0

type User interface {
	Identifier
	Namer
}

User is the interface for an identifiable author. The interface defines that an author always have an ID and a name.

An example of where this interface is used would be in MessageCreate's User method or embedded in Typer. The returned ID may or may not be used by the frontend, but backends must guarantee that the User's ID is in fact a user ID.

The frontend may use the ID to squash messages with the same author together.

Directories

Path Synopsis
cmd
gob
Package services provides a global repository of cchat services.
Package services provides a global repository of cchat services.
plugins
Package plugins provides a source for cchat services as Go plugins.
Package plugins provides a source for cchat services as Go plugins.
Package text provides a rich text API for cchat interfaces to use.
Package text provides a rich text API for cchat interfaces to use.
utils
empty
Package empty provides no-op asserter method implementations of interfaces in cchat's root and text packages.
Package empty provides no-op asserter method implementations of interfaces in cchat's root and text packages.
split
Package split provides a simple string splitting utility for use with CompleteMessage.
Package split provides a simple string splitting utility for use with CompleteMessage.

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