gl

package
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Published: Oct 21, 2023 License: MIT Imports: 6 Imported by: 17

Documentation

Overview

Package gl implements Go bindings to OpenGL.

This package was automatically generated using Glow:

https://github.com/go-gl/glow

Index

Constants

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const (
	ACCUM_ADJACENT_PAIRS_NV                                    = 0x90AD
	ACTIVE_ATOMIC_COUNTER_BUFFERS                              = 0x92D9
	ACTIVE_ATTRIBUTES                                          = 0x8B89
	ACTIVE_ATTRIBUTE_MAX_LENGTH                                = 0x8B8A
	ACTIVE_PROGRAM                                             = 0x8259
	ACTIVE_PROGRAM_EXT                                         = 0x8B8D
	ACTIVE_RESOURCES                                           = 0x92F5
	ACTIVE_SUBROUTINES                                         = 0x8DE5
	ACTIVE_SUBROUTINE_MAX_LENGTH                               = 0x8E48
	ACTIVE_SUBROUTINE_UNIFORMS                                 = 0x8DE6
	ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS                        = 0x8E47
	ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH                       = 0x8E49
	ACTIVE_TEXTURE                                             = 0x84E0
	ACTIVE_UNIFORMS                                            = 0x8B86
	ACTIVE_UNIFORM_BLOCKS                                      = 0x8A36
	ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH                       = 0x8A35
	ACTIVE_UNIFORM_MAX_LENGTH                                  = 0x8B87
	ACTIVE_VARIABLES                                           = 0x9305
	ADJACENT_PAIRS_NV                                          = 0x90AE
	AFFINE_2D_NV                                               = 0x9092
	AFFINE_3D_NV                                               = 0x9094
	ALIASED_LINE_WIDTH_RANGE                                   = 0x846E
	ALL_BARRIER_BITS                                           = 0xFFFFFFFF
	ALL_SHADER_BITS                                            = 0xFFFFFFFF
	ALL_SHADER_BITS_EXT                                        = 0xFFFFFFFF
	ALPHA                                                      = 0x1906
	ALPHA_REF_COMMAND_NV                                       = 0x000F
	ALREADY_SIGNALED                                           = 0x911A
	ALWAYS                                                     = 0x0207
	AND                                                        = 0x1501
	AND_INVERTED                                               = 0x1504
	AND_REVERSE                                                = 0x1502
	ANY_SAMPLES_PASSED                                         = 0x8C2F
	ANY_SAMPLES_PASSED_CONSERVATIVE                            = 0x8D6A
	ARC_TO_NV                                                  = 0xFE
	ARRAY_BUFFER                                               = 0x8892
	ARRAY_BUFFER_BINDING                                       = 0x8894
	ARRAY_SIZE                                                 = 0x92FB
	ARRAY_STRIDE                                               = 0x92FE
	ATOMIC_COUNTER_BARRIER_BIT                                 = 0x00001000
	ATOMIC_COUNTER_BUFFER                                      = 0x92C0
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS               = 0x92C5
	ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES        = 0x92C6
	ATOMIC_COUNTER_BUFFER_BINDING                              = 0x92C1
	ATOMIC_COUNTER_BUFFER_DATA_SIZE                            = 0x92C4
	ATOMIC_COUNTER_BUFFER_INDEX                                = 0x9301
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER         = 0x90ED
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER        = 0x92CB
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER        = 0x92CA
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV         = 0x959E
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV         = 0x959F
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER    = 0x92C8
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
	ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER          = 0x92C7
	ATOMIC_COUNTER_BUFFER_SIZE                                 = 0x92C3
	ATOMIC_COUNTER_BUFFER_START                                = 0x92C2
	ATTACHED_MEMORY_OBJECT_NV                                  = 0x95A4
	ATTACHED_MEMORY_OFFSET_NV                                  = 0x95A5
	ATTACHED_SHADERS                                           = 0x8B85
	ATTRIBUTE_ADDRESS_COMMAND_NV                               = 0x0009
	AUTO_GENERATE_MIPMAP                                       = 0x8295
	BACK                                                       = 0x0405
	BACK_LEFT                                                  = 0x0402
	BACK_RIGHT                                                 = 0x0403
	BEVEL_NV                                                   = 0x90A6
	BGR                                                        = 0x80E0
	BGRA                                                       = 0x80E1
	BGRA_INTEGER                                               = 0x8D9B
	BGR_INTEGER                                                = 0x8D9A
	BLACKHOLE_RENDER_INTEL                                     = 0x83FC
	BLEND                                                      = 0x0BE2
	BLEND_ADVANCED_COHERENT_KHR                                = 0x9285
	BLEND_ADVANCED_COHERENT_NV                                 = 0x9285
	BLEND_COLOR                                                = 0x8005
	BLEND_COLOR_COMMAND_NV                                     = 0x000B
	BLEND_DST                                                  = 0x0BE0
	BLEND_DST_ALPHA                                            = 0x80CA
	BLEND_DST_RGB                                              = 0x80C8
	BLEND_EQUATION                                             = 0x8009
	BLEND_EQUATION_ALPHA                                       = 0x883D
	BLEND_EQUATION_RGB                                         = 0x8009
	BLEND_OVERLAP_NV                                           = 0x9281
	BLEND_PREMULTIPLIED_SRC_NV                                 = 0x9280
	BLEND_SRC                                                  = 0x0BE1
	BLEND_SRC_ALPHA                                            = 0x80CB
	BLEND_SRC_RGB                                              = 0x80C9
	BLOCK_INDEX                                                = 0x92FD
	BLUE                                                       = 0x1905
	BLUE_INTEGER                                               = 0x8D96
	BLUE_NV                                                    = 0x1905
	BOLD_BIT_NV                                                = 0x01
	BOOL                                                       = 0x8B56
	BOOL_VEC2                                                  = 0x8B57
	BOOL_VEC3                                                  = 0x8B58
	BOOL_VEC4                                                  = 0x8B59
	BOUNDING_BOX_NV                                            = 0x908D
	BOUNDING_BOX_OF_BOUNDING_BOXES_NV                          = 0x909C
	BUFFER                                                     = 0x82E0
	BUFFER_ACCESS                                              = 0x88BB
	BUFFER_ACCESS_FLAGS                                        = 0x911F
	BUFFER_BINDING                                             = 0x9302
	BUFFER_DATA_SIZE                                           = 0x9303
	BUFFER_GPU_ADDRESS_NV                                      = 0x8F1D
	BUFFER_IMMUTABLE_STORAGE                                   = 0x821F
	BUFFER_KHR                                                 = 0x82E0
	BUFFER_MAPPED                                              = 0x88BC
	BUFFER_MAP_LENGTH                                          = 0x9120
	BUFFER_MAP_OFFSET                                          = 0x9121
	BUFFER_MAP_POINTER                                         = 0x88BD
	BUFFER_OBJECT_EXT                                          = 0x9151
	BUFFER_SIZE                                                = 0x8764
	BUFFER_STORAGE_FLAGS                                       = 0x8220
	BUFFER_UPDATE_BARRIER_BIT                                  = 0x00000200
	BUFFER_USAGE                                               = 0x8765
	BUFFER_VARIABLE                                            = 0x92E5
	BYTE                                                       = 0x1400
	CAVEAT_SUPPORT                                             = 0x82B8
	CCW                                                        = 0x0901
	CIRCULAR_CCW_ARC_TO_NV                                     = 0xF8
	CIRCULAR_CW_ARC_TO_NV                                      = 0xFA
	CIRCULAR_TANGENT_ARC_TO_NV                                 = 0xFC
	CLAMP_READ_COLOR                                           = 0x891C
	CLAMP_TO_BORDER                                            = 0x812D
	CLAMP_TO_BORDER_ARB                                        = 0x812D
	CLAMP_TO_EDGE                                              = 0x812F
	CLEAR                                                      = 0x1500
	CLEAR_BUFFER                                               = 0x82B4
	CLEAR_TEXTURE                                              = 0x9365
	CLIENT_MAPPED_BUFFER_BARRIER_BIT                           = 0x00004000
	CLIENT_STORAGE_BIT                                         = 0x0200
	CLIPPING_INPUT_PRIMITIVES_ARB                              = 0x82F6
	CLIPPING_OUTPUT_PRIMITIVES_ARB                             = 0x82F7
	CLIP_DEPTH_MODE                                            = 0x935D
	CLIP_DISTANCE0                                             = 0x3000
	CLIP_DISTANCE1                                             = 0x3001
	CLIP_DISTANCE2                                             = 0x3002
	CLIP_DISTANCE3                                             = 0x3003
	CLIP_DISTANCE4                                             = 0x3004
	CLIP_DISTANCE5                                             = 0x3005
	CLIP_DISTANCE6                                             = 0x3006
	CLIP_DISTANCE7                                             = 0x3007
	CLIP_ORIGIN                                                = 0x935C
	CLOSE_PATH_NV                                              = 0x00
	COLOR                                                      = 0x1800
	COLORBURN_KHR                                              = 0x929A
	COLORBURN_NV                                               = 0x929A
	COLORDODGE_KHR                                             = 0x9299
	COLORDODGE_NV                                              = 0x9299
	COLOR_ARRAY_ADDRESS_NV                                     = 0x8F23
	COLOR_ARRAY_LENGTH_NV                                      = 0x8F2D
	COLOR_ATTACHMENT0                                          = 0x8CE0
	COLOR_ATTACHMENT1                                          = 0x8CE1
	COLOR_ATTACHMENT10                                         = 0x8CEA
	COLOR_ATTACHMENT11                                         = 0x8CEB
	COLOR_ATTACHMENT12                                         = 0x8CEC
	COLOR_ATTACHMENT13                                         = 0x8CED
	COLOR_ATTACHMENT14                                         = 0x8CEE
	COLOR_ATTACHMENT15                                         = 0x8CEF
	COLOR_ATTACHMENT16                                         = 0x8CF0
	COLOR_ATTACHMENT17                                         = 0x8CF1
	COLOR_ATTACHMENT18                                         = 0x8CF2
	COLOR_ATTACHMENT19                                         = 0x8CF3
	COLOR_ATTACHMENT2                                          = 0x8CE2
	COLOR_ATTACHMENT20                                         = 0x8CF4
	COLOR_ATTACHMENT21                                         = 0x8CF5
	COLOR_ATTACHMENT22                                         = 0x8CF6
	COLOR_ATTACHMENT23                                         = 0x8CF7
	COLOR_ATTACHMENT24                                         = 0x8CF8
	COLOR_ATTACHMENT25                                         = 0x8CF9
	COLOR_ATTACHMENT26                                         = 0x8CFA
	COLOR_ATTACHMENT27                                         = 0x8CFB
	COLOR_ATTACHMENT28                                         = 0x8CFC
	COLOR_ATTACHMENT29                                         = 0x8CFD
	COLOR_ATTACHMENT3                                          = 0x8CE3
	COLOR_ATTACHMENT30                                         = 0x8CFE
	COLOR_ATTACHMENT31                                         = 0x8CFF
	COLOR_ATTACHMENT4                                          = 0x8CE4
	COLOR_ATTACHMENT5                                          = 0x8CE5
	COLOR_ATTACHMENT6                                          = 0x8CE6
	COLOR_ATTACHMENT7                                          = 0x8CE7
	COLOR_ATTACHMENT8                                          = 0x8CE8
	COLOR_ATTACHMENT9                                          = 0x8CE9
	COLOR_BUFFER_BIT                                           = 0x00004000
	COLOR_CLEAR_VALUE                                          = 0x0C22
	COLOR_COMPONENTS                                           = 0x8283
	COLOR_ENCODING                                             = 0x8296
	COLOR_LOGIC_OP                                             = 0x0BF2
	COLOR_RENDERABLE                                           = 0x8286
	COLOR_SAMPLES_NV                                           = 0x8E20
	COLOR_WRITEMASK                                            = 0x0C23
	COMMAND_BARRIER_BIT                                        = 0x00000040
	COMPARE_REF_TO_TEXTURE                                     = 0x884E
	COMPATIBLE_SUBROUTINES                                     = 0x8E4B
	COMPILE_STATUS                                             = 0x8B81
	COMPLETION_STATUS_ARB                                      = 0x91B1
	COMPLETION_STATUS_KHR                                      = 0x91B1
	COMPRESSED_R11_EAC                                         = 0x9270
	COMPRESSED_RED                                             = 0x8225
	COMPRESSED_RED_RGTC1                                       = 0x8DBB
	COMPRESSED_RG                                              = 0x8226
	COMPRESSED_RG11_EAC                                        = 0x9272
	COMPRESSED_RGB                                             = 0x84ED
	COMPRESSED_RGB8_ETC2                                       = 0x9274
	COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2                   = 0x9276
	COMPRESSED_RGBA                                            = 0x84EE
	COMPRESSED_RGBA8_ETC2_EAC                                  = 0x9278
	COMPRESSED_RGBA_ASTC_10x10_KHR                             = 0x93BB
	COMPRESSED_RGBA_ASTC_10x5_KHR                              = 0x93B8
	COMPRESSED_RGBA_ASTC_10x6_KHR                              = 0x93B9
	COMPRESSED_RGBA_ASTC_10x8_KHR                              = 0x93BA
	COMPRESSED_RGBA_ASTC_12x10_KHR                             = 0x93BC
	COMPRESSED_RGBA_ASTC_12x12_KHR                             = 0x93BD
	COMPRESSED_RGBA_ASTC_4x4_KHR                               = 0x93B0
	COMPRESSED_RGBA_ASTC_5x4_KHR                               = 0x93B1
	COMPRESSED_RGBA_ASTC_5x5_KHR                               = 0x93B2
	COMPRESSED_RGBA_ASTC_6x5_KHR                               = 0x93B3
	COMPRESSED_RGBA_ASTC_6x6_KHR                               = 0x93B4
	COMPRESSED_RGBA_ASTC_8x5_KHR                               = 0x93B5
	COMPRESSED_RGBA_ASTC_8x6_KHR                               = 0x93B6
	COMPRESSED_RGBA_ASTC_8x8_KHR                               = 0x93B7
	COMPRESSED_RGBA_BPTC_UNORM                                 = 0x8E8C
	COMPRESSED_RGBA_BPTC_UNORM_ARB                             = 0x8E8C
	COMPRESSED_RGBA_S3TC_DXT1_EXT                              = 0x83F1
	COMPRESSED_RGBA_S3TC_DXT3_EXT                              = 0x83F2
	COMPRESSED_RGBA_S3TC_DXT5_EXT                              = 0x83F3
	COMPRESSED_RGB_BPTC_SIGNED_FLOAT                           = 0x8E8E
	COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB                       = 0x8E8E
	COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT                         = 0x8E8F
	COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB                     = 0x8E8F
	COMPRESSED_RGB_S3TC_DXT1_EXT                               = 0x83F0
	COMPRESSED_RG_RGTC2                                        = 0x8DBD
	COMPRESSED_SIGNED_R11_EAC                                  = 0x9271
	COMPRESSED_SIGNED_RED_RGTC1                                = 0x8DBC
	COMPRESSED_SIGNED_RG11_EAC                                 = 0x9273
	COMPRESSED_SIGNED_RG_RGTC2                                 = 0x8DBE
	COMPRESSED_SRGB                                            = 0x8C48
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR                     = 0x93DB
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                      = 0x93D8
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                      = 0x93D9
	COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                      = 0x93DA
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR                     = 0x93DC
	COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR                     = 0x93DD
	COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                       = 0x93D0
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                       = 0x93D1
	COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                       = 0x93D2
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                       = 0x93D3
	COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                       = 0x93D4
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                       = 0x93D5
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                       = 0x93D6
	COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                       = 0x93D7
	COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                           = 0x9279
	COMPRESSED_SRGB8_ETC2                                      = 0x9275
	COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2                  = 0x9277
	COMPRESSED_SRGB_ALPHA                                      = 0x8C49
	COMPRESSED_SRGB_ALPHA_BPTC_UNORM                           = 0x8E8D
	COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB                       = 0x8E8D
	COMPRESSED_TEXTURE_FORMATS                                 = 0x86A3
	COMPUTE_SHADER                                             = 0x91B9
	COMPUTE_SHADER_BIT                                         = 0x00000020
	COMPUTE_SHADER_INVOCATIONS_ARB                             = 0x82F5
	COMPUTE_SUBROUTINE                                         = 0x92ED
	COMPUTE_SUBROUTINE_UNIFORM                                 = 0x92F3
	COMPUTE_TEXTURE                                            = 0x82A0
	COMPUTE_WORK_GROUP_SIZE                                    = 0x8267
	CONDITION_SATISFIED                                        = 0x911C
	CONFORMANT_NV                                              = 0x9374
	CONIC_CURVE_TO_NV                                          = 0x1A
	CONJOINT_NV                                                = 0x9284
	CONSERVATIVE_RASTERIZATION_INTEL                           = 0x83FE
	CONSERVATIVE_RASTERIZATION_NV                              = 0x9346
	CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV                  = 0x937B
	CONSERVATIVE_RASTER_DILATE_NV                              = 0x9379
	CONSERVATIVE_RASTER_DILATE_RANGE_NV                        = 0x937A
	CONSERVATIVE_RASTER_MODE_NV                                = 0x954D
	CONSERVATIVE_RASTER_MODE_POST_SNAP_NV                      = 0x954E
	CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV                       = 0x9550
	CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV             = 0x954F
	CONSTANT_ALPHA                                             = 0x8003
	CONSTANT_COLOR                                             = 0x8001
	CONTEXT_COMPATIBILITY_PROFILE_BIT                          = 0x00000002
	CONTEXT_CORE_PROFILE_BIT                                   = 0x00000001
	CONTEXT_FLAGS                                              = 0x821E
	CONTEXT_FLAG_DEBUG_BIT                                     = 0x00000002
	CONTEXT_FLAG_DEBUG_BIT_KHR                                 = 0x00000002
	CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT                        = 0x00000001
	CONTEXT_FLAG_NO_ERROR_BIT_KHR                              = 0x00000008
	CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB                         = 0x00000004
	CONTEXT_LOST                                               = 0x0507
	CONTEXT_LOST_KHR                                           = 0x0507
	CONTEXT_PROFILE_MASK                                       = 0x9126
	CONTEXT_RELEASE_BEHAVIOR                                   = 0x82FB
	CONTEXT_RELEASE_BEHAVIOR_FLUSH                             = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR                         = 0x82FC
	CONTEXT_RELEASE_BEHAVIOR_KHR                               = 0x82FB
	CONTEXT_ROBUST_ACCESS                                      = 0x90F3
	CONTEXT_ROBUST_ACCESS_KHR                                  = 0x90F3
	CONTRAST_NV                                                = 0x92A1
	CONVEX_HULL_NV                                             = 0x908B
	COPY                                                       = 0x1503
	COPY_INVERTED                                              = 0x150C
	COPY_READ_BUFFER                                           = 0x8F36
	COPY_READ_BUFFER_BINDING                                   = 0x8F36
	COPY_WRITE_BUFFER                                          = 0x8F37
	COPY_WRITE_BUFFER_BINDING                                  = 0x8F37
	COUNTER_RANGE_AMD                                          = 0x8BC1
	COUNTER_TYPE_AMD                                           = 0x8BC0
	COUNT_DOWN_NV                                              = 0x9089
	COUNT_UP_NV                                                = 0x9088
	COVERAGE_MODULATION_NV                                     = 0x9332
	COVERAGE_MODULATION_TABLE_NV                               = 0x9331
	COVERAGE_MODULATION_TABLE_SIZE_NV                          = 0x9333
	CUBIC_CURVE_TO_NV                                          = 0x0C
	CULL_FACE                                                  = 0x0B44
	CULL_FACE_MODE                                             = 0x0B45
	CURRENT_PROGRAM                                            = 0x8B8D
	CURRENT_QUERY                                              = 0x8865
	CURRENT_VERTEX_ATTRIB                                      = 0x8626
	CW                                                         = 0x0900
	DARKEN_KHR                                                 = 0x9297
	DARKEN_NV                                                  = 0x9297
	DEBUG_CALLBACK_FUNCTION                                    = 0x8244
	DEBUG_CALLBACK_FUNCTION_ARB                                = 0x8244
	DEBUG_CALLBACK_FUNCTION_KHR                                = 0x8244
	DEBUG_CALLBACK_USER_PARAM                                  = 0x8245
	DEBUG_CALLBACK_USER_PARAM_ARB                              = 0x8245
	DEBUG_CALLBACK_USER_PARAM_KHR                              = 0x8245
	DEBUG_GROUP_STACK_DEPTH                                    = 0x826D
	DEBUG_GROUP_STACK_DEPTH_KHR                                = 0x826D
	DEBUG_LOGGED_MESSAGES                                      = 0x9145
	DEBUG_LOGGED_MESSAGES_ARB                                  = 0x9145
	DEBUG_LOGGED_MESSAGES_KHR                                  = 0x9145
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                           = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB                       = 0x8243
	DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                       = 0x8243
	DEBUG_OUTPUT                                               = 0x92E0
	DEBUG_OUTPUT_KHR                                           = 0x92E0
	DEBUG_OUTPUT_SYNCHRONOUS                                   = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_ARB                               = 0x8242
	DEBUG_OUTPUT_SYNCHRONOUS_KHR                               = 0x8242
	DEBUG_SEVERITY_HIGH                                        = 0x9146
	DEBUG_SEVERITY_HIGH_ARB                                    = 0x9146
	DEBUG_SEVERITY_HIGH_KHR                                    = 0x9146
	DEBUG_SEVERITY_LOW                                         = 0x9148
	DEBUG_SEVERITY_LOW_ARB                                     = 0x9148
	DEBUG_SEVERITY_LOW_KHR                                     = 0x9148
	DEBUG_SEVERITY_MEDIUM                                      = 0x9147
	DEBUG_SEVERITY_MEDIUM_ARB                                  = 0x9147
	DEBUG_SEVERITY_MEDIUM_KHR                                  = 0x9147
	DEBUG_SEVERITY_NOTIFICATION                                = 0x826B
	DEBUG_SEVERITY_NOTIFICATION_KHR                            = 0x826B
	DEBUG_SOURCE_API                                           = 0x8246
	DEBUG_SOURCE_API_ARB                                       = 0x8246
	DEBUG_SOURCE_API_KHR                                       = 0x8246
	DEBUG_SOURCE_APPLICATION                                   = 0x824A
	DEBUG_SOURCE_APPLICATION_ARB                               = 0x824A
	DEBUG_SOURCE_APPLICATION_KHR                               = 0x824A
	DEBUG_SOURCE_OTHER                                         = 0x824B
	DEBUG_SOURCE_OTHER_ARB                                     = 0x824B
	DEBUG_SOURCE_OTHER_KHR                                     = 0x824B
	DEBUG_SOURCE_SHADER_COMPILER                               = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_ARB                           = 0x8248
	DEBUG_SOURCE_SHADER_COMPILER_KHR                           = 0x8248
	DEBUG_SOURCE_THIRD_PARTY                                   = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_ARB                               = 0x8249
	DEBUG_SOURCE_THIRD_PARTY_KHR                               = 0x8249
	DEBUG_SOURCE_WINDOW_SYSTEM                                 = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_ARB                             = 0x8247
	DEBUG_SOURCE_WINDOW_SYSTEM_KHR                             = 0x8247
	DEBUG_TYPE_DEPRECATED_BEHAVIOR                             = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB                         = 0x824D
	DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                         = 0x824D
	DEBUG_TYPE_ERROR                                           = 0x824C
	DEBUG_TYPE_ERROR_ARB                                       = 0x824C
	DEBUG_TYPE_ERROR_KHR                                       = 0x824C
	DEBUG_TYPE_MARKER                                          = 0x8268
	DEBUG_TYPE_MARKER_KHR                                      = 0x8268
	DEBUG_TYPE_OTHER                                           = 0x8251
	DEBUG_TYPE_OTHER_ARB                                       = 0x8251
	DEBUG_TYPE_OTHER_KHR                                       = 0x8251
	DEBUG_TYPE_PERFORMANCE                                     = 0x8250
	DEBUG_TYPE_PERFORMANCE_ARB                                 = 0x8250
	DEBUG_TYPE_PERFORMANCE_KHR                                 = 0x8250
	DEBUG_TYPE_POP_GROUP                                       = 0x826A
	DEBUG_TYPE_POP_GROUP_KHR                                   = 0x826A
	DEBUG_TYPE_PORTABILITY                                     = 0x824F
	DEBUG_TYPE_PORTABILITY_ARB                                 = 0x824F
	DEBUG_TYPE_PORTABILITY_KHR                                 = 0x824F
	DEBUG_TYPE_PUSH_GROUP                                      = 0x8269
	DEBUG_TYPE_PUSH_GROUP_KHR                                  = 0x8269
	DEBUG_TYPE_UNDEFINED_BEHAVIOR                              = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB                          = 0x824E
	DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                          = 0x824E
	DECODE_EXT                                                 = 0x8A49
	DECR                                                       = 0x1E03
	DECR_WRAP                                                  = 0x8508
	DELETE_STATUS                                              = 0x8B80
	DEPTH                                                      = 0x1801
	DEPTH24_STENCIL8                                           = 0x88F0
	DEPTH32F_STENCIL8                                          = 0x8CAD
	DEPTH32F_STENCIL8_NV                                       = 0x8DAC
	DEPTH_ATTACHMENT                                           = 0x8D00
	DEPTH_BUFFER_BIT                                           = 0x00000100
	DEPTH_BUFFER_FLOAT_MODE_NV                                 = 0x8DAF
	DEPTH_CLAMP                                                = 0x864F
	DEPTH_CLEAR_VALUE                                          = 0x0B73
	DEPTH_COMPONENT                                            = 0x1902
	DEPTH_COMPONENT16                                          = 0x81A5
	DEPTH_COMPONENT24                                          = 0x81A6
	DEPTH_COMPONENT32                                          = 0x81A7
	DEPTH_COMPONENT32F                                         = 0x8CAC
	DEPTH_COMPONENT32F_NV                                      = 0x8DAB
	DEPTH_COMPONENTS                                           = 0x8284
	DEPTH_FUNC                                                 = 0x0B74
	DEPTH_RANGE                                                = 0x0B70
	DEPTH_RENDERABLE                                           = 0x8287
	DEPTH_SAMPLES_NV                                           = 0x932D
	DEPTH_STENCIL                                              = 0x84F9
	DEPTH_STENCIL_ATTACHMENT                                   = 0x821A
	DEPTH_STENCIL_TEXTURE_MODE                                 = 0x90EA
	DEPTH_TEST                                                 = 0x0B71
	DEPTH_WRITEMASK                                            = 0x0B72
	DETACHED_BUFFERS_NV                                        = 0x95AB
	DETACHED_MEMORY_INCARNATION_NV                             = 0x95A9
	DETACHED_TEXTURES_NV                                       = 0x95AA
	DIFFERENCE_KHR                                             = 0x929E
	DIFFERENCE_NV                                              = 0x929E
	DISJOINT_NV                                                = 0x9283
	DISPATCH_INDIRECT_BUFFER                                   = 0x90EE
	DISPATCH_INDIRECT_BUFFER_BINDING                           = 0x90EF
	DITHER                                                     = 0x0BD0
	DONT_CARE                                                  = 0x1100
	DOUBLE                                                     = 0x140A
	DOUBLEBUFFER                                               = 0x0C32
	DOUBLE_MAT2                                                = 0x8F46
	DOUBLE_MAT2x3                                              = 0x8F49
	DOUBLE_MAT2x4                                              = 0x8F4A
	DOUBLE_MAT3                                                = 0x8F47
	DOUBLE_MAT3x2                                              = 0x8F4B
	DOUBLE_MAT3x4                                              = 0x8F4C
	DOUBLE_MAT4                                                = 0x8F48
	DOUBLE_MAT4x2                                              = 0x8F4D
	DOUBLE_MAT4x3                                              = 0x8F4E
	DOUBLE_VEC2                                                = 0x8FFC
	DOUBLE_VEC3                                                = 0x8FFD
	DOUBLE_VEC4                                                = 0x8FFE
	DRAW_ARRAYS_COMMAND_NV                                     = 0x0003
	DRAW_ARRAYS_INSTANCED_COMMAND_NV                           = 0x0007
	DRAW_ARRAYS_STRIP_COMMAND_NV                               = 0x0005
	DRAW_BUFFER                                                = 0x0C01
	DRAW_BUFFER0                                               = 0x8825
	DRAW_BUFFER1                                               = 0x8826
	DRAW_BUFFER10                                              = 0x882F
	DRAW_BUFFER11                                              = 0x8830
	DRAW_BUFFER12                                              = 0x8831
	DRAW_BUFFER13                                              = 0x8832
	DRAW_BUFFER14                                              = 0x8833
	DRAW_BUFFER15                                              = 0x8834
	DRAW_BUFFER2                                               = 0x8827
	DRAW_BUFFER3                                               = 0x8828
	DRAW_BUFFER4                                               = 0x8829
	DRAW_BUFFER5                                               = 0x882A
	DRAW_BUFFER6                                               = 0x882B
	DRAW_BUFFER7                                               = 0x882C
	DRAW_BUFFER8                                               = 0x882D
	DRAW_BUFFER9                                               = 0x882E
	DRAW_ELEMENTS_COMMAND_NV                                   = 0x0002
	DRAW_ELEMENTS_INSTANCED_COMMAND_NV                         = 0x0006
	DRAW_ELEMENTS_STRIP_COMMAND_NV                             = 0x0004
	DRAW_FRAMEBUFFER                                           = 0x8CA9
	DRAW_FRAMEBUFFER_BINDING                                   = 0x8CA6
	DRAW_INDIRECT_ADDRESS_NV                                   = 0x8F41
	DRAW_INDIRECT_BUFFER                                       = 0x8F3F
	DRAW_INDIRECT_BUFFER_BINDING                               = 0x8F43
	DRAW_INDIRECT_LENGTH_NV                                    = 0x8F42
	DRAW_INDIRECT_UNIFIED_NV                                   = 0x8F40
	DST_ALPHA                                                  = 0x0304
	DST_ATOP_NV                                                = 0x928F
	DST_COLOR                                                  = 0x0306
	DST_IN_NV                                                  = 0x928B
	DST_NV                                                     = 0x9287
	DST_OUT_NV                                                 = 0x928D
	DST_OVER_NV                                                = 0x9289
	DUP_FIRST_CUBIC_CURVE_TO_NV                                = 0xF2
	DUP_LAST_CUBIC_CURVE_TO_NV                                 = 0xF4
	DYNAMIC_COPY                                               = 0x88EA
	DYNAMIC_DRAW                                               = 0x88E8
	DYNAMIC_READ                                               = 0x88E9
	DYNAMIC_STORAGE_BIT                                        = 0x0100
	EDGE_FLAG_ARRAY_ADDRESS_NV                                 = 0x8F26
	EDGE_FLAG_ARRAY_LENGTH_NV                                  = 0x8F30
	EFFECTIVE_RASTER_SAMPLES_EXT                               = 0x932C
	ELEMENT_ADDRESS_COMMAND_NV                                 = 0x0008
	ELEMENT_ARRAY_ADDRESS_NV                                   = 0x8F29
	ELEMENT_ARRAY_BARRIER_BIT                                  = 0x00000002
	ELEMENT_ARRAY_BUFFER                                       = 0x8893
	ELEMENT_ARRAY_BUFFER_BINDING                               = 0x8895
	ELEMENT_ARRAY_LENGTH_NV                                    = 0x8F33
	ELEMENT_ARRAY_UNIFIED_NV                                   = 0x8F1F
	EQUAL                                                      = 0x0202
	EQUIV                                                      = 0x1509
	EXCLUSION_KHR                                              = 0x92A0
	EXCLUSION_NV                                               = 0x92A0
	EXCLUSIVE_EXT                                              = 0x8F11
	EXTENSIONS                                                 = 0x1F03
	FACTOR_MAX_AMD                                             = 0x901D
	FACTOR_MIN_AMD                                             = 0x901C
	FALSE                                                      = 0
	FASTEST                                                    = 0x1101
	FILE_NAME_NV                                               = 0x9074
	FILL                                                       = 0x1B02
	FILL_RECTANGLE_NV                                          = 0x933C
	FILTER                                                     = 0x829A
	FIRST_TO_REST_NV                                           = 0x90AF
	FIRST_VERTEX_CONVENTION                                    = 0x8E4D
	FIXED                                                      = 0x140C
	FIXED_ONLY                                                 = 0x891D
	FLOAT                                                      = 0x1406
	FLOAT16_NV                                                 = 0x8FF8
	FLOAT16_VEC2_NV                                            = 0x8FF9
	FLOAT16_VEC3_NV                                            = 0x8FFA
	FLOAT16_VEC4_NV                                            = 0x8FFB
	FLOAT_32_UNSIGNED_INT_24_8_REV                             = 0x8DAD
	FLOAT_32_UNSIGNED_INT_24_8_REV_NV                          = 0x8DAD
	FLOAT_MAT2                                                 = 0x8B5A
	FLOAT_MAT2x3                                               = 0x8B65
	FLOAT_MAT2x4                                               = 0x8B66
	FLOAT_MAT3                                                 = 0x8B5B
	FLOAT_MAT3x2                                               = 0x8B67
	FLOAT_MAT3x4                                               = 0x8B68
	FLOAT_MAT4                                                 = 0x8B5C
	FLOAT_MAT4x2                                               = 0x8B69
	FLOAT_MAT4x3                                               = 0x8B6A
	FLOAT_VEC2                                                 = 0x8B50
	FLOAT_VEC3                                                 = 0x8B51
	FLOAT_VEC4                                                 = 0x8B52
	FOG_COORD_ARRAY_ADDRESS_NV                                 = 0x8F28
	FOG_COORD_ARRAY_LENGTH_NV                                  = 0x8F32
	FONT_ASCENDER_BIT_NV                                       = 0x00200000
	FONT_DESCENDER_BIT_NV                                      = 0x00400000
	FONT_GLYPHS_AVAILABLE_NV                                   = 0x9368
	FONT_HAS_KERNING_BIT_NV                                    = 0x10000000
	FONT_HEIGHT_BIT_NV                                         = 0x00800000
	FONT_MAX_ADVANCE_HEIGHT_BIT_NV                             = 0x02000000
	FONT_MAX_ADVANCE_WIDTH_BIT_NV                              = 0x01000000
	FONT_NUM_GLYPH_INDICES_BIT_NV                              = 0x20000000
	FONT_TARGET_UNAVAILABLE_NV                                 = 0x9369
	FONT_UNAVAILABLE_NV                                        = 0x936A
	FONT_UNDERLINE_POSITION_BIT_NV                             = 0x04000000
	FONT_UNDERLINE_THICKNESS_BIT_NV                            = 0x08000000
	FONT_UNINTELLIGIBLE_NV                                     = 0x936B
	FONT_UNITS_PER_EM_BIT_NV                                   = 0x00100000
	FONT_X_MAX_BOUNDS_BIT_NV                                   = 0x00040000
	FONT_X_MIN_BOUNDS_BIT_NV                                   = 0x00010000
	FONT_Y_MAX_BOUNDS_BIT_NV                                   = 0x00080000
	FONT_Y_MIN_BOUNDS_BIT_NV                                   = 0x00020000
	FRACTIONAL_EVEN                                            = 0x8E7C
	FRACTIONAL_ODD                                             = 0x8E7B
	FRAGMENT_COVERAGE_COLOR_NV                                 = 0x92DE
	FRAGMENT_COVERAGE_TO_COLOR_NV                              = 0x92DD
	FRAGMENT_INPUT_NV                                          = 0x936D
	FRAGMENT_INTERPOLATION_OFFSET_BITS                         = 0x8E5D
	FRAGMENT_SHADER                                            = 0x8B30
	FRAGMENT_SHADER_BIT                                        = 0x00000002
	FRAGMENT_SHADER_BIT_EXT                                    = 0x00000002
	FRAGMENT_SHADER_DERIVATIVE_HINT                            = 0x8B8B
	FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                       = 0x8A52
	FRAGMENT_SHADER_INVOCATIONS_ARB                            = 0x82F4
	FRAGMENT_SUBROUTINE                                        = 0x92EC
	FRAGMENT_SUBROUTINE_UNIFORM                                = 0x92F2
	FRAGMENT_TEXTURE                                           = 0x829F
	FRAMEBUFFER                                                = 0x8D40
	FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                          = 0x8215
	FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                           = 0x8214
	FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING                      = 0x8210
	FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE                      = 0x8211
	FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                          = 0x8216
	FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                          = 0x8213
	FRAMEBUFFER_ATTACHMENT_LAYERED                             = 0x8DA7
	FRAMEBUFFER_ATTACHMENT_LAYERED_ARB                         = 0x8DA7
	FRAMEBUFFER_ATTACHMENT_OBJECT_NAME                         = 0x8CD1
	FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE                         = 0x8CD0
	FRAMEBUFFER_ATTACHMENT_RED_SIZE                            = 0x8212
	FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE                        = 0x8217
	FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR         = 0x9632
	FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE               = 0x8CD3
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER                       = 0x8CD4
	FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL                       = 0x8CD2
	FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR               = 0x9630
	FRAMEBUFFER_BARRIER_BIT                                    = 0x00000400
	FRAMEBUFFER_BINDING                                        = 0x8CA6
	FRAMEBUFFER_BLEND                                          = 0x828B
	FRAMEBUFFER_COMPLETE                                       = 0x8CD5
	FRAMEBUFFER_DEFAULT                                        = 0x8218
	FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS                 = 0x9314
	FRAMEBUFFER_DEFAULT_HEIGHT                                 = 0x9311
	FRAMEBUFFER_DEFAULT_LAYERS                                 = 0x9312
	FRAMEBUFFER_DEFAULT_SAMPLES                                = 0x9313
	FRAMEBUFFER_DEFAULT_WIDTH                                  = 0x9310
	FRAMEBUFFER_FLIP_X_MESA                                    = 0x8BBC
	FRAMEBUFFER_FLIP_Y_MESA                                    = 0x8BBB
	FRAMEBUFFER_INCOMPLETE_ATTACHMENT                          = 0x8CD6
	FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER                         = 0x8CDB
	FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB                     = 0x8DA9
	FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS                       = 0x8DA8
	FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB                   = 0x8DA8
	FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT                  = 0x8CD7
	FRAMEBUFFER_INCOMPLETE_MULTISAMPLE                         = 0x8D56
	FRAMEBUFFER_INCOMPLETE_READ_BUFFER                         = 0x8CDC
	FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR                    = 0x9633
	FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB              = 0x9342
	FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV               = 0x9342
	FRAMEBUFFER_RENDERABLE                                     = 0x8289
	FRAMEBUFFER_RENDERABLE_LAYERED                             = 0x828A
	FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB                 = 0x9343
	FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV                  = 0x9343
	FRAMEBUFFER_SRGB                                           = 0x8DB9
	FRAMEBUFFER_SWAP_XY_MESA                                   = 0x8BBD
	FRAMEBUFFER_UNDEFINED                                      = 0x8219
	FRAMEBUFFER_UNSUPPORTED                                    = 0x8CDD
	FRONT                                                      = 0x0404
	FRONT_AND_BACK                                             = 0x0408
	FRONT_FACE                                                 = 0x0B46
	FRONT_FACE_COMMAND_NV                                      = 0x0012
	FRONT_LEFT                                                 = 0x0400
	FRONT_RIGHT                                                = 0x0401
	FULL_SUPPORT                                               = 0x82B7
	FUNC_ADD                                                   = 0x8006
	FUNC_REVERSE_SUBTRACT                                      = 0x800B
	FUNC_SUBTRACT                                              = 0x800A
	GEOMETRY_INPUT_TYPE                                        = 0x8917
	GEOMETRY_INPUT_TYPE_ARB                                    = 0x8DDB
	GEOMETRY_OUTPUT_TYPE                                       = 0x8918
	GEOMETRY_OUTPUT_TYPE_ARB                                   = 0x8DDC
	GEOMETRY_SHADER                                            = 0x8DD9
	GEOMETRY_SHADER_ARB                                        = 0x8DD9
	GEOMETRY_SHADER_BIT                                        = 0x00000004
	GEOMETRY_SHADER_INVOCATIONS                                = 0x887F
	GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB                     = 0x82F3
	GEOMETRY_SUBROUTINE                                        = 0x92EB
	GEOMETRY_SUBROUTINE_UNIFORM                                = 0x92F1
	GEOMETRY_TEXTURE                                           = 0x829E
	GEOMETRY_VERTICES_OUT                                      = 0x8916
	GEOMETRY_VERTICES_OUT_ARB                                  = 0x8DDA
	GEQUAL                                                     = 0x0206
	GET_TEXTURE_IMAGE_FORMAT                                   = 0x8291
	GET_TEXTURE_IMAGE_TYPE                                     = 0x8292
	GLYPH_HAS_KERNING_BIT_NV                                   = 0x100
	GLYPH_HEIGHT_BIT_NV                                        = 0x02
	GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV                    = 0x10
	GLYPH_HORIZONTAL_BEARING_X_BIT_NV                          = 0x04
	GLYPH_HORIZONTAL_BEARING_Y_BIT_NV                          = 0x08
	GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV                      = 0x80
	GLYPH_VERTICAL_BEARING_X_BIT_NV                            = 0x20
	GLYPH_VERTICAL_BEARING_Y_BIT_NV                            = 0x40
	GLYPH_WIDTH_BIT_NV                                         = 0x01
	GPU_ADDRESS_NV                                             = 0x8F34
	GREATER                                                    = 0x0204
	GREEN                                                      = 0x1904
	GREEN_INTEGER                                              = 0x8D95
	GREEN_NV                                                   = 0x1904
	GUILTY_CONTEXT_RESET                                       = 0x8253
	GUILTY_CONTEXT_RESET_ARB                                   = 0x8253
	GUILTY_CONTEXT_RESET_KHR                                   = 0x8253
	HALF_FLOAT                                                 = 0x140B
	HARDLIGHT_KHR                                              = 0x929B
	HARDLIGHT_NV                                               = 0x929B
	HARDMIX_NV                                                 = 0x92A9
	HIGH_FLOAT                                                 = 0x8DF2
	HIGH_INT                                                   = 0x8DF5
	HORIZONTAL_LINE_TO_NV                                      = 0x06
	HSL_COLOR_KHR                                              = 0x92AF
	HSL_COLOR_NV                                               = 0x92AF
	HSL_HUE_KHR                                                = 0x92AD
	HSL_HUE_NV                                                 = 0x92AD
	HSL_LUMINOSITY_KHR                                         = 0x92B0
	HSL_LUMINOSITY_NV                                          = 0x92B0
	HSL_SATURATION_KHR                                         = 0x92AE
	HSL_SATURATION_NV                                          = 0x92AE
	IMAGE_1D                                                   = 0x904C
	IMAGE_1D_ARRAY                                             = 0x9052
	IMAGE_2D                                                   = 0x904D
	IMAGE_2D_ARRAY                                             = 0x9053
	IMAGE_2D_MULTISAMPLE                                       = 0x9055
	IMAGE_2D_MULTISAMPLE_ARRAY                                 = 0x9056
	IMAGE_2D_RECT                                              = 0x904F
	IMAGE_3D                                                   = 0x904E
	IMAGE_BINDING_ACCESS                                       = 0x8F3E
	IMAGE_BINDING_FORMAT                                       = 0x906E
	IMAGE_BINDING_LAYER                                        = 0x8F3D
	IMAGE_BINDING_LAYERED                                      = 0x8F3C
	IMAGE_BINDING_LEVEL                                        = 0x8F3B
	IMAGE_BINDING_NAME                                         = 0x8F3A
	IMAGE_BUFFER                                               = 0x9051
	IMAGE_CLASS_10_10_10_2                                     = 0x82C3
	IMAGE_CLASS_11_11_10                                       = 0x82C2
	IMAGE_CLASS_1_X_16                                         = 0x82BE
	IMAGE_CLASS_1_X_32                                         = 0x82BB
	IMAGE_CLASS_1_X_8                                          = 0x82C1
	IMAGE_CLASS_2_X_16                                         = 0x82BD
	IMAGE_CLASS_2_X_32                                         = 0x82BA
	IMAGE_CLASS_2_X_8                                          = 0x82C0
	IMAGE_CLASS_4_X_16                                         = 0x82BC
	IMAGE_CLASS_4_X_32                                         = 0x82B9
	IMAGE_CLASS_4_X_8                                          = 0x82BF
	IMAGE_COMPATIBILITY_CLASS                                  = 0x82A8
	IMAGE_CUBE                                                 = 0x9050
	IMAGE_CUBE_MAP_ARRAY                                       = 0x9054
	IMAGE_FORMAT_COMPATIBILITY_BY_CLASS                        = 0x90C9
	IMAGE_FORMAT_COMPATIBILITY_BY_SIZE                         = 0x90C8
	IMAGE_FORMAT_COMPATIBILITY_TYPE                            = 0x90C7
	IMAGE_PIXEL_FORMAT                                         = 0x82A9
	IMAGE_PIXEL_TYPE                                           = 0x82AA
	IMAGE_TEXEL_SIZE                                           = 0x82A7
	IMPLEMENTATION_COLOR_READ_FORMAT                           = 0x8B9B
	IMPLEMENTATION_COLOR_READ_TYPE                             = 0x8B9A
	INCLUSIVE_EXT                                              = 0x8F10
	INCR                                                       = 0x1E02
	INCR_WRAP                                                  = 0x8507
	INDEX_ARRAY_ADDRESS_NV                                     = 0x8F24
	INDEX_ARRAY_LENGTH_NV                                      = 0x8F2E
	INFO_LOG_LENGTH                                            = 0x8B84
	INNOCENT_CONTEXT_RESET                                     = 0x8254
	INNOCENT_CONTEXT_RESET_ARB                                 = 0x8254
	INNOCENT_CONTEXT_RESET_KHR                                 = 0x8254
	INT                                                        = 0x1404
	INT16_NV                                                   = 0x8FE4
	INT16_VEC2_NV                                              = 0x8FE5
	INT16_VEC3_NV                                              = 0x8FE6
	INT16_VEC4_NV                                              = 0x8FE7
	INT64_ARB                                                  = 0x140E
	INT64_NV                                                   = 0x140E
	INT64_VEC2_ARB                                             = 0x8FE9
	INT64_VEC2_NV                                              = 0x8FE9
	INT64_VEC3_ARB                                             = 0x8FEA
	INT64_VEC3_NV                                              = 0x8FEA
	INT64_VEC4_ARB                                             = 0x8FEB
	INT64_VEC4_NV                                              = 0x8FEB
	INT8_NV                                                    = 0x8FE0
	INT8_VEC2_NV                                               = 0x8FE1
	INT8_VEC3_NV                                               = 0x8FE2
	INT8_VEC4_NV                                               = 0x8FE3
	INTERLEAVED_ATTRIBS                                        = 0x8C8C
	INTERNALFORMAT_ALPHA_SIZE                                  = 0x8274
	INTERNALFORMAT_ALPHA_TYPE                                  = 0x827B
	INTERNALFORMAT_BLUE_SIZE                                   = 0x8273
	INTERNALFORMAT_BLUE_TYPE                                   = 0x827A
	INTERNALFORMAT_DEPTH_SIZE                                  = 0x8275
	INTERNALFORMAT_DEPTH_TYPE                                  = 0x827C
	INTERNALFORMAT_GREEN_SIZE                                  = 0x8272
	INTERNALFORMAT_GREEN_TYPE                                  = 0x8279
	INTERNALFORMAT_PREFERRED                                   = 0x8270
	INTERNALFORMAT_RED_SIZE                                    = 0x8271
	INTERNALFORMAT_RED_TYPE                                    = 0x8278
	INTERNALFORMAT_SHARED_SIZE                                 = 0x8277
	INTERNALFORMAT_STENCIL_SIZE                                = 0x8276
	INTERNALFORMAT_STENCIL_TYPE                                = 0x827D
	INTERNALFORMAT_SUPPORTED                                   = 0x826F
	INT_2_10_10_10_REV                                         = 0x8D9F
	INT_IMAGE_1D                                               = 0x9057
	INT_IMAGE_1D_ARRAY                                         = 0x905D
	INT_IMAGE_2D                                               = 0x9058
	INT_IMAGE_2D_ARRAY                                         = 0x905E
	INT_IMAGE_2D_MULTISAMPLE                                   = 0x9060
	INT_IMAGE_2D_MULTISAMPLE_ARRAY                             = 0x9061
	INT_IMAGE_2D_RECT                                          = 0x905A
	INT_IMAGE_3D                                               = 0x9059
	INT_IMAGE_BUFFER                                           = 0x905C
	INT_IMAGE_CUBE                                             = 0x905B
	INT_IMAGE_CUBE_MAP_ARRAY                                   = 0x905F
	INT_SAMPLER_1D                                             = 0x8DC9
	INT_SAMPLER_1D_ARRAY                                       = 0x8DCE
	INT_SAMPLER_2D                                             = 0x8DCA
	INT_SAMPLER_2D_ARRAY                                       = 0x8DCF
	INT_SAMPLER_2D_MULTISAMPLE                                 = 0x9109
	INT_SAMPLER_2D_MULTISAMPLE_ARRAY                           = 0x910C
	INT_SAMPLER_2D_RECT                                        = 0x8DCD
	INT_SAMPLER_3D                                             = 0x8DCB
	INT_SAMPLER_BUFFER                                         = 0x8DD0
	INT_SAMPLER_CUBE                                           = 0x8DCC
	INT_SAMPLER_CUBE_MAP_ARRAY                                 = 0x900E
	INT_SAMPLER_CUBE_MAP_ARRAY_ARB                             = 0x900E
	INT_VEC2                                                   = 0x8B53
	INT_VEC3                                                   = 0x8B54
	INT_VEC4                                                   = 0x8B55
	INVALID_ENUM                                               = 0x0500
	INVALID_FRAMEBUFFER_OPERATION                              = 0x0506
	INVALID_INDEX                                              = 0xFFFFFFFF
	INVALID_OPERATION                                          = 0x0502
	INVALID_VALUE                                              = 0x0501
	INVERT                                                     = 0x150A
	INVERT_OVG_NV                                              = 0x92B4
	INVERT_RGB_NV                                              = 0x92A3
	ISOLINES                                                   = 0x8E7A
	IS_PER_PATCH                                               = 0x92E7
	IS_ROW_MAJOR                                               = 0x9300
	ITALIC_BIT_NV                                              = 0x02
	KEEP                                                       = 0x1E00
	LARGE_CCW_ARC_TO_NV                                        = 0x16
	LARGE_CW_ARC_TO_NV                                         = 0x18
	LAST_VERTEX_CONVENTION                                     = 0x8E4E
	LAYER_PROVOKING_VERTEX                                     = 0x825E
	LEFT                                                       = 0x0406
	LEQUAL                                                     = 0x0203
	LESS                                                       = 0x0201
	LIGHTEN_KHR                                                = 0x9298
	LIGHTEN_NV                                                 = 0x9298
	LINE                                                       = 0x1B01
	LINEAR                                                     = 0x2601
	LINEARBURN_NV                                              = 0x92A5
	LINEARDODGE_NV                                             = 0x92A4
	LINEARLIGHT_NV                                             = 0x92A7
	LINEAR_MIPMAP_LINEAR                                       = 0x2703
	LINEAR_MIPMAP_NEAREST                                      = 0x2701
	LINES                                                      = 0x0001
	LINES_ADJACENCY                                            = 0x000A
	LINES_ADJACENCY_ARB                                        = 0x000A
	LINE_LOOP                                                  = 0x0002
	LINE_SMOOTH                                                = 0x0B20
	LINE_SMOOTH_HINT                                           = 0x0C52
	LINE_STRIP                                                 = 0x0003
	LINE_STRIP_ADJACENCY                                       = 0x000B
	LINE_STRIP_ADJACENCY_ARB                                   = 0x000B
	LINE_TO_NV                                                 = 0x04
	LINE_WIDTH                                                 = 0x0B21
	LINE_WIDTH_COMMAND_NV                                      = 0x000D
	LINE_WIDTH_GRANULARITY                                     = 0x0B23
	LINE_WIDTH_RANGE                                           = 0x0B22
	LINK_STATUS                                                = 0x8B82
	LOCATION                                                   = 0x930E
	LOCATION_COMPONENT                                         = 0x934A
	LOCATION_INDEX                                             = 0x930F
	LOGIC_OP_MODE                                              = 0x0BF0
	LOSE_CONTEXT_ON_RESET                                      = 0x8252
	LOSE_CONTEXT_ON_RESET_ARB                                  = 0x8252
	LOSE_CONTEXT_ON_RESET_KHR                                  = 0x8252
	LOWER_LEFT                                                 = 0x8CA1
	LOW_FLOAT                                                  = 0x8DF0
	LOW_INT                                                    = 0x8DF3
	MAJOR_VERSION                                              = 0x821B
	MANUAL_GENERATE_MIPMAP                                     = 0x8294
	MAP_COHERENT_BIT                                           = 0x0080
	MAP_FLUSH_EXPLICIT_BIT                                     = 0x0010
	MAP_INVALIDATE_BUFFER_BIT                                  = 0x0008
	MAP_INVALIDATE_RANGE_BIT                                   = 0x0004
	MAP_PERSISTENT_BIT                                         = 0x0040
	MAP_READ_BIT                                               = 0x0001
	MAP_UNSYNCHRONIZED_BIT                                     = 0x0020
	MAP_WRITE_BIT                                              = 0x0002
	MATRIX_STRIDE                                              = 0x92FF
	MAX                                                        = 0x8008
	MAX_3D_TEXTURE_SIZE                                        = 0x8073
	MAX_ARRAY_TEXTURE_LAYERS                                   = 0x88FF
	MAX_ATOMIC_COUNTER_BUFFER_BINDINGS                         = 0x92DC
	MAX_ATOMIC_COUNTER_BUFFER_SIZE                             = 0x92D8
	MAX_CLIP_DISTANCES                                         = 0x0D32
	MAX_COARSE_FRAGMENT_SAMPLES_NV                             = 0x955F
	MAX_COLOR_ATTACHMENTS                                      = 0x8CDF
	MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD                          = 0x91B3
	MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD                  = 0x91B4
	MAX_COLOR_TEXTURE_SAMPLES                                  = 0x910E
	MAX_COMBINED_ATOMIC_COUNTERS                               = 0x92D7
	MAX_COMBINED_ATOMIC_COUNTER_BUFFERS                        = 0x92D1
	MAX_COMBINED_CLIP_AND_CULL_DISTANCES                       = 0x82FA
	MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS                    = 0x8266
	MAX_COMBINED_DIMENSIONS                                    = 0x8282
	MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS                   = 0x8A33
	MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS                   = 0x8A32
	MAX_COMBINED_IMAGE_UNIFORMS                                = 0x90CF
	MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS              = 0x8F39
	MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV                    = 0x8E67
	MAX_COMBINED_SHADER_OUTPUT_RESOURCES                       = 0x8F39
	MAX_COMBINED_SHADER_STORAGE_BLOCKS                         = 0x90DC
	MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV                    = 0x8E6F
	MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS               = 0x8E1E
	MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS            = 0x8E1F
	MAX_COMBINED_TEXTURE_IMAGE_UNITS                           = 0x8B4D
	MAX_COMBINED_UNIFORM_BLOCKS                                = 0x8A2E
	MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS                     = 0x8A31
	MAX_COMPUTE_ATOMIC_COUNTERS                                = 0x8265
	MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS                         = 0x8264
	MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB                    = 0x90EB
	MAX_COMPUTE_FIXED_GROUP_SIZE_ARB                           = 0x91BF
	MAX_COMPUTE_IMAGE_UNIFORMS                                 = 0x91BD
	MAX_COMPUTE_SHADER_STORAGE_BLOCKS                          = 0x90DB
	MAX_COMPUTE_SHARED_MEMORY_SIZE                             = 0x8262
	MAX_COMPUTE_TEXTURE_IMAGE_UNITS                            = 0x91BC
	MAX_COMPUTE_UNIFORM_BLOCKS                                 = 0x91BB
	MAX_COMPUTE_UNIFORM_COMPONENTS                             = 0x8263
	MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB                 = 0x9344
	MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB                        = 0x9345
	MAX_COMPUTE_WORK_GROUP_COUNT                               = 0x91BE
	MAX_COMPUTE_WORK_GROUP_INVOCATIONS                         = 0x90EB
	MAX_COMPUTE_WORK_GROUP_SIZE                                = 0x91BF
	MAX_CUBE_MAP_TEXTURE_SIZE                                  = 0x851C
	MAX_CULL_DISTANCES                                         = 0x82F9
	MAX_DEBUG_GROUP_STACK_DEPTH                                = 0x826C
	MAX_DEBUG_GROUP_STACK_DEPTH_KHR                            = 0x826C
	MAX_DEBUG_LOGGED_MESSAGES                                  = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_ARB                              = 0x9144
	MAX_DEBUG_LOGGED_MESSAGES_KHR                              = 0x9144
	MAX_DEBUG_MESSAGE_LENGTH                                   = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_ARB                               = 0x9143
	MAX_DEBUG_MESSAGE_LENGTH_KHR                               = 0x9143
	MAX_DEPTH                                                  = 0x8280
	MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD                  = 0x91B5
	MAX_DEPTH_TEXTURE_SAMPLES                                  = 0x910F
	MAX_DETACHED_BUFFERS_NV                                    = 0x95AD
	MAX_DETACHED_TEXTURES_NV                                   = 0x95AC
	MAX_DRAW_BUFFERS                                           = 0x8824
	MAX_DRAW_MESH_TASKS_COUNT_NV                               = 0x953D
	MAX_DUAL_SOURCE_DRAW_BUFFERS                               = 0x88FC
	MAX_ELEMENTS_INDICES                                       = 0x80E9
	MAX_ELEMENTS_VERTICES                                      = 0x80E8
	MAX_ELEMENT_INDEX                                          = 0x8D6B
	MAX_FRAGMENT_ATOMIC_COUNTERS                               = 0x92D6
	MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS                        = 0x92D0
	MAX_FRAGMENT_IMAGE_UNIFORMS                                = 0x90CE
	MAX_FRAGMENT_INPUT_COMPONENTS                              = 0x9125
	MAX_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5C
	MAX_FRAGMENT_SHADER_STORAGE_BLOCKS                         = 0x90DA
	MAX_FRAGMENT_UNIFORM_BLOCKS                                = 0x8A2D
	MAX_FRAGMENT_UNIFORM_COMPONENTS                            = 0x8B49
	MAX_FRAGMENT_UNIFORM_VECTORS                               = 0x8DFD
	MAX_FRAMEBUFFER_HEIGHT                                     = 0x9316
	MAX_FRAMEBUFFER_LAYERS                                     = 0x9317
	MAX_FRAMEBUFFER_SAMPLES                                    = 0x9318
	MAX_FRAMEBUFFER_WIDTH                                      = 0x9315
	MAX_GEOMETRY_ATOMIC_COUNTERS                               = 0x92D5
	MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS                        = 0x92CF
	MAX_GEOMETRY_IMAGE_UNIFORMS                                = 0x90CD
	MAX_GEOMETRY_INPUT_COMPONENTS                              = 0x9123
	MAX_GEOMETRY_OUTPUT_COMPONENTS                             = 0x9124
	MAX_GEOMETRY_OUTPUT_VERTICES                               = 0x8DE0
	MAX_GEOMETRY_OUTPUT_VERTICES_ARB                           = 0x8DE0
	MAX_GEOMETRY_SHADER_INVOCATIONS                            = 0x8E5A
	MAX_GEOMETRY_SHADER_STORAGE_BLOCKS                         = 0x90D7
	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                           = 0x8C29
	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB                       = 0x8C29
	MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS                       = 0x8DE1
	MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB                   = 0x8DE1
	MAX_GEOMETRY_UNIFORM_BLOCKS                                = 0x8A2C
	MAX_GEOMETRY_UNIFORM_COMPONENTS                            = 0x8DDF
	MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB                        = 0x8DDF
	MAX_GEOMETRY_VARYING_COMPONENTS_ARB                        = 0x8DDD
	MAX_HEIGHT                                                 = 0x827F
	MAX_IMAGE_SAMPLES                                          = 0x906D
	MAX_IMAGE_UNITS                                            = 0x8F38
	MAX_INTEGER_SAMPLES                                        = 0x9110
	MAX_LABEL_LENGTH                                           = 0x82E8
	MAX_LABEL_LENGTH_KHR                                       = 0x82E8
	MAX_LAYERS                                                 = 0x8281
	MAX_MESH_ATOMIC_COUNTERS_NV                                = 0x8E65
	MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV                         = 0x8E64
	MAX_MESH_IMAGE_UNIFORMS_NV                                 = 0x8E62
	MAX_MESH_OUTPUT_PRIMITIVES_NV                              = 0x9539
	MAX_MESH_OUTPUT_VERTICES_NV                                = 0x9538
	MAX_MESH_SHADER_STORAGE_BLOCKS_NV                          = 0x8E66
	MAX_MESH_TEXTURE_IMAGE_UNITS_NV                            = 0x8E61
	MAX_MESH_TOTAL_MEMORY_SIZE_NV                              = 0x9536
	MAX_MESH_UNIFORM_BLOCKS_NV                                 = 0x8E60
	MAX_MESH_UNIFORM_COMPONENTS_NV                             = 0x8E63
	MAX_MESH_VIEWS_NV                                          = 0x9557
	MAX_MESH_WORK_GROUP_INVOCATIONS_NV                         = 0x95A2
	MAX_MESH_WORK_GROUP_SIZE_NV                                = 0x953B
	MAX_MULTISAMPLE_COVERAGE_MODES_NV                          = 0x8E11
	MAX_NAME_LENGTH                                            = 0x92F6
	MAX_NUM_ACTIVE_VARIABLES                                   = 0x92F7
	MAX_NUM_COMPATIBLE_SUBROUTINES                             = 0x92F8
	MAX_PATCH_VERTICES                                         = 0x8E7D
	MAX_PROGRAM_TEXEL_OFFSET                                   = 0x8905
	MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB                  = 0x8F9F
	MAX_PROGRAM_TEXTURE_GATHER_OFFSET                          = 0x8E5F
	MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5F
	MAX_RASTER_SAMPLES_EXT                                     = 0x9329
	MAX_RECTANGLE_TEXTURE_SIZE                                 = 0x84F8
	MAX_RENDERBUFFER_SIZE                                      = 0x84E8
	MAX_SAMPLES                                                = 0x8D57
	MAX_SAMPLE_MASK_WORDS                                      = 0x8E59
	MAX_SERVER_WAIT_TIMEOUT                                    = 0x9111
	MAX_SHADER_BUFFER_ADDRESS_NV                               = 0x8F35
	MAX_SHADER_COMPILER_THREADS_ARB                            = 0x91B0
	MAX_SHADER_COMPILER_THREADS_KHR                            = 0x91B0
	MAX_SHADER_STORAGE_BLOCK_SIZE                              = 0x90DE
	MAX_SHADER_STORAGE_BUFFER_BINDINGS                         = 0x90DD
	MAX_SPARSE_3D_TEXTURE_SIZE_ARB                             = 0x9199
	MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB                        = 0x919A
	MAX_SPARSE_TEXTURE_SIZE_ARB                                = 0x9198
	MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV                        = 0x9349
	MAX_SUBROUTINES                                            = 0x8DE7
	MAX_SUBROUTINE_UNIFORM_LOCATIONS                           = 0x8DE8
	MAX_TASK_ATOMIC_COUNTERS_NV                                = 0x8E6D
	MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV                         = 0x8E6C
	MAX_TASK_IMAGE_UNIFORMS_NV                                 = 0x8E6A
	MAX_TASK_OUTPUT_COUNT_NV                                   = 0x953A
	MAX_TASK_SHADER_STORAGE_BLOCKS_NV                          = 0x8E6E
	MAX_TASK_TEXTURE_IMAGE_UNITS_NV                            = 0x8E69
	MAX_TASK_TOTAL_MEMORY_SIZE_NV                              = 0x9537
	MAX_TASK_UNIFORM_BLOCKS_NV                                 = 0x8E68
	MAX_TASK_UNIFORM_COMPONENTS_NV                             = 0x8E6B
	MAX_TASK_WORK_GROUP_INVOCATIONS_NV                         = 0x95A3
	MAX_TASK_WORK_GROUP_SIZE_NV                                = 0x953C
	MAX_TESS_CONTROL_ATOMIC_COUNTERS                           = 0x92D3
	MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS                    = 0x92CD
	MAX_TESS_CONTROL_IMAGE_UNIFORMS                            = 0x90CB
	MAX_TESS_CONTROL_INPUT_COMPONENTS                          = 0x886C
	MAX_TESS_CONTROL_OUTPUT_COMPONENTS                         = 0x8E83
	MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS                     = 0x90D8
	MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS                       = 0x8E81
	MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS                   = 0x8E85
	MAX_TESS_CONTROL_UNIFORM_BLOCKS                            = 0x8E89
	MAX_TESS_CONTROL_UNIFORM_COMPONENTS                        = 0x8E7F
	MAX_TESS_EVALUATION_ATOMIC_COUNTERS                        = 0x92D4
	MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS                 = 0x92CE
	MAX_TESS_EVALUATION_IMAGE_UNIFORMS                         = 0x90CC
	MAX_TESS_EVALUATION_INPUT_COMPONENTS                       = 0x886D
	MAX_TESS_EVALUATION_OUTPUT_COMPONENTS                      = 0x8E86
	MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS                  = 0x90D9
	MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS                    = 0x8E82
	MAX_TESS_EVALUATION_UNIFORM_BLOCKS                         = 0x8E8A
	MAX_TESS_EVALUATION_UNIFORM_COMPONENTS                     = 0x8E80
	MAX_TESS_GEN_LEVEL                                         = 0x8E7E
	MAX_TESS_PATCH_COMPONENTS                                  = 0x8E84
	MAX_TEXTURE_BUFFER_SIZE                                    = 0x8C2B
	MAX_TEXTURE_BUFFER_SIZE_ARB                                = 0x8C2B
	MAX_TEXTURE_IMAGE_UNITS                                    = 0x8872
	MAX_TEXTURE_LOD_BIAS                                       = 0x84FD
	MAX_TEXTURE_MAX_ANISOTROPY                                 = 0x84FF
	MAX_TEXTURE_SIZE                                           = 0x0D33
	MAX_TRANSFORM_FEEDBACK_BUFFERS                             = 0x8E70
	MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS              = 0x8C8A
	MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS                    = 0x8C8B
	MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS                 = 0x8C80
	MAX_UNIFORM_BLOCK_SIZE                                     = 0x8A30
	MAX_UNIFORM_BUFFER_BINDINGS                                = 0x8A2F
	MAX_UNIFORM_LOCATIONS                                      = 0x826E
	MAX_VARYING_COMPONENTS                                     = 0x8B4B
	MAX_VARYING_FLOATS                                         = 0x8B4B
	MAX_VARYING_VECTORS                                        = 0x8DFC
	MAX_VERTEX_ATOMIC_COUNTERS                                 = 0x92D2
	MAX_VERTEX_ATOMIC_COUNTER_BUFFERS                          = 0x92CC
	MAX_VERTEX_ATTRIBS                                         = 0x8869
	MAX_VERTEX_ATTRIB_BINDINGS                                 = 0x82DA
	MAX_VERTEX_ATTRIB_RELATIVE_OFFSET                          = 0x82D9
	MAX_VERTEX_IMAGE_UNIFORMS                                  = 0x90CA
	MAX_VERTEX_OUTPUT_COMPONENTS                               = 0x9122
	MAX_VERTEX_SHADER_STORAGE_BLOCKS                           = 0x90D6
	MAX_VERTEX_STREAMS                                         = 0x8E71
	MAX_VERTEX_TEXTURE_IMAGE_UNITS                             = 0x8B4C
	MAX_VERTEX_UNIFORM_BLOCKS                                  = 0x8A2B
	MAX_VERTEX_UNIFORM_COMPONENTS                              = 0x8B4A
	MAX_VERTEX_UNIFORM_VECTORS                                 = 0x8DFB
	MAX_VERTEX_VARYING_COMPONENTS_ARB                          = 0x8DDE
	MAX_VIEWPORTS                                              = 0x825B
	MAX_VIEWPORT_DIMS                                          = 0x0D3A
	MAX_VIEWS_OVR                                              = 0x9631
	MAX_WIDTH                                                  = 0x827E
	MAX_WINDOW_RECTANGLES_EXT                                  = 0x8F14
	MEDIUM_FLOAT                                               = 0x8DF1
	MEDIUM_INT                                                 = 0x8DF4
	MEMORY_ATTACHABLE_ALIGNMENT_NV                             = 0x95A6
	MEMORY_ATTACHABLE_NV                                       = 0x95A8
	MEMORY_ATTACHABLE_SIZE_NV                                  = 0x95A7
	MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV                   = 0x9543
	MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV                      = 0x92DF
	MESH_OUTPUT_TYPE_NV                                        = 0x957B
	MESH_PRIMITIVES_OUT_NV                                     = 0x957A
	MESH_SHADER_BIT_NV                                         = 0x00000040
	MESH_SHADER_NV                                             = 0x9559
	MESH_SUBROUTINE_NV                                         = 0x957C
	MESH_SUBROUTINE_UNIFORM_NV                                 = 0x957E
	MESH_VERTICES_OUT_NV                                       = 0x9579
	MESH_WORK_GROUP_SIZE_NV                                    = 0x953E
	MIN                                                        = 0x8007
	MINOR_VERSION                                              = 0x821C
	MINUS_CLAMPED_NV                                           = 0x92B3
	MINUS_NV                                                   = 0x929F
	MIN_FRAGMENT_INTERPOLATION_OFFSET                          = 0x8E5B
	MIN_MAP_BUFFER_ALIGNMENT                                   = 0x90BC
	MIN_PROGRAM_TEXEL_OFFSET                                   = 0x8904
	MIN_PROGRAM_TEXTURE_GATHER_OFFSET                          = 0x8E5E
	MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      = 0x8E5E
	MIN_SAMPLE_SHADING_VALUE                                   = 0x8C37
	MIN_SAMPLE_SHADING_VALUE_ARB                               = 0x8C37
	MIPMAP                                                     = 0x8293
	MIRRORED_REPEAT                                            = 0x8370
	MIRRORED_REPEAT_ARB                                        = 0x8370
	MIRROR_CLAMP_TO_EDGE                                       = 0x8743
	MITER_REVERT_NV                                            = 0x90A7
	MITER_TRUNCATE_NV                                          = 0x90A8
	MIXED_DEPTH_SAMPLES_SUPPORTED_NV                           = 0x932F
	MIXED_STENCIL_SAMPLES_SUPPORTED_NV                         = 0x9330
	MOVE_TO_CONTINUES_NV                                       = 0x90B6
	MOVE_TO_NV                                                 = 0x02
	MOVE_TO_RESETS_NV                                          = 0x90B5
	MULTIPLY_KHR                                               = 0x9294
	MULTIPLY_NV                                                = 0x9294
	MULTISAMPLE                                                = 0x809D
	MULTISAMPLES_NV                                            = 0x9371
	MULTISAMPLE_COVERAGE_MODES_NV                              = 0x8E12
	MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB                     = 0x9382
	MULTISAMPLE_LINE_WIDTH_RANGE_ARB                           = 0x9381
	MULTISAMPLE_RASTERIZATION_ALLOWED_EXT                      = 0x932B
	NAMED_STRING_LENGTH_ARB                                    = 0x8DE9
	NAMED_STRING_TYPE_ARB                                      = 0x8DEA
	NAME_LENGTH                                                = 0x92F9
	NAND                                                       = 0x150E
	NEAREST                                                    = 0x2600
	NEAREST_MIPMAP_LINEAR                                      = 0x2702
	NEAREST_MIPMAP_NEAREST                                     = 0x2700
	NEGATIVE_ONE_TO_ONE                                        = 0x935E
	NEVER                                                      = 0x0200
	NICEST                                                     = 0x1102
	NONE                                                       = 0
	NOOP                                                       = 0x1505
	NOP_COMMAND_NV                                             = 0x0001
	NOR                                                        = 0x1508
	NORMAL_ARRAY_ADDRESS_NV                                    = 0x8F22
	NORMAL_ARRAY_LENGTH_NV                                     = 0x8F2C
	NOTEQUAL                                                   = 0x0205
	NO_ERROR                                                   = 0
	NO_RESET_NOTIFICATION                                      = 0x8261
	NO_RESET_NOTIFICATION_ARB                                  = 0x8261
	NO_RESET_NOTIFICATION_KHR                                  = 0x8261
	NUM_ACTIVE_VARIABLES                                       = 0x9304
	NUM_COMPATIBLE_SUBROUTINES                                 = 0x8E4A
	NUM_COMPRESSED_TEXTURE_FORMATS                             = 0x86A2
	NUM_EXTENSIONS                                             = 0x821D
	NUM_PROGRAM_BINARY_FORMATS                                 = 0x87FE
	NUM_SAMPLE_COUNTS                                          = 0x9380
	NUM_SHADER_BINARY_FORMATS                                  = 0x8DF9
	NUM_SPARSE_LEVELS_ARB                                      = 0x91AA
	NUM_SPIR_V_EXTENSIONS                                      = 0x9554
	NUM_SUPPORTED_MULTISAMPLE_MODES_AMD                        = 0x91B6
	NUM_VIRTUAL_PAGE_SIZES_ARB                                 = 0x91A8
	NUM_WINDOW_RECTANGLES_EXT                                  = 0x8F15
	OBJECT_TYPE                                                = 0x9112
	OFFSET                                                     = 0x92FC
	ONE                                                        = 1
	ONE_MINUS_CONSTANT_ALPHA                                   = 0x8004
	ONE_MINUS_CONSTANT_COLOR                                   = 0x8002
	ONE_MINUS_DST_ALPHA                                        = 0x0305
	ONE_MINUS_DST_COLOR                                        = 0x0307
	ONE_MINUS_SRC1_ALPHA                                       = 0x88FB
	ONE_MINUS_SRC1_COLOR                                       = 0x88FA
	ONE_MINUS_SRC_ALPHA                                        = 0x0303
	ONE_MINUS_SRC_COLOR                                        = 0x0301
	OR                                                         = 0x1507
	OR_INVERTED                                                = 0x150D
	OR_REVERSE                                                 = 0x150B
	OUT_OF_MEMORY                                              = 0x0505
	OVERLAY_KHR                                                = 0x9296
	OVERLAY_NV                                                 = 0x9296
	PACK_ALIGNMENT                                             = 0x0D05
	PACK_COMPRESSED_BLOCK_DEPTH                                = 0x912D
	PACK_COMPRESSED_BLOCK_HEIGHT                               = 0x912C
	PACK_COMPRESSED_BLOCK_SIZE                                 = 0x912E
	PACK_COMPRESSED_BLOCK_WIDTH                                = 0x912B
	PACK_IMAGE_HEIGHT                                          = 0x806C
	PACK_LSB_FIRST                                             = 0x0D01
	PACK_ROW_LENGTH                                            = 0x0D02
	PACK_SKIP_IMAGES                                           = 0x806B
	PACK_SKIP_PIXELS                                           = 0x0D04
	PACK_SKIP_ROWS                                             = 0x0D03
	PACK_SWAP_BYTES                                            = 0x0D00
	PARAMETER_BUFFER_ARB                                       = 0x80EE
	PARAMETER_BUFFER_BINDING_ARB                               = 0x80EF
	PATCHES                                                    = 0x000E
	PATCH_DEFAULT_INNER_LEVEL                                  = 0x8E73
	PATCH_DEFAULT_OUTER_LEVEL                                  = 0x8E74
	PATCH_VERTICES                                             = 0x8E72
	PATH_CLIENT_LENGTH_NV                                      = 0x907F
	PATH_COMMAND_COUNT_NV                                      = 0x909D
	PATH_COMPUTED_LENGTH_NV                                    = 0x90A0
	PATH_COORD_COUNT_NV                                        = 0x909E
	PATH_COVER_DEPTH_FUNC_NV                                   = 0x90BF
	PATH_DASH_ARRAY_COUNT_NV                                   = 0x909F
	PATH_DASH_CAPS_NV                                          = 0x907B
	PATH_DASH_OFFSET_NV                                        = 0x907E
	PATH_DASH_OFFSET_RESET_NV                                  = 0x90B4
	PATH_END_CAPS_NV                                           = 0x9076
	PATH_ERROR_POSITION_NV                                     = 0x90AB
	PATH_FILL_BOUNDING_BOX_NV                                  = 0x90A1
	PATH_FILL_COVER_MODE_NV                                    = 0x9082
	PATH_FILL_MASK_NV                                          = 0x9081
	PATH_FILL_MODE_NV                                          = 0x9080
	PATH_FORMAT_PS_NV                                          = 0x9071
	PATH_FORMAT_SVG_NV                                         = 0x9070
	PATH_GEN_COEFF_NV                                          = 0x90B1
	PATH_GEN_COMPONENTS_NV                                     = 0x90B3
	PATH_GEN_MODE_NV                                           = 0x90B0
	PATH_INITIAL_DASH_CAP_NV                                   = 0x907C
	PATH_INITIAL_END_CAP_NV                                    = 0x9077
	PATH_JOIN_STYLE_NV                                         = 0x9079
	PATH_MAX_MODELVIEW_STACK_DEPTH_NV                          = 0x0D36
	PATH_MAX_PROJECTION_STACK_DEPTH_NV                         = 0x0D38
	PATH_MITER_LIMIT_NV                                        = 0x907A
	PATH_MODELVIEW_MATRIX_NV                                   = 0x0BA6
	PATH_MODELVIEW_NV                                          = 0x1700
	PATH_MODELVIEW_STACK_DEPTH_NV                              = 0x0BA3
	PATH_OBJECT_BOUNDING_BOX_NV                                = 0x908A
	PATH_PROJECTION_MATRIX_NV                                  = 0x0BA7
	PATH_PROJECTION_NV                                         = 0x1701
	PATH_PROJECTION_STACK_DEPTH_NV                             = 0x0BA4
	PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV                        = 0x90BD
	PATH_STENCIL_DEPTH_OFFSET_UNITS_NV                         = 0x90BE
	PATH_STENCIL_FUNC_NV                                       = 0x90B7
	PATH_STENCIL_REF_NV                                        = 0x90B8
	PATH_STENCIL_VALUE_MASK_NV                                 = 0x90B9
	PATH_STROKE_BOUNDING_BOX_NV                                = 0x90A2
	PATH_STROKE_COVER_MODE_NV                                  = 0x9083
	PATH_STROKE_MASK_NV                                        = 0x9084
	PATH_STROKE_WIDTH_NV                                       = 0x9075
	PATH_TERMINAL_DASH_CAP_NV                                  = 0x907D
	PATH_TERMINAL_END_CAP_NV                                   = 0x9078
	PATH_TRANSPOSE_MODELVIEW_MATRIX_NV                         = 0x84E3
	PATH_TRANSPOSE_PROJECTION_MATRIX_NV                        = 0x84E4
	PERCENTAGE_AMD                                             = 0x8BC3
	PERFMON_RESULT_AMD                                         = 0x8BC6
	PERFMON_RESULT_AVAILABLE_AMD                               = 0x8BC4
	PERFMON_RESULT_SIZE_AMD                                    = 0x8BC5
	PERFQUERY_COUNTER_DATA_BOOL32_INTEL                        = 0x94FC
	PERFQUERY_COUNTER_DATA_DOUBLE_INTEL                        = 0x94FB
	PERFQUERY_COUNTER_DATA_FLOAT_INTEL                         = 0x94FA
	PERFQUERY_COUNTER_DATA_UINT32_INTEL                        = 0x94F8
	PERFQUERY_COUNTER_DATA_UINT64_INTEL                        = 0x94F9
	PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL                    = 0x94FF
	PERFQUERY_COUNTER_DURATION_NORM_INTEL                      = 0x94F1
	PERFQUERY_COUNTER_DURATION_RAW_INTEL                       = 0x94F2
	PERFQUERY_COUNTER_EVENT_INTEL                              = 0x94F0
	PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL                    = 0x94FE
	PERFQUERY_COUNTER_RAW_INTEL                                = 0x94F4
	PERFQUERY_COUNTER_THROUGHPUT_INTEL                         = 0x94F3
	PERFQUERY_COUNTER_TIMESTAMP_INTEL                          = 0x94F5
	PERFQUERY_DONOT_FLUSH_INTEL                                = 0x83F9
	PERFQUERY_FLUSH_INTEL                                      = 0x83FA
	PERFQUERY_GLOBAL_CONTEXT_INTEL                             = 0x00000001
	PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL                      = 0x9500
	PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL                      = 0x94FD
	PERFQUERY_SINGLE_CONTEXT_INTEL                             = 0x00000000
	PERFQUERY_WAIT_INTEL                                       = 0x83FB
	PINLIGHT_NV                                                = 0x92A8
	PIXEL_BUFFER_BARRIER_BIT                                   = 0x00000080
	PIXEL_PACK_BUFFER                                          = 0x88EB
	PIXEL_PACK_BUFFER_ARB                                      = 0x88EB
	PIXEL_PACK_BUFFER_BINDING                                  = 0x88ED
	PIXEL_PACK_BUFFER_BINDING_ARB                              = 0x88ED
	PIXEL_UNPACK_BUFFER                                        = 0x88EC
	PIXEL_UNPACK_BUFFER_ARB                                    = 0x88EC
	PIXEL_UNPACK_BUFFER_BINDING                                = 0x88EF
	PIXEL_UNPACK_BUFFER_BINDING_ARB                            = 0x88EF
	PLUS_CLAMPED_ALPHA_NV                                      = 0x92B2
	PLUS_CLAMPED_NV                                            = 0x92B1
	PLUS_DARKER_NV                                             = 0x9292
	PLUS_NV                                                    = 0x9291
	POINT                                                      = 0x1B00
	POINTS                                                     = 0x0000
	POINT_FADE_THRESHOLD_SIZE                                  = 0x8128
	POINT_SIZE                                                 = 0x0B11
	POINT_SIZE_GRANULARITY                                     = 0x0B13
	POINT_SIZE_RANGE                                           = 0x0B12
	POINT_SPRITE_COORD_ORIGIN                                  = 0x8CA0
	POLYGON_MODE                                               = 0x0B40
	POLYGON_OFFSET_CLAMP                                       = 0x8E1B
	POLYGON_OFFSET_CLAMP_EXT                                   = 0x8E1B
	POLYGON_OFFSET_COMMAND_NV                                  = 0x000E
	POLYGON_OFFSET_FACTOR                                      = 0x8038
	POLYGON_OFFSET_FILL                                        = 0x8037
	POLYGON_OFFSET_LINE                                        = 0x2A02
	POLYGON_OFFSET_POINT                                       = 0x2A01
	POLYGON_OFFSET_UNITS                                       = 0x2A00
	POLYGON_SMOOTH                                             = 0x0B41
	POLYGON_SMOOTH_HINT                                        = 0x0C53
	PRIMITIVES_GENERATED                                       = 0x8C87
	PRIMITIVES_SUBMITTED_ARB                                   = 0x82EF
	PRIMITIVE_BOUNDING_BOX_ARB                                 = 0x92BE
	PRIMITIVE_RESTART                                          = 0x8F9D
	PRIMITIVE_RESTART_FIXED_INDEX                              = 0x8D69
	PRIMITIVE_RESTART_INDEX                                    = 0x8F9E
	PROGRAM                                                    = 0x82E2
	PROGRAMMABLE_SAMPLE_LOCATION_ARB                           = 0x9341
	PROGRAMMABLE_SAMPLE_LOCATION_NV                            = 0x9341
	PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB                = 0x9340
	PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV                 = 0x9340
	PROGRAM_BINARY_FORMATS                                     = 0x87FF
	PROGRAM_BINARY_LENGTH                                      = 0x8741
	PROGRAM_BINARY_RETRIEVABLE_HINT                            = 0x8257
	PROGRAM_INPUT                                              = 0x92E3
	PROGRAM_KHR                                                = 0x82E2
	PROGRAM_MATRIX_EXT                                         = 0x8E2D
	PROGRAM_MATRIX_STACK_DEPTH_EXT                             = 0x8E2F
	PROGRAM_OBJECT_EXT                                         = 0x8B40
	PROGRAM_OUTPUT                                             = 0x92E4
	PROGRAM_PIPELINE                                           = 0x82E4
	PROGRAM_PIPELINE_BINDING                                   = 0x825A
	PROGRAM_PIPELINE_BINDING_EXT                               = 0x825A
	PROGRAM_PIPELINE_KHR                                       = 0x82E4
	PROGRAM_PIPELINE_OBJECT_EXT                                = 0x8A4F
	PROGRAM_POINT_SIZE                                         = 0x8642
	PROGRAM_POINT_SIZE_ARB                                     = 0x8642
	PROGRAM_SEPARABLE                                          = 0x8258
	PROGRAM_SEPARABLE_EXT                                      = 0x8258
	PROVOKING_VERTEX                                           = 0x8E4F
	PROXY_TEXTURE_1D                                           = 0x8063
	PROXY_TEXTURE_1D_ARRAY                                     = 0x8C19
	PROXY_TEXTURE_2D                                           = 0x8064
	PROXY_TEXTURE_2D_ARRAY                                     = 0x8C1B
	PROXY_TEXTURE_2D_MULTISAMPLE                               = 0x9101
	PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY                         = 0x9103
	PROXY_TEXTURE_3D                                           = 0x8070
	PROXY_TEXTURE_CUBE_MAP                                     = 0x851B
	PROXY_TEXTURE_CUBE_MAP_ARRAY                               = 0x900B
	PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB                           = 0x900B
	PROXY_TEXTURE_RECTANGLE                                    = 0x84F7
	QUADRATIC_CURVE_TO_NV                                      = 0x0A
	QUADS                                                      = 0x0007
	QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION                   = 0x8E4C
	QUERY                                                      = 0x82E3
	QUERY_BUFFER                                               = 0x9192
	QUERY_BUFFER_BARRIER_BIT                                   = 0x00008000
	QUERY_BUFFER_BINDING                                       = 0x9193
	QUERY_BY_REGION_NO_WAIT                                    = 0x8E16
	QUERY_BY_REGION_NO_WAIT_INVERTED                           = 0x8E1A
	QUERY_BY_REGION_NO_WAIT_NV                                 = 0x8E16
	QUERY_BY_REGION_WAIT                                       = 0x8E15
	QUERY_BY_REGION_WAIT_INVERTED                              = 0x8E19
	QUERY_BY_REGION_WAIT_NV                                    = 0x8E15
	QUERY_COUNTER_BITS                                         = 0x8864
	QUERY_KHR                                                  = 0x82E3
	QUERY_NO_WAIT                                              = 0x8E14
	QUERY_NO_WAIT_INVERTED                                     = 0x8E18
	QUERY_NO_WAIT_NV                                           = 0x8E14
	QUERY_OBJECT_EXT                                           = 0x9153
	QUERY_RESULT                                               = 0x8866
	QUERY_RESULT_AVAILABLE                                     = 0x8867
	QUERY_RESULT_NO_WAIT                                       = 0x9194
	QUERY_TARGET                                               = 0x82EA
	QUERY_WAIT                                                 = 0x8E13
	QUERY_WAIT_INVERTED                                        = 0x8E17
	QUERY_WAIT_NV                                              = 0x8E13
	R11F_G11F_B10F                                             = 0x8C3A
	R16                                                        = 0x822A
	R16F                                                       = 0x822D
	R16I                                                       = 0x8233
	R16UI                                                      = 0x8234
	R16_SNORM                                                  = 0x8F98
	R32F                                                       = 0x822E
	R32I                                                       = 0x8235
	R32UI                                                      = 0x8236
	R3_G3_B2                                                   = 0x2A10
	R8                                                         = 0x8229
	R8I                                                        = 0x8231
	R8UI                                                       = 0x8232
	R8_SNORM                                                   = 0x8F94
	RASTERIZER_DISCARD                                         = 0x8C89
	RASTER_FIXED_SAMPLE_LOCATIONS_EXT                          = 0x932A
	RASTER_MULTISAMPLE_EXT                                     = 0x9327
	RASTER_SAMPLES_EXT                                         = 0x9328
	READ_BUFFER                                                = 0x0C02
	READ_FRAMEBUFFER                                           = 0x8CA8
	READ_FRAMEBUFFER_BINDING                                   = 0x8CAA
	READ_ONLY                                                  = 0x88B8
	READ_PIXELS                                                = 0x828C
	READ_PIXELS_FORMAT                                         = 0x828D
	READ_PIXELS_TYPE                                           = 0x828E
	READ_WRITE                                                 = 0x88BA
	RECT_NV                                                    = 0xF6
	RED                                                        = 0x1903
	RED_INTEGER                                                = 0x8D94
	RED_NV                                                     = 0x1903
	REFERENCED_BY_COMPUTE_SHADER                               = 0x930B
	REFERENCED_BY_FRAGMENT_SHADER                              = 0x930A
	REFERENCED_BY_GEOMETRY_SHADER                              = 0x9309
	REFERENCED_BY_MESH_SHADER_NV                               = 0x95A0
	REFERENCED_BY_TASK_SHADER_NV                               = 0x95A1
	REFERENCED_BY_TESS_CONTROL_SHADER                          = 0x9307
	REFERENCED_BY_TESS_EVALUATION_SHADER                       = 0x9308
	REFERENCED_BY_VERTEX_SHADER                                = 0x9306
	RELATIVE_ARC_TO_NV                                         = 0xFF
	RELATIVE_CONIC_CURVE_TO_NV                                 = 0x1B
	RELATIVE_CUBIC_CURVE_TO_NV                                 = 0x0D
	RELATIVE_HORIZONTAL_LINE_TO_NV                             = 0x07
	RELATIVE_LARGE_CCW_ARC_TO_NV                               = 0x17
	RELATIVE_LARGE_CW_ARC_TO_NV                                = 0x19
	RELATIVE_LINE_TO_NV                                        = 0x05
	RELATIVE_MOVE_TO_NV                                        = 0x03
	RELATIVE_QUADRATIC_CURVE_TO_NV                             = 0x0B
	RELATIVE_RECT_NV                                           = 0xF7
	RELATIVE_ROUNDED_RECT2_NV                                  = 0xEB
	RELATIVE_ROUNDED_RECT4_NV                                  = 0xED
	RELATIVE_ROUNDED_RECT8_NV                                  = 0xEF
	RELATIVE_ROUNDED_RECT_NV                                   = 0xE9
	RELATIVE_SMALL_CCW_ARC_TO_NV                               = 0x13
	RELATIVE_SMALL_CW_ARC_TO_NV                                = 0x15
	RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV                          = 0x11
	RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV                      = 0x0F
	RELATIVE_VERTICAL_LINE_TO_NV                               = 0x09
	RENDERBUFFER                                               = 0x8D41
	RENDERBUFFER_ALPHA_SIZE                                    = 0x8D53
	RENDERBUFFER_BINDING                                       = 0x8CA7
	RENDERBUFFER_BLUE_SIZE                                     = 0x8D52
	RENDERBUFFER_COLOR_SAMPLES_NV                              = 0x8E10
	RENDERBUFFER_COVERAGE_SAMPLES_NV                           = 0x8CAB
	RENDERBUFFER_DEPTH_SIZE                                    = 0x8D54
	RENDERBUFFER_GREEN_SIZE                                    = 0x8D51
	RENDERBUFFER_HEIGHT                                        = 0x8D43
	RENDERBUFFER_INTERNAL_FORMAT                               = 0x8D44
	RENDERBUFFER_RED_SIZE                                      = 0x8D50
	RENDERBUFFER_SAMPLES                                       = 0x8CAB
	RENDERBUFFER_STENCIL_SIZE                                  = 0x8D55
	RENDERBUFFER_STORAGE_SAMPLES_AMD                           = 0x91B2
	RENDERBUFFER_WIDTH                                         = 0x8D42
	RENDERER                                                   = 0x1F01
	REPEAT                                                     = 0x2901
	REPLACE                                                    = 0x1E01
	REPRESENTATIVE_FRAGMENT_TEST_NV                            = 0x937F
	RESET_NOTIFICATION_STRATEGY                                = 0x8256
	RESET_NOTIFICATION_STRATEGY_ARB                            = 0x8256
	RESET_NOTIFICATION_STRATEGY_KHR                            = 0x8256
	RESTART_PATH_NV                                            = 0xF0
	RG                                                         = 0x8227
	RG16                                                       = 0x822C
	RG16F                                                      = 0x822F
	RG16I                                                      = 0x8239
	RG16UI                                                     = 0x823A
	RG16_SNORM                                                 = 0x8F99
	RG32F                                                      = 0x8230
	RG32I                                                      = 0x823B
	RG32UI                                                     = 0x823C
	RG8                                                        = 0x822B
	RG8I                                                       = 0x8237
	RG8UI                                                      = 0x8238
	RG8_SNORM                                                  = 0x8F95
	RGB                                                        = 0x1907
	RGB10                                                      = 0x8052
	RGB10_A2                                                   = 0x8059
	RGB10_A2UI                                                 = 0x906F
	RGB12                                                      = 0x8053
	RGB16                                                      = 0x8054
	RGB16F                                                     = 0x881B
	RGB16I                                                     = 0x8D89
	RGB16UI                                                    = 0x8D77
	RGB16_SNORM                                                = 0x8F9A
	RGB32F                                                     = 0x8815
	RGB32I                                                     = 0x8D83
	RGB32UI                                                    = 0x8D71
	RGB4                                                       = 0x804F
	RGB5                                                       = 0x8050
	RGB565                                                     = 0x8D62
	RGB5_A1                                                    = 0x8057
	RGB8                                                       = 0x8051
	RGB8I                                                      = 0x8D8F
	RGB8UI                                                     = 0x8D7D
	RGB8_SNORM                                                 = 0x8F96
	RGB9_E5                                                    = 0x8C3D
	RGBA                                                       = 0x1908
	RGBA12                                                     = 0x805A
	RGBA16                                                     = 0x805B
	RGBA16F                                                    = 0x881A
	RGBA16I                                                    = 0x8D88
	RGBA16UI                                                   = 0x8D76
	RGBA16_SNORM                                               = 0x8F9B
	RGBA2                                                      = 0x8055
	RGBA32F                                                    = 0x8814
	RGBA32I                                                    = 0x8D82
	RGBA32UI                                                   = 0x8D70
	RGBA4                                                      = 0x8056
	RGBA8                                                      = 0x8058
	RGBA8I                                                     = 0x8D8E
	RGBA8UI                                                    = 0x8D7C
	RGBA8_SNORM                                                = 0x8F97
	RGBA_INTEGER                                               = 0x8D99
	RGB_422_APPLE                                              = 0x8A1F
	RGB_INTEGER                                                = 0x8D98
	RGB_RAW_422_APPLE                                          = 0x8A51
	RG_INTEGER                                                 = 0x8228
	RIGHT                                                      = 0x0407
	ROUNDED_RECT2_NV                                           = 0xEA
	ROUNDED_RECT4_NV                                           = 0xEC
	ROUNDED_RECT8_NV                                           = 0xEE
	ROUNDED_RECT_NV                                            = 0xE8
	ROUND_NV                                                   = 0x90A4
	SAMPLER                                                    = 0x82E6
	SAMPLER_1D                                                 = 0x8B5D
	SAMPLER_1D_ARRAY                                           = 0x8DC0
	SAMPLER_1D_ARRAY_SHADOW                                    = 0x8DC3
	SAMPLER_1D_SHADOW                                          = 0x8B61
	SAMPLER_2D                                                 = 0x8B5E
	SAMPLER_2D_ARRAY                                           = 0x8DC1
	SAMPLER_2D_ARRAY_SHADOW                                    = 0x8DC4
	SAMPLER_2D_MULTISAMPLE                                     = 0x9108
	SAMPLER_2D_MULTISAMPLE_ARRAY                               = 0x910B
	SAMPLER_2D_RECT                                            = 0x8B63
	SAMPLER_2D_RECT_SHADOW                                     = 0x8B64
	SAMPLER_2D_SHADOW                                          = 0x8B62
	SAMPLER_3D                                                 = 0x8B5F
	SAMPLER_BINDING                                            = 0x8919
	SAMPLER_BUFFER                                             = 0x8DC2
	SAMPLER_CUBE                                               = 0x8B60
	SAMPLER_CUBE_MAP_ARRAY                                     = 0x900C
	SAMPLER_CUBE_MAP_ARRAY_ARB                                 = 0x900C
	SAMPLER_CUBE_MAP_ARRAY_SHADOW                              = 0x900D
	SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB                          = 0x900D
	SAMPLER_CUBE_SHADOW                                        = 0x8DC5
	SAMPLER_KHR                                                = 0x82E6
	SAMPLES                                                    = 0x80A9
	SAMPLES_PASSED                                             = 0x8914
	SAMPLE_ALPHA_TO_COVERAGE                                   = 0x809E
	SAMPLE_ALPHA_TO_ONE                                        = 0x809F
	SAMPLE_BUFFERS                                             = 0x80A8
	SAMPLE_COVERAGE                                            = 0x80A0
	SAMPLE_COVERAGE_INVERT                                     = 0x80AB
	SAMPLE_COVERAGE_VALUE                                      = 0x80AA
	SAMPLE_LOCATION_ARB                                        = 0x8E50
	SAMPLE_LOCATION_NV                                         = 0x8E50
	SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB                      = 0x933F
	SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV                       = 0x933F
	SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB                       = 0x933E
	SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV                        = 0x933E
	SAMPLE_LOCATION_SUBPIXEL_BITS_ARB                          = 0x933D
	SAMPLE_LOCATION_SUBPIXEL_BITS_NV                           = 0x933D
	SAMPLE_MASK                                                = 0x8E51
	SAMPLE_MASK_VALUE                                          = 0x8E52
	SAMPLE_POSITION                                            = 0x8E50
	SAMPLE_SHADING                                             = 0x8C36
	SAMPLE_SHADING_ARB                                         = 0x8C36
	SCISSOR_BOX                                                = 0x0C10
	SCISSOR_BOX_EXCLUSIVE_NV                                   = 0x9556
	SCISSOR_COMMAND_NV                                         = 0x0011
	SCISSOR_TEST                                               = 0x0C11
	SCISSOR_TEST_EXCLUSIVE_NV                                  = 0x9555
	SCREEN_KHR                                                 = 0x9295
	SCREEN_NV                                                  = 0x9295
	SECONDARY_COLOR_ARRAY_ADDRESS_NV                           = 0x8F27
	SECONDARY_COLOR_ARRAY_LENGTH_NV                            = 0x8F31
	SEPARATE_ATTRIBS                                           = 0x8C8D
	SET                                                        = 0x150F
	SHADER                                                     = 0x82E1
	SHADER_BINARY_FORMATS                                      = 0x8DF8
	SHADER_BINARY_FORMAT_SPIR_V_ARB                            = 0x9551
	SHADER_COMPILER                                            = 0x8DFA
	SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV                        = 0x00000010
	SHADER_IMAGE_ACCESS_BARRIER_BIT                            = 0x00000020
	SHADER_IMAGE_ATOMIC                                        = 0x82A6
	SHADER_IMAGE_LOAD                                          = 0x82A4
	SHADER_IMAGE_STORE                                         = 0x82A5
	SHADER_INCLUDE_ARB                                         = 0x8DAE
	SHADER_KHR                                                 = 0x82E1
	SHADER_OBJECT_EXT                                          = 0x8B48
	SHADER_SOURCE_LENGTH                                       = 0x8B88
	SHADER_STORAGE_BARRIER_BIT                                 = 0x00002000
	SHADER_STORAGE_BLOCK                                       = 0x92E6
	SHADER_STORAGE_BUFFER                                      = 0x90D2
	SHADER_STORAGE_BUFFER_BINDING                              = 0x90D3
	SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT                     = 0x90DF
	SHADER_STORAGE_BUFFER_SIZE                                 = 0x90D5
	SHADER_STORAGE_BUFFER_START                                = 0x90D4
	SHADER_TYPE                                                = 0x8B4F
	SHADING_LANGUAGE_VERSION                                   = 0x8B8C
	SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV                   = 0x956F
	SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV                = 0x9566
	SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV                = 0x9567
	SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV                = 0x9568
	SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV                = 0x9569
	SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV                = 0x956A
	SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV                = 0x956B
	SHADING_RATE_1_INVOCATION_PER_PIXEL_NV                     = 0x9565
	SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV                    = 0x956C
	SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV                    = 0x956D
	SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV                    = 0x956E
	SHADING_RATE_IMAGE_BINDING_NV                              = 0x955B
	SHADING_RATE_IMAGE_NV                                      = 0x9563
	SHADING_RATE_IMAGE_PALETTE_COUNT_NV                        = 0x95B2
	SHADING_RATE_IMAGE_PALETTE_SIZE_NV                         = 0x955E
	SHADING_RATE_IMAGE_PER_PRIMITIVE_NV                        = 0x95B1
	SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV                         = 0x955D
	SHADING_RATE_IMAGE_TEXEL_WIDTH_NV                          = 0x955C
	SHADING_RATE_NO_INVOCATIONS_NV                             = 0x9564
	SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV                       = 0x95AE
	SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV                   = 0x95AF
	SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV                  = 0x95B0
	SHARED_EDGE_NV                                             = 0xC0
	SHORT                                                      = 0x1402
	SIGNALED                                                   = 0x9119
	SIGNED_NORMALIZED                                          = 0x8F9C
	SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST                        = 0x82AC
	SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE                       = 0x82AE
	SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST                      = 0x82AD
	SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE                     = 0x82AF
	SKIP_DECODE_EXT                                            = 0x8A4A
	SKIP_MISSING_GLYPH_NV                                      = 0x90A9
	SMALL_CCW_ARC_TO_NV                                        = 0x12
	SMALL_CW_ARC_TO_NV                                         = 0x14
	SMOOTH_CUBIC_CURVE_TO_NV                                   = 0x10
	SMOOTH_LINE_WIDTH_GRANULARITY                              = 0x0B23
	SMOOTH_LINE_WIDTH_RANGE                                    = 0x0B22
	SMOOTH_POINT_SIZE_GRANULARITY                              = 0x0B13
	SMOOTH_POINT_SIZE_RANGE                                    = 0x0B12
	SMOOTH_QUADRATIC_CURVE_TO_NV                               = 0x0E
	SM_COUNT_NV                                                = 0x933B
	SOFTLIGHT_KHR                                              = 0x929C
	SOFTLIGHT_NV                                               = 0x929C
	SPARSE_BUFFER_PAGE_SIZE_ARB                                = 0x82F8
	SPARSE_STORAGE_BIT_ARB                                     = 0x0400
	SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB                 = 0x91A9
	SPIR_V_BINARY_ARB                                          = 0x9552
	SPIR_V_EXTENSIONS                                          = 0x9553
	SQUARE_NV                                                  = 0x90A3
	SR8_EXT                                                    = 0x8FBD
	SRC1_ALPHA                                                 = 0x8589
	SRC1_COLOR                                                 = 0x88F9
	SRC_ALPHA                                                  = 0x0302
	SRC_ALPHA_SATURATE                                         = 0x0308
	SRC_ATOP_NV                                                = 0x928E
	SRC_COLOR                                                  = 0x0300
	SRC_IN_NV                                                  = 0x928A
	SRC_NV                                                     = 0x9286
	SRC_OUT_NV                                                 = 0x928C
	SRC_OVER_NV                                                = 0x9288
	SRG8_EXT                                                   = 0x8FBE
	SRGB                                                       = 0x8C40
	SRGB8                                                      = 0x8C41
	SRGB8_ALPHA8                                               = 0x8C43
	SRGB_ALPHA                                                 = 0x8C42
	SRGB_DECODE_ARB                                            = 0x8299
	SRGB_READ                                                  = 0x8297
	SRGB_WRITE                                                 = 0x8298
	STACK_OVERFLOW                                             = 0x0503
	STACK_OVERFLOW_KHR                                         = 0x0503
	STACK_UNDERFLOW                                            = 0x0504
	STACK_UNDERFLOW_KHR                                        = 0x0504
	STANDARD_FONT_FORMAT_NV                                    = 0x936C
	STANDARD_FONT_NAME_NV                                      = 0x9072
	STATIC_COPY                                                = 0x88E6
	STATIC_DRAW                                                = 0x88E4
	STATIC_READ                                                = 0x88E5
	STENCIL                                                    = 0x1802
	STENCIL_ATTACHMENT                                         = 0x8D20
	STENCIL_BACK_FAIL                                          = 0x8801
	STENCIL_BACK_FUNC                                          = 0x8800
	STENCIL_BACK_PASS_DEPTH_FAIL                               = 0x8802
	STENCIL_BACK_PASS_DEPTH_PASS                               = 0x8803
	STENCIL_BACK_REF                                           = 0x8CA3
	STENCIL_BACK_VALUE_MASK                                    = 0x8CA4
	STENCIL_BACK_WRITEMASK                                     = 0x8CA5
	STENCIL_BUFFER_BIT                                         = 0x00000400
	STENCIL_CLEAR_VALUE                                        = 0x0B91
	STENCIL_COMPONENTS                                         = 0x8285
	STENCIL_FAIL                                               = 0x0B94
	STENCIL_FUNC                                               = 0x0B92
	STENCIL_INDEX                                              = 0x1901
	STENCIL_INDEX1                                             = 0x8D46
	STENCIL_INDEX16                                            = 0x8D49
	STENCIL_INDEX4                                             = 0x8D47
	STENCIL_INDEX8                                             = 0x8D48
	STENCIL_PASS_DEPTH_FAIL                                    = 0x0B95
	STENCIL_PASS_DEPTH_PASS                                    = 0x0B96
	STENCIL_REF                                                = 0x0B97
	STENCIL_REF_COMMAND_NV                                     = 0x000C
	STENCIL_RENDERABLE                                         = 0x8288
	STENCIL_SAMPLES_NV                                         = 0x932E
	STENCIL_TEST                                               = 0x0B90
	STENCIL_VALUE_MASK                                         = 0x0B93
	STENCIL_WRITEMASK                                          = 0x0B98
	STEREO                                                     = 0x0C33
	STREAM_COPY                                                = 0x88E2
	STREAM_DRAW                                                = 0x88E0
	STREAM_READ                                                = 0x88E1
	SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR                        = 0x00000004
	SUBGROUP_FEATURE_BALLOT_BIT_KHR                            = 0x00000008
	SUBGROUP_FEATURE_BASIC_BIT_KHR                             = 0x00000001
	SUBGROUP_FEATURE_CLUSTERED_BIT_KHR                         = 0x00000040
	SUBGROUP_FEATURE_PARTITIONED_BIT_NV                        = 0x00000100
	SUBGROUP_FEATURE_QUAD_BIT_KHR                              = 0x00000080
	SUBGROUP_FEATURE_SHUFFLE_BIT_KHR                           = 0x00000010
	SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR                  = 0x00000020
	SUBGROUP_FEATURE_VOTE_BIT_KHR                              = 0x00000002
	SUBGROUP_QUAD_ALL_STAGES_KHR                               = 0x9535
	SUBGROUP_SIZE_KHR                                          = 0x9532
	SUBGROUP_SUPPORTED_FEATURES_KHR                            = 0x9534
	SUBGROUP_SUPPORTED_STAGES_KHR                              = 0x9533
	SUBPIXEL_BITS                                              = 0x0D50
	SUBPIXEL_PRECISION_BIAS_X_BITS_NV                          = 0x9347
	SUBPIXEL_PRECISION_BIAS_Y_BITS_NV                          = 0x9348
	SUPERSAMPLE_SCALE_X_NV                                     = 0x9372
	SUPERSAMPLE_SCALE_Y_NV                                     = 0x9373
	SUPPORTED_MULTISAMPLE_MODES_AMD                            = 0x91B7
	SYNC_CL_EVENT_ARB                                          = 0x8240
	SYNC_CL_EVENT_COMPLETE_ARB                                 = 0x8241
	SYNC_CONDITION                                             = 0x9113
	SYNC_FENCE                                                 = 0x9116
	SYNC_FLAGS                                                 = 0x9115
	SYNC_FLUSH_COMMANDS_BIT                                    = 0x00000001
	SYNC_GPU_COMMANDS_COMPLETE                                 = 0x9117
	SYNC_STATUS                                                = 0x9114
	SYSTEM_FONT_NAME_NV                                        = 0x9073
	TASK_SHADER_BIT_NV                                         = 0x00000080
	TASK_SHADER_NV                                             = 0x955A
	TASK_SUBROUTINE_NV                                         = 0x957D
	TASK_SUBROUTINE_UNIFORM_NV                                 = 0x957F
	TASK_WORK_GROUP_SIZE_NV                                    = 0x953F
	TERMINATE_SEQUENCE_COMMAND_NV                              = 0x0000
	TESS_CONTROL_OUTPUT_VERTICES                               = 0x8E75
	TESS_CONTROL_SHADER                                        = 0x8E88
	TESS_CONTROL_SHADER_BIT                                    = 0x00000008
	TESS_CONTROL_SHADER_PATCHES_ARB                            = 0x82F1
	TESS_CONTROL_SUBROUTINE                                    = 0x92E9
	TESS_CONTROL_SUBROUTINE_UNIFORM                            = 0x92EF
	TESS_CONTROL_TEXTURE                                       = 0x829C
	TESS_EVALUATION_SHADER                                     = 0x8E87
	TESS_EVALUATION_SHADER_BIT                                 = 0x00000010
	TESS_EVALUATION_SHADER_INVOCATIONS_ARB                     = 0x82F2
	TESS_EVALUATION_SUBROUTINE                                 = 0x92EA
	TESS_EVALUATION_SUBROUTINE_UNIFORM                         = 0x92F0
	TESS_EVALUATION_TEXTURE                                    = 0x829D
	TESS_GEN_MODE                                              = 0x8E76
	TESS_GEN_POINT_MODE                                        = 0x8E79
	TESS_GEN_SPACING                                           = 0x8E77
	TESS_GEN_VERTEX_ORDER                                      = 0x8E78
	TEXTURE                                                    = 0x1702
	TEXTURE0                                                   = 0x84C0
	TEXTURE1                                                   = 0x84C1
	TEXTURE10                                                  = 0x84CA
	TEXTURE11                                                  = 0x84CB
	TEXTURE12                                                  = 0x84CC
	TEXTURE13                                                  = 0x84CD
	TEXTURE14                                                  = 0x84CE
	TEXTURE15                                                  = 0x84CF
	TEXTURE16                                                  = 0x84D0
	TEXTURE17                                                  = 0x84D1
	TEXTURE18                                                  = 0x84D2
	TEXTURE19                                                  = 0x84D3
	TEXTURE2                                                   = 0x84C2
	TEXTURE20                                                  = 0x84D4
	TEXTURE21                                                  = 0x84D5
	TEXTURE22                                                  = 0x84D6
	TEXTURE23                                                  = 0x84D7
	TEXTURE24                                                  = 0x84D8
	TEXTURE25                                                  = 0x84D9
	TEXTURE26                                                  = 0x84DA
	TEXTURE27                                                  = 0x84DB
	TEXTURE28                                                  = 0x84DC
	TEXTURE29                                                  = 0x84DD
	TEXTURE3                                                   = 0x84C3
	TEXTURE30                                                  = 0x84DE
	TEXTURE31                                                  = 0x84DF
	TEXTURE4                                                   = 0x84C4
	TEXTURE5                                                   = 0x84C5
	TEXTURE6                                                   = 0x84C6
	TEXTURE7                                                   = 0x84C7
	TEXTURE8                                                   = 0x84C8
	TEXTURE9                                                   = 0x84C9
	TEXTURE_1D                                                 = 0x0DE0
	TEXTURE_1D_ARRAY                                           = 0x8C18
	TEXTURE_2D                                                 = 0x0DE1
	TEXTURE_2D_ARRAY                                           = 0x8C1A
	TEXTURE_2D_MULTISAMPLE                                     = 0x9100
	TEXTURE_2D_MULTISAMPLE_ARRAY                               = 0x9102
	TEXTURE_3D                                                 = 0x806F
	TEXTURE_ALPHA_SIZE                                         = 0x805F
	TEXTURE_ALPHA_TYPE                                         = 0x8C13
	TEXTURE_BASE_LEVEL                                         = 0x813C
	TEXTURE_BINDING_1D                                         = 0x8068
	TEXTURE_BINDING_1D_ARRAY                                   = 0x8C1C
	TEXTURE_BINDING_2D                                         = 0x8069
	TEXTURE_BINDING_2D_ARRAY                                   = 0x8C1D
	TEXTURE_BINDING_2D_MULTISAMPLE                             = 0x9104
	TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY                       = 0x9105
	TEXTURE_BINDING_3D                                         = 0x806A
	TEXTURE_BINDING_BUFFER                                     = 0x8C2C
	TEXTURE_BINDING_BUFFER_ARB                                 = 0x8C2C
	TEXTURE_BINDING_CUBE_MAP                                   = 0x8514
	TEXTURE_BINDING_CUBE_MAP_ARRAY                             = 0x900A
	TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB                         = 0x900A
	TEXTURE_BINDING_RECTANGLE                                  = 0x84F6
	TEXTURE_BLUE_SIZE                                          = 0x805E
	TEXTURE_BLUE_TYPE                                          = 0x8C12
	TEXTURE_BORDER_COLOR                                       = 0x1004
	TEXTURE_BUFFER                                             = 0x8C2A
	TEXTURE_BUFFER_ARB                                         = 0x8C2A
	TEXTURE_BUFFER_DATA_STORE_BINDING                          = 0x8C2D
	TEXTURE_BUFFER_DATA_STORE_BINDING_ARB                      = 0x8C2D
	TEXTURE_BUFFER_FORMAT_ARB                                  = 0x8C2E
	TEXTURE_BUFFER_OFFSET                                      = 0x919D
	TEXTURE_BUFFER_OFFSET_ALIGNMENT                            = 0x919F
	TEXTURE_BUFFER_SIZE                                        = 0x919E
	TEXTURE_COMPARE_FUNC                                       = 0x884D
	TEXTURE_COMPARE_MODE                                       = 0x884C
	TEXTURE_COMPRESSED                                         = 0x86A1
	TEXTURE_COMPRESSED_BLOCK_HEIGHT                            = 0x82B2
	TEXTURE_COMPRESSED_BLOCK_SIZE                              = 0x82B3
	TEXTURE_COMPRESSED_BLOCK_WIDTH                             = 0x82B1
	TEXTURE_COMPRESSED_IMAGE_SIZE                              = 0x86A0
	TEXTURE_COMPRESSION_HINT                                   = 0x84EF
	TEXTURE_COORD_ARRAY_ADDRESS_NV                             = 0x8F25
	TEXTURE_COORD_ARRAY_LENGTH_NV                              = 0x8F2F
	TEXTURE_CUBE_MAP                                           = 0x8513
	TEXTURE_CUBE_MAP_ARRAY                                     = 0x9009
	TEXTURE_CUBE_MAP_ARRAY_ARB                                 = 0x9009
	TEXTURE_CUBE_MAP_NEGATIVE_X                                = 0x8516
	TEXTURE_CUBE_MAP_NEGATIVE_Y                                = 0x8518
	TEXTURE_CUBE_MAP_NEGATIVE_Z                                = 0x851A
	TEXTURE_CUBE_MAP_POSITIVE_X                                = 0x8515
	TEXTURE_CUBE_MAP_POSITIVE_Y                                = 0x8517
	TEXTURE_CUBE_MAP_POSITIVE_Z                                = 0x8519
	TEXTURE_CUBE_MAP_SEAMLESS                                  = 0x884F
	TEXTURE_DEPTH                                              = 0x8071
	TEXTURE_DEPTH_SIZE                                         = 0x884A
	TEXTURE_DEPTH_TYPE                                         = 0x8C16
	TEXTURE_FETCH_BARRIER_BIT                                  = 0x00000008
	TEXTURE_FIXED_SAMPLE_LOCATIONS                             = 0x9107
	TEXTURE_GATHER                                             = 0x82A2
	TEXTURE_GATHER_SHADOW                                      = 0x82A3
	TEXTURE_GREEN_SIZE                                         = 0x805D
	TEXTURE_GREEN_TYPE                                         = 0x8C11
	TEXTURE_HEIGHT                                             = 0x1001
	TEXTURE_IMAGE_FORMAT                                       = 0x828F
	TEXTURE_IMAGE_TYPE                                         = 0x8290
	TEXTURE_IMMUTABLE_FORMAT                                   = 0x912F
	TEXTURE_IMMUTABLE_LEVELS                                   = 0x82DF
	TEXTURE_INTERNAL_FORMAT                                    = 0x1003
	TEXTURE_LOD_BIAS                                           = 0x8501
	TEXTURE_MAG_FILTER                                         = 0x2800
	TEXTURE_MAX_ANISOTROPY                                     = 0x84FE
	TEXTURE_MAX_LEVEL                                          = 0x813D
	TEXTURE_MAX_LOD                                            = 0x813B
	TEXTURE_MIN_FILTER                                         = 0x2801
	TEXTURE_MIN_LOD                                            = 0x813A
	TEXTURE_RECTANGLE                                          = 0x84F5
	TEXTURE_REDUCTION_MODE_ARB                                 = 0x9366
	TEXTURE_REDUCTION_MODE_EXT                                 = 0x9366
	TEXTURE_RED_SIZE                                           = 0x805C
	TEXTURE_RED_TYPE                                           = 0x8C10
	TEXTURE_SAMPLES                                            = 0x9106
	TEXTURE_SHADOW                                             = 0x82A1
	TEXTURE_SHARED_SIZE                                        = 0x8C3F
	TEXTURE_SPARSE_ARB                                         = 0x91A6
	TEXTURE_SRGB_DECODE_EXT                                    = 0x8A48
	TEXTURE_STENCIL_SIZE                                       = 0x88F1
	TEXTURE_SWIZZLE_A                                          = 0x8E45
	TEXTURE_SWIZZLE_B                                          = 0x8E44
	TEXTURE_SWIZZLE_G                                          = 0x8E43
	TEXTURE_SWIZZLE_R                                          = 0x8E42
	TEXTURE_SWIZZLE_RGBA                                       = 0x8E46
	TEXTURE_TARGET                                             = 0x1006
	TEXTURE_UPDATE_BARRIER_BIT                                 = 0x00000100
	TEXTURE_VIEW                                               = 0x82B5
	TEXTURE_VIEW_MIN_LAYER                                     = 0x82DD
	TEXTURE_VIEW_MIN_LEVEL                                     = 0x82DB
	TEXTURE_VIEW_NUM_LAYERS                                    = 0x82DE
	TEXTURE_VIEW_NUM_LEVELS                                    = 0x82DC
	TEXTURE_WIDTH                                              = 0x1000
	TEXTURE_WRAP_R                                             = 0x8072
	TEXTURE_WRAP_S                                             = 0x2802
	TEXTURE_WRAP_T                                             = 0x2803
	TIMEOUT_EXPIRED                                            = 0x911B
	TIMEOUT_IGNORED                                            = 0xFFFFFFFFFFFFFFFF
	TIMESTAMP                                                  = 0x8E28
	TIME_ELAPSED                                               = 0x88BF
	TOP_LEVEL_ARRAY_SIZE                                       = 0x930C
	TOP_LEVEL_ARRAY_STRIDE                                     = 0x930D
	TRANSFORM_FEEDBACK                                         = 0x8E22
	TRANSFORM_FEEDBACK_ACTIVE                                  = 0x8E24
	TRANSFORM_FEEDBACK_BARRIER_BIT                             = 0x00000800
	TRANSFORM_FEEDBACK_BINDING                                 = 0x8E25
	TRANSFORM_FEEDBACK_BUFFER                                  = 0x8C8E
	TRANSFORM_FEEDBACK_BUFFER_ACTIVE                           = 0x8E24
	TRANSFORM_FEEDBACK_BUFFER_BINDING                          = 0x8C8F
	TRANSFORM_FEEDBACK_BUFFER_INDEX                            = 0x934B
	TRANSFORM_FEEDBACK_BUFFER_MODE                             = 0x8C7F
	TRANSFORM_FEEDBACK_BUFFER_PAUSED                           = 0x8E23
	TRANSFORM_FEEDBACK_BUFFER_SIZE                             = 0x8C85
	TRANSFORM_FEEDBACK_BUFFER_START                            = 0x8C84
	TRANSFORM_FEEDBACK_BUFFER_STRIDE                           = 0x934C
	TRANSFORM_FEEDBACK_OVERFLOW_ARB                            = 0x82EC
	TRANSFORM_FEEDBACK_PAUSED                                  = 0x8E23
	TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN                      = 0x8C88
	TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB                     = 0x82ED
	TRANSFORM_FEEDBACK_VARYING                                 = 0x92F4
	TRANSFORM_FEEDBACK_VARYINGS                                = 0x8C83
	TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH                      = 0x8C76
	TRANSLATE_2D_NV                                            = 0x9090
	TRANSLATE_3D_NV                                            = 0x9091
	TRANSLATE_X_NV                                             = 0x908E
	TRANSLATE_Y_NV                                             = 0x908F
	TRANSPOSE_AFFINE_2D_NV                                     = 0x9096
	TRANSPOSE_AFFINE_3D_NV                                     = 0x9098
	TRANSPOSE_PROGRAM_MATRIX_EXT                               = 0x8E2E
	TRIANGLES                                                  = 0x0004
	TRIANGLES_ADJACENCY                                        = 0x000C
	TRIANGLES_ADJACENCY_ARB                                    = 0x000C
	TRIANGLE_FAN                                               = 0x0006
	TRIANGLE_STRIP                                             = 0x0005
	TRIANGLE_STRIP_ADJACENCY                                   = 0x000D
	TRIANGLE_STRIP_ADJACENCY_ARB                               = 0x000D
	TRIANGULAR_NV                                              = 0x90A5
	TRUE                                                       = 1
	TYPE                                                       = 0x92FA
	UNCORRELATED_NV                                            = 0x9282
	UNDEFINED_VERTEX                                           = 0x8260
	UNIFORM                                                    = 0x92E1
	UNIFORM_ADDRESS_COMMAND_NV                                 = 0x000A
	UNIFORM_ARRAY_STRIDE                                       = 0x8A3C
	UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX                        = 0x92DA
	UNIFORM_BARRIER_BIT                                        = 0x00000004
	UNIFORM_BLOCK                                              = 0x92E2
	UNIFORM_BLOCK_ACTIVE_UNIFORMS                              = 0x8A42
	UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES                       = 0x8A43
	UNIFORM_BLOCK_BINDING                                      = 0x8A3F
	UNIFORM_BLOCK_DATA_SIZE                                    = 0x8A40
	UNIFORM_BLOCK_INDEX                                        = 0x8A3A
	UNIFORM_BLOCK_NAME_LENGTH                                  = 0x8A41
	UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER                 = 0x90EC
	UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER                = 0x8A46
	UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER                = 0x8A45
	UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV                 = 0x959C
	UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV                 = 0x959D
	UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER            = 0x84F0
	UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER         = 0x84F1
	UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER                  = 0x8A44
	UNIFORM_BUFFER                                             = 0x8A11
	UNIFORM_BUFFER_ADDRESS_NV                                  = 0x936F
	UNIFORM_BUFFER_BINDING                                     = 0x8A28
	UNIFORM_BUFFER_LENGTH_NV                                   = 0x9370
	UNIFORM_BUFFER_OFFSET_ALIGNMENT                            = 0x8A34
	UNIFORM_BUFFER_SIZE                                        = 0x8A2A
	UNIFORM_BUFFER_START                                       = 0x8A29
	UNIFORM_BUFFER_UNIFIED_NV                                  = 0x936E
	UNIFORM_IS_ROW_MAJOR                                       = 0x8A3E
	UNIFORM_MATRIX_STRIDE                                      = 0x8A3D
	UNIFORM_NAME_LENGTH                                        = 0x8A39
	UNIFORM_OFFSET                                             = 0x8A3B
	UNIFORM_SIZE                                               = 0x8A38
	UNIFORM_TYPE                                               = 0x8A37
	UNKNOWN_CONTEXT_RESET                                      = 0x8255
	UNKNOWN_CONTEXT_RESET_ARB                                  = 0x8255
	UNKNOWN_CONTEXT_RESET_KHR                                  = 0x8255
	UNPACK_ALIGNMENT                                           = 0x0CF5
	UNPACK_COMPRESSED_BLOCK_DEPTH                              = 0x9129
	UNPACK_COMPRESSED_BLOCK_HEIGHT                             = 0x9128
	UNPACK_COMPRESSED_BLOCK_SIZE                               = 0x912A
	UNPACK_COMPRESSED_BLOCK_WIDTH                              = 0x9127
	UNPACK_IMAGE_HEIGHT                                        = 0x806E
	UNPACK_LSB_FIRST                                           = 0x0CF1
	UNPACK_ROW_LENGTH                                          = 0x0CF2
	UNPACK_SKIP_IMAGES                                         = 0x806D
	UNPACK_SKIP_PIXELS                                         = 0x0CF4
	UNPACK_SKIP_ROWS                                           = 0x0CF3
	UNPACK_SWAP_BYTES                                          = 0x0CF0
	UNSIGNALED                                                 = 0x9118
	UNSIGNED_BYTE                                              = 0x1401
	UNSIGNED_BYTE_2_3_3_REV                                    = 0x8362
	UNSIGNED_BYTE_3_3_2                                        = 0x8032
	UNSIGNED_INT                                               = 0x1405
	UNSIGNED_INT16_NV                                          = 0x8FF0
	UNSIGNED_INT16_VEC2_NV                                     = 0x8FF1
	UNSIGNED_INT16_VEC3_NV                                     = 0x8FF2
	UNSIGNED_INT16_VEC4_NV                                     = 0x8FF3
	UNSIGNED_INT64_AMD                                         = 0x8BC2
	UNSIGNED_INT64_ARB                                         = 0x140F
	UNSIGNED_INT64_NV                                          = 0x140F
	UNSIGNED_INT64_VEC2_ARB                                    = 0x8FF5
	UNSIGNED_INT64_VEC2_NV                                     = 0x8FF5
	UNSIGNED_INT64_VEC3_ARB                                    = 0x8FF6
	UNSIGNED_INT64_VEC3_NV                                     = 0x8FF6
	UNSIGNED_INT64_VEC4_ARB                                    = 0x8FF7
	UNSIGNED_INT64_VEC4_NV                                     = 0x8FF7
	UNSIGNED_INT8_NV                                           = 0x8FEC
	UNSIGNED_INT8_VEC2_NV                                      = 0x8FED
	UNSIGNED_INT8_VEC3_NV                                      = 0x8FEE
	UNSIGNED_INT8_VEC4_NV                                      = 0x8FEF
	UNSIGNED_INT_10F_11F_11F_REV                               = 0x8C3B
	UNSIGNED_INT_10_10_10_2                                    = 0x8036
	UNSIGNED_INT_24_8                                          = 0x84FA
	UNSIGNED_INT_2_10_10_10_REV                                = 0x8368
	UNSIGNED_INT_5_9_9_9_REV                                   = 0x8C3E
	UNSIGNED_INT_8_8_8_8                                       = 0x8035
	UNSIGNED_INT_8_8_8_8_REV                                   = 0x8367
	UNSIGNED_INT_ATOMIC_COUNTER                                = 0x92DB
	UNSIGNED_INT_IMAGE_1D                                      = 0x9062
	UNSIGNED_INT_IMAGE_1D_ARRAY                                = 0x9068
	UNSIGNED_INT_IMAGE_2D                                      = 0x9063
	UNSIGNED_INT_IMAGE_2D_ARRAY                                = 0x9069
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE                          = 0x906B
	UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY                    = 0x906C
	UNSIGNED_INT_IMAGE_2D_RECT                                 = 0x9065
	UNSIGNED_INT_IMAGE_3D                                      = 0x9064
	UNSIGNED_INT_IMAGE_BUFFER                                  = 0x9067
	UNSIGNED_INT_IMAGE_CUBE                                    = 0x9066
	UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY                          = 0x906A
	UNSIGNED_INT_SAMPLER_1D                                    = 0x8DD1
	UNSIGNED_INT_SAMPLER_1D_ARRAY                              = 0x8DD6
	UNSIGNED_INT_SAMPLER_2D                                    = 0x8DD2
	UNSIGNED_INT_SAMPLER_2D_ARRAY                              = 0x8DD7
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE                        = 0x910A
	UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                  = 0x910D
	UNSIGNED_INT_SAMPLER_2D_RECT                               = 0x8DD5
	UNSIGNED_INT_SAMPLER_3D                                    = 0x8DD3
	UNSIGNED_INT_SAMPLER_BUFFER                                = 0x8DD8
	UNSIGNED_INT_SAMPLER_CUBE                                  = 0x8DD4
	UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY                        = 0x900F
	UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB                    = 0x900F
	UNSIGNED_INT_VEC2                                          = 0x8DC6
	UNSIGNED_INT_VEC3                                          = 0x8DC7
	UNSIGNED_INT_VEC4                                          = 0x8DC8
	UNSIGNED_NORMALIZED                                        = 0x8C17
	UNSIGNED_SHORT                                             = 0x1403
	UNSIGNED_SHORT_1_5_5_5_REV                                 = 0x8366
	UNSIGNED_SHORT_4_4_4_4                                     = 0x8033
	UNSIGNED_SHORT_4_4_4_4_REV                                 = 0x8365
	UNSIGNED_SHORT_5_5_5_1                                     = 0x8034
	UNSIGNED_SHORT_5_6_5                                       = 0x8363
	UNSIGNED_SHORT_5_6_5_REV                                   = 0x8364
	UNSIGNED_SHORT_8_8_APPLE                                   = 0x85BA
	UNSIGNED_SHORT_8_8_REV_APPLE                               = 0x85BB
	UPPER_LEFT                                                 = 0x8CA2
	USE_MISSING_GLYPH_NV                                       = 0x90AA
	UTF16_NV                                                   = 0x909B
	UTF8_NV                                                    = 0x909A
	VALIDATE_STATUS                                            = 0x8B83
	VENDOR                                                     = 0x1F00
	VERSION                                                    = 0x1F02
	VERTEX_ARRAY                                               = 0x8074
	VERTEX_ARRAY_ADDRESS_NV                                    = 0x8F21
	VERTEX_ARRAY_BINDING                                       = 0x85B5
	VERTEX_ARRAY_KHR                                           = 0x8074
	VERTEX_ARRAY_LENGTH_NV                                     = 0x8F2B
	VERTEX_ARRAY_OBJECT_EXT                                    = 0x9154
	VERTEX_ATTRIB_ARRAY_ADDRESS_NV                             = 0x8F20
	VERTEX_ATTRIB_ARRAY_BARRIER_BIT                            = 0x00000001
	VERTEX_ATTRIB_ARRAY_BUFFER_BINDING                         = 0x889F
	VERTEX_ATTRIB_ARRAY_DIVISOR                                = 0x88FE
	VERTEX_ATTRIB_ARRAY_DIVISOR_ARB                            = 0x88FE
	VERTEX_ATTRIB_ARRAY_ENABLED                                = 0x8622
	VERTEX_ATTRIB_ARRAY_INTEGER                                = 0x88FD
	VERTEX_ATTRIB_ARRAY_LENGTH_NV                              = 0x8F2A
	VERTEX_ATTRIB_ARRAY_NORMALIZED                             = 0x886A
	VERTEX_ATTRIB_ARRAY_POINTER                                = 0x8645
	VERTEX_ATTRIB_ARRAY_SIZE                                   = 0x8623
	VERTEX_ATTRIB_ARRAY_STRIDE                                 = 0x8624
	VERTEX_ATTRIB_ARRAY_TYPE                                   = 0x8625
	VERTEX_ATTRIB_ARRAY_UNIFIED_NV                             = 0x8F1E
	VERTEX_ATTRIB_BINDING                                      = 0x82D4
	VERTEX_ATTRIB_RELATIVE_OFFSET                              = 0x82D5
	VERTEX_BINDING_DIVISOR                                     = 0x82D6
	VERTEX_BINDING_OFFSET                                      = 0x82D7
	VERTEX_BINDING_STRIDE                                      = 0x82D8
	VERTEX_PROGRAM_POINT_SIZE                                  = 0x8642
	VERTEX_SHADER                                              = 0x8B31
	VERTEX_SHADER_BIT                                          = 0x00000001
	VERTEX_SHADER_BIT_EXT                                      = 0x00000001
	VERTEX_SHADER_INVOCATIONS_ARB                              = 0x82F0
	VERTEX_SUBROUTINE                                          = 0x92E8
	VERTEX_SUBROUTINE_UNIFORM                                  = 0x92EE
	VERTEX_TEXTURE                                             = 0x829B
	VERTICAL_LINE_TO_NV                                        = 0x08
	VERTICES_SUBMITTED_ARB                                     = 0x82EE
	VIEWPORT                                                   = 0x0BA2
	VIEWPORT_BOUNDS_RANGE                                      = 0x825D
	VIEWPORT_COMMAND_NV                                        = 0x0010
	VIEWPORT_INDEX_PROVOKING_VERTEX                            = 0x825F
	VIEWPORT_POSITION_W_SCALE_NV                               = 0x937C
	VIEWPORT_POSITION_W_SCALE_X_COEFF_NV                       = 0x937D
	VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV                       = 0x937E
	VIEWPORT_SUBPIXEL_BITS                                     = 0x825C
	VIEWPORT_SWIZZLE_NEGATIVE_W_NV                             = 0x9357
	VIEWPORT_SWIZZLE_NEGATIVE_X_NV                             = 0x9351
	VIEWPORT_SWIZZLE_NEGATIVE_Y_NV                             = 0x9353
	VIEWPORT_SWIZZLE_NEGATIVE_Z_NV                             = 0x9355
	VIEWPORT_SWIZZLE_POSITIVE_W_NV                             = 0x9356
	VIEWPORT_SWIZZLE_POSITIVE_X_NV                             = 0x9350
	VIEWPORT_SWIZZLE_POSITIVE_Y_NV                             = 0x9352
	VIEWPORT_SWIZZLE_POSITIVE_Z_NV                             = 0x9354
	VIEWPORT_SWIZZLE_W_NV                                      = 0x935B
	VIEWPORT_SWIZZLE_X_NV                                      = 0x9358
	VIEWPORT_SWIZZLE_Y_NV                                      = 0x9359
	VIEWPORT_SWIZZLE_Z_NV                                      = 0x935A
	VIEW_CLASS_128_BITS                                        = 0x82C4
	VIEW_CLASS_16_BITS                                         = 0x82CA
	VIEW_CLASS_24_BITS                                         = 0x82C9
	VIEW_CLASS_32_BITS                                         = 0x82C8
	VIEW_CLASS_48_BITS                                         = 0x82C7
	VIEW_CLASS_64_BITS                                         = 0x82C6
	VIEW_CLASS_8_BITS                                          = 0x82CB
	VIEW_CLASS_96_BITS                                         = 0x82C5
	VIEW_CLASS_ASTC_10x10_RGBA                                 = 0x9393
	VIEW_CLASS_ASTC_10x5_RGBA                                  = 0x9390
	VIEW_CLASS_ASTC_10x6_RGBA                                  = 0x9391
	VIEW_CLASS_ASTC_10x8_RGBA                                  = 0x9392
	VIEW_CLASS_ASTC_12x10_RGBA                                 = 0x9394
	VIEW_CLASS_ASTC_12x12_RGBA                                 = 0x9395
	VIEW_CLASS_ASTC_4x4_RGBA                                   = 0x9388
	VIEW_CLASS_ASTC_5x4_RGBA                                   = 0x9389
	VIEW_CLASS_ASTC_5x5_RGBA                                   = 0x938A
	VIEW_CLASS_ASTC_6x5_RGBA                                   = 0x938B
	VIEW_CLASS_ASTC_6x6_RGBA                                   = 0x938C
	VIEW_CLASS_ASTC_8x5_RGBA                                   = 0x938D
	VIEW_CLASS_ASTC_8x6_RGBA                                   = 0x938E
	VIEW_CLASS_ASTC_8x8_RGBA                                   = 0x938F
	VIEW_CLASS_BPTC_FLOAT                                      = 0x82D3
	VIEW_CLASS_BPTC_UNORM                                      = 0x82D2
	VIEW_CLASS_EAC_R11                                         = 0x9383
	VIEW_CLASS_EAC_RG11                                        = 0x9384
	VIEW_CLASS_ETC2_EAC_RGBA                                   = 0x9387
	VIEW_CLASS_ETC2_RGB                                        = 0x9385
	VIEW_CLASS_ETC2_RGBA                                       = 0x9386
	VIEW_CLASS_RGTC1_RED                                       = 0x82D0
	VIEW_CLASS_RGTC2_RG                                        = 0x82D1
	VIEW_CLASS_S3TC_DXT1_RGB                                   = 0x82CC
	VIEW_CLASS_S3TC_DXT1_RGBA                                  = 0x82CD
	VIEW_CLASS_S3TC_DXT3_RGBA                                  = 0x82CE
	VIEW_CLASS_S3TC_DXT5_RGBA                                  = 0x82CF
	VIEW_COMPATIBILITY_CLASS                                   = 0x82B6
	VIRTUAL_PAGE_SIZE_INDEX_ARB                                = 0x91A7
	VIRTUAL_PAGE_SIZE_X_ARB                                    = 0x9195
	VIRTUAL_PAGE_SIZE_Y_ARB                                    = 0x9196
	VIRTUAL_PAGE_SIZE_Z_ARB                                    = 0x9197
	VIVIDLIGHT_NV                                              = 0x92A6
	WAIT_FAILED                                                = 0x911D
	WARPS_PER_SM_NV                                            = 0x933A
	WARP_SIZE_NV                                               = 0x9339
	WEIGHTED_AVERAGE_ARB                                       = 0x9367
	WEIGHTED_AVERAGE_EXT                                       = 0x9367
	WINDOW_RECTANGLE_EXT                                       = 0x8F12
	WINDOW_RECTANGLE_MODE_EXT                                  = 0x8F13
	WRITE_ONLY                                                 = 0x88B9
	XOR                                                        = 0x1506
	XOR_NV                                                     = 0x1506
	ZERO                                                       = 0
	ZERO_TO_ONE                                                = 0x935F
)

Variables

This section is empty.

Functions

func ActiveProgramEXT

func ActiveProgramEXT(program uint32)

func ActiveShaderProgram

func ActiveShaderProgram(pipeline uint32, program uint32)

set the active program object for a program pipeline object

func ActiveShaderProgramEXT

func ActiveShaderProgramEXT(pipeline uint32, program uint32)

func ActiveTexture

func ActiveTexture(texture uint32)

select active texture unit

func ApplyFramebufferAttachmentCMAAINTEL

func ApplyFramebufferAttachmentCMAAINTEL()

func AttachShader

func AttachShader(program uint32, shader uint32)

Attaches a shader object to a program object

func BeginConditionalRender

func BeginConditionalRender(id uint32, mode uint32)

start conditional rendering

func BeginConditionalRenderNV

func BeginConditionalRenderNV(id uint32, mode uint32)

func BeginPerfMonitorAMD

func BeginPerfMonitorAMD(monitor uint32)

func BeginPerfQueryINTEL

func BeginPerfQueryINTEL(queryHandle uint32)

func BeginQuery

func BeginQuery(target uint32, id uint32)

delimit the boundaries of a query object

func BeginQueryIndexed

func BeginQueryIndexed(target uint32, index uint32, id uint32)

func BeginTransformFeedback

func BeginTransformFeedback(primitiveMode uint32)

start transform feedback operation

func BindAttribLocation

func BindAttribLocation(program uint32, index uint32, name *uint8)

Associates a generic vertex attribute index with a named attribute variable

func BindBuffer

func BindBuffer(target uint32, buffer uint32)

bind a named buffer object

func BindBufferBase

func BindBufferBase(target uint32, index uint32, buffer uint32)

bind a buffer object to an indexed buffer target

func BindBufferRange

func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int)

bind a range within a buffer object to an indexed buffer target

func BindBuffersBase

func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32)

bind one or more buffer objects to a sequence of indexed buffer targets

func BindBuffersRange

func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int)

bind ranges of one or more buffer objects to a sequence of indexed buffer targets

func BindFragDataLocation

func BindFragDataLocation(program uint32, color uint32, name *uint8)

bind a user-defined varying out variable to a fragment shader color number

func BindFragDataLocationIndexed

func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8)

bind a user-defined varying out variable to a fragment shader color number and index

func BindFramebuffer

func BindFramebuffer(target uint32, framebuffer uint32)

bind a framebuffer to a framebuffer target

func BindImageTexture

func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32)

bind a level of a texture to an image unit

func BindImageTextures

func BindImageTextures(first uint32, count int32, textures *uint32)

bind one or more named texture images to a sequence of consecutive image units

func BindMultiTextureEXT

func BindMultiTextureEXT(texunit uint32, target uint32, texture uint32)

func BindProgramPipeline

func BindProgramPipeline(pipeline uint32)

bind a program pipeline to the current context

func BindProgramPipelineEXT

func BindProgramPipelineEXT(pipeline uint32)

func BindRenderbuffer

func BindRenderbuffer(target uint32, renderbuffer uint32)

bind a renderbuffer to a renderbuffer target

func BindSampler

func BindSampler(unit uint32, sampler uint32)

bind a named sampler to a texturing target

func BindSamplers

func BindSamplers(first uint32, count int32, samplers *uint32)

bind one or more named sampler objects to a sequence of consecutive sampler units

func BindShadingRateImageNV

func BindShadingRateImageNV(texture uint32)

func BindTexture

func BindTexture(target uint32, texture uint32)

bind a named texture to a texturing target

func BindTextureUnit

func BindTextureUnit(unit uint32, texture uint32)

bind an existing texture object to the specified texture unit

func BindTextures

func BindTextures(first uint32, count int32, textures *uint32)

bind one or more named textures to a sequence of consecutive texture units

func BindTransformFeedback

func BindTransformFeedback(target uint32, id uint32)

bind a transform feedback object

func BindVertexArray

func BindVertexArray(array uint32)

bind a vertex array object

func BindVertexBuffer

func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32)

bind a buffer to a vertex buffer bind point

func BindVertexBuffers

func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32)

attach multiple buffer objects to a vertex array object

func BlendBarrierKHR

func BlendBarrierKHR()

func BlendBarrierNV

func BlendBarrierNV()

func BlendColor

func BlendColor(red float32, green float32, blue float32, alpha float32)

set the blend color

func BlendEquation

func BlendEquation(mode uint32)

specify the equation used for both the RGB blend equation and the Alpha blend equation

func BlendEquationSeparate

func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)

set the RGB blend equation and the alpha blend equation separately

func BlendEquationSeparatei

func BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32)

func BlendEquationSeparateiARB

func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32)

func BlendEquationi

func BlendEquationi(buf uint32, mode uint32)

func BlendEquationiARB

func BlendEquationiARB(buf uint32, mode uint32)

func BlendFunc

func BlendFunc(sfactor uint32, dfactor uint32)

specify pixel arithmetic

func BlendFuncSeparate

func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)

specify pixel arithmetic for RGB and alpha components separately

func BlendFuncSeparatei

func BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)

func BlendFuncSeparateiARB

func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)

func BlendFunci

func BlendFunci(buf uint32, src uint32, dst uint32)

func BlendFunciARB

func BlendFunciARB(buf uint32, src uint32, dst uint32)

func BlendParameteriNV

func BlendParameteriNV(pname uint32, value int32)

func BlitFramebuffer

func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)

copy a block of pixels from one framebuffer object to another

func BlitNamedFramebuffer

func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)

copy a block of pixels from one framebuffer object to another

func BufferAddressRangeNV

func BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int)

func BufferAttachMemoryNV

func BufferAttachMemoryNV(target uint32, memory uint32, offset uint64)

func BufferData

func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)

creates and initializes a buffer object's data store

func BufferPageCommitmentARB

func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool)

func BufferPageCommitmentMemNV

func BufferPageCommitmentMemNV(target uint32, offset int, size int, memory uint32, memOffset uint64, commit bool)

func BufferStorage

func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32)

creates and initializes a buffer object's immutable data store

func BufferSubData

func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer)

updates a subset of a buffer object's data store

func CallCommandListNV

func CallCommandListNV(list uint32)

func CheckFramebufferStatus

func CheckFramebufferStatus(target uint32) uint32

check the completeness status of a framebuffer

func CheckNamedFramebufferStatus

func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32

check the completeness status of a framebuffer

func CheckNamedFramebufferStatusEXT

func CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32

func ClampColor

func ClampColor(target uint32, clamp uint32)

specify whether data read via should be clamped

func Clear

func Clear(mask uint32)

clear buffers to preset values

func ClearBufferData

func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)

fill a buffer object's data store with a fixed value

func ClearBufferSubData

func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)

fill all or part of buffer object's data store with a fixed value

func ClearBufferfi

func ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32)

func ClearBufferfv

func ClearBufferfv(buffer uint32, drawbuffer int32, value *float32)

func ClearBufferiv

func ClearBufferiv(buffer uint32, drawbuffer int32, value *int32)

func ClearBufferuiv

func ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32)

func ClearColor

func ClearColor(red float32, green float32, blue float32, alpha float32)

specify clear values for the color buffers

func ClearDepth

func ClearDepth(depth float64)

specify the clear value for the depth buffer

func ClearDepthdNV

func ClearDepthdNV(depth float64)

func ClearDepthf

func ClearDepthf(d float32)

specify the clear value for the depth buffer

func ClearNamedBufferData

func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)

fill a buffer object's data store with a fixed value

func ClearNamedBufferDataEXT

func ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)

func ClearNamedBufferSubData

func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)

fill all or part of buffer object's data store with a fixed value

func ClearNamedBufferSubDataEXT

func ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)

func ClearNamedFramebufferfi

func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32)

func ClearNamedFramebufferfv

func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32)

func ClearNamedFramebufferiv

func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32)

func ClearNamedFramebufferuiv

func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32)

func ClearStencil

func ClearStencil(s int32)

specify the clear value for the stencil buffer

func ClearTexImage

func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer)

fills all a texture image with a constant value

func ClearTexSubImage

func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer)

fills all or part of a texture image with a constant value

func ClientAttribDefaultEXT

func ClientAttribDefaultEXT(mask uint32)

func ClientWaitSync

func ClientWaitSync(sync uintptr, flags uint32, timeout uint64) uint32

block and wait for a sync object to become signaled

func ClipControl

func ClipControl(origin uint32, depth uint32)

control clip coordinate to window coordinate behavior

func ColorFormatNV

func ColorFormatNV(size int32, xtype uint32, stride int32)

func ColorMask

func ColorMask(red bool, green bool, blue bool, alpha bool)

func ColorMaski

func ColorMaski(index uint32, r bool, g bool, b bool, a bool)

func CommandListSegmentsNV

func CommandListSegmentsNV(list uint32, segments uint32)

func CompileCommandListNV

func CompileCommandListNV(list uint32)

func CompileShader

func CompileShader(shader uint32)

Compiles a shader object

func CompileShaderIncludeARB

func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32)

func CompressedMultiTexImage1DEXT

func CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexImage2DEXT

func CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexImage3DEXT

func CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexSubImage1DEXT

func CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexSubImage2DEXT

func CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedMultiTexSubImage3DEXT

func CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedTexImage1D

func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer)

specify a one-dimensional texture image in a compressed format

func CompressedTexImage2D

func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer)

specify a two-dimensional texture image in a compressed format

func CompressedTexImage3D

func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer)

specify a three-dimensional texture image in a compressed format

func CompressedTexSubImage1D

func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a one-dimensional texture subimage in a compressed format

func CompressedTexSubImage2D

func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a two-dimensional texture subimage in a compressed format

func CompressedTexSubImage3D

func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a three-dimensional texture subimage in a compressed format

func CompressedTextureImage1DEXT

func CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureImage2DEXT

func CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureImage3DEXT

func CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureSubImage1D

func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a one-dimensional texture subimage in a compressed format

func CompressedTextureSubImage1DEXT

func CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureSubImage2D

func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a two-dimensional texture subimage in a compressed format

func CompressedTextureSubImage2DEXT

func CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer)

func CompressedTextureSubImage3D

func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)

specify a three-dimensional texture subimage in a compressed format

func CompressedTextureSubImage3DEXT

func CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer)

func ConservativeRasterParameterfNV

func ConservativeRasterParameterfNV(pname uint32, value float32)

func ConservativeRasterParameteriNV

func ConservativeRasterParameteriNV(pname uint32, param int32)

func CopyBufferSubData

func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int)

copy all or part of the data store of a buffer object to the data store of another buffer object

func CopyImageSubData

func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32)

perform a raw data copy between two images

func CopyMultiTexImage1DEXT

func CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)

func CopyMultiTexImage2DEXT

func CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)

func CopyMultiTexSubImage1DEXT

func CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32)

func CopyMultiTexSubImage2DEXT

func CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

func CopyMultiTexSubImage3DEXT

func CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

func CopyNamedBufferSubData

func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int)

copy all or part of the data store of a buffer object to the data store of another buffer object

func CopyPathNV

func CopyPathNV(resultPath uint32, srcPath uint32)

func CopyTexImage1D

func CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)

copy pixels into a 1D texture image

func CopyTexImage2D

func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)

copy pixels into a 2D texture image

func CopyTexSubImage1D

func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32)

copy a one-dimensional texture subimage

func CopyTexSubImage2D

func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

copy a two-dimensional texture subimage

func CopyTexSubImage3D

func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

copy a three-dimensional texture subimage

func CopyTextureImage1DEXT

func CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32)

func CopyTextureImage2DEXT

func CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)

func CopyTextureSubImage1D

func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32)

copy a one-dimensional texture subimage

func CopyTextureSubImage1DEXT

func CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32)

func CopyTextureSubImage2D

func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

copy a two-dimensional texture subimage

func CopyTextureSubImage2DEXT

func CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)

func CopyTextureSubImage3D

func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

copy a three-dimensional texture subimage

func CopyTextureSubImage3DEXT

func CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)

func CoverFillPathInstancedNV

func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32)

func CoverFillPathNV

func CoverFillPathNV(path uint32, coverMode uint32)

func CoverStrokePathInstancedNV

func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32)

func CoverStrokePathNV

func CoverStrokePathNV(path uint32, coverMode uint32)

func CoverageModulationNV

func CoverageModulationNV(components uint32)

func CoverageModulationTableNV

func CoverageModulationTableNV(n int32, v *float32)

func CreateBuffers

func CreateBuffers(n int32, buffers *uint32)

create buffer objects

func CreateCommandListsNV

func CreateCommandListsNV(n int32, lists *uint32)

func CreateFramebuffers

func CreateFramebuffers(n int32, framebuffers *uint32)

create framebuffer objects

func CreatePerfQueryINTEL

func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32)

func CreateProgram

func CreateProgram() uint32

Creates a program object

func CreateProgramPipelines

func CreateProgramPipelines(n int32, pipelines *uint32)

create program pipeline objects

func CreateQueries

func CreateQueries(target uint32, n int32, ids *uint32)

create query objects

func CreateRenderbuffers

func CreateRenderbuffers(n int32, renderbuffers *uint32)

create renderbuffer objects

func CreateSamplers

func CreateSamplers(n int32, samplers *uint32)

create sampler objects

func CreateShader

func CreateShader(xtype uint32) uint32

Creates a shader object

func CreateShaderProgramEXT

func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32

func CreateShaderProgramv

func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32

create a stand-alone program from an array of null-terminated source code strings

func CreateShaderProgramvEXT

func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32

func CreateStatesNV

func CreateStatesNV(n int32, states *uint32)

func CreateSyncFromCLeventARB

func CreateSyncFromCLeventARB(context unsafe.Pointer, event unsafe.Pointer, flags uint32) uintptr

Parameter context has type *C.struct__cl_context. Parameter event has type *C.struct__cl_event.

func CreateTextures

func CreateTextures(target uint32, n int32, textures *uint32)

create texture objects

func CreateTransformFeedbacks

func CreateTransformFeedbacks(n int32, ids *uint32)

create transform feedback objects

func CreateVertexArrays

func CreateVertexArrays(n int32, arrays *uint32)

create vertex array objects

func CullFace

func CullFace(mode uint32)

specify whether front- or back-facing facets can be culled

func DebugMessageCallback

func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer)

specify a callback to receive debugging messages from the GL

func DebugMessageCallbackARB

func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer)

func DebugMessageCallbackKHR

func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer)

func DebugMessageControl

func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)

control the reporting of debug messages in a debug context

func DebugMessageControlARB

func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)

func DebugMessageControlKHR

func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)

func DebugMessageInsert

func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)

inject an application-supplied message into the debug message queue

func DebugMessageInsertARB

func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)

func DebugMessageInsertKHR

func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)

func DeleteBuffers

func DeleteBuffers(n int32, buffers *uint32)

delete named buffer objects

func DeleteCommandListsNV

func DeleteCommandListsNV(n int32, lists *uint32)

func DeleteFramebuffers

func DeleteFramebuffers(n int32, framebuffers *uint32)

delete framebuffer objects

func DeleteNamedStringARB

func DeleteNamedStringARB(namelen int32, name *uint8)

func DeletePathsNV

func DeletePathsNV(path uint32, xrange int32)

func DeletePerfMonitorsAMD

func DeletePerfMonitorsAMD(n int32, monitors *uint32)

func DeletePerfQueryINTEL

func DeletePerfQueryINTEL(queryHandle uint32)

func DeleteProgram

func DeleteProgram(program uint32)

Deletes a program object

func DeleteProgramPipelines

func DeleteProgramPipelines(n int32, pipelines *uint32)

delete program pipeline objects

func DeleteProgramPipelinesEXT

func DeleteProgramPipelinesEXT(n int32, pipelines *uint32)

func DeleteQueries

func DeleteQueries(n int32, ids *uint32)

delete named query objects

func DeleteRenderbuffers

func DeleteRenderbuffers(n int32, renderbuffers *uint32)

delete renderbuffer objects

func DeleteSamplers

func DeleteSamplers(count int32, samplers *uint32)

delete named sampler objects

func DeleteShader

func DeleteShader(shader uint32)

Deletes a shader object

func DeleteStatesNV

func DeleteStatesNV(n int32, states *uint32)

func DeleteSync

func DeleteSync(sync uintptr)

delete a sync object

func DeleteTextures

func DeleteTextures(n int32, textures *uint32)

delete named textures

func DeleteTransformFeedbacks

func DeleteTransformFeedbacks(n int32, ids *uint32)

delete transform feedback objects

func DeleteVertexArrays

func DeleteVertexArrays(n int32, arrays *uint32)

delete vertex array objects

func DepthBoundsdNV

func DepthBoundsdNV(zmin float64, zmax float64)

func DepthFunc

func DepthFunc(xfunc uint32)

specify the value used for depth buffer comparisons

func DepthMask

func DepthMask(flag bool)

enable or disable writing into the depth buffer

func DepthRange

func DepthRange(n float64, f float64)

specify mapping of depth values from normalized device coordinates to window coordinates

func DepthRangeArraydvNV

func DepthRangeArraydvNV(first uint32, count int32, v *float64)

func DepthRangeArrayv

func DepthRangeArrayv(first uint32, count int32, v *float64)

func DepthRangeIndexed

func DepthRangeIndexed(index uint32, n float64, f float64)

specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport

func DepthRangeIndexeddNV

func DepthRangeIndexeddNV(index uint32, n float64, f float64)

func DepthRangedNV

func DepthRangedNV(zNear float64, zFar float64)

func DepthRangef

func DepthRangef(n float32, f float32)

specify mapping of depth values from normalized device coordinates to window coordinates

func DetachShader

func DetachShader(program uint32, shader uint32)

Detaches a shader object from a program object to which it is attached

func Disable

func Disable(cap uint32)

func DisableClientStateIndexedEXT

func DisableClientStateIndexedEXT(array uint32, index uint32)

func DisableClientStateiEXT

func DisableClientStateiEXT(array uint32, index uint32)

func DisableIndexedEXT

func DisableIndexedEXT(target uint32, index uint32)

func DisableVertexArrayAttrib

func DisableVertexArrayAttrib(vaobj uint32, index uint32)

Enable or disable a generic vertex attribute array

func DisableVertexArrayAttribEXT

func DisableVertexArrayAttribEXT(vaobj uint32, index uint32)

func DisableVertexArrayEXT

func DisableVertexArrayEXT(vaobj uint32, array uint32)

func DisableVertexAttribArray

func DisableVertexAttribArray(index uint32)

Enable or disable a generic vertex attribute array

func Disablei

func Disablei(target uint32, index uint32)

func DispatchCompute

func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32)

launch one or more compute work groups

func DispatchComputeGroupSizeARB

func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32)

func DispatchComputeIndirect

func DispatchComputeIndirect(indirect int)

launch one or more compute work groups using parameters stored in a buffer

func DrawArrays

func DrawArrays(mode uint32, first int32, count int32)

render primitives from array data

func DrawArraysIndirect

func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer)

render primitives from array data, taking parameters from memory

func DrawArraysInstanced

func DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32)

draw multiple instances of a range of elements

func DrawArraysInstancedARB

func DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32)

func DrawArraysInstancedBaseInstance

func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32)

draw multiple instances of a range of elements with offset applied to instanced attributes

func DrawArraysInstancedEXT

func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32)

func DrawBuffer

func DrawBuffer(buf uint32)

specify which color buffers are to be drawn into

func DrawBuffers

func DrawBuffers(n int32, bufs *uint32)

Specifies a list of color buffers to be drawn into

func DrawCommandsAddressNV

func DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32)

func DrawCommandsNV

func DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *int, sizes *int32, count uint32)

func DrawCommandsStatesAddressNV

func DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32)

func DrawCommandsStatesNV

func DrawCommandsStatesNV(buffer uint32, indirects *int, sizes *int32, states *uint32, fbos *uint32, count uint32)

func DrawElements

func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer)

render primitives from array data

func DrawElementsBaseVertex

func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)

render primitives from array data with a per-element offset

func DrawElementsBaseVertexWithOffset

func DrawElementsBaseVertexWithOffset(mode uint32, count int32, xtype uint32, indices uintptr, basevertex int32)

func DrawElementsIndirect

func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer)

render indexed primitives from array data, taking parameters from memory

func DrawElementsInstanced

func DrawElementsInstanced(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32)

draw multiple instances of a set of elements

func DrawElementsInstancedARB

func DrawElementsInstancedARB(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32)

func DrawElementsInstancedBaseInstance

func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32)

draw multiple instances of a set of elements with offset applied to instanced attributes

func DrawElementsInstancedBaseVertex

func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32)

render multiple instances of a set of primitives from array data with a per-element offset

func DrawElementsInstancedBaseVertexBaseInstance

func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32)

render multiple instances of a set of primitives from array data with a per-element offset

func DrawElementsInstancedEXT

func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, primcount int32)

func DrawElementsWithOffset

func DrawElementsWithOffset(mode uint32, count int32, xtype uint32, indices uintptr)

func DrawMeshTasksIndirectNV

func DrawMeshTasksIndirectNV(indirect int)

func DrawMeshTasksNV

func DrawMeshTasksNV(first uint32, count uint32)

func DrawRangeElements

func DrawRangeElements(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer)

render primitives from array data

func DrawRangeElementsBaseVertex

func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)

render primitives from array data with a per-element offset

func DrawTransformFeedback

func DrawTransformFeedback(mode uint32, id uint32)

render primitives using a count derived from a transform feedback object

func DrawTransformFeedbackInstanced

func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32)

render multiple instances of primitives using a count derived from a transform feedback object

func DrawTransformFeedbackStream

func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32)

render primitives using a count derived from a specifed stream of a transform feedback object

func DrawTransformFeedbackStreamInstanced

func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32)

render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object

func DrawVkImageNV

func DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32)

func EGLImageTargetTexStorageEXT

func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32)

Parameter image has type C.GLeglImageOES.

func EGLImageTargetTextureStorageEXT

func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32)

Parameter image has type C.GLeglImageOES.

func EdgeFlagFormatNV

func EdgeFlagFormatNV(stride int32)

func Enable

func Enable(cap uint32)

enable or disable server-side GL capabilities

func EnableClientStateIndexedEXT

func EnableClientStateIndexedEXT(array uint32, index uint32)

func EnableClientStateiEXT

func EnableClientStateiEXT(array uint32, index uint32)

func EnableIndexedEXT

func EnableIndexedEXT(target uint32, index uint32)

func EnableVertexArrayAttrib

func EnableVertexArrayAttrib(vaobj uint32, index uint32)

Enable or disable a generic vertex attribute array

func EnableVertexArrayAttribEXT

func EnableVertexArrayAttribEXT(vaobj uint32, index uint32)

func EnableVertexArrayEXT

func EnableVertexArrayEXT(vaobj uint32, array uint32)

func EnableVertexAttribArray

func EnableVertexAttribArray(index uint32)

Enable or disable a generic vertex attribute array

func Enablei

func Enablei(target uint32, index uint32)

func EndConditionalRender

func EndConditionalRender()

func EndConditionalRenderNV

func EndConditionalRenderNV()

func EndPerfMonitorAMD

func EndPerfMonitorAMD(monitor uint32)

func EndPerfQueryINTEL

func EndPerfQueryINTEL(queryHandle uint32)

func EndQuery

func EndQuery(target uint32)

func EndQueryIndexed

func EndQueryIndexed(target uint32, index uint32)

func EndTransformFeedback

func EndTransformFeedback()

func EvaluateDepthValuesARB

func EvaluateDepthValuesARB()

func FenceSync

func FenceSync(condition uint32, flags uint32) uintptr

create a new sync object and insert it into the GL command stream

func Finish

func Finish()

block until all GL execution is complete

func Flush

func Flush()

force execution of GL commands in finite time

func FlushMappedBufferRange

func FlushMappedBufferRange(target uint32, offset int, length int)

indicate modifications to a range of a mapped buffer

func FlushMappedNamedBufferRange

func FlushMappedNamedBufferRange(buffer uint32, offset int, length int)

indicate modifications to a range of a mapped buffer

func FlushMappedNamedBufferRangeEXT

func FlushMappedNamedBufferRangeEXT(buffer uint32, offset int, length int)

func FogCoordFormatNV

func FogCoordFormatNV(xtype uint32, stride int32)

func FragmentCoverageColorNV

func FragmentCoverageColorNV(color uint32)

func FramebufferDrawBufferEXT

func FramebufferDrawBufferEXT(framebuffer uint32, mode uint32)

func FramebufferDrawBuffersEXT

func FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32)

func FramebufferFetchBarrierEXT

func FramebufferFetchBarrierEXT()

func FramebufferParameteri

func FramebufferParameteri(target uint32, pname uint32, param int32)

set a named parameter of a framebuffer object

func FramebufferParameteriMESA

func FramebufferParameteriMESA(target uint32, pname uint32, param int32)

func FramebufferReadBufferEXT

func FramebufferReadBufferEXT(framebuffer uint32, mode uint32)

func FramebufferRenderbuffer

func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)

attach a renderbuffer as a logical buffer of a framebuffer object

func FramebufferSampleLocationsfvARB

func FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32)

func FramebufferSampleLocationsfvNV

func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32)

func FramebufferTexture

func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32)

attach a level of a texture object as a logical buffer of a framebuffer object

func FramebufferTexture1D

func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func FramebufferTexture2D

func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32)

attach a level of a texture object as a logical buffer to the currently bound framebuffer object

func FramebufferTexture3D

func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32)

func FramebufferTextureARB

func FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32)

func FramebufferTextureFaceARB

func FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32)

func FramebufferTextureLayer

func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)

attach a single layer of a texture object as a logical buffer of a framebuffer object

func FramebufferTextureLayerARB

func FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32)

func FramebufferTextureMultiviewOVR

func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32)

func FrontFace

func FrontFace(mode uint32)

define front- and back-facing polygons

func GenBuffers

func GenBuffers(n int32, buffers *uint32)

generate buffer object names

func GenFramebuffers

func GenFramebuffers(n int32, framebuffers *uint32)

generate framebuffer object names

func GenPathsNV

func GenPathsNV(xrange int32) uint32

func GenPerfMonitorsAMD

func GenPerfMonitorsAMD(n int32, monitors *uint32)

func GenProgramPipelines

func GenProgramPipelines(n int32, pipelines *uint32)

reserve program pipeline object names

func GenProgramPipelinesEXT

func GenProgramPipelinesEXT(n int32, pipelines *uint32)

func GenQueries

func GenQueries(n int32, ids *uint32)

generate query object names

func GenRenderbuffers

func GenRenderbuffers(n int32, renderbuffers *uint32)

generate renderbuffer object names

func GenSamplers

func GenSamplers(count int32, samplers *uint32)

generate sampler object names

func GenTextures

func GenTextures(n int32, textures *uint32)

generate texture names

func GenTransformFeedbacks

func GenTransformFeedbacks(n int32, ids *uint32)

reserve transform feedback object names

func GenVertexArrays

func GenVertexArrays(n int32, arrays *uint32)

generate vertex array object names

func GenerateMipmap

func GenerateMipmap(target uint32)

generate mipmaps for a specified texture object

func GenerateMultiTexMipmapEXT

func GenerateMultiTexMipmapEXT(texunit uint32, target uint32)

func GenerateTextureMipmap

func GenerateTextureMipmap(texture uint32)

generate mipmaps for a specified texture object

func GenerateTextureMipmapEXT

func GenerateTextureMipmapEXT(texture uint32, target uint32)

func GetActiveAtomicCounterBufferiv

func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32)

retrieve information about the set of active atomic counter buffers for a program

func GetActiveAttrib

func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)

Returns information about an active attribute variable for the specified program object

func GetActiveSubroutineName

func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8)

query the name of an active shader subroutine

func GetActiveSubroutineUniformName

func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8)

query the name of an active shader subroutine uniform

func GetActiveSubroutineUniformiv

func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32)

func GetActiveUniform

func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)

Returns information about an active uniform variable for the specified program object

func GetActiveUniformBlockName

func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8)

retrieve the name of an active uniform block

func GetActiveUniformBlockiv

func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32)

query information about an active uniform block

func GetActiveUniformName

func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8)

query the name of an active uniform

func GetActiveUniformsiv

func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32)

Returns information about several active uniform variables for the specified program object

func GetAttachedShaders

func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32)

Returns the handles of the shader objects attached to a program object

func GetAttribLocation

func GetAttribLocation(program uint32, name *uint8) int32

Returns the location of an attribute variable

func GetBooleanIndexedvEXT

func GetBooleanIndexedvEXT(target uint32, index uint32, data *bool)

func GetBooleani_v

func GetBooleani_v(target uint32, index uint32, data *bool)

func GetBooleanv

func GetBooleanv(pname uint32, data *bool)

func GetBufferParameteri64v

func GetBufferParameteri64v(target uint32, pname uint32, params *int64)

return parameters of a buffer object

func GetBufferParameteriv

func GetBufferParameteriv(target uint32, pname uint32, params *int32)

return parameters of a buffer object

func GetBufferParameterui64vNV

func GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64)

func GetBufferPointerv

func GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer)

return the pointer to a mapped buffer object's data store

func GetBufferSubData

func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer)

returns a subset of a buffer object's data store

func GetCommandHeaderNV

func GetCommandHeaderNV(tokenID uint32, size uint32) uint32

func GetCompressedMultiTexImageEXT

func GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer)

func GetCompressedTexImage

func GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer)

return a compressed texture image

func GetCompressedTextureImage

func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer)

return a compressed texture image

func GetCompressedTextureImageEXT

func GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer)

func GetCompressedTextureSubImage

func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer)

retrieve a sub-region of a compressed texture image from a compressed texture object

func GetCoverageModulationTableNV

func GetCoverageModulationTableNV(bufSize int32, v *float32)

func GetDebugMessageLog

func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32

retrieve messages from the debug message log

func GetDebugMessageLogARB

func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32

func GetDebugMessageLogKHR

func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32

func GetDoubleIndexedvEXT

func GetDoubleIndexedvEXT(target uint32, index uint32, data *float64)

func GetDoublei_v

func GetDoublei_v(target uint32, index uint32, data *float64)

func GetDoublei_vEXT

func GetDoublei_vEXT(pname uint32, index uint32, params *float64)

func GetDoublev

func GetDoublev(pname uint32, data *float64)

func GetError

func GetError() uint32

return error information

func GetFirstPerfQueryIdINTEL

func GetFirstPerfQueryIdINTEL(queryId *uint32)

func GetFloatIndexedvEXT

func GetFloatIndexedvEXT(target uint32, index uint32, data *float32)

func GetFloati_v

func GetFloati_v(target uint32, index uint32, data *float32)

func GetFloati_vEXT

func GetFloati_vEXT(pname uint32, index uint32, params *float32)

func GetFloatv

func GetFloatv(pname uint32, data *float32)

func GetFragDataIndex

func GetFragDataIndex(program uint32, name *uint8) int32

query the bindings of color indices to user-defined varying out variables

func GetFragDataLocation

func GetFragDataLocation(program uint32, name *uint8) int32

query the bindings of color numbers to user-defined varying out variables

func GetFramebufferAttachmentParameteriv

func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)

retrieve information about attachments of a bound framebuffer object

func GetFramebufferParameteriv

func GetFramebufferParameteriv(target uint32, pname uint32, params *int32)

retrieve a named parameter from a framebuffer

func GetFramebufferParameterivEXT

func GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32)

func GetFramebufferParameterivMESA

func GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32)

func GetGraphicsResetStatus

func GetGraphicsResetStatus() uint32

check if the rendering context has not been lost due to software or hardware issues

func GetGraphicsResetStatusARB

func GetGraphicsResetStatusARB() uint32

func GetGraphicsResetStatusKHR

func GetGraphicsResetStatusKHR() uint32

func GetImageHandleARB

func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64

func GetImageHandleNV

func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64

func GetInteger64i_v

func GetInteger64i_v(target uint32, index uint32, data *int64)

func GetInteger64v

func GetInteger64v(pname uint32, data *int64)

func GetIntegerIndexedvEXT

func GetIntegerIndexedvEXT(target uint32, index uint32, data *int32)

func GetIntegeri_v

func GetIntegeri_v(target uint32, index uint32, data *int32)

func GetIntegerui64i_vNV

func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64)

func GetIntegerui64vNV

func GetIntegerui64vNV(value uint32, result *uint64)

func GetIntegerv

func GetIntegerv(pname uint32, data *int32)

func GetInternalformatSampleivNV

func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, params *int32)

func GetInternalformati64v

func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64)

func GetInternalformativ

func GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32)

retrieve information about implementation-dependent support for internal formats

func GetMemoryObjectDetachedResourcesuivNV

func GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32)

func GetMultiTexEnvfvEXT

func GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func GetMultiTexEnvivEXT

func GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func GetMultiTexGendvEXT

func GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64)

func GetMultiTexGenfvEXT

func GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32)

func GetMultiTexGenivEXT

func GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32)

func GetMultiTexImageEXT

func GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func GetMultiTexLevelParameterfvEXT

func GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32)

func GetMultiTexLevelParameterivEXT

func GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32)

func GetMultiTexParameterIivEXT

func GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func GetMultiTexParameterIuivEXT

func GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32)

func GetMultiTexParameterfvEXT

func GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func GetMultiTexParameterivEXT

func GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func GetMultisamplefv

func GetMultisamplefv(pname uint32, index uint32, val *float32)

retrieve the location of a sample

func GetNamedBufferParameteri64v

func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64)

return parameters of a buffer object

func GetNamedBufferParameteriv

func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32)

return parameters of a buffer object

func GetNamedBufferParameterivEXT

func GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32)

func GetNamedBufferParameterui64vNV

func GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64)

func GetNamedBufferPointerv

func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer)

return the pointer to a mapped buffer object's data store

func GetNamedBufferPointervEXT

func GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer)

func GetNamedBufferSubData

func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)

returns a subset of a buffer object's data store

func GetNamedBufferSubDataEXT

func GetNamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer)

func GetNamedFramebufferAttachmentParameteriv

func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32)

retrieve information about attachments of a framebuffer object

func GetNamedFramebufferAttachmentParameterivEXT

func GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32)

func GetNamedFramebufferParameteriv

func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32)

query a named parameter of a framebuffer object

func GetNamedFramebufferParameterivEXT

func GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32)

func GetNamedProgramLocalParameterIivEXT

func GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32)

func GetNamedProgramLocalParameterIuivEXT

func GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32)

func GetNamedProgramLocalParameterdvEXT

func GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64)

func GetNamedProgramLocalParameterfvEXT

func GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32)

func GetNamedProgramStringEXT

func GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, xstring unsafe.Pointer)

func GetNamedProgramivEXT

func GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32)

func GetNamedRenderbufferParameteriv

func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32)

query a named parameter of a renderbuffer object

func GetNamedRenderbufferParameterivEXT

func GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32)

func GetNamedStringARB

func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8)

func GetNamedStringivARB

func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32)

func GetNextPerfQueryIdINTEL

func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32)

func GetObjectLabel

func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)

retrieve the label of a named object identified within a namespace

func GetObjectLabelEXT

func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8)

func GetObjectLabelKHR

func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)

func GetObjectPtrLabel

func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)

retrieve the label of a sync object identified by a pointer

func GetObjectPtrLabelKHR

func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)

func GetPathCommandsNV

func GetPathCommandsNV(path uint32, commands *uint8)

func GetPathCoordsNV

func GetPathCoordsNV(path uint32, coords *float32)

func GetPathDashArrayNV

func GetPathDashArrayNV(path uint32, dashArray *float32)

func GetPathLengthNV

func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32

func GetPathMetricRangeNV

func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32)

func GetPathMetricsNV

func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32)

func GetPathParameterfvNV

func GetPathParameterfvNV(path uint32, pname uint32, value *float32)

func GetPathParameterivNV

func GetPathParameterivNV(path uint32, pname uint32, value *int32)

func GetPathSpacingNV

func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32)

func GetPerfCounterInfoINTEL

func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64)

func GetPerfMonitorCounterDataAMD

func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32)

func GetPerfMonitorCounterInfoAMD

func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer)

func GetPerfMonitorCounterStringAMD

func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8)

func GetPerfMonitorCountersAMD

func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32)

func GetPerfMonitorGroupStringAMD

func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8)

func GetPerfMonitorGroupsAMD

func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32)

func GetPerfQueryDataINTEL

func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32)

func GetPerfQueryIdByNameINTEL

func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32)

func GetPerfQueryInfoINTEL

func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32)

func GetPointerIndexedvEXT

func GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer)

func GetPointeri_vEXT

func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer)

func GetPointerv

func GetPointerv(pname uint32, params *unsafe.Pointer)

return the address of the specified pointer

func GetPointervKHR

func GetPointervKHR(pname uint32, params *unsafe.Pointer)

func GetProgramBinary

func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer)

return a binary representation of a program object's compiled and linked executable source

func GetProgramInfoLog

func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8)

Returns the information log for a program object

func GetProgramInterfaceiv

func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32)

func GetProgramPipelineInfoLog

func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)

retrieve the info log string from a program pipeline object

func GetProgramPipelineInfoLogEXT

func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)

func GetProgramPipelineiv

func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32)

func GetProgramPipelineivEXT

func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32)

func GetProgramResourceIndex

func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32

query the index of a named resource within a program

func GetProgramResourceLocation

func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32

query the location of a named resource within a program

func GetProgramResourceLocationIndex

func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32

query the fragment color index of a named variable within a program

func GetProgramResourceName

func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8)

query the name of an indexed resource within a program

func GetProgramResourcefvNV

func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *float32)

func GetProgramResourceiv

func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32)

func GetProgramStageiv

func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32)

func GetProgramiv

func GetProgramiv(program uint32, pname uint32, params *int32)

Returns a parameter from a program object

func GetQueryBufferObjecti64v

func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryBufferObjectiv

func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryBufferObjectui64v

func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryBufferObjectuiv

func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int)

func GetQueryIndexediv

func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32)

return parameters of an indexed query object target

func GetQueryObjecti64v

func GetQueryObjecti64v(id uint32, pname uint32, params *int64)

func GetQueryObjectiv

func GetQueryObjectiv(id uint32, pname uint32, params *int32)

func GetQueryObjectui64v

func GetQueryObjectui64v(id uint32, pname uint32, params *uint64)

func GetQueryObjectuiv

func GetQueryObjectuiv(id uint32, pname uint32, params *uint32)

return parameters of a query object

func GetQueryiv

func GetQueryiv(target uint32, pname uint32, params *int32)

return parameters of a query object target

func GetRenderbufferParameteriv

func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32)

retrieve information about a bound renderbuffer object

func GetSamplerParameterIiv

func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32)

func GetSamplerParameterIuiv

func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32)

func GetSamplerParameterfv

func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32)

func GetSamplerParameteriv

func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32)

func GetShaderInfoLog

func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8)

Returns the information log for a shader object

func GetShaderPrecisionFormat

func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)

retrieve the range and precision for numeric formats supported by the shader compiler

func GetShaderSource

func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8)

Returns the source code string from a shader object

func GetShaderiv

func GetShaderiv(shader uint32, pname uint32, params *int32)

Returns a parameter from a shader object

func GetShadingRateImagePaletteNV

func GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32)

func GetShadingRateSampleLocationivNV

func GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32)

func GetStageIndexNV

func GetStageIndexNV(shadertype uint32) uint16

func GetString

func GetString(name uint32) *uint8

return a string describing the current GL connection

func GetStringi

func GetStringi(name uint32, index uint32) *uint8

func GetSubroutineIndex

func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32

retrieve the index of a subroutine uniform of a given shader stage within a program

func GetSubroutineUniformLocation

func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32

retrieve the location of a subroutine uniform of a given shader stage within a program

func GetSynciv

func GetSynciv(sync uintptr, pname uint32, count int32, length *int32, values *int32)

query the properties of a sync object

func GetTexImage

func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer)

return a texture image

func GetTexLevelParameterfv

func GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32)

func GetTexLevelParameteriv

func GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32)

func GetTexParameterIiv

func GetTexParameterIiv(target uint32, pname uint32, params *int32)

func GetTexParameterIuiv

func GetTexParameterIuiv(target uint32, pname uint32, params *uint32)

func GetTexParameterfv

func GetTexParameterfv(target uint32, pname uint32, params *float32)

func GetTexParameteriv

func GetTexParameteriv(target uint32, pname uint32, params *int32)

func GetTextureHandleARB

func GetTextureHandleARB(texture uint32) uint64

func GetTextureHandleNV

func GetTextureHandleNV(texture uint32) uint64

func GetTextureImage

func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)

return a texture image

func GetTextureImageEXT

func GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func GetTextureLevelParameterfv

func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32)

func GetTextureLevelParameterfvEXT

func GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32)

func GetTextureLevelParameteriv

func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32)

func GetTextureLevelParameterivEXT

func GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32)

func GetTextureParameterIiv

func GetTextureParameterIiv(texture uint32, pname uint32, params *int32)

func GetTextureParameterIivEXT

func GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32)

func GetTextureParameterIuiv

func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32)

func GetTextureParameterIuivEXT

func GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32)

func GetTextureParameterfv

func GetTextureParameterfv(texture uint32, pname uint32, params *float32)

func GetTextureParameterfvEXT

func GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32)

func GetTextureParameteriv

func GetTextureParameteriv(texture uint32, pname uint32, params *int32)

func GetTextureParameterivEXT

func GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32)

func GetTextureSamplerHandleARB

func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64

func GetTextureSamplerHandleNV

func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64

func GetTextureSubImage

func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)

retrieve a sub-region of a texture image from a texture object

func GetTransformFeedbackVarying

func GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)

retrieve information about varying variables selected for transform feedback

func GetTransformFeedbacki64_v

func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64)

func GetTransformFeedbacki_v

func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32)

func GetTransformFeedbackiv

func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32)

query the state of a transform feedback object.

func GetUniformBlockIndex

func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32

retrieve the index of a named uniform block

func GetUniformIndices

func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32)

retrieve the index of a named uniform block

func GetUniformLocation

func GetUniformLocation(program uint32, name *uint8) int32

Returns the location of a uniform variable

func GetUniformSubroutineuiv

func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32)

func GetUniformdv

func GetUniformdv(program uint32, location int32, params *float64)

func GetUniformfv

func GetUniformfv(program uint32, location int32, params *float32)

Returns the value of a uniform variable

func GetUniformi64vARB

func GetUniformi64vARB(program uint32, location int32, params *int64)

func GetUniformi64vNV

func GetUniformi64vNV(program uint32, location int32, params *int64)

func GetUniformiv

func GetUniformiv(program uint32, location int32, params *int32)

Returns the value of a uniform variable

func GetUniformui64vARB

func GetUniformui64vARB(program uint32, location int32, params *uint64)

func GetUniformui64vNV

func GetUniformui64vNV(program uint32, location int32, params *uint64)

func GetUniformuiv

func GetUniformuiv(program uint32, location int32, params *uint32)

func GetVertexArrayIndexed64iv

func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64)

func GetVertexArrayIndexediv

func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32)

func GetVertexArrayIntegeri_vEXT

func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32)

func GetVertexArrayIntegervEXT

func GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32)

func GetVertexArrayPointeri_vEXT

func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer)

func GetVertexArrayPointervEXT

func GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer)

func GetVertexArrayiv

func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32)

retrieve parameters of a vertex array object

func GetVertexAttribIiv

func GetVertexAttribIiv(index uint32, pname uint32, params *int32)

Return a generic vertex attribute parameter

func GetVertexAttribIuiv

func GetVertexAttribIuiv(index uint32, pname uint32, params *uint32)

Return a generic vertex attribute parameter

func GetVertexAttribLdv

func GetVertexAttribLdv(index uint32, pname uint32, params *float64)

Return a generic vertex attribute parameter

func GetVertexAttribLi64vNV

func GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64)

func GetVertexAttribLui64vARB

func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64)

func GetVertexAttribLui64vNV

func GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64)

func GetVertexAttribPointerWithOffsetv

func GetVertexAttribPointerWithOffsetv(index uint32, pname uint32, offset **uintptr)

func GetVertexAttribPointerv

func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer)

return the address of the specified generic vertex attribute pointer

func GetVertexAttribdv

func GetVertexAttribdv(index uint32, pname uint32, params *float64)

Return a generic vertex attribute parameter

func GetVertexAttribfv

func GetVertexAttribfv(index uint32, pname uint32, params *float32)

Return a generic vertex attribute parameter

func GetVertexAttribiv

func GetVertexAttribiv(index uint32, pname uint32, params *int32)

Return a generic vertex attribute parameter

func GetVkProcAddrNV

func GetVkProcAddrNV(name *uint8) unsafe.Pointer

Return value has type C.GLVULKANPROCNV.

func GetnCompressedTexImageARB

func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer)

func GetnTexImageARB

func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, img unsafe.Pointer)

func GetnUniformdvARB

func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64)

func GetnUniformfv

func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32)

func GetnUniformfvARB

func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32)

func GetnUniformfvKHR

func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32)

func GetnUniformi64vARB

func GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64)

func GetnUniformiv

func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32)

func GetnUniformivARB

func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32)

func GetnUniformivKHR

func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32)

func GetnUniformui64vARB

func GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64)

func GetnUniformuiv

func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32)

func GetnUniformuivARB

func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32)

func GetnUniformuivKHR

func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32)

func GoStr

func GoStr(cstr *uint8) string

GoStr takes a null-terminated string returned by OpenGL and constructs a corresponding Go string.

func Hint

func Hint(target uint32, mode uint32)

specify implementation-specific hints

func IndexFormatNV

func IndexFormatNV(xtype uint32, stride int32)

func Init

func Init() error

Init initializes the OpenGL bindings by loading the function pointers (for each OpenGL function) from the active OpenGL context.

It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent() and always before calling any OpenGL functions exported by this package.

On Windows, Init loads pointers that are context-specific (and hence you must re-init if switching between OpenGL contexts, although not calling Init again after switching between OpenGL contexts may work if the contexts belong to the same graphics driver/device).

On macOS and the other POSIX systems, the behavior is different, but code written compatible with the Windows behavior is compatible with macOS and the other POSIX systems. That is, always Init under an active OpenGL context, and always re-init after switching graphics contexts.

For information about caveats of Init, you should read the "Platform Specific Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.

func InitWithProcAddrFunc

func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error

InitWithProcAddrFunc intializes the package using the specified OpenGL function pointer loading function. For more cases Init should be used instead.

func InsertEventMarkerEXT

func InsertEventMarkerEXT(length int32, marker *uint8)

func InterpolatePathsNV

func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32)

func InvalidateBufferData

func InvalidateBufferData(buffer uint32)

invalidate the content of a buffer object's data store

func InvalidateBufferSubData

func InvalidateBufferSubData(buffer uint32, offset int, length int)

invalidate a region of a buffer object's data store

func InvalidateFramebuffer

func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32)

invalidate the content of some or all of a framebuffer's attachments

func InvalidateNamedFramebufferData

func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32)

invalidate the content of some or all of a framebuffer's attachments

func InvalidateNamedFramebufferSubData

func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)

invalidate the content of a region of some or all of a framebuffer's attachments

func InvalidateSubFramebuffer

func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)

invalidate the content of a region of some or all of a framebuffer's attachments

func InvalidateTexImage

func InvalidateTexImage(texture uint32, level int32)

invalidate the entirety a texture image

func InvalidateTexSubImage

func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32)

invalidate a region of a texture image

func IsBuffer

func IsBuffer(buffer uint32) bool

determine if a name corresponds to a buffer object

func IsBufferResidentNV

func IsBufferResidentNV(target uint32) bool

func IsCommandListNV

func IsCommandListNV(list uint32) bool

func IsEnabled

func IsEnabled(cap uint32) bool

func IsEnabledIndexedEXT

func IsEnabledIndexedEXT(target uint32, index uint32) bool

func IsEnabledi

func IsEnabledi(target uint32, index uint32) bool

func IsFramebuffer

func IsFramebuffer(framebuffer uint32) bool

determine if a name corresponds to a framebuffer object

func IsImageHandleResidentARB

func IsImageHandleResidentARB(handle uint64) bool

func IsImageHandleResidentNV

func IsImageHandleResidentNV(handle uint64) bool

func IsNamedBufferResidentNV

func IsNamedBufferResidentNV(buffer uint32) bool

func IsNamedStringARB

func IsNamedStringARB(namelen int32, name *uint8) bool

func IsPathNV

func IsPathNV(path uint32) bool

func IsPointInFillPathNV

func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool

func IsPointInStrokePathNV

func IsPointInStrokePathNV(path uint32, x float32, y float32) bool

func IsProgram

func IsProgram(program uint32) bool

Determines if a name corresponds to a program object

func IsProgramPipeline

func IsProgramPipeline(pipeline uint32) bool

determine if a name corresponds to a program pipeline object

func IsProgramPipelineEXT

func IsProgramPipelineEXT(pipeline uint32) bool

func IsQuery

func IsQuery(id uint32) bool

determine if a name corresponds to a query object

func IsRenderbuffer

func IsRenderbuffer(renderbuffer uint32) bool

determine if a name corresponds to a renderbuffer object

func IsSampler

func IsSampler(sampler uint32) bool

determine if a name corresponds to a sampler object

func IsShader

func IsShader(shader uint32) bool

Determines if a name corresponds to a shader object

func IsStateNV

func IsStateNV(state uint32) bool

func IsSync

func IsSync(sync uintptr) bool

determine if a name corresponds to a sync object

func IsTexture

func IsTexture(texture uint32) bool

determine if a name corresponds to a texture

func IsTextureHandleResidentARB

func IsTextureHandleResidentARB(handle uint64) bool

func IsTextureHandleResidentNV

func IsTextureHandleResidentNV(handle uint64) bool

func IsTransformFeedback

func IsTransformFeedback(id uint32) bool

determine if a name corresponds to a transform feedback object

func IsVertexArray

func IsVertexArray(array uint32) bool

determine if a name corresponds to a vertex array object

func LabelObjectEXT

func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8)

func LineWidth

func LineWidth(width float32)

specify the width of rasterized lines

func LinkProgram

func LinkProgram(program uint32)

Links a program object

func ListDrawCommandsStatesClientNV

func ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32)

func LogicOp

func LogicOp(opcode uint32)

specify a logical pixel operation for rendering

func MakeBufferNonResidentNV

func MakeBufferNonResidentNV(target uint32)

func MakeBufferResidentNV

func MakeBufferResidentNV(target uint32, access uint32)

func MakeImageHandleNonResidentARB

func MakeImageHandleNonResidentARB(handle uint64)

func MakeImageHandleNonResidentNV

func MakeImageHandleNonResidentNV(handle uint64)

func MakeImageHandleResidentARB

func MakeImageHandleResidentARB(handle uint64, access uint32)

func MakeImageHandleResidentNV

func MakeImageHandleResidentNV(handle uint64, access uint32)

func MakeNamedBufferNonResidentNV

func MakeNamedBufferNonResidentNV(buffer uint32)

func MakeNamedBufferResidentNV

func MakeNamedBufferResidentNV(buffer uint32, access uint32)

func MakeTextureHandleNonResidentARB

func MakeTextureHandleNonResidentARB(handle uint64)

func MakeTextureHandleNonResidentNV

func MakeTextureHandleNonResidentNV(handle uint64)

func MakeTextureHandleResidentARB

func MakeTextureHandleResidentARB(handle uint64)

func MakeTextureHandleResidentNV

func MakeTextureHandleResidentNV(handle uint64)

func MapBuffer

func MapBuffer(target uint32, access uint32) unsafe.Pointer

map all of a buffer object's data store into the client's address space

func MapBufferRange

func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer

map all or part of a buffer object's data store into the client's address space

func MapNamedBuffer

func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer

map all of a buffer object's data store into the client's address space

func MapNamedBufferEXT

func MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer

func MapNamedBufferRange

func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer

map all or part of a buffer object's data store into the client's address space

func MapNamedBufferRangeEXT

func MapNamedBufferRangeEXT(buffer uint32, offset int, length int, access uint32) unsafe.Pointer

func MatrixFrustumEXT

func MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64)

func MatrixLoad3x2fNV

func MatrixLoad3x2fNV(matrixMode uint32, m *float32)

func MatrixLoad3x3fNV

func MatrixLoad3x3fNV(matrixMode uint32, m *float32)

func MatrixLoadIdentityEXT

func MatrixLoadIdentityEXT(mode uint32)

func MatrixLoadTranspose3x3fNV

func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32)

func MatrixLoadTransposedEXT

func MatrixLoadTransposedEXT(mode uint32, m *float64)

func MatrixLoadTransposefEXT

func MatrixLoadTransposefEXT(mode uint32, m *float32)

func MatrixLoaddEXT

func MatrixLoaddEXT(mode uint32, m *float64)

func MatrixLoadfEXT

func MatrixLoadfEXT(mode uint32, m *float32)

func MatrixMult3x2fNV

func MatrixMult3x2fNV(matrixMode uint32, m *float32)

func MatrixMult3x3fNV

func MatrixMult3x3fNV(matrixMode uint32, m *float32)

func MatrixMultTranspose3x3fNV

func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32)

func MatrixMultTransposedEXT

func MatrixMultTransposedEXT(mode uint32, m *float64)

func MatrixMultTransposefEXT

func MatrixMultTransposefEXT(mode uint32, m *float32)

func MatrixMultdEXT

func MatrixMultdEXT(mode uint32, m *float64)

func MatrixMultfEXT

func MatrixMultfEXT(mode uint32, m *float32)

func MatrixOrthoEXT

func MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64)

func MatrixPopEXT

func MatrixPopEXT(mode uint32)

func MatrixPushEXT

func MatrixPushEXT(mode uint32)

func MatrixRotatedEXT

func MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64)

func MatrixRotatefEXT

func MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32)

func MatrixScaledEXT

func MatrixScaledEXT(mode uint32, x float64, y float64, z float64)

func MatrixScalefEXT

func MatrixScalefEXT(mode uint32, x float32, y float32, z float32)

func MatrixTranslatedEXT

func MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64)

func MatrixTranslatefEXT

func MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32)

func MaxShaderCompilerThreadsARB

func MaxShaderCompilerThreadsARB(count uint32)

func MaxShaderCompilerThreadsKHR

func MaxShaderCompilerThreadsKHR(count uint32)

func MemoryBarrier

func MemoryBarrier(barriers uint32)

defines a barrier ordering memory transactions

func MemoryBarrierByRegion

func MemoryBarrierByRegion(barriers uint32)

func MinSampleShading

func MinSampleShading(value float32)

specifies minimum rate at which sample shading takes place

func MinSampleShadingARB

func MinSampleShadingARB(value float32)

func MultiDrawArrays

func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32)

render multiple sets of primitives from array data

func MultiDrawArraysIndirect

func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32)

render multiple sets of primitives from array data, taking parameters from memory

func MultiDrawArraysIndirectBindlessCountNV

func MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawArraysIndirectBindlessNV

func MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawArraysIndirectCountARB

func MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32)

func MultiDrawElements

func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32)

render multiple sets of primitives by specifying indices of array data elements

func MultiDrawElementsBaseVertex

func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32)

render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index

func MultiDrawElementsIndirect

func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32)

render indexed primitives from array data, taking parameters from memory

func MultiDrawElementsIndirectBindlessCountNV

func MultiDrawElementsIndirectBindlessCountNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawElementsIndirectBindlessNV

func MultiDrawElementsIndirectBindlessNV(mode uint32, xtype uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32)

func MultiDrawElementsIndirectCountARB

func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int, maxdrawcount int32, stride int32)

func MultiDrawMeshTasksIndirectCountNV

func MultiDrawMeshTasksIndirectCountNV(indirect int, drawcount int, maxdrawcount int32, stride int32)

func MultiDrawMeshTasksIndirectNV

func MultiDrawMeshTasksIndirectNV(indirect int, drawcount int32, stride int32)

func MultiTexBufferEXT

func MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32)

func MultiTexCoordPointerEXT

func MultiTexCoordPointerEXT(texunit uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func MultiTexEnvfEXT

func MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32)

func MultiTexEnvfvEXT

func MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func MultiTexEnviEXT

func MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32)

func MultiTexEnvivEXT

func MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func MultiTexGendEXT

func MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64)

func MultiTexGendvEXT

func MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64)

func MultiTexGenfEXT

func MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32)

func MultiTexGenfvEXT

func MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32)

func MultiTexGeniEXT

func MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32)

func MultiTexGenivEXT

func MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32)

func MultiTexImage1DEXT

func MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexImage2DEXT

func MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexImage3DEXT

func MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexParameterIivEXT

func MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func MultiTexParameterIuivEXT

func MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32)

func MultiTexParameterfEXT

func MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32)

func MultiTexParameterfvEXT

func MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32)

func MultiTexParameteriEXT

func MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32)

func MultiTexParameterivEXT

func MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32)

func MultiTexRenderbufferEXT

func MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32)

func MultiTexSubImage1DEXT

func MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexSubImage2DEXT

func MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func MultiTexSubImage3DEXT

func MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func NamedBufferAttachMemoryNV

func NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64)

func NamedBufferData

func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32)

creates and initializes a buffer object's data store

func NamedBufferDataEXT

func NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32)

func NamedBufferPageCommitmentARB

func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool)

func NamedBufferPageCommitmentEXT

func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool)

func NamedBufferPageCommitmentMemNV

func NamedBufferPageCommitmentMemNV(buffer uint32, offset int, size int, memory uint32, memOffset uint64, commit bool)

func NamedBufferStorage

func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32)

creates and initializes a buffer object's immutable data store

func NamedBufferStorageEXT

func NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32)

func NamedBufferSubData

func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)

updates a subset of a buffer object's data store

func NamedBufferSubDataEXT

func NamedBufferSubDataEXT(buffer uint32, offset int, size int, data unsafe.Pointer)

func NamedCopyBufferSubDataEXT

func NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int)

func NamedFramebufferDrawBuffer

func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32)

specify which color buffers are to be drawn into

func NamedFramebufferDrawBuffers

func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32)

Specifies a list of color buffers to be drawn into

func NamedFramebufferParameteri

func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32)

set a named parameter of a framebuffer object

func NamedFramebufferParameteriEXT

func NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32)

func NamedFramebufferReadBuffer

func NamedFramebufferReadBuffer(framebuffer uint32, src uint32)

select a color buffer source for pixels

func NamedFramebufferRenderbuffer

func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)

attach a renderbuffer as a logical buffer of a framebuffer object

func NamedFramebufferRenderbufferEXT

func NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)

func NamedFramebufferSampleLocationsfvARB

func NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32)

func NamedFramebufferSampleLocationsfvNV

func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32)

func NamedFramebufferTexture

func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32)

func NamedFramebufferTexture1DEXT

func NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func NamedFramebufferTexture2DEXT

func NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32)

func NamedFramebufferTexture3DEXT

func NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32)

func NamedFramebufferTextureEXT

func NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32)

func NamedFramebufferTextureFaceEXT

func NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32)

func NamedFramebufferTextureLayer

func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32)

attach a single layer of a texture object as a logical buffer of a framebuffer object

func NamedFramebufferTextureLayerEXT

func NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32)

func NamedProgramLocalParameter4dEXT

func NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64)

func NamedProgramLocalParameter4dvEXT

func NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64)

func NamedProgramLocalParameter4fEXT

func NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32)

func NamedProgramLocalParameter4fvEXT

func NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32)

func NamedProgramLocalParameterI4iEXT

func NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32)

func NamedProgramLocalParameterI4ivEXT

func NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32)

func NamedProgramLocalParameterI4uiEXT

func NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32)

func NamedProgramLocalParameterI4uivEXT

func NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32)

func NamedProgramLocalParameters4fvEXT

func NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32)

func NamedProgramLocalParametersI4ivEXT

func NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32)

func NamedProgramLocalParametersI4uivEXT

func NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32)

func NamedProgramStringEXT

func NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, xstring unsafe.Pointer)

func NamedRenderbufferStorage

func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32)

establish data storage, format and dimensions of a renderbuffer object's image

func NamedRenderbufferStorageEXT

func NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32)

func NamedRenderbufferStorageMultisample

func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32)

establish data storage, format, dimensions and sample count of a renderbuffer object's image

func NamedRenderbufferStorageMultisampleAdvancedAMD

func NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32)

func NamedRenderbufferStorageMultisampleCoverageEXT

func NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32)

func NamedRenderbufferStorageMultisampleEXT

func NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32)

func NamedStringARB

func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8)

func NormalFormatNV

func NormalFormatNV(xtype uint32, stride int32)

func ObjectLabel

func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8)

label a named object identified within a namespace

func ObjectLabelKHR

func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8)

func ObjectPtrLabel

func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8)

label a sync object identified by a pointer

func ObjectPtrLabelKHR

func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8)

func PatchParameterfv

func PatchParameterfv(pname uint32, values *float32)

func PatchParameteri

func PatchParameteri(pname uint32, value int32)

specifies the parameters for patch primitives

func PathCommandsNV

func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PathCoordsNV

func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PathCoverDepthFuncNV

func PathCoverDepthFuncNV(xfunc uint32)

func PathDashArrayNV

func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32)

func PathGlyphIndexArrayNV

func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32

func PathGlyphIndexRangeNV

func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount *uint32) uint32

func PathGlyphRangeNV

func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32)

func PathGlyphsNV

func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, xtype uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32)

func PathMemoryGlyphIndexArrayNV

func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32

func PathParameterfNV

func PathParameterfNV(path uint32, pname uint32, value float32)

func PathParameterfvNV

func PathParameterfvNV(path uint32, pname uint32, value *float32)

func PathParameteriNV

func PathParameteriNV(path uint32, pname uint32, value int32)

func PathParameterivNV

func PathParameterivNV(path uint32, pname uint32, value *int32)

func PathStencilDepthOffsetNV

func PathStencilDepthOffsetNV(factor float32, units float32)

func PathStencilFuncNV

func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32)

func PathStringNV

func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer)

func PathSubCommandsNV

func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PathSubCoordsNV

func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer)

func PauseTransformFeedback

func PauseTransformFeedback()

pause transform feedback operations

func PixelStoref

func PixelStoref(pname uint32, param float32)

func PixelStorei

func PixelStorei(pname uint32, param int32)

set pixel storage modes

func PointAlongPathNV

func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool

func PointParameterf

func PointParameterf(pname uint32, param float32)

func PointParameterfv

func PointParameterfv(pname uint32, params *float32)

func PointParameteri

func PointParameteri(pname uint32, param int32)

func PointParameteriv

func PointParameteriv(pname uint32, params *int32)

func PointSize

func PointSize(size float32)

specify the diameter of rasterized points

func PolygonMode

func PolygonMode(face uint32, mode uint32)

select a polygon rasterization mode

func PolygonOffset

func PolygonOffset(factor float32, units float32)

set the scale and units used to calculate depth values

func PolygonOffsetClamp

func PolygonOffsetClamp(factor float32, units float32, clamp float32)

func PolygonOffsetClampEXT

func PolygonOffsetClampEXT(factor float32, units float32, clamp float32)

func PopDebugGroup

func PopDebugGroup()

pop the active debug group

func PopDebugGroupKHR

func PopDebugGroupKHR()

func PopGroupMarkerEXT

func PopGroupMarkerEXT()

func PrimitiveBoundingBoxARB

func PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32)

func PrimitiveRestartIndex

func PrimitiveRestartIndex(index uint32)

specify the primitive restart index

func ProgramBinary

func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)

load a program object with a program binary

func ProgramParameteri

func ProgramParameteri(program uint32, pname uint32, value int32)

specify a parameter for a program object

func ProgramParameteriARB

func ProgramParameteriARB(program uint32, pname uint32, value int32)

func ProgramParameteriEXT

func ProgramParameteriEXT(program uint32, pname uint32, value int32)

func ProgramPathFragmentInputGenNV

func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32)

func ProgramUniform1d

func ProgramUniform1d(program uint32, location int32, v0 float64)

func ProgramUniform1dEXT

func ProgramUniform1dEXT(program uint32, location int32, x float64)

func ProgramUniform1dv

func ProgramUniform1dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform1dvEXT

func ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform1f

func ProgramUniform1f(program uint32, location int32, v0 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1fEXT

func ProgramUniform1fEXT(program uint32, location int32, v0 float32)

func ProgramUniform1fv

func ProgramUniform1fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1fvEXT

func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform1i

func ProgramUniform1i(program uint32, location int32, v0 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1i64ARB

func ProgramUniform1i64ARB(program uint32, location int32, x int64)

func ProgramUniform1i64NV

func ProgramUniform1i64NV(program uint32, location int32, x int64)

func ProgramUniform1i64vARB

func ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform1i64vNV

func ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform1iEXT

func ProgramUniform1iEXT(program uint32, location int32, v0 int32)

func ProgramUniform1iv

func ProgramUniform1iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1ivEXT

func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform1ui

func ProgramUniform1ui(program uint32, location int32, v0 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1ui64ARB

func ProgramUniform1ui64ARB(program uint32, location int32, x uint64)

func ProgramUniform1ui64NV

func ProgramUniform1ui64NV(program uint32, location int32, x uint64)

func ProgramUniform1ui64vARB

func ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform1ui64vNV

func ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform1uiEXT

func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32)

func ProgramUniform1uiv

func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform1uivEXT

func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniform2d

func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64)

func ProgramUniform2dEXT

func ProgramUniform2dEXT(program uint32, location int32, x float64, y float64)

func ProgramUniform2dv

func ProgramUniform2dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform2dvEXT

func ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform2f

func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2fEXT

func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32)

func ProgramUniform2fv

func ProgramUniform2fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2fvEXT

func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform2i

func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2i64ARB

func ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64)

func ProgramUniform2i64NV

func ProgramUniform2i64NV(program uint32, location int32, x int64, y int64)

func ProgramUniform2i64vARB

func ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform2i64vNV

func ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform2iEXT

func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32)

func ProgramUniform2iv

func ProgramUniform2iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2ivEXT

func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform2ui

func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2ui64ARB

func ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64)

func ProgramUniform2ui64NV

func ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64)

func ProgramUniform2ui64vARB

func ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform2ui64vNV

func ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform2uiEXT

func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32)

func ProgramUniform2uiv

func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform2uivEXT

func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniform3d

func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64)

func ProgramUniform3dEXT

func ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64)

func ProgramUniform3dv

func ProgramUniform3dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform3dvEXT

func ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform3f

func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3fEXT

func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32)

func ProgramUniform3fv

func ProgramUniform3fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3fvEXT

func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform3i

func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3i64ARB

func ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64)

func ProgramUniform3i64NV

func ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64)

func ProgramUniform3i64vARB

func ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform3i64vNV

func ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform3iEXT

func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32)

func ProgramUniform3iv

func ProgramUniform3iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3ivEXT

func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform3ui

func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3ui64ARB

func ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64)

func ProgramUniform3ui64NV

func ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64)

func ProgramUniform3ui64vARB

func ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform3ui64vNV

func ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform3uiEXT

func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)

func ProgramUniform3uiv

func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform3uivEXT

func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniform4d

func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64)

func ProgramUniform4dEXT

func ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64)

func ProgramUniform4dv

func ProgramUniform4dv(program uint32, location int32, count int32, value *float64)

func ProgramUniform4dvEXT

func ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64)

func ProgramUniform4f

func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4fEXT

func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)

func ProgramUniform4fv

func ProgramUniform4fv(program uint32, location int32, count int32, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4fvEXT

func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32)

func ProgramUniform4i

func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4i64ARB

func ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64)

func ProgramUniform4i64NV

func ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64)

func ProgramUniform4i64vARB

func ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64)

func ProgramUniform4i64vNV

func ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64)

func ProgramUniform4iEXT

func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)

func ProgramUniform4iv

func ProgramUniform4iv(program uint32, location int32, count int32, value *int32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4ivEXT

func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32)

func ProgramUniform4ui

func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4ui64ARB

func ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64)

func ProgramUniform4ui64NV

func ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64)

func ProgramUniform4ui64vARB

func ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64)

func ProgramUniform4ui64vNV

func ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64)

func ProgramUniform4uiEXT

func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)

func ProgramUniform4uiv

func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32)

Specify the value of a uniform variable for a specified program object

func ProgramUniform4uivEXT

func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32)

func ProgramUniformHandleui64ARB

func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64)

func ProgramUniformHandleui64NV

func ProgramUniformHandleui64NV(program uint32, location int32, value uint64)

func ProgramUniformHandleui64vARB

func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64)

func ProgramUniformHandleui64vNV

func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64)

func ProgramUniformMatrix2dv

func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2dvEXT

func ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2fv

func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix2fvEXT

func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix2x3dv

func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x3dvEXT

func ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x3fv

func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix2x3fvEXT

func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix2x4dv

func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x4dvEXT

func ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix2x4fv

func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix2x4fvEXT

func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix3dv

func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3dvEXT

func ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3fv

func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix3fvEXT

func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix3x2dv

func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x2dvEXT

func ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x2fv

func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix3x2fvEXT

func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix3x4dv

func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x4dvEXT

func ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix3x4fv

func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix3x4fvEXT

func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix4dv

func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4dvEXT

func ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4fv

func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix4fvEXT

func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix4x2dv

func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x2dvEXT

func ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x2fv

func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix4x2fvEXT

func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformMatrix4x3dv

func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x3dvEXT

func ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64)

func ProgramUniformMatrix4x3fv

func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for a specified program object

func ProgramUniformMatrix4x3fvEXT

func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)

func ProgramUniformui64NV

func ProgramUniformui64NV(program uint32, location int32, value uint64)

func ProgramUniformui64vNV

func ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64)

func ProvokingVertex

func ProvokingVertex(mode uint32)

specifiy the vertex to be used as the source of data for flat shaded varyings

func Ptr

func Ptr(data interface{}) unsafe.Pointer

Ptr takes a slice or pointer (to a singular scalar value or the first element of an array or slice) and returns its GL-compatible address.

For example:

var data []uint8
...
gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))

func PtrOffset deprecated

func PtrOffset(offset int) unsafe.Pointer

PtrOffset takes a pointer offset and returns a GL-compatible pointer. Originally intended for functions such as glVertexAttribPointer that take pointer parameters also for offsets, since Go 1.14 this is no longer recommended.

Use a corresponding offset-compatible variant of the function instead. For example, for gl.VertexAttribPointer() there is gl.VertexAttribPointerWithOffset().

See https://github.com/go-gl/gl#go-114-and-checkptr for more details on the checkptr detector. See https://github.com/go-gl/glow#overloads, about adding new overloads.

Deprecated: Use more appropriate overload function instead

func PushClientAttribDefaultEXT

func PushClientAttribDefaultEXT(mask uint32)

func PushDebugGroup

func PushDebugGroup(source uint32, id uint32, length int32, message *uint8)

push a named debug group into the command stream

func PushDebugGroupKHR

func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8)

func PushGroupMarkerEXT

func PushGroupMarkerEXT(length int32, marker *uint8)

func QueryCounter

func QueryCounter(id uint32, target uint32)

record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.

func RasterSamplesEXT

func RasterSamplesEXT(samples uint32, fixedsamplelocations bool)

func ReadBuffer

func ReadBuffer(src uint32)

select a color buffer source for pixels

func ReadPixels

func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

read a block of pixels from the frame buffer

func ReadnPixels

func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)

read a block of pixels from the frame buffer

func ReadnPixelsARB

func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)

func ReadnPixelsKHR

func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)

func ReleaseShaderCompiler

func ReleaseShaderCompiler()

release resources consumed by the implementation's shader compiler

func RenderbufferStorage

func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)

establish data storage, format and dimensions of a renderbuffer object's image

func RenderbufferStorageMultisample

func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)

establish data storage, format, dimensions and sample count of a renderbuffer object's image

func RenderbufferStorageMultisampleAdvancedAMD

func RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32)

func RenderbufferStorageMultisampleCoverageNV

func RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32)

func ResetMemoryObjectParameterNV

func ResetMemoryObjectParameterNV(memory uint32, pname uint32)

func ResolveDepthValuesNV

func ResolveDepthValuesNV()

func ResumeTransformFeedback

func ResumeTransformFeedback()

resume transform feedback operations

func SampleCoverage

func SampleCoverage(value float32, invert bool)

specify multisample coverage parameters

func SampleMaski

func SampleMaski(maskNumber uint32, mask uint32)

set the value of a sub-word of the sample mask

func SamplerParameterIiv

func SamplerParameterIiv(sampler uint32, pname uint32, param *int32)

func SamplerParameterIuiv

func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32)

func SamplerParameterf

func SamplerParameterf(sampler uint32, pname uint32, param float32)

func SamplerParameterfv

func SamplerParameterfv(sampler uint32, pname uint32, param *float32)

func SamplerParameteri

func SamplerParameteri(sampler uint32, pname uint32, param int32)

func SamplerParameteriv

func SamplerParameteriv(sampler uint32, pname uint32, param *int32)

func Scissor

func Scissor(x int32, y int32, width int32, height int32)

define the scissor box

func ScissorArrayv

func ScissorArrayv(first uint32, count int32, v *int32)

func ScissorExclusiveArrayvNV

func ScissorExclusiveArrayvNV(first uint32, count int32, v *int32)

func ScissorExclusiveNV

func ScissorExclusiveNV(x int32, y int32, width int32, height int32)

func ScissorIndexed

func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32)

define the scissor box for a specific viewport

func ScissorIndexedv

func ScissorIndexedv(index uint32, v *int32)

func SecondaryColorFormatNV

func SecondaryColorFormatNV(size int32, xtype uint32, stride int32)

func SelectPerfMonitorCountersAMD

func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32)

func ShaderBinary

func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)

load pre-compiled shader binaries

func ShaderSource

func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32)

Replaces the source code in a shader object

func ShaderStorageBlockBinding

func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32)

change an active shader storage block binding

func ShadingRateImageBarrierNV

func ShadingRateImageBarrierNV(synchronize bool)

func ShadingRateImagePaletteNV

func ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32)

func ShadingRateSampleOrderCustomNV

func ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32)

func ShadingRateSampleOrderNV

func ShadingRateSampleOrderNV(order uint32)

func SignalVkFenceNV

func SignalVkFenceNV(vkFence uint64)

func SignalVkSemaphoreNV

func SignalVkSemaphoreNV(vkSemaphore uint64)

func SpecializeShaderARB

func SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32)

func StateCaptureNV

func StateCaptureNV(state uint32, mode uint32)

func StencilFillPathInstancedNV

func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32)

func StencilFillPathNV

func StencilFillPathNV(path uint32, fillMode uint32, mask uint32)

func StencilFunc

func StencilFunc(xfunc uint32, ref int32, mask uint32)

set front and back function and reference value for stencil testing

func StencilFuncSeparate

func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32)

set front and/or back function and reference value for stencil testing

func StencilMask

func StencilMask(mask uint32)

control the front and back writing of individual bits in the stencil planes

func StencilMaskSeparate

func StencilMaskSeparate(face uint32, mask uint32)

control the front and/or back writing of individual bits in the stencil planes

func StencilOp

func StencilOp(fail uint32, zfail uint32, zpass uint32)

set front and back stencil test actions

func StencilOpSeparate

func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32)

set front and/or back stencil test actions

func StencilStrokePathInstancedNV

func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32)

func StencilStrokePathNV

func StencilStrokePathNV(path uint32, reference int32, mask uint32)

func StencilThenCoverFillPathInstancedNV

func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32)

func StencilThenCoverFillPathNV

func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32)

func StencilThenCoverStrokePathInstancedNV

func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32)

func StencilThenCoverStrokePathNV

func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32)

func Str

func Str(str string) *uint8

Str takes a null-terminated Go string and returns its GL-compatible address. This function reaches into Go string storage in an unsafe way so the caller must ensure the string is not garbage collected.

func Strs

func Strs(strs ...string) (cstrs **uint8, free func())

Strs takes a list of Go strings (with or without null-termination) and returns their C counterpart.

The returned free function must be called once you are done using the strings in order to free the memory.

If no strings are provided as a parameter this function will panic.

func SubpixelPrecisionBiasNV

func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32)

func TexAttachMemoryNV

func TexAttachMemoryNV(target uint32, memory uint32, offset uint64)

func TexBuffer

func TexBuffer(target uint32, internalformat uint32, buffer uint32)

attach a buffer object's data store to a buffer texture object

func TexBufferARB

func TexBufferARB(target uint32, internalformat uint32, buffer uint32)

func TexBufferRange

func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int)

attach a range of a buffer object's data store to a buffer texture object

func TexCoordFormatNV

func TexCoordFormatNV(size int32, xtype uint32, stride int32)

func TexImage1D

func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a one-dimensional texture image

func TexImage2D

func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a two-dimensional texture image

func TexImage2DMultisample

func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

establish the data storage, format, dimensions, and number of samples of a multisample texture's image

func TexImage3D

func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a three-dimensional texture image

func TexImage3DMultisample

func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

establish the data storage, format, dimensions, and number of samples of a multisample texture's image

func TexPageCommitmentARB

func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool)

func TexPageCommitmentMemNV

func TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool)

func TexParameterIiv

func TexParameterIiv(target uint32, pname uint32, params *int32)

func TexParameterIuiv

func TexParameterIuiv(target uint32, pname uint32, params *uint32)

func TexParameterf

func TexParameterf(target uint32, pname uint32, param float32)

func TexParameterfv

func TexParameterfv(target uint32, pname uint32, params *float32)

func TexParameteri

func TexParameteri(target uint32, pname uint32, param int32)

func TexParameteriv

func TexParameteriv(target uint32, pname uint32, params *int32)

func TexStorage1D

func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32)

simultaneously specify storage for all levels of a one-dimensional texture

func TexStorage2D

func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32)

simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture

func TexStorage2DMultisample

func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample texture

func TexStorage3D

func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)

simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture

func TexStorage3DMultisample

func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample array texture

func TexSubImage1D

func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a one-dimensional texture subimage

func TexSubImage2D

func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a two-dimensional texture subimage

func TexSubImage3D

func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a three-dimensional texture subimage

func TextureAttachMemoryNV

func TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64)

func TextureBarrier

func TextureBarrier()

controls the ordering of reads and writes to rendered fragments across drawing commands

func TextureBarrierNV

func TextureBarrierNV()

func TextureBuffer

func TextureBuffer(texture uint32, internalformat uint32, buffer uint32)

attach a buffer object's data store to a buffer texture object

func TextureBufferEXT

func TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32)

func TextureBufferRange

func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int)

attach a range of a buffer object's data store to a buffer texture object

func TextureBufferRangeEXT

func TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset int, size int)

func TextureImage1DEXT

func TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureImage2DEXT

func TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureImage3DEXT

func TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TexturePageCommitmentEXT

func TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool)

func TexturePageCommitmentMemNV

func TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool)

func TextureParameterIiv

func TextureParameterIiv(texture uint32, pname uint32, params *int32)

func TextureParameterIivEXT

func TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32)

func TextureParameterIuiv

func TextureParameterIuiv(texture uint32, pname uint32, params *uint32)

func TextureParameterIuivEXT

func TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32)

func TextureParameterf

func TextureParameterf(texture uint32, pname uint32, param float32)

func TextureParameterfEXT

func TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32)

func TextureParameterfv

func TextureParameterfv(texture uint32, pname uint32, param *float32)

func TextureParameterfvEXT

func TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32)

func TextureParameteri

func TextureParameteri(texture uint32, pname uint32, param int32)

func TextureParameteriEXT

func TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32)

func TextureParameteriv

func TextureParameteriv(texture uint32, pname uint32, param *int32)

func TextureParameterivEXT

func TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32)

func TextureRenderbufferEXT

func TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32)

func TextureStorage1D

func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32)

simultaneously specify storage for all levels of a one-dimensional texture

func TextureStorage1DEXT

func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32)

func TextureStorage2D

func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32)

simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture

func TextureStorage2DEXT

func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32)

func TextureStorage2DMultisample

func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample texture

func TextureStorage2DMultisampleEXT

func TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)

func TextureStorage3D

func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)

simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture

func TextureStorage3DEXT

func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)

func TextureStorage3DMultisample

func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

specify storage for a two-dimensional multisample array texture

func TextureStorage3DMultisampleEXT

func TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)

func TextureSubImage1D

func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a one-dimensional texture subimage

func TextureSubImage1DEXT

func TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureSubImage2D

func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a two-dimensional texture subimage

func TextureSubImage2DEXT

func TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureSubImage3D

func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

specify a three-dimensional texture subimage

func TextureSubImage3DEXT

func TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)

func TextureView

func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32)

initialize a texture as a data alias of another texture's data store

func TransformFeedbackBufferBase

func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32)

bind a buffer object to a transform feedback buffer object

func TransformFeedbackBufferRange

func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int)

bind a range within a buffer object to a transform feedback buffer object

func TransformFeedbackVaryings

func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32)

specify values to record in transform feedback buffers

func TransformPathNV

func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32)

func Uniform1d

func Uniform1d(location int32, x float64)

func Uniform1dv

func Uniform1dv(location int32, count int32, value *float64)

func Uniform1f

func Uniform1f(location int32, v0 float32)

Specify the value of a uniform variable for the current program object

func Uniform1fv

func Uniform1fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform1i

func Uniform1i(location int32, v0 int32)

Specify the value of a uniform variable for the current program object

func Uniform1i64ARB

func Uniform1i64ARB(location int32, x int64)

func Uniform1i64NV

func Uniform1i64NV(location int32, x int64)

func Uniform1i64vARB

func Uniform1i64vARB(location int32, count int32, value *int64)

func Uniform1i64vNV

func Uniform1i64vNV(location int32, count int32, value *int64)

func Uniform1iv

func Uniform1iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform1ui

func Uniform1ui(location int32, v0 uint32)

Specify the value of a uniform variable for the current program object

func Uniform1ui64ARB

func Uniform1ui64ARB(location int32, x uint64)

func Uniform1ui64NV

func Uniform1ui64NV(location int32, x uint64)

func Uniform1ui64vARB

func Uniform1ui64vARB(location int32, count int32, value *uint64)

func Uniform1ui64vNV

func Uniform1ui64vNV(location int32, count int32, value *uint64)

func Uniform1uiv

func Uniform1uiv(location int32, count int32, value *uint32)

Specify the value of a uniform variable for the current program object

func Uniform2d

func Uniform2d(location int32, x float64, y float64)

func Uniform2dv

func Uniform2dv(location int32, count int32, value *float64)

func Uniform2f

func Uniform2f(location int32, v0 float32, v1 float32)

Specify the value of a uniform variable for the current program object

func Uniform2fv

func Uniform2fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform2i

func Uniform2i(location int32, v0 int32, v1 int32)

Specify the value of a uniform variable for the current program object

func Uniform2i64ARB

func Uniform2i64ARB(location int32, x int64, y int64)

func Uniform2i64NV

func Uniform2i64NV(location int32, x int64, y int64)

func Uniform2i64vARB

func Uniform2i64vARB(location int32, count int32, value *int64)

func Uniform2i64vNV

func Uniform2i64vNV(location int32, count int32, value *int64)

func Uniform2iv

func Uniform2iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform2ui

func Uniform2ui(location int32, v0 uint32, v1 uint32)

Specify the value of a uniform variable for the current program object

func Uniform2ui64ARB

func Uniform2ui64ARB(location int32, x uint64, y uint64)

func Uniform2ui64NV

func Uniform2ui64NV(location int32, x uint64, y uint64)

func Uniform2ui64vARB

func Uniform2ui64vARB(location int32, count int32, value *uint64)

func Uniform2ui64vNV

func Uniform2ui64vNV(location int32, count int32, value *uint64)

func Uniform2uiv

func Uniform2uiv(location int32, count int32, value *uint32)

Specify the value of a uniform variable for the current program object

func Uniform3d

func Uniform3d(location int32, x float64, y float64, z float64)

func Uniform3dv

func Uniform3dv(location int32, count int32, value *float64)

func Uniform3f

func Uniform3f(location int32, v0 float32, v1 float32, v2 float32)

Specify the value of a uniform variable for the current program object

func Uniform3fv

func Uniform3fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform3i

func Uniform3i(location int32, v0 int32, v1 int32, v2 int32)

Specify the value of a uniform variable for the current program object

func Uniform3i64ARB

func Uniform3i64ARB(location int32, x int64, y int64, z int64)

func Uniform3i64NV

func Uniform3i64NV(location int32, x int64, y int64, z int64)

func Uniform3i64vARB

func Uniform3i64vARB(location int32, count int32, value *int64)

func Uniform3i64vNV

func Uniform3i64vNV(location int32, count int32, value *int64)

func Uniform3iv

func Uniform3iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform3ui

func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32)

Specify the value of a uniform variable for the current program object

func Uniform3ui64ARB

func Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64)

func Uniform3ui64NV

func Uniform3ui64NV(location int32, x uint64, y uint64, z uint64)

func Uniform3ui64vARB

func Uniform3ui64vARB(location int32, count int32, value *uint64)

func Uniform3ui64vNV

func Uniform3ui64vNV(location int32, count int32, value *uint64)

func Uniform3uiv

func Uniform3uiv(location int32, count int32, value *uint32)

Specify the value of a uniform variable for the current program object

func Uniform4d

func Uniform4d(location int32, x float64, y float64, z float64, w float64)

func Uniform4dv

func Uniform4dv(location int32, count int32, value *float64)

func Uniform4f

func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)

Specify the value of a uniform variable for the current program object

func Uniform4fv

func Uniform4fv(location int32, count int32, value *float32)

Specify the value of a uniform variable for the current program object

func Uniform4i

func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32)

Specify the value of a uniform variable for the current program object

func Uniform4i64ARB

func Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64)

func Uniform4i64NV

func Uniform4i64NV(location int32, x int64, y int64, z int64, w int64)

func Uniform4i64vARB

func Uniform4i64vARB(location int32, count int32, value *int64)

func Uniform4i64vNV

func Uniform4i64vNV(location int32, count int32, value *int64)

func Uniform4iv

func Uniform4iv(location int32, count int32, value *int32)

Specify the value of a uniform variable for the current program object

func Uniform4ui

func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)

Specify the value of a uniform variable for the current program object

func Uniform4ui64ARB

func Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64)

func Uniform4ui64NV

func Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64)

func Uniform4ui64vARB

func Uniform4ui64vARB(location int32, count int32, value *uint64)

func Uniform4ui64vNV

func Uniform4ui64vNV(location int32, count int32, value *uint64)

func Uniform4uiv

func Uniform4uiv(location int32, count int32, value *uint32)

Specify the value of a uniform variable for the current program object

func UniformBlockBinding

func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32)

assign a binding point to an active uniform block

func UniformHandleui64ARB

func UniformHandleui64ARB(location int32, value uint64)

func UniformHandleui64NV

func UniformHandleui64NV(location int32, value uint64)

func UniformHandleui64vARB

func UniformHandleui64vARB(location int32, count int32, value *uint64)

func UniformHandleui64vNV

func UniformHandleui64vNV(location int32, count int32, value *uint64)

func UniformMatrix2dv

func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix2fv

func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix2x3dv

func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix2x3fv

func UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix2x4dv

func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix2x4fv

func UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix3dv

func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix3fv

func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix3x2dv

func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix3x2fv

func UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix3x4dv

func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix3x4fv

func UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix4dv

func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix4fv

func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix4x2dv

func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix4x2fv

func UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformMatrix4x3dv

func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64)

func UniformMatrix4x3fv

func UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32)

Specify the value of a uniform variable for the current program object

func UniformSubroutinesuiv

func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32)

func Uniformui64NV

func Uniformui64NV(location int32, value uint64)

func Uniformui64vNV

func Uniformui64vNV(location int32, count int32, value *uint64)

func UnmapBuffer

func UnmapBuffer(target uint32) bool

release the mapping of a buffer object's data store into the client's address space

func UnmapNamedBuffer

func UnmapNamedBuffer(buffer uint32) bool

release the mapping of a buffer object's data store into the client's address space

func UnmapNamedBufferEXT

func UnmapNamedBufferEXT(buffer uint32) bool

func UseProgram

func UseProgram(program uint32)

Installs a program object as part of current rendering state

func UseProgramStages

func UseProgramStages(pipeline uint32, stages uint32, program uint32)

bind stages of a program object to a program pipeline

func UseProgramStagesEXT

func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32)

func UseShaderProgramEXT

func UseShaderProgramEXT(xtype uint32, program uint32)

func ValidateProgram

func ValidateProgram(program uint32)

Validates a program object

func ValidateProgramPipeline

func ValidateProgramPipeline(pipeline uint32)

validate a program pipeline object against current GL state

func ValidateProgramPipelineEXT

func ValidateProgramPipelineEXT(pipeline uint32)

func VertexArrayAttribBinding

func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32)

func VertexArrayAttribFormat

func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)

specify the organization of vertex arrays

func VertexArrayAttribIFormat

func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayAttribLFormat

func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayBindVertexBufferEXT

func VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)

func VertexArrayBindingDivisor

func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32)

modify the rate at which generic vertex attributes advance

func VertexArrayColorOffsetEXT

func VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayEdgeFlagOffsetEXT

func VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset int)

func VertexArrayElementBuffer

func VertexArrayElementBuffer(vaobj uint32, buffer uint32)

configures element array buffer binding of a vertex array object

func VertexArrayFogCoordOffsetEXT

func VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)

func VertexArrayIndexOffsetEXT

func VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)

func VertexArrayMultiTexCoordOffsetEXT

func VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayNormalOffsetEXT

func VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, xtype uint32, stride int32, offset int)

func VertexArraySecondaryColorOffsetEXT

func VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayTexCoordOffsetEXT

func VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayVertexAttribBindingEXT

func VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32)

func VertexArrayVertexAttribDivisorEXT

func VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32)

func VertexArrayVertexAttribFormatEXT

func VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)

func VertexArrayVertexAttribIFormatEXT

func VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayVertexAttribIOffsetEXT

func VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayVertexAttribLFormatEXT

func VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexArrayVertexAttribLOffsetEXT

func VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, stride int32, offset int)

func VertexArrayVertexAttribOffsetEXT

func VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, xtype uint32, normalized bool, stride int32, offset int)

func VertexArrayVertexBindingDivisorEXT

func VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32)

func VertexArrayVertexBuffer

func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)

bind a buffer to a vertex buffer bind point

func VertexArrayVertexBuffers

func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32)

attach multiple buffer objects to a vertex array object

func VertexArrayVertexOffsetEXT

func VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, xtype uint32, stride int32, offset int)

func VertexAttrib1d

func VertexAttrib1d(index uint32, x float64)

func VertexAttrib1dv

func VertexAttrib1dv(index uint32, v *float64)

func VertexAttrib1f

func VertexAttrib1f(index uint32, x float32)

func VertexAttrib1fv

func VertexAttrib1fv(index uint32, v *float32)

func VertexAttrib1s

func VertexAttrib1s(index uint32, x int16)

func VertexAttrib1sv

func VertexAttrib1sv(index uint32, v *int16)

func VertexAttrib2d

func VertexAttrib2d(index uint32, x float64, y float64)

func VertexAttrib2dv

func VertexAttrib2dv(index uint32, v *float64)

func VertexAttrib2f

func VertexAttrib2f(index uint32, x float32, y float32)

func VertexAttrib2fv

func VertexAttrib2fv(index uint32, v *float32)

func VertexAttrib2s

func VertexAttrib2s(index uint32, x int16, y int16)

func VertexAttrib2sv

func VertexAttrib2sv(index uint32, v *int16)

func VertexAttrib3d

func VertexAttrib3d(index uint32, x float64, y float64, z float64)

func VertexAttrib3dv

func VertexAttrib3dv(index uint32, v *float64)

func VertexAttrib3f

func VertexAttrib3f(index uint32, x float32, y float32, z float32)

func VertexAttrib3fv

func VertexAttrib3fv(index uint32, v *float32)

func VertexAttrib3s

func VertexAttrib3s(index uint32, x int16, y int16, z int16)

func VertexAttrib3sv

func VertexAttrib3sv(index uint32, v *int16)

func VertexAttrib4Nbv

func VertexAttrib4Nbv(index uint32, v *int8)

func VertexAttrib4Niv

func VertexAttrib4Niv(index uint32, v *int32)

func VertexAttrib4Nsv

func VertexAttrib4Nsv(index uint32, v *int16)

func VertexAttrib4Nub

func VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8)

func VertexAttrib4Nubv

func VertexAttrib4Nubv(index uint32, v *uint8)

func VertexAttrib4Nuiv

func VertexAttrib4Nuiv(index uint32, v *uint32)

func VertexAttrib4Nusv

func VertexAttrib4Nusv(index uint32, v *uint16)

func VertexAttrib4bv

func VertexAttrib4bv(index uint32, v *int8)

func VertexAttrib4d

func VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64)

func VertexAttrib4dv

func VertexAttrib4dv(index uint32, v *float64)

func VertexAttrib4f

func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32)

func VertexAttrib4fv

func VertexAttrib4fv(index uint32, v *float32)

func VertexAttrib4iv

func VertexAttrib4iv(index uint32, v *int32)

func VertexAttrib4s

func VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16)

func VertexAttrib4sv

func VertexAttrib4sv(index uint32, v *int16)

func VertexAttrib4ubv

func VertexAttrib4ubv(index uint32, v *uint8)

func VertexAttrib4uiv

func VertexAttrib4uiv(index uint32, v *uint32)

func VertexAttrib4usv

func VertexAttrib4usv(index uint32, v *uint16)

func VertexAttribBinding

func VertexAttribBinding(attribindex uint32, bindingindex uint32)

associate a vertex attribute and a vertex buffer binding for a vertex array object

func VertexAttribDivisor

func VertexAttribDivisor(index uint32, divisor uint32)

modify the rate at which generic vertex attributes advance during instanced rendering

func VertexAttribDivisorARB

func VertexAttribDivisorARB(index uint32, divisor uint32)

func VertexAttribFormat

func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)

specify the organization of vertex arrays

func VertexAttribFormatNV

func VertexAttribFormatNV(index uint32, size int32, xtype uint32, normalized bool, stride int32)

func VertexAttribI1i

func VertexAttribI1i(index uint32, x int32)

func VertexAttribI1iv

func VertexAttribI1iv(index uint32, v *int32)

func VertexAttribI1ui

func VertexAttribI1ui(index uint32, x uint32)

func VertexAttribI1uiv

func VertexAttribI1uiv(index uint32, v *uint32)

func VertexAttribI2i

func VertexAttribI2i(index uint32, x int32, y int32)

func VertexAttribI2iv

func VertexAttribI2iv(index uint32, v *int32)

func VertexAttribI2ui

func VertexAttribI2ui(index uint32, x uint32, y uint32)

func VertexAttribI2uiv

func VertexAttribI2uiv(index uint32, v *uint32)

func VertexAttribI3i

func VertexAttribI3i(index uint32, x int32, y int32, z int32)

func VertexAttribI3iv

func VertexAttribI3iv(index uint32, v *int32)

func VertexAttribI3ui

func VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32)

func VertexAttribI3uiv

func VertexAttribI3uiv(index uint32, v *uint32)

func VertexAttribI4bv

func VertexAttribI4bv(index uint32, v *int8)

func VertexAttribI4i

func VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32)

func VertexAttribI4iv

func VertexAttribI4iv(index uint32, v *int32)

func VertexAttribI4sv

func VertexAttribI4sv(index uint32, v *int16)

func VertexAttribI4ubv

func VertexAttribI4ubv(index uint32, v *uint8)

func VertexAttribI4ui

func VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32)

func VertexAttribI4uiv

func VertexAttribI4uiv(index uint32, v *uint32)

func VertexAttribI4usv

func VertexAttribI4usv(index uint32, v *uint16)

func VertexAttribIFormat

func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexAttribIFormatNV

func VertexAttribIFormatNV(index uint32, size int32, xtype uint32, stride int32)

func VertexAttribIPointer

func VertexAttribIPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func VertexAttribIPointerWithOffset

func VertexAttribIPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr)

func VertexAttribL1d

func VertexAttribL1d(index uint32, x float64)

func VertexAttribL1dv

func VertexAttribL1dv(index uint32, v *float64)

func VertexAttribL1i64NV

func VertexAttribL1i64NV(index uint32, x int64)

func VertexAttribL1i64vNV

func VertexAttribL1i64vNV(index uint32, v *int64)

func VertexAttribL1ui64ARB

func VertexAttribL1ui64ARB(index uint32, x uint64)

func VertexAttribL1ui64NV

func VertexAttribL1ui64NV(index uint32, x uint64)

func VertexAttribL1ui64vARB

func VertexAttribL1ui64vARB(index uint32, v *uint64)

func VertexAttribL1ui64vNV

func VertexAttribL1ui64vNV(index uint32, v *uint64)

func VertexAttribL2d

func VertexAttribL2d(index uint32, x float64, y float64)

func VertexAttribL2dv

func VertexAttribL2dv(index uint32, v *float64)

func VertexAttribL2i64NV

func VertexAttribL2i64NV(index uint32, x int64, y int64)

func VertexAttribL2i64vNV

func VertexAttribL2i64vNV(index uint32, v *int64)

func VertexAttribL2ui64NV

func VertexAttribL2ui64NV(index uint32, x uint64, y uint64)

func VertexAttribL2ui64vNV

func VertexAttribL2ui64vNV(index uint32, v *uint64)

func VertexAttribL3d

func VertexAttribL3d(index uint32, x float64, y float64, z float64)

func VertexAttribL3dv

func VertexAttribL3dv(index uint32, v *float64)

func VertexAttribL3i64NV

func VertexAttribL3i64NV(index uint32, x int64, y int64, z int64)

func VertexAttribL3i64vNV

func VertexAttribL3i64vNV(index uint32, v *int64)

func VertexAttribL3ui64NV

func VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64)

func VertexAttribL3ui64vNV

func VertexAttribL3ui64vNV(index uint32, v *uint64)

func VertexAttribL4d

func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64)

func VertexAttribL4dv

func VertexAttribL4dv(index uint32, v *float64)

func VertexAttribL4i64NV

func VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64)

func VertexAttribL4i64vNV

func VertexAttribL4i64vNV(index uint32, v *int64)

func VertexAttribL4ui64NV

func VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64)

func VertexAttribL4ui64vNV

func VertexAttribL4ui64vNV(index uint32, v *uint64)

func VertexAttribLFormat

func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)

func VertexAttribLFormatNV

func VertexAttribLFormatNV(index uint32, size int32, xtype uint32, stride int32)

func VertexAttribLPointer

func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)

func VertexAttribLPointerWithOffset

func VertexAttribLPointerWithOffset(index uint32, size int32, xtype uint32, stride int32, offset uintptr)

func VertexAttribP1ui

func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP1uiv

func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribP2ui

func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP2uiv

func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribP3ui

func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP3uiv

func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribP4ui

func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32)

func VertexAttribP4uiv

func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32)

func VertexAttribPointer

func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer)

define an array of generic vertex attribute data

func VertexAttribPointerWithOffset

func VertexAttribPointerWithOffset(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uintptr)

func VertexBindingDivisor

func VertexBindingDivisor(bindingindex uint32, divisor uint32)

modify the rate at which generic vertex attributes advance

func VertexFormatNV

func VertexFormatNV(size int32, xtype uint32, stride int32)

func Viewport

func Viewport(x int32, y int32, width int32, height int32)

set the viewport

func ViewportArrayv

func ViewportArrayv(first uint32, count int32, v *float32)

func ViewportIndexedf

func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32)

func ViewportIndexedfv

func ViewportIndexedfv(index uint32, v *float32)

func ViewportPositionWScaleNV

func ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32)

func ViewportSwizzleNV

func ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32)

func WaitSync

func WaitSync(sync uintptr, flags uint32, timeout uint64)

instruct the GL server to block until the specified sync object becomes signaled

func WaitVkSemaphoreNV

func WaitVkSemaphoreNV(vkSemaphore uint64)

func WeightPathsNV

func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32)

func WindowRectanglesEXT

func WindowRectanglesEXT(mode uint32, count int32, box *int32)

Types

type DebugProc

type DebugProc func(
	source uint32,
	gltype uint32,
	id uint32,
	severity uint32,
	length int32,
	message string,
	userParam unsafe.Pointer)

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