glfw

package module
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Published: Jul 4, 2023 License: MIT Imports: 4 Imported by: 123

README

glfw

Go Reference

Package glfw experimentally provides a glfw-like API with desktop (via glfw) and browser (via HTML5 canvas) backends.

It is used for creating a GL context and receiving events.

Note: This package is currently in development. The API is incomplete and may change.

Installation

go get github.com/goxjs/glfw

Directories

Path Synopsis
test/events events hooks every available callback and outputs their arguments.

License

Documentation

Overview

Package glfw experimentally provides a glfw-like API with desktop (via glfw) and browser (via HTML5 canvas) backends.

It is used for creating a GL context and receiving events.

Note: This package is currently in development. The API is incomplete and may change.

Index

Constants

View Source
const (
	KeySpace        = Key(glfw.KeySpace)
	KeyApostrophe   = Key(glfw.KeyApostrophe)
	KeyComma        = Key(glfw.KeyComma)
	KeyMinus        = Key(glfw.KeyMinus)
	KeyPeriod       = Key(glfw.KeyPeriod)
	KeySlash        = Key(glfw.KeySlash)
	Key0            = Key(glfw.Key0)
	Key1            = Key(glfw.Key1)
	Key2            = Key(glfw.Key2)
	Key3            = Key(glfw.Key3)
	Key4            = Key(glfw.Key4)
	Key5            = Key(glfw.Key5)
	Key6            = Key(glfw.Key6)
	Key7            = Key(glfw.Key7)
	Key8            = Key(glfw.Key8)
	Key9            = Key(glfw.Key9)
	KeySemicolon    = Key(glfw.KeySemicolon)
	KeyEqual        = Key(glfw.KeyEqual)
	KeyA            = Key(glfw.KeyA)
	KeyB            = Key(glfw.KeyB)
	KeyC            = Key(glfw.KeyC)
	KeyD            = Key(glfw.KeyD)
	KeyE            = Key(glfw.KeyE)
	KeyF            = Key(glfw.KeyF)
	KeyG            = Key(glfw.KeyG)
	KeyH            = Key(glfw.KeyH)
	KeyI            = Key(glfw.KeyI)
	KeyJ            = Key(glfw.KeyJ)
	KeyK            = Key(glfw.KeyK)
	KeyL            = Key(glfw.KeyL)
	KeyM            = Key(glfw.KeyM)
	KeyN            = Key(glfw.KeyN)
	KeyO            = Key(glfw.KeyO)
	KeyP            = Key(glfw.KeyP)
	KeyQ            = Key(glfw.KeyQ)
	KeyR            = Key(glfw.KeyR)
	KeyS            = Key(glfw.KeyS)
	KeyT            = Key(glfw.KeyT)
	KeyU            = Key(glfw.KeyU)
	KeyV            = Key(glfw.KeyV)
	KeyW            = Key(glfw.KeyW)
	KeyX            = Key(glfw.KeyX)
	KeyY            = Key(glfw.KeyY)
	KeyZ            = Key(glfw.KeyZ)
	KeyLeftBracket  = Key(glfw.KeyLeftBracket)
	KeyBackslash    = Key(glfw.KeyBackslash)
	KeyRightBracket = Key(glfw.KeyRightBracket)
	KeyGraveAccent  = Key(glfw.KeyGraveAccent)
	KeyWorld1       = Key(glfw.KeyWorld1)
	KeyWorld2       = Key(glfw.KeyWorld2)
	KeyEscape       = Key(glfw.KeyEscape)
	KeyEnter        = Key(glfw.KeyEnter)
	KeyTab          = Key(glfw.KeyTab)
	KeyBackspace    = Key(glfw.KeyBackspace)
	KeyInsert       = Key(glfw.KeyInsert)
	KeyDelete       = Key(glfw.KeyDelete)
	KeyRight        = Key(glfw.KeyRight)
	KeyLeft         = Key(glfw.KeyLeft)
	KeyDown         = Key(glfw.KeyDown)
	KeyUp           = Key(glfw.KeyUp)
	KeyPageUp       = Key(glfw.KeyPageUp)
	KeyPageDown     = Key(glfw.KeyPageDown)
	KeyHome         = Key(glfw.KeyHome)
	KeyEnd          = Key(glfw.KeyEnd)
	KeyCapsLock     = Key(glfw.KeyCapsLock)
	KeyScrollLock   = Key(glfw.KeyScrollLock)
	KeyNumLock      = Key(glfw.KeyNumLock)
	KeyPrintScreen  = Key(glfw.KeyPrintScreen)
	KeyPause        = Key(glfw.KeyPause)
	KeyF1           = Key(glfw.KeyF1)
	KeyF2           = Key(glfw.KeyF2)
	KeyF3           = Key(glfw.KeyF3)
	KeyF4           = Key(glfw.KeyF4)
	KeyF5           = Key(glfw.KeyF5)
	KeyF6           = Key(glfw.KeyF6)
	KeyF7           = Key(glfw.KeyF7)
	KeyF8           = Key(glfw.KeyF8)
	KeyF9           = Key(glfw.KeyF9)
	KeyF10          = Key(glfw.KeyF10)
	KeyF11          = Key(glfw.KeyF11)
	KeyF12          = Key(glfw.KeyF12)
	KeyF13          = Key(glfw.KeyF13)
	KeyF14          = Key(glfw.KeyF14)
	KeyF15          = Key(glfw.KeyF15)
	KeyF16          = Key(glfw.KeyF16)
	KeyF17          = Key(glfw.KeyF17)
	KeyF18          = Key(glfw.KeyF18)
	KeyF19          = Key(glfw.KeyF19)
	KeyF20          = Key(glfw.KeyF20)
	KeyF21          = Key(glfw.KeyF21)
	KeyF22          = Key(glfw.KeyF22)
	KeyF23          = Key(glfw.KeyF23)
	KeyF24          = Key(glfw.KeyF24)
	KeyF25          = Key(glfw.KeyF25)
	KeyKP0          = Key(glfw.KeyKP0)
	KeyKP1          = Key(glfw.KeyKP1)
	KeyKP2          = Key(glfw.KeyKP2)
	KeyKP3          = Key(glfw.KeyKP3)
	KeyKP4          = Key(glfw.KeyKP4)
	KeyKP5          = Key(glfw.KeyKP5)
	KeyKP6          = Key(glfw.KeyKP6)
	KeyKP7          = Key(glfw.KeyKP7)
	KeyKP8          = Key(glfw.KeyKP8)
	KeyKP9          = Key(glfw.KeyKP9)
	KeyKPDecimal    = Key(glfw.KeyKPDecimal)
	KeyKPDivide     = Key(glfw.KeyKPDivide)
	KeyKPMultiply   = Key(glfw.KeyKPMultiply)
	KeyKPSubtract   = Key(glfw.KeyKPSubtract)
	KeyKPAdd        = Key(glfw.KeyKPAdd)
	KeyKPEnter      = Key(glfw.KeyKPEnter)
	KeyKPEqual      = Key(glfw.KeyKPEqual)
	KeyLeftShift    = Key(glfw.KeyLeftShift)
	KeyLeftControl  = Key(glfw.KeyLeftControl)
	KeyLeftAlt      = Key(glfw.KeyLeftAlt)
	KeyLeftSuper    = Key(glfw.KeyLeftSuper)
	KeyRightShift   = Key(glfw.KeyRightShift)
	KeyRightControl = Key(glfw.KeyRightControl)
	KeyRightAlt     = Key(glfw.KeyRightAlt)
	KeyRightSuper   = Key(glfw.KeyRightSuper)
	KeyMenu         = Key(glfw.KeyMenu)
)
View Source
const (
	MouseButton1 = MouseButton(glfw.MouseButton1)
	MouseButton2 = MouseButton(glfw.MouseButton2)
	MouseButton3 = MouseButton(glfw.MouseButton3)

	MouseButtonLeft   = MouseButton(glfw.MouseButtonLeft)
	MouseButtonRight  = MouseButton(glfw.MouseButtonRight)
	MouseButtonMiddle = MouseButton(glfw.MouseButtonMiddle)
)
View Source
const (
	Release = Action(glfw.Release)
	Press   = Action(glfw.Press)
	Repeat  = Action(glfw.Repeat)
)
View Source
const (
	CursorMode             = InputMode(glfw.CursorMode)
	StickyKeysMode         = InputMode(glfw.StickyKeysMode)
	StickyMouseButtonsMode = InputMode(glfw.StickyMouseButtonsMode)
)
View Source
const (
	CursorNormal   = int(glfw.CursorNormal)
	CursorHidden   = int(glfw.CursorHidden)
	CursorDisabled = int(glfw.CursorDisabled)
)
View Source
const (
	ModShift   = ModifierKey(glfw.ModShift)
	ModControl = ModifierKey(glfw.ModControl)
	ModAlt     = ModifierKey(glfw.ModAlt)
	ModSuper   = ModifierKey(glfw.ModSuper)
)
View Source
const (
	ClientAPI = Hint(glfw.ClientAPI)

	AlphaBits   = Hint(glfw.AlphaBits)
	DepthBits   = Hint(glfw.DepthBits)
	StencilBits = Hint(glfw.StencilBits)
	Samples     = Hint(glfw.Samples)
	Resizable   = Hint(glfw.Resizable)

	// These hints used for WebGL contexts, ignored on desktop.
	PremultipliedAlpha = noopHint
	PreserveDrawingBuffer
	PreferLowPowerToHighPerformance
	FailIfMajorPerformanceCaveat
)
View Source
const (
	NoAPI int = glfw.NoAPI
)

Variables

This section is empty.

Functions

func DefaultWindowHints

func DefaultWindowHints()

func DetachCurrentContext

func DetachCurrentContext()

func Init

func Init(cw ContextWatcher) error

Init initializes the library.

A valid ContextWatcher must be provided. It gets notified when context becomes current or detached. It should be provided by the GL bindings you are using, so you can do glfw.Init(gl.ContextWatcher).

func Open

func Open(name string) (io.ReadCloser, error)

Open opens a named asset. It's the caller's responsibility to close it when done.

For now, assets are read directly from the current working directory.

func PollEvents

func PollEvents()

func PostEmptyEvent

func PostEmptyEvent()

func SwapInterval

func SwapInterval(interval int)

func Terminate

func Terminate()

func WaitEvents

func WaitEvents()

func WindowHint

func WindowHint(target Hint, hint int)

Types

type Action

type Action glfw.Action

type CharCallback

type CharCallback func(w *Window, char rune)

type CharModsCallback

type CharModsCallback func(w *Window, char rune, mods ModifierKey)

type CloseCallback

type CloseCallback func(w *Window)

type ContextWatcher

type ContextWatcher interface {
	// OnMakeCurrent is called after a context is made current.
	// context is is a platform-specific representation of the context, or nil if unavailable.
	OnMakeCurrent(context interface{})

	// OnDetach is called after the current context is detached.
	OnDetach()
}

ContextWatcher is a general mechanism for being notified when context is made current or detached.

type CursorEnterCallback

type CursorEnterCallback func(w *Window, entered bool)

type CursorPosCallback

type CursorPosCallback func(w *Window, xpos float64, ypos float64)

type DropCallback

type DropCallback func(w *Window, names []string)

type FocusCallback

type FocusCallback func(w *Window, focused bool)

type FramebufferSizeCallback

type FramebufferSizeCallback func(w *Window, width int, height int)

type Hint

type Hint int

type IconifyCallback

type IconifyCallback func(w *Window, iconified bool)

type InputMode

type InputMode int

type Key

type Key glfw.Key

type KeyCallback

type KeyCallback func(w *Window, key Key, scancode int, action Action, mods ModifierKey)

type ModifierKey

type ModifierKey int

type Monitor

type Monitor struct {
	*glfw.Monitor
}

func GetPrimaryMonitor

func GetPrimaryMonitor() *Monitor

type MouseButton

type MouseButton glfw.MouseButton

type MouseButtonCallback

type MouseButtonCallback func(w *Window, button MouseButton, action Action, mods ModifierKey)

type MouseMovementCallback

type MouseMovementCallback func(w *Window, xpos float64, ypos float64, xdelta float64, ydelta float64)

type PosCallback

type PosCallback func(w *Window, xpos int, ypos int)

type RefreshCallback

type RefreshCallback func(w *Window)

type ScrollCallback

type ScrollCallback func(w *Window, xoff float64, yoff float64)

type SizeCallback

type SizeCallback func(w *Window, width int, height int)

type VidMode

type VidMode struct {
	Width       int // The width, in pixels, of the video mode.
	Height      int // The height, in pixels, of the video mode.
	RedBits     int // The bit depth of the red channel of the video mode.
	GreenBits   int // The bit depth of the green channel of the video mode.
	BlueBits    int // The bit depth of the blue channel of the video mode.
	RefreshRate int // The refresh rate, in Hz, of the video mode.
}

VidMode describes a single video mode.

type Window

type Window struct {
	*glfw.Window
}

func CreateWindow

func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (*Window, error)

func (*Window) GetInputMode

func (w *Window) GetInputMode(mode InputMode) int

func (*Window) GetKey

func (w *Window) GetKey(key Key) Action

func (*Window) GetMouseButton

func (w *Window) GetMouseButton(button MouseButton) Action

func (*Window) MakeContextCurrent

func (w *Window) MakeContextCurrent()

func (*Window) SetCharCallback

func (w *Window) SetCharCallback(cbfun CharCallback) (previous CharCallback)

func (*Window) SetCharModsCallback

func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback)

func (*Window) SetCloseCallback

func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback)

func (*Window) SetCursorEnterCallback

func (w *Window) SetCursorEnterCallback(cbfun CursorEnterCallback) (previous CursorEnterCallback)

func (*Window) SetCursorPosCallback

func (w *Window) SetCursorPosCallback(cbfun CursorPosCallback) (previous CursorPosCallback)

func (*Window) SetDropCallback

func (w *Window) SetDropCallback(cbfun DropCallback) (previous DropCallback)

func (*Window) SetFocusCallback

func (w *Window) SetFocusCallback(cbfun FocusCallback) (previous FocusCallback)

func (*Window) SetFramebufferSizeCallback

func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback)

func (*Window) SetIconifyCallback

func (w *Window) SetIconifyCallback(cbfun IconifyCallback) (previous IconifyCallback)

func (*Window) SetInputMode

func (w *Window) SetInputMode(mode InputMode, value int)

func (*Window) SetKeyCallback

func (w *Window) SetKeyCallback(cbfun KeyCallback) (previous KeyCallback)

func (*Window) SetMouseButtonCallback

func (w *Window) SetMouseButtonCallback(cbfun MouseButtonCallback) (previous MouseButtonCallback)

func (*Window) SetMouseMovementCallback

func (w *Window) SetMouseMovementCallback(cbfun MouseMovementCallback) (previous MouseMovementCallback)

TODO: For now, this overrides SetCursorPosCallback; should support both.

func (*Window) SetPosCallback

func (w *Window) SetPosCallback(cbfun PosCallback) (previous PosCallback)

func (*Window) SetRefreshCallback

func (w *Window) SetRefreshCallback(cbfun RefreshCallback) (previous RefreshCallback)

func (*Window) SetScrollCallback

func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallback)

func (*Window) SetSizeCallback

func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback)

Directories

Path Synopsis
test
events
events hooks every available callback and outputs their arguments.
events hooks every available callback and outputs their arguments.

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