ebiten: github.com/hajimehoshi/ebiten/internal/graphicscommand Index | Files

package graphicscommand

import "github.com/hajimehoshi/ebiten/internal/graphicscommand"

Package graphicscommand represents a low layer for graphics using OpenGL.

Index

Package Files

command.go debug_notebitendebug.go doc.go image.go shader.go

func FlushCommands Uses

func FlushCommands() error

FlushCommands flushes the command queue.

func IsShaderAvailable Uses

func IsShaderAvailable() bool

IsShaderAvailable reports whether shaders are available. This function is only for testing.

func NeedsRestoring Uses

func NeedsRestoring() bool

func ResetGraphicsDriverState Uses

func ResetGraphicsDriverState() error

ResetGraphicsDriverState resets or initializes the current graphics driver state.

func SetGraphicsDriver Uses

func SetGraphicsDriver(driver driver.Graphics)

type Image Uses

type Image struct {
    // contains filtered or unexported fields
}

Image represents an image that is implemented with OpenGL.

func NewImage Uses

func NewImage(width, height int) *Image

NewImage returns a new image.

Note that the image is not initialized yet.

func NewScreenFramebufferImage Uses

func NewScreenFramebufferImage(width, height int) *Image

func (*Image) Dispose Uses

func (i *Image) Dispose()

func (*Image) DrawTriangles Uses

func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{})

DrawTriangles draws triangles with the given image.

The vertex floats are:

0: Destination X in pixels
1: Destination Y in pixels
2: Source X in pixels (not texels!)
3: Source Y in pixels
4: Color R [0.0-1.0]
5: Color G
6: Color B
7: Color Y

src and shader are exclusive and only either is non-nil.

The elements that index is in between 2 and 7 are used for the source images. The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists. If there are multiple images in the uniform variables, the smallest ID's value is adopted.

If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the elements for the source image are not used.

func (*Image) Dump Uses

func (i *Image) Dump(path string, blackbg bool) error

Dump dumps the image to the specified path. In the path, '*' is replaced with the image's ID.

If blackbg is true, any alpha values in the dumped image will be 255.

This is for testing usage.

func (*Image) InternalSize Uses

func (i *Image) InternalSize() (int, int)

func (*Image) IsInvalidated Uses

func (i *Image) IsInvalidated() bool

func (*Image) Pixels Uses

func (i *Image) Pixels() ([]byte, error)

Pixels returns the image's pixels. Pixels might return nil when OpenGL error happens.

func (*Image) ReplacePixels Uses

func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int)

type Shader Uses

type Shader struct {
    // contains filtered or unexported fields
}

func NewShader Uses

func NewShader(ir *shaderir.Program) *Shader

func (*Shader) Dispose Uses

func (s *Shader) Dispose()

Package graphicscommand imports 10 packages (graph) and is imported by 6 packages. Updated 2020-08-05. Refresh now. Tools for package owners.