common

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Published: Apr 18, 2024 License: AGPL-3.0 Imports: 62 Imported by: 499

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Index

Constants

View Source
const DefaultCharmIcon = `` /* 9060-byte string literal not displayed */

DefaultCharmIcon holds the default charm icon SVG content. Keep this in sync with the default icon returned by the charm store.

View Source
const EveryoneTagName = "everyone@external"

EveryoneTagName represents a special group that encompasses all external users.

Variables

This section is empty.

Functions

func Actions

func Actions(args params.Entities, actionFn func(string) (state.Action, error)) params.ActionResults

Actions returns the Actions by Tags passed in and ensures that the receiver asking for them is the same one that has the action. It's a helper function currently used by the uniter and by machineactions. It needs an actionFn that can fetch an action from state using it's id that's usually created by AuthAndActionFromTagFn

func AuthAndActionFromTagFn

func AuthAndActionFromTagFn(canAccess AuthFunc, getActionByTag func(names.ActionTag) (state.Action, error)) func(string) (state.Action, error)

AuthAndActionFromTagFn takes in an authorizer function and a function that can fetch action by tags from state and returns a function that can fetch an action from state by id and check the authorization.

func BeginActions

func BeginActions(args params.Entities, actionFn func(string) (state.Action, error)) params.ErrorResults

BeginActions calls begin on every action passed in through args. It's a helper function currently used by the uniter and by machineactions It needs an actionFn that can fetch an action from state using it's id, that's usually created by AuthAndActionFromTagFn

func CharmArchiveEntry

func CharmArchiveEntry(charmPath, entryPath string, wantIcon bool) ([]byte, error)

CharmArchiveEntry retrieves the specified entry from the zip archive.

func CharmhubClient

func CharmhubClient(mg ModelGetter, httpClient charmhub.HTTPClient, logger loggo.Logger) (*charmhub.Client, error)

CharmhubClient creates a new charmhub Client based on this model's config.

func ConvertActions

func ConvertActions(ar state.ActionReceiver, fn GetActionsFn) ([]params.ActionResult, error)

ConvertActions takes a generic getActionsFn to obtain a slice of state.Action and then converts them to the API slice of params.ActionResult.

func DestroyController

func DestroyController(
	st ModelManagerBackend,
	destroyHostedModels bool,
	destroyStorage *bool,
	force *bool,
	maxWait *time.Duration,
	modelTimeout *time.Duration,
) error

DestroyController sets the controller model to Dying and, if requested, schedules cleanups so that all of the hosted models are destroyed, or otherwise returns an error indicating that there are hosted models remaining.

func DestroyMachines

func DestroyMachines(st origStateInterface, force bool, maxWait time.Duration, ids ...string) error

func DestroyModel

func DestroyModel(
	st ModelManagerBackend,
	destroyStorage *bool,
	force *bool,
	maxWait *time.Duration,
	timeout *time.Duration,
) error

DestroyModel sets the model to Dying, such that the model's resources will be destroyed and the model removed from the controller.

func EntityStatusFromState

func EntityStatusFromState(statusInfo status.StatusInfo) params.EntityStatus

EntityStatusFromState converts a state.StatusInfo into a params.EntityStatus.

func FinishActions

func FinishActions(args params.ActionExecutionResults, actionFn func(string) (state.Action, error)) params.ErrorResults

FinishActions saves the result of a completed Action. It's a helper function currently used by the uniter and by machineactions It needs an actionFn that can fetch an action from state using it's id that's usually created by AuthAndActionFromTagFn

func GetPermission

func GetPermission(accessGetter UserAccessFunc, userTag names.UserTag, target names.Tag) (permission.Access, error)

GetPermission returns the permission a user has on the specified target.

func HasModelAdmin

func HasModelAdmin(
	authorizer facade.Authorizer,
	controllerTag names.ControllerTag,
	modelTag names.ModelTag,
) (bool, error)

HasModelAdmin reports whether or not a user has admin access to the specified model. A user has model access if they are a controller superuser, or if they have been explicitly granted admin access to the model.

func HasPermission

func HasPermission(
	accessGetter UserAccessFunc, utag names.Tag,
	requestedPermission permission.Access, target names.Tag,
) (bool, error)

HasPermission returns true if the specified user has the specified permission on target.

func InstanceTypes

func InstanceTypes(cons instanceTypeConstraints) (params.InstanceTypesResult, error)

InstanceTypes returns a list of the available instance types in the provider according to the passed constraints.

func JujuClientVersionFromRequest

func JujuClientVersionFromRequest(req *http.Request) (version.Number, error)

JujuClientVersionFromRequest returns the Juju client version number from the HTTP request.

func MakeActionResult

func MakeActionResult(actionReceiverTag names.Tag, action state.Action) params.ActionResult

MakeActionResult does the actual type conversion from state.Action to params.ActionResult.

func MaxWait

func MaxWait(in *time.Duration) time.Duration

MaxWait is how far in the future the backstop force cleanup will be scheduled. Default is 1min if no value is provided.

func ModelApplicationInfo

func ModelApplicationInfo(applications []Application) ([]params.ModelApplicationInfo, error)

ModelApplicationInfo returns information about applications.

func ModelFilesystemInfo

func ModelFilesystemInfo(in []state.Filesystem) []params.ModelFilesystemInfo

ModelFilesystemInfo returns information about filesystems in the model.

func ModelMachineInfo

func ModelMachineInfo(st ModelManagerBackend) (machineInfo []params.ModelMachineInfo, _ error)

ModelMachineInfo returns information about machine hardware for alive top level machines (not containers).

func ModelUserInfo

func ModelUserInfo(user permission.UserAccess, st modelConnectionAbleBackend) (params.ModelUserInfo, error)

ModelUserInfo converts permission.UserAccess to params.ModelUserInfo.

func ModelVolumeInfo

func ModelVolumeInfo(in []state.Volume) []params.ModelVolumeInfo

ModelVolumeInfo returns information about volumes in the model.

func NewInstanceTypeConstraints

func NewInstanceTypeConstraints(env environs.Environ, ctx context.ProviderCallContext, constraints constraints.Value) instanceTypeConstraints

NewInstanceTypeConstraints returns an instanceTypeConstraints with the passed parameters.

func NewToolsFinder

func NewToolsFinder(
	configGetter environs.EnvironConfigGetter,
	toolsStorageGetter ToolsStorageGetter,
	urlGetter ToolsURLGetter,
	newEnviron NewEnvironFunc,
) *toolsFinder

NewToolsFinder returns a new ToolsFinder, returning tools with their URLs pointing at the API server.

func NewToolsURLGetter

func NewToolsURLGetter(modelUUID string, a APIHostPortsForAgentsGetter) *toolsURLGetter

NewToolsURLGetter creates a new ToolsURLGetter that returns tools URLs pointing at an API server.

func ParamsActionExecutionResultsToStateActionResults

func ParamsActionExecutionResultsToStateActionResults(arg params.ActionExecutionResult) (state.ActionResults, error)

ParamsActionExecutionResultsToStateActionResults does exactly what the name implies.

func ReadCharmFromStorage

func ReadCharmFromStorage(store storage.Storage, dataDir, storagePath string) (string, error)

ReadCharmFromStorage fetches the charm at the specified path from the store and copies it to a temp directory in dataDir.

func RevokeLeadershipFunc

func RevokeLeadershipFunc(leadershipRevoker leadership.Revoker) func(names.Tag)

RevokeLeadershipFunc returns a function that revokes leadership for dead units.

func StateControllerInfo

func StateControllerInfo(st controllerInfoState) (addrs []string, caCert string, _ error)

StateControllerInfo returns the local controller details for the given State.

func StateJobs

func StateJobs(jobs []model.MachineJob) ([]state.MachineJob, error)

StateJobs translates a slice of multiwatcher jobs to their equivalents in state.

func StateToParamsUserAccessPermission

func StateToParamsUserAccessPermission(descriptionAccess permission.Access) (params.UserAccessPermission, error)

StateToParamsUserAccessPermission converts permission.Access to params.AccessPermission.

func TagToActionReceiverFn

func TagToActionReceiverFn(findEntity func(names.Tag) (state.Entity, error)) func(tag string) (state.ActionReceiver, error)

TagToActionReceiverFn takes a tag string and tries to convert it to an ActionReceiver. It needs a findEntity function passed in that can search for the tags in state.

func ToolsURL

func ToolsURL(serverRoot string, v version.Binary) string

ToolsURL returns a tools URL pointing the API server specified by the "serverRoot".

func ValidateCharmOrigin

func ValidateCharmOrigin(o *params.CharmOrigin) error

ValidateCharmOrigin validates the Source of the charm origin for args received in a facade. This may evolve over time to include more pieces.

func WatchActionNotifications

func WatchActionNotifications(args params.Entities, canAccess AuthFunc, watchOne func(names.Tag) (params.StringsWatchResult, error)) params.StringsWatchResults

WatchActionNotifications returns a StringsWatcher for observing incoming actions towards an actionreceiver. It's a helper function currently used by the uniter and by machineactions canAccess is passed in by the respective caller to provide authorization. watchOne is usually a function created by WatchOneActionReceiverNotifications

func WatchOneActionReceiverNotifications

func WatchOneActionReceiverNotifications(tagToActionReceiver func(tag string) (state.ActionReceiver, error), registerFunc func(r facade.Resource) string) func(names.Tag) (params.StringsWatchResult, error)

WatchOneActionReceiverNotifications returns a function for creating a watcher on all action notifications (action adds + changes) for one receiver. It needs a tagToActionReceiver function and a registerFunc to register resources. It's a helper function currently used by the uniter and by machineactions

func WatchPendingActionsForReceiver

func WatchPendingActionsForReceiver(tagToActionReceiver func(tag string) (state.ActionReceiver, error), registerFunc func(r facade.Resource) string) func(names.Tag) (params.StringsWatchResult, error)

WatchPendingActionsForReceiver returns a function for creating a watcher on new pending Actions for one receiver. It needs a tagToActionReceiver function and a registerFunc to register resources. It's a helper function currently used by the uniter and by machineactions

Types

type APIAddressAccessor

type APIAddressAccessor interface {
	Addresses() ([]string, error)
	APIHostPortsForAgents() ([]network.SpaceHostPorts, error)
	WatchAPIHostPortsForAgents() state.NotifyWatcher
}

APIAddressAccessor describes methods that allow agents to maintain up-to-date information on how to connect to the Juju API server.

type APIAddresser

type APIAddresser struct {
	// contains filtered or unexported fields
}

APIAddresser implements the APIAddresses method. Note that the getter backing for this implies that it is suitable for use by agents, which are bound by the configured controller management space. It is not suitable for callers requiring *all* available API addresses.

func NewAPIAddresser

func NewAPIAddresser(getter APIAddressAccessor, resources facade.Resources) *APIAddresser

NewAPIAddresser returns a new APIAddresser that uses the given getter to fetch its addresses.

func (*APIAddresser) APIAddresses

func (a *APIAddresser) APIAddresses() (params.StringsResult, error)

APIAddresses returns the list of addresses used to connect to the API.

func (*APIAddresser) APIHostPorts

func (a *APIAddresser) APIHostPorts() (params.APIHostPortsResult, error)

APIHostPorts returns the API server addresses.

func (*APIAddresser) WatchAPIHostPorts

func (a *APIAddresser) WatchAPIHostPorts() (params.NotifyWatchResult, error)

WatchAPIHostPorts watches the API server addresses.

type APIHostPortsForAgentsGetter

type APIHostPortsForAgentsGetter interface {
	// APIHostPortsForAgents returns the HostPorts for each API server that
	// are suitable for agent-to-controller API communication based on the
	// configured (if any) controller management space.
	APIHostPortsForAgents() ([]network.SpaceHostPorts, error)
}

APIHostPortsForAgentsGetter is an interface providing the APIHostPortsForAgents method.

type AgentEntityWatcher

type AgentEntityWatcher struct {
	// contains filtered or unexported fields
}

AgentEntityWatcher implements a common Watch method for use by various facades.

func NewAgentEntityWatcher

func NewAgentEntityWatcher(st state.EntityFinder, resources facade.Resources, getCanWatch GetAuthFunc) *AgentEntityWatcher

NewAgentEntityWatcher returns a new AgentEntityWatcher. The GetAuthFunc will be used on each invocation of Watch to determine current permissions.

func (*AgentEntityWatcher) Watch

Watch starts an NotifyWatcher for each given entity.

type AgentTooler

type AgentTooler interface {
	AgentTools() (*coretools.Tools, error)
	SetAgentVersion(version.Binary) error

	// Tag is included in this interface only so the generated mock of
	// AgentTooler implements state.Entity, returned by FindEntity
	Tag() names.Tag
}

AgentTooler is implemented by entities that have associated agent tools.

type Application

type Application interface {
	Name() string
	UnitCount() int
}

Application defines methods provided by a state.Application instance.

type ApplicationStatusSetter

type ApplicationStatusSetter struct {
	// contains filtered or unexported fields
}

ApplicationStatusSetter implements a SetApplicationStatus method to be used by facades that can change an application status. This is only slightly less evil than ApplicationStatusGetter. We have StatusSetter already; all this does is set the status for the wrong entity, and render the auth so confused as to be ~worthless.

func NewApplicationStatusSetter

func NewApplicationStatusSetter(st *state.State, getCanModify GetAuthFunc, leadershipChecker leadership.Checker) *ApplicationStatusSetter

NewApplicationStatusSetter returns a ServiceStatusSetter.

func (*ApplicationStatusSetter) SetStatus

SetStatus sets the status on the service given by the unit in args if the unit is the leader.

type AuthFunc

type AuthFunc func(tag names.Tag) bool

AuthFunc returns whether the given entity is available to some operation.

type Authorizer

type Authorizer interface {

	// AuthController returns whether the authenticated entity is
	// a machine acting as a controller. Can't be removed from this
	// interface without introducing a dependency on something else
	// to look up that property: it's not inherent in the result of
	// GetAuthTag, as the other methods all are.
	AuthController() bool

	// AuthMachineAgent returns true if the entity is a machine agent.
	AuthMachineAgent() bool

	// GetAuthTag returns the entity's tag.
	GetAuthTag() names.Tag
}

Authorizer represents the authenticated entity using the API server.

type BlockChecker

type BlockChecker struct {
	// contains filtered or unexported fields
}

BlockChecker checks for current blocks if any.

func NewBlockChecker

func NewBlockChecker(s BlockGetter) *BlockChecker

func (*BlockChecker) ChangeAllowed

func (c *BlockChecker) ChangeAllowed() error

ChangeAllowed checks if change block is in place. Change block prevents all operations that may change current model in any way from running successfully.

func (*BlockChecker) DestroyAllowed

func (c *BlockChecker) DestroyAllowed() error

DestroyAllowed checks if destroy block is in place. Destroy block prevents destruction of current model.

func (*BlockChecker) RemoveAllowed

func (c *BlockChecker) RemoveAllowed() error

RemoveAllowed checks if remove block is in place. Remove block prevents removal of machine, service, unit and relation from current model.

type BlockCheckerInterface

type BlockCheckerInterface interface {
	ChangeAllowed() error
	RemoveAllowed() error
	DestroyAllowed() error
}

BlockCheckerInterface defines methods of BlockChecker.

type BlockGetter

type BlockGetter interface {
	GetBlockForType(t state.BlockType) (state.Block, bool, error)
}

type ConfigModel

type ConfigModel interface {
	Config() (*config.Config, error)
}

ConfigModel defines an interface for getting the config of a model.

type ControllerConfigAPI

type ControllerConfigAPI struct {
	// contains filtered or unexported fields
}

ControllerConfigAPI implements two common methods for use by various facades - eg Provisioner and ControllerConfig.

func NewStateControllerConfig

func NewStateControllerConfig(st ControllerConfigState) *ControllerConfigAPI

NewStateControllerConfig returns a new NewControllerConfigAPI.

func (*ControllerConfigAPI) ControllerAPIInfoForModels

func (s *ControllerConfigAPI) ControllerAPIInfoForModels(args params.Entities) (params.ControllerAPIInfoResults, error)

ControllerAPIInfoForModels returns the controller api connection details for the specified models.

func (*ControllerConfigAPI) ControllerConfig

func (s *ControllerConfigAPI) ControllerConfig() (params.ControllerConfigResult, error)

ControllerConfig returns the controller's configuration.

type ControllerConfigState

type ControllerConfigState interface {
	ControllerConfig() (controller.Config, error)

	ModelExists(string) (bool, error)
	NewExternalControllers() state.ExternalControllers
	APIHostPortsForAgents() ([]network.SpaceHostPorts, error)
	CompletedMigrationForModel(string) (state.ModelMigration, error)
}

ControllerConfigState defines the methods needed by ControllerConfigAPI

type ControllerNode

type ControllerNode interface {
	Id() string
	HasVote() bool
	WantsVote() bool
}

type DeadEnsurer

type DeadEnsurer struct {
	// contains filtered or unexported fields
}

DeadEnsurer implements a common EnsureDead method for use by various facades.

func NewDeadEnsurer

func NewDeadEnsurer(st state.EntityFinder, afterDead func(names.Tag), getCanModify GetAuthFunc) *DeadEnsurer

NewDeadEnsurer returns a new DeadEnsurer. The GetAuthFunc will be used on each invocation of EnsureDead to determine current permissions.

func (*DeadEnsurer) EnsureDead

func (d *DeadEnsurer) EnsureDead(args params.Entities) (params.ErrorResults, error)

EnsureDead calls EnsureDead on each given entity from state. It will fail if the entity is not present. If it's Alive, nothing will happen (see state/EnsureDead() for units or machines).

type EnvironConfigGetterFuncs

type EnvironConfigGetterFuncs struct {
	ModelConfigFunc func() (*config.Config, error)
	CloudSpecFunc   func() (environscloudspec.CloudSpec, error)
}

EnvironConfigGetterFuncs holds implements environs.EnvironConfigGetter in a pluggable way.

func (EnvironConfigGetterFuncs) CloudSpec

CloudSpec implements environs.EnvironConfigGetter.

func (EnvironConfigGetterFuncs) ModelConfig

func (f EnvironConfigGetterFuncs) ModelConfig() (*config.Config, error)

ModelConfig implements EnvironConfigGetter.

type FindAgentsParams

type FindAgentsParams struct {
	// ControllerCfg is the controller config.
	ControllerCfg controller.Config

	// ModelType is the type of the model.
	ModelType state.ModelType

	// Number will be used to match tools versions exactly if non-zero.
	Number version.Number

	// MajorVersion will be used to match the major version if non-zero.
	MajorVersion int

	// MinorVersion will be used to match the minor version if non-zero.
	MinorVersion int

	// Arch will be used to match tools by architecture if non-empty.
	Arch string

	// OSType will be used to match tools by os type if non-empty.
	OSType string

	// AgentStream will be used to set agent stream to search
	AgentStream string
}

FindAgentsParams defines parameters for the FindAgents method.

type GetActionsFn

type GetActionsFn func() ([]state.Action, error)

GetActionsFn declares the function type that returns a slice of state.Action and error, used to curry specific list functions.

type GetAuthFunc

type GetAuthFunc func() (AuthFunc, error)

GetAuthFunc returns an AuthFunc.

func AuthAlways

func AuthAlways() GetAuthFunc

AuthAlways returns an authentication function that always returns true iff it is passed a valid tag.

func AuthAny

func AuthAny(getFuncs ...GetAuthFunc) GetAuthFunc

AuthAny returns an AuthFunc generator that returns an AuthFunc that accepts any tag authorized by any of its arguments. If no arguments are passed this is equivalent to AuthNever.

func AuthFuncForMachineAgent

func AuthFuncForMachineAgent(authorizer Authorizer) GetAuthFunc

AuthFuncForMachineAgent returns a GetAuthFunc which creates an AuthFunc allowing only machine agents and their controllers

func AuthFuncForTag

func AuthFuncForTag(valid names.Tag) GetAuthFunc

AuthFuncForTag returns an authentication function that always returns true iff it is passed a specific tag.

func AuthFuncForTagKind

func AuthFuncForTagKind(kind string) GetAuthFunc

AuthFuncForTagKind returns a GetAuthFunc which creates an AuthFunc allowing only the given tag kind and denies all others. Passing an empty kind is an error.

type InstanceIdGetter

type InstanceIdGetter struct {
	// contains filtered or unexported fields
}

InstanceIdGetter implements a common InstanceId method for use by various facades.

func NewInstanceIdGetter

func NewInstanceIdGetter(st state.EntityFinder, getCanRead GetAuthFunc) *InstanceIdGetter

NewInstanceIdGetter returns a new InstanceIdGetter. The GetAuthFunc will be used on each invocation of InstanceId to determine current permissions.

func (*InstanceIdGetter) InstanceId

func (ig *InstanceIdGetter) InstanceId(args params.Entities) (params.StringResults, error)

InstanceId returns the provider specific instance id for each given machine or an CodeNotProvisioned error, if not set.

type LeadershipMachine

type LeadershipMachine interface {
	ApplicationNames() ([]string, error)
}

LeadershipMachine is an indirection for state.machine.

type LeadershipPinning

type LeadershipPinning struct {
	// contains filtered or unexported fields
}

LeadershipPinning defines a type for pinning and unpinning application leaders.

func NewLeadershipPinning

func NewLeadershipPinning(
	st LeadershipPinningBackend, modelTag names.ModelTag, pinner leadership.Pinner, authorizer facade.Authorizer,
) (*LeadershipPinning, error)

NewLeadershipPinning creates and returns a new leadership API from the input tag, Pinner implementation and facade Authorizer.

func NewLeadershipPinningFromContext

func NewLeadershipPinningFromContext(ctx facade.Context) (*LeadershipPinning, error)

NewLeadershipPinningFromContext creates and returns a new leadership from a facade context. This signature is suitable for facade registration.

func (*LeadershipPinning) GetMachineApplicationNames

func (a *LeadershipPinning) GetMachineApplicationNames(id string) ([]string, error)

GetMachineApplicationNames returns the applications associated with a machine.

func (*LeadershipPinning) PinApplicationLeaders

func (a *LeadershipPinning) PinApplicationLeaders() (params.PinApplicationsResults, error)

PinApplicationLeaders pins leadership for applications based on the auth tag provided.

func (*LeadershipPinning) PinApplicationLeadersByName

func (a *LeadershipPinning) PinApplicationLeadersByName(tag names.Tag, appNames []string) (params.PinApplicationsResults, error)

PinApplicationLeadersByName takes a slice of application names and attempts to pin them accordingly.

func (*LeadershipPinning) PinnedLeadership

func (a *LeadershipPinning) PinnedLeadership() (params.PinnedLeadershipResult, error)

PinnedLeadership returns all pinned applications and the entities that require their pinned behaviour, for leadership in the current model.

func (*LeadershipPinning) UnpinApplicationLeaders

func (a *LeadershipPinning) UnpinApplicationLeaders() (params.PinApplicationsResults, error)

UnpinApplicationLeaders unpins leadership for applications based on the auth tag provided.

func (*LeadershipPinning) UnpinApplicationLeadersByName

func (a *LeadershipPinning) UnpinApplicationLeadersByName(tag names.Tag, appNames []string) (params.PinApplicationsResults, error)

UnpinApplicationLeadersByName takes a slice of application names and attempts to unpin them accordingly.

type LeadershipPinningBackend

type LeadershipPinningBackend interface {
	Machine(string) (LeadershipMachine, error)
}

LeadershipPinningBackend describes state method wrappers used by this API.

type LifeGetter

type LifeGetter struct {
	// contains filtered or unexported fields
}

LifeGetter implements a common Life method for use by various facades.

func NewLifeGetter

func NewLifeGetter(st state.EntityFinder, getCanRead GetAuthFunc) *LifeGetter

NewLifeGetter returns a new LifeGetter. The GetAuthFunc will be used on each invocation of Life to determine current permissions.

func (*LifeGetter) Life

func (lg *LifeGetter) Life(args params.Entities) (params.LifeResults, error)

Life returns the life status of every supplied entity, where available.

type Machine

type Machine interface {
	Id() string
	InstanceId() (instance.Id, error)
	InstanceNames() (instance.Id, string, error)
	Status() (status.StatusInfo, error)
	ContainerType() instance.ContainerType
	HardwareCharacteristics() (*instance.HardwareCharacteristics, error)
	Life() state.Life
	ForceDestroy(time.Duration) error
	Destroy() error
	IsManager() bool
	IsLockedForSeriesUpgrade() (bool, error)
}

type MachineStatusGetter

type MachineStatusGetter interface {
	Status() (status.StatusInfo, error)
	Id() string
	Life() state.Life
}

MachineStatusGetter defines the machine functionality required to status.

type Model

type Model interface {
	Type() state.ModelType
	Config() (*config.Config, error)
	Life() state.Life
	ModelTag() names.ModelTag
	Owner() names.UserTag
	Status() (status.StatusInfo, error)
	CloudName() string
	Cloud() (cloud.Cloud, error)
	CloudCredentialTag() (names.CloudCredentialTag, bool)
	CloudCredential() (state.Credential, bool, error)
	CloudRegion() string
	Users() ([]permission.UserAccess, error)
	Destroy(state.DestroyModelParams) error
	SLALevel() string
	SLAOwner() string
	MigrationMode() state.MigrationMode
	Name() string
	UUID() string
	ControllerUUID() string
	LastModelConnection(user names.UserTag) (time.Time, error)
	AddUser(state.UserAccessSpec) (permission.UserAccess, error)
	AutoConfigureContainerNetworking(environ environs.BootstrapEnviron) error
	SetCloudCredential(tag names.CloudCredentialTag) (bool, error)
}

Model defines methods provided by a state.Model instance. All the interface methods are defined directly on state.Model and are reproduced here for use in tests.

type ModelGetter

type ModelGetter interface {
	Model() (ConfigModel, error)
}

ModelGetter defines an interface for getting a model.

type ModelMachinesWatcher

type ModelMachinesWatcher struct {
	// contains filtered or unexported fields
}

ModelMachinesWatcher implements a common WatchModelMachines method for use by various facades.

func NewModelMachinesWatcher

func NewModelMachinesWatcher(st state.ModelMachinesWatcher, resources facade.Resources, authorizer facade.Authorizer) *ModelMachinesWatcher

NewModelMachinesWatcher returns a new ModelMachinesWatcher. The GetAuthFunc will be used on each invocation of WatchUnits to determine current permissions.

func (*ModelMachinesWatcher) WatchModelMachineStartTimes

func (e *ModelMachinesWatcher) WatchModelMachineStartTimes() (params.StringsWatchResult, error)

WatchModelMachineStartTimes watches the non-container machines in the model for changes to the Life or AgentStartTime fields and reports them as a batch.

func (*ModelMachinesWatcher) WatchModelMachines

func (e *ModelMachinesWatcher) WatchModelMachines() (params.StringsWatchResult, error)

WatchModelMachines returns a StringsWatcher that notifies of changes to the life cycles of the top level machines in the current model.

type ModelManagerBackend

type ModelManagerBackend interface {
	APIHostPortsForAgentsGetter
	ToolsStorageGetter
	BlockGetter
	state.CloudAccessor

	ModelUUID() string
	ModelBasicInfoForUser(user names.UserTag, isSuperuser bool) ([]state.ModelAccessInfo, error)
	ModelSummariesForUser(user names.UserTag, isSupersser bool) ([]state.ModelSummary, error)
	IsControllerAdmin(user names.UserTag) (bool, error)
	NewModel(state.ModelArgs) (Model, ModelManagerBackend, error)
	Model() (Model, error)
	AllModelUUIDs() ([]string, error)
	GetModel(string) (Model, func() bool, error)
	GetBackend(string) (ModelManagerBackend, func() bool, error)

	ComposeNewModelConfig(modelAttr map[string]interface{}, regionSpec *environscloudspec.CloudRegionSpec) (map[string]interface{}, error)
	ControllerModelUUID() string
	ControllerModelTag() names.ModelTag
	IsController() bool
	ControllerConfig() (controller.Config, error)
	ControllerNodes() ([]ControllerNode, error)
	ModelConfigDefaultValues(cloudName string) (config.ModelDefaultAttributes, error)
	UpdateModelConfigDefaultValues(update map[string]interface{}, remove []string, regionSpec *environscloudspec.CloudRegionSpec) error
	Unit(name string) (*state.Unit, error)
	Name() string
	ModelTag() names.ModelTag
	ModelConfig() (*config.Config, error)
	AddControllerUser(state.UserAccessSpec) (permission.UserAccess, error)
	RemoveUserAccess(names.UserTag, names.Tag) error
	UserAccess(names.UserTag, names.Tag) (permission.UserAccess, error)
	GetCloudAccess(cloud string, user names.UserTag) (permission.Access, error)
	AllMachines() (machines []Machine, err error)
	AllApplications() (applications []Application, err error)
	AllFilesystems() ([]state.Filesystem, error)
	AllVolumes() ([]state.Volume, error)
	ControllerUUID() string
	ControllerTag() names.ControllerTag
	Export(leaders map[string]string) (description.Model, error)
	ExportPartial(state.ExportConfig) (description.Model, error)
	SetUserAccess(subject names.UserTag, target names.Tag, access permission.Access) (permission.UserAccess, error)
	SetModelMeterStatus(string, string) error
	AllSpaces() ([]*state.Space, error)
	AddSpace(string, network.Id, []string, bool) (*state.Space, error)
	AllEndpointBindingsSpaceNames() (set.Strings, error)
	ConstraintsBySpaceName(string) ([]*state.Constraints, error)
	DefaultEndpointBindingSpace() (string, error)
	SaveProviderSubnets([]network.SubnetInfo, string) error
	LatestMigration() (state.ModelMigration, error)
	DumpAll() (map[string]interface{}, error)
	Close() error
	HAPrimaryMachine() (names.MachineTag, error)

	// Secrets methods.
	ListModelSecrets(bool) (map[string]set.Strings, error)
	ListSecretBackends() ([]*secrets.SecretBackend, error)
	GetSecretBackendByID(string) (*secrets.SecretBackend, error)

	// Methods required by the metricsender package.
	MetricsManager() (*state.MetricsManager, error)
	MetricsToSend(batchSize int) ([]*state.MetricBatch, error)
	SetMetricBatchesSent(batchUUIDs []string) error
	CountOfUnsentMetrics() (int, error)
	CountOfSentMetrics() (int, error)
	CleanupOldMetrics() error
}

ModelManagerBackend defines methods provided by a state instance used by the model manager apiserver implementation. All the interface methods are defined directly on state.State and are reproduced here for use in tests.

func NewModelManagerBackend

func NewModelManagerBackend(m *state.Model, pool *state.StatePool) ModelManagerBackend

NewModelManagerBackend returns a modelManagerStateShim wrapping the passed state, which implements ModelManagerBackend.

func NewUserAwareModelManagerBackend

func NewUserAwareModelManagerBackend(m *state.Model, pool *state.StatePool, u names.UserTag) ModelManagerBackend

NewUserAwareModelManagerBackend returns a user-aware modelManagerStateShim wrapping the passed state, which implements ModelManagerBackend. The returned backend may emit redirect errors when attempting a model lookup for a migrated model that this user had been granted access to.

type ModelPresence

type ModelPresence interface {
	// For a given non controller agent, return the Status for that agent.
	AgentStatus(agent string) (presence.Status, error)
}

ModelPresence represents the API server connections for a model.

type ModelPresenceContext

type ModelPresenceContext struct {
	// Presence represents the API server connections for a model.
	Presence ModelPresence
}

ModelPresenceContext represents the known agent presence state for the entire model.

func (*ModelPresenceContext) MachineStatus

func (c *ModelPresenceContext) MachineStatus(machine MachineStatusGetter) (status.StatusInfo, error)

MachineStatus returns the machine agent status for a given machine, with special handling for agent presence.

func (*ModelPresenceContext) UnitStatus

func (c *ModelPresenceContext) UnitStatus(unit UnitStatusGetter) (agent StatusAndErr, workload StatusAndErr)

UnitStatus returns the unit agent and workload status for a given unit, with special handling for agent presence.

type ModelStatusAPI

type ModelStatusAPI struct {
	// contains filtered or unexported fields
}

ModelStatusAPI implements the ModelStatus() API.

func NewModelStatusAPI

func NewModelStatusAPI(backend ModelManagerBackend, authorizer facade.Authorizer, apiUser names.UserTag) *ModelStatusAPI

NewModelStatusAPI creates an implementation providing the ModelStatus() API.

func (*ModelStatusAPI) ModelStatus

ModelStatus returns a summary of the model.

type ModelWatcher

type ModelWatcher struct {
	// contains filtered or unexported fields
}

ModelWatcher implements two common methods for use by various facades - WatchForModelConfigChanges and ModelConfig.

func NewModelWatcher

func NewModelWatcher(st state.ModelAccessor, resources facade.Resources, authorizer facade.Authorizer) *ModelWatcher

NewModelWatcher returns a new ModelWatcher. Active watchers will be stored in the provided Resources. The two GetAuthFunc callbacks will be used on each invocation of the methods to determine current permissions. Right now, model tags are not used, so both created AuthFuncs are called with "" for tag, which means "the current model".

func (*ModelWatcher) ModelConfig

func (m *ModelWatcher) ModelConfig() (params.ModelConfigResult, error)

ModelConfig returns the current model's configuration.

func (*ModelWatcher) WatchForModelConfigChanges

func (m *ModelWatcher) WatchForModelConfigChanges() (params.NotifyWatchResult, error)

WatchForModelConfigChanges returns a NotifyWatcher that observes changes to the model configuration. Note that although the NotifyWatchResult contains an Error field, it's not used because we are only returning a single watcher, so we use the regular error return.

type MultiNotifyWatcher

type MultiNotifyWatcher struct {
	// contains filtered or unexported fields
}

MultiNotifyWatcher implements state.NotifyWatcher, combining multiple NotifyWatchers.

func NewMultiNotifyWatcher

func NewMultiNotifyWatcher(w ...state.NotifyWatcher) *MultiNotifyWatcher

NewMultiNotifyWatcher creates a NotifyWatcher that combines each of the NotifyWatchers passed in. Each watcher's initial event is consumed, and a single initial event is sent. Subsequent events are not coalesced.

func (*MultiNotifyWatcher) Changes

func (w *MultiNotifyWatcher) Changes() <-chan struct{}

func (*MultiNotifyWatcher) Err

func (w *MultiNotifyWatcher) Err() error

func (*MultiNotifyWatcher) Kill

func (w *MultiNotifyWatcher) Kill()

func (*MultiNotifyWatcher) Stop

func (w *MultiNotifyWatcher) Stop() error

func (*MultiNotifyWatcher) Wait

func (w *MultiNotifyWatcher) Wait() error

type NewEnvironFunc

type NewEnvironFunc func() (environs.BootstrapEnviron, error)

NewEnvironFunc is a function that returns a BootstrapEnviron instance.

func EnvironFuncForModel

func EnvironFuncForModel(model stateenvirons.Model, configGetter environs.EnvironConfigGetter) NewEnvironFunc

EnvironFuncForModel is a helper function that returns a NewEnvironFunc suitable for the specified model.

type PasswordChanger

type PasswordChanger struct {
	// contains filtered or unexported fields
}

PasswordChanger implements a common SetPasswords method for use by various facades.

func NewPasswordChanger

func NewPasswordChanger(st state.EntityFinder, getCanChange GetAuthFunc) *PasswordChanger

NewPasswordChanger returns a new PasswordChanger. The GetAuthFunc will be used on each invocation of SetPasswords to determine current permissions.

func (*PasswordChanger) SetPasswords

func (pc *PasswordChanger) SetPasswords(args params.EntityPasswords) (params.ErrorResults, error)

SetPasswords sets the given password for each supplied entity, if possible.

type RebootActionGetter

type RebootActionGetter struct {
	// contains filtered or unexported fields
}

RebootActionGetter implements the GetRebootAction API method

func NewRebootActionGetter

func NewRebootActionGetter(st state.EntityFinder, auth GetAuthFunc) *RebootActionGetter

func (*RebootActionGetter) GetRebootAction

func (r *RebootActionGetter) GetRebootAction(args params.Entities) (params.RebootActionResults, error)

GetRebootAction returns the action a machine agent should take. If a reboot flag is set on the machine, then that machine is expected to reboot (params.ShouldReboot). a reboot flag set on the machine parent or grandparent, will cause the machine to shutdown (params.ShouldShutdown). If no reboot flag is set, the machine should do nothing (params.ShouldDoNothing).

type RebootFlagClearer

type RebootFlagClearer struct {
	// contains filtered or unexported fields
}

RebootFlagClearer implements the ClearReboot API call

func NewRebootFlagClearer

func NewRebootFlagClearer(st state.EntityFinder, auth GetAuthFunc) *RebootFlagClearer

func (*RebootFlagClearer) ClearReboot

func (r *RebootFlagClearer) ClearReboot(args params.Entities) (params.ErrorResults, error)

ClearReboot will clear the reboot flag on provided machines, if it exists.

type RebootRequester

type RebootRequester struct {
	// contains filtered or unexported fields
}

RebootRequester implements the RequestReboot API method

func NewRebootRequester

func NewRebootRequester(st state.EntityFinder, auth GetAuthFunc) *RebootRequester

func (*RebootRequester) RequestReboot

func (r *RebootRequester) RequestReboot(args params.Entities) (params.ErrorResults, error)

RequestReboot sets the reboot flag on the provided machines

type RelationUnitsWatcher

type RelationUnitsWatcher interface {
	watcher.CoreWatcher
	Changes() <-chan params.RelationUnitsChange

	// Stop is needed to implement facade.Resource.
	Stop() error

	// Err implements watcher.Errer.
	Err() error
}

RelationUnitsWatcher represents a state.RelationUnitsWatcher at the apiserver level (different type for changes).

func RelationUnitsWatcherFromState

func RelationUnitsWatcherFromState(source state.RelationUnitsWatcher) (RelationUnitsWatcher, error)

RelationUnitsWatcherFromState wraps a state-level RelationUnitsWatcher in an equivalent apiserver-level one, taking responsibility for the source watcher's lifetime.

type Remover

type Remover struct {
	// contains filtered or unexported fields
}

Remover implements a common Remove method for use by various facades.

func NewRemover

func NewRemover(st state.EntityFinder, afterDead func(tag names.Tag), callEnsureDead bool, getCanModify GetAuthFunc) *Remover

NewRemover returns a new Remover. The callEnsureDead flag specifies whether EnsureDead should be called on an entity before removing. The GetAuthFunc will be used on each invocation of Remove to determine current permissions.

func (*Remover) Remove

func (r *Remover) Remove(args params.Entities) (params.ErrorResults, error)

Remove removes every given entity from state, calling EnsureDead first, then Remove. It will fail if the entity is not present.

type Resources

type Resources struct {
	// contains filtered or unexported fields
}

Resources holds all the resources for a connection. It allows the registration of resources that will be cleaned up when a connection terminates.

func NewResources

func NewResources() *Resources

func (*Resources) Count

func (rs *Resources) Count() int

Count returns the number of resources currently held.

func (*Resources) Get

func (rs *Resources) Get(id string) facade.Resource

Get returns the resource for the given id, or nil if there is no such resource.

func (*Resources) Register

func (rs *Resources) Register(r facade.Resource) string

Register registers the given resource. It returns a unique identifier for the resource which can then be used in subsequent API requests to refer to the resource.

func (*Resources) RegisterNamed

func (rs *Resources) RegisterNamed(name string, r facade.Resource) error

RegisterNamed registers the given resource. Callers must supply a unique name for the given resource. It is an error to try to register another resource with the same name as an already registered name. (This could be softened that you can overwrite an existing one and it will be Stopped and replaced, but we don't have a need for that yet.) It is also an error to supply a name that is an integer string, since that collides with the auto-naming from Register.

func (*Resources) Stop

func (rs *Resources) Stop(id string) error

Stop stops the resource with the given id and unregisters it. It returns any error from the underlying Stop call. It does not return an error if the resource has already been unregistered.

func (*Resources) StopAll

func (rs *Resources) StopAll()

StopAll stops all the resources.

type StatusAndErr

type StatusAndErr struct {
	Status status.StatusInfo
	Err    error
}

StatusAndErr pairs a StatusInfo with an error associated with retrieving it.

type StatusGetter

type StatusGetter struct {
	// contains filtered or unexported fields
}

StatusGetter implements a common Status method for use by various facades.

func NewStatusGetter

func NewStatusGetter(st state.EntityFinder, getCanAccess GetAuthFunc) *StatusGetter

NewStatusGetter returns a new StatusGetter. The GetAuthFunc will be used on each invocation of Status to determine current permissions.

func (*StatusGetter) Status

Status returns the status of each given entity.

type StatusSetter

type StatusSetter struct {
	// contains filtered or unexported fields
}

StatusSetter implements a common SetStatus method for use by various facades.

func NewStatusSetter

func NewStatusSetter(st state.EntityFinder, getCanModify GetAuthFunc) *StatusSetter

NewStatusSetter returns a new StatusSetter. The GetAuthFunc will be used on each invocation of SetStatus to determine current permissions.

func (*StatusSetter) SetStatus

func (s *StatusSetter) SetStatus(args params.SetStatus) (params.ErrorResults, error)

SetStatus sets the status of each given entity.

type StringResource

type StringResource string

StringResource is just a regular 'string' that matches the Resource interface.

func (StringResource) Stop

func (StringResource) Stop() error

func (StringResource) String

func (s StringResource) String() string

type ToolsFindEntity

type ToolsFindEntity interface {
	FindEntity(tag names.Tag) (state.Entity, error)
}

type ToolsFinder

type ToolsFinder interface {
	FindAgents(args FindAgentsParams) (coretools.List, error)
}

ToolsFinder defines methods for finding tools.

type ToolsGetter

type ToolsGetter struct {
	// contains filtered or unexported fields
}

ToolsGetter implements a common Tools method for use by various facades.

func NewToolsGetter

func NewToolsGetter(
	entityFinder ToolsFindEntity,
	configGetter environs.EnvironConfigGetter,
	toolsStorageGetter ToolsStorageGetter,
	urlGetter ToolsURLGetter,
	toolsFinder ToolsFinder,
	getCanRead GetAuthFunc,
) *ToolsGetter

NewToolsGetter returns a new ToolsGetter. The GetAuthFunc will be used on each invocation of Tools to determine current permissions.

func (*ToolsGetter) Tools

func (t *ToolsGetter) Tools(args params.Entities) (params.ToolsResults, error)

Tools finds the tools necessary for the given agents.

type ToolsSetter

type ToolsSetter struct {
	// contains filtered or unexported fields
}

ToolsSetter implements a common Tools method for use by various facades.

func NewToolsSetter

func NewToolsSetter(st ToolsFindEntity, getCanWrite GetAuthFunc) *ToolsSetter

NewToolsSetter returns a new ToolsGetter. The GetAuthFunc will be used on each invocation of Tools to determine current permissions.

func (*ToolsSetter) SetTools

SetTools updates the recorded tools version for the agents.

type ToolsStorageGetter

type ToolsStorageGetter interface {
	// ToolsStorage returns a binarystorage.StorageCloser.
	ToolsStorage() (binarystorage.StorageCloser, error)
}

ToolsStorageGetter is an interface providing the ToolsStorage method.

type ToolsURLGetter

type ToolsURLGetter interface {
	// ToolsURLs returns URLs for the tools with
	// the specified binary version.
	ToolsURLs(v version.Binary) ([]string, error)
}

ToolsURLGetter is an interface providing the ToolsURL method.

type UnitAgentFinder

type UnitAgentFinder struct {
	state.EntityFinder
}

UnitAgentFinder is a state.EntityFinder that finds unit agents.

func (*UnitAgentFinder) FindEntity

func (ua *UnitAgentFinder) FindEntity(tag names.Tag) (state.Entity, error)

FindEntity implements state.EntityFinder and returns unit agents.

type UnitStateAPI

type UnitStateAPI struct {
	AccessMachine GetAuthFunc
	// contains filtered or unexported fields
}

func NewExternalUnitStateAPI

func NewExternalUnitStateAPI(
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
	accessUnit GetAuthFunc,
	logger loggo.Logger,
) *UnitStateAPI

NewExternalUnitStateAPI can be used for API registration.

func NewUnitStateAPI

func NewUnitStateAPI(
	backend UnitStateBackend,
	resources facade.Resources,
	authorizer facade.Authorizer,
	accessUnit GetAuthFunc,
	logger loggo.Logger,
) *UnitStateAPI

NewUnitStateAPI returns a new UnitStateAPI. Currently both GetAuthFuncs can used to determine current permissions.

func (*UnitStateAPI) SetState

SetState sets the state persisted by the charm running in this unit and the state internal to the uniter for this unit.

func (*UnitStateAPI) State

State returns the state persisted by the charm running in this unit and the state internal to the uniter for this unit.

type UnitStateBackend

type UnitStateBackend interface {
	ApplyOperation(state.ModelOperation) error
	Unit(string) (UnitStateUnit, error)
	ControllerConfig() (controller.Config, error)
}

UnitStateUnit describes unit-receiver state methods required for UnitStateAPI.

type UnitStateState

type UnitStateState struct {
	St *state.State
}

UnitStateState implements the UnitStateBackend indirection over state.State.

func (UnitStateState) ApplyOperation

func (s UnitStateState) ApplyOperation(op state.ModelOperation) error

func (UnitStateState) ControllerConfig

func (s UnitStateState) ControllerConfig() (controller.Config, error)

func (UnitStateState) Unit

func (s UnitStateState) Unit(name string) (UnitStateUnit, error)

type UnitStateUnit

type UnitStateUnit interface {
	SetStateOperation(*state.UnitState, state.UnitStateSizeLimits) state.ModelOperation
	State() (*state.UnitState, error)
}

UnitStateUnit describes unit-receiver state methods required for UnitStateAPI.

type UnitStatusGetter

type UnitStatusGetter interface {
	AgentStatus() (status.StatusInfo, error)
	Status() (status.StatusInfo, error)
	ShouldBeAssigned() bool
	Name() string
	Life() state.Life
	IsSidecar() (bool, error)
}

UnitStatusGetter defines the unit functionality required to determine unit agent and workload status.

type UnitsWatcher

type UnitsWatcher struct {
	// contains filtered or unexported fields
}

UnitsWatcher implements a common WatchUnits method for use by various facades.

func NewUnitsWatcher

func NewUnitsWatcher(st state.EntityFinder, resources facade.Resources, getCanWatch GetAuthFunc) *UnitsWatcher

NewUnitsWatcher returns a new UnitsWatcher. The GetAuthFunc will be used on each invocation of WatchUnits to determine current permissions.

func (*UnitsWatcher) WatchUnits

WatchUnits starts a StringsWatcher to watch all units belonging to to any entity (machine or service) passed in args.

type UpgradeSeriesAPI

type UpgradeSeriesAPI struct {
	AccessMachine GetAuthFunc
	// contains filtered or unexported fields
}

func NewExternalUpgradeSeriesAPI

func NewExternalUpgradeSeriesAPI(
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
	accessMachine GetAuthFunc,
	accessUnit GetAuthFunc,
	logger loggo.Logger,
) *UpgradeSeriesAPI

NewExternalUpgradeSeriesAPI can be used for API registration.

func NewUpgradeSeriesAPI

func NewUpgradeSeriesAPI(
	backend UpgradeSeriesBackend,
	resources facade.Resources,
	authorizer facade.Authorizer,
	accessMachine GetAuthFunc,
	accessUnit GetAuthFunc,
	logger loggo.Logger,
) *UpgradeSeriesAPI

NewUpgradeSeriesAPI returns a new UpgradeSeriesAPI. Currently both GetAuthFuncs can used to determine current permissions.

func (*UpgradeSeriesAPI) GetMachine

func (u *UpgradeSeriesAPI) GetMachine(tag names.Tag) (UpgradeSeriesMachine, error)

func (*UpgradeSeriesAPI) SetUpgradeSeriesUnitStatus

func (u *UpgradeSeriesAPI) SetUpgradeSeriesUnitStatus(
	args params.UpgradeSeriesStatusParams,
) (params.ErrorResults, error)

SetUpgradeSeriesUnitStatus sets the upgrade series status of the unit. If no upgrade is in progress an error is returned instead.

func (*UpgradeSeriesAPI) UpgradeSeriesUnitStatus

func (u *UpgradeSeriesAPI) UpgradeSeriesUnitStatus(args params.Entities) (params.UpgradeSeriesStatusResults, error)

UpgradeSeriesUnitStatus returns the current preparation status of an upgrading unit. If no series upgrade is in progress an error is returned instead.

func (*UpgradeSeriesAPI) WatchUpgradeSeriesNotifications

func (u *UpgradeSeriesAPI) WatchUpgradeSeriesNotifications(args params.Entities) (params.NotifyWatchResults, error)

WatchUpgradeSeriesNotifications returns a NotifyWatcher for observing changes to upgrade series locks.

type UpgradeSeriesBackend

type UpgradeSeriesBackend interface {
	Machine(string) (UpgradeSeriesMachine, error)
	Unit(string) (UpgradeSeriesUnit, error)
}

type UpgradeSeriesMachine

type UpgradeSeriesMachine interface {
	WatchUpgradeSeriesNotifications() (state.NotifyWatcher, error)
	Units() ([]UpgradeSeriesUnit, error)
	UpgradeSeriesStatus() (model.UpgradeSeriesStatus, error)
	SetUpgradeSeriesStatus(model.UpgradeSeriesStatus, string) error
	StartUpgradeSeriesUnitCompletion(string) error
	UpgradeSeriesUnitStatuses() (map[string]state.UpgradeSeriesUnitStatus, error)
	RemoveUpgradeSeriesLock() error
	UpgradeSeriesTarget() (string, error)
	Base() state.Base
	UpdateMachineSeries(base state.Base) error
	SetInstanceStatus(status.StatusInfo) error
}

UpgradeSeriesMachine describes machine-receiver state methods for executing a series upgrade.

type UpgradeSeriesState

type UpgradeSeriesState struct {
	St *state.State
}

UpgradeSeriesState implements the UpgradeSeriesBackend indirection over state.State.

func (UpgradeSeriesState) Machine

func (UpgradeSeriesState) Unit

type UpgradeSeriesUnit

type UpgradeSeriesUnit interface {
	Tag() names.Tag
	AssignedMachineId() (string, error)
	UpgradeSeriesStatus() (model.UpgradeSeriesStatus, string, error)
	SetUpgradeSeriesStatus(model.UpgradeSeriesStatus, string) error
}

UpgradeSeriesUnit describes unit-receiver state methods for executing a series upgrade.

type UserAccessFunc

type UserAccessFunc func(names.UserTag, names.Tag) (permission.Access, error)

UserAccessFunc represents a func that can answer the question about what level of access a user entity has for a given subject tag.

type ValueResource

type ValueResource struct {
	Value interface{}
}

ValueResource is a Resource with a no-op Stop method, containing an interface{} value.

func (ValueResource) Stop

func (r ValueResource) Stop() error

Directories

Path Synopsis
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
Package storagecommon provides common storage-related services for API server facades.
Package storagecommon provides common storage-related services for API server facades.

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