steam

package
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Published: Feb 20, 2024 License: MIT Imports: 11 Imported by: 138

Documentation

Overview

Package steam implements the OpenID protocol for authenticating users through Steam.

Package steam implements the OpenID protocol for authenticating users through Steam.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Provider

type Provider struct {
	APIKey      string
	CallbackURL string
	HTTPClient  *http.Client
	// contains filtered or unexported fields
}

Provider is the implementation of `goth.Provider` for accessing Steam

func New

func New(apiKey string, callbackURL string) *Provider

New creates a new Steam provider, and sets up important connection details. You should always call `steam.New` to get a new Provider. Never try to create one manually.

func (*Provider) BeginAuth

func (p *Provider) BeginAuth(state string) (goth.Session, error)

BeginAuth will return the authentication end-point for Steam.

func (*Provider) Client

func (p *Provider) Client() *http.Client

func (*Provider) Debug

func (p *Provider) Debug(debug bool)

Debug is no-op for the Steam package.

func (*Provider) FetchUser

func (p *Provider) FetchUser(session goth.Session) (goth.User, error)

FetchUser will go to Steam and access basic info about the user.

func (*Provider) Name

func (p *Provider) Name() string

Name gets the name used to retrieve this provider.

func (*Provider) RefreshToken

func (p *Provider) RefreshToken(refreshToken string) (*oauth2.Token, error)

RefreshToken refresh token is not provided by Steam

func (*Provider) RefreshTokenAvailable

func (p *Provider) RefreshTokenAvailable() bool

RefreshTokenAvailable refresh token is not provided by Steam

func (*Provider) SetName

func (p *Provider) SetName(name string)

SetName is to update the name of the provider (needed in case of multiple providers of 1 type)

func (*Provider) UnmarshalSession

func (p *Provider) UnmarshalSession(data string) (goth.Session, error)

UnmarshalSession will unmarshal a JSON string into a session.

type Session

type Session struct {
	AuthURL       string
	CallbackURL   string
	SteamID       string
	ResponseNonce string
}

Session stores data during the auth process with Steam.

func (*Session) Authorize

func (s *Session) Authorize(provider goth.Provider, params goth.Params) (string, error)

Authorize the session with Steam and return the unique response_nonce by OpenID.

func (Session) GetAuthURL

func (s Session) GetAuthURL() (string, error)

GetAuthURL will return the URL set by calling the `BeginAuth` function on the Steam provider.

func (Session) Marshal

func (s Session) Marshal() string

Marshal the session into a string

func (Session) String

func (s Session) String() string

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