import "gobot.io/x/gobot/platforms/joystick"
Package joystick provides the Gobot adaptor and drivers for game controllers that are compatible with SDL.
Installing:
This package requires `sdl2` to be installed on your system Then install package with:
go get gobot.io/x/gobot/platforms/joystick
Example:
package main import ( "fmt" "gobot.io/x/gobot" "gobot.io/x/gobot/platforms/joystick" ) func main() { joystickAdaptor := joystick.NewAdaptor() joystick := joystick.NewDriver(joystickAdaptor, "./platforms/joystick/configs/dualshock3.json", ) work := func() { joystick.On(joystick.Event("square_press"), func(data interface{}) { fmt.Println("square_press") }) joystick.On(joystick.Event("square_release"), func(data interface{}) { fmt.Println("square_release") }) joystick.On(joystick.Event("triangle_press"), func(data interface{}) { fmt.Println("triangle_press") }) joystick.On(joystick.Event("triangle_release"), func(data interface{}) { fmt.Println("triangle_release") }) joystick.On(joystick.Event("left_x"), func(data interface{}) { fmt.Println("left_x", data) }) joystick.On(joystick.Event("left_y"), func(data interface{}) { fmt.Println("left_y", data) }) joystick.On(joystick.Event("right_x"), func(data interface{}) { fmt.Println("right_x", data) }) joystick.On(joystick.Event("right_y"), func(data interface{}) { fmt.Println("right_y", data) }) } robot := gobot.NewRobot("joystickBot", []gobot.Connection{joystickAdaptor}, []gobot.Device{joystick}, work, ) robot.Start() }
For further information refer to joystick README: https://github.com/hybridgroup/gobot/blob/master/platforms/joystick/README.md
doc.go events.go joystick_adaptor.go joystick_driver.go joystick_dualshock3.go joystick_dualshock4.go joystick_shield.go joystick_tflight_hotas_x.go joystick_xbox360.go joystick_xbox360_rock_band_drums.go test_helper.go
const ( // left X joystick event LeftX = "left_x" // left Y joystick event LeftY = "left_y" // right X joystick event RightX = "right_x" // right Y joystick event RightY = "right_y" // L1 button joystick event L1 = "l1" // L1 button press event L1Press = "l1_press" // L1 button release event L1Release = "l1_release" // L2 joystick event L2 = "l2" // L2 button press event L2Press = "l2_press" // L2 button release event L2Release = "l2_release" // L3 button press event L3Press = "l3_press" // L3 button release event L3Release = "l3_release" // R1 button joystick event R1 = "r1" // R1 button press event R1Press = "r1_press" // R1 button release event R1Release = "r1_release" // R2 joystick event R2 = "r2" // R2 button press event R2Press = "r2_press" // R1 button release event R2Release = "r2_release" // R3 button press event R3Press = "r3_press" // R1 button release event R3Release = "r3_release" // up gamepad press event UpPress = "up_press" // up gamepad release event UpRelease = "up_release" // down gamepad press event DownPress = "down_press" // down gamepad release event DownRelease = "down_release" // left gamepad press event LeftPress = "left_press" // left gamepad release event LeftRelease = "left_release" // right gamepad press event RightPress = "right_press" // right gamepad release event RightRelease = "right_release" // square button press event SquarePress = "square_press" // square button release event SquareRelease = "square_release" // circle button press event CirclePress = "circle_press" // circle button release event CircleRelease = "circle_release" // triangle button press event TrianglePress = "triangle_press" // triangle button release event TriangleRelease = "triangle_release" // X button press event XPress = "x_press" // X button release event XRelease = "x_release" // share button press event = "share_press" // share button relase event = "share_release" // options button press event OptionsPress = "options_press" // options button release event OptionsRelease = "options_release" // home button press event HomePress = "home_press" // home button release event HomeRelease = "home_release" // start button press event StartPress = "start_press" // start button release event StartRelease = "start_release" // select button press event SelectPress = "select_press" // select button release event SelectRelease = "select_release" // rt button press event RTPress = "rt_press" // rt button release event RTRelease = "rt_release" // lt button press event LTPress = "lt_press" // lt button release event LTRelease = "lt_release" // Y button press event YPress = "y_press" // Y button release event YRelease = "y_release" // A button press event APress = "a_press" // A button release event ARelease = "a_release" // B button press event BPress = "b_press" // B button release event BRelease = "b_release" // rb button press event RBPress = "rb_press" // rb button release event RBRelease = "rb_release" // lb button press event LBPress = "lb_press" // lb button release event LBRelease = "lb_release" // back button press event BackPress = "back_press" // back button release event BackRelease = "back_release" // red pad press event RedPress = "red_press" // red pad release event RedRelease = "red_release" // yellow pad press event YellowPress = "yellow_press" // yellow pad release event YellowRelease = "yellow_release" // blue pad press event BluePress = "blue_press" // blue pad release event BlueRelease = "blue_release" // green pad press event GreenPress = "green_press" // green pad release event GreenRelease = "green_release" // pedal press event PedalPress = "pedal_press" // pedal release event PedalRelease = "pedal_release" )
const ( // Dualshock3 joystick configuration. Dualshock3 = "dualshock3" // Dualshock4 joystick configuration. Dualshock4 = "dualshock4" // TFlightHotasX flight stick configuration. TFlightHotasX = "tflightHotasX" // Xbox360 joystick configuration. Xbox360 = "xbox360" // Xbox360RockBandDrums controller configuration. Xbox360RockBandDrums = "xbox360RockBandDrums" // Nvidia Shield TV Controller Shield = "shield" )
type Adaptor struct {
// contains filtered or unexported fields
}
Adaptor represents a connection to a joystick
NewAdaptor returns a new Joystick Adaptor.
Connect connects to the joystick
Finalize closes connection to joystick
Name returns the Adaptors name
SetName sets the Adaptors name
Driver represents a joystick
NewDriver returns a new Driver with a polling interval of 10 Milliseconds given a Joystick Adaptor and json button configuration file location.
Optionally accepts:
time.Duration: Interval at which the Driver is polled for new information
func (j *Driver) Connection() gobot.Connection
Connection returns the Drivers connection
Halt stops joystick driver
Name returns the Drivers name
SetName sets the Drivers name
Start and polls the state of the joystick at the given interval.
Emits the Events:
Error error - On button error Events defined in the json button configuration file. They will have the format: [button]_press [button]_release [axis]
Package joystick imports 7 packages (graph) and is imported by 2 packages. Updated 2020-12-01. Refresh now. Tools for package owners.