api: google.golang.org/api/gamesconfiguration/v1configuration Index | Files

package gamesconfiguration

import "google.golang.org/api/gamesconfiguration/v1configuration"

Package gamesconfiguration provides access to the Google Play Game Services Publishing API.

For product documentation, see: https://developers.google.com/games/services

Creating a client

Usage example:

import "google.golang.org/api/gamesconfiguration/v1configuration"
...
ctx := context.Background()
gamesconfigurationService, err := gamesconfiguration.NewService(ctx)

In this example, Google Application Default Credentials are used for authentication.

For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.

Other authentication options

To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:

gamesconfigurationService, err := gamesconfiguration.NewService(ctx, option.WithAPIKey("AIza..."))

To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:

config := &oauth2.Config{...}
// ...
token, err := config.Exchange(ctx, ...)
gamesconfigurationService, err := gamesconfiguration.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))

See https://godoc.org/google.golang.org/api/option/ for details on options.

Index

Package Files

gamesconfiguration-gen.go

Constants

const (
    // View and manage your Google Play Developer account
    AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher"
)

OAuth2 scopes used by this API.

type AchievementConfiguration Uses

type AchievementConfiguration struct {
    // AchievementType: The type of the achievement.
    // Possible values are:
    // - "STANDARD" - Achievement is either locked or unlocked.
    // - "INCREMENTAL" - Achievement is incremental.
    AchievementType string `json:"achievementType,omitempty"`

    // Draft: The draft data of the achievement.
    Draft *AchievementConfigurationDetail `json:"draft,omitempty"`

    // Id: The ID of the achievement.
    Id  string `json:"id,omitempty"`

    // InitialState: The initial state of the achievement.
    // Possible values are:
    // - "HIDDEN" - Achievement is hidden.
    // - "REVEALED" - Achievement is revealed.
    // - "UNLOCKED" - Achievement is unlocked.
    InitialState string `json:"initialState,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesConfiguration#achievementConfiguration.
    Kind string `json:"kind,omitempty"`

    // Published: The read-only published data of the achievement.
    Published *AchievementConfigurationDetail `json:"published,omitempty"`

    // StepsToUnlock: Steps to unlock. Only applicable to incremental
    // achievements.
    StepsToUnlock int64 `json:"stepsToUnlock,omitempty"`

    // Token: The token for this resource.
    Token string `json:"token,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "AchievementType") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "AchievementType") to
    // include in API requests with the JSON null value. By default, fields
    // with empty values are omitted from API requests. However, any field
    // with an empty value appearing in NullFields will be sent to the
    // server as null. It is an error if a field in this list has a
    // non-empty value. This may be used to include null fields in Patch
    // requests.
    NullFields []string `json:"-"`
}

AchievementConfiguration: This is a JSON template for an achievement configuration resource.

func (*AchievementConfiguration) MarshalJSON Uses

func (s *AchievementConfiguration) MarshalJSON() ([]byte, error)

type AchievementConfigurationDetail Uses

type AchievementConfigurationDetail struct {
    // Description: Localized strings for the achievement description.
    Description *LocalizedStringBundle `json:"description,omitempty"`

    // IconUrl: The icon url of this achievement. Writes to this field are
    // ignored.
    IconUrl string `json:"iconUrl,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesConfiguration#achievementConfigurationDetail.
    Kind string `json:"kind,omitempty"`

    // Name: Localized strings for the achievement name.
    Name *LocalizedStringBundle `json:"name,omitempty"`

    // PointValue: Point value for the achievement.
    PointValue int64 `json:"pointValue,omitempty"`

    // SortRank: The sort rank of this achievement. Writes to this field are
    // ignored.
    SortRank int64 `json:"sortRank,omitempty"`

    // ForceSendFields is a list of field names (e.g. "Description") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Description") to include
    // in API requests with the JSON null value. By default, fields with
    // empty values are omitted from API requests. However, any field with
    // an empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

AchievementConfigurationDetail: This is a JSON template for an achievement configuration detail.

func (*AchievementConfigurationDetail) MarshalJSON Uses

func (s *AchievementConfigurationDetail) MarshalJSON() ([]byte, error)

type AchievementConfigurationListResponse Uses

type AchievementConfigurationListResponse struct {
    // Items: The achievement configurations.
    Items []*AchievementConfiguration `json:"items,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string games#achievementConfigurationListResponse.
    Kind string `json:"kind,omitempty"`

    // NextPageToken: The pagination token for the next page of results.
    NextPageToken string `json:"nextPageToken,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "Items") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Items") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

AchievementConfigurationListResponse: This is a JSON template for a ListConfigurations response.

func (*AchievementConfigurationListResponse) MarshalJSON Uses

func (s *AchievementConfigurationListResponse) MarshalJSON() ([]byte, error)

type AchievementConfigurationsDeleteCall Uses

type AchievementConfigurationsDeleteCall struct {
    // contains filtered or unexported fields
}

func (*AchievementConfigurationsDeleteCall) Context Uses

func (c *AchievementConfigurationsDeleteCall) Context(ctx context.Context) *AchievementConfigurationsDeleteCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementConfigurationsDeleteCall) Do Uses

func (c *AchievementConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesConfiguration.achievementConfigurations.delete" call.

func (*AchievementConfigurationsDeleteCall) Fields Uses

func (c *AchievementConfigurationsDeleteCall) Fields(s ...googleapi.Field) *AchievementConfigurationsDeleteCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementConfigurationsDeleteCall) Header Uses

func (c *AchievementConfigurationsDeleteCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementConfigurationsGetCall Uses

type AchievementConfigurationsGetCall struct {
    // contains filtered or unexported fields
}

func (*AchievementConfigurationsGetCall) Context Uses

func (c *AchievementConfigurationsGetCall) Context(ctx context.Context) *AchievementConfigurationsGetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementConfigurationsGetCall) Do Uses

func (c *AchievementConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error)

Do executes the "gamesConfiguration.achievementConfigurations.get" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementConfigurationsGetCall) Fields Uses

func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementConfigurationsGetCall) Header Uses

func (c *AchievementConfigurationsGetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

func (*AchievementConfigurationsGetCall) IfNoneMatch Uses

func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

type AchievementConfigurationsInsertCall Uses

type AchievementConfigurationsInsertCall struct {
    // contains filtered or unexported fields
}

func (*AchievementConfigurationsInsertCall) Context Uses

func (c *AchievementConfigurationsInsertCall) Context(ctx context.Context) *AchievementConfigurationsInsertCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementConfigurationsInsertCall) Do Uses

func (c *AchievementConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error)

Do executes the "gamesConfiguration.achievementConfigurations.insert" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementConfigurationsInsertCall) Fields Uses

func (c *AchievementConfigurationsInsertCall) Fields(s ...googleapi.Field) *AchievementConfigurationsInsertCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementConfigurationsInsertCall) Header Uses

func (c *AchievementConfigurationsInsertCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementConfigurationsListCall Uses

type AchievementConfigurationsListCall struct {
    // contains filtered or unexported fields
}

func (*AchievementConfigurationsListCall) Context Uses

func (c *AchievementConfigurationsListCall) Context(ctx context.Context) *AchievementConfigurationsListCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementConfigurationsListCall) Do Uses

func (c *AchievementConfigurationsListCall) Do(opts ...googleapi.CallOption) (*AchievementConfigurationListResponse, error)

Do executes the "gamesConfiguration.achievementConfigurations.list" call. Exactly one of *AchievementConfigurationListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfigurationListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementConfigurationsListCall) Fields Uses

func (c *AchievementConfigurationsListCall) Fields(s ...googleapi.Field) *AchievementConfigurationsListCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementConfigurationsListCall) Header Uses

func (c *AchievementConfigurationsListCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

func (*AchievementConfigurationsListCall) IfNoneMatch Uses

func (c *AchievementConfigurationsListCall) IfNoneMatch(entityTag string) *AchievementConfigurationsListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*AchievementConfigurationsListCall) MaxResults Uses

func (c *AchievementConfigurationsListCall) MaxResults(maxResults int64) *AchievementConfigurationsListCall

MaxResults sets the optional parameter "maxResults": The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.

func (*AchievementConfigurationsListCall) PageToken Uses

func (c *AchievementConfigurationsListCall) PageToken(pageToken string) *AchievementConfigurationsListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

func (*AchievementConfigurationsListCall) Pages Uses

func (c *AchievementConfigurationsListCall) Pages(ctx context.Context, f func(*AchievementConfigurationListResponse) error) error

Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

type AchievementConfigurationsPatchCall Uses

type AchievementConfigurationsPatchCall struct {
    // contains filtered or unexported fields
}

func (*AchievementConfigurationsPatchCall) Context Uses

func (c *AchievementConfigurationsPatchCall) Context(ctx context.Context) *AchievementConfigurationsPatchCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementConfigurationsPatchCall) Do Uses

func (c *AchievementConfigurationsPatchCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error)

Do executes the "gamesConfiguration.achievementConfigurations.patch" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementConfigurationsPatchCall) Fields Uses

func (c *AchievementConfigurationsPatchCall) Fields(s ...googleapi.Field) *AchievementConfigurationsPatchCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementConfigurationsPatchCall) Header Uses

func (c *AchievementConfigurationsPatchCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementConfigurationsService Uses

type AchievementConfigurationsService struct {
    // contains filtered or unexported fields
}

func NewAchievementConfigurationsService Uses

func NewAchievementConfigurationsService(s *Service) *AchievementConfigurationsService

func (*AchievementConfigurationsService) Delete Uses

func (r *AchievementConfigurationsService) Delete(achievementId string) *AchievementConfigurationsDeleteCall

Delete: Delete the achievement configuration with the given ID.

func (*AchievementConfigurationsService) Get Uses

func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall

Get: Retrieves the metadata of the achievement configuration with the given ID.

func (*AchievementConfigurationsService) Insert Uses

func (r *AchievementConfigurationsService) Insert(applicationId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsInsertCall

Insert: Insert a new achievement configuration in this application.

func (*AchievementConfigurationsService) List Uses

func (r *AchievementConfigurationsService) List(applicationId string) *AchievementConfigurationsListCall

List: Returns a list of the achievement configurations in this application.

func (*AchievementConfigurationsService) Patch Uses

func (r *AchievementConfigurationsService) Patch(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsPatchCall

Patch: Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.

func (*AchievementConfigurationsService) Update Uses

func (r *AchievementConfigurationsService) Update(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsUpdateCall

Update: Update the metadata of the achievement configuration with the given ID.

type AchievementConfigurationsUpdateCall Uses

type AchievementConfigurationsUpdateCall struct {
    // contains filtered or unexported fields
}

func (*AchievementConfigurationsUpdateCall) Context Uses

func (c *AchievementConfigurationsUpdateCall) Context(ctx context.Context) *AchievementConfigurationsUpdateCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementConfigurationsUpdateCall) Do Uses

func (c *AchievementConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error)

Do executes the "gamesConfiguration.achievementConfigurations.update" call. Exactly one of *AchievementConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementConfigurationsUpdateCall) Fields Uses

func (c *AchievementConfigurationsUpdateCall) Fields(s ...googleapi.Field) *AchievementConfigurationsUpdateCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementConfigurationsUpdateCall) Header Uses

func (c *AchievementConfigurationsUpdateCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type GamesNumberAffixConfiguration Uses

type GamesNumberAffixConfiguration struct {
    // Few: When the language requires special treatment of "small" numbers
    // (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not
    // 12, 13, or 14 in Polish).
    Few *LocalizedStringBundle `json:"few,omitempty"`

    // Many: When the language requires special treatment of "large" numbers
    // (as with numbers ending 11-99 in Maltese).
    Many *LocalizedStringBundle `json:"many,omitempty"`

    // One: When the language requires special treatment of numbers like one
    // (as with the number 1 in English and most other languages; in
    // Russian, any number ending in 1 but not ending in 11 is in this
    // class).
    One *LocalizedStringBundle `json:"one,omitempty"`

    // Other: When the language does not require special treatment of the
    // given quantity (as with all numbers in Chinese, or 42 in English).
    Other *LocalizedStringBundle `json:"other,omitempty"`

    // Two: When the language requires special treatment of numbers like two
    // (as with 2 in Welsh, or 102 in Slovenian).
    Two *LocalizedStringBundle `json:"two,omitempty"`

    // Zero: When the language requires special treatment of the number 0
    // (as in Arabic).
    Zero *LocalizedStringBundle `json:"zero,omitempty"`

    // ForceSendFields is a list of field names (e.g. "Few") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Few") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

GamesNumberAffixConfiguration: This is a JSON template for a number affix resource.

func (*GamesNumberAffixConfiguration) MarshalJSON Uses

func (s *GamesNumberAffixConfiguration) MarshalJSON() ([]byte, error)

type GamesNumberFormatConfiguration Uses

type GamesNumberFormatConfiguration struct {
    // CurrencyCode: The curreny code string. Only used for CURRENCY format
    // type.
    CurrencyCode string `json:"currencyCode,omitempty"`

    // NumDecimalPlaces: The number of decimal places for number. Only used
    // for NUMERIC format type.
    NumDecimalPlaces int64 `json:"numDecimalPlaces,omitempty"`

    // NumberFormatType: The formatting for the number.
    // Possible values are:
    // - "NUMERIC" - Numbers are formatted to have no digits or a fixed
    // number of digits after the decimal point according to locale. An
    // optional custom unit can be added.
    // - "TIME_DURATION" - Numbers are formatted to hours, minutes and
    // seconds.
    // - "CURRENCY" - Numbers are formatted to currency according to locale.
    NumberFormatType string `json:"numberFormatType,omitempty"`

    // Suffix: An optional suffix for the NUMERIC format type. These strings
    // follow the same  plural rules as all Android string resources.
    Suffix *GamesNumberAffixConfiguration `json:"suffix,omitempty"`

    // ForceSendFields is a list of field names (e.g. "CurrencyCode") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "CurrencyCode") to include
    // in API requests with the JSON null value. By default, fields with
    // empty values are omitted from API requests. However, any field with
    // an empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

GamesNumberFormatConfiguration: This is a JSON template for a number format resource.

func (*GamesNumberFormatConfiguration) MarshalJSON Uses

func (s *GamesNumberFormatConfiguration) MarshalJSON() ([]byte, error)

type ImageConfiguration Uses

type ImageConfiguration struct {
    // ImageType: The image type for the image.
    ImageType string `json:"imageType,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesConfiguration#imageConfiguration.
    Kind string `json:"kind,omitempty"`

    // ResourceId: The resource ID of resource which the image belongs to.
    ResourceId string `json:"resourceId,omitempty"`

    // Url: The url for this image.
    Url string `json:"url,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "ImageType") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "ImageType") to include in
    // API requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

ImageConfiguration: This is a JSON template for an image configuration resource.

func (*ImageConfiguration) MarshalJSON Uses

func (s *ImageConfiguration) MarshalJSON() ([]byte, error)

type ImageConfigurationsService Uses

type ImageConfigurationsService struct {
    // contains filtered or unexported fields
}

func NewImageConfigurationsService Uses

func NewImageConfigurationsService(s *Service) *ImageConfigurationsService

func (*ImageConfigurationsService) Upload Uses

func (r *ImageConfigurationsService) Upload(resourceId string, imageType string) *ImageConfigurationsUploadCall

Upload: Uploads an image for a resource with the given ID and image type.

type ImageConfigurationsUploadCall Uses

type ImageConfigurationsUploadCall struct {
    // contains filtered or unexported fields
}

func (*ImageConfigurationsUploadCall) Context Uses

func (c *ImageConfigurationsUploadCall) Context(ctx context.Context) *ImageConfigurationsUploadCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled. This context will supersede any context previously provided to the ResumableMedia method.

func (*ImageConfigurationsUploadCall) Do Uses

func (c *ImageConfigurationsUploadCall) Do(opts ...googleapi.CallOption) (*ImageConfiguration, error)

Do executes the "gamesConfiguration.imageConfigurations.upload" call. Exactly one of *ImageConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *ImageConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ImageConfigurationsUploadCall) Fields Uses

func (c *ImageConfigurationsUploadCall) Fields(s ...googleapi.Field) *ImageConfigurationsUploadCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ImageConfigurationsUploadCall) Header Uses

func (c *ImageConfigurationsUploadCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

func (*ImageConfigurationsUploadCall) Media Uses

func (c *ImageConfigurationsUploadCall) Media(r io.Reader, options ...googleapi.MediaOption) *ImageConfigurationsUploadCall

Media specifies the media to upload in one or more chunks. The chunk size may be controlled by supplying a MediaOption generated by googleapi.ChunkSize. The chunk size defaults to googleapi.DefaultUploadChunkSize.The Content-Type header used in the upload request will be determined by sniffing the contents of r, unless a MediaOption generated by googleapi.ContentType is supplied. At most one of Media and ResumableMedia may be set.

func (*ImageConfigurationsUploadCall) ProgressUpdater Uses

func (c *ImageConfigurationsUploadCall) ProgressUpdater(pu googleapi.ProgressUpdater) *ImageConfigurationsUploadCall

ProgressUpdater provides a callback function that will be called after every chunk. It should be a low-latency function in order to not slow down the upload operation. This should only be called when using ResumableMedia (as opposed to Media).

func (*ImageConfigurationsUploadCall) ResumableMedia Uses

func (c *ImageConfigurationsUploadCall) ResumableMedia(ctx context.Context, r io.ReaderAt, size int64, mediaType string) *ImageConfigurationsUploadCall

ResumableMedia specifies the media to upload in chunks and can be canceled with ctx.

Deprecated: use Media instead.

At most one of Media and ResumableMedia may be set. mediaType identifies the MIME media type of the upload, such as "image/png". If mediaType is "", it will be auto-detected. The provided ctx will supersede any context previously provided to the Context method.

type LeaderboardConfiguration Uses

type LeaderboardConfiguration struct {
    // Draft: The draft data of the leaderboard.
    Draft *LeaderboardConfigurationDetail `json:"draft,omitempty"`

    // Id: The ID of the leaderboard.
    Id  string `json:"id,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesConfiguration#leaderboardConfiguration.
    Kind string `json:"kind,omitempty"`

    // Published: The read-only published data of the leaderboard.
    Published *LeaderboardConfigurationDetail `json:"published,omitempty"`

    // ScoreMax: Maximum score that can be posted to this leaderboard.
    ScoreMax int64 `json:"scoreMax,omitempty,string"`

    // ScoreMin: Minimum score that can be posted to this leaderboard.
    ScoreMin int64 `json:"scoreMin,omitempty,string"`

    // ScoreOrder: The type of the leaderboard.
    // Possible values are:
    // - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
    // - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
    ScoreOrder string `json:"scoreOrder,omitempty"`

    // Token: The token for this resource.
    Token string `json:"token,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "Draft") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Draft") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

LeaderboardConfiguration: This is a JSON template for an leaderboard configuration resource.

func (*LeaderboardConfiguration) MarshalJSON Uses

func (s *LeaderboardConfiguration) MarshalJSON() ([]byte, error)

type LeaderboardConfigurationDetail Uses

type LeaderboardConfigurationDetail struct {
    // IconUrl: The icon url of this leaderboard. Writes to this field are
    // ignored.
    IconUrl string `json:"iconUrl,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesConfiguration#leaderboardConfigurationDetail.
    Kind string `json:"kind,omitempty"`

    // Name: Localized strings for the leaderboard name.
    Name *LocalizedStringBundle `json:"name,omitempty"`

    // ScoreFormat: The score formatting for the leaderboard.
    ScoreFormat *GamesNumberFormatConfiguration `json:"scoreFormat,omitempty"`

    // SortRank: The sort rank of this leaderboard. Writes to this field are
    // ignored.
    SortRank int64 `json:"sortRank,omitempty"`

    // ForceSendFields is a list of field names (e.g. "IconUrl") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "IconUrl") to include in
    // API requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

LeaderboardConfigurationDetail: This is a JSON template for a leaderboard configuration detail.

func (*LeaderboardConfigurationDetail) MarshalJSON Uses

func (s *LeaderboardConfigurationDetail) MarshalJSON() ([]byte, error)

type LeaderboardConfigurationListResponse Uses

type LeaderboardConfigurationListResponse struct {
    // Items: The leaderboard configurations.
    Items []*LeaderboardConfiguration `json:"items,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string games#leaderboardConfigurationListResponse.
    Kind string `json:"kind,omitempty"`

    // NextPageToken: The pagination token for the next page of results.
    NextPageToken string `json:"nextPageToken,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "Items") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Items") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

LeaderboardConfigurationListResponse: This is a JSON template for a ListConfigurations response.

func (*LeaderboardConfigurationListResponse) MarshalJSON Uses

func (s *LeaderboardConfigurationListResponse) MarshalJSON() ([]byte, error)

type LeaderboardConfigurationsDeleteCall Uses

type LeaderboardConfigurationsDeleteCall struct {
    // contains filtered or unexported fields
}

func (*LeaderboardConfigurationsDeleteCall) Context Uses

func (c *LeaderboardConfigurationsDeleteCall) Context(ctx context.Context) *LeaderboardConfigurationsDeleteCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardConfigurationsDeleteCall) Do Uses

func (c *LeaderboardConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesConfiguration.leaderboardConfigurations.delete" call.

func (*LeaderboardConfigurationsDeleteCall) Fields Uses

func (c *LeaderboardConfigurationsDeleteCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsDeleteCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardConfigurationsDeleteCall) Header Uses

func (c *LeaderboardConfigurationsDeleteCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type LeaderboardConfigurationsGetCall Uses

type LeaderboardConfigurationsGetCall struct {
    // contains filtered or unexported fields
}

func (*LeaderboardConfigurationsGetCall) Context Uses

func (c *LeaderboardConfigurationsGetCall) Context(ctx context.Context) *LeaderboardConfigurationsGetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardConfigurationsGetCall) Do Uses

func (c *LeaderboardConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error)

Do executes the "gamesConfiguration.leaderboardConfigurations.get" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*LeaderboardConfigurationsGetCall) Fields Uses

func (c *LeaderboardConfigurationsGetCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsGetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardConfigurationsGetCall) Header Uses

func (c *LeaderboardConfigurationsGetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

func (*LeaderboardConfigurationsGetCall) IfNoneMatch Uses

func (c *LeaderboardConfigurationsGetCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsGetCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

type LeaderboardConfigurationsInsertCall Uses

type LeaderboardConfigurationsInsertCall struct {
    // contains filtered or unexported fields
}

func (*LeaderboardConfigurationsInsertCall) Context Uses

func (c *LeaderboardConfigurationsInsertCall) Context(ctx context.Context) *LeaderboardConfigurationsInsertCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardConfigurationsInsertCall) Do Uses

func (c *LeaderboardConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error)

Do executes the "gamesConfiguration.leaderboardConfigurations.insert" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*LeaderboardConfigurationsInsertCall) Fields Uses

func (c *LeaderboardConfigurationsInsertCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsInsertCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardConfigurationsInsertCall) Header Uses

func (c *LeaderboardConfigurationsInsertCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type LeaderboardConfigurationsListCall Uses

type LeaderboardConfigurationsListCall struct {
    // contains filtered or unexported fields
}

func (*LeaderboardConfigurationsListCall) Context Uses

func (c *LeaderboardConfigurationsListCall) Context(ctx context.Context) *LeaderboardConfigurationsListCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardConfigurationsListCall) Do Uses

func (c *LeaderboardConfigurationsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfigurationListResponse, error)

Do executes the "gamesConfiguration.leaderboardConfigurations.list" call. Exactly one of *LeaderboardConfigurationListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfigurationListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*LeaderboardConfigurationsListCall) Fields Uses

func (c *LeaderboardConfigurationsListCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsListCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardConfigurationsListCall) Header Uses

func (c *LeaderboardConfigurationsListCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

func (*LeaderboardConfigurationsListCall) IfNoneMatch Uses

func (c *LeaderboardConfigurationsListCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsListCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*LeaderboardConfigurationsListCall) MaxResults Uses

func (c *LeaderboardConfigurationsListCall) MaxResults(maxResults int64) *LeaderboardConfigurationsListCall

MaxResults sets the optional parameter "maxResults": The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.

func (*LeaderboardConfigurationsListCall) PageToken Uses

func (c *LeaderboardConfigurationsListCall) PageToken(pageToken string) *LeaderboardConfigurationsListCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

func (*LeaderboardConfigurationsListCall) Pages Uses

func (c *LeaderboardConfigurationsListCall) Pages(ctx context.Context, f func(*LeaderboardConfigurationListResponse) error) error

Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

type LeaderboardConfigurationsPatchCall Uses

type LeaderboardConfigurationsPatchCall struct {
    // contains filtered or unexported fields
}

func (*LeaderboardConfigurationsPatchCall) Context Uses

func (c *LeaderboardConfigurationsPatchCall) Context(ctx context.Context) *LeaderboardConfigurationsPatchCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardConfigurationsPatchCall) Do Uses

func (c *LeaderboardConfigurationsPatchCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error)

Do executes the "gamesConfiguration.leaderboardConfigurations.patch" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*LeaderboardConfigurationsPatchCall) Fields Uses

func (c *LeaderboardConfigurationsPatchCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsPatchCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardConfigurationsPatchCall) Header Uses

func (c *LeaderboardConfigurationsPatchCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type LeaderboardConfigurationsService Uses

type LeaderboardConfigurationsService struct {
    // contains filtered or unexported fields
}

func NewLeaderboardConfigurationsService Uses

func NewLeaderboardConfigurationsService(s *Service) *LeaderboardConfigurationsService

func (*LeaderboardConfigurationsService) Delete Uses

func (r *LeaderboardConfigurationsService) Delete(leaderboardId string) *LeaderboardConfigurationsDeleteCall

Delete: Delete the leaderboard configuration with the given ID.

func (*LeaderboardConfigurationsService) Get Uses

func (r *LeaderboardConfigurationsService) Get(leaderboardId string) *LeaderboardConfigurationsGetCall

Get: Retrieves the metadata of the leaderboard configuration with the given ID.

func (*LeaderboardConfigurationsService) Insert Uses

func (r *LeaderboardConfigurationsService) Insert(applicationId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsInsertCall

Insert: Insert a new leaderboard configuration in this application.

func (*LeaderboardConfigurationsService) List Uses

func (r *LeaderboardConfigurationsService) List(applicationId string) *LeaderboardConfigurationsListCall

List: Returns a list of the leaderboard configurations in this application.

func (*LeaderboardConfigurationsService) Patch Uses

func (r *LeaderboardConfigurationsService) Patch(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsPatchCall

Patch: Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.

func (*LeaderboardConfigurationsService) Update Uses

func (r *LeaderboardConfigurationsService) Update(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsUpdateCall

Update: Update the metadata of the leaderboard configuration with the given ID.

type LeaderboardConfigurationsUpdateCall Uses

type LeaderboardConfigurationsUpdateCall struct {
    // contains filtered or unexported fields
}

func (*LeaderboardConfigurationsUpdateCall) Context Uses

func (c *LeaderboardConfigurationsUpdateCall) Context(ctx context.Context) *LeaderboardConfigurationsUpdateCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*LeaderboardConfigurationsUpdateCall) Do Uses

func (c *LeaderboardConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error)

Do executes the "gamesConfiguration.leaderboardConfigurations.update" call. Exactly one of *LeaderboardConfiguration or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardConfiguration.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*LeaderboardConfigurationsUpdateCall) Fields Uses

func (c *LeaderboardConfigurationsUpdateCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsUpdateCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*LeaderboardConfigurationsUpdateCall) Header Uses

func (c *LeaderboardConfigurationsUpdateCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type LocalizedString Uses

type LocalizedString struct {
    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesConfiguration#localizedString.
    Kind string `json:"kind,omitempty"`

    // Locale: The locale string.
    Locale string `json:"locale,omitempty"`

    // Value: The string value.
    Value string `json:"value,omitempty"`

    // ForceSendFields is a list of field names (e.g. "Kind") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Kind") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

LocalizedString: This is a JSON template for a localized string resource.

func (*LocalizedString) MarshalJSON Uses

func (s *LocalizedString) MarshalJSON() ([]byte, error)

type LocalizedStringBundle Uses

type LocalizedStringBundle struct {
    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesConfiguration#localizedStringBundle.
    Kind string `json:"kind,omitempty"`

    // Translations: The locale strings.
    Translations []*LocalizedString `json:"translations,omitempty"`

    // ForceSendFields is a list of field names (e.g. "Kind") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Kind") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

LocalizedStringBundle: This is a JSON template for a localized string bundle resource.

func (*LocalizedStringBundle) MarshalJSON Uses

func (s *LocalizedStringBundle) MarshalJSON() ([]byte, error)

type Service Uses

type Service struct {
    BasePath  string // API endpoint base URL
    UserAgent string // optional additional User-Agent fragment

    AchievementConfigurations *AchievementConfigurationsService

    ImageConfigurations *ImageConfigurationsService

    LeaderboardConfigurations *LeaderboardConfigurationsService
    // contains filtered or unexported fields
}

func New Uses

func New(client *http.Client) (*Service, error)

New creates a new Service. It uses the provided http.Client for requests.

Deprecated: please use NewService instead. To provide a custom HTTP client, use option.WithHTTPClient. If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.

func NewService Uses

func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error)

NewService creates a new Service.

Package gamesconfiguration imports 14 packages (graph). Updated 2019-09-14. Refresh now. Tools for package owners.