Documentation ¶
Index ¶
Constants ¶
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const ( PTPNG = "png" PTJPG = "jpg" PTGIF = "gif" RTMP4 = "mp4" RTAVI = "avi" )
Variables ¶
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var (
ImgCamera, _, _ = ebitenutil.NewImageFromFileSystem(res.Img, "camera.png")
ImgRecord, _, _ = ebitenutil.NewImageFromFileSystem(res.Img, "record.png")
ImgStop, _, _ = ebitenutil.NewImageFromFileSystem(res.Img, "stop.png")
//ImgPause = emoji.Image("⏸8️")
ImgFolder, _, _ = ebitenutil.NewImageFromFileSystem(res.Img, "folder.png")
ImgX, _, _ = ebitenutil.NewImageFromFileSystem(res.Img, "x.png")
ImgInfo, _, _ = ebitenutil.NewImageFromFileSystem(res.Img, "info.png")
ImgSite, _, _ = ebitenutil.NewImageFromFileSystem(res.Img, "website.png")
)
Functions ¶
func ScreenNumber ¶
func ScreenNumber() int
Types ¶
type Game ¶
type Game struct { WW int WH int WX int WY int ConfigFile []byte PicType string RecType string FPath string Defaultscreen int8 }
func (*Game) PressButton ¶
type ScreenShot ¶
type Translation ¶
type Translation struct { TranslationConfig // contains filtered or unexported fields }
func NewTranslation ¶
func NewTranslation(conf TranslationConfig) *Translation
NewTranslation New returns a new Translation.
func (*Translation) Detect ¶
func (tr *Translation) Detect(text string) (float32, string, error)
Detect the language of the text Return: confidence, language, error
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