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Index ¶
Constants ¶
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const ( ChunkSizeX = 16 ChunkSizeY = 256 ChunkSizeZ = 16 SubChunkSizeY = 16 )
Variables ¶
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var TagTypes = map[string]TagType{ "ChunkVersion": ChunkVersion, "Data2D": Data2D, "Data2DLegacy": Data2DLegacy, "SubChunkPrefix": SubChunkPrefix, "LegacyTerrain": LegacyTerrain, "BlockEntity": BlockEntity, "Entity": Entity, "PendingTicks": PendingTicks, "BlockExtraData": BlockExtraData, "BiomeState": BiomeState, "UNUSED": UNUSED, "BorderBlocks": BorderBlocks, "HardCodedSpawnAreas": HardCodedSpawnAreas, "RandomTicks": RandomTicks, "Checksums": Checksums, "ChunkVersionV116100": ChunkVersionV116100, }
Functions ¶
Types ¶
type TagType ¶
type TagType int
const ( ChunkVersion TagType = 0x2c Data2D TagType = 0x2d Data2DLegacy TagType = 0x2e SubChunkPrefix TagType = 0x2f LegacyTerrain TagType = 0x30 BlockEntity TagType = 0x31 Entity TagType = 0x32 PendingTicks TagType = 0x33 BlockExtraData TagType = 0x35 BiomeState TagType = 0x35 UNUSED TagType = 0x37 BorderBlocks TagType = 0x38 HardCodedSpawnAreas TagType = 0x39 RandomTicks TagType = 0x3a Checksums TagType = 0x3b ChunkVersionV116100 TagType = 0x76 )
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