Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type NewGameScene ¶
type NewGameScene struct {
// contains filtered or unexported fields
}
func (*NewGameScene) Preload ¶
func (s *NewGameScene) Preload()
func (*NewGameScene) Setup ¶
func (s *NewGameScene) Setup(u engo.Updater)
func (*NewGameScene) Type ¶
func (*NewGameScene) Type() string
type TakeOffScene ¶
type TakeOffScene struct {
// contains filtered or unexported fields
}
func (*TakeOffScene) Preload ¶
func (s *TakeOffScene) Preload()
func (*TakeOffScene) Setup ¶
func (s *TakeOffScene) Setup(u engo.Updater)
func (*TakeOffScene) Type ¶
func (s *TakeOffScene) Type() string
type TitleScene ¶
type TitleScene struct {
// contains filtered or unexported fields
}
func (*TitleScene) Preload ¶
func (s *TitleScene) Preload()
func (*TitleScene) Setup ¶
func (s *TitleScene) Setup(u engo.Updater)
func (*TitleScene) Type ¶
func (*TitleScene) Type() string
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