Documentation ¶
Index ¶
Constants ¶
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const Mp3SampleRate = 44100
Mp3SampleRate is the sample rate of all sound files
Variables ¶
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var MuteSound = false
MuteSound can disable all sounds (used for tests and simulations)
Functions ¶
Types ¶
type ImgResources ¶
type ImgResources struct { Danger *ebiten.Image // 17 x 17 EmptyTile *ebiten.Image // 120 x 140 Error *ebiten.Image // 64 x 64 ErrorTile *ebiten.Image // 120 x 140 Explosion *ebiten.Image // 64 x 64 Eye *ebiten.Image // 26 x 15 Logo *ebiten.Image // 64 x 64 Artillery *ebiten.Image // 50 x 50 Soldier *ebiten.Image // 50 x 50 Tank *ebiten.Image // 50 x 50 TilesBase [2]*ebiten.Image // 120 x 140 TilesDirt [1]*ebiten.Image // 120 x 140 TilesForest [4]*ebiten.Image // 120 x 140 TilesGrass [1]*ebiten.Image // 120 x 140 TilesHill [1]*ebiten.Image // 120 x 140 TilesHole [3]*ebiten.Image // 120 x 140 TilesMountain [3]*ebiten.Image // 120 x 140 TilesStructure [13]*ebiten.Image // 120 x 140 TilesWater [1]*ebiten.Image // 120 x 140 }
ImgResources is a collection of all images
var Imgs *ImgResources
Imgs is the global variable that holds all image resources
type SoundResources ¶
SoundResources is a collection of all sounds
var Sounds *SoundResources
Sounds is the global variable that holds all sound resources
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