lifecycle_msgs_srv

package
v0.0.0-...-f3704aa Latest Latest
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Published: Oct 8, 2021 License: Apache-2.0 Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ChangeStateTypeSupport types.ServiceTypeSupport = _ChangeStateTypeSupport{}

Modifying this variable is undefined behavior.

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var ChangeState_RequestTypeSupport types.MessageTypeSupport = _ChangeState_RequestTypeSupport{}

Modifying this variable is undefined behavior.

View Source
var ChangeState_ResponseTypeSupport types.MessageTypeSupport = _ChangeState_ResponseTypeSupport{}

Modifying this variable is undefined behavior.

View Source
var GetAvailableStatesTypeSupport types.ServiceTypeSupport = _GetAvailableStatesTypeSupport{}

Modifying this variable is undefined behavior.

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var GetAvailableStates_RequestTypeSupport types.MessageTypeSupport = _GetAvailableStates_RequestTypeSupport{}

Modifying this variable is undefined behavior.

View Source
var GetAvailableStates_ResponseTypeSupport types.MessageTypeSupport = _GetAvailableStates_ResponseTypeSupport{}

Modifying this variable is undefined behavior.

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var GetAvailableTransitionsTypeSupport types.ServiceTypeSupport = _GetAvailableTransitionsTypeSupport{}

Modifying this variable is undefined behavior.

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var GetAvailableTransitions_RequestTypeSupport types.MessageTypeSupport = _GetAvailableTransitions_RequestTypeSupport{}

Modifying this variable is undefined behavior.

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var GetAvailableTransitions_ResponseTypeSupport types.MessageTypeSupport = _GetAvailableTransitions_ResponseTypeSupport{}

Modifying this variable is undefined behavior.

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var GetStateTypeSupport types.ServiceTypeSupport = _GetStateTypeSupport{}

Modifying this variable is undefined behavior.

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var GetState_RequestTypeSupport types.MessageTypeSupport = _GetState_RequestTypeSupport{}

Modifying this variable is undefined behavior.

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var GetState_ResponseTypeSupport types.MessageTypeSupport = _GetState_ResponseTypeSupport{}

Modifying this variable is undefined behavior.

Functions

func ChangeState_Request__Array_to_C

func ChangeState_Request__Array_to_C(cSlice []CChangeState_Request, goSlice []ChangeState_Request)

func ChangeState_Request__Array_to_Go

func ChangeState_Request__Array_to_Go(goSlice []ChangeState_Request, cSlice []CChangeState_Request)

func ChangeState_Request__Sequence_to_C

func ChangeState_Request__Sequence_to_C(cSlice *CChangeState_Request__Sequence, goSlice []ChangeState_Request)

func ChangeState_Request__Sequence_to_Go

func ChangeState_Request__Sequence_to_Go(goSlice *[]ChangeState_Request, cSlice CChangeState_Request__Sequence)

func ChangeState_Response__Array_to_C

func ChangeState_Response__Array_to_C(cSlice []CChangeState_Response, goSlice []ChangeState_Response)

func ChangeState_Response__Array_to_Go

func ChangeState_Response__Array_to_Go(goSlice []ChangeState_Response, cSlice []CChangeState_Response)

func ChangeState_Response__Sequence_to_C

func ChangeState_Response__Sequence_to_C(cSlice *CChangeState_Response__Sequence, goSlice []ChangeState_Response)

func ChangeState_Response__Sequence_to_Go

func ChangeState_Response__Sequence_to_Go(goSlice *[]ChangeState_Response, cSlice CChangeState_Response__Sequence)

func CloneChangeState_RequestSlice

func CloneChangeState_RequestSlice(dst, src []ChangeState_Request)

CloneChangeState_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneChangeState_ResponseSlice

func CloneChangeState_ResponseSlice(dst, src []ChangeState_Response)

CloneChangeState_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGetAvailableStates_RequestSlice

func CloneGetAvailableStates_RequestSlice(dst, src []GetAvailableStates_Request)

CloneGetAvailableStates_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGetAvailableStates_ResponseSlice

func CloneGetAvailableStates_ResponseSlice(dst, src []GetAvailableStates_Response)

CloneGetAvailableStates_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGetAvailableTransitions_RequestSlice

func CloneGetAvailableTransitions_RequestSlice(dst, src []GetAvailableTransitions_Request)

CloneGetAvailableTransitions_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGetAvailableTransitions_ResponseSlice

func CloneGetAvailableTransitions_ResponseSlice(dst, src []GetAvailableTransitions_Response)

CloneGetAvailableTransitions_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGetState_RequestSlice

func CloneGetState_RequestSlice(dst, src []GetState_Request)

CloneGetState_RequestSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func CloneGetState_ResponseSlice

func CloneGetState_ResponseSlice(dst, src []GetState_Response)

CloneGetState_ResponseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).

func GetAvailableStates_Request__Array_to_C

func GetAvailableStates_Request__Array_to_C(cSlice []CGetAvailableStates_Request, goSlice []GetAvailableStates_Request)

func GetAvailableStates_Request__Array_to_Go

func GetAvailableStates_Request__Array_to_Go(goSlice []GetAvailableStates_Request, cSlice []CGetAvailableStates_Request)

func GetAvailableStates_Request__Sequence_to_C

func GetAvailableStates_Request__Sequence_to_C(cSlice *CGetAvailableStates_Request__Sequence, goSlice []GetAvailableStates_Request)

func GetAvailableStates_Request__Sequence_to_Go

func GetAvailableStates_Request__Sequence_to_Go(goSlice *[]GetAvailableStates_Request, cSlice CGetAvailableStates_Request__Sequence)

func GetAvailableStates_Response__Array_to_C

func GetAvailableStates_Response__Array_to_C(cSlice []CGetAvailableStates_Response, goSlice []GetAvailableStates_Response)

func GetAvailableStates_Response__Array_to_Go

func GetAvailableStates_Response__Array_to_Go(goSlice []GetAvailableStates_Response, cSlice []CGetAvailableStates_Response)

func GetAvailableStates_Response__Sequence_to_C

func GetAvailableStates_Response__Sequence_to_C(cSlice *CGetAvailableStates_Response__Sequence, goSlice []GetAvailableStates_Response)

func GetAvailableStates_Response__Sequence_to_Go

func GetAvailableStates_Response__Sequence_to_Go(goSlice *[]GetAvailableStates_Response, cSlice CGetAvailableStates_Response__Sequence)

func GetAvailableTransitions_Request__Array_to_C

func GetAvailableTransitions_Request__Array_to_C(cSlice []CGetAvailableTransitions_Request, goSlice []GetAvailableTransitions_Request)

func GetAvailableTransitions_Request__Array_to_Go

func GetAvailableTransitions_Request__Array_to_Go(goSlice []GetAvailableTransitions_Request, cSlice []CGetAvailableTransitions_Request)

func GetAvailableTransitions_Request__Sequence_to_C

func GetAvailableTransitions_Request__Sequence_to_C(cSlice *CGetAvailableTransitions_Request__Sequence, goSlice []GetAvailableTransitions_Request)

func GetAvailableTransitions_Request__Sequence_to_Go

func GetAvailableTransitions_Request__Sequence_to_Go(goSlice *[]GetAvailableTransitions_Request, cSlice CGetAvailableTransitions_Request__Sequence)

func GetAvailableTransitions_Response__Array_to_C

func GetAvailableTransitions_Response__Array_to_C(cSlice []CGetAvailableTransitions_Response, goSlice []GetAvailableTransitions_Response)

func GetAvailableTransitions_Response__Array_to_Go

func GetAvailableTransitions_Response__Array_to_Go(goSlice []GetAvailableTransitions_Response, cSlice []CGetAvailableTransitions_Response)

func GetAvailableTransitions_Response__Sequence_to_C

func GetAvailableTransitions_Response__Sequence_to_C(cSlice *CGetAvailableTransitions_Response__Sequence, goSlice []GetAvailableTransitions_Response)

func GetAvailableTransitions_Response__Sequence_to_Go

func GetAvailableTransitions_Response__Sequence_to_Go(goSlice *[]GetAvailableTransitions_Response, cSlice CGetAvailableTransitions_Response__Sequence)

func GetState_Request__Array_to_C

func GetState_Request__Array_to_C(cSlice []CGetState_Request, goSlice []GetState_Request)

func GetState_Request__Array_to_Go

func GetState_Request__Array_to_Go(goSlice []GetState_Request, cSlice []CGetState_Request)

func GetState_Request__Sequence_to_C

func GetState_Request__Sequence_to_C(cSlice *CGetState_Request__Sequence, goSlice []GetState_Request)

func GetState_Request__Sequence_to_Go

func GetState_Request__Sequence_to_Go(goSlice *[]GetState_Request, cSlice CGetState_Request__Sequence)

func GetState_Response__Array_to_C

func GetState_Response__Array_to_C(cSlice []CGetState_Response, goSlice []GetState_Response)

func GetState_Response__Array_to_Go

func GetState_Response__Array_to_Go(goSlice []GetState_Response, cSlice []CGetState_Response)

func GetState_Response__Sequence_to_C

func GetState_Response__Sequence_to_C(cSlice *CGetState_Response__Sequence, goSlice []GetState_Response)

func GetState_Response__Sequence_to_Go

func GetState_Response__Sequence_to_Go(goSlice *[]GetState_Response, cSlice CGetState_Response__Sequence)

Types

type ChangeState_Request

type ChangeState_Request struct {
	Transition lifecycle_msgs_msg.Transition `yaml:"transition"` // The requested transition.This change state service will fail if the transition is not possible.
}

Do not create instances of this type directly. Always use NewChangeState_Request function instead.

func NewChangeState_Request

func NewChangeState_Request() *ChangeState_Request

NewChangeState_Request creates a new ChangeState_Request with default values.

func (*ChangeState_Request) Clone

func (*ChangeState_Request) CloneMsg

func (t *ChangeState_Request) CloneMsg() types.Message

func (*ChangeState_Request) SetDefaults

func (t *ChangeState_Request) SetDefaults()

type ChangeState_Response

type ChangeState_Response struct {
	Success bool `yaml:"success"` // Indicates whether the service was able to initiate the state transition
}

Do not create instances of this type directly. Always use NewChangeState_Response function instead.

func NewChangeState_Response

func NewChangeState_Response() *ChangeState_Response

NewChangeState_Response creates a new ChangeState_Response with default values.

func (*ChangeState_Response) Clone

func (*ChangeState_Response) CloneMsg

func (t *ChangeState_Response) CloneMsg() types.Message

func (*ChangeState_Response) SetDefaults

func (t *ChangeState_Response) SetDefaults()

type GetAvailableStates_Request

type GetAvailableStates_Request struct {
}

Do not create instances of this type directly. Always use NewGetAvailableStates_Request function instead.

func NewGetAvailableStates_Request

func NewGetAvailableStates_Request() *GetAvailableStates_Request

NewGetAvailableStates_Request creates a new GetAvailableStates_Request with default values.

func (*GetAvailableStates_Request) Clone

func (*GetAvailableStates_Request) CloneMsg

func (*GetAvailableStates_Request) SetDefaults

func (t *GetAvailableStates_Request) SetDefaults()

type GetAvailableStates_Response

type GetAvailableStates_Response struct {
	AvailableStates []lifecycle_msgs_msg.State `yaml:"available_states"` // Array of possible states that can be transitioned to.
}

Do not create instances of this type directly. Always use NewGetAvailableStates_Response function instead.

func NewGetAvailableStates_Response

func NewGetAvailableStates_Response() *GetAvailableStates_Response

NewGetAvailableStates_Response creates a new GetAvailableStates_Response with default values.

func (*GetAvailableStates_Response) Clone

func (*GetAvailableStates_Response) CloneMsg

func (*GetAvailableStates_Response) SetDefaults

func (t *GetAvailableStates_Response) SetDefaults()

type GetAvailableTransitions_Request

type GetAvailableTransitions_Request struct {
}

Do not create instances of this type directly. Always use NewGetAvailableTransitions_Request function instead.

func NewGetAvailableTransitions_Request

func NewGetAvailableTransitions_Request() *GetAvailableTransitions_Request

NewGetAvailableTransitions_Request creates a new GetAvailableTransitions_Request with default values.

func (*GetAvailableTransitions_Request) Clone

func (*GetAvailableTransitions_Request) CloneMsg

func (*GetAvailableTransitions_Request) SetDefaults

func (t *GetAvailableTransitions_Request) SetDefaults()

type GetAvailableTransitions_Response

type GetAvailableTransitions_Response struct {
	AvailableTransitions []lifecycle_msgs_msg.TransitionDescription `yaml:"available_transitions"` // An array of the possible start_state-goal_state transitions
}

Do not create instances of this type directly. Always use NewGetAvailableTransitions_Response function instead.

func NewGetAvailableTransitions_Response

func NewGetAvailableTransitions_Response() *GetAvailableTransitions_Response

NewGetAvailableTransitions_Response creates a new GetAvailableTransitions_Response with default values.

func (*GetAvailableTransitions_Response) Clone

func (*GetAvailableTransitions_Response) CloneMsg

func (*GetAvailableTransitions_Response) SetDefaults

func (t *GetAvailableTransitions_Response) SetDefaults()

type GetState_Request

type GetState_Request struct {
}

Do not create instances of this type directly. Always use NewGetState_Request function instead.

func NewGetState_Request

func NewGetState_Request() *GetState_Request

NewGetState_Request creates a new GetState_Request with default values.

func (*GetState_Request) Clone

func (t *GetState_Request) Clone() *GetState_Request

func (*GetState_Request) CloneMsg

func (t *GetState_Request) CloneMsg() types.Message

func (*GetState_Request) SetDefaults

func (t *GetState_Request) SetDefaults()

type GetState_Response

type GetState_Response struct {
	CurrentState lifecycle_msgs_msg.State `yaml:"current_state"` // The current state-machine state of the node.
}

Do not create instances of this type directly. Always use NewGetState_Response function instead.

func NewGetState_Response

func NewGetState_Response() *GetState_Response

NewGetState_Response creates a new GetState_Response with default values.

func (*GetState_Response) Clone

func (*GetState_Response) CloneMsg

func (t *GetState_Response) CloneMsg() types.Message

func (*GetState_Response) SetDefaults

func (t *GetState_Response) SetDefaults()

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