Documentation ¶
Index ¶
- Variables
- func CloneColorSlice(dst, src []Color)
- func ClonePoseSlice(dst, src []Pose)
- func Color__Array_to_C(cSlice []CColor, goSlice []Color)
- func Color__Array_to_Go(goSlice []Color, cSlice []CColor)
- func Color__Sequence_to_C(cSlice *CColor__Sequence, goSlice []Color)
- func Color__Sequence_to_Go(goSlice *[]Color, cSlice CColor__Sequence)
- func Pose__Array_to_C(cSlice []CPose, goSlice []Pose)
- func Pose__Array_to_Go(goSlice []Pose, cSlice []CPose)
- func Pose__Sequence_to_C(cSlice *CPose__Sequence, goSlice []Pose)
- func Pose__Sequence_to_Go(goSlice *[]Pose, cSlice CPose__Sequence)
- type CColor
- type CColor__Sequence
- type CPose
- type CPose__Sequence
- type Color
- type Pose
Constants ¶
This section is empty.
Variables ¶
View Source
var ColorTypeSupport types.MessageTypeSupport = _ColorTypeSupport{}
Modifying this variable is undefined behavior.
View Source
var PoseTypeSupport types.MessageTypeSupport = _PoseTypeSupport{}
Modifying this variable is undefined behavior.
Functions ¶
func CloneColorSlice ¶
func CloneColorSlice(dst, src []Color)
CloneColorSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func ClonePoseSlice ¶
func ClonePoseSlice(dst, src []Pose)
ClonePoseSlice clones src to dst by calling Clone for each element in src. Panics if len(dst) < len(src).
func Color__Array_to_C ¶
func Color__Array_to_Go ¶
func Color__Sequence_to_C ¶
func Color__Sequence_to_C(cSlice *CColor__Sequence, goSlice []Color)
func Color__Sequence_to_Go ¶
func Color__Sequence_to_Go(goSlice *[]Color, cSlice CColor__Sequence)
func Pose__Array_to_C ¶
func Pose__Array_to_Go ¶
func Pose__Sequence_to_C ¶
func Pose__Sequence_to_C(cSlice *CPose__Sequence, goSlice []Pose)
func Pose__Sequence_to_Go ¶
func Pose__Sequence_to_Go(goSlice *[]Pose, cSlice CPose__Sequence)
Types ¶
type CColor ¶
type CColor = C.turtlesim__msg__Color
type CColor__Sequence ¶
type CColor__Sequence = C.turtlesim__msg__Color__Sequence
type CPose ¶
type CPose = C.turtlesim__msg__Pose
type CPose__Sequence ¶
type CPose__Sequence = C.turtlesim__msg__Pose__Sequence
type Color ¶
Do not create instances of this type directly. Always use NewColor function instead.
func (*Color) SetDefaults ¶
func (t *Color) SetDefaults()
type Pose ¶
type Pose struct { X float32 `yaml:"x"` Y float32 `yaml:"y"` Theta float32 `yaml:"theta"` LinearVelocity float32 `yaml:"linear_velocity"` AngularVelocity float32 `yaml:"angular_velocity"` }
Do not create instances of this type directly. Always use NewPose function instead.
func (*Pose) SetDefaults ¶
func (t *Pose) SetDefaults()
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