Documentation ¶
Overview ¶
Package gles2 implements Go bindings to OpenGL.
This package was automatically generated using Glow:
http://github.com/go-gl/glow
Generated based on the OpenGL XML specification:
SVN revision 31365
This file implements GlowGetProcAddress for every supported platform. The correct version is chosen automatically based on build tags: windows: WGL darwin: CGL linux: GLX Use of EGL instead of the platform's default (listed above) is made possible via the "egl" build tag. It is also possible to install your own function outside this package for retrieving OpenGL function pointers, to do this see InitWithProcAddrFunc.
Index ¶
- Constants
- func AccumxOES(op uint32, value int32)
- func ActiveProgramEXT(program uint32)
- func ActiveShaderProgram(pipeline uint32, program uint32)
- func ActiveShaderProgramEXT(pipeline uint32, program uint32)
- func ActiveTexture(texture uint32)
- func AlphaFuncQCOM(xfunc uint32, ref float32)
- func AlphaFuncxOES(xfunc uint32, ref int32)
- func AttachShader(program uint32, shader uint32)
- func BeginConditionalRenderNV(id uint32, mode uint32)
- func BeginPerfMonitorAMD(monitor uint32)
- func BeginPerfQueryINTEL(queryHandle uint32)
- func BeginQueryEXT(target uint32, id uint32)
- func BeginQueryIndexed(target uint32, index uint32, id uint32)
- func BindAttribLocation(program uint32, index uint32, name *uint8)
- func BindBuffer(target uint32, buffer uint32)
- func BindBufferBase(target uint32, index uint32, buffer uint32)
- func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int)
- func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32)
- func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, ...)
- func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8)
- func BindFramebuffer(target uint32, framebuffer uint32)
- func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, ...)
- func BindImageTextures(first uint32, count int32, textures *uint32)
- func BindProgramPipeline(pipeline uint32)
- func BindProgramPipelineEXT(pipeline uint32)
- func BindRenderbuffer(target uint32, renderbuffer uint32)
- func BindSampler(unit uint32, sampler uint32)
- func BindSamplers(first uint32, count int32, samplers *uint32)
- func BindTexture(target uint32, texture uint32)
- func BindTextureUnit(unit uint32, texture uint32)
- func BindTextures(first uint32, count int32, textures *uint32)
- func BindTransformFeedback(target uint32, id uint32)
- func BindVertexArray(array uint32)
- func BindVertexArrayOES(array uint32)
- func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32)
- func BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *int, strides *int32)
- func BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, ...)
- func BlendBarrierKHR()
- func BlendBarrierNV()
- func BlendColor(red float32, green float32, blue float32, alpha float32)
- func BlendColorxOES(red int32, green int32, blue int32, alpha int32)
- func BlendEquation(mode uint32)
- func BlendEquationEXT(mode uint32)
- func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateiEXT(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationSeparateiOES(buf uint32, modeRGB uint32, modeAlpha uint32)
- func BlendEquationiARB(buf uint32, mode uint32)
- func BlendEquationiEXT(buf uint32, mode uint32)
- func BlendEquationiOES(buf uint32, mode uint32)
- func BlendFunc(sfactor uint32, dfactor uint32)
- func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
- func BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFuncSeparateiEXT(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFuncSeparateiOES(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
- func BlendFunciARB(buf uint32, src uint32, dst uint32)
- func BlendFunciEXT(buf uint32, src uint32, dst uint32)
- func BlendFunciOES(buf uint32, src uint32, dst uint32)
- func BlendParameteriNV(pname uint32, value int32)
- func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BlitFramebufferANGLE(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BlitFramebufferNV(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, ...)
- func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, ...)
- func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32)
- func BufferPageCommitmentARB(target uint32, offset int, size int, commit bool)
- func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32)
- func BufferStorageEXT(target uint32, size int, data unsafe.Pointer, flags uint32)
- func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer)
- func CheckFramebufferStatus(target uint32) uint32
- func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32
- func Clear(mask uint32)
- func ClearAccumxOES(red int32, green int32, blue int32, alpha int32)
- func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, ...)
- func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, ...)
- func ClearColor(red float32, green float32, blue float32, alpha float32)
- func ClearColorxOES(red int32, green int32, blue int32, alpha int32)
- func ClearDepthf(d float32)
- func ClearDepthfOES(depth float32)
- func ClearDepthxOES(depth int32)
- func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, ...)
- func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, ...)
- func ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, depth float32, stencil int32)
- func ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32)
- func ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32)
- func ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32)
- func ClearStencil(s int32)
- func ClearTexImage(texture uint32, level int32, format uint32, xtype uint32, data unsafe.Pointer)
- func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func ClientWaitSync(sync unsafe.Pointer, flags uint32, timeout uint64) uint32
- func ClientWaitSyncAPPLE(sync unsafe.Pointer, flags uint32, timeout uint64) uint32
- func ClipControl(origin uint32, depth uint32)
- func ClipPlanefOES(plane uint32, equation *float32)
- func ClipPlanexOES(plane uint32, equation *int32)
- func Color3xOES(red int32, green int32, blue int32)
- func Color3xvOES(components *int32)
- func Color4xOES(red int32, green int32, blue int32, alpha int32)
- func Color4xvOES(components *int32)
- func ColorMask(red bool, green bool, blue bool, alpha bool)
- func ColorMaskiEXT(index uint32, r bool, g bool, b bool, a bool)
- func ColorMaskiOES(index uint32, r bool, g bool, b bool, a bool)
- func CompileShader(shader uint32)
- func CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32)
- func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func CompressedTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func ConvolutionParameterxOES(target uint32, pname uint32, param int32)
- func ConvolutionParameterxvOES(target uint32, pname uint32, params *int32)
- func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, ...)
- func CopyBufferSubDataNV(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, ...)
- func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyImageSubDataEXT(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyImageSubDataOES(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, ...)
- func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, ...)
- func CopyPathNV(resultPath uint32, srcPath uint32)
- func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, ...)
- func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CopyTextureLevelsAPPLE(destinationTexture uint32, sourceTexture uint32, sourceBaseLevel int32, ...)
- func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32)
- func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, ...)
- func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func CoverFillPathNV(path uint32, coverMode uint32)
- func CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func CoverStrokePathNV(path uint32, coverMode uint32)
- func CoverageMaskNV(mask bool)
- func CoverageModulationNV(components uint32)
- func CoverageModulationTableNV(n int32, v *float32)
- func CoverageOperationNV(operation uint32)
- func CreateBuffers(n int32, buffers *uint32)
- func CreateFramebuffers(n int32, framebuffers *uint32)
- func CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32)
- func CreateProgram() uint32
- func CreateProgramPipelines(n int32, pipelines *uint32)
- func CreateQueries(target uint32, n int32, ids *uint32)
- func CreateRenderbuffers(n int32, renderbuffers *uint32)
- func CreateSamplers(n int32, samplers *uint32)
- func CreateShader(xtype uint32) uint32
- func CreateShaderProgramEXT(xtype uint32, xstring *uint8) uint32
- func CreateShaderProgramv(xtype uint32, count int32, strings **uint8) uint32
- func CreateShaderProgramvEXT(xtype uint32, count int32, strings **uint8) uint32
- func CreateSyncFromCLeventARB(context *C.struct__cl_context, event *C.struct__cl_event, flags uint32) unsafe.Pointer
- func CreateTextures(target uint32, n int32, textures *uint32)
- func CreateTransformFeedbacks(n int32, ids *uint32)
- func CreateVertexArrays(n int32, arrays *uint32)
- func CullFace(mode uint32)
- func DebugMessageCallback(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageCallbackARB(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageCallbackKHR(callback DebugProc, userParam unsafe.Pointer)
- func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageControlARB(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageControlKHR(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, ...)
- func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DebugMessageInsertARB(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DebugMessageInsertKHR(source uint32, xtype uint32, id uint32, severity uint32, length int32, ...)
- func DeleteBuffers(n int32, buffers *uint32)
- func DeleteFencesNV(n int32, fences *uint32)
- func DeleteFramebuffers(n int32, framebuffers *uint32)
- func DeleteNamedStringARB(namelen int32, name *uint8)
- func DeletePathsNV(path uint32, xrange int32)
- func DeletePerfMonitorsAMD(n int32, monitors *uint32)
- func DeletePerfQueryINTEL(queryHandle uint32)
- func DeleteProgram(program uint32)
- func DeleteProgramPipelines(n int32, pipelines *uint32)
- func DeleteProgramPipelinesEXT(n int32, pipelines *uint32)
- func DeleteQueriesEXT(n int32, ids *uint32)
- func DeleteRenderbuffers(n int32, renderbuffers *uint32)
- func DeleteSamplers(count int32, samplers *uint32)
- func DeleteShader(shader uint32)
- func DeleteSync(sync unsafe.Pointer)
- func DeleteSyncAPPLE(sync unsafe.Pointer)
- func DeleteTextures(n int32, textures *uint32)
- func DeleteTransformFeedbacks(n int32, ids *uint32)
- func DeleteVertexArrays(n int32, arrays *uint32)
- func DeleteVertexArraysOES(n int32, arrays *uint32)
- func DepthFunc(xfunc uint32)
- func DepthMask(flag bool)
- func DepthRangeArrayfvNV(first uint32, count int32, v *float32)
- func DepthRangeArrayv(first uint32, count int32, v *float64)
- func DepthRangeIndexed(index uint32, n float64, f float64)
- func DepthRangeIndexedfNV(index uint32, n float32, f float32)
- func DepthRangef(n float32, f float32)
- func DepthRangefOES(n float32, f float32)
- func DepthRangexOES(n int32, f int32)
- func DetachShader(program uint32, shader uint32)
- func Disable(cap uint32)
- func DisableDriverControlQCOM(driverControl uint32)
- func DisableVertexArrayAttrib(vaobj uint32, index uint32)
- func DisableVertexAttribArray(index uint32)
- func DisableiEXT(target uint32, index uint32)
- func DisableiNV(target uint32, index uint32)
- func DisableiOES(target uint32, index uint32)
- func DiscardFramebufferEXT(target uint32, numAttachments int32, attachments *uint32)
- func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32)
- func DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, ...)
- func DispatchComputeIndirect(indirect int)
- func DrawArrays(mode uint32, first int32, count int32)
- func DrawArraysIndirect(mode uint32, indirect unsafe.Pointer)
- func DrawArraysInstancedANGLE(mode uint32, first int32, count int32, primcount int32)
- func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, ...)
- func DrawArraysInstancedBaseInstanceEXT(mode uint32, first int32, count int32, instancecount int32, ...)
- func DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32)
- func DrawArraysInstancedNV(mode uint32, first int32, count int32, primcount int32)
- func DrawBuffersEXT(n int32, bufs *uint32)
- func DrawBuffersIndexedEXT(n int32, location *uint32, indices *int32)
- func DrawBuffersNV(n int32, bufs *uint32)
- func DrawElements(mode uint32, count int32, xtype uint32, indices unsafe.Pointer)
- func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer)
- func DrawElementsInstancedANGLE(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexBaseInstanceEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedBaseVertexOES(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedEXT(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawElementsInstancedNV(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, ...)
- func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawRangeElementsBaseVertexEXT(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawRangeElementsBaseVertexOES(mode uint32, start uint32, end uint32, count int32, xtype uint32, ...)
- func DrawTransformFeedback(mode uint32, id uint32)
- func DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32)
- func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32)
- func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32)
- func EGLImageTargetRenderbufferStorageOES(target uint32, image C.GLeglImageOES)
- func EGLImageTargetTexture2DOES(target uint32, image C.GLeglImageOES)
- func Enable(cap uint32)
- func EnableDriverControlQCOM(driverControl uint32)
- func EnableVertexArrayAttrib(vaobj uint32, index uint32)
- func EnableVertexAttribArray(index uint32)
- func EnableiEXT(target uint32, index uint32)
- func EnableiNV(target uint32, index uint32)
- func EnableiOES(target uint32, index uint32)
- func EndConditionalRenderNV()
- func EndPerfMonitorAMD(monitor uint32)
- func EndPerfQueryINTEL(queryHandle uint32)
- func EndQueryEXT(target uint32)
- func EndQueryIndexed(target uint32, index uint32)
- func EndTilingQCOM(preserveMask uint32)
- func EvalCoord1xOES(u int32)
- func EvalCoord1xvOES(coords *int32)
- func EvalCoord2xOES(u int32, v int32)
- func EvalCoord2xvOES(coords *int32)
- func ExtGetBufferPointervQCOM(target uint32, params *unsafe.Pointer)
- func ExtGetBuffersQCOM(buffers *uint32, maxBuffers int32, numBuffers *int32)
- func ExtGetFramebuffersQCOM(framebuffers *uint32, maxFramebuffers int32, numFramebuffers *int32)
- func ExtGetProgramBinarySourceQCOM(program uint32, shadertype uint32, source *uint8, length *int32)
- func ExtGetProgramsQCOM(programs *uint32, maxPrograms int32, numPrograms *int32)
- func ExtGetRenderbuffersQCOM(renderbuffers *uint32, maxRenderbuffers int32, numRenderbuffers *int32)
- func ExtGetShadersQCOM(shaders *uint32, maxShaders int32, numShaders *int32)
- func ExtGetTexLevelParameterivQCOM(texture uint32, face uint32, level int32, pname uint32, params *int32)
- func ExtGetTexSubImageQCOM(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func ExtGetTexturesQCOM(textures *uint32, maxTextures int32, numTextures *int32)
- func ExtIsProgramBinaryQCOM(program uint32) bool
- func ExtTexObjectStateOverrideiQCOM(target uint32, pname uint32, param int32)
- func FeedbackBufferxOES(n int32, xtype uint32, buffer *int32)
- func FenceSync(condition uint32, flags uint32) unsafe.Pointer
- func FenceSyncAPPLE(condition uint32, flags uint32) unsafe.Pointer
- func Finish()
- func FinishFenceNV(fence uint32)
- func Flush()
- func FlushMappedBufferRange(target uint32, offset int, length int)
- func FlushMappedBufferRangeEXT(target uint32, offset int, length int)
- func FlushMappedNamedBufferRange(buffer uint32, offset int, length int)
- func FogxOES(pname uint32, param int32)
- func FogxvOES(pname uint32, param *int32)
- func FragmentCoverageColorNV(color uint32)
- func FramebufferParameteri(target uint32, pname uint32, param int32)
- func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, ...)
- func FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32)
- func FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2DMultisampleEXT(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture2DMultisampleIMG(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTexture3DOES(target uint32, attachment uint32, textarget uint32, texture uint32, ...)
- func FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32)
- func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)
- func FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, ...)
- func FramebufferTextureOES(target uint32, attachment uint32, texture uint32, level int32)
- func FrontFace(mode uint32)
- func FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32)
- func FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32)
- func GenBuffers(n int32, buffers *uint32)
- func GenFencesNV(n int32, fences *uint32)
- func GenFramebuffers(n int32, framebuffers *uint32)
- func GenPathsNV(xrange int32) uint32
- func GenPerfMonitorsAMD(n int32, monitors *uint32)
- func GenProgramPipelines(n int32, pipelines *uint32)
- func GenProgramPipelinesEXT(n int32, pipelines *uint32)
- func GenQueriesEXT(n int32, ids *uint32)
- func GenRenderbuffers(n int32, renderbuffers *uint32)
- func GenSamplers(count int32, samplers *uint32)
- func GenTextures(n int32, textures *uint32)
- func GenTransformFeedbacks(n int32, ids *uint32)
- func GenVertexArrays(n int32, arrays *uint32)
- func GenVertexArraysOES(n int32, arrays *uint32)
- func GenerateMipmap(target uint32)
- func GenerateTextureMipmap(texture uint32)
- func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32)
- func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, ...)
- func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, ...)
- func GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32)
- func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, ...)
- func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, ...)
- func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32)
- func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, ...)
- func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, ...)
- func GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32)
- func GetAttribLocation(program uint32, name *uint8) int32
- func GetBooleanv(pname uint32, data *bool)
- func GetBufferParameteriv(target uint32, pname uint32, params *int32)
- func GetBufferPointervOES(target uint32, pname uint32, params *unsafe.Pointer)
- func GetClipPlanefOES(plane uint32, equation *float32)
- func GetClipPlanexOES(plane uint32, equation *int32)
- func GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer)
- func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32)
- func GetCoverageModulationTableNV(bufsize int32, v *float32)
- func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, ...) uint32
- func GetDoublei_v(target uint32, index uint32, data *float64)
- func GetDriverControlStringQCOM(driverControl uint32, bufSize int32, length *int32, driverControlString *uint8)
- func GetDriverControlsQCOM(num *int32, size int32, driverControls *uint32)
- func GetError() uint32
- func GetFenceivNV(fence uint32, pname uint32, params *int32)
- func GetFirstPerfQueryIdINTEL(queryId *uint32)
- func GetFixedvOES(pname uint32, params *int32)
- func GetFloati_v(target uint32, index uint32, data *float32)
- func GetFloati_vNV(target uint32, index uint32, data *float32)
- func GetFloatv(pname uint32, data *float32)
- func GetFragDataIndex(program uint32, name *uint8) int32
- func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)
- func GetFramebufferParameteriv(target uint32, pname uint32, params *int32)
- func GetGraphicsResetStatus() uint32
- func GetGraphicsResetStatusARB() uint32
- func GetGraphicsResetStatusEXT() uint32
- func GetGraphicsResetStatusKHR() uint32
- func GetHistogramParameterxvOES(target uint32, pname uint32, params *int32)
- func GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64
- func GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64
- func GetInteger64v(pname uint32, data *int64)
- func GetInteger64vAPPLE(pname uint32, params *int64)
- func GetIntegeri_v(target uint32, index uint32, data *int32)
- func GetIntegeri_vEXT(target uint32, index uint32, data *int32)
- func GetIntegerv(pname uint32, data *int32)
- func GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, ...)
- func GetInternalformati64v(target uint32, internalformat uint32, pname uint32, bufSize int32, ...)
- func GetInternalformativ(target uint32, internalformat uint32, pname uint32, bufSize int32, ...)
- func GetLightxOES(light uint32, pname uint32, params *int32)
- func GetLightxvOES(light uint32, pname uint32, params *int32)
- func GetMapxvOES(target uint32, query uint32, v *int32)
- func GetMaterialxOES(face uint32, pname uint32, param int32)
- func GetMaterialxvOES(face uint32, pname uint32, params *int32)
- func GetMultisamplefv(pname uint32, index uint32, val *float32)
- func GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64)
- func GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32)
- func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer)
- func GetNamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)
- func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32)
- func GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32)
- func GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32)
- func GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, xstring *uint8)
- func GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32)
- func GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32)
- func GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectLabelEXT(xtype uint32, object uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8)
- func GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)
- func GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8)
- func GetPathCommandsNV(path uint32, commands *uint8)
- func GetPathCoordsNV(path uint32, coords *float32)
- func GetPathDashArrayNV(path uint32, dashArray *float32)
- func GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32
- func GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, ...)
- func GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, ...)
- func GetPathParameterfvNV(path uint32, pname uint32, value *float32)
- func GetPathParameterivNV(path uint32, pname uint32, value *int32)
- func GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, ...)
- func GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, ...)
- func GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, ...)
- func GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer)
- func GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, ...)
- func GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, ...)
- func GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8)
- func GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32)
- func GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, ...)
- func GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32)
- func GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, ...)
- func GetPixelMapxv(xmap uint32, size int32, values *int32)
- func GetPointerv(pname uint32, params *unsafe.Pointer)
- func GetPointervKHR(pname uint32, params *unsafe.Pointer)
- func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...)
- func GetProgramBinaryOES(program uint32, bufSize int32, length *int32, binaryFormat *uint32, ...)
- func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32)
- func GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32)
- func GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32)
- func GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32
- func GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32
- func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32
- func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, ...)
- func GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, ...)
- func GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, ...)
- func GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32)
- func GetProgramiv(program uint32, pname uint32, params *int32)
- func GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset int)
- func GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32)
- func GetQueryObjecti64v(id uint32, pname uint32, params *int64)
- func GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64)
- func GetQueryObjectivEXT(id uint32, pname uint32, params *int32)
- func GetQueryObjectui64v(id uint32, pname uint32, params *uint64)
- func GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64)
- func GetQueryObjectuivEXT(id uint32, pname uint32, params *uint32)
- func GetQueryivEXT(target uint32, pname uint32, params *int32)
- func GetRenderbufferParameteriv(target uint32, pname uint32, params *int32)
- func GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32)
- func GetSamplerParameterIivEXT(sampler uint32, pname uint32, params *int32)
- func GetSamplerParameterIivOES(sampler uint32, pname uint32, params *int32)
- func GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32)
- func GetSamplerParameterIuivEXT(sampler uint32, pname uint32, params *uint32)
- func GetSamplerParameterIuivOES(sampler uint32, pname uint32, params *uint32)
- func GetSamplerParameterfv(sampler uint32, pname uint32, params *float32)
- func GetSamplerParameteriv(sampler uint32, pname uint32, params *int32)
- func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8)
- func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)
- func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8)
- func GetShaderiv(shader uint32, pname uint32, params *int32)
- func GetString(name uint32) *uint8
- func GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32
- func GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32
- func GetSynciv(sync unsafe.Pointer, pname uint32, bufSize int32, length *int32, values *int32)
- func GetSyncivAPPLE(sync unsafe.Pointer, pname uint32, bufSize int32, length *int32, values *int32)
- func GetTexEnvxvOES(target uint32, pname uint32, params *int32)
- func GetTexGenxvOES(coord uint32, pname uint32, params *int32)
- func GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32)
- func GetTexParameterIivEXT(target uint32, pname uint32, params *int32)
- func GetTexParameterIivOES(target uint32, pname uint32, params *int32)
- func GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32)
- func GetTexParameterIuivOES(target uint32, pname uint32, params *uint32)
- func GetTexParameterfv(target uint32, pname uint32, params *float32)
- func GetTexParameteriv(target uint32, pname uint32, params *int32)
- func GetTexParameterxvOES(target uint32, pname uint32, params *int32)
- func GetTextureHandleARB(texture uint32) uint64
- func GetTextureHandleNV(texture uint32) uint64
- func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, ...)
- func GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32)
- func GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32)
- func GetTextureParameterIiv(texture uint32, pname uint32, params *int32)
- func GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32)
- func GetTextureParameterfv(texture uint32, pname uint32, params *float32)
- func GetTextureParameteriv(texture uint32, pname uint32, params *int32)
- func GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64
- func GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64
- func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64)
- func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32)
- func GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32)
- func GetTranslatedShaderSourceANGLE(shader uint32, bufsize int32, length *int32, source *uint8)
- func GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32
- func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, ...)
- func GetUniformLocation(program uint32, name *uint8) int32
- func GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32)
- func GetUniformdv(program uint32, location int32, params *float64)
- func GetUniformfv(program uint32, location int32, params *float32)
- func GetUniformiv(program uint32, location int32, params *int32)
- func GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64)
- func GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32)
- func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32)
- func GetVertexAttribLdv(index uint32, pname uint32, params *float64)
- func GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64)
- func GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer)
- func GetVertexAttribfv(index uint32, pname uint32, params *float32)
- func GetVertexAttribiv(index uint32, pname uint32, params *int32)
- func GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer)
- func GetnTexImageARB(target uint32, level int32, format uint32, xtype uint32, bufSize int32, ...)
- func GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64)
- func GetnUniformfv(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformfvEXT(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32)
- func GetnUniformiv(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformivEXT(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32)
- func GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32)
- func GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32)
- func GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32)
- func GoStr(cstr *uint8) string
- func Hint(target uint32, mode uint32)
- func IndexxOES(component int32)
- func IndexxvOES(component *int32)
- func Init() error
- func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error
- func InsertEventMarkerEXT(length int32, marker *uint8)
- func InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32)
- func InvalidateBufferData(buffer uint32)
- func InvalidateBufferSubData(buffer uint32, offset int, length int)
- func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32)
- func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32)
- func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, ...)
- func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, ...)
- func InvalidateTexImage(texture uint32, level int32)
- func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func IsBuffer(buffer uint32) bool
- func IsEnabled(cap uint32) bool
- func IsEnablediEXT(target uint32, index uint32) bool
- func IsEnablediNV(target uint32, index uint32) bool
- func IsEnablediOES(target uint32, index uint32) bool
- func IsFenceNV(fence uint32) bool
- func IsFramebuffer(framebuffer uint32) bool
- func IsImageHandleResidentARB(handle uint64) bool
- func IsImageHandleResidentNV(handle uint64) bool
- func IsNamedStringARB(namelen int32, name *uint8) bool
- func IsPathNV(path uint32) bool
- func IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool
- func IsPointInStrokePathNV(path uint32, x float32, y float32) bool
- func IsProgram(program uint32) bool
- func IsProgramPipeline(pipeline uint32) bool
- func IsProgramPipelineEXT(pipeline uint32) bool
- func IsQueryEXT(id uint32) bool
- func IsRenderbuffer(renderbuffer uint32) bool
- func IsSampler(sampler uint32) bool
- func IsShader(shader uint32) bool
- func IsSync(sync unsafe.Pointer) bool
- func IsSyncAPPLE(sync unsafe.Pointer) bool
- func IsTexture(texture uint32) bool
- func IsTextureHandleResidentARB(handle uint64) bool
- func IsTextureHandleResidentNV(handle uint64) bool
- func IsTransformFeedback(id uint32) bool
- func IsVertexArray(array uint32) bool
- func IsVertexArrayOES(array uint32) bool
- func LabelObjectEXT(xtype uint32, object uint32, length int32, label *uint8)
- func LightModelxOES(pname uint32, param int32)
- func LightModelxvOES(pname uint32, param *int32)
- func LightxOES(light uint32, pname uint32, param int32)
- func LightxvOES(light uint32, pname uint32, params *int32)
- func LineWidth(width float32)
- func LineWidthxOES(width int32)
- func LinkProgram(program uint32)
- func LoadMatrixxOES(m *int32)
- func LoadTransposeMatrixxOES(m *int32)
- func MakeImageHandleNonResidentARB(handle uint64)
- func MakeImageHandleNonResidentNV(handle uint64)
- func MakeImageHandleResidentARB(handle uint64, access uint32)
- func MakeImageHandleResidentNV(handle uint64, access uint32)
- func MakeTextureHandleNonResidentARB(handle uint64)
- func MakeTextureHandleNonResidentNV(handle uint64)
- func MakeTextureHandleResidentARB(handle uint64)
- func MakeTextureHandleResidentNV(handle uint64)
- func Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32)
- func Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, ...)
- func MapBufferOES(target uint32, access uint32) unsafe.Pointer
- func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer
- func MapBufferRangeEXT(target uint32, offset int, length int, access uint32) unsafe.Pointer
- func MapGrid1xOES(n int32, u1 int32, u2 int32)
- func MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32)
- func MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer
- func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer
- func MaterialxOES(face uint32, pname uint32, param int32)
- func MaterialxvOES(face uint32, pname uint32, param *int32)
- func MatrixLoad3x2fNV(matrixMode uint32, m *float32)
- func MatrixLoad3x3fNV(matrixMode uint32, m *float32)
- func MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32)
- func MatrixMult3x2fNV(matrixMode uint32, m *float32)
- func MatrixMult3x3fNV(matrixMode uint32, m *float32)
- func MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32)
- func MemoryBarrier(barriers uint32)
- func MemoryBarrierByRegion(barriers uint32)
- func MinSampleShadingARB(value float32)
- func MinSampleShadingOES(value float32)
- func MultMatrixxOES(m *int32)
- func MultTransposeMatrixxOES(m *int32)
- func MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32)
- func MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32)
- func MultiDrawArraysIndirectCountARB(mode uint32, indirect int, drawcount int, maxdrawcount int32, stride int32)
- func MultiDrawArraysIndirectEXT(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32)
- func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsBaseVertexEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsBaseVertexOES(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsEXT(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, ...)
- func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, ...)
- func MultiDrawElementsIndirectCountARB(mode uint32, xtype uint32, indirect int, drawcount int, maxdrawcount int32, ...)
- func MultiDrawElementsIndirectEXT(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, ...)
- func MultiTexCoord1bOES(texture uint32, s int8)
- func MultiTexCoord1bvOES(texture uint32, coords *int8)
- func MultiTexCoord1xOES(texture uint32, s int32)
- func MultiTexCoord1xvOES(texture uint32, coords *int32)
- func MultiTexCoord2bOES(texture uint32, s int8, t int8)
- func MultiTexCoord2bvOES(texture uint32, coords *int8)
- func MultiTexCoord2xOES(texture uint32, s int32, t int32)
- func MultiTexCoord2xvOES(texture uint32, coords *int32)
- func MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8)
- func MultiTexCoord3bvOES(texture uint32, coords *int8)
- func MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32)
- func MultiTexCoord3xvOES(texture uint32, coords *int32)
- func MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8)
- func MultiTexCoord4bvOES(texture uint32, coords *int8)
- func MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32)
- func MultiTexCoord4xvOES(texture uint32, coords *int32)
- func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32)
- func NamedBufferPageCommitmentARB(buffer uint32, offset int, size int, commit bool)
- func NamedBufferPageCommitmentEXT(buffer uint32, offset int, size int, commit bool)
- func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32)
- func NamedBufferSubData(buffer uint32, offset int, size int, data unsafe.Pointer)
- func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32)
- func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32)
- func NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32)
- func NamedFramebufferReadBuffer(framebuffer uint32, src uint32)
- func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, ...)
- func NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32)
- func NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32)
- func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, ...)
- func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32)
- func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, ...)
- func NamedStringARB(xtype uint32, namelen int32, name *uint8, stringlen int32, xstring *uint8)
- func Normal3xOES(nx int32, ny int32, nz int32)
- func Normal3xvOES(coords *int32)
- func ObjectLabel(identifier uint32, name uint32, length int32, label *uint8)
- func ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8)
- func ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8)
- func ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8)
- func OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32)
- func OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32)
- func PassThroughxOES(token int32)
- func PatchParameterfv(pname uint32, values *float32)
- func PatchParameteri(pname uint32, value int32)
- func PatchParameteriEXT(pname uint32, value int32)
- func PatchParameteriOES(pname uint32, value int32)
- func PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, ...)
- func PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer)
- func PathCoverDepthFuncNV(xfunc uint32)
- func PathDashArrayNV(path uint32, dashCount int32, dashArray *float32)
- func PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...) uint32
- func PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, ...) uint32
- func PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...)
- func PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, ...)
- func PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, ...) uint32
- func PathParameterfNV(path uint32, pname uint32, value float32)
- func PathParameterfvNV(path uint32, pname uint32, value *float32)
- func PathParameteriNV(path uint32, pname uint32, value int32)
- func PathParameterivNV(path uint32, pname uint32, value *int32)
- func PathStencilDepthOffsetNV(factor float32, units float32)
- func PathStencilFuncNV(xfunc uint32, ref int32, mask uint32)
- func PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer)
- func PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, ...)
- func PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, ...)
- func PauseTransformFeedback()
- func PixelMapx(xmap uint32, size int32, values *int32)
- func PixelStorei(pname uint32, param int32)
- func PixelStorex(pname uint32, param int32)
- func PixelTransferxOES(pname uint32, param int32)
- func PixelZoomxOES(xfactor int32, yfactor int32)
- func PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, ...) bool
- func PointParameterxOES(pname uint32, param int32)
- func PointParameterxvOES(pname uint32, params *int32)
- func PointSizexOES(size int32)
- func PolygonModeNV(face uint32, mode uint32)
- func PolygonOffset(factor float32, units float32)
- func PolygonOffsetxOES(factor int32, units int32)
- func PopDebugGroup()
- func PopDebugGroupKHR()
- func PopGroupMarkerEXT()
- func PrimitiveBoundingBoxEXT(minX float32, minY float32, minZ float32, minW float32, maxX float32, ...)
- func PrimitiveBoundingBoxOES(minX float32, minY float32, minZ float32, minW float32, maxX float32, ...)
- func PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32)
- func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)
- func ProgramBinaryOES(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32)
- func ProgramParameteri(program uint32, pname uint32, value int32)
- func ProgramParameteriEXT(program uint32, pname uint32, value int32)
- func ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, ...)
- func ProgramUniform1d(program uint32, location int32, v0 float64)
- func ProgramUniform1dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform1f(program uint32, location int32, v0 float32)
- func ProgramUniform1fEXT(program uint32, location int32, v0 float32)
- func ProgramUniform1fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform1i(program uint32, location int32, v0 int32)
- func ProgramUniform1iEXT(program uint32, location int32, v0 int32)
- func ProgramUniform1iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform1ui(program uint32, location int32, v0 uint32)
- func ProgramUniform1uiEXT(program uint32, location int32, v0 uint32)
- func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64)
- func ProgramUniform2dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32)
- func ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32)
- func ProgramUniform2fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32)
- func ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32)
- func ProgramUniform2iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32)
- func ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32)
- func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64)
- func ProgramUniform3dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32)
- func ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32)
- func ProgramUniform3fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32)
- func ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32)
- func ProgramUniform3iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)
- func ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32)
- func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64)
- func ProgramUniform4dv(program uint32, location int32, count int32, value *float64)
- func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func ProgramUniform4fv(program uint32, location int32, count int32, value *float32)
- func ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32)
- func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func ProgramUniform4iv(program uint32, location int32, count int32, value *int32)
- func ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32)
- func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32)
- func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32)
- func ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32)
- func ProgramUniformHandleui64ARB(program uint32, location int32, value uint64)
- func ProgramUniformHandleui64NV(program uint32, location int32, value uint64)
- func ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64)
- func ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64)
- func ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64)
- func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32)
- func ProvokingVertex(mode uint32)
- func Ptr(data interface{}) unsafe.Pointer
- func PtrOffset(offset int) unsafe.Pointer
- func PushDebugGroup(source uint32, id uint32, length int32, message *uint8)
- func PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8)
- func PushGroupMarkerEXT(length int32, marker *uint8)
- func QueryCounter(id uint32, target uint32)
- func QueryCounterEXT(id uint32, target uint32)
- func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32
- func RasterPos2xOES(x int32, y int32)
- func RasterPos2xvOES(coords *int32)
- func RasterPos3xOES(x int32, y int32, z int32)
- func RasterPos3xvOES(coords *int32)
- func RasterPos4xOES(x int32, y int32, z int32, w int32)
- func RasterPos4xvOES(coords *int32)
- func RasterSamplesEXT(samples uint32, fixedsamplelocations bool)
- func ReadBufferIndexedEXT(src uint32, index int32)
- func ReadBufferNV(mode uint32)
- func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixelsEXT(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, xtype uint32, ...)
- func RectxOES(x1 int32, y1 int32, x2 int32, y2 int32)
- func RectxvOES(v1 *int32, v2 *int32)
- func ReleaseShaderCompiler()
- func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleANGLE(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleAPPLE(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleIMG(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func RenderbufferStorageMultisampleNV(target uint32, samples int32, internalformat uint32, width int32, height int32)
- func ResolveDepthValuesNV()
- func ResolveMultisampleFramebufferAPPLE()
- func ResumeTransformFeedback()
- func RotatexOES(angle int32, x int32, y int32, z int32)
- func SampleCoverage(value float32, invert bool)
- func SampleCoveragexOES(value int32, invert bool)
- func SampleMaski(maskNumber uint32, mask uint32)
- func SamplerParameterIiv(sampler uint32, pname uint32, param *int32)
- func SamplerParameterIivEXT(sampler uint32, pname uint32, param *int32)
- func SamplerParameterIivOES(sampler uint32, pname uint32, param *int32)
- func SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32)
- func SamplerParameterIuivEXT(sampler uint32, pname uint32, param *uint32)
- func SamplerParameterIuivOES(sampler uint32, pname uint32, param *uint32)
- func SamplerParameterf(sampler uint32, pname uint32, param float32)
- func SamplerParameterfv(sampler uint32, pname uint32, param *float32)
- func SamplerParameteri(sampler uint32, pname uint32, param int32)
- func SamplerParameteriv(sampler uint32, pname uint32, param *int32)
- func ScalexOES(x int32, y int32, z int32)
- func Scissor(x int32, y int32, width int32, height int32)
- func ScissorArrayv(first uint32, count int32, v *int32)
- func ScissorArrayvNV(first uint32, count int32, v *int32)
- func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32)
- func ScissorIndexedNV(index uint32, left int32, bottom int32, width int32, height int32)
- func ScissorIndexedv(index uint32, v *int32)
- func ScissorIndexedvNV(index uint32, v *int32)
- func SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, ...)
- func SetFenceNV(fence uint32, condition uint32)
- func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, ...)
- func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32)
- func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32)
- func StartTilingQCOM(x uint32, y uint32, width uint32, height uint32, preserveMask uint32)
- func StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilFillPathNV(path uint32, fillMode uint32, mask uint32)
- func StencilFunc(xfunc uint32, ref int32, mask uint32)
- func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32)
- func StencilMask(mask uint32)
- func StencilMaskSeparate(face uint32, mask uint32)
- func StencilOp(fail uint32, zfail uint32, zpass uint32)
- func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32)
- func StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilStrokePathNV(path uint32, reference int32, mask uint32)
- func StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32)
- func StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, ...)
- func StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32)
- func Str(str string) *uint8
- func SubpixelPrecisionBiasNV(xbits uint32, ybits uint32)
- func TestFenceNV(fence uint32) bool
- func TexBufferEXT(target uint32, internalformat uint32, buffer uint32)
- func TexBufferOES(target uint32, internalformat uint32, buffer uint32)
- func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TexBufferRangeEXT(target uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TexBufferRangeOES(target uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TexCoord1bOES(s int8)
- func TexCoord1bvOES(coords *int8)
- func TexCoord1xOES(s int32)
- func TexCoord1xvOES(coords *int32)
- func TexCoord2bOES(s int8, t int8)
- func TexCoord2bvOES(coords *int8)
- func TexCoord2xOES(s int32, t int32)
- func TexCoord2xvOES(coords *int32)
- func TexCoord3bOES(s int8, t int8, r int8)
- func TexCoord3bvOES(coords *int8)
- func TexCoord3xOES(s int32, t int32, r int32)
- func TexCoord3xvOES(coords *int32)
- func TexCoord4bOES(s int8, t int8, r int8, q int8)
- func TexCoord4bvOES(coords *int8)
- func TexCoord4xOES(s int32, t int32, r int32, q int32)
- func TexCoord4xvOES(coords *int32)
- func TexEnvxOES(target uint32, pname uint32, param int32)
- func TexEnvxvOES(target uint32, pname uint32, params *int32)
- func TexGenxOES(coord uint32, pname uint32, param int32)
- func TexGenxvOES(coord uint32, pname uint32, params *int32)
- func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, ...)
- func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexImage3DOES(target uint32, level int32, internalformat uint32, width int32, height int32, ...)
- func TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TexParameterIivEXT(target uint32, pname uint32, params *int32)
- func TexParameterIivOES(target uint32, pname uint32, params *int32)
- func TexParameterIuivEXT(target uint32, pname uint32, params *uint32)
- func TexParameterIuivOES(target uint32, pname uint32, params *uint32)
- func TexParameterf(target uint32, pname uint32, param float32)
- func TexParameterfv(target uint32, pname uint32, params *float32)
- func TexParameteri(target uint32, pname uint32, param int32)
- func TexParameteriv(target uint32, pname uint32, params *int32)
- func TexParameterxOES(target uint32, pname uint32, param int32)
- func TexParameterxvOES(target uint32, pname uint32, params *int32)
- func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32)
- func TexStorage1DEXT(target uint32, levels int32, internalformat uint32, width int32)
- func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32)
- func TexStorage2DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32)
- func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3DEXT(target uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexStorage3DMultisampleOES(target uint32, samples int32, internalformat uint32, width int32, height int32, ...)
- func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func TexSubImage3DOES(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TextureBarrier()
- func TextureBuffer(texture uint32, internalformat uint32, buffer uint32)
- func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int)
- func TextureParameterIiv(texture uint32, pname uint32, params *int32)
- func TextureParameterIuiv(texture uint32, pname uint32, params *uint32)
- func TextureParameterf(texture uint32, pname uint32, param float32)
- func TextureParameterfv(texture uint32, pname uint32, param *float32)
- func TextureParameteri(texture uint32, pname uint32, param int32)
- func TextureParameteriv(texture uint32, pname uint32, param *int32)
- func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32)
- func TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32)
- func TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, ...)
- func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, ...)
- func TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, ...)
- func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, ...)
- func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, ...)
- func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, ...)
- func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, ...)
- func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...)
- func TextureViewEXT(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...)
- func TextureViewOES(texture uint32, target uint32, origtexture uint32, internalformat uint32, ...)
- func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32)
- func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int)
- func TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, ...)
- func TranslatexOES(x int32, y int32, z int32)
- func Uniform1d(location int32, x float64)
- func Uniform1dv(location int32, count int32, value *float64)
- func Uniform1f(location int32, v0 float32)
- func Uniform1fv(location int32, count int32, value *float32)
- func Uniform1i(location int32, v0 int32)
- func Uniform1iv(location int32, count int32, value *int32)
- func Uniform2d(location int32, x float64, y float64)
- func Uniform2dv(location int32, count int32, value *float64)
- func Uniform2f(location int32, v0 float32, v1 float32)
- func Uniform2fv(location int32, count int32, value *float32)
- func Uniform2i(location int32, v0 int32, v1 int32)
- func Uniform2iv(location int32, count int32, value *int32)
- func Uniform3d(location int32, x float64, y float64, z float64)
- func Uniform3dv(location int32, count int32, value *float64)
- func Uniform3f(location int32, v0 float32, v1 float32, v2 float32)
- func Uniform3fv(location int32, count int32, value *float32)
- func Uniform3i(location int32, v0 int32, v1 int32, v2 int32)
- func Uniform3iv(location int32, count int32, value *int32)
- func Uniform4d(location int32, x float64, y float64, z float64, w float64)
- func Uniform4dv(location int32, count int32, value *float64)
- func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32)
- func Uniform4fv(location int32, count int32, value *float32)
- func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32)
- func Uniform4iv(location int32, count int32, value *int32)
- func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32)
- func UniformHandleui64ARB(location int32, value uint64)
- func UniformHandleui64NV(location int32, value uint64)
- func UniformHandleui64vARB(location int32, count int32, value *uint64)
- func UniformHandleui64vNV(location int32, count int32, value *uint64)
- func UniformMatrix2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2x3fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix2x4fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3x2fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix3x4fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4x2fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64)
- func UniformMatrix4x3fvNV(location int32, count int32, transpose bool, value *float32)
- func UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32)
- func UnmapBufferOES(target uint32) bool
- func UnmapNamedBuffer(buffer uint32) bool
- func UseProgram(program uint32)
- func UseProgramStages(pipeline uint32, stages uint32, program uint32)
- func UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32)
- func UseShaderProgramEXT(xtype uint32, program uint32)
- func ValidateProgram(program uint32)
- func ValidateProgramPipeline(pipeline uint32)
- func ValidateProgramPipelineEXT(pipeline uint32)
- func Vertex2bOES(x int8, y int8)
- func Vertex2bvOES(coords *int8)
- func Vertex2xOES(x int32)
- func Vertex2xvOES(coords *int32)
- func Vertex3bOES(x int8, y int8, z int8)
- func Vertex3bvOES(coords *int8)
- func Vertex3xOES(x int32, y int32)
- func Vertex3xvOES(coords *int32)
- func Vertex4bOES(x int8, y int8, z int8, w int8)
- func Vertex4bvOES(coords *int8)
- func Vertex4xOES(x int32, y int32, z int32)
- func Vertex4xvOES(coords *int32)
- func VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32)
- func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, ...)
- func VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...)
- func VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, ...)
- func VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32)
- func VertexArrayElementBuffer(vaobj uint32, buffer uint32)
- func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)
- func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, ...)
- func VertexAttrib1f(index uint32, x float32)
- func VertexAttrib1fv(index uint32, v *float32)
- func VertexAttrib2f(index uint32, x float32, y float32)
- func VertexAttrib2fv(index uint32, v *float32)
- func VertexAttrib3f(index uint32, x float32, y float32, z float32)
- func VertexAttrib3fv(index uint32, v *float32)
- func VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32)
- func VertexAttrib4fv(index uint32, v *float32)
- func VertexAttribBinding(attribindex uint32, bindingindex uint32)
- func VertexAttribDivisorANGLE(index uint32, divisor uint32)
- func VertexAttribDivisorEXT(index uint32, divisor uint32)
- func VertexAttribDivisorNV(index uint32, divisor uint32)
- func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, ...)
- func VertexAttribIFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)
- func VertexAttribL1d(index uint32, x float64)
- func VertexAttribL1dv(index uint32, v *float64)
- func VertexAttribL1ui64ARB(index uint32, x uint64)
- func VertexAttribL1ui64vARB(index uint32, v *uint64)
- func VertexAttribL2d(index uint32, x float64, y float64)
- func VertexAttribL2dv(index uint32, v *float64)
- func VertexAttribL3d(index uint32, x float64, y float64, z float64)
- func VertexAttribL3dv(index uint32, v *float64)
- func VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64)
- func VertexAttribL4dv(index uint32, v *float64)
- func VertexAttribLFormat(attribindex uint32, size int32, xtype uint32, relativeoffset uint32)
- func VertexAttribLPointer(index uint32, size int32, xtype uint32, stride int32, pointer unsafe.Pointer)
- func VertexAttribP1ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP1uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribP2ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP2uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribP3ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP3uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribP4ui(index uint32, xtype uint32, normalized bool, value uint32)
- func VertexAttribP4uiv(index uint32, xtype uint32, normalized bool, value *uint32)
- func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, ...)
- func VertexBindingDivisor(bindingindex uint32, divisor uint32)
- func Viewport(x int32, y int32, width int32, height int32)
- func ViewportArrayv(first uint32, count int32, v *float32)
- func ViewportArrayvNV(first uint32, count int32, v *float32)
- func ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32)
- func ViewportIndexedfNV(index uint32, x float32, y float32, w float32, h float32)
- func ViewportIndexedfv(index uint32, v *float32)
- func ViewportIndexedfvNV(index uint32, v *float32)
- func WaitSync(sync unsafe.Pointer, flags uint32, timeout uint64)
- func WaitSyncAPPLE(sync unsafe.Pointer, flags uint32, timeout uint64)
- func WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32)
- type DebugProc
Constants ¶
const ( GL_3DC_XY_AMD = 0x87FA GL_3DC_X_AMD = 0x87F9 ACCUM_ADJACENT_PAIRS_NV = 0x90AD ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 ACTIVE_ATTRIBUTES = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A ACTIVE_PROGRAM = 0x8259 ACTIVE_PROGRAM_EXT = 0x8259 ACTIVE_RESOURCES = 0x92F5 ACTIVE_SUBROUTINES = 0x8DE5 ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 ACTIVE_TEXTURE = 0x84E0 ACTIVE_UNIFORMS = 0x8B86 ACTIVE_UNIFORM_BLOCKS = 0x8A36 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ACTIVE_VARIABLES = 0x9305 ADJACENT_PAIRS_NV = 0x90AE AFFINE_2D_NV = 0x9092 AFFINE_3D_NV = 0x9094 ALIASED_LINE_WIDTH_RANGE = 0x846E ALIASED_POINT_SIZE_RANGE = 0x846D ALL_BARRIER_BITS = 0xFFFFFFFF ALL_COMPLETED_NV = 0x84F2 ALL_SHADER_BITS = 0xFFFFFFFF ALL_SHADER_BITS_EXT = 0xFFFFFFFF ALPHA = 0x1906 ALPHA16F_EXT = 0x881C ALPHA32F_EXT = 0x8816 ALPHA8_EXT = 0x803C ALPHA8_OES = 0x803C ALPHA_BITS = 0x0D55 ALPHA_TEST_FUNC_QCOM = 0x0BC1 ALPHA_TEST_QCOM = 0x0BC0 ALPHA_TEST_REF_QCOM = 0x0BC2 ALREADY_SIGNALED = 0x911A ALREADY_SIGNALED_APPLE = 0x911A ALWAYS = 0x0207 ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A ANY_SAMPLES_PASSED_EXT = 0x8C2F ARC_TO_NV = 0xFE ARRAY_BUFFER = 0x8892 ARRAY_BUFFER_BINDING = 0x8894 ARRAY_SIZE = 0x92FB ARRAY_STRIDE = 0x92FE ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE ATC_RGB_AMD = 0x8C92 ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ATOMIC_COUNTER_BUFFER = 0x92C0 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATTACHED_SHADERS = 0x8B85 AUTO_GENERATE_MIPMAP = 0x8295 BACK = 0x0405 BEVEL_NV = 0x90A6 BGRA = 0x80E1 BGRA8_EXT = 0x93A1 BGRA_EXT = 0x80E1 BGRA_IMG = 0x80E1 BINNING_CONTROL_HINT_QCOM = 0x8FB0 BLEND = 0x0BE2 BLEND_ADVANCED_COHERENT_KHR = 0x9285 BLEND_ADVANCED_COHERENT_NV = 0x9285 BLEND_COLOR = 0x8005 BLEND_DST_ALPHA = 0x80CA BLEND_DST_RGB = 0x80C8 BLEND_EQUATION = 0x8009 BLEND_EQUATION_ALPHA = 0x883D BLEND_EQUATION_EXT = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_OVERLAP_NV = 0x9281 BLEND_PREMULTIPLIED_SRC_NV = 0x9280 BLEND_SRC_ALPHA = 0x80CB BLEND_SRC_RGB = 0x80C9 BLOCK_INDEX = 0x92FD BLUE_BITS = 0x0D54 BLUE_NV = 0x1905 BOLD_BIT_NV = 0x01 BOOL = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC4 = 0x8B59 BOUNDING_BOX_NV = 0x908D BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C BUFFER = 0x82E0 BUFFER_ACCESS_OES = 0x88BB BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 BUFFER_IMMUTABLE_STORAGE = 0x821F BUFFER_KHR = 0x82E0 BUFFER_MAPPED_OES = 0x88BC BUFFER_MAP_POINTER_OES = 0x88BD BUFFER_OBJECT_EXT = 0x9151 BUFFER_SIZE = 0x8764 BUFFER_STORAGE_FLAGS = 0x8220 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 BUFFER_USAGE = 0x8765 BUFFER_VARIABLE = 0x92E5 BYTE = 0x1400 CAVEAT_SUPPORT = 0x82B8 CCW = 0x0901 CIRCULAR_CCW_ARC_TO_NV = 0xF8 CIRCULAR_CW_ARC_TO_NV = 0xFA CIRCULAR_TANGENT_ARC_TO_NV = 0xFC CLAMP_TO_BORDER_EXT = 0x812D CLAMP_TO_BORDER_NV = 0x812D CLAMP_TO_BORDER_OES = 0x812D CLAMP_TO_EDGE = 0x812F CLEAR_BUFFER = 0x82B4 CLEAR_TEXTURE = 0x9365 CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 CLIENT_STORAGE_BIT = 0x0200 CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 CLIP_DEPTH_MODE = 0x935D CLIP_DISTANCE0_APPLE = 0x3000 CLIP_DISTANCE1_APPLE = 0x3001 CLIP_DISTANCE2_APPLE = 0x3002 CLIP_DISTANCE3_APPLE = 0x3003 CLIP_DISTANCE4_APPLE = 0x3004 CLIP_DISTANCE5_APPLE = 0x3005 CLIP_DISTANCE6_APPLE = 0x3006 CLIP_DISTANCE7_APPLE = 0x3007 CLIP_ORIGIN = 0x935C CLOSE_PATH_NV = 0x00 COLORBURN_KHR = 0x929A COLORBURN_NV = 0x929A COLORDODGE_KHR = 0x9299 COLORDODGE_NV = 0x9299 COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT0_NV = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT10_NV = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT11_NV = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT12_NV = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT13_NV = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT14_NV = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT15_EXT = 0x8CEF COLOR_ATTACHMENT15_NV = 0x8CEF COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT1_NV = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT2_NV = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT3_NV = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT4_NV = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT5_NV = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT6_NV = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT7_NV = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT8_NV = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT9_NV = 0x8CE9 COLOR_ATTACHMENT_EXT = 0x90F0 COLOR_BUFFER_BIT = 0x00004000 COLOR_BUFFER_BIT0_QCOM = 0x00000001 COLOR_BUFFER_BIT1_QCOM = 0x00000002 COLOR_BUFFER_BIT2_QCOM = 0x00000004 COLOR_BUFFER_BIT3_QCOM = 0x00000008 COLOR_BUFFER_BIT4_QCOM = 0x00000010 COLOR_BUFFER_BIT5_QCOM = 0x00000020 COLOR_BUFFER_BIT6_QCOM = 0x00000040 COLOR_BUFFER_BIT7_QCOM = 0x00000080 COLOR_CLEAR_VALUE = 0x0C22 COLOR_COMPONENTS = 0x8283 COLOR_ENCODING = 0x8296 COLOR_EXT = 0x1800 COLOR_RENDERABLE = 0x8286 COLOR_SAMPLES_NV = 0x8E20 COLOR_WRITEMASK = 0x0C23 COMMAND_BARRIER_BIT = 0x00000040 COMPARE_REF_TO_TEXTURE_EXT = 0x884E COMPATIBLE_SUBROUTINES = 0x8E4B COMPILE_STATUS = 0x8B81 COMPRESSED_R11_EAC = 0x9270 COMPRESSED_RED_RGTC1 = 0x8DBB COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RG_RGTC2 = 0x8DBD COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C COMPRESSED_TEXTURE_FORMATS = 0x86A3 COMPUTE_SHADER = 0x91B9 COMPUTE_SHADER_BIT = 0x00000020 COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 COMPUTE_SUBROUTINE = 0x92ED COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 COMPUTE_TEXTURE = 0x82A0 COMPUTE_WORK_GROUP_SIZE = 0x8267 CONDITION_SATISFIED = 0x911C CONDITION_SATISFIED_APPLE = 0x911C CONFORMANT_NV = 0x9374 CONIC_CURVE_TO_NV = 0x1A CONJOINT_NV = 0x9284 CONSERVATIVE_RASTERIZATION_NV = 0x9346 CONSTANT_ALPHA = 0x8003 CONSTANT_COLOR = 0x8001 CONTEXT_FLAG_DEBUG_BIT = 0x00000002 CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 CONTEXT_LOST = 0x0507 CONTEXT_LOST_KHR = 0x0507 CONTEXT_RELEASE_BEHAVIOR = 0x82FB CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB CONTEXT_ROBUST_ACCESS = 0x90F3 CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 CONTRAST_NV = 0x92A1 CONVEX_HULL_NV = 0x908B COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_NV = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_NV = 0x8F37 COUNTER_RANGE_AMD = 0x8BC1 COUNTER_TYPE_AMD = 0x8BC0 COUNT_DOWN_NV = 0x9089 COUNT_UP_NV = 0x9088 COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 COVERAGE_ATTACHMENT_NV = 0x8ED2 COVERAGE_AUTOMATIC_NV = 0x8ED7 COVERAGE_BUFFERS_NV = 0x8ED3 COVERAGE_BUFFER_BIT_NV = 0x00008000 COVERAGE_COMPONENT4_NV = 0x8ED1 COVERAGE_COMPONENT_NV = 0x8ED0 COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 COVERAGE_MODULATION_NV = 0x9332 COVERAGE_MODULATION_TABLE_NV = 0x9331 COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 COVERAGE_SAMPLES_NV = 0x8ED4 CPU_OPTIMIZED_QCOM = 0x8FB1 CUBIC_CURVE_TO_NV = 0x0C CULL_FACE = 0x0B44 CULL_FACE_MODE = 0x0B45 CURRENT_PROGRAM = 0x8B8D CURRENT_QUERY_EXT = 0x8865 CURRENT_VERTEX_ATTRIB = 0x8626 CW = 0x0900 DARKEN_KHR = 0x9297 DARKEN_NV = 0x9297 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 DEBUG_GROUP_STACK_DEPTH = 0x826D DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_LOGGED_MESSAGES_ARB = 0x9145 DEBUG_LOGGED_MESSAGES_KHR = 0x9145 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 DEBUG_OUTPUT = 0x92E0 DEBUG_OUTPUT_KHR = 0x92E0 DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_HIGH_ARB = 0x9146 DEBUG_SEVERITY_HIGH_KHR = 0x9146 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_SEVERITY_LOW_ARB = 0x9148 DEBUG_SEVERITY_LOW_KHR = 0x9148 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 DEBUG_SEVERITY_NOTIFICATION = 0x826B DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_API_ARB = 0x8246 DEBUG_SOURCE_API_KHR = 0x8246 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_APPLICATION_ARB = 0x824A DEBUG_SOURCE_APPLICATION_KHR = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_SOURCE_OTHER_ARB = 0x824B DEBUG_SOURCE_OTHER_KHR = 0x824B DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_ERROR_ARB = 0x824C DEBUG_TYPE_ERROR_KHR = 0x824C DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_MARKER_KHR = 0x8268 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_OTHER_ARB = 0x8251 DEBUG_TYPE_OTHER_KHR = 0x8251 DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_TYPE_POP_GROUP_KHR = 0x826A DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PORTABILITY_ARB = 0x824F DEBUG_TYPE_PORTABILITY_KHR = 0x824F DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E DECODE_EXT = 0x8A49 DECR = 0x1E03 DECR_WRAP = 0x8508 DELETE_STATUS = 0x8B80 DEPTH24_STENCIL8 = 0x88F0 DEPTH24_STENCIL8_OES = 0x88F0 DEPTH32F_STENCIL8 = 0x8CAD DEPTH_ATTACHMENT = 0x8D00 DEPTH_BITS = 0x0D56 DEPTH_BUFFER_BIT = 0x00000100 DEPTH_BUFFER_BIT0_QCOM = 0x00000100 DEPTH_BUFFER_BIT1_QCOM = 0x00000200 DEPTH_BUFFER_BIT2_QCOM = 0x00000400 DEPTH_BUFFER_BIT3_QCOM = 0x00000800 DEPTH_BUFFER_BIT4_QCOM = 0x00001000 DEPTH_BUFFER_BIT5_QCOM = 0x00002000 DEPTH_BUFFER_BIT6_QCOM = 0x00004000 DEPTH_BUFFER_BIT7_QCOM = 0x00008000 DEPTH_CLAMP = 0x864F DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_COMPONENT = 0x1902 DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C DEPTH_COMPONENT16_OES = 0x81A5 DEPTH_COMPONENT24_OES = 0x81A6 DEPTH_COMPONENT32F = 0x8CAC DEPTH_COMPONENT32_OES = 0x81A7 DEPTH_COMPONENTS = 0x8284 DEPTH_EXT = 0x1801 DEPTH_FUNC = 0x0B74 DEPTH_RANGE = 0x0B70 DEPTH_RENDERABLE = 0x8287 DEPTH_SAMPLES_NV = 0x932D DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_ATTACHMENT = 0x821A DEPTH_STENCIL_OES = 0x84F9 DEPTH_STENCIL_TEXTURE_MODE = 0x90EA DEPTH_TEST = 0x0B71 DEPTH_WRITEMASK = 0x0B72 DIFFERENCE_KHR = 0x929E DIFFERENCE_NV = 0x929E DISJOINT_NV = 0x9283 DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF DITHER = 0x0BD0 DMP_PROGRAM_BINARY_DMP = 0x9253 DONT_CARE = 0x1100 DOUBLE = 0x140A DOUBLE_MAT2 = 0x8F46 DOUBLE_MAT2x3 = 0x8F49 DOUBLE_MAT2x4 = 0x8F4A DOUBLE_MAT3 = 0x8F47 DOUBLE_MAT3x2 = 0x8F4B DOUBLE_MAT3x4 = 0x8F4C DOUBLE_MAT4 = 0x8F48 DOUBLE_MAT4x2 = 0x8F4D DOUBLE_MAT4x3 = 0x8F4E DOUBLE_VEC2 = 0x8FFC DOUBLE_VEC3 = 0x8FFD DOUBLE_VEC4 = 0x8FFE DRAW_BUFFER0_EXT = 0x8825 DRAW_BUFFER0_NV = 0x8825 DRAW_BUFFER10_EXT = 0x882F DRAW_BUFFER10_NV = 0x882F DRAW_BUFFER11_EXT = 0x8830 DRAW_BUFFER11_NV = 0x8830 DRAW_BUFFER12_EXT = 0x8831 DRAW_BUFFER12_NV = 0x8831 DRAW_BUFFER13_EXT = 0x8832 DRAW_BUFFER13_NV = 0x8832 DRAW_BUFFER14_EXT = 0x8833 DRAW_BUFFER14_NV = 0x8833 DRAW_BUFFER15_EXT = 0x8834 DRAW_BUFFER15_NV = 0x8834 DRAW_BUFFER1_EXT = 0x8826 DRAW_BUFFER1_NV = 0x8826 DRAW_BUFFER2_EXT = 0x8827 DRAW_BUFFER2_NV = 0x8827 DRAW_BUFFER3_EXT = 0x8828 DRAW_BUFFER3_NV = 0x8828 DRAW_BUFFER4_EXT = 0x8829 DRAW_BUFFER4_NV = 0x8829 DRAW_BUFFER5_EXT = 0x882A DRAW_BUFFER5_NV = 0x882A DRAW_BUFFER6_EXT = 0x882B DRAW_BUFFER6_NV = 0x882B DRAW_BUFFER7_EXT = 0x882C DRAW_BUFFER7_NV = 0x882C DRAW_BUFFER8_EXT = 0x882D DRAW_BUFFER8_NV = 0x882D DRAW_BUFFER9_EXT = 0x882E DRAW_BUFFER9_NV = 0x882E DRAW_BUFFER_EXT = 0x0C01 DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 DRAW_FRAMEBUFFER_APPLE = 0x8CA9 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 DRAW_FRAMEBUFFER_NV = 0x8CA9 DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 DST_ALPHA = 0x0304 DST_ATOP_NV = 0x928F DST_COLOR = 0x0306 DST_IN_NV = 0x928B DST_NV = 0x9287 DST_OUT_NV = 0x928D DST_OVER_NV = 0x9289 DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 DYNAMIC_DRAW = 0x88E8 DYNAMIC_STORAGE_BIT = 0x0100 EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 ELEMENT_ARRAY_BUFFER = 0x8893 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 EQUAL = 0x0202 ETC1_RGB8_OES = 0x8D64 ETC1_SRGB8_NV = 0x88EE EXCLUSION_KHR = 0x92A0 EXCLUSION_NV = 0x92A0 EXTENSIONS = 0x1F03 FALSE = 0 FASTEST = 0x1101 FENCE_CONDITION_NV = 0x84F4 FENCE_STATUS_NV = 0x84F3 FETCH_PER_SAMPLE_ARM = 0x8F65 FILE_NAME_NV = 0x9074 FILL_NV = 0x1B02 FILL_RECTANGLE_NV = 0x933C FILTER = 0x829A FIRST_TO_REST_NV = 0x90AF FIRST_VERTEX_CONVENTION = 0x8E4D FIRST_VERTEX_CONVENTION_EXT = 0x8E4D FIRST_VERTEX_CONVENTION_OES = 0x8E4D FIXED = 0x140C FIXED_OES = 0x140C FLOAT = 0x1406 FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_MAT2 = 0x8B5A FLOAT_MAT2x3_NV = 0x8B65 FLOAT_MAT2x4_NV = 0x8B66 FLOAT_MAT3 = 0x8B5B FLOAT_MAT3x2_NV = 0x8B67 FLOAT_MAT3x4_NV = 0x8B68 FLOAT_MAT4 = 0x8B5C FLOAT_MAT4x2_NV = 0x8B69 FLOAT_MAT4x3_NV = 0x8B6A FLOAT_VEC2 = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC4 = 0x8B52 FONT_ASCENDER_BIT_NV = 0x00200000 FONT_DESCENDER_BIT_NV = 0x00400000 FONT_GLYPHS_AVAILABLE_NV = 0x9368 FONT_HAS_KERNING_BIT_NV = 0x10000000 FONT_HEIGHT_BIT_NV = 0x00800000 FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 FONT_TARGET_UNAVAILABLE_NV = 0x9369 FONT_UNAVAILABLE_NV = 0x936A FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 FONT_UNINTELLIGIBLE_NV = 0x936B FONT_UNITS_PER_EM_BIT_NV = 0x00100000 FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 FRACTIONAL_EVEN = 0x8E7C FRACTIONAL_EVEN_EXT = 0x8E7C FRACTIONAL_EVEN_OES = 0x8E7C FRACTIONAL_ODD = 0x8E7B FRACTIONAL_ODD_EXT = 0x8E7B FRACTIONAL_ODD_OES = 0x8E7B FRAGMENT_COVERAGE_COLOR_NV = 0x92DE FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD FRAGMENT_INPUT_NV = 0x936D FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D FRAGMENT_SHADER = 0x8B30 FRAGMENT_SHADER_BIT = 0x00000002 FRAGMENT_SHADER_BIT_EXT = 0x00000002 FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 FRAGMENT_SUBROUTINE = 0x92EC FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 FRAGMENT_TEXTURE = 0x829F FRAMEBUFFER = 0x8D40 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C FRAMEBUFFER_BARRIER_BIT = 0x00000400 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_BLEND = 0x828B FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 FRAMEBUFFER_RENDERABLE = 0x8289 FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 FRAMEBUFFER_SRGB = 0x8DB9 FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_UNDEFINED = 0x8219 FRAMEBUFFER_UNDEFINED_OES = 0x8219 FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRONT = 0x0404 FRONT_AND_BACK = 0x0408 FRONT_FACE = 0x0B46 FULL_SUPPORT = 0x82B7 FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 FUNC_REVERSE_SUBTRACT = 0x800B FUNC_SUBTRACT = 0x800A GCCSO_SHADER_BINARY_FJ = 0x9260 GENERATE_MIPMAP_HINT = 0x8192 GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 GEOMETRY_SHADER_BIT = 0x00000004 GEOMETRY_SHADER_BIT_EXT = 0x00000004 GEOMETRY_SHADER_BIT_OES = 0x00000004 GEOMETRY_SHADER_EXT = 0x8DD9 GEOMETRY_SHADER_INVOCATIONS = 0x887F GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F GEOMETRY_SHADER_OES = 0x8DD9 GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 GEOMETRY_SUBROUTINE = 0x92EB GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 GEOMETRY_TEXTURE = 0x829E GEQUAL = 0x0206 GET_TEXTURE_IMAGE_FORMAT = 0x8291 GET_TEXTURE_IMAGE_TYPE = 0x8292 GLYPH_HAS_KERNING_BIT_NV = 0x100 GLYPH_HEIGHT_BIT_NV = 0x02 GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 GLYPH_WIDTH_BIT_NV = 0x01 GPU_DISJOINT_EXT = 0x8FBB GPU_OPTIMIZED_QCOM = 0x8FB2 GREATER = 0x0204 GREEN_BITS = 0x0D53 GREEN_NV = 0x1904 GUILTY_CONTEXT_RESET = 0x8253 GUILTY_CONTEXT_RESET_ARB = 0x8253 GUILTY_CONTEXT_RESET_EXT = 0x8253 GUILTY_CONTEXT_RESET_KHR = 0x8253 HALF_FLOAT = 0x140B HALF_FLOAT_OES = 0x8D61 HARDLIGHT_KHR = 0x929B HARDLIGHT_NV = 0x929B HARDMIX_NV = 0x92A9 HIGH_FLOAT = 0x8DF2 HIGH_INT = 0x8DF5 HORIZONTAL_LINE_TO_NV = 0x06 HSL_COLOR_KHR = 0x92AF HSL_COLOR_NV = 0x92AF HSL_HUE_KHR = 0x92AD HSL_HUE_NV = 0x92AD HSL_LUMINOSITY_KHR = 0x92B0 HSL_LUMINOSITY_NV = 0x92B0 HSL_SATURATION_KHR = 0x92AE HSL_SATURATION_NV = 0x92AE IMAGE_1D = 0x904C IMAGE_1D_ARRAY = 0x9052 IMAGE_2D = 0x904D IMAGE_2D_ARRAY = 0x9053 IMAGE_2D_MULTISAMPLE = 0x9055 IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 IMAGE_2D_RECT = 0x904F IMAGE_3D = 0x904E IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_BINDING_FORMAT = 0x906E IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_NAME = 0x8F3A IMAGE_BUFFER = 0x9051 IMAGE_BUFFER_EXT = 0x9051 IMAGE_BUFFER_OES = 0x9051 IMAGE_CLASS_10_10_10_2 = 0x82C3 IMAGE_CLASS_11_11_10 = 0x82C2 IMAGE_CLASS_1_X_16 = 0x82BE IMAGE_CLASS_1_X_32 = 0x82BB IMAGE_CLASS_1_X_8 = 0x82C1 IMAGE_CLASS_2_X_16 = 0x82BD IMAGE_CLASS_2_X_32 = 0x82BA IMAGE_CLASS_2_X_8 = 0x82C0 IMAGE_CLASS_4_X_16 = 0x82BC IMAGE_CLASS_4_X_32 = 0x82B9 IMAGE_CLASS_4_X_8 = 0x82BF IMAGE_COMPATIBILITY_CLASS = 0x82A8 IMAGE_CUBE = 0x9050 IMAGE_CUBE_MAP_ARRAY = 0x9054 IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMAGE_PIXEL_FORMAT = 0x82A9 IMAGE_PIXEL_TYPE = 0x82AA IMAGE_TEXEL_SIZE = 0x82A7 IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A INCR = 0x1E02 INCR_WRAP = 0x8507 INFO_LOG_LENGTH = 0x8B84 INNOCENT_CONTEXT_RESET = 0x8254 INNOCENT_CONTEXT_RESET_ARB = 0x8254 INNOCENT_CONTEXT_RESET_EXT = 0x8254 INNOCENT_CONTEXT_RESET_KHR = 0x8254 INT = 0x1404 INTERNALFORMAT_ALPHA_SIZE = 0x8274 INTERNALFORMAT_ALPHA_TYPE = 0x827B INTERNALFORMAT_BLUE_SIZE = 0x8273 INTERNALFORMAT_BLUE_TYPE = 0x827A INTERNALFORMAT_DEPTH_SIZE = 0x8275 INTERNALFORMAT_DEPTH_TYPE = 0x827C INTERNALFORMAT_GREEN_SIZE = 0x8272 INTERNALFORMAT_GREEN_TYPE = 0x8279 INTERNALFORMAT_PREFERRED = 0x8270 INTERNALFORMAT_RED_SIZE = 0x8271 INTERNALFORMAT_RED_TYPE = 0x8278 INTERNALFORMAT_SHARED_SIZE = 0x8277 INTERNALFORMAT_STENCIL_SIZE = 0x8276 INTERNALFORMAT_STENCIL_TYPE = 0x827D INTERNALFORMAT_SUPPORTED = 0x826F INT_10_10_10_2_OES = 0x8DF7 INT_2_10_10_10_REV = 0x8D9F INT_IMAGE_1D = 0x9057 INT_IMAGE_1D_ARRAY = 0x905D INT_IMAGE_2D = 0x9058 INT_IMAGE_2D_ARRAY = 0x905E INT_IMAGE_2D_MULTISAMPLE = 0x9060 INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 INT_IMAGE_2D_RECT = 0x905A INT_IMAGE_3D = 0x9059 INT_IMAGE_BUFFER = 0x905C INT_IMAGE_BUFFER_EXT = 0x905C INT_IMAGE_BUFFER_OES = 0x905C INT_IMAGE_CUBE = 0x905B INT_IMAGE_CUBE_MAP_ARRAY = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F INT_SAMPLER_2D_MULTISAMPLE = 0x9109 INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C INT_SAMPLER_BUFFER_EXT = 0x8DD0 INT_SAMPLER_BUFFER_OES = 0x8DD0 INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E INT_VEC2 = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC4 = 0x8B55 INVALID_ENUM = 0x0500 INVALID_FRAMEBUFFER_OPERATION = 0x0506 INVALID_INDEX = 0xFFFFFFFF INVALID_OPERATION = 0x0502 INVALID_VALUE = 0x0501 INVERT = 0x150A INVERT_OVG_NV = 0x92B4 INVERT_RGB_NV = 0x92A3 ISOLINES = 0x8E7A ISOLINES_EXT = 0x8E7A ISOLINES_OES = 0x8E7A IS_PER_PATCH = 0x92E7 IS_PER_PATCH_EXT = 0x92E7 IS_PER_PATCH_OES = 0x92E7 IS_ROW_MAJOR = 0x9300 ITALIC_BIT_NV = 0x02 KEEP = 0x1E00 LARGE_CCW_ARC_TO_NV = 0x16 LARGE_CW_ARC_TO_NV = 0x18 LAST_VERTEX_CONVENTION = 0x8E4E LAST_VERTEX_CONVENTION_EXT = 0x8E4E LAST_VERTEX_CONVENTION_OES = 0x8E4E LAYER_PROVOKING_VERTEX = 0x825E LAYER_PROVOKING_VERTEX_EXT = 0x825E LAYER_PROVOKING_VERTEX_OES = 0x825E LEQUAL = 0x0203 LESS = 0x0201 LIGHTEN_KHR = 0x9298 LIGHTEN_NV = 0x9298 LINEAR = 0x2601 LINEARBURN_NV = 0x92A5 LINEARDODGE_NV = 0x92A4 LINEARLIGHT_NV = 0x92A7 LINEAR_MIPMAP_LINEAR = 0x2703 LINEAR_MIPMAP_NEAREST = 0x2701 LINES = 0x0001 LINES_ADJACENCY_EXT = 0x000A LINES_ADJACENCY_OES = 0x000A LINE_LOOP = 0x0002 LINE_NV = 0x1B01 LINE_STRIP = 0x0003 LINE_STRIP_ADJACENCY_EXT = 0x000B LINE_STRIP_ADJACENCY_OES = 0x000B LINE_TO_NV = 0x04 LINE_WIDTH = 0x0B21 LINK_STATUS = 0x8B82 LOCATION = 0x930E LOCATION_COMPONENT = 0x934A LOCATION_INDEX = 0x930F LOSE_CONTEXT_ON_RESET = 0x8252 LOSE_CONTEXT_ON_RESET_ARB = 0x8252 LOSE_CONTEXT_ON_RESET_EXT = 0x8252 LOSE_CONTEXT_ON_RESET_KHR = 0x8252 LOWER_LEFT = 0x8CA1 LOW_FLOAT = 0x8DF0 LOW_INT = 0x8DF3 LUMINANCE = 0x1909 LUMINANCE16F_EXT = 0x881E LUMINANCE32F_EXT = 0x8818 LUMINANCE4_ALPHA4_OES = 0x8043 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE8_ALPHA8_OES = 0x8045 LUMINANCE8_EXT = 0x8040 LUMINANCE8_OES = 0x8040 LUMINANCE_ALPHA = 0x190A LUMINANCE_ALPHA16F_EXT = 0x881F LUMINANCE_ALPHA32F_EXT = 0x8819 MALI_PROGRAM_BINARY_ARM = 0x8F61 MALI_SHADER_BINARY_ARM = 0x8F60 MANUAL_GENERATE_MIPMAP = 0x8294 MAP_COHERENT_BIT = 0x0080 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 MAP_PERSISTENT_BIT = 0x0040 MAP_READ_BIT = 0x0001 MAP_READ_BIT_EXT = 0x0001 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 MAP_WRITE_BIT = 0x0002 MAP_WRITE_BIT_EXT = 0x0002 MATRIX_STRIDE = 0x92FF MAX = 0x8008 MAX_3D_TEXTURE_SIZE_OES = 0x8073 MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 MAX_CLIP_DISTANCES_APPLE = 0x0D32 MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF MAX_COLOR_ATTACHMENTS_NV = 0x8CDF MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 MAX_COMBINED_DIMENSIONS = 0x8282 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C MAX_CULL_DISTANCES = 0x82F9 MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C MAX_DEBUG_LOGGED_MESSAGES = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 MAX_DEPTH = 0x8280 MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_DRAW_BUFFERS_EXT = 0x8824 MAX_DRAW_BUFFERS_NV = 0x8824 MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC MAX_ELEMENT_INDEX = 0x8D6B MAX_EXT = 0x8008 MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_LAYERS = 0x9317 MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 MAX_FRAMEBUFFER_SAMPLES = 0x9318 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF MAX_HEIGHT = 0x827F MAX_IMAGE_SAMPLES = 0x906D MAX_IMAGE_UNITS = 0x8F38 MAX_INTEGER_SAMPLES = 0x9110 MAX_LABEL_LENGTH = 0x82E8 MAX_LABEL_LENGTH_KHR = 0x82E8 MAX_LAYERS = 0x8281 MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 MAX_NAME_LENGTH = 0x92F6 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 MAX_PATCH_VERTICES = 0x8E7D MAX_PATCH_VERTICES_EXT = 0x8E7D MAX_PATCH_VERTICES_OES = 0x8E7D MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F MAX_RASTER_SAMPLES_EXT = 0x9329 MAX_RENDERBUFFER_SIZE = 0x84E8 MAX_SAMPLES = 0x8D57 MAX_SAMPLES_ANGLE = 0x8D57 MAX_SAMPLES_APPLE = 0x8D57 MAX_SAMPLES_EXT = 0x8D57 MAX_SAMPLES_IMG = 0x9135 MAX_SAMPLES_NV = 0x8D57 MAX_SAMPLE_MASK_WORDS = 0x8E59 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 MAX_SUBROUTINES = 0x8DE7 MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 MAX_TESS_GEN_LEVEL = 0x8E7E MAX_TESS_GEN_LEVEL_EXT = 0x8E7E MAX_TESS_GEN_LEVEL_OES = 0x8E7E MAX_TESS_PATCH_COMPONENTS = 0x8E84 MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF MAX_TEXTURE_SIZE = 0x0D33 MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_LOCATIONS = 0x826E MAX_VARYING_VECTORS = 0x8DFC MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_VERTEX_STREAMS = 0x8E71 MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VIEWPORTS = 0x825B MAX_VIEWPORTS_NV = 0x825B MAX_VIEWPORT_DIMS = 0x0D3A MAX_VIEWS_OVR = 0x9631 MAX_WIDTH = 0x827E MEDIUM_FLOAT = 0x8DF1 MEDIUM_INT = 0x8DF4 MIN = 0x8007 MINUS_CLAMPED_NV = 0x92B3 MINUS_NV = 0x929F MIN_EXT = 0x8007 MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B MIN_MAP_BUFFER_ALIGNMENT = 0x90BC MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 MIPMAP = 0x8293 MIRRORED_REPEAT = 0x8370 MIRROR_CLAMP_TO_EDGE = 0x8743 MITER_REVERT_NV = 0x90A7 MITER_TRUNCATE_NV = 0x90A8 MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 MOVE_TO_CONTINUES_NV = 0x90B6 MOVE_TO_NV = 0x02 MOVE_TO_RESETS_NV = 0x90B5 MULTIPLY_KHR = 0x9294 MULTIPLY_NV = 0x9294 MULTISAMPLES_NV = 0x9371 MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B MULTIVIEW_EXT = 0x90F1 NAMED_STRING_LENGTH_ARB = 0x8DE9 NAMED_STRING_TYPE_ARB = 0x8DEA NAME_LENGTH = 0x92F9 NEAREST = 0x2600 NEAREST_MIPMAP_LINEAR = 0x2702 NEAREST_MIPMAP_NEAREST = 0x2700 NEGATIVE_ONE_TO_ONE = 0x935E NEVER = 0x0200 NICEST = 0x1102 NONE = 0 NOTEQUAL = 0x0205 NO_ERROR = 0 NO_RESET_NOTIFICATION = 0x8261 NO_RESET_NOTIFICATION_ARB = 0x8261 NO_RESET_NOTIFICATION_EXT = 0x8261 NO_RESET_NOTIFICATION_KHR = 0x8261 NUM_ACTIVE_VARIABLES = 0x9304 NUM_COMPATIBLE_SUBROUTINES = 0x8E4A NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE NUM_SAMPLE_COUNTS = 0x9380 NUM_SHADER_BINARY_FORMATS = 0x8DF9 NUM_SPARSE_LEVELS_ARB = 0x91AA NUM_SPARSE_LEVELS_EXT = 0x91AA NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 OBJECT_TYPE = 0x9112 OBJECT_TYPE_APPLE = 0x9112 OFFSET = 0x92FC ONE = 1 ONE_MINUS_CONSTANT_ALPHA = 0x8004 ONE_MINUS_CONSTANT_COLOR = 0x8002 ONE_MINUS_DST_ALPHA = 0x0305 ONE_MINUS_DST_COLOR = 0x0307 ONE_MINUS_SRC1_ALPHA = 0x88FB ONE_MINUS_SRC1_COLOR = 0x88FA ONE_MINUS_SRC_ALPHA = 0x0303 ONE_MINUS_SRC_COLOR = 0x0301 OUT_OF_MEMORY = 0x0505 OVERLAY_KHR = 0x9296 OVERLAY_NV = 0x9296 PACK_ALIGNMENT = 0x0D05 PACK_COMPRESSED_BLOCK_DEPTH = 0x912D PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C PACK_COMPRESSED_BLOCK_SIZE = 0x912E PACK_COMPRESSED_BLOCK_WIDTH = 0x912B PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 PALETTE4_R5_G6_B5_OES = 0x8B92 PALETTE4_RGB5_A1_OES = 0x8B94 PALETTE4_RGB8_OES = 0x8B90 PALETTE4_RGBA4_OES = 0x8B93 PALETTE4_RGBA8_OES = 0x8B91 PALETTE8_R5_G6_B5_OES = 0x8B97 PALETTE8_RGB5_A1_OES = 0x8B99 PALETTE8_RGB8_OES = 0x8B95 PALETTE8_RGBA4_OES = 0x8B98 PALETTE8_RGBA8_OES = 0x8B96 PARAMETER_BUFFER_ARB = 0x80EE PARAMETER_BUFFER_BINDING_ARB = 0x80EF PATCHES = 0x000E PATCHES_EXT = 0x000E PATCHES_OES = 0x000E PATCH_DEFAULT_INNER_LEVEL = 0x8E73 PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 PATCH_VERTICES = 0x8E72 PATCH_VERTICES_EXT = 0x8E72 PATCH_VERTICES_OES = 0x8E72 PATH_CLIENT_LENGTH_NV = 0x907F PATH_COMMAND_COUNT_NV = 0x909D PATH_COMPUTED_LENGTH_NV = 0x90A0 PATH_COORD_COUNT_NV = 0x909E PATH_COVER_DEPTH_FUNC_NV = 0x90BF PATH_DASH_ARRAY_COUNT_NV = 0x909F PATH_DASH_CAPS_NV = 0x907B PATH_DASH_OFFSET_NV = 0x907E PATH_DASH_OFFSET_RESET_NV = 0x90B4 PATH_END_CAPS_NV = 0x9076 PATH_ERROR_POSITION_NV = 0x90AB PATH_FILL_BOUNDING_BOX_NV = 0x90A1 PATH_FILL_COVER_MODE_NV = 0x9082 PATH_FILL_MASK_NV = 0x9081 PATH_FILL_MODE_NV = 0x9080 PATH_FORMAT_PS_NV = 0x9071 PATH_FORMAT_SVG_NV = 0x9070 PATH_GEN_COEFF_NV = 0x90B1 PATH_GEN_COMPONENTS_NV = 0x90B3 PATH_GEN_MODE_NV = 0x90B0 PATH_INITIAL_DASH_CAP_NV = 0x907C PATH_INITIAL_END_CAP_NV = 0x9077 PATH_JOIN_STYLE_NV = 0x9079 PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 PATH_MITER_LIMIT_NV = 0x907A PATH_MODELVIEW_MATRIX_NV = 0x0BA6 PATH_MODELVIEW_NV = 0x1700 PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 PATH_OBJECT_BOUNDING_BOX_NV = 0x908A PATH_PROJECTION_MATRIX_NV = 0x0BA7 PATH_PROJECTION_NV = 0x1701 PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE PATH_STENCIL_FUNC_NV = 0x90B7 PATH_STENCIL_REF_NV = 0x90B8 PATH_STENCIL_VALUE_MASK_NV = 0x90B9 PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 PATH_STROKE_COVER_MODE_NV = 0x9083 PATH_STROKE_MASK_NV = 0x9084 PATH_STROKE_WIDTH_NV = 0x9075 PATH_TERMINAL_DASH_CAP_NV = 0x907D PATH_TERMINAL_END_CAP_NV = 0x9078 PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 PERCENTAGE_AMD = 0x8BC3 PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 PERFMON_RESULT_AMD = 0x8BC6 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 PERFQUERY_FLUSH_INTEL = 0x83FA PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 PERFQUERY_WAIT_INTEL = 0x83FB PINLIGHT_NV = 0x92A8 PIXEL_BUFFER_BARRIER_BIT = 0x00000080 PLUS_CLAMPED_ALPHA_NV = 0x92B2 PLUS_CLAMPED_NV = 0x92B1 PLUS_DARKER_NV = 0x9292 PLUS_NV = 0x9291 POINTS = 0x0000 POINT_NV = 0x1B00 POLYGON_MODE_NV = 0x0B40 POLYGON_OFFSET_FACTOR = 0x8038 POLYGON_OFFSET_FILL = 0x8037 POLYGON_OFFSET_LINE_NV = 0x2A02 POLYGON_OFFSET_POINT_NV = 0x2A01 POLYGON_OFFSET_UNITS = 0x2A00 PRIMITIVES_GENERATED_EXT = 0x8C87 PRIMITIVES_GENERATED_OES = 0x8C87 PRIMITIVES_SUBMITTED_ARB = 0x82EF PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE PRIMITIVE_BOUNDING_BOX_OES = 0x92BE PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 PROGRAM = 0x82E2 PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 PROGRAM_BINARY_ANGLE = 0x93A6 PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_FORMATS_OES = 0x87FF PROGRAM_BINARY_LENGTH = 0x8741 PROGRAM_BINARY_LENGTH_OES = 0x8741 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_INPUT = 0x92E3 PROGRAM_KHR = 0x82E2 PROGRAM_OBJECT_EXT = 0x8B40 PROGRAM_OUTPUT = 0x92E4 PROGRAM_PIPELINE = 0x82E4 PROGRAM_PIPELINE_BINDING = 0x825A PROGRAM_PIPELINE_BINDING_EXT = 0x825A PROGRAM_PIPELINE_KHR = 0x82E4 PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F PROGRAM_SEPARABLE = 0x8258 PROGRAM_SEPARABLE_EXT = 0x8258 PROVOKING_VERTEX = 0x8E4F PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B QUADRATIC_CURVE_TO_NV = 0x0A QUADS = 0x0007 QUADS_EXT = 0x0007 QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C QUADS_OES = 0x0007 QUERY = 0x82E3 QUERY_BUFFER = 0x9192 QUERY_BUFFER_BARRIER_BIT = 0x00008000 QUERY_BUFFER_BINDING = 0x9193 QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_COUNTER_BITS_EXT = 0x8864 QUERY_KHR = 0x82E3 QUERY_NO_WAIT_INVERTED = 0x8E18 QUERY_NO_WAIT_NV = 0x8E14 QUERY_OBJECT_EXT = 0x9153 QUERY_RESULT_AVAILABLE_EXT = 0x8867 QUERY_RESULT_EXT = 0x8866 QUERY_RESULT_NO_WAIT = 0x9194 QUERY_TARGET = 0x82EA QUERY_WAIT_INVERTED = 0x8E17 QUERY_WAIT_NV = 0x8E13 R11F_G11F_B10F_APPLE = 0x8C3A R16 = 0x822A R16F = 0x822D R16F_EXT = 0x822D R16I = 0x8233 R16UI = 0x8234 R16_EXT = 0x822A R16_SNORM_EXT = 0x8F98 R32F = 0x822E R32F_EXT = 0x822E R32I = 0x8235 R32UI = 0x8236 R8 = 0x8229 R8I = 0x8231 R8UI = 0x8232 R8_EXT = 0x8229 R8_SNORM = 0x8F94 RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A RASTER_MULTISAMPLE_EXT = 0x9327 RASTER_SAMPLES_EXT = 0x9328 READ_BUFFER_EXT = 0x0C02 READ_BUFFER_NV = 0x0C02 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_ANGLE = 0x8CA8 READ_FRAMEBUFFER_APPLE = 0x8CA8 READ_FRAMEBUFFER_BINDING = 0x8CAA READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA READ_FRAMEBUFFER_BINDING_NV = 0x8CAA READ_FRAMEBUFFER_NV = 0x8CA8 READ_PIXELS = 0x828C READ_PIXELS_FORMAT = 0x828D READ_PIXELS_TYPE = 0x828E RECT_NV = 0xF6 RED_BITS = 0x0D52 RED_EXT = 0x1903 RED_NV = 0x1903 REFERENCED_BY_COMPUTE_SHADER = 0x930B REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_GEOMETRY_SHADER = 0x9309 REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309 REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 REFERENCED_BY_VERTEX_SHADER = 0x9306 RELATIVE_ARC_TO_NV = 0xFF RELATIVE_CONIC_CURVE_TO_NV = 0x1B RELATIVE_CUBIC_CURVE_TO_NV = 0x0D RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 RELATIVE_LINE_TO_NV = 0x05 RELATIVE_MOVE_TO_NV = 0x03 RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B RELATIVE_RECT_NV = 0xF7 RELATIVE_ROUNDED_RECT2_NV = 0xEB RELATIVE_ROUNDED_RECT4_NV = 0xED RELATIVE_ROUNDED_RECT8_NV = 0xEF RELATIVE_ROUNDED_RECT_NV = 0xE9 RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F RELATIVE_VERTICAL_LINE_TO_NV = 0x09 RENDERBUFFER = 0x8D41 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_BINDING = 0x8CA7 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_SAMPLES = 0x8CAB RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB RENDERBUFFER_SAMPLES_APPLE = 0x8CAB RENDERBUFFER_SAMPLES_EXT = 0x8CAB RENDERBUFFER_SAMPLES_IMG = 0x9133 RENDERBUFFER_SAMPLES_NV = 0x8CAB RENDERBUFFER_STENCIL_SIZE = 0x8D55 RENDERBUFFER_WIDTH = 0x8D42 RENDERER = 0x1F01 RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 REPEAT = 0x2901 REPLACE = 0x1E01 REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 RESET_NOTIFICATION_STRATEGY = 0x8256 RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 RESTART_PATH_NV = 0xF0 RG = 0x8227 RG16 = 0x822C RG16F = 0x822F RG16F_EXT = 0x822F RG16I = 0x8239 RG16UI = 0x823A RG16_EXT = 0x822C RG16_SNORM_EXT = 0x8F99 RG32F = 0x8230 RG32F_EXT = 0x8230 RG32I = 0x823B RG32UI = 0x823C RG8 = 0x822B RG8I = 0x8237 RG8UI = 0x8238 RG8_EXT = 0x822B RG8_SNORM = 0x8F95 RGB = 0x1907 RGB10_A2UI = 0x906F RGB10_A2_EXT = 0x8059 RGB10_EXT = 0x8052 RGB16F_EXT = 0x881B RGB16_EXT = 0x8054 RGB16_SNORM_EXT = 0x8F9A RGB32F = 0x8815 RGB32F_EXT = 0x8815 RGB32I = 0x8D83 RGB32UI = 0x8D71 RGB565 = 0x8D62 RGB565_OES = 0x8D62 RGB5_A1 = 0x8057 RGB5_A1_OES = 0x8057 RGB8_OES = 0x8051 RGB9_E5_APPLE = 0x8C3D RGBA = 0x1908 RGBA16F_EXT = 0x881A RGBA16_EXT = 0x805B RGBA16_SNORM_EXT = 0x8F9B RGBA32F_EXT = 0x8814 RGBA4 = 0x8056 RGBA4_OES = 0x8056 RGBA8_OES = 0x8058 RGBA8_SNORM = 0x8F97 RGB_422_APPLE = 0x8A1F RGB_RAW_422_APPLE = 0x8A51 RG_EXT = 0x8227 RG_INTEGER = 0x8228 ROUNDED_RECT2_NV = 0xEA ROUNDED_RECT4_NV = 0xEC ROUNDED_RECT8_NV = 0xEE ROUNDED_RECT_NV = 0xE8 ROUND_NV = 0x90A4 SAMPLER = 0x82E6 SAMPLER_2D = 0x8B5E SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 SAMPLER_2D_MULTISAMPLE = 0x9108 SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B SAMPLER_2D_SHADOW_EXT = 0x8B62 SAMPLER_3D_OES = 0x8B5F SAMPLER_BINDING = 0x8919 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_BUFFER_OES = 0x8DC2 SAMPLER_CUBE = 0x8B60 SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D SAMPLER_CUBE_SHADOW_NV = 0x8DC5 SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7 SAMPLER_EXTERNAL_OES = 0x8D66 SAMPLER_KHR = 0x82E6 SAMPLES = 0x80A9 SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_BUFFERS = 0x80A8 SAMPLE_COVERAGE = 0x80A0 SAMPLE_COVERAGE_INVERT = 0x80AB SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_LOCATION_NV = 0x8E50 SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 SAMPLE_POSITION = 0x8E50 SAMPLE_SHADING_ARB = 0x8C36 SAMPLE_SHADING_OES = 0x8C36 SCISSOR_BOX = 0x0C10 SCISSOR_TEST = 0x0C11 SCREEN_KHR = 0x9295 SCREEN_NV = 0x9295 SGX_BINARY_IMG = 0x8C0A SGX_PROGRAM_BINARY_IMG = 0x9130 SHADER = 0x82E1 SHADER_BINARY_DMP = 0x9250 SHADER_BINARY_FORMATS = 0x8DF8 SHADER_BINARY_VIV = 0x8FC4 SHADER_COMPILER = 0x8DFA SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 SHADER_IMAGE_ATOMIC = 0x82A6 SHADER_IMAGE_LOAD = 0x82A4 SHADER_IMAGE_STORE = 0x82A5 SHADER_INCLUDE_ARB = 0x8DAE SHADER_KHR = 0x82E1 SHADER_OBJECT_EXT = 0x8B48 SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 SHADER_SOURCE_LENGTH = 0x8B88 SHADER_STORAGE_BARRIER_BIT = 0x00002000 SHADER_STORAGE_BLOCK = 0x92E6 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SHADER_STORAGE_BUFFER_SIZE = 0x90D5 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_TYPE = 0x8B4F SHADING_LANGUAGE_VERSION = 0x8B8C SHARED_EDGE_NV = 0xC0 SHORT = 0x1402 SIGNALED = 0x9119 SIGNALED_APPLE = 0x9119 SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF SKIP_DECODE_EXT = 0x8A4A SKIP_MISSING_GLYPH_NV = 0x90A9 SLUMINANCE8_ALPHA8_NV = 0x8C45 SLUMINANCE8_NV = 0x8C47 SLUMINANCE_ALPHA_NV = 0x8C44 SLUMINANCE_NV = 0x8C46 SMALL_CCW_ARC_TO_NV = 0x12 SMALL_CW_ARC_TO_NV = 0x14 SMAPHS30_PROGRAM_BINARY_DMP = 0x9251 SMAPHS_PROGRAM_BINARY_DMP = 0x9252 SMOOTH_CUBIC_CURVE_TO_NV = 0x10 SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E SOFTLIGHT_KHR = 0x929C SOFTLIGHT_NV = 0x929C SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 SPARSE_STORAGE_BIT_ARB = 0x0400 SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9 SQUARE_NV = 0x90A3 SR8_EXT = 0x8FBD SRC1_ALPHA = 0x8589 SRC1_COLOR = 0x88F9 SRC_ALPHA = 0x0302 SRC_ALPHA_SATURATE = 0x0308 SRC_ATOP_NV = 0x928E SRC_COLOR = 0x0300 SRC_IN_NV = 0x928A SRC_NV = 0x9286 SRC_OUT_NV = 0x928C SRC_OVER_NV = 0x9288 SRG8_EXT = 0x8FBE SRGB8_ALPHA8_EXT = 0x8C43 SRGB8_NV = 0x8C41 SRGB_ALPHA_EXT = 0x8C42 SRGB_DECODE_ARB = 0x8299 SRGB_EXT = 0x8C40 SRGB_READ = 0x8297 SRGB_WRITE = 0x8298 STACK_OVERFLOW = 0x0503 STACK_OVERFLOW_KHR = 0x0503 STACK_UNDERFLOW = 0x0504 STACK_UNDERFLOW_KHR = 0x0504 STANDARD_FONT_FORMAT_NV = 0x936C STANDARD_FONT_NAME_NV = 0x9072 STATE_RESTORE = 0x8BDC STATIC_DRAW = 0x88E4 STENCIL_ATTACHMENT = 0x8D20 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 STENCIL_BITS = 0x0D57 STENCIL_BUFFER_BIT = 0x00000400 STENCIL_BUFFER_BIT0_QCOM = 0x00010000 STENCIL_BUFFER_BIT1_QCOM = 0x00020000 STENCIL_BUFFER_BIT2_QCOM = 0x00040000 STENCIL_BUFFER_BIT3_QCOM = 0x00080000 STENCIL_BUFFER_BIT4_QCOM = 0x00100000 STENCIL_BUFFER_BIT5_QCOM = 0x00200000 STENCIL_BUFFER_BIT6_QCOM = 0x00400000 STENCIL_BUFFER_BIT7_QCOM = 0x00800000 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_COMPONENTS = 0x8285 STENCIL_EXT = 0x1802 STENCIL_FAIL = 0x0B94 STENCIL_FUNC = 0x0B92 STENCIL_INDEX = 0x1901 STENCIL_INDEX1 = 0x8D46 STENCIL_INDEX16 = 0x8D49 STENCIL_INDEX1_OES = 0x8D46 STENCIL_INDEX4 = 0x8D47 STENCIL_INDEX4_OES = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX8_OES = 0x8D48 STENCIL_INDEX_OES = 0x1901 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_RENDERABLE = 0x8288 STENCIL_SAMPLES_NV = 0x932E STENCIL_TEST = 0x0B90 STENCIL_VALUE_MASK = 0x0B93 STENCIL_WRITEMASK = 0x0B98 STREAM_DRAW = 0x88E0 SUBPIXEL_BITS = 0x0D50 SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 SUPERSAMPLE_SCALE_X_NV = 0x9372 SUPERSAMPLE_SCALE_Y_NV = 0x9373 SYNC_CL_EVENT_ARB = 0x8240 SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 SYNC_CONDITION = 0x9113 SYNC_CONDITION_APPLE = 0x9113 SYNC_FENCE = 0x9116 SYNC_FENCE_APPLE = 0x9116 SYNC_FLAGS = 0x9115 SYNC_FLAGS_APPLE = 0x9115 SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 SYNC_OBJECT_APPLE = 0x8A53 SYNC_STATUS = 0x9114 SYNC_STATUS_APPLE = 0x9114 SYSTEM_FONT_NAME_NV = 0x9073 TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 TESS_CONTROL_SHADER = 0x8E88 TESS_CONTROL_SHADER_BIT = 0x00000008 TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 TESS_CONTROL_SHADER_BIT_OES = 0x00000008 TESS_CONTROL_SHADER_EXT = 0x8E88 TESS_CONTROL_SHADER_OES = 0x8E88 TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 TESS_CONTROL_SUBROUTINE = 0x92E9 TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF TESS_CONTROL_TEXTURE = 0x829C TESS_EVALUATION_SHADER = 0x8E87 TESS_EVALUATION_SHADER_BIT = 0x00000010 TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 TESS_EVALUATION_SHADER_BIT_OES = 0x00000010 TESS_EVALUATION_SHADER_EXT = 0x8E87 TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 TESS_EVALUATION_SHADER_OES = 0x8E87 TESS_EVALUATION_SUBROUTINE = 0x92EA TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 TESS_EVALUATION_TEXTURE = 0x829D TESS_GEN_MODE = 0x8E76 TESS_GEN_MODE_EXT = 0x8E76 TESS_GEN_MODE_OES = 0x8E76 TESS_GEN_POINT_MODE = 0x8E79 TESS_GEN_POINT_MODE_EXT = 0x8E79 TESS_GEN_POINT_MODE_OES = 0x8E79 TESS_GEN_SPACING = 0x8E77 TESS_GEN_SPACING_EXT = 0x8E77 TESS_GEN_SPACING_OES = 0x8E77 TESS_GEN_VERTEX_ORDER = 0x8E78 TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 TESS_GEN_VERTEX_ORDER_OES = 0x8E78 TEXTURE = 0x1702 TEXTURE0 = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE2 = 0x84C2 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE3 = 0x84C3 TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE_1D = 0x0DE0 TEXTURE_1D_ARRAY = 0x8C18 TEXTURE_2D = 0x0DE1 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_2D_MULTISAMPLE = 0x9100 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 TEXTURE_3D = 0x806F TEXTURE_3D_OES = 0x806F TEXTURE_BINDING_1D = 0x8068 TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_2D = 0x8069 TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 TEXTURE_BINDING_3D = 0x806A TEXTURE_BINDING_3D_OES = 0x806A TEXTURE_BINDING_BUFFER = 0x8C2C TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BINDING_BUFFER_OES = 0x8C2C TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 TEXTURE_BINDING_RECTANGLE = 0x84F6 TEXTURE_BORDER_COLOR_EXT = 0x1004 TEXTURE_BORDER_COLOR_NV = 0x1004 TEXTURE_BORDER_COLOR_OES = 0x1004 TEXTURE_BUFFER = 0x8C2A TEXTURE_BUFFER_BINDING_EXT = 0x8C2A TEXTURE_BUFFER_BINDING_OES = 0x8C2A TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D TEXTURE_BUFFER_EXT = 0x8C2A TEXTURE_BUFFER_OES = 0x8C2A TEXTURE_BUFFER_OFFSET = 0x919D TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F TEXTURE_BUFFER_OFFSET_EXT = 0x919D TEXTURE_BUFFER_OFFSET_OES = 0x919D TEXTURE_BUFFER_SIZE = 0x919E TEXTURE_BUFFER_SIZE_EXT = 0x919E TEXTURE_BUFFER_SIZE_OES = 0x919E TEXTURE_COMPARE_FUNC_EXT = 0x884D TEXTURE_COMPARE_MODE_EXT = 0x884C TEXTURE_COMPRESSED = 0x86A1 TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_SEAMLESS = 0x884F TEXTURE_DEPTH_QCOM = 0x8BD4 TEXTURE_EXTERNAL_OES = 0x8D65 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 TEXTURE_FILTER_CONTROL_EXT = 0x8500 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 TEXTURE_FORMAT_QCOM = 0x8BD6 TEXTURE_GATHER = 0x82A2 TEXTURE_GATHER_SHADOW = 0x82A3 TEXTURE_HEIGHT_QCOM = 0x8BD3 TEXTURE_IMAGE_FORMAT = 0x828F TEXTURE_IMAGE_TYPE = 0x8290 TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F TEXTURE_IMMUTABLE_LEVELS = 0x82DF TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 TEXTURE_LOD_BIAS_EXT = 0x8501 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE TEXTURE_MAX_LEVEL_APPLE = 0x813D TEXTURE_MIN_FILTER = 0x2801 TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 TEXTURE_OBJECT_VALID_QCOM = 0x8BDB TEXTURE_RECTANGLE = 0x84F5 TEXTURE_SAMPLES = 0x9106 TEXTURE_SAMPLES_IMG = 0x9136 TEXTURE_SHADOW = 0x82A1 TEXTURE_SPARSE_ARB = 0x91A6 TEXTURE_SPARSE_EXT = 0x91A6 TEXTURE_SRGB_DECODE_EXT = 0x8A48 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_SWIZZLE_RGBA = 0x8E46 TEXTURE_TARGET = 0x1006 TEXTURE_TARGET_QCOM = 0x8BDA TEXTURE_TYPE_QCOM = 0x8BD7 TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 TEXTURE_USAGE_ANGLE = 0x93A2 TEXTURE_VIEW = 0x82B5 TEXTURE_VIEW_MIN_LAYER = 0x82DD TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD TEXTURE_VIEW_MIN_LEVEL = 0x82DB TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB TEXTURE_VIEW_NUM_LAYERS = 0x82DE TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE TEXTURE_VIEW_NUM_LEVELS = 0x82DC TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC TEXTURE_WIDTH_QCOM = 0x8BD2 TEXTURE_WRAP_R_OES = 0x8072 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TIMEOUT_EXPIRED = 0x911B TIMEOUT_EXPIRED_APPLE = 0x911B TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF TIMESTAMP = 0x8E28 TIMESTAMP_EXT = 0x8E28 TIME_ELAPSED = 0x88BF TIME_ELAPSED_EXT = 0x88BF TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED TRANSFORM_FEEDBACK_VARYING = 0x92F4 TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 TRANSLATE_2D_NV = 0x9090 TRANSLATE_3D_NV = 0x9091 TRANSLATE_X_NV = 0x908E TRANSLATE_Y_NV = 0x908F TRANSPOSE_AFFINE_2D_NV = 0x9096 TRANSPOSE_AFFINE_3D_NV = 0x9098 TRIANGLES = 0x0004 TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLES_ADJACENCY_OES = 0x000C TRIANGLE_FAN = 0x0006 TRIANGLE_STRIP = 0x0005 TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D TRIANGLE_STRIP_ADJACENCY_OES = 0x000D TRIANGULAR_NV = 0x90A5 TRUE = 1 TYPE = 0x92FA UNCORRELATED_NV = 0x9282 UNDEFINED_VERTEX = 0x8260 UNDEFINED_VERTEX_EXT = 0x8260 UNDEFINED_VERTEX_OES = 0x8260 UNIFORM = 0x92E1 UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA UNIFORM_BARRIER_BIT = 0x00000004 UNIFORM_BLOCK = 0x92E2 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 UNIFORM_BUFFER_SIZE = 0x8A2A UNIFORM_BUFFER_START = 0x8A29 UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_OFFSET = 0x8A3B UNIFORM_SIZE = 0x8A38 UNIFORM_TYPE = 0x8A37 UNKNOWN_CONTEXT_RESET = 0x8255 UNKNOWN_CONTEXT_RESET_ARB = 0x8255 UNKNOWN_CONTEXT_RESET_EXT = 0x8255 UNKNOWN_CONTEXT_RESET_KHR = 0x8255 UNPACK_ALIGNMENT = 0x0CF5 UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 UNPACK_ROW_LENGTH_EXT = 0x0CF2 UNPACK_SKIP_PIXELS_EXT = 0x0CF4 UNPACK_SKIP_ROWS_EXT = 0x0CF3 UNSIGNALED = 0x9118 UNSIGNALED_APPLE = 0x9118 UNSIGNED_BYTE = 0x1401 UNSIGNED_INT = 0x1405 UNSIGNED_INT64_AMD = 0x8BC2 UNSIGNED_INT64_ARB = 0x140F UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_24_8_OES = 0x84FA UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB UNSIGNED_INT_IMAGE_1D = 0x9062 UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_BUFFER = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8 UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F UNSIGNED_NORMALIZED = 0x8C17 UNSIGNED_NORMALIZED_EXT = 0x8C17 UNSIGNED_SHORT = 0x1403 UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB UPPER_LEFT = 0x8CA2 USE_MISSING_GLYPH_NV = 0x90AA UTF16_NV = 0x909B UTF8_NV = 0x909A VALIDATE_STATUS = 0x8B83 VENDOR = 0x1F00 VERSION = 0x1F02 VERTEX_ARRAY = 0x8074 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ARRAY_BINDING_OES = 0x85B5 VERTEX_ARRAY_KHR = 0x8074 VERTEX_ARRAY_OBJECT_EXT = 0x9154 VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 VERTEX_SHADER = 0x8B31 VERTEX_SHADER_BIT = 0x00000001 VERTEX_SHADER_BIT_EXT = 0x00000001 VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 VERTEX_SUBROUTINE = 0x92E8 VERTEX_SUBROUTINE_UNIFORM = 0x92EE VERTEX_TEXTURE = 0x829B VERTICAL_LINE_TO_NV = 0x08 VERTICES_SUBMITTED_ARB = 0x82EE VIEWPORT = 0x0BA2 VIEWPORT_BOUNDS_RANGE = 0x825D VIEWPORT_BOUNDS_RANGE_NV = 0x825D VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F VIEWPORT_SUBPIXEL_BITS = 0x825C VIEWPORT_SUBPIXEL_BITS_NV = 0x825C VIEW_CLASS_128_BITS = 0x82C4 VIEW_CLASS_16_BITS = 0x82CA VIEW_CLASS_24_BITS = 0x82C9 VIEW_CLASS_32_BITS = 0x82C8 VIEW_CLASS_48_BITS = 0x82C7 VIEW_CLASS_64_BITS = 0x82C6 VIEW_CLASS_8_BITS = 0x82CB VIEW_CLASS_96_BITS = 0x82C5 VIEW_CLASS_BPTC_FLOAT = 0x82D3 VIEW_CLASS_BPTC_UNORM = 0x82D2 VIEW_CLASS_RGTC1_RED = 0x82D0 VIEW_CLASS_RGTC2_RG = 0x82D1 VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF VIEW_COMPATIBILITY_CLASS = 0x82B6 VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196 VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197 VIVIDLIGHT_NV = 0x92A6 WAIT_FAILED = 0x911D WAIT_FAILED_APPLE = 0x911D WRITEONLY_RENDERING_QCOM = 0x8823 WRITE_ONLY_OES = 0x88B9 XOR_NV = 0x1506 Z400_BINARY_AMD = 0x8740 ZERO = 0 ZERO_TO_ONE = 0x935F )
Variables ¶
This section is empty.
Functions ¶
func ActiveProgramEXT ¶
func ActiveProgramEXT(program uint32)
func ActiveShaderProgram ¶
set the active program object for a program pipeline object
func ActiveShaderProgramEXT ¶
func AlphaFuncQCOM ¶
func AlphaFuncxOES ¶
func AttachShader ¶
Attaches a shader object to a program object
func BeginPerfMonitorAMD ¶
func BeginPerfMonitorAMD(monitor uint32)
func BeginPerfQueryINTEL ¶
func BeginPerfQueryINTEL(queryHandle uint32)
func BeginQueryEXT ¶
func BeginQueryIndexed ¶
func BindAttribLocation ¶
Associates a generic vertex attribute index with a named attribute variable
func BindBufferBase ¶
bind a buffer object to an indexed buffer target
func BindBufferRange ¶
bind a range within a buffer object to an indexed buffer target
func BindBuffersBase ¶
bind one or more buffer objects to a sequence of indexed buffer targets
func BindBuffersRange ¶
func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int)
bind ranges of one or more buffer objects to a sequence of indexed buffer targets
func BindFragDataLocationIndexed ¶
bind a user-defined varying out variable to a fragment shader color number and index
func BindFramebuffer ¶
bind a framebuffer to a framebuffer target
func BindImageTexture ¶
func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32)
bind a level of a texture to an image unit
func BindImageTextures ¶
bind one or more named texture images to a sequence of consecutive image units
func BindProgramPipeline ¶
func BindProgramPipeline(pipeline uint32)
bind a program pipeline to the current context
func BindProgramPipelineEXT ¶
func BindProgramPipelineEXT(pipeline uint32)
func BindRenderbuffer ¶
bind a renderbuffer to a renderbuffer target
func BindSampler ¶
bind a named sampler to a texturing target
func BindSamplers ¶
bind one or more named sampler objects to a sequence of consecutive sampler units
func BindTexture ¶
bind a named texture to a texturing target
func BindTextureUnit ¶
bind an existing texture object to the specified texture unit
func BindTextures ¶
bind one or more named textures to a sequence of consecutive texture units
func BindTransformFeedback ¶
bind a transform feedback object
func BindVertexArrayOES ¶
func BindVertexArrayOES(array uint32)
func BindVertexBuffer ¶
bind a buffer to a vertex buffer bind point
func BindVertexBuffers ¶
attach multiple buffer objects to a vertex array object
func BitmapxOES ¶
func BlendBarrierKHR ¶
func BlendBarrierKHR()
func BlendBarrierNV ¶
func BlendBarrierNV()
func BlendColor ¶
set the blend color
func BlendEquation ¶
func BlendEquation(mode uint32)
specify the equation used for both the RGB blend equation and the Alpha blend equation
func BlendEquationEXT ¶
func BlendEquationEXT(mode uint32)
func BlendEquationSeparate ¶
set the RGB blend equation and the alpha blend equation separately
func BlendEquationiARB ¶
func BlendEquationiEXT ¶
func BlendEquationiOES ¶
func BlendFuncSeparate ¶
func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32)
specify pixel arithmetic for RGB and alpha components separately
func BlendFuncSeparateiARB ¶
func BlendFuncSeparateiEXT ¶
func BlendFuncSeparateiOES ¶
func BlendFunciARB ¶
func BlendFunciEXT ¶
func BlendFunciOES ¶
func BlendParameteriNV ¶
func BlitFramebuffer ¶
func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)
copy a block of pixels from one framebuffer object to another
func BlitFramebufferANGLE ¶
func BlitFramebufferNV ¶
func BlitNamedFramebuffer ¶
func BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32)
copy a block of pixels from one framebuffer object to another
func BufferData ¶
creates and initializes a buffer object's data store
func BufferPageCommitmentARB ¶
func BufferStorage ¶
creates and initializes a buffer object's immutable data store
func BufferStorageEXT ¶
func BufferSubData ¶
updates a subset of a buffer object's data store
func CheckFramebufferStatus ¶
check the completeness status of a framebuffer
func CheckNamedFramebufferStatus ¶
check the completeness status of a framebuffer
func ClearBufferData ¶
func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)
fill a buffer object's data store with a fixed value
func ClearBufferSubData ¶
func ClearBufferSubData(target uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)
fill all or part of buffer object's data store with a fixed value
func ClearColor ¶
specify clear values for the color buffers
func ClearDepthf ¶
func ClearDepthf(d float32)
func ClearDepthfOES ¶
func ClearDepthfOES(depth float32)
func ClearDepthxOES ¶
func ClearDepthxOES(depth int32)
func ClearNamedBufferData ¶
func ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer)
fill a buffer object's data store with a fixed value
func ClearNamedBufferSubData ¶
func ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset int, size int, format uint32, xtype uint32, data unsafe.Pointer)
fill all or part of buffer object's data store with a fixed value
func ClearNamedFramebufferfi ¶
func ClearNamedFramebufferfv ¶
func ClearNamedFramebufferiv ¶
func ClearTexImage ¶
fills all a texture image with a constant value
func ClearTexSubImage ¶
func ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, data unsafe.Pointer)
fills all or part of a texture image with a constant value
func ClientWaitSync ¶
block and wait for a sync object to become signaled
func ClientWaitSyncAPPLE ¶
func ClipControl ¶
control clip coordinate to window coordinate behavior
func ClipPlanefOES ¶
func ClipPlanexOES ¶
func Color3xOES ¶
func Color3xvOES ¶
func Color3xvOES(components *int32)
func Color4xvOES ¶
func Color4xvOES(components *int32)
func CompileShaderIncludeARB ¶
func CompressedTexImage2D ¶
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture image in a compressed format
func CompressedTexImage3DOES ¶
func CompressedTexSubImage2D ¶
func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture subimage in a compressed format
func CompressedTextureSubImage1D ¶
func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a one-dimensional texture subimage in a compressed format
func CompressedTextureSubImage2D ¶
func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a two-dimensional texture subimage in a compressed format
func CompressedTextureSubImage3D ¶
func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer)
specify a three-dimensional texture subimage in a compressed format
func CopyBufferSubData ¶
func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int)
copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyBufferSubDataNV ¶
func CopyImageSubData ¶
func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32)
perform a raw data copy between two images
func CopyImageSubDataEXT ¶
func CopyImageSubDataOES ¶
func CopyNamedBufferSubData ¶
func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int)
copy all or part of the data store of a buffer object to the data store of another buffer object
func CopyPathNV ¶
func CopyTexImage2D ¶
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32)
copy pixels into a 2D texture image
func CopyTexSubImage2D ¶
func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)
copy a two-dimensional texture subimage
func CopyTexSubImage3DOES ¶
func CopyTextureLevelsAPPLE ¶
func CopyTextureSubImage1D ¶
func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32)
copy a one-dimensional texture subimage
func CopyTextureSubImage2D ¶
func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32)
copy a two-dimensional texture subimage
func CopyTextureSubImage3D ¶
func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32)
copy a three-dimensional texture subimage
func CoverFillPathNV ¶
func CoverStrokePathNV ¶
func CoverageMaskNV ¶
func CoverageMaskNV(mask bool)
func CoverageModulationNV ¶
func CoverageModulationNV(components uint32)
func CoverageOperationNV ¶
func CoverageOperationNV(operation uint32)
func CreateFramebuffers ¶
create framebuffer objects
func CreatePerfQueryINTEL ¶
func CreateProgramPipelines ¶
create program pipeline objects
func CreateRenderbuffers ¶
create renderbuffer objects
func CreateShaderProgramEXT ¶
func CreateShaderProgramv ¶
create a stand-alone program from an array of null-terminated source code strings
func CreateShaderProgramvEXT ¶
func CreateSyncFromCLeventARB ¶
func CreateSyncFromCLeventARB(context *C.struct__cl_context, event *C.struct__cl_event, flags uint32) unsafe.Pointer
func CreateTextures ¶
create texture objects
func CreateTransformFeedbacks ¶
create transform feedback objects
func CreateVertexArrays ¶
create vertex array objects
func CullFace ¶
func CullFace(mode uint32)
specify whether front- or back-facing facets can be culled
func DebugMessageCallback ¶
specify a callback to receive debugging messages from the GL
func DebugMessageCallbackARB ¶
func DebugMessageCallbackKHR ¶
func DebugMessageControl ¶
func DebugMessageControl(source uint32, xtype uint32, severity uint32, count int32, ids *uint32, enabled bool)
control the reporting of debug messages in a debug context
func DebugMessageControlARB ¶
func DebugMessageControlKHR ¶
func DebugMessageInsert ¶
func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8)
inject an application-supplied message into the debug message queue
func DebugMessageInsertARB ¶
func DebugMessageInsertKHR ¶
func DeleteFencesNV ¶
func DeleteFramebuffers ¶
delete framebuffer objects
func DeleteNamedStringARB ¶
func DeletePathsNV ¶
func DeletePerfMonitorsAMD ¶
func DeletePerfQueryINTEL ¶
func DeletePerfQueryINTEL(queryHandle uint32)
func DeleteProgramPipelines ¶
delete program pipeline objects
func DeleteQueriesEXT ¶
func DeleteRenderbuffers ¶
delete renderbuffer objects
func DeleteSamplers ¶
delete named sampler objects
func DeleteSyncAPPLE ¶
func DeleteTransformFeedbacks ¶
delete transform feedback objects
func DeleteVertexArrays ¶
delete vertex array objects
func DeleteVertexArraysOES ¶
func DepthRangeArrayfvNV ¶
func DepthRangeArrayv ¶
func DepthRangeIndexed ¶
specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
func DepthRangeIndexedfNV ¶
func DepthRangef ¶
func DepthRangefOES ¶
func DepthRangexOES ¶
func DetachShader ¶
Detaches a shader object from a program object to which it is attached
func DisableDriverControlQCOM ¶
func DisableDriverControlQCOM(driverControl uint32)
func DisableVertexArrayAttrib ¶
Enable or disable a generic vertex attribute array
func DisableVertexAttribArray ¶
func DisableVertexAttribArray(index uint32)
Enable or disable a generic vertex attribute array
func DisableiEXT ¶
func DisableiNV ¶
func DisableiOES ¶
func DiscardFramebufferEXT ¶
func DispatchCompute ¶
launch one or more compute work groups
func DispatchComputeIndirect ¶
func DispatchComputeIndirect(indirect int)
launch one or more compute work groups using parameters stored in a buffer
func DrawArrays ¶
render primitives from array data
func DrawArraysIndirect ¶
render primitives from array data, taking parameters from memory
func DrawArraysInstancedBaseInstance ¶
func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32)
draw multiple instances of a range of elements with offset applied to instanced attributes
func DrawArraysInstancedEXT ¶
func DrawArraysInstancedNV ¶
func DrawBuffersEXT ¶
func DrawBuffersIndexedEXT ¶
func DrawBuffersNV ¶
func DrawElements ¶
render primitives from array data
func DrawElementsBaseVertex ¶
func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)
render primitives from array data with a per-element offset
func DrawElementsIndirect ¶
render indexed primitives from array data, taking parameters from memory
func DrawElementsInstancedBaseInstance ¶
func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32)
draw multiple instances of a set of elements with offset applied to instanced attributes
func DrawElementsInstancedBaseVertex ¶
func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32)
render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedBaseVertexBaseInstance ¶
func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32)
render multiple instances of a set of primitives from array data with a per-element offset
func DrawElementsInstancedNV ¶
func DrawRangeElementsBaseVertex ¶
func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32)
render primitives from array data with a per-element offset
func DrawTransformFeedback ¶
render primitives using a count derived from a transform feedback object
func DrawTransformFeedbackInstanced ¶
render multiple instances of primitives using a count derived from a transform feedback object
func DrawTransformFeedbackStream ¶
render primitives using a count derived from a specifed stream of a transform feedback object
func DrawTransformFeedbackStreamInstanced ¶
func DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32)
render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object
func EGLImageTargetRenderbufferStorageOES ¶
func EGLImageTargetRenderbufferStorageOES(target uint32, image C.GLeglImageOES)
func EGLImageTargetTexture2DOES ¶
func EGLImageTargetTexture2DOES(target uint32, image C.GLeglImageOES)
func EnableDriverControlQCOM ¶
func EnableDriverControlQCOM(driverControl uint32)
func EnableVertexArrayAttrib ¶
Enable or disable a generic vertex attribute array
func EnableVertexAttribArray ¶
func EnableVertexAttribArray(index uint32)
Enable or disable a generic vertex attribute array
func EnableiEXT ¶
func EnableiOES ¶
func EndConditionalRenderNV ¶
func EndConditionalRenderNV()
func EndPerfMonitorAMD ¶
func EndPerfMonitorAMD(monitor uint32)
func EndPerfQueryINTEL ¶
func EndPerfQueryINTEL(queryHandle uint32)
func EndQueryEXT ¶
func EndQueryEXT(target uint32)
func EndQueryIndexed ¶
func EndTilingQCOM ¶
func EndTilingQCOM(preserveMask uint32)
func EvalCoord1xOES ¶
func EvalCoord1xOES(u int32)
func EvalCoord1xvOES ¶
func EvalCoord1xvOES(coords *int32)
func EvalCoord2xOES ¶
func EvalCoord2xvOES ¶
func EvalCoord2xvOES(coords *int32)
func ExtGetBuffersQCOM ¶
func ExtGetFramebuffersQCOM ¶
func ExtGetProgramsQCOM ¶
func ExtGetRenderbuffersQCOM ¶
func ExtGetShadersQCOM ¶
func ExtGetTexSubImageQCOM ¶
func ExtGetTexturesQCOM ¶
func ExtIsProgramBinaryQCOM ¶
func FeedbackBufferxOES ¶
func FinishFenceNV ¶
func FinishFenceNV(fence uint32)
func FlushMappedBufferRange ¶
indicate modifications to a range of a mapped buffer
func FlushMappedNamedBufferRange ¶
indicate modifications to a range of a mapped buffer
func FragmentCoverageColorNV ¶
func FragmentCoverageColorNV(color uint32)
func FramebufferParameteri ¶
set a named parameter of a framebuffer object
func FramebufferRenderbuffer ¶
func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
attach a renderbuffer as a logical buffer of a framebuffer object
func FramebufferTexture1D ¶
func FramebufferTexture2D ¶
func FramebufferTexture3D ¶
func FramebufferTexture3DOES ¶
func FramebufferTextureEXT ¶
func FramebufferTextureLayer ¶
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32)
attach a single layer of a texture object as a logical buffer of a framebuffer object
func FramebufferTextureOES ¶
func FrustumfOES ¶
func GenFencesNV ¶
func GenFramebuffers ¶
generate framebuffer object names
func GenPathsNV ¶
func GenPerfMonitorsAMD ¶
func GenProgramPipelines ¶
reserve program pipeline object names
func GenProgramPipelinesEXT ¶
func GenQueriesEXT ¶
func GenRenderbuffers ¶
generate renderbuffer object names
func GenTransformFeedbacks ¶
reserve transform feedback object names
func GenVertexArrays ¶
generate vertex array object names
func GenVertexArraysOES ¶
func GenerateMipmap ¶
func GenerateMipmap(target uint32)
generate mipmaps for a specified texture object
func GenerateTextureMipmap ¶
func GenerateTextureMipmap(texture uint32)
generate mipmaps for a specified texture object
func GetActiveAtomicCounterBufferiv ¶
func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32)
retrieve information about the set of active atomic counter buffers for a program
func GetActiveAttrib ¶
func GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
Returns information about an active attribute variable for the specified program object
func GetActiveSubroutineName ¶
func GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8)
query the name of an active shader subroutine
func GetActiveSubroutineUniformName ¶
func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8)
query the name of an active shader subroutine uniform
func GetActiveUniform ¶
func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *uint8)
Returns information about an active uniform variable for the specified program object
func GetActiveUniformBlockName ¶
func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8)
retrieve the name of an active uniform block
func GetActiveUniformBlockiv ¶
func GetActiveUniformName ¶
func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8)
query the name of an active uniform
func GetActiveUniformsiv ¶
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32)
Returns information about several active uniform variables for the specified program object
func GetAttachedShaders ¶
Returns the handles of the shader objects attached to a program object
func GetAttribLocation ¶
Returns the location of an attribute variable
func GetBooleanv ¶
func GetBufferParameteriv ¶
return parameters of a buffer object
func GetBufferPointervOES ¶
func GetClipPlanefOES ¶
func GetClipPlanexOES ¶
func GetCompressedTextureImage ¶
return a compressed texture image
func GetCompressedTextureSubImage ¶
func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer)
retrieve a sub-region of a compressed texture image from a compressed texture object
func GetDebugMessageLog ¶
func GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32
retrieve messages from the debug message log
func GetDebugMessageLogARB ¶
func GetDebugMessageLogKHR ¶
func GetDoublei_v ¶
func GetDriverControlsQCOM ¶
func GetFenceivNV ¶
func GetFirstPerfQueryIdINTEL ¶
func GetFirstPerfQueryIdINTEL(queryId *uint32)
func GetFixedvOES ¶
func GetFloati_v ¶
func GetFloati_vNV ¶
func GetFragDataIndex ¶
query the bindings of color indices to user-defined varying out variables
func GetFramebufferAttachmentParameteriv ¶
func GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32)
retrieve information about attachments of a framebuffer object
func GetFramebufferParameteriv ¶
query a named parameter of a framebuffer object
func GetGraphicsResetStatus ¶
func GetGraphicsResetStatus() uint32
check if the rendering context has not been lost due to software or hardware issues
func GetGraphicsResetStatusARB ¶
func GetGraphicsResetStatusARB() uint32
func GetGraphicsResetStatusEXT ¶
func GetGraphicsResetStatusEXT() uint32
func GetGraphicsResetStatusKHR ¶
func GetGraphicsResetStatusKHR() uint32
func GetImageHandleARB ¶
func GetImageHandleNV ¶
func GetInteger64v ¶
func GetInteger64vAPPLE ¶
func GetIntegeri_v ¶
func GetIntegeri_vEXT ¶
func GetIntegerv ¶
func GetInternalformati64v ¶
func GetInternalformativ ¶
func GetLightxOES ¶
func GetLightxvOES ¶
func GetMapxvOES ¶
func GetMaterialxOES ¶
func GetMaterialxvOES ¶
func GetMultisamplefv ¶
retrieve the location of a sample
func GetNamedBufferParameteri64v ¶
return parameters of a buffer object
func GetNamedBufferParameteriv ¶
return parameters of a buffer object
func GetNamedBufferPointerv ¶
return the pointer to a mapped buffer object's data store
func GetNamedBufferSubData ¶
returns a subset of a buffer object's data store
func GetNamedFramebufferAttachmentParameteriv ¶
func GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32)
retrieve information about attachments of a framebuffer object
func GetNamedFramebufferParameteriv ¶
query a named parameter of a framebuffer object
func GetNamedRenderbufferParameteriv ¶
query a named parameter of a renderbuffer object
func GetNamedStringARB ¶
func GetNamedStringivARB ¶
func GetNextPerfQueryIdINTEL ¶
func GetObjectLabel ¶
retrieve the label of a named object identified within a namespace
func GetObjectLabelEXT ¶
func GetObjectLabelKHR ¶
func GetObjectPtrLabel ¶
retrieve the label of a sync object identified by a pointer
func GetObjectPtrLabelKHR ¶
func GetPathCommandsNV ¶
func GetPathCoordsNV ¶
func GetPathDashArrayNV ¶
func GetPathLengthNV ¶
func GetPathMetricRangeNV ¶
func GetPathMetricsNV ¶
func GetPathParameterfvNV ¶
func GetPathParameterivNV ¶
func GetPathSpacingNV ¶
func GetPerfCounterInfoINTEL ¶
func GetPerfMonitorGroupsAMD ¶
func GetPerfQueryDataINTEL ¶
func GetPerfQueryInfoINTEL ¶
func GetPixelMapxv ¶
func GetPointerv ¶
return the address of the specified pointer
func GetPointervKHR ¶
func GetProgramBinary ¶
func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer)
return a binary representation of a program object's compiled and linked executable source
func GetProgramBinaryOES ¶
func GetProgramInfoLog ¶
Returns the information log for a program object
func GetProgramInterfaceiv ¶
func GetProgramPipelineInfoLog ¶
retrieve the info log string from a program pipeline object
func GetProgramPipelineiv ¶
func GetProgramPipelineivEXT ¶
func GetProgramResourceIndex ¶
query the index of a named resource within a program
func GetProgramResourceLocation ¶
query the location of a named resource within a program
func GetProgramResourceLocationIndex ¶
query the fragment color index of a named variable within a program
func GetProgramResourceName ¶
func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8)
query the name of an indexed resource within a program
func GetProgramResourcefvNV ¶
func GetProgramResourceiv ¶
func GetProgramStageiv ¶
func GetProgramiv ¶
Returns a parameter from a program object
func GetQueryBufferObjectiv ¶
func GetQueryBufferObjectuiv ¶
func GetQueryIndexediv ¶
return parameters of an indexed query object target
func GetQueryObjecti64v ¶
func GetQueryObjecti64vEXT ¶
func GetQueryObjectivEXT ¶
func GetQueryObjectui64v ¶
func GetQueryObjectui64vEXT ¶
func GetQueryObjectuivEXT ¶
func GetQueryivEXT ¶
func GetRenderbufferParameteriv ¶
query a named parameter of a renderbuffer object
func GetSamplerParameterIiv ¶
func GetSamplerParameterIuiv ¶
func GetSamplerParameterfv ¶
func GetSamplerParameteriv ¶
func GetShaderInfoLog ¶
Returns the information log for a shader object
func GetShaderPrecisionFormat ¶
func GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, xrange *int32, precision *int32)
retrieve the range and precision for numeric formats supported by the shader compiler
func GetShaderSource ¶
Returns the source code string from a shader object
func GetShaderiv ¶
Returns a parameter from a shader object
func GetSubroutineIndex ¶
retrieve the index of a subroutine uniform of a given shader stage within a program
func GetSubroutineUniformLocation ¶
retrieve the location of a subroutine uniform of a given shader stage within a program
func GetSyncivAPPLE ¶
func GetTexEnvxvOES ¶
func GetTexGenxvOES ¶
func GetTexParameterIivEXT ¶
func GetTexParameterIivOES ¶
func GetTexParameterIuivEXT ¶
func GetTexParameterIuivOES ¶
func GetTexParameterfv ¶
func GetTexParameteriv ¶
func GetTexParameterxvOES ¶
func GetTextureHandleARB ¶
func GetTextureHandleNV ¶
func GetTextureImage ¶
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)
return a texture image
func GetTextureParameterIiv ¶
func GetTextureParameterIuiv ¶
func GetTextureParameterfv ¶
func GetTextureParameteriv ¶
func GetTextureSubImage ¶
func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer)
retrieve a sub-region of a texture image from a texture object
func GetTransformFeedbacki_v ¶
func GetTransformFeedbackiv ¶
query the state of a transform feedback object.
func GetUniformBlockIndex ¶
retrieve the index of a named uniform block
func GetUniformIndices ¶
func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32)
retrieve the index of a named uniform block
func GetUniformLocation ¶
Returns the location of a uniform variable
func GetUniformSubroutineuiv ¶
func GetUniformdv ¶
func GetUniformfv ¶
Returns the value of a uniform variable
func GetUniformiv ¶
Returns the value of a uniform variable
func GetVertexArrayIndexediv ¶
func GetVertexArrayiv ¶
retrieve parameters of a vertex array object
func GetVertexAttribLdv ¶
Return a generic vertex attribute parameter
func GetVertexAttribPointerv ¶
return the address of the specified generic vertex attribute pointer
func GetVertexAttribfv ¶
Return a generic vertex attribute parameter
func GetVertexAttribiv ¶
Return a generic vertex attribute parameter
func GetnTexImageARB ¶
func GetnUniformdvARB ¶
func GetnUniformfv ¶
func GetnUniformfvARB ¶
func GetnUniformfvEXT ¶
func GetnUniformfvKHR ¶
func GetnUniformiv ¶
func GetnUniformivARB ¶
func GetnUniformivEXT ¶
func GetnUniformivKHR ¶
func GetnUniformuiv ¶
func GetnUniformuivARB ¶
func GetnUniformuivKHR ¶
func GoStr ¶
GoStr takes a null-terminated string returned by OpenGL and constructs a corresponding Go string.
func IndexxvOES ¶
func IndexxvOES(component *int32)
func InitWithProcAddrFunc ¶
InitWithProcAddrFunc intializes the package using the specified OpenGL function pointer loading function. For more cases Init should be used instead.
func InsertEventMarkerEXT ¶
func InterpolatePathsNV ¶
func InvalidateBufferData ¶
func InvalidateBufferData(buffer uint32)
invalidate the content of a buffer object's data store
func InvalidateBufferSubData ¶
invalidate a region of a buffer object's data store
func InvalidateFramebuffer ¶
invalidate the content of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferData ¶
invalidate the content of some or all of a framebuffer's attachments
func InvalidateNamedFramebufferSubData ¶
func InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)
invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateSubFramebuffer ¶
func InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32)
invalidate the content of a region of some or all of a framebuffer's attachments
func InvalidateTexImage ¶
invalidate the entirety a texture image
func InvalidateTexSubImage ¶
func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32)
invalidate a region of a texture image
func IsEnablediEXT ¶
func IsEnablediNV ¶
func IsEnablediOES ¶
func IsFramebuffer ¶
determine if a name corresponds to a framebuffer object
func IsImageHandleResidentNV ¶
func IsNamedStringARB ¶
func IsPointInFillPathNV ¶
func IsProgramPipeline ¶
determine if a name corresponds to a program pipeline object
func IsProgramPipelineEXT ¶
func IsQueryEXT ¶
func IsRenderbuffer ¶
determine if a name corresponds to a renderbuffer object
func IsSyncAPPLE ¶
func IsTransformFeedback ¶
determine if a name corresponds to a transform feedback object
func IsVertexArray ¶
determine if a name corresponds to a vertex array object
func IsVertexArrayOES ¶
func LightModelxOES ¶
func LightModelxvOES ¶
func LightxvOES ¶
func LineWidthxOES ¶
func LineWidthxOES(width int32)
func LoadMatrixxOES ¶
func LoadMatrixxOES(m *int32)
func LoadTransposeMatrixxOES ¶
func LoadTransposeMatrixxOES(m *int32)
func MakeImageHandleNonResidentARB ¶
func MakeImageHandleNonResidentARB(handle uint64)
func MakeImageHandleNonResidentNV ¶
func MakeImageHandleNonResidentNV(handle uint64)
func MakeTextureHandleNonResidentARB ¶
func MakeTextureHandleNonResidentARB(handle uint64)
func MakeTextureHandleNonResidentNV ¶
func MakeTextureHandleNonResidentNV(handle uint64)
func MakeTextureHandleResidentARB ¶
func MakeTextureHandleResidentARB(handle uint64)
func MakeTextureHandleResidentNV ¶
func MakeTextureHandleResidentNV(handle uint64)
func MapBufferRange ¶
map all or part of a buffer object's data store into the client's address space
func MapBufferRangeEXT ¶
func MapGrid1xOES ¶
func MapNamedBuffer ¶
map all of a buffer object's data store into the client's address space
func MapNamedBufferRange ¶
map all or part of a buffer object's data store into the client's address space
func MaterialxOES ¶
func MaterialxvOES ¶
func MatrixLoad3x2fNV ¶
func MatrixLoad3x3fNV ¶
func MatrixMult3x2fNV ¶
func MatrixMult3x3fNV ¶
func MemoryBarrier ¶
func MemoryBarrier(barriers uint32)
defines a barrier ordering memory transactions
func MemoryBarrierByRegion ¶
func MemoryBarrierByRegion(barriers uint32)
func MinSampleShadingARB ¶
func MinSampleShadingARB(value float32)
func MinSampleShadingOES ¶
func MinSampleShadingOES(value float32)
func MultMatrixxOES ¶
func MultMatrixxOES(m *int32)
func MultTransposeMatrixxOES ¶
func MultTransposeMatrixxOES(m *int32)
func MultiDrawArraysEXT ¶
func MultiDrawArraysIndirect ¶
render multiple sets of primitives from array data, taking parameters from memory
func MultiDrawElementsBaseVertex ¶
func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32)
render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
func MultiDrawElementsEXT ¶
func MultiDrawElementsIndirect ¶
func MultiDrawElementsIndirect(mode uint32, xtype uint32, indirect unsafe.Pointer, drawcount int32, stride int32)
render indexed primitives from array data, taking parameters from memory
func MultiTexCoord1bOES ¶
func MultiTexCoord1bvOES ¶
func MultiTexCoord1xOES ¶
func MultiTexCoord1xvOES ¶
func MultiTexCoord2bOES ¶
func MultiTexCoord2bvOES ¶
func MultiTexCoord2xOES ¶
func MultiTexCoord2xvOES ¶
func MultiTexCoord3bvOES ¶
func MultiTexCoord3xvOES ¶
func MultiTexCoord4bvOES ¶
func MultiTexCoord4xOES ¶
func MultiTexCoord4xvOES ¶
func NamedBufferData ¶
creates and initializes a buffer object's data store
func NamedBufferStorage ¶
creates and initializes a buffer object's immutable data store
func NamedBufferSubData ¶
updates a subset of a buffer object's data store
func NamedFramebufferDrawBuffer ¶
specify which color buffers are to be drawn into
func NamedFramebufferDrawBuffers ¶
Specifies a list of color buffers to be drawn into
func NamedFramebufferParameteri ¶
set a named parameter of a framebuffer object
func NamedFramebufferReadBuffer ¶
select a color buffer source for pixels
func NamedFramebufferRenderbuffer ¶
func NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
attach a renderbuffer as a logical buffer of a framebuffer object
func NamedFramebufferTexture ¶
func NamedFramebufferTextureLayer ¶
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32)
attach a single layer of a texture object as a logical buffer of a framebuffer object
func NamedRenderbufferStorage ¶
func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32)
establish data storage, format and dimensions of a renderbuffer object's image
func NamedRenderbufferStorageMultisample ¶
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32)
establish data storage, format, dimensions and sample count of a renderbuffer object's image
func NamedStringARB ¶
func Normal3xOES ¶
func Normal3xvOES ¶
func Normal3xvOES(coords *int32)
func ObjectLabel ¶
label a named object identified within a namespace
func ObjectLabelKHR ¶
func ObjectPtrLabel ¶
label a a sync object identified by a pointer
func PassThroughxOES ¶
func PassThroughxOES(token int32)
func PatchParameterfv ¶
func PatchParameteri ¶
func PatchParameteriEXT ¶
func PatchParameteriOES ¶
func PathCommandsNV ¶
func PathCoordsNV ¶
func PathCoverDepthFuncNV ¶
func PathCoverDepthFuncNV(xfunc uint32)
func PathDashArrayNV ¶
func PathGlyphIndexArrayNV ¶
func PathGlyphIndexRangeNV ¶
func PathGlyphRangeNV ¶
func PathGlyphsNV ¶
func PathParameterfNV ¶
func PathParameterfvNV ¶
func PathParameteriNV ¶
func PathParameterivNV ¶
func PathStencilFuncNV ¶
func PathStringNV ¶
func PathSubCommandsNV ¶
func PathSubCoordsNV ¶
func PixelStorei ¶
func PixelStorex ¶
func PixelTransferxOES ¶
func PixelZoomxOES ¶
func PointAlongPathNV ¶
func PointParameterxOES ¶
func PointParameterxvOES ¶
func PointSizexOES ¶
func PointSizexOES(size int32)
func PolygonModeNV ¶
func PolygonOffset ¶
set the scale and units used to calculate depth values
func PolygonOffsetxOES ¶
func PopDebugGroupKHR ¶
func PopDebugGroupKHR()
func PopGroupMarkerEXT ¶
func PopGroupMarkerEXT()
func PrimitiveBoundingBoxEXT ¶
func PrimitiveBoundingBoxOES ¶
func PrioritizeTexturesxOES ¶
func ProgramBinary ¶
load a program object with a program binary
func ProgramBinaryOES ¶
func ProgramParameteri ¶
func ProgramParameteriEXT ¶
func ProgramUniform1d ¶
func ProgramUniform1dv ¶
func ProgramUniform1f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1fEXT ¶
func ProgramUniform1fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1fvEXT ¶
func ProgramUniform1i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1iEXT ¶
func ProgramUniform1iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1ivEXT ¶
func ProgramUniform1ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1uiEXT ¶
func ProgramUniform1uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform1uivEXT ¶
func ProgramUniform2d ¶
func ProgramUniform2dv ¶
func ProgramUniform2f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2fEXT ¶
func ProgramUniform2fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2fvEXT ¶
func ProgramUniform2i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2iEXT ¶
func ProgramUniform2iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2ivEXT ¶
func ProgramUniform2ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2uiEXT ¶
func ProgramUniform2uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform2uivEXT ¶
func ProgramUniform3d ¶
func ProgramUniform3dv ¶
func ProgramUniform3f ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3fEXT ¶
func ProgramUniform3fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3fvEXT ¶
func ProgramUniform3i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3iEXT ¶
func ProgramUniform3iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3ivEXT ¶
func ProgramUniform3ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3uiEXT ¶
func ProgramUniform3uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform3uivEXT ¶
func ProgramUniform4d ¶
func ProgramUniform4dv ¶
func ProgramUniform4f ¶
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fEXT ¶
func ProgramUniform4fv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fvEXT ¶
func ProgramUniform4i ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4iEXT ¶
func ProgramUniform4iv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4ivEXT ¶
func ProgramUniform4ui ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4uiEXT ¶
func ProgramUniform4uiv ¶
Specify the value of a uniform variable for a specified program object
func ProgramUniform4uivEXT ¶
func ProgramUniformMatrix2dv ¶
func ProgramUniformMatrix2fv ¶
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv ¶
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv ¶
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3dv ¶
func ProgramUniformMatrix3fv ¶
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv ¶
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv ¶
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4dv ¶
func ProgramUniformMatrix4fv ¶
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv ¶
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv ¶
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32)
Specify the value of a uniform variable for a specified program object
func ProvokingVertex ¶
func ProvokingVertex(mode uint32)
specifiy the vertex to be used as the source of data for flat shaded varyings
func Ptr ¶
Ptr takes a slice or pointer (to a singular scalar value or the first element of an array or slice) and returns its GL-compatible address.
func PtrOffset ¶
PtrOffset takes a pointer offset and returns a GL-compatible pointer. Useful for functions such as glVertexAttribPointer that take pointer parameters indicating an offset rather than an absolute memory address.
func PushDebugGroup ¶
push a named debug group into the command stream
func PushDebugGroupKHR ¶
func PushGroupMarkerEXT ¶
func QueryCounter ¶
record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
func QueryCounterEXT ¶
func QueryMatrixxOES ¶
func RasterPos2xOES ¶
func RasterPos2xvOES ¶
func RasterPos2xvOES(coords *int32)
func RasterPos3xOES ¶
func RasterPos3xvOES ¶
func RasterPos3xvOES(coords *int32)
func RasterPos4xvOES ¶
func RasterPos4xvOES(coords *int32)
func RasterSamplesEXT ¶
func ReadBufferIndexedEXT ¶
func ReadBufferNV ¶
func ReadBufferNV(mode uint32)
func ReadPixels ¶
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
read a block of pixels from the frame buffer
func ReadnPixels ¶
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer)
read a block of pixels from the frame buffer
func ReadnPixelsARB ¶
func ReadnPixelsEXT ¶
func ReadnPixelsKHR ¶
func ReleaseShaderCompiler ¶
func ReleaseShaderCompiler()
release resources consumed by the implementation's shader compiler
func RenderbufferStorage ¶
establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorageMultisample ¶
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32)
establish data storage, format, dimensions and sample count of a renderbuffer object's image
func ResolveDepthValuesNV ¶
func ResolveDepthValuesNV()
func ResolveMultisampleFramebufferAPPLE ¶
func ResolveMultisampleFramebufferAPPLE()
func SampleCoverage ¶
specify multisample coverage parameters
func SampleCoveragexOES ¶
func SampleMaski ¶
set the value of a sub-word of the sample mask
func SamplerParameterIiv ¶
func SamplerParameterIivEXT ¶
func SamplerParameterIivOES ¶
func SamplerParameterIuiv ¶
func SamplerParameterIuivEXT ¶
func SamplerParameterIuivOES ¶
func SamplerParameterf ¶
func SamplerParameterfv ¶
func SamplerParameteri ¶
func SamplerParameteriv ¶
func ScissorArrayv ¶
func ScissorArrayvNV ¶
func ScissorIndexed ¶
define the scissor box for a specific viewport
func ScissorIndexedNV ¶
func ScissorIndexedv ¶
func ScissorIndexedvNV ¶
func SetFenceNV ¶
func ShaderBinary ¶
func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32)
load pre-compiled shader binaries
func ShaderSource ¶
Replaces the source code in a shader object
func ShaderStorageBlockBinding ¶
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32)
change an active shader storage block binding
func StartTilingQCOM ¶
func StencilFillPathNV ¶
func StencilFunc ¶
set front and back function and reference value for stencil testing
func StencilFuncSeparate ¶
set front and/or back function and reference value for stencil testing
func StencilMask ¶
func StencilMask(mask uint32)
control the front and back writing of individual bits in the stencil planes
func StencilMaskSeparate ¶
control the front and/or back writing of individual bits in the stencil planes
func StencilOpSeparate ¶
set front and/or back stencil test actions
func StencilStrokePathNV ¶
func Str ¶
Str takes a null-terminated Go string and returns its GL-compatible address. This function reaches into Go string storage in an unsafe way so the caller must ensure the string is not garbage collected.
func SubpixelPrecisionBiasNV ¶
func TestFenceNV ¶
func TexBufferEXT ¶
func TexBufferOES ¶
func TexBufferRange ¶
attach a range of a buffer object's data store to a buffer texture object
func TexBufferRangeEXT ¶
func TexBufferRangeOES ¶
func TexCoord1bOES ¶
func TexCoord1bOES(s int8)
func TexCoord1bvOES ¶
func TexCoord1bvOES(coords *int8)
func TexCoord1xOES ¶
func TexCoord1xOES(s int32)
func TexCoord1xvOES ¶
func TexCoord1xvOES(coords *int32)
func TexCoord2bOES ¶
func TexCoord2bvOES ¶
func TexCoord2bvOES(coords *int8)
func TexCoord2xOES ¶
func TexCoord2xvOES ¶
func TexCoord2xvOES(coords *int32)
func TexCoord3bOES ¶
func TexCoord3bvOES ¶
func TexCoord3bvOES(coords *int8)
func TexCoord3xOES ¶
func TexCoord3xvOES ¶
func TexCoord3xvOES(coords *int32)
func TexCoord4bvOES ¶
func TexCoord4bvOES(coords *int8)
func TexCoord4xvOES ¶
func TexCoord4xvOES(coords *int32)
func TexEnvxOES ¶
func TexEnvxvOES ¶
func TexGenxOES ¶
func TexGenxvOES ¶
func TexImage2D ¶
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture image
func TexImage2DMultisample ¶
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3DMultisample ¶
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3DOES ¶
func TexPageCommitmentARB ¶
func TexParameterIivEXT ¶
func TexParameterIivOES ¶
func TexParameterIuivEXT ¶
func TexParameterIuivOES ¶
func TexParameterf ¶
func TexParameterfv ¶
func TexParameteri ¶
func TexParameteriv ¶
func TexParameterxOES ¶
func TexParameterxvOES ¶
func TexStorage1D ¶
simultaneously specify storage for all levels of a one-dimensional texture
func TexStorage1DEXT ¶
func TexStorage2D ¶
simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TexStorage2DEXT ¶
func TexStorage2DMultisample ¶
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample texture
func TexStorage3D ¶
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)
simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TexStorage3DEXT ¶
func TexStorage3DMultisample ¶
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample array texture
func TexSubImage2D ¶
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture subimage
func TexSubImage3DOES ¶
func TextureBarrier ¶
func TextureBarrier()
controls the ordering of reads and writes to rendered fragments across drawing commands
func TextureBuffer ¶
attach a buffer object's data store to a buffer texture object
func TextureBufferRange ¶
attach a range of a buffer object's data store to a buffer texture object
func TextureParameterIiv ¶
func TextureParameterIuiv ¶
func TextureParameterf ¶
func TextureParameterfv ¶
func TextureParameteri ¶
func TextureParameteriv ¶
func TextureStorage1D ¶
simultaneously specify storage for all levels of a one-dimensional texture
func TextureStorage1DEXT ¶
func TextureStorage2D ¶
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32)
simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
func TextureStorage2DEXT ¶
func TextureStorage2DMultisample ¶
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample texture
func TextureStorage3D ¶
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32)
simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
func TextureStorage3DEXT ¶
func TextureStorage3DMultisample ¶
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool)
specify storage for a two-dimensional multisample array texture
func TextureSubImage1D ¶
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a one-dimensional texture subimage
func TextureSubImage2D ¶
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a two-dimensional texture subimage
func TextureSubImage3D ¶
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer)
specify a three-dimensional texture subimage
func TextureView ¶
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32)
initialize a texture as a data alias of another texture's data store
func TextureViewEXT ¶
func TextureViewOES ¶
func TransformFeedbackBufferBase ¶
bind a buffer object to a transform feedback buffer object
func TransformFeedbackBufferRange ¶
bind a range within a buffer object to a transform feedback buffer object
func TransformPathNV ¶
func TranslatexOES ¶
func Uniform1dv ¶
func Uniform1fv ¶
Specify the value of a uniform variable for the current program object
func Uniform1iv ¶
Specify the value of a uniform variable for the current program object
func Uniform2dv ¶
func Uniform2fv ¶
Specify the value of a uniform variable for the current program object
func Uniform2iv ¶
Specify the value of a uniform variable for the current program object
func Uniform3dv ¶
func Uniform3fv ¶
Specify the value of a uniform variable for the current program object
func Uniform3iv ¶
Specify the value of a uniform variable for the current program object
func Uniform4dv ¶
func Uniform4fv ¶
Specify the value of a uniform variable for the current program object
func Uniform4iv ¶
Specify the value of a uniform variable for the current program object
func UniformBlockBinding ¶
assign a binding point to an active uniform block
func UniformHandleui64ARB ¶
func UniformHandleui64NV ¶
func UniformHandleui64vARB ¶
func UniformHandleui64vNV ¶
func UniformMatrix2dv ¶
func UniformMatrix2fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix2x3dv ¶
func UniformMatrix2x3fvNV ¶
func UniformMatrix2x4dv ¶
func UniformMatrix2x4fvNV ¶
func UniformMatrix3dv ¶
func UniformMatrix3fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix3x2dv ¶
func UniformMatrix3x2fvNV ¶
func UniformMatrix3x4dv ¶
func UniformMatrix3x4fvNV ¶
func UniformMatrix4dv ¶
func UniformMatrix4fv ¶
Specify the value of a uniform variable for the current program object
func UniformMatrix4x2dv ¶
func UniformMatrix4x2fvNV ¶
func UniformMatrix4x3dv ¶
func UniformMatrix4x3fvNV ¶
func UniformSubroutinesuiv ¶
func UnmapBufferOES ¶
func UnmapNamedBuffer ¶
release the mapping of a buffer object's data store into the client's address space
func UseProgram ¶
func UseProgram(program uint32)
Installs a program object as part of current rendering state
func UseProgramStages ¶
bind stages of a program object to a program pipeline
func UseProgramStagesEXT ¶
func UseShaderProgramEXT ¶
func ValidateProgramPipeline ¶
func ValidateProgramPipeline(pipeline uint32)
validate a program pipeline object against current GL state
func ValidateProgramPipelineEXT ¶
func ValidateProgramPipelineEXT(pipeline uint32)
func Vertex2bOES ¶
func Vertex2bvOES ¶
func Vertex2bvOES(coords *int8)
func Vertex2xOES ¶
func Vertex2xOES(x int32)
func Vertex2xvOES ¶
func Vertex2xvOES(coords *int32)
func Vertex3bOES ¶
func Vertex3bvOES ¶
func Vertex3bvOES(coords *int8)
func Vertex3xOES ¶
func Vertex3xvOES ¶
func Vertex3xvOES(coords *int32)
func Vertex4bvOES ¶
func Vertex4bvOES(coords *int8)
func Vertex4xOES ¶
func Vertex4xvOES ¶
func Vertex4xvOES(coords *int32)
func VertexArrayAttribFormat ¶
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)
specify the organization of vertex arrays
func VertexArrayBindingDivisor ¶
modify the rate at which generic vertex attributes advance
func VertexArrayElementBuffer ¶
configures element array buffer binding of a vertex array object
func VertexArrayVertexBuffer ¶
func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32)
bind a buffer to a vertex buffer bind point
func VertexArrayVertexBuffers ¶
func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32)
attach multiple buffer objects to a vertex array object
func VertexAttrib1f ¶
func VertexAttrib1fv ¶
func VertexAttrib2f ¶
func VertexAttrib2fv ¶
func VertexAttrib3fv ¶
func VertexAttrib4fv ¶
func VertexAttribBinding ¶
associate a vertex attribute and a vertex buffer binding for a vertex array object
func VertexAttribDivisorEXT ¶
func VertexAttribDivisorNV ¶
func VertexAttribFormat ¶
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32)
specify the organization of vertex arrays
func VertexAttribIFormat ¶
func VertexAttribL1d ¶
func VertexAttribL1dv ¶
func VertexAttribL1ui64ARB ¶
func VertexAttribL1ui64vARB ¶
func VertexAttribL2d ¶
func VertexAttribL2dv ¶
func VertexAttribL3dv ¶
func VertexAttribL4d ¶
func VertexAttribL4dv ¶
func VertexAttribLFormat ¶
func VertexAttribLPointer ¶
func VertexAttribP1ui ¶
func VertexAttribP1uiv ¶
func VertexAttribP2ui ¶
func VertexAttribP2uiv ¶
func VertexAttribP3ui ¶
func VertexAttribP3uiv ¶
func VertexAttribP4ui ¶
func VertexAttribP4uiv ¶
func VertexAttribPointer ¶
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer unsafe.Pointer)
define an array of generic vertex attribute data
func VertexBindingDivisor ¶
modify the rate at which generic vertex attributes advance