Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RandFact(domain string, tx uint64) *origins.Fact
- func RandFactMultiDomain(domains []string, tx uint64) *origins.Fact
- func RandFactSingleDomain(domains []string, tx uint64) *origins.Fact
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type EAVDictionary
- type FactGen
- func NewDictionaryBasedGenerator(dictionary *EAVDictionary, domain string, tx uint64, size int) *FactGen
- func NewGenerator(domains []string, tx uint64, size int, gen GeneratorFunc) *FactGen
- func NewMultidomainGenerator(domains []string, tx uint64, size int) *FactGen
- func NewRandGenerator(domain string, tx uint64, size int) *FactGen
- type GeneratorFunc
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RandFact ¶
RandFact generates a fact with a random entity, attribute, and value for a given domain
func RandFactMultiDomain ¶
RandFactMultiDomain generates a fact with a random entity, attribute, and value; the fact will belong to a domain randomly chosen from the specified list.
func RandFactSingleDomain ¶
RandFactSingleDomain is a wrapper to RandFact that's needed only to get the single domain out of the domains array
func RestoreAsset ¶
Restore an asset under the given directory
func RestoreAssets ¶
Restore assets under the given directory recursively
Types ¶
type EAVDictionary ¶
type EAVDictionary struct {
// contains filtered or unexported fields
}
func NewEAVDictionary ¶
func NewEAVDictionary(eLen, aLen, vLen int) *EAVDictionary
NewEAVDictionary generates a dictionary of E, A, V values.
type FactGen ¶
type FactGen struct {
// contains filtered or unexported fields
}
func NewDictionaryBasedGenerator ¶
func NewDictionaryBasedGenerator(dictionary *EAVDictionary, domain string, tx uint64, size int) *FactGen
NewDictionaryBasedGenerator returns a fact generator using the default RandDictionaryFact generator function.
func NewGenerator ¶
func NewGenerator(domains []string, tx uint64, size int, gen GeneratorFunc) *FactGen
func NewMultidomainGenerator ¶
NewMultiDomainGenerator returns a fact generator for multiple domains
func NewRandGenerator ¶
NewRandGenerator returns a fact generator using the default RandFact generator function.
type GeneratorFunc ¶
func RandDictionaryFact ¶
func RandDictionaryFact(dictionary *EAVDictionary) GeneratorFunc
RandDictionaryFact returns a GeneratorFunc for generating facts from a given dictionary of values for a single domain