bootstrap

package
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Published: Jun 26, 2015 License: Apache-2.0 Imports: 17 Imported by: 0

Documentation

Overview

The Blueprint bootstrapping mechanism is intended to enable building a source tree using a Blueprint-based build system that is embedded (as source) in that source tree. The only prerequisites for performing such a build are:

  1. A Ninja binary
  2. A script interpreter (e.g. Bash or Python)
  3. A Go toolchain

The Primary Builder

As part of the bootstrapping process, a binary called the "primary builder" is created. This primary builder is the binary that includes both the core Blueprint library and the build logic specific to the source tree. It is used to generate the Ninja file that describes how to build the entire source tree.

The primary builder must be a pure Go (i.e. no cgo) module built with the module type 'bootstrap_go_binary'. It should have the 'primaryBuilder' module property set to true in its Blueprints file. If more than one module sets primaryBuilder to true the build will fail.

The primary builder main function should look something like:

package main

import (
    "flag"
    "github.com/google/blueprint"
    "github.com/google/blueprint/bootstrap"
    "path/filepath"

    "my/custom/build/logic"
)

func main() {
    // The primary builder should use the global flag set because the
    // bootstrap package registers its own flags there.
    flag.Parse()

    // The top-level Blueprints file is passed as the first argument.
    srcDir := filepath.Dir(flag.Arg(0))

    // Create the build context.
    ctx := blueprint.NewContext()

    // Register custom module types
    ctx.RegisterModuleType("foo", logic.FooModule)
    ctx.RegisterModuleType("bar", logic.BarModule)

    // Register custom singletons
    ctx.RegisterSingleton("baz", logic.NewBazSingleton())

    // Create and initialize the custom Config object.
    config := logic.NewConfig(srcDir)

    // This call never returns
    bootstrap.Main(ctx, config)
}

Required Source Files

There are three files that must be included in the source tree to facilitate the build bootstrapping:

  1. The top-level Blueprints file
  2. The bootstrap Ninja file template
  3. The bootstrap script

The top-level Blueprints file describes how the entire source tree should be built. It must have a 'subdirs' assignment that includes both the core Blueprint library and the custom build logic for the source tree. It should also include (either directly or through a subdirs entry) describe all the modules to be built in the source tree.

The bootstrap Ninja file template describes the build actions necessary to build the primary builder for the source tree. This template contains a set of placeholder Ninja variable values that get filled in by the bootstrap script to create a usable Ninja file. It can be created by running the minibp binary that gets created as part of the standalone Blueprint build. Passing minibp the path to the top-level Blueprints file will cause it to create a bootstrap Ninja file template named 'build.ninja.in'.

The bootstrap script is a small script (or theoretically a compiled binary) that is included in the source tree to begin the bootstrapping process. It is responsible for filling in the bootstrap Ninja file template with some basic information about the Go build environemnt and the path to the root source directory. It does this by performing a simple string substitution on the template file to produce a usable build.ninja file.

The Bootstrapping Process

A bootstrap-enabled build directory has two states, each with a corresponding Ninja file. The states are referred to as the "bootstrap" state and the "main" state. Changing the directory to a particular state means replacing the build.ninja file with one that will perform the build actions for the state.

The bootstrapping process begins with the user running the bootstrap script to initialize a new build directory. The script is run from the build directory, and when run with no arguments it copies the source bootstrap Ninja file into the build directory as "build.ninja". It also performs a set of string substitutions on the file to configure it for the user's build environment. Specifically, the following strings are substituted in the file:

@@SrcDir@@            - The path to the root source directory (either
                        absolute or relative to the build dir)
@@GoRoot@@            - The path to the root directory of the Go toolchain
@@GoOS@@              - The OS string for the Go toolchain
@@GoArch@@            - The CPU architecture for the Go toolchain
@@GoChar@@            - The CPU arch character for the Go toolchain
@@Bootstrap@@         - The path to the bootstrap script
@@BootstrapManifest@@ - The path to the source bootstrap Ninja file

Once the script completes the build directory is initialized in the bootstrap build state. In this state, running Ninja may perform the following build actions. Each one but the last can be skipped if its output is determined to be up-to-date.

  • Build the minibp binary
  • Run minibp to generate .bootstrap/bootstrap.ninja.in
  • Build the primary builder binary
  • Run the primary builder to generate .bootstrap/main.ninja.in
  • Run the bootstrap script to "copy" .bootstrap/main.ninja.in to build.ninja

The last of these build actions results in transitioning the build directory to the main build state.

The main state (potentially) performs the following actions:

  • Copy .bootstrap/bootstrap.ninja.in to the source bootstrap Ninja location
  • Run the bootstrap script to "copy" the source bootstrap Ninja file to build.ninja
  • Build all the non-bootstrap modules defined in Blueprints files

Updating the Bootstrap Ninja File Template

The main purpose of the bootstrap state is to generate the Ninja file for the main state. The one additional thing it does is generate a new bootstrap Ninja file template at .bootstrap/bootstrap.ninja.in. When generating this file, minibp will compare the new bootstrap Ninja file contents with the original (in the source tree). If the contents match, the new file will be created with a timestamp that matches that of the original, indicating that the original file in the source tree is up-to-date.

This is done so that in the main state if the bootstrap Ninja file template in the source tree is out of date it can be automatically updated. Note, however, that we can't have the main state generate the new bootstrap Ninja file template contents itself, because it may be using an older minibp. Recall that minibp is only built during the bootstrap state (to break a circular dependence), so if a new bootstrap Ninja file template were generated then it could replace a new file (from an updated source tree) with one generated using an old minibp.

This scheme ensures that updates to the source tree are always incorporated into the build process and that changes that require a new bootstrap Ninja file template automatically update the template in the source tree.

Index

Constants

This section is empty.

Variables

View Source
var (
	BinDir = filepath.Join(bootstrapDir, "bin")
)

Functions

func Main

func Main(ctx *blueprint.Context, config interface{}, extraNinjaFileDeps ...string)

Types

type Config

type Config struct {
	// contains filtered or unexported fields
}

type ConfigInterface

type ConfigInterface interface {
	// GeneratingBootstrapper should return true if this build invocation is
	// creating a build.ninja.in file to be used in a build bootstrapping
	// sequence.
	GeneratingBootstrapper() bool
}

Directories

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