websocket

package module
v0.0.0-...-9233466 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Dec 31, 2013 License: BSD-2-Clause Imports: 17 Imported by: 0

README

Gorilla WebSocket

Gorilla WebSocket is a Go implementation of the WebSocket protocol.

Documentation
Status

The Gorilla WebSocket package provides a complete and tested implementation of the WebSocket protocol. The package API is stable.

Installation
go get github.com/gorilla/websocket
Protocol Compliance

The Gorilla WebSocket package passes the server tests in the Autobahn WebSockets Test Suite using the application in the examples/autobahn subdirectory.

Gorilla WebSocket compared with other packages
gorilla go.net
Protocol supportRFC 6455RFC 6455
Limit size of received messageYesNo
Send pings and receive pongsYesNo
Send close messageYesNo
Read message using io.ReaderYesNo, see note
Write message using io.WriteCloserYesNo, see note
Encode, decode JSON messageYesYes

Note: The go.net io.Reader and io.Writer operate across WebSocket message boundaries. Read returns when the input buffer is full or a message boundary is encountered, Each call to Write sends a message. The Gorilla io.Reader and io.WriteCloser operate on a single WebSocket message.

Documentation

Overview

Package websocket implements the WebSocket protocol defined in RFC 6455.

Overview

The Conn type represents a WebSocket connection. A server application calls the Upgrade function from an HTTP request handler to get a pointer to a Conn:

func handler(w http.ResponseWriter, r *http.Request) {
    ws, err := websocket.Upgrade(w, r, nil, 1024, 1024)
    if _, ok := err.(websocket.HandshakeError); ok {
        http.Error(w, "Not a websocket handshake", 400)
        return
    } else if err != nil {
        log.Println(err)
        return
    }
    ... Use conn to send and receive messages.
}

Call the connection WriteMessage and ReadMessages methods to send and receive messages as a slice of bytes. This snippet of code shows how to echo messages using these methods:

for {
    messageType, p, err := conn.ReadMessage()
    if err != nil {
        return
    }
    if err = conn.WriteMessage(messageType, p); err != nil {
        return err
    }
}

In above snippet of code, p is a []byte and messageType is an int with value websocket.BinaryMessage or websocket.TextMessage.

An application can also send and receive messages using the io.WriteCloser and io.Reader interfaces. To send a message, call the connection NextWriter method to get an io.WriteCloser, write the message to the writer and close the writer when done. To receive a message, call the connection NextReader method to get an io.Reader and read until io.EOF is returned. This snippet snippet shows how to echo messages using the NextWriter and NextReader methods:

for {
    messageType, r, err := conn.NextReader()
    if err != nil {
        return
    }
    w, err := conn.NextWriter(messageType)
    if err != nil {
        return err
    }
    if _, err := io.Copy(w, r); err != nil {
        return err
    }
    if err := w.Close(); err != nil {
        return err
    }
}

Data Messages

The WebSocket protocol distinguishes between text and binary data messages. Text messages are interpreted as UTF-8 encoded text. The interpretation of binary messages is left to the application.

This package uses the TextMessage and BinaryMessage integer constants to identify the two data message types. The ReadMessage and NextReader methods return the type of the received message. The messageType argument to the WriteMessage and NextWriter methods specifies the type of a sent message.

It is the application's responsibility to ensure that text messages are valid UTF-8 encoded text.

Control Messages

The WebSocket protocol defines three types of control messages: close, ping and pong. Call the connection WriteControl, WriteMessage or NextWriter methods to send a control message to the peer.

Connections handle received ping and pong messages by invoking a callback function set with SetPingHandler and SetPongHandler methods. These callback functions can be invoked from the ReadMessage method, the NextReader method or from a call to the data message reader returned from NextReader.

Connections handle received close messages by returning an error from the ReadMessage method, the NextReader method or from a call to the data message reader returned from NextReader.

Concurrency

A Conn supports a single concurrent caller to the write methods (NextWriter, SetWriteDeadline, WriteMessage) and a single concurrent caller to the read methods (NextReader, SetReadDeadline, ReadMessage). The Close and WriteControl methods can be called concurrently with all other methods.

Index

Constants

View Source
const (
	CloseNormalClosure           = 1000
	CloseGoingAway               = 1001
	CloseProtocolError           = 1002
	CloseUnsupportedData         = 1003
	CloseNoStatusReceived        = 1005
	CloseAbnormalClosure         = 1006
	CloseInvalidFramePayloadData = 1007
	ClosePolicyViolation         = 1008
	CloseMessageTooBig           = 1009
	CloseMandatoryExtension      = 1010
	CloseInternalServerErr       = 1011
	CloseTLSHandshake            = 1015
)

Close codes defined in RFC 6455, section 11.7.

View Source
const (
	// TextMessage denotes a text data message. The text message payload is
	// interpreted as UTF-8 encoded text data.
	TextMessage = 1

	// BinaryMessage denotes a binary data message.
	BinaryMessage = 2

	// CloseMessage denotes a close control message. The optional message
	// payload contains a numeric code and text. Use the FormatCloseMessage
	// function to format a close message payload.
	CloseMessage = 8

	// PingMessage denotes a ping control message. The optional message payload
	// is UTF-8 encoded text.
	PingMessage = 9

	// PongMessage denotes a ping control message. The optional message payload
	// is UTF-8 encoded text.
	PongMessage = 10
)

The message types are defined in RFC 6455, section 11.8.

Variables

View Source
var (
	ErrCloseSent = errors.New("websocket: close sent")
	ErrReadLimit = errors.New("websocket: read limit exceeded")
)
View Source
var ErrBadHandshake = errors.New("websocket: bad handshake")

ErrBadHandshake is returned when the server response to opening handshake is invalid.

Functions

func FormatCloseMessage

func FormatCloseMessage(closeCode int, text string) []byte

FormatCloseMessage formats closeCode and text as a WebSocket close message.

func ReadJSON

func ReadJSON(c *Conn, v interface{}) error

ReadJSON is deprecated, use c.ReadJSON instead.

func Subprotocols

func Subprotocols(r *http.Request) []string

Subprotocols returns the subprotocols requested by the client in the Sec-Websocket-Protocol header.

func WriteJSON

func WriteJSON(c *Conn, v interface{}) error

WriteJSON is deprecated, use c.WriteJSON instead.

Types

type Conn

type Conn struct {
	// contains filtered or unexported fields
}

Conn represents a WebSocket connection.

func NewClient

func NewClient(netConn net.Conn, u *url.URL, requestHeader http.Header, readBufSize, writeBufSize int) (c *Conn, response *http.Response, err error)

NewClient creates a new client connection using the given net connection. The URL u specifies the host and request URI. Use requestHeader to specify the origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies (Cookie). Use the response.Header to get the selected subprotocol (Sec-WebSocket-Protocol) and cookies (Set-Cookie).

If the WebSocket handshake fails, ErrBadHandshake is returned along with a non-nil *http.Response so that callers can handle redirects, authentication, etc.

func Upgrade

func Upgrade(w http.ResponseWriter, r *http.Request, responseHeader http.Header, readBufSize, writeBufSize int) (*Conn, error)

Upgrade upgrades the HTTP server connection to the WebSocket protocol.

The application is responsible for checking the request origin before calling Upgrade. An example implementation of the same origin policy is:

if req.Header.Get("Origin") != "http://"+req.Host {
	http.Error(w, "Origin not allowed", 403)
	return
}

If the endpoint supports subprotocols, then the application is responsible for negotiating the protocol used on the connection. Use the Subprotocols() function to get the subprotocols requested by the client. Use the Sec-Websocket-Protocol response header to specify the subprotocol selected by the application.

The responseHeader is included in the response to the client's upgrade request. Use the responseHeader to specify cookies (Set-Cookie) and the negotiated subprotocol (Sec-Websocket-Protocol).

The connection buffers IO to the underlying network connection. The readBufSize and writeBufSize parameters specify the size of the buffers to use. Messages can be larger than the buffers.

If the request is not a valid WebSocket handshake, then Upgrade returns an error of type HandshakeError. Applications should handle this error by replying to the client with an HTTP error response.

func (*Conn) Close

func (c *Conn) Close() error

Close closes the underlying network connection without sending or waiting for a close frame.

func (*Conn) LocalAddr

func (c *Conn) LocalAddr() net.Addr

LocalAddr returns the local network address.

func (*Conn) NextReader

func (c *Conn) NextReader() (messageType int, r io.Reader, err error)

NextReader returns the next data message received from the peer. The returned messageType is either TextMessage or BinaryMessage.

There can be at most one open reader on a connection. NextReader discards the previous message if the application has not already consumed it.

The NextReader method and the readers returned from the method cannot be accessed by more than one goroutine at a time.

func (*Conn) NextWriter

func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error)

NextWriter returns a writer for the next message to send. The writer's Close method flushes the complete message to the network.

There can be at most one open writer on a connection. NextWriter closes the previous writer if the application has not already done so.

The NextWriter method and the writers returned from the method cannot be accessed by more than one goroutine at a time.

func (*Conn) ReadJSON

func (c *Conn) ReadJSON(v interface{}) error

ReadJSON reads the next JSON-encoded message from the connection and stores it in the value pointed to by v.

See the documentation for the encoding/json Marshal function for details about the conversion of JSON to a Go value.

func (*Conn) ReadMessage

func (c *Conn) ReadMessage() (messageType int, p []byte, err error)

ReadMessage is a helper method for getting a reader using NextReader and reading from that reader to a buffer.

func (*Conn) RemoteAddr

func (c *Conn) RemoteAddr() net.Addr

RemoteAddr returns the remote network address.

func (*Conn) SetPingHandler

func (c *Conn) SetPingHandler(h func(string) error)

SetPingHandler sets the handler for ping messages received from the peer. The default ping handler sends a pong to the peer.

func (*Conn) SetPongHandler

func (c *Conn) SetPongHandler(h func(string) error)

SetPongHandler sets then handler for pong messages received from the peer. The default pong handler does nothing.

func (*Conn) SetReadDeadline

func (c *Conn) SetReadDeadline(t time.Time) error

SetReadDeadline sets the deadline for future calls to NextReader and the io.Reader returned from NextReader. If the deadline is reached, the call will fail with a timeout instead of blocking. A zero value for t means that the methods will not time out.

func (*Conn) SetReadLimit

func (c *Conn) SetReadLimit(limit int64)

SetReadLimit sets the maximum size for a message read from the peer. If a message exceeds the limit, the connection sends a close frame to the peer and returns ErrReadLimit to the application.

func (*Conn) SetWriteDeadline

func (c *Conn) SetWriteDeadline(t time.Time) error

SetWriteDeadline sets the deadline for future calls to NextWriter and the io.WriteCloser returned from NextWriter. If the deadline is reached, the call will fail with a timeout instead of blocking. A zero value for t means Write will not time out. Even if Write times out, it may return n > 0, indicating that some of the data was successfully written.

func (*Conn) Subprotocol

func (c *Conn) Subprotocol() string

Subprotocol returns the negotiated protocol for the connection.

func (*Conn) WriteControl

func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) error

WriteControl writes a control message with the given deadline. The allowed message types are CloseMessage, PingMessage and PongMessage.

func (*Conn) WriteJSON

func (c *Conn) WriteJSON(v interface{}) error

WriteJSON writes the JSON encoding of v to the connection.

See the documentation for encoding/json Marshal for details about the conversion of Go values to JSON.

func (*Conn) WriteMessage

func (c *Conn) WriteMessage(messageType int, data []byte) error

WriteMessage is a helper method for getting a writer using NextWriter, writing the message and closing the writer.

type Dialer

type Dialer struct {
	// NetDial specifies the dial function for creating TCP connections. If
	// NetDial is nil, net.Dial is used.
	NetDial func(network, addr string) (net.Conn, error)

	// TLSClientConfig specifies the TLS configuration to use with tls.Client.
	// If nil, the default configuration is used.
	TLSClientConfig *tls.Config

	// HandshakeTimeout specifies the duration for the handshake to complete.
	HandshakeTimeout time.Duration

	// Input and output buffer sizes. If the buffer size is zero, then a
	// default value of 4096 is used.
	ReadBufferSize, WriteBufferSize int

	// Subprotocols specifies the client's requested subprotocols.
	Subprotocols []string
}

A Dialer contains options for connecting to WebSocket server.

var DefaultDialer *Dialer

DefaultDialer is a dialer with all fields set to the default zero values.

func (*Dialer) Dial

func (d *Dialer) Dial(urlStr string, requestHeader http.Header) (*Conn, *http.Response, error)

Dial creates a new client connection. Use requestHeader to specify the origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies (Cookie). Use the response.Header to get the selected subprotocol (Sec-WebSocket-Protocol) and cookies (Set-Cookie).

If the WebSocket handshake fails, ErrBadHandshake is returned along with a non-nil *http.Response so that callers can handle redirects, authentication, etc.

type HandshakeError

type HandshakeError struct {
	// contains filtered or unexported fields
}

HandshakeError describes an error with the handshake from the peer.

func (HandshakeError) Error

func (e HandshakeError) Error() string

Directories

Path Synopsis
examples
autobahn
Command server is a test server for the Autobahn WebSockets Test Suite.
Command server is a test server for the Autobahn WebSockets Test Suite.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL