Bampf is a simple 3D arcade style game. Collect energy cores in order to finish
a level. Teleport (bampf) to safety or use cloaking abilities to avoid sentinels.
Bampf was created primarily to test the vu 3D engine.
Its levels are used to benchmark the engine by substantially increasing the number
of triangles rendered each level. As such the game isn't really meant to be winnable
given the large number of AI's in the later levels.
Build
Install the vu engine first using go get github.com/gazed/vu.
Download bampf into the src directory of a Go workspace which is
any directory in the $GOPATH. Using just go get github.com/gazed/bampf
places bampf in $GOPATH/src/github.com/gazed/bampf and works for producing
developer builds, but not production builds.
Create developer builds using go build from the bampf directory.
Run the game ./bampf.
Create shippable product builds using build.py from bampf/admin.
All build output is located in the bampf/admin/target directory. Eg: