Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var LanguageMap map[string]string = map[string]string{
"go": "go",
"golang": "go",
"py": "python",
"python": "python",
"node": "node",
"nodejs": "node",
"js.node": "node",
"javascript.node": "node",
"xhr": "xhr",
"js.xhr": "xhr",
"javascript.xhr": "xhr",
"js.browser": "xhr",
"javascript.browser": "xhr",
"java": "java",
"objc": "objc_nsurlsession",
"objc.session": "objc_nsurlsession",
"objc.nsurlsession": "objc_nsurlsession",
"objc.connection": "objc_nsurlconnection",
"objc.urlconnection": "objc_nsurlconnection",
"php": "php",
"vim": "vim",
}
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func GenerateCode ¶
Types ¶
This section is empty.
Click to show internal directories.
Click to hide internal directories.