Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type EquippableSlot ¶
type EquippableSlot struct { X float64 Y float64 Width float64 Height float64 OpenKeyItemListButton basics.FloatRectUI ItemName string KeyItem inventory.KeyItem }
func (*EquippableSlot) InitEquibbaleSlot ¶
func (e *EquippableSlot) InitEquibbaleSlot(invX, invY, invW, invH float64, itemName string)
type InventorySlotUi ¶
type Ui ¶
type Ui struct {
// contains filtered or unexported fields
}
func (*Ui) LoadImages ¶
func (u *Ui) LoadImages()
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