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Constants ¶
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const ( FALSE = 0 TRUE = 1 )
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const ( DONT_CARE = -1 NO_SURFACE = Surface(0) NO_CONTEXT = Context(0) NO_DISPLAY = Display(0) OPENGL_ES2_BIT = 0x04 // EGL_RENDERABLE_TYPE mask WINDOW_BIT = 0x04 // EGL_SURFACE_TYPE mask // BindAPI/QueryAPI targets OPENGL_ES_API = 0x30A0 RENDERABLE_TYPE = 0x3040 SURFACE_TYPE = 0x3033 BUFFER_SIZE = 0x3020 ALPHA_SIZE = 0x3021 BLUE_SIZE = 0x3022 GREEN_SIZE = 0x3023 RED_SIZE = 0x3024 DEPTH_SIZE = 0x3025 STENCIL_SIZE = 0x3026 SAMPLE_BUFFERS = 0x3032 CONFIG_CAVEAT = 0x3027 NONE = 0x3038 CONTEXT_CLIENT_VERSION = 0x3098 )
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const ( SUCCESS = 0x3000 NOT_INITIALIZED = 0x3001 BAD_ACCESS = 0x3002 BAD_ALLOC = 0x3003 BAD_ATTRIBUTE = 0x3004 BAD_CONFIG = 0x3005 BAD_CONTEXT = 0x3006 BAD_CURRENT_SURFACE = 0x3007 BAD_DISPLAY = 0x3008 BAD_MATCH = 0x3009 BAD_NATIVE_PIXMAP = 0x300A BAD_NATIVE_WINDOW = 0x300B BAD_PARAMETER = 0x300C BAD_SURFACE = 0x300D CONTEXT_LOST = 0x300E )
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const ( PLATFORM_ANGLE_ANGLE = 0x3202 PLATFORM_ANGLE_TYPE_ANGLE = 0x3203 PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE = 0x3204 PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE = 0x3205 PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE = 0x3206 PLATFORM_ANGLE_TYPE_D3D9_ANGLE = 0x3207 PLATFORM_ANGLE_TYPE_D3D11_ANGLE = 0x3208 PLATFORM_ANGLE_DEVICE_TYPE_ANGLE = 0x3209 PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE = 0x320A PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE = 0x320B PLATFORM_ANGLE_TYPE_OPENGL_ANGLE = 0x320D PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE = 0x320E )
ANGLE specific options found in eglext.h
Variables ¶
This section is empty.
Functions ¶
Types ¶
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