Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func CreateAsyncNativeCallback(callback func(call goja.FunctionCall)) int64
- func CreateAsyncNativeCallbackChannel() (int64, chan goja.FunctionCall)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type HomeKitDoor
- type HomeKitLightSensor
- type VM
- func (vm *VM) Close()
- func (vm *VM) CreateAsyncJSFunction(orgCall func(goja.FunctionCall) goja.Value) func(goja.FunctionCall) goja.Value
- func (vm *VM) RunScript(name, value string) (goja.Value, error)
- func (vm *VM) RunString(str string) (goja.Value, error)
- func (vm *VM) SetAsyncFunction(name string, fn func(call goja.FunctionCall) goja.Value)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func CreateAsyncNativeCallback ¶
func CreateAsyncNativeCallback(callback func(call goja.FunctionCall)) int64
func CreateAsyncNativeCallbackChannel ¶
func CreateAsyncNativeCallbackChannel() (int64, chan goja.FunctionCall)
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type HomeKitDoor ¶
func NewHomeKitDoor ¶
func NewHomeKitDoor(info accessory.Info) *HomeKitDoor
NewHomeKitDoor returns a door which implements service.Door.
type HomeKitLightSensor ¶
type HomeKitLightSensor struct { *accessory.Accessory LightSensor *service.LightSensor }
func NewHomeKitLightSensor ¶
func NewHomeKitLightSensor(info accessory.Info) *HomeKitLightSensor
NewHomeKitLightSensor returns a light sensor which implements service.LightSensor.
type VM ¶
func (*VM) CreateAsyncJSFunction ¶
func (vm *VM) CreateAsyncJSFunction(orgCall func(goja.FunctionCall) goja.Value) func(goja.FunctionCall) goja.Value