Documentation ¶
Index ¶
- Variables
- func AddNotify(L *lua.LState, t *lua.LTable)
- func AddObject(L *lua.LState, t *lua.LTable)
- func AddSecret(L *lua.LState, t *lua.LTable)
- func GetConnection(L *lua.LState) (*dbus.Conn, error)
- func Loader(L *lua.LState) int
- func Preload(L *lua.LState)
- func PreloadWithName(name string, L *lua.LState)
- type Binding
- type Object
Constants ¶
This section is empty.
Variables ¶
View Source
var Plugin = plugin.New( plugin.WithBinding(Binding{}), )
Functions ¶
func GetConnection ¶
GetConnection returns a dbus connection to the session bus
func Preload ¶
Preload adds plugin to the given Lua state's package.preload table. After it has been preloaded, it can be loaded using require:
local plugin = require("plugin")
func PreloadWithName ¶
Types ¶
Source Files ¶
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