Documentation ¶
Index ¶
Constants ¶
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const ( SoundGroupEffect uint = iota SoundGroupMusic )
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const ( AudioNone resource.AudioID = iota AudioFireScatter1 AudioFireScatter2 AudioFireLaser1 AudioFireLaser2 AudioFireLaser3 AudioFireLaser4 AudioFirePlasma1 AudioFirePlasma2 AudioFirePlasma3 AudioFireIon1 AudioFireIon2 AudioFireLancer1 AudioFireLancer2 AudioFireLancer3 AudioFireLancer4 AudioFirePusher1 AudioFirePusher2 AudioFirePusher3 AudioFireFreezer1 AudioFireFreezer2 AudioFireFreezer3 AudioFireMissile1 AudioFireMissile2 AudioVesselExplosion AudioErrorBeep AudioAckBeep AudioDeleteBeep AudioClickBeep AudioMusicMenu )
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const ( ImageNone resource.ImageID = iota ImageUIButtonIdle ImageUIButtonHover ImageUIButtonPressed ImageUIButtonDisabled ImageUITooltip ImageUISlotIdle ImageUISlotHover ImageUISlotDisabled ImageSlotSelector ImageIconRandomPos ImageIconRotateTo ImageIconMoveForward ImageIconMoveAndRotate ImageIconDistanceTo ImageIconTargetPos ImageIconCenterPos ImageIconSelfPos ImageIconIsLt ImageIconIsGt ImageIconIsOutOfBounds ImageIconRandomOffset ImageIconRand ImageIconSelfHealthPercent ImageIconSelfEnergyPercent ImageIconWait ImageIconTargetSpeed ImageItemEnergyShield ImageItemKineticShield ImageItemThermalShield ImageWarning ImageIconSnapShot ImageIconNormalShot ImageIconAimShot ImageSpaceBg ImageProjectileScatter ImageProjectileLaser ImageProjectilePlasma ImageProjectileIon ImageProjectileLancer ImageProjectilePusher ImageProjectileFreezer ImageProjectileMissile ImageImpactLaser ImageImpactPlasma ImageImpactIon ImageImpactLancer ImageImpactPusher ImageImpactFreezer ImageImpactMissile ImageVesselSmall1 ImageVesselNormal1 ImageVesselLarge1 ImageVesselLarge2 )
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const ( RawNone resource.RawID = iota RawLevel1EnemyJSON RawLevel2EnemyJSON RawLevel3EnemyJSON RawLevel4EnemyJSON RawLevel5EnemyJSON RawLevel6EnemyJSON )
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const ( ShaderNone resource.ShaderID = iota ShaderCRT )
Variables ¶
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var ( Font1 = bitsweetfont.New1_3() Font2 = bitsweetfont.Scale(Font1, 2) Font3 = bitsweetfont.Scale(Font1, 3) )
Functions ¶
func NumSamples ¶
func OpenAssetFunc ¶
func OpenAssetFunc(p string) io.ReadCloser
func RegisterResources ¶
func VolumeMultiplier ¶
Types ¶
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