Documentation ¶
Index ¶
Constants ¶
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const ( SoundGroupEffect uint = iota SoundGroupMusic )
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const ( AudioNone resource.AudioID = iota AudioFragImpact AudioMegaBombImpact AudioMusic1 AudioMusic2 AudioMusic3 AudioMusicMenu )
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const ( ImageNone resource.ImageID = iota ImageInterceptor1 ImageInterceptor2 ImageBoss1 ImageBoss2 ImageLaserProjectile1 ImageLaserProjectile2 ImageRearCannonProjectile ImageTwinCannonProjectile ImageTwinCannonSmallProjectile ImageSpinCannonProjectile ImagePhotonCannonProjectile ImageHomingMissile ImageMegaBomb ImageMine ImageLaserExplosion1 ImageLaserExplosion2 ImageRearCannonExplosion ImageTwinCannonExplosion ImageTwinCannonSmallExplosion ImageSpinCannonExplosion ImageSpinCannonSpawn ImagePhotonCannonExplosion ImageMissileExplosion ImageMissileSpawn ImageExplosionSmoke ImageFireExplosion ImageMegaBombImpact ImageTrailEffect ImageMineSpawn ImageDashEffect ImageTileset1 ImageBattleOverlay ImageTargetPointer ImageBattleBarHP ImageBattleBarEnergy ImageMenuBg ImageUIButtonDisabled ImageUIButtonIdle ImageUIButtonHover ImageUIButtonPressed ImageUISelectButtonIdle ImageUISelectButtonHover ImageUISelectButtonPressed ImageUIPanelIdle )
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const ( RawNone resource.RawID = iota RawTiles1 )
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const ( ShaderNone resource.ShaderID = iota ShaderCRT )
Variables ¶
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var ( BitmapFont1 = bitmapfont.Face BitmapFont2 = scaleFont(BitmapFont1, 2) BitmapFont3 = scaleFont(BitmapFont1, 3) )
Functions ¶
func MakeOpenAssetFunc ¶
func MakeOpenAssetFunc(ctx *ge.Context) func(path string) io.ReadCloser
func NumSamples ¶
func RegisterResources ¶
func VolumeMultiplier ¶
Types ¶
type Config ¶
type Config struct {
PlayerListener func(e xm.StreamEvent)
}
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