websocket

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Published: Feb 19, 2024 License: MIT, BSD-2-Clause Imports: 23 Imported by: 0

README

Fork of Gorilla Websocket adapted for Centrifuge needs. All copyrights were left – huge respect to the original authors.

What was changed:

  • no custom Proxy in Client
  • no concurrent use best-effort detection
  • selected subprotocol is not kept internally, returned during Upgrade or Dial
  • lint fixes

Documentation

Overview

Package websocket implements the WebSocket protocol defined in RFC 6455.

Index

Constants

View Source
const (
	CloseNormalClosure           = 1000
	CloseGoingAway               = 1001
	CloseProtocolError           = 1002
	CloseUnsupportedData         = 1003
	CloseNoStatusReceived        = 1005
	CloseAbnormalClosure         = 1006
	CloseInvalidFramePayloadData = 1007
	ClosePolicyViolation         = 1008
	CloseMessageTooBig           = 1009
	CloseMandatoryExtension      = 1010
	CloseInternalServerErr       = 1011
	CloseServiceRestart          = 1012
	CloseTryAgainLater           = 1013
	CloseTLSHandshake            = 1015
)

Close codes defined in RFC 6455, section 11.7.

View Source
const (
	// TextMessage denotes a text data message. The text message payload is
	// interpreted as UTF-8 encoded text data.
	TextMessage = 1

	// BinaryMessage denotes a binary data message.
	BinaryMessage = 2

	// CloseMessage denotes a close control message. The optional message
	// payload contains a numeric code and text. Use the FormatCloseMessage
	// function to format a close message payload.
	CloseMessage = 8

	// PingMessage denotes a ping control message. The optional message payload
	// is UTF-8 encoded text.
	PingMessage = 9

	// PongMessage denotes a pong control message. The optional message payload
	// is UTF-8 encoded text.
	PongMessage = 10
)

The message types are defined in RFC 6455, section 11.8.

Variables

View Source
var ErrBadHandshake = errors.New("websocket: bad handshake")

ErrBadHandshake is returned when the server response to opening handshake is invalid.

View Source
var ErrCloseSent = errors.New("websocket: close sent")

ErrCloseSent is returned when the application writes a message to the connection after sending a close message.

View Source
var ErrReadLimit = errors.New("websocket: read limit exceeded")

ErrReadLimit is returned when reading a message that is larger than the read limit set for the connection.

Functions

func FormatCloseMessage

func FormatCloseMessage(closeCode int, text string) []byte

FormatCloseMessage formats closeCode and text as a WebSocket close message. An empty message is returned for code CloseNoStatusReceived.

func IsCloseError

func IsCloseError(err error, codes ...int) bool

IsCloseError returns boolean indicating whether the error is a *CloseError with one of the specified codes.

func IsUnexpectedCloseError

func IsUnexpectedCloseError(err error, expectedCodes ...int) bool

IsUnexpectedCloseError returns boolean indicating whether the error is a *CloseError with a code not in the list of expected codes.

func IsWebSocketUpgrade

func IsWebSocketUpgrade(r *http.Request) bool

IsWebSocketUpgrade returns true if the client requested upgrade to the WebSocket protocol.

func Subprotocols

func Subprotocols(r *http.Request) []string

Subprotocols returns the subprotocols requested by the client in the Sec-Websocket-Protocol header.

Types

type BufferPool

type BufferPool interface {
	// Get gets a value from the pool or returns nil if the pool is empty.
	Get() interface{}
	// Put adds a value to the pool.
	Put(interface{})
}

BufferPool represents a pool of buffers. The *sync.Pool type satisfies this interface. The type of the value stored in a pool is not specified.

type CloseError

type CloseError struct {
	// Text is the optional text payload.
	Text string
	// Code is defined in RFC 6455, section 11.7.
	Code int
}

CloseError represents a close message.

func (*CloseError) Error

func (e *CloseError) Error() string

type Conn

type Conn struct {
	// contains filtered or unexported fields
}

The Conn type represents a WebSocket connection.

func (*Conn) Close

func (c *Conn) Close() error

Close closes the underlying network connection without sending or waiting for a close message.

func (*Conn) CloseHandler

func (c *Conn) CloseHandler() func(code int, text string) error

CloseHandler returns the current close handler

func (*Conn) EnableWriteCompression

func (c *Conn) EnableWriteCompression(enable bool)

EnableWriteCompression enables and disables write compression of subsequent text and binary messages. This function is a noop if compression was not negotiated with the peer.

func (*Conn) LocalAddr

func (c *Conn) LocalAddr() net.Addr

LocalAddr returns the local network address.

func (*Conn) NetConn

func (c *Conn) NetConn() net.Conn

NetConn returns the underlying connection that is wrapped by c. Note that writing to or reading from this connection directly will corrupt the WebSocket connection.

func (*Conn) NextReader

func (c *Conn) NextReader() (messageType int, r io.Reader, err error)

NextReader returns the next data message received from the peer. The returned messageType is either TextMessage or BinaryMessage.

There can be at most one open reader on a connection. NextReader discards the previous message if the application has not already consumed it.

Applications must break out of the application's read loop when this method returns a non-nil error value. Errors returned from this method are permanent. Once this method returns a non-nil error, all subsequent calls to this method return the same error.

func (*Conn) NextWriter

func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error)

NextWriter returns a writer for the next message to send. The writer's Close method flushes the complete message to the network.

There can be at most one open writer on a connection. NextWriter closes the previous writer if the application has not already done so.

All message types (TextMessage, BinaryMessage, CloseMessage, PingMessage and PongMessage) are supported.

func (*Conn) PingHandler

func (c *Conn) PingHandler() func(appData string) error

PingHandler returns the current ping handler

func (*Conn) PongHandler

func (c *Conn) PongHandler() func(appData string) error

PongHandler returns the current pong handler

func (*Conn) ReadMessage

func (c *Conn) ReadMessage() (messageType int, p []byte, err error)

ReadMessage is a helper method for getting a reader using NextReader and reading from that reader to a buffer.

func (*Conn) RemoteAddr

func (c *Conn) RemoteAddr() net.Addr

RemoteAddr returns the remote network address.

func (*Conn) SetCloseHandler

func (c *Conn) SetCloseHandler(h func(code int, text string) error)

SetCloseHandler sets the handler for close messages received from the peer. The code argument to h is the received close code or CloseNoStatusReceived if the close message is empty. The default close handler sends a close message back to the peer.

The handler function is called from the NextReader, ReadMessage and message reader Read methods. The application must read the connection to process close messages as described in the section on Control Messages above.

The connection read methods return a CloseError when a close message is received. Most applications should handle close messages as part of their normal error handling. Applications should only set a close handler when the application must perform some action before sending a close message back to the peer.

func (*Conn) SetCompressionLevel

func (c *Conn) SetCompressionLevel(level int) error

SetCompressionLevel sets the flate compression level for subsequent text and binary messages. This function is a noop if compression was not negotiated with the peer. See the compress/flate package for a description of compression levels.

func (*Conn) SetPingHandler

func (c *Conn) SetPingHandler(h func(appData string) error)

SetPingHandler sets the handler for ping messages received from the peer. The appData argument to h is the PING message application data. The default ping handler sends a pong to the peer.

The handler function is called from the NextReader, ReadMessage and message reader Read methods. The application must read the connection to process ping messages as described in the section on Control Messages above.

func (*Conn) SetPongHandler

func (c *Conn) SetPongHandler(h func(appData string) error)

SetPongHandler sets the handler for pong messages received from the peer. The appData argument to h is the PONG message application data. The default pong handler does nothing.

The handler function is called from the NextReader, ReadMessage and message reader Read methods. The application must read the connection to process pong messages as described in the section on Control Messages above.

func (*Conn) SetReadDeadline

func (c *Conn) SetReadDeadline(t time.Time) error

SetReadDeadline sets the read deadline on the underlying network connection. After a read has timed out, the websocket connection state is corrupt and all future reads will return an error. A zero value for t means reads will not time out.

func (*Conn) SetReadLimit

func (c *Conn) SetReadLimit(limit int64)

SetReadLimit sets the maximum size in bytes for a message read from the peer. If a message exceeds the limit, the connection sends a close message to the peer and returns ErrReadLimit to the application.

func (*Conn) SetWriteDeadline

func (c *Conn) SetWriteDeadline(t time.Time) error

SetWriteDeadline sets the write deadline on the underlying network connection. After a write has timed out, the websocket state is corrupt and all future writes will return an error. A zero value for t means writes will not time out.

func (*Conn) WriteControl

func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) error

WriteControl writes a control message with the given deadline. The allowed message types are CloseMessage, PingMessage and PongMessage.

func (*Conn) WriteMessage

func (c *Conn) WriteMessage(messageType int, data []byte) error

WriteMessage is a helper method for getting a writer using NextWriter, writing the message and closing the writer.

func (*Conn) WritePreparedMessage

func (c *Conn) WritePreparedMessage(pm *PreparedMessage) error

WritePreparedMessage writes prepared message into connection.

type Dialer

type Dialer struct {
	// NetDial specifies the dial function for creating TCP connections. If
	// NetDial is nil, net.Dial is used.
	NetDial func(network, addr string) (net.Conn, error)

	// NetDialContext specifies the dial function for creating TCP connections. If
	// NetDialContext is nil, NetDial is used.
	NetDialContext func(ctx context.Context, network, addr string) (net.Conn, error)

	// NetDialTLSContext specifies the dial function for creating TLS/TCP connections. If
	// NetDialTLSContext is nil, NetDialContext is used.
	// If NetDialTLSContext is set, Dial assumes the TLS handshake is done there and
	// TLSClientConfig is ignored.
	NetDialTLSContext func(ctx context.Context, network, addr string) (net.Conn, error)

	// TLSClientConfig specifies the TLS configuration to use with tls.Client.
	// If nil, the default configuration is used.
	// If either NetDialTLS or NetDialTLSContext are set, Dial assumes the TLS handshake
	// is done there and TLSClientConfig is ignored.
	TLSClientConfig *tls.Config

	// HandshakeTimeout specifies the duration for the handshake to complete.
	HandshakeTimeout time.Duration

	// ReadBufferSize and WriteBufferSize specify I/O buffer sizes in bytes. If a buffer
	// size is zero, then a useful default size is used. The I/O buffer sizes
	// do not limit the size of the messages that can be sent or received.
	ReadBufferSize, WriteBufferSize int

	// WriteBufferPool is a pool of buffers for write operations. If the value
	// is not set, then write buffers are allocated to the connection for the
	// lifetime of the connection.
	//
	// A pool is most useful when the application has a modest volume of writes
	// across a large number of connections.
	//
	// Applications should use a single pool for each unique value of
	// WriteBufferSize.
	WriteBufferPool BufferPool

	// Subprotocols specifies the client's requested subprotocols.
	Subprotocols []string

	// EnableCompression specifies if the client should attempt to negotiate
	// per message compression (RFC 7692). Setting this value to true does not
	// guarantee that compression will be supported. Currently only "no context
	// takeover" modes are supported.
	EnableCompression bool

	// Jar specifies the cookie jar.
	// If Jar is nil, cookies are not sent in requests and ignored
	// in responses.
	Jar http.CookieJar
}

A Dialer contains options for connecting to WebSocket server.

It is safe to call Dialer's methods concurrently.

func (*Dialer) Dial

func (d *Dialer) Dial(urlStr string, requestHeader http.Header) (*Conn, *http.Response, string, error)

Dial creates a new client connection by calling DialContext with a background context.

func (*Dialer) DialContext

func (d *Dialer) DialContext(ctx context.Context, urlStr string, requestHeader http.Header) (*Conn, *http.Response, string, error)

DialContext creates a new client connection. Use requestHeader to specify the origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies (Cookie). Use the response.Header to get the selected subprotocol (Sec-WebSocket-Protocol) and cookies (Set-Cookie).

The context will be used in the request and in the Dialer.

If the WebSocket handshake fails, ErrBadHandshake is returned along with a non-nil *http.Response so that callers can handle redirects, authentication, etcetera. The response body may not contain the entire response and does not need to be closed by the application.

type HandshakeError

type HandshakeError struct {
	// contains filtered or unexported fields
}

HandshakeError describes an error with the handshake from the peer.

func (HandshakeError) Error

func (e HandshakeError) Error() string

type PreparedMessage

type PreparedMessage struct {
	// contains filtered or unexported fields
}

PreparedMessage caches on the wire representations of a message payload. Use PreparedMessage to efficiently send a message payload to multiple connections. PreparedMessage is especially useful when compression is used because the CPU and memory expensive compression operation can be executed once for a given set of compression options.

func NewPreparedMessage

func NewPreparedMessage(messageType int, data []byte) (*PreparedMessage, error)

NewPreparedMessage returns an initialized PreparedMessage. You can then send it to connection using WritePreparedMessage method. Valid wire representation will be calculated lazily only once for a set of current connection options.

type Upgrader

type Upgrader struct {
	// HandshakeTimeout specifies the duration for the handshake to complete.
	HandshakeTimeout time.Duration

	// ReadBufferSize and WriteBufferSize specify I/O buffer sizes in bytes. If a buffer
	// size is zero, then buffers allocated by the HTTP server are used. The
	// I/O buffer sizes do not limit the size of the messages that can be sent
	// or received.
	// The default value is 4096 bytes, 4kb.
	ReadBufferSize, WriteBufferSize int

	// WriteBufferPool is a pool of buffers for write operations. If the value
	// is not set, then write buffers are allocated to the connection for the
	// lifetime of the connection.
	//
	// A pool is most useful when the application has a modest volume of writes
	// across a large number of connections.
	//
	// Applications should use a single pool for each unique value of
	// WriteBufferSize.
	WriteBufferPool BufferPool

	// Subprotocols specifies the server's supported protocols in order of
	// preference. If this field is not nil, then the Upgrade method negotiates a
	// subprotocol by selecting the first match in this list with a protocol
	// requested by the client. If there's no match, then no protocol is
	// negotiated (the Sec-Websocket-Protocol header is not included in the
	// handshake response).
	Subprotocols []string

	// Error specifies the function for generating HTTP error responses. If Error
	// is nil, then http.Error is used to generate the HTTP response.
	Error func(w http.ResponseWriter, r *http.Request, status int, reason error)

	// CheckOrigin returns true if the request Origin header is acceptable. If
	// CheckOrigin is nil, then a safe default is used: return false if the
	// Origin request header is present and the origin host is not equal to
	// request Host header.
	//
	// A CheckOrigin function should carefully validate the request origin to
	// prevent cross-site request forgery.
	CheckOrigin func(r *http.Request) bool

	// EnableCompression specify if the server should attempt to negotiate per
	// message compression (RFC 7692). Setting this value to true does not
	// guarantee that compression will be supported. Currently only "no context
	// takeover" modes are supported.
	EnableCompression bool
}

Upgrader specifies parameters for upgrading an HTTP connection to a WebSocket connection.

It is safe to call Upgrader's methods concurrently.

func (*Upgrader) Upgrade

func (u *Upgrader) Upgrade(w http.ResponseWriter, r *http.Request, responseHeader http.Header) (*Conn, string, error)

Upgrade upgrades the HTTP server connection to the WebSocket protocol.

The responseHeader is included in the response to the client's upgrade request. Use the responseHeader to specify cookies (Set-Cookie). To specify subprotocols supported by the server, set Upgrader.Subprotocols directly.

If the upgrade fails, then Upgrade replies to the client with an HTTP error response.

Directories

Path Synopsis
examples
autobahn
Command server is a test server for the Autobahn WebSockets Test Suite.
Command server is a test server for the Autobahn WebSockets Test Suite.

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