Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
Game is the core game object It implements the ebiten.Game interface
type SampleGame ¶
type SampleGame struct {
// contains filtered or unexported fields
}
func (*SampleGame) Draw ¶
func (g *SampleGame) Draw(screen *ebiten.Image)
func (*SampleGame) Update ¶
func (g *SampleGame) Update() error
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