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Constants ¶
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Functions ¶
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Types ¶
type OneSidedISMCTS ¶
type OneSidedISMCTS struct {
// contains filtered or unexported fields
}
Implements one-sided IS-MCTS. The opponent will always use the provided policy to select actions.
func NewOneSidedISMCTS ¶
func NewOneSidedISMCTS(player int, evaluator Evaluator, c, temperature float32) *OneSidedISMCTS
func (*OneSidedISMCTS) GetPolicy ¶
func (s *OneSidedISMCTS) GetPolicy(node cfr.GameTreeNode) []float32
type RandomRollout ¶
type RandomRollout struct {
// contains filtered or unexported fields
}
func NewRandomRollout ¶
func NewRandomRollout(nRollouts int) *RandomRollout
type SmoothUCT ¶
type SmoothUCT struct {
// contains filtered or unexported fields
}
Implements Smooth UCT.
func NewSmoothUCT ¶
func (*SmoothUCT) GetVisitCount ¶
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