Documentation ¶
Index ¶
- Constants
- func GoStr(str *uint8) string
- func Offset(offset int) unsafe.Pointer
- func Ptr(value interface{}) unsafe.Pointer
- func Str(str string) *uint8
- func Strs(strs ...string) (strp **uint8, lenp *int32, free func())
- type Extensions
- type GL100
- type GL110
- type GL120
- type GL130
- type GL140
- type GL150
- type GL200
- type GL210
- type GL300
- type GL310
- type GL320
- type GL330
- type GL400
- type GL410
- type GL420
- type GL430
- type GL440
- type GL450
- type GL460
- type GLhandleARB
- type GLsync
Constants ¶
View Source
const ( CURRENT_BIT = 0x00000001 POINT_BIT = 0x00000002 LINE_BIT = 0x00000004 POLYGON_BIT = 0x00000008 POLYGON_STIPPLE_BIT = 0x00000010 PIXEL_MODE_BIT = 0x00000020 LIGHTING_BIT = 0x00000040 FOG_BIT = 0x00000080 DEPTH_BUFFER_BIT = 0x00000100 ACCUM_BUFFER_BIT = 0x00000200 STENCIL_BUFFER_BIT = 0x00000400 VIEWPORT_BIT = 0x00000800 TRANSFORM_BIT = 0x00001000 ENABLE_BIT = 0x00002000 COLOR_BUFFER_BIT = 0x00004000 HINT_BIT = 0x00008000 EVAL_BIT = 0x00010000 LIST_BIT = 0x00020000 TEXTURE_BIT = 0x00040000 SCISSOR_BIT = 0x00080000 MULTISAMPLE_BIT = 0x20000000 MULTISAMPLE_BIT_ARB = 0x20000000 MULTISAMPLE_BIT_EXT = 0x20000000 MULTISAMPLE_BIT_3DFX = 0x20000000 ALL_ATTRIB_BITS = 0xFFFFFFFF DYNAMIC_STORAGE_BIT = 0x0100 DYNAMIC_STORAGE_BIT_EXT = 0x0100 CLIENT_STORAGE_BIT = 0x0200 CLIENT_STORAGE_BIT_EXT = 0x0200 SPARSE_STORAGE_BIT_ARB = 0x0400 LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 PER_GPU_STORAGE_BIT_NV = 0x0800 EXTERNAL_STORAGE_BIT_NVX = 0x2000 COVERAGE_BUFFER_BIT_NV = 0x00008000 CLIENT_PIXEL_STORE_BIT = 0x00000001 CLIENT_VERTEX_ARRAY_BIT = 0x00000002 CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 CONTEXT_FLAG_DEBUG_BIT = 0x00000002 CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008 CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010 CONTEXT_CORE_PROFILE_BIT = 0x00000001 CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 MAP_READ_BIT = 0x0001 MAP_READ_BIT_EXT = 0x0001 MAP_WRITE_BIT = 0x0002 MAP_WRITE_BIT_EXT = 0x0002 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 MAP_UNSYNCHRONIZED_BIT = 0x0020 MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 MAP_PERSISTENT_BIT = 0x0040 MAP_PERSISTENT_BIT_EXT = 0x0040 MAP_COHERENT_BIT = 0x0080 MAP_COHERENT_BIT_EXT = 0x0080 VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 UNIFORM_BARRIER_BIT = 0x00000004 UNIFORM_BARRIER_BIT_EXT = 0x00000004 TEXTURE_FETCH_BARRIER_BIT = 0x00000008 TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 COMMAND_BARRIER_BIT = 0x00000040 COMMAND_BARRIER_BIT_EXT = 0x00000040 PIXEL_BUFFER_BARRIER_BIT = 0x00000080 PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 BUFFER_UPDATE_BARRIER_BIT = 0x00000200 BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 FRAMEBUFFER_BARRIER_BIT = 0x00000400 FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 SHADER_STORAGE_BARRIER_BIT = 0x00002000 CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000 QUERY_BUFFER_BARRIER_BIT = 0x00008000 ALL_BARRIER_BITS = 0xFFFFFFFF ALL_BARRIER_BITS_EXT = 0xFFFFFFFF QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF SYNC_FLUSH_COMMANDS_BIT = 0x00000001 SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 VERTEX_SHADER_BIT = 0x00000001 VERTEX_SHADER_BIT_EXT = 0x00000001 FRAGMENT_SHADER_BIT = 0x00000002 FRAGMENT_SHADER_BIT_EXT = 0x00000002 GEOMETRY_SHADER_BIT = 0x00000004 GEOMETRY_SHADER_BIT_EXT = 0x00000004 GEOMETRY_SHADER_BIT_OES = 0x00000004 TESS_CONTROL_SHADER_BIT = 0x00000008 TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 TESS_CONTROL_SHADER_BIT_OES = 0x00000008 TESS_EVALUATION_SHADER_BIT = 0x00000010 TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 TESS_EVALUATION_SHADER_BIT_OES = 0x00000010 COMPUTE_SHADER_BIT = 0x00000020 MESH_SHADER_BIT_NV = 0x00000040 TASK_SHADER_BIT_NV = 0x00000080 ALL_SHADER_BITS = 0xFFFFFFFF ALL_SHADER_BITS_EXT = 0xFFFFFFFF SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 RED_BIT_ATI = 0x00000001 GREEN_BIT_ATI = 0x00000002 BLUE_BIT_ATI = 0x00000004 GL_2X_BIT_ATI = 0x00000001 GL_4X_BIT_ATI = 0x00000002 GL_8X_BIT_ATI = 0x00000004 HALF_BIT_ATI = 0x00000008 QUARTER_BIT_ATI = 0x00000010 EIGHTH_BIT_ATI = 0x00000020 SATURATE_BIT_ATI = 0x00000040 COMP_BIT_ATI = 0x00000002 NEGATE_BIT_ATI = 0x00000004 BIAS_BIT_ATI = 0x00000008 TRACE_OPERATIONS_BIT_MESA = 0x0001 TRACE_PRIMITIVES_BIT_MESA = 0x0002 TRACE_ARRAYS_BIT_MESA = 0x0004 TRACE_TEXTURES_BIT_MESA = 0x0008 TRACE_PIXELS_BIT_MESA = 0x0010 TRACE_ERRORS_BIT_MESA = 0x0020 TRACE_ALL_BITS_MESA = 0xFFFF BOLD_BIT_NV = 0x01 ITALIC_BIT_NV = 0x02 GLYPH_WIDTH_BIT_NV = 0x01 GLYPH_HEIGHT_BIT_NV = 0x02 GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 GLYPH_HAS_KERNING_BIT_NV = 0x100 FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 FONT_UNITS_PER_EM_BIT_NV = 0x00100000 FONT_ASCENDER_BIT_NV = 0x00200000 FONT_DESCENDER_BIT_NV = 0x00400000 FONT_HEIGHT_BIT_NV = 0x00800000 FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 FONT_HAS_KERNING_BIT_NV = 0x10000000 FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 VERTEX23_BIT_PGI = 0x00000004 VERTEX4_BIT_PGI = 0x00000008 COLOR3_BIT_PGI = 0x00010000 COLOR4_BIT_PGI = 0x00020000 EDGEFLAG_BIT_PGI = 0x00040000 INDEX_BIT_PGI = 0x00080000 MAT_AMBIENT_BIT_PGI = 0x00100000 MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 MAT_DIFFUSE_BIT_PGI = 0x00400000 MAT_EMISSION_BIT_PGI = 0x00800000 MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 MAT_SHININESS_BIT_PGI = 0x02000000 MAT_SPECULAR_BIT_PGI = 0x04000000 NORMAL_BIT_PGI = 0x08000000 TEXCOORD1_BIT_PGI = 0x10000000 TEXCOORD2_BIT_PGI = 0x20000000 TEXCOORD3_BIT_PGI = 0x40000000 TEXCOORD4_BIT_PGI = 0x80000000 COLOR_BUFFER_BIT0_QCOM = 0x00000001 COLOR_BUFFER_BIT1_QCOM = 0x00000002 COLOR_BUFFER_BIT2_QCOM = 0x00000004 COLOR_BUFFER_BIT3_QCOM = 0x00000008 COLOR_BUFFER_BIT4_QCOM = 0x00000010 COLOR_BUFFER_BIT5_QCOM = 0x00000020 COLOR_BUFFER_BIT6_QCOM = 0x00000040 COLOR_BUFFER_BIT7_QCOM = 0x00000080 DEPTH_BUFFER_BIT0_QCOM = 0x00000100 DEPTH_BUFFER_BIT1_QCOM = 0x00000200 DEPTH_BUFFER_BIT2_QCOM = 0x00000400 DEPTH_BUFFER_BIT3_QCOM = 0x00000800 DEPTH_BUFFER_BIT4_QCOM = 0x00001000 DEPTH_BUFFER_BIT5_QCOM = 0x00002000 DEPTH_BUFFER_BIT6_QCOM = 0x00004000 DEPTH_BUFFER_BIT7_QCOM = 0x00008000 STENCIL_BUFFER_BIT0_QCOM = 0x00010000 STENCIL_BUFFER_BIT1_QCOM = 0x00020000 STENCIL_BUFFER_BIT2_QCOM = 0x00040000 STENCIL_BUFFER_BIT3_QCOM = 0x00080000 STENCIL_BUFFER_BIT4_QCOM = 0x00100000 STENCIL_BUFFER_BIT5_QCOM = 0x00200000 STENCIL_BUFFER_BIT6_QCOM = 0x00400000 STENCIL_BUFFER_BIT7_QCOM = 0x00800000 MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 FOVEATION_ENABLE_BIT_QCOM = 0x00000001 FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002 FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004 TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 NOP_COMMAND_NV = 0x0001 DRAW_ELEMENTS_COMMAND_NV = 0x0002 DRAW_ARRAYS_COMMAND_NV = 0x0003 DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 ELEMENT_ADDRESS_COMMAND_NV = 0x0008 ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 UNIFORM_ADDRESS_COMMAND_NV = 0x000A BLEND_COLOR_COMMAND_NV = 0x000B STENCIL_REF_COMMAND_NV = 0x000C LINE_WIDTH_COMMAND_NV = 0x000D POLYGON_OFFSET_COMMAND_NV = 0x000E ALPHA_REF_COMMAND_NV = 0x000F VIEWPORT_COMMAND_NV = 0x0010 SCISSOR_COMMAND_NV = 0x0011 FRONT_FACE_COMMAND_NV = 0x0012 LAYOUT_DEFAULT_INTEL = 0 LAYOUT_LINEAR_INTEL = 1 LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 CLOSE_PATH_NV = 0x00 MOVE_TO_NV = 0x02 RELATIVE_MOVE_TO_NV = 0x03 LINE_TO_NV = 0x04 RELATIVE_LINE_TO_NV = 0x05 HORIZONTAL_LINE_TO_NV = 0x06 RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 VERTICAL_LINE_TO_NV = 0x08 RELATIVE_VERTICAL_LINE_TO_NV = 0x09 QUADRATIC_CURVE_TO_NV = 0x0A RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B CUBIC_CURVE_TO_NV = 0x0C RELATIVE_CUBIC_CURVE_TO_NV = 0x0D SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F SMOOTH_CUBIC_CURVE_TO_NV = 0x10 RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 SMALL_CCW_ARC_TO_NV = 0x12 RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 SMALL_CW_ARC_TO_NV = 0x14 RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 LARGE_CCW_ARC_TO_NV = 0x16 RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 LARGE_CW_ARC_TO_NV = 0x18 RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 CONIC_CURVE_TO_NV = 0x1A RELATIVE_CONIC_CURVE_TO_NV = 0x1B SHARED_EDGE_NV = 0xC0 ROUNDED_RECT_NV = 0xE8 RELATIVE_ROUNDED_RECT_NV = 0xE9 ROUNDED_RECT2_NV = 0xEA RELATIVE_ROUNDED_RECT2_NV = 0xEB ROUNDED_RECT4_NV = 0xEC RELATIVE_ROUNDED_RECT4_NV = 0xED ROUNDED_RECT8_NV = 0xEE RELATIVE_ROUNDED_RECT8_NV = 0xEF RESTART_PATH_NV = 0xF0 DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 RECT_NV = 0xF6 RELATIVE_RECT_NV = 0xF7 CIRCULAR_CCW_ARC_TO_NV = 0xF8 CIRCULAR_CW_ARC_TO_NV = 0xFA CIRCULAR_TANGENT_ARC_TO_NV = 0xFC ARC_TO_NV = 0xFE RELATIVE_ARC_TO_NV = 0xFF NEXT_BUFFER_NV = -2 SKIP_COMPONENTS4_NV = -3 SKIP_COMPONENTS3_NV = -4 SKIP_COMPONENTS2_NV = -5 SKIP_COMPONENTS1_NV = -6 RESTART_SUN = 0x0001 REPLACE_MIDDLE_SUN = 0x0002 REPLACE_OLDEST_SUN = 0x0003 FALSE = 0 NO_ERROR = 0 ZERO = 0 NONE = 0 NONE_OES = 0 TRUE = 1 ONE = 1 INVALID_INDEX = 0xFFFFFFFF ALL_PIXELS_AMD = 0xFFFFFFFF TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF VERSION_ES_CL_1_0 = 1 VERSION_ES_CM_1_1 = 1 VERSION_ES_CL_1_1 = 1 UUID_SIZE_EXT = 16 LUID_SIZE_EXT = 8 POINTS = 0x0000 LINES = 0x0001 LINE_LOOP = 0x0002 LINE_STRIP = 0x0003 TRIANGLES = 0x0004 TRIANGLE_STRIP = 0x0005 TRIANGLE_FAN = 0x0006 QUADS = 0x0007 QUADS_EXT = 0x0007 QUADS_OES = 0x0007 QUAD_STRIP = 0x0008 POLYGON = 0x0009 LINES_ADJACENCY = 0x000A LINES_ADJACENCY_ARB = 0x000A LINES_ADJACENCY_EXT = 0x000A LINES_ADJACENCY_OES = 0x000A LINE_STRIP_ADJACENCY = 0x000B LINE_STRIP_ADJACENCY_ARB = 0x000B LINE_STRIP_ADJACENCY_EXT = 0x000B LINE_STRIP_ADJACENCY_OES = 0x000B TRIANGLES_ADJACENCY = 0x000C TRIANGLES_ADJACENCY_ARB = 0x000C TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLES_ADJACENCY_OES = 0x000C TRIANGLE_STRIP_ADJACENCY = 0x000D TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D TRIANGLE_STRIP_ADJACENCY_OES = 0x000D PATCHES = 0x000E PATCHES_EXT = 0x000E PATCHES_OES = 0x000E ACCUM = 0x0100 LOAD = 0x0101 RETURN = 0x0102 MULT = 0x0103 ADD = 0x0104 NEVER = 0x0200 LESS = 0x0201 EQUAL = 0x0202 LEQUAL = 0x0203 GREATER = 0x0204 NOTEQUAL = 0x0205 GEQUAL = 0x0206 ALWAYS = 0x0207 SRC_COLOR = 0x0300 ONE_MINUS_SRC_COLOR = 0x0301 SRC_ALPHA = 0x0302 ONE_MINUS_SRC_ALPHA = 0x0303 DST_ALPHA = 0x0304 ONE_MINUS_DST_ALPHA = 0x0305 DST_COLOR = 0x0306 ONE_MINUS_DST_COLOR = 0x0307 SRC_ALPHA_SATURATE = 0x0308 SRC_ALPHA_SATURATE_EXT = 0x0308 FRONT_LEFT = 0x0400 FRONT_RIGHT = 0x0401 BACK_LEFT = 0x0402 BACK_RIGHT = 0x0403 FRONT = 0x0404 BACK = 0x0405 LEFT = 0x0406 RIGHT = 0x0407 FRONT_AND_BACK = 0x0408 AUX0 = 0x0409 AUX1 = 0x040A AUX2 = 0x040B AUX3 = 0x040C INVALID_ENUM = 0x0500 INVALID_VALUE = 0x0501 INVALID_OPERATION = 0x0502 STACK_OVERFLOW = 0x0503 STACK_OVERFLOW_KHR = 0x0503 STACK_UNDERFLOW = 0x0504 STACK_UNDERFLOW_KHR = 0x0504 OUT_OF_MEMORY = 0x0505 INVALID_FRAMEBUFFER_OPERATION = 0x0506 INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 CONTEXT_LOST = 0x0507 CONTEXT_LOST_KHR = 0x0507 GL_2D = 0x0600 GL_3D = 0x0601 GL_3D_COLOR = 0x0602 GL_3D_COLOR_TEXTURE = 0x0603 GL_4D_COLOR_TEXTURE = 0x0604 PASS_THROUGH_TOKEN = 0x0700 POINT_TOKEN = 0x0701 LINE_TOKEN = 0x0702 POLYGON_TOKEN = 0x0703 BITMAP_TOKEN = 0x0704 DRAW_PIXEL_TOKEN = 0x0705 COPY_PIXEL_TOKEN = 0x0706 LINE_RESET_TOKEN = 0x0707 EXP = 0x0800 EXP2 = 0x0801 CW = 0x0900 CCW = 0x0901 COEFF = 0x0A00 ORDER = 0x0A01 DOMAIN = 0x0A02 CURRENT_COLOR = 0x0B00 CURRENT_INDEX = 0x0B01 CURRENT_NORMAL = 0x0B02 CURRENT_TEXTURE_COORDS = 0x0B03 CURRENT_RASTER_COLOR = 0x0B04 CURRENT_RASTER_INDEX = 0x0B05 CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 CURRENT_RASTER_POSITION = 0x0B07 CURRENT_RASTER_POSITION_VALID = 0x0B08 CURRENT_RASTER_DISTANCE = 0x0B09 POINT_SMOOTH = 0x0B10 POINT_SIZE = 0x0B11 POINT_SIZE_RANGE = 0x0B12 SMOOTH_POINT_SIZE_RANGE = 0x0B12 POINT_SIZE_GRANULARITY = 0x0B13 SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 LINE_SMOOTH = 0x0B20 LINE_WIDTH = 0x0B21 LINE_WIDTH_RANGE = 0x0B22 SMOOTH_LINE_WIDTH_RANGE = 0x0B22 LINE_WIDTH_GRANULARITY = 0x0B23 SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 LINE_STIPPLE = 0x0B24 LINE_STIPPLE_PATTERN = 0x0B25 LINE_STIPPLE_REPEAT = 0x0B26 LIST_MODE = 0x0B30 MAX_LIST_NESTING = 0x0B31 LIST_BASE = 0x0B32 LIST_INDEX = 0x0B33 POLYGON_MODE = 0x0B40 POLYGON_MODE_NV = 0x0B40 POLYGON_SMOOTH = 0x0B41 POLYGON_STIPPLE = 0x0B42 EDGE_FLAG = 0x0B43 CULL_FACE = 0x0B44 CULL_FACE_MODE = 0x0B45 FRONT_FACE = 0x0B46 LIGHTING = 0x0B50 LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 LIGHT_MODEL_TWO_SIDE = 0x0B52 LIGHT_MODEL_AMBIENT = 0x0B53 SHADE_MODEL = 0x0B54 COLOR_MATERIAL_FACE = 0x0B55 COLOR_MATERIAL_PARAMETER = 0x0B56 COLOR_MATERIAL = 0x0B57 FOG = 0x0B60 FOG_INDEX = 0x0B61 FOG_DENSITY = 0x0B62 FOG_START = 0x0B63 FOG_END = 0x0B64 FOG_MODE = 0x0B65 FOG_COLOR = 0x0B66 DEPTH_RANGE = 0x0B70 DEPTH_TEST = 0x0B71 DEPTH_WRITEMASK = 0x0B72 DEPTH_CLEAR_VALUE = 0x0B73 DEPTH_FUNC = 0x0B74 ACCUM_CLEAR_VALUE = 0x0B80 STENCIL_TEST = 0x0B90 STENCIL_CLEAR_VALUE = 0x0B91 STENCIL_FUNC = 0x0B92 STENCIL_VALUE_MASK = 0x0B93 STENCIL_FAIL = 0x0B94 STENCIL_PASS_DEPTH_FAIL = 0x0B95 STENCIL_PASS_DEPTH_PASS = 0x0B96 STENCIL_REF = 0x0B97 STENCIL_WRITEMASK = 0x0B98 MATRIX_MODE = 0x0BA0 NORMALIZE = 0x0BA1 VIEWPORT = 0x0BA2 MODELVIEW_STACK_DEPTH = 0x0BA3 MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 PROJECTION_STACK_DEPTH = 0x0BA4 PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 TEXTURE_STACK_DEPTH = 0x0BA5 MODELVIEW_MATRIX = 0x0BA6 MODELVIEW0_MATRIX_EXT = 0x0BA6 PATH_MODELVIEW_MATRIX_NV = 0x0BA6 PROJECTION_MATRIX = 0x0BA7 PATH_PROJECTION_MATRIX_NV = 0x0BA7 TEXTURE_MATRIX = 0x0BA8 ATTRIB_STACK_DEPTH = 0x0BB0 CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 ALPHA_TEST = 0x0BC0 ALPHA_TEST_QCOM = 0x0BC0 ALPHA_TEST_FUNC = 0x0BC1 ALPHA_TEST_FUNC_QCOM = 0x0BC1 ALPHA_TEST_REF = 0x0BC2 ALPHA_TEST_REF_QCOM = 0x0BC2 DITHER = 0x0BD0 BLEND_DST = 0x0BE0 BLEND_SRC = 0x0BE1 BLEND = 0x0BE2 LOGIC_OP_MODE = 0x0BF0 INDEX_LOGIC_OP = 0x0BF1 LOGIC_OP = 0x0BF1 COLOR_LOGIC_OP = 0x0BF2 AUX_BUFFERS = 0x0C00 DRAW_BUFFER = 0x0C01 DRAW_BUFFER_EXT = 0x0C01 READ_BUFFER = 0x0C02 READ_BUFFER_EXT = 0x0C02 READ_BUFFER_NV = 0x0C02 SCISSOR_BOX = 0x0C10 SCISSOR_TEST = 0x0C11 INDEX_CLEAR_VALUE = 0x0C20 INDEX_WRITEMASK = 0x0C21 COLOR_CLEAR_VALUE = 0x0C22 COLOR_WRITEMASK = 0x0C23 INDEX_MODE = 0x0C30 RGBA_MODE = 0x0C31 DOUBLEBUFFER = 0x0C32 STEREO = 0x0C33 RENDER_MODE = 0x0C40 PERSPECTIVE_CORRECTION_HINT = 0x0C50 POINT_SMOOTH_HINT = 0x0C51 LINE_SMOOTH_HINT = 0x0C52 POLYGON_SMOOTH_HINT = 0x0C53 FOG_HINT = 0x0C54 TEXTURE_GEN_S = 0x0C60 TEXTURE_GEN_T = 0x0C61 TEXTURE_GEN_R = 0x0C62 TEXTURE_GEN_Q = 0x0C63 PIXEL_MAP_I_TO_I = 0x0C70 PIXEL_MAP_S_TO_S = 0x0C71 PIXEL_MAP_I_TO_R = 0x0C72 PIXEL_MAP_I_TO_G = 0x0C73 PIXEL_MAP_I_TO_B = 0x0C74 PIXEL_MAP_I_TO_A = 0x0C75 PIXEL_MAP_R_TO_R = 0x0C76 PIXEL_MAP_G_TO_G = 0x0C77 PIXEL_MAP_B_TO_B = 0x0C78 PIXEL_MAP_A_TO_A = 0x0C79 PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 UNPACK_SWAP_BYTES = 0x0CF0 UNPACK_LSB_FIRST = 0x0CF1 UNPACK_ROW_LENGTH = 0x0CF2 UNPACK_ROW_LENGTH_EXT = 0x0CF2 UNPACK_SKIP_ROWS = 0x0CF3 UNPACK_SKIP_ROWS_EXT = 0x0CF3 UNPACK_SKIP_PIXELS = 0x0CF4 UNPACK_SKIP_PIXELS_EXT = 0x0CF4 UNPACK_ALIGNMENT = 0x0CF5 PACK_SWAP_BYTES = 0x0D00 PACK_LSB_FIRST = 0x0D01 PACK_ROW_LENGTH = 0x0D02 PACK_SKIP_ROWS = 0x0D03 PACK_SKIP_PIXELS = 0x0D04 PACK_ALIGNMENT = 0x0D05 MAP_COLOR = 0x0D10 MAP_STENCIL = 0x0D11 INDEX_SHIFT = 0x0D12 INDEX_OFFSET = 0x0D13 RED_SCALE = 0x0D14 RED_BIAS = 0x0D15 ZOOM_X = 0x0D16 ZOOM_Y = 0x0D17 GREEN_SCALE = 0x0D18 GREEN_BIAS = 0x0D19 BLUE_SCALE = 0x0D1A BLUE_BIAS = 0x0D1B ALPHA_SCALE = 0x0D1C ALPHA_BIAS = 0x0D1D DEPTH_SCALE = 0x0D1E DEPTH_BIAS = 0x0D1F MAX_EVAL_ORDER = 0x0D30 MAX_LIGHTS = 0x0D31 MAX_CLIP_PLANES = 0x0D32 MAX_CLIP_PLANES_IMG = 0x0D32 MAX_CLIP_DISTANCES = 0x0D32 MAX_CLIP_DISTANCES_EXT = 0x0D32 MAX_CLIP_DISTANCES_APPLE = 0x0D32 MAX_TEXTURE_SIZE = 0x0D33 MAX_PIXEL_MAP_TABLE = 0x0D34 MAX_ATTRIB_STACK_DEPTH = 0x0D35 MAX_MODELVIEW_STACK_DEPTH = 0x0D36 PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 MAX_NAME_STACK_DEPTH = 0x0D37 MAX_PROJECTION_STACK_DEPTH = 0x0D38 PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 MAX_TEXTURE_STACK_DEPTH = 0x0D39 MAX_VIEWPORT_DIMS = 0x0D3A MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B SUBPIXEL_BITS = 0x0D50 INDEX_BITS = 0x0D51 RED_BITS = 0x0D52 GREEN_BITS = 0x0D53 BLUE_BITS = 0x0D54 ALPHA_BITS = 0x0D55 DEPTH_BITS = 0x0D56 STENCIL_BITS = 0x0D57 ACCUM_RED_BITS = 0x0D58 ACCUM_GREEN_BITS = 0x0D59 ACCUM_BLUE_BITS = 0x0D5A ACCUM_ALPHA_BITS = 0x0D5B NAME_STACK_DEPTH = 0x0D70 AUTO_NORMAL = 0x0D80 MAP1_COLOR_4 = 0x0D90 MAP1_INDEX = 0x0D91 MAP1_NORMAL = 0x0D92 MAP1_TEXTURE_COORD_1 = 0x0D93 MAP1_TEXTURE_COORD_2 = 0x0D94 MAP1_TEXTURE_COORD_3 = 0x0D95 MAP1_TEXTURE_COORD_4 = 0x0D96 MAP1_VERTEX_3 = 0x0D97 MAP1_VERTEX_4 = 0x0D98 MAP2_COLOR_4 = 0x0DB0 MAP2_INDEX = 0x0DB1 MAP2_NORMAL = 0x0DB2 MAP2_TEXTURE_COORD_1 = 0x0DB3 MAP2_TEXTURE_COORD_2 = 0x0DB4 MAP2_TEXTURE_COORD_3 = 0x0DB5 MAP2_TEXTURE_COORD_4 = 0x0DB6 MAP2_VERTEX_3 = 0x0DB7 MAP2_VERTEX_4 = 0x0DB8 MAP1_GRID_DOMAIN = 0x0DD0 MAP1_GRID_SEGMENTS = 0x0DD1 MAP2_GRID_DOMAIN = 0x0DD2 MAP2_GRID_SEGMENTS = 0x0DD3 TEXTURE_1D = 0x0DE0 TEXTURE_2D = 0x0DE1 FEEDBACK_BUFFER_POINTER = 0x0DF0 FEEDBACK_BUFFER_SIZE = 0x0DF1 FEEDBACK_BUFFER_TYPE = 0x0DF2 SELECTION_BUFFER_POINTER = 0x0DF3 SELECTION_BUFFER_SIZE = 0x0DF4 TEXTURE_WIDTH = 0x1000 TEXTURE_HEIGHT = 0x1001 TEXTURE_INTERNAL_FORMAT = 0x1003 TEXTURE_COMPONENTS = 0x1003 TEXTURE_BORDER_COLOR = 0x1004 TEXTURE_BORDER_COLOR_EXT = 0x1004 TEXTURE_BORDER_COLOR_NV = 0x1004 TEXTURE_BORDER_COLOR_OES = 0x1004 TEXTURE_BORDER = 0x1005 TEXTURE_TARGET = 0x1006 DONT_CARE = 0x1100 FASTEST = 0x1101 NICEST = 0x1102 AMBIENT = 0x1200 DIFFUSE = 0x1201 SPECULAR = 0x1202 POSITION = 0x1203 SPOT_DIRECTION = 0x1204 SPOT_EXPONENT = 0x1205 SPOT_CUTOFF = 0x1206 CONSTANT_ATTENUATION = 0x1207 LINEAR_ATTENUATION = 0x1208 QUADRATIC_ATTENUATION = 0x1209 COMPILE = 0x1300 COMPILE_AND_EXECUTE = 0x1301 BYTE = 0x1400 UNSIGNED_BYTE = 0x1401 SHORT = 0x1402 UNSIGNED_SHORT = 0x1403 INT = 0x1404 UNSIGNED_INT = 0x1405 FLOAT = 0x1406 GL_2_BYTES = 0x1407 GL_2_BYTES_NV = 0x1407 GL_3_BYTES = 0x1408 GL_3_BYTES_NV = 0x1408 GL_4_BYTES = 0x1409 GL_4_BYTES_NV = 0x1409 DOUBLE = 0x140A DOUBLE_EXT = 0x140A HALF_FLOAT = 0x140B HALF_FLOAT_ARB = 0x140B HALF_FLOAT_NV = 0x140B HALF_APPLE = 0x140B FIXED = 0x140C FIXED_OES = 0x140C INT64_ARB = 0x140E INT64_NV = 0x140E UNSIGNED_INT64_ARB = 0x140F UNSIGNED_INT64_NV = 0x140F CLEAR = 0x1500 AND = 0x1501 AND_REVERSE = 0x1502 COPY = 0x1503 AND_INVERTED = 0x1504 NOOP = 0x1505 XOR = 0x1506 XOR_NV = 0x1506 OR = 0x1507 NOR = 0x1508 EQUIV = 0x1509 INVERT = 0x150A OR_REVERSE = 0x150B COPY_INVERTED = 0x150C OR_INVERTED = 0x150D NAND = 0x150E SET = 0x150F EMISSION = 0x1600 SHININESS = 0x1601 AMBIENT_AND_DIFFUSE = 0x1602 COLOR_INDEXES = 0x1603 MODELVIEW = 0x1700 MODELVIEW0_ARB = 0x1700 MODELVIEW0_EXT = 0x1700 PATH_MODELVIEW_NV = 0x1700 PROJECTION = 0x1701 PATH_PROJECTION_NV = 0x1701 TEXTURE = 0x1702 COLOR = 0x1800 COLOR_EXT = 0x1800 DEPTH = 0x1801 DEPTH_EXT = 0x1801 STENCIL = 0x1802 STENCIL_EXT = 0x1802 COLOR_INDEX = 0x1900 STENCIL_INDEX = 0x1901 STENCIL_INDEX_OES = 0x1901 DEPTH_COMPONENT = 0x1902 RED = 0x1903 RED_EXT = 0x1903 RED_NV = 0x1903 GREEN = 0x1904 GREEN_NV = 0x1904 BLUE = 0x1905 BLUE_NV = 0x1905 ALPHA = 0x1906 RGB = 0x1907 RGBA = 0x1908 LUMINANCE = 0x1909 LUMINANCE_ALPHA = 0x190A BITMAP = 0x1A00 POINT = 0x1B00 POINT_NV = 0x1B00 LINE = 0x1B01 LINE_NV = 0x1B01 FILL = 0x1B02 FILL_NV = 0x1B02 RENDER = 0x1C00 FEEDBACK = 0x1C01 SELECT = 0x1C02 FLAT = 0x1D00 SMOOTH = 0x1D01 KEEP = 0x1E00 REPLACE = 0x1E01 INCR = 0x1E02 DECR = 0x1E03 VENDOR = 0x1F00 RENDERER = 0x1F01 VERSION = 0x1F02 EXTENSIONS = 0x1F03 S = 0x2000 T = 0x2001 R = 0x2002 Q = 0x2003 MODULATE = 0x2100 DECAL = 0x2101 TEXTURE_ENV_MODE = 0x2200 TEXTURE_ENV_COLOR = 0x2201 TEXTURE_ENV = 0x2300 EYE_LINEAR = 0x2400 EYE_LINEAR_NV = 0x2400 OBJECT_LINEAR = 0x2401 OBJECT_LINEAR_NV = 0x2401 SPHERE_MAP = 0x2402 TEXTURE_GEN_MODE = 0x2500 TEXTURE_GEN_MODE_OES = 0x2500 OBJECT_PLANE = 0x2501 EYE_PLANE = 0x2502 NEAREST = 0x2600 LINEAR = 0x2601 NEAREST_MIPMAP_NEAREST = 0x2700 LINEAR_MIPMAP_NEAREST = 0x2701 NEAREST_MIPMAP_LINEAR = 0x2702 LINEAR_MIPMAP_LINEAR = 0x2703 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 CLAMP = 0x2900 REPEAT = 0x2901 POLYGON_OFFSET_UNITS = 0x2A00 POLYGON_OFFSET_POINT = 0x2A01 POLYGON_OFFSET_POINT_NV = 0x2A01 POLYGON_OFFSET_LINE = 0x2A02 POLYGON_OFFSET_LINE_NV = 0x2A02 R3_G3_B2 = 0x2A10 V2F = 0x2A20 V3F = 0x2A21 C4UB_V2F = 0x2A22 C4UB_V3F = 0x2A23 C3F_V3F = 0x2A24 N3F_V3F = 0x2A25 C4F_N3F_V3F = 0x2A26 T2F_V3F = 0x2A27 T4F_V4F = 0x2A28 T2F_C4UB_V3F = 0x2A29 T2F_C3F_V3F = 0x2A2A T2F_N3F_V3F = 0x2A2B T2F_C4F_N3F_V3F = 0x2A2C T4F_C4F_N3F_V4F = 0x2A2D CLIP_PLANE0 = 0x3000 CLIP_PLANE0_IMG = 0x3000 CLIP_DISTANCE0 = 0x3000 CLIP_DISTANCE0_EXT = 0x3000 CLIP_DISTANCE0_APPLE = 0x3000 CLIP_PLANE1 = 0x3001 CLIP_PLANE1_IMG = 0x3001 CLIP_DISTANCE1 = 0x3001 CLIP_DISTANCE1_EXT = 0x3001 CLIP_DISTANCE1_APPLE = 0x3001 CLIP_PLANE2 = 0x3002 CLIP_PLANE2_IMG = 0x3002 CLIP_DISTANCE2 = 0x3002 CLIP_DISTANCE2_EXT = 0x3002 CLIP_DISTANCE2_APPLE = 0x3002 CLIP_PLANE3 = 0x3003 CLIP_PLANE3_IMG = 0x3003 CLIP_DISTANCE3 = 0x3003 CLIP_DISTANCE3_EXT = 0x3003 CLIP_DISTANCE3_APPLE = 0x3003 CLIP_PLANE4 = 0x3004 CLIP_PLANE4_IMG = 0x3004 CLIP_DISTANCE4 = 0x3004 CLIP_DISTANCE4_EXT = 0x3004 CLIP_DISTANCE4_APPLE = 0x3004 CLIP_PLANE5 = 0x3005 CLIP_PLANE5_IMG = 0x3005 CLIP_DISTANCE5 = 0x3005 CLIP_DISTANCE5_EXT = 0x3005 CLIP_DISTANCE5_APPLE = 0x3005 CLIP_DISTANCE6 = 0x3006 CLIP_DISTANCE6_EXT = 0x3006 CLIP_DISTANCE6_APPLE = 0x3006 CLIP_DISTANCE7 = 0x3007 CLIP_DISTANCE7_EXT = 0x3007 CLIP_DISTANCE7_APPLE = 0x3007 LIGHT0 = 0x4000 LIGHT1 = 0x4001 LIGHT2 = 0x4002 LIGHT3 = 0x4003 LIGHT4 = 0x4004 LIGHT5 = 0x4005 LIGHT6 = 0x4006 LIGHT7 = 0x4007 ABGR_EXT = 0x8000 CONSTANT_COLOR = 0x8001 CONSTANT_COLOR_EXT = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 CONSTANT_ALPHA = 0x8003 CONSTANT_ALPHA_EXT = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 BLEND_COLOR = 0x8005 BLEND_COLOR_EXT = 0x8005 FUNC_ADD = 0x8006 FUNC_ADD_EXT = 0x8006 FUNC_ADD_OES = 0x8006 MIN = 0x8007 MIN_EXT = 0x8007 MAX = 0x8008 MAX_EXT = 0x8008 BLEND_EQUATION = 0x8009 BLEND_EQUATION_EXT = 0x8009 BLEND_EQUATION_OES = 0x8009 BLEND_EQUATION_RGB = 0x8009 BLEND_EQUATION_RGB_EXT = 0x8009 BLEND_EQUATION_RGB_OES = 0x8009 FUNC_SUBTRACT = 0x800A FUNC_SUBTRACT_EXT = 0x800A FUNC_SUBTRACT_OES = 0x800A FUNC_REVERSE_SUBTRACT = 0x800B FUNC_REVERSE_SUBTRACT_EXT = 0x800B FUNC_REVERSE_SUBTRACT_OES = 0x800B CMYK_EXT = 0x800C CMYKA_EXT = 0x800D PACK_CMYK_HINT_EXT = 0x800E UNPACK_CMYK_HINT_EXT = 0x800F CONVOLUTION_1D = 0x8010 CONVOLUTION_1D_EXT = 0x8010 CONVOLUTION_2D = 0x8011 CONVOLUTION_2D_EXT = 0x8011 SEPARABLE_2D = 0x8012 SEPARABLE_2D_EXT = 0x8012 CONVOLUTION_BORDER_MODE = 0x8013 CONVOLUTION_BORDER_MODE_EXT = 0x8013 CONVOLUTION_FILTER_SCALE = 0x8014 CONVOLUTION_FILTER_SCALE_EXT = 0x8014 CONVOLUTION_FILTER_BIAS = 0x8015 CONVOLUTION_FILTER_BIAS_EXT = 0x8015 REDUCE = 0x8016 REDUCE_EXT = 0x8016 CONVOLUTION_FORMAT = 0x8017 CONVOLUTION_FORMAT_EXT = 0x8017 CONVOLUTION_WIDTH = 0x8018 CONVOLUTION_WIDTH_EXT = 0x8018 CONVOLUTION_HEIGHT = 0x8019 CONVOLUTION_HEIGHT_EXT = 0x8019 MAX_CONVOLUTION_WIDTH = 0x801A MAX_CONVOLUTION_WIDTH_EXT = 0x801A MAX_CONVOLUTION_HEIGHT = 0x801B MAX_CONVOLUTION_HEIGHT_EXT = 0x801B POST_CONVOLUTION_RED_SCALE = 0x801C POST_CONVOLUTION_RED_SCALE_EXT = 0x801C POST_CONVOLUTION_GREEN_SCALE = 0x801D POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D POST_CONVOLUTION_BLUE_SCALE = 0x801E POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E POST_CONVOLUTION_ALPHA_SCALE = 0x801F POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F POST_CONVOLUTION_RED_BIAS = 0x8020 POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 POST_CONVOLUTION_GREEN_BIAS = 0x8021 POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 POST_CONVOLUTION_BLUE_BIAS = 0x8022 POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 POST_CONVOLUTION_ALPHA_BIAS = 0x8023 POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 HISTOGRAM = 0x8024 HISTOGRAM_EXT = 0x8024 PROXY_HISTOGRAM = 0x8025 PROXY_HISTOGRAM_EXT = 0x8025 HISTOGRAM_WIDTH = 0x8026 HISTOGRAM_WIDTH_EXT = 0x8026 HISTOGRAM_FORMAT = 0x8027 HISTOGRAM_FORMAT_EXT = 0x8027 HISTOGRAM_RED_SIZE = 0x8028 HISTOGRAM_RED_SIZE_EXT = 0x8028 HISTOGRAM_GREEN_SIZE = 0x8029 HISTOGRAM_GREEN_SIZE_EXT = 0x8029 HISTOGRAM_BLUE_SIZE = 0x802A HISTOGRAM_BLUE_SIZE_EXT = 0x802A HISTOGRAM_ALPHA_SIZE = 0x802B HISTOGRAM_ALPHA_SIZE_EXT = 0x802B HISTOGRAM_LUMINANCE_SIZE = 0x802C HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C HISTOGRAM_SINK = 0x802D HISTOGRAM_SINK_EXT = 0x802D MINMAX = 0x802E MINMAX_EXT = 0x802E MINMAX_FORMAT = 0x802F MINMAX_FORMAT_EXT = 0x802F MINMAX_SINK = 0x8030 MINMAX_SINK_EXT = 0x8030 TABLE_TOO_LARGE_EXT = 0x8031 TABLE_TOO_LARGE = 0x8031 UNSIGNED_BYTE_3_3_2 = 0x8032 UNSIGNED_BYTE_3_3_2_EXT = 0x8032 UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_8_8_8_8_EXT = 0x8035 UNSIGNED_INT_10_10_10_2 = 0x8036 UNSIGNED_INT_10_10_10_2_EXT = 0x8036 POLYGON_OFFSET_EXT = 0x8037 POLYGON_OFFSET_FILL = 0x8037 POLYGON_OFFSET_FACTOR = 0x8038 POLYGON_OFFSET_FACTOR_EXT = 0x8038 POLYGON_OFFSET_BIAS_EXT = 0x8039 RESCALE_NORMAL = 0x803A RESCALE_NORMAL_EXT = 0x803A ALPHA4 = 0x803B ALPHA4_EXT = 0x803B ALPHA8 = 0x803C ALPHA8_EXT = 0x803C ALPHA8_OES = 0x803C ALPHA12 = 0x803D ALPHA12_EXT = 0x803D ALPHA16 = 0x803E ALPHA16_EXT = 0x803E LUMINANCE4 = 0x803F LUMINANCE4_EXT = 0x803F LUMINANCE8 = 0x8040 LUMINANCE8_EXT = 0x8040 LUMINANCE8_OES = 0x8040 LUMINANCE12 = 0x8041 LUMINANCE12_EXT = 0x8041 LUMINANCE16 = 0x8042 LUMINANCE16_EXT = 0x8042 LUMINANCE4_ALPHA4 = 0x8043 LUMINANCE4_ALPHA4_EXT = 0x8043 LUMINANCE4_ALPHA4_OES = 0x8043 LUMINANCE6_ALPHA2 = 0x8044 LUMINANCE6_ALPHA2_EXT = 0x8044 LUMINANCE8_ALPHA8 = 0x8045 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE8_ALPHA8_OES = 0x8045 LUMINANCE12_ALPHA4 = 0x8046 LUMINANCE12_ALPHA4_EXT = 0x8046 LUMINANCE12_ALPHA12 = 0x8047 LUMINANCE12_ALPHA12_EXT = 0x8047 LUMINANCE16_ALPHA16 = 0x8048 LUMINANCE16_ALPHA16_EXT = 0x8048 INTENSITY = 0x8049 INTENSITY_EXT = 0x8049 INTENSITY4 = 0x804A INTENSITY4_EXT = 0x804A INTENSITY8 = 0x804B INTENSITY8_EXT = 0x804B INTENSITY12 = 0x804C INTENSITY12_EXT = 0x804C INTENSITY16 = 0x804D INTENSITY16_EXT = 0x804D RGB2_EXT = 0x804E RGB4 = 0x804F RGB4_EXT = 0x804F RGB5 = 0x8050 RGB5_EXT = 0x8050 RGB8 = 0x8051 RGB8_EXT = 0x8051 RGB8_OES = 0x8051 RGB10 = 0x8052 RGB10_EXT = 0x8052 RGB12 = 0x8053 RGB12_EXT = 0x8053 RGB16 = 0x8054 RGB16_EXT = 0x8054 RGBA2 = 0x8055 RGBA2_EXT = 0x8055 RGBA4 = 0x8056 RGBA4_EXT = 0x8056 RGBA4_OES = 0x8056 RGB5_A1 = 0x8057 RGB5_A1_EXT = 0x8057 RGB5_A1_OES = 0x8057 RGBA8 = 0x8058 RGBA8_EXT = 0x8058 RGBA8_OES = 0x8058 RGB10_A2 = 0x8059 RGB10_A2_EXT = 0x8059 RGBA12 = 0x805A RGBA12_EXT = 0x805A RGBA16 = 0x805B RGBA16_EXT = 0x805B TEXTURE_RED_SIZE = 0x805C TEXTURE_RED_SIZE_EXT = 0x805C TEXTURE_GREEN_SIZE = 0x805D TEXTURE_GREEN_SIZE_EXT = 0x805D TEXTURE_BLUE_SIZE = 0x805E TEXTURE_BLUE_SIZE_EXT = 0x805E TEXTURE_ALPHA_SIZE = 0x805F TEXTURE_ALPHA_SIZE_EXT = 0x805F TEXTURE_LUMINANCE_SIZE = 0x8060 TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 TEXTURE_INTENSITY_SIZE = 0x8061 TEXTURE_INTENSITY_SIZE_EXT = 0x8061 REPLACE_EXT = 0x8062 PROXY_TEXTURE_1D = 0x8063 PROXY_TEXTURE_1D_EXT = 0x8063 PROXY_TEXTURE_2D = 0x8064 PROXY_TEXTURE_2D_EXT = 0x8064 TEXTURE_TOO_LARGE_EXT = 0x8065 TEXTURE_PRIORITY = 0x8066 TEXTURE_PRIORITY_EXT = 0x8066 TEXTURE_RESIDENT = 0x8067 TEXTURE_RESIDENT_EXT = 0x8067 TEXTURE_1D_BINDING_EXT = 0x8068 TEXTURE_BINDING_1D = 0x8068 TEXTURE_2D_BINDING_EXT = 0x8069 TEXTURE_BINDING_2D = 0x8069 TEXTURE_3D_BINDING_EXT = 0x806A TEXTURE_3D_BINDING_OES = 0x806A TEXTURE_BINDING_3D = 0x806A TEXTURE_BINDING_3D_OES = 0x806A PACK_SKIP_IMAGES = 0x806B PACK_SKIP_IMAGES_EXT = 0x806B PACK_IMAGE_HEIGHT = 0x806C PACK_IMAGE_HEIGHT_EXT = 0x806C UNPACK_SKIP_IMAGES = 0x806D UNPACK_SKIP_IMAGES_EXT = 0x806D UNPACK_IMAGE_HEIGHT = 0x806E UNPACK_IMAGE_HEIGHT_EXT = 0x806E TEXTURE_3D = 0x806F TEXTURE_3D_EXT = 0x806F TEXTURE_3D_OES = 0x806F PROXY_TEXTURE_3D = 0x8070 PROXY_TEXTURE_3D_EXT = 0x8070 TEXTURE_DEPTH = 0x8071 TEXTURE_DEPTH_EXT = 0x8071 TEXTURE_WRAP_R = 0x8072 TEXTURE_WRAP_R_EXT = 0x8072 TEXTURE_WRAP_R_OES = 0x8072 MAX_3D_TEXTURE_SIZE = 0x8073 MAX_3D_TEXTURE_SIZE_EXT = 0x8073 MAX_3D_TEXTURE_SIZE_OES = 0x8073 VERTEX_ARRAY = 0x8074 VERTEX_ARRAY_EXT = 0x8074 VERTEX_ARRAY_KHR = 0x8074 NORMAL_ARRAY = 0x8075 NORMAL_ARRAY_EXT = 0x8075 COLOR_ARRAY = 0x8076 COLOR_ARRAY_EXT = 0x8076 INDEX_ARRAY = 0x8077 INDEX_ARRAY_EXT = 0x8077 TEXTURE_COORD_ARRAY = 0x8078 TEXTURE_COORD_ARRAY_EXT = 0x8078 EDGE_FLAG_ARRAY = 0x8079 EDGE_FLAG_ARRAY_EXT = 0x8079 VERTEX_ARRAY_SIZE = 0x807A VERTEX_ARRAY_SIZE_EXT = 0x807A VERTEX_ARRAY_TYPE = 0x807B VERTEX_ARRAY_TYPE_EXT = 0x807B VERTEX_ARRAY_STRIDE = 0x807C VERTEX_ARRAY_STRIDE_EXT = 0x807C VERTEX_ARRAY_COUNT_EXT = 0x807D NORMAL_ARRAY_TYPE = 0x807E NORMAL_ARRAY_TYPE_EXT = 0x807E NORMAL_ARRAY_STRIDE = 0x807F NORMAL_ARRAY_STRIDE_EXT = 0x807F NORMAL_ARRAY_COUNT_EXT = 0x8080 COLOR_ARRAY_SIZE = 0x8081 COLOR_ARRAY_SIZE_EXT = 0x8081 COLOR_ARRAY_TYPE = 0x8082 COLOR_ARRAY_TYPE_EXT = 0x8082 COLOR_ARRAY_STRIDE = 0x8083 COLOR_ARRAY_STRIDE_EXT = 0x8083 COLOR_ARRAY_COUNT_EXT = 0x8084 INDEX_ARRAY_TYPE = 0x8085 INDEX_ARRAY_TYPE_EXT = 0x8085 INDEX_ARRAY_STRIDE = 0x8086 INDEX_ARRAY_STRIDE_EXT = 0x8086 INDEX_ARRAY_COUNT_EXT = 0x8087 TEXTURE_COORD_ARRAY_SIZE = 0x8088 TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 TEXTURE_COORD_ARRAY_TYPE = 0x8089 TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 TEXTURE_COORD_ARRAY_STRIDE = 0x808A TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B EDGE_FLAG_ARRAY_STRIDE = 0x808C EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D VERTEX_ARRAY_POINTER = 0x808E VERTEX_ARRAY_POINTER_EXT = 0x808E NORMAL_ARRAY_POINTER = 0x808F NORMAL_ARRAY_POINTER_EXT = 0x808F COLOR_ARRAY_POINTER = 0x8090 COLOR_ARRAY_POINTER_EXT = 0x8090 INDEX_ARRAY_POINTER = 0x8091 INDEX_ARRAY_POINTER_EXT = 0x8091 TEXTURE_COORD_ARRAY_POINTER = 0x8092 TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 EDGE_FLAG_ARRAY_POINTER = 0x8093 EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 INTERLACE_SGIX = 0x8094 DETAIL_TEXTURE_2D_SGIS = 0x8095 DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 LINEAR_DETAIL_SGIS = 0x8097 LINEAR_DETAIL_ALPHA_SGIS = 0x8098 LINEAR_DETAIL_COLOR_SGIS = 0x8099 DETAIL_TEXTURE_LEVEL_SGIS = 0x809A DETAIL_TEXTURE_MODE_SGIS = 0x809B DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C MULTISAMPLE = 0x809D MULTISAMPLE_ARB = 0x809D MULTISAMPLE_EXT = 0x809D MULTISAMPLE_SGIS = 0x809D SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E SAMPLE_ALPHA_TO_MASK_EXT = 0x809E SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_ALPHA_TO_ONE_ARB = 0x809F SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F SAMPLE_COVERAGE = 0x80A0 SAMPLE_COVERAGE_ARB = 0x80A0 SAMPLE_MASK_EXT = 0x80A0 SAMPLE_MASK_SGIS = 0x80A0 GL_1PASS_EXT = 0x80A1 GL_1PASS_SGIS = 0x80A1 GL_2PASS_0_EXT = 0x80A2 GL_2PASS_0_SGIS = 0x80A2 GL_2PASS_1_EXT = 0x80A3 GL_2PASS_1_SGIS = 0x80A3 GL_4PASS_0_EXT = 0x80A4 GL_4PASS_0_SGIS = 0x80A4 GL_4PASS_1_EXT = 0x80A5 GL_4PASS_1_SGIS = 0x80A5 GL_4PASS_2_EXT = 0x80A6 GL_4PASS_2_SGIS = 0x80A6 GL_4PASS_3_EXT = 0x80A7 GL_4PASS_3_SGIS = 0x80A7 SAMPLE_BUFFERS = 0x80A8 SAMPLE_BUFFERS_ARB = 0x80A8 SAMPLE_BUFFERS_EXT = 0x80A8 SAMPLE_BUFFERS_SGIS = 0x80A8 SAMPLES = 0x80A9 SAMPLES_ARB = 0x80A9 SAMPLES_EXT = 0x80A9 SAMPLES_SGIS = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_VALUE_ARB = 0x80AA SAMPLE_MASK_VALUE_EXT = 0x80AA SAMPLE_MASK_VALUE_SGIS = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB SAMPLE_COVERAGE_INVERT_ARB = 0x80AB SAMPLE_MASK_INVERT_EXT = 0x80AB SAMPLE_MASK_INVERT_SGIS = 0x80AB SAMPLE_PATTERN_EXT = 0x80AC SAMPLE_PATTERN_SGIS = 0x80AC LINEAR_SHARPEN_SGIS = 0x80AD LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE LINEAR_SHARPEN_COLOR_SGIS = 0x80AF SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 COLOR_MATRIX = 0x80B1 COLOR_MATRIX_SGI = 0x80B1 COLOR_MATRIX_STACK_DEPTH = 0x80B2 COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 POST_COLOR_MATRIX_RED_SCALE = 0x80B4 POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 POST_COLOR_MATRIX_RED_BIAS = 0x80B8 POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB TEXTURE_COLOR_TABLE_SGI = 0x80BC PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD TEXTURE_ENV_BIAS_SGIX = 0x80BE SHADOW_AMBIENT_SGIX = 0x80BF TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF BLEND_DST_RGB = 0x80C8 BLEND_DST_RGB_EXT = 0x80C8 BLEND_DST_RGB_OES = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_SRC_RGB_EXT = 0x80C9 BLEND_SRC_RGB_OES = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_DST_ALPHA_EXT = 0x80CA BLEND_DST_ALPHA_OES = 0x80CA BLEND_SRC_ALPHA = 0x80CB BLEND_SRC_ALPHA_EXT = 0x80CB BLEND_SRC_ALPHA_OES = 0x80CB GL_422_EXT = 0x80CC GL_422_REV_EXT = 0x80CD GL_422_AVERAGE_EXT = 0x80CE GL_422_REV_AVERAGE_EXT = 0x80CF COLOR_TABLE = 0x80D0 COLOR_TABLE_SGI = 0x80D0 POST_CONVOLUTION_COLOR_TABLE = 0x80D1 POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 PROXY_COLOR_TABLE = 0x80D3 PROXY_COLOR_TABLE_SGI = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 COLOR_TABLE_SCALE = 0x80D6 COLOR_TABLE_SCALE_SGI = 0x80D6 COLOR_TABLE_BIAS = 0x80D7 COLOR_TABLE_BIAS_SGI = 0x80D7 COLOR_TABLE_FORMAT = 0x80D8 COLOR_TABLE_FORMAT_SGI = 0x80D8 COLOR_TABLE_WIDTH = 0x80D9 COLOR_TABLE_WIDTH_SGI = 0x80D9 COLOR_TABLE_RED_SIZE = 0x80DA COLOR_TABLE_RED_SIZE_SGI = 0x80DA COLOR_TABLE_GREEN_SIZE = 0x80DB COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB COLOR_TABLE_BLUE_SIZE = 0x80DC COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC COLOR_TABLE_ALPHA_SIZE = 0x80DD COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD COLOR_TABLE_LUMINANCE_SIZE = 0x80DE COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE COLOR_TABLE_INTENSITY_SIZE = 0x80DF COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF BGR = 0x80E0 BGR_EXT = 0x80E0 BGRA = 0x80E1 BGRA_EXT = 0x80E1 BGRA_IMG = 0x80E1 COLOR_INDEX1_EXT = 0x80E2 COLOR_INDEX2_EXT = 0x80E3 COLOR_INDEX4_EXT = 0x80E4 COLOR_INDEX8_EXT = 0x80E5 COLOR_INDEX12_EXT = 0x80E6 COLOR_INDEX16_EXT = 0x80E7 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_VERTICES_EXT = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 MAX_ELEMENTS_INDICES_EXT = 0x80E9 PHONG_WIN = 0x80EA PHONG_HINT_WIN = 0x80EB FOG_SPECULAR_TEXTURE_WIN = 0x80EC TEXTURE_INDEX_SIZE_EXT = 0x80ED PARAMETER_BUFFER = 0x80EE PARAMETER_BUFFER_ARB = 0x80EE PARAMETER_BUFFER_BINDING = 0x80EF PARAMETER_BUFFER_BINDING_ARB = 0x80EF CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 DUAL_ALPHA4_SGIS = 0x8110 DUAL_ALPHA8_SGIS = 0x8111 DUAL_ALPHA12_SGIS = 0x8112 DUAL_ALPHA16_SGIS = 0x8113 DUAL_LUMINANCE4_SGIS = 0x8114 DUAL_LUMINANCE8_SGIS = 0x8115 DUAL_LUMINANCE12_SGIS = 0x8116 DUAL_LUMINANCE16_SGIS = 0x8117 DUAL_INTENSITY4_SGIS = 0x8118 DUAL_INTENSITY8_SGIS = 0x8119 DUAL_INTENSITY12_SGIS = 0x811A DUAL_INTENSITY16_SGIS = 0x811B DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D QUAD_ALPHA4_SGIS = 0x811E QUAD_ALPHA8_SGIS = 0x811F QUAD_LUMINANCE4_SGIS = 0x8120 QUAD_LUMINANCE8_SGIS = 0x8121 QUAD_INTENSITY4_SGIS = 0x8122 QUAD_INTENSITY8_SGIS = 0x8123 DUAL_TEXTURE_SELECT_SGIS = 0x8124 QUAD_TEXTURE_SELECT_SGIS = 0x8125 POINT_SIZE_MIN = 0x8126 POINT_SIZE_MIN_ARB = 0x8126 POINT_SIZE_MIN_EXT = 0x8126 POINT_SIZE_MIN_SGIS = 0x8126 POINT_SIZE_MAX = 0x8127 POINT_SIZE_MAX_ARB = 0x8127 POINT_SIZE_MAX_EXT = 0x8127 POINT_SIZE_MAX_SGIS = 0x8127 POINT_FADE_THRESHOLD_SIZE = 0x8128 POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 DISTANCE_ATTENUATION_EXT = 0x8129 DISTANCE_ATTENUATION_SGIS = 0x8129 POINT_DISTANCE_ATTENUATION = 0x8129 POINT_DISTANCE_ATTENUATION_ARB = 0x8129 FOG_FUNC_SGIS = 0x812A FOG_FUNC_POINTS_SGIS = 0x812B MAX_FOG_FUNC_POINTS_SGIS = 0x812C CLAMP_TO_BORDER = 0x812D CLAMP_TO_BORDER_ARB = 0x812D CLAMP_TO_BORDER_EXT = 0x812D CLAMP_TO_BORDER_NV = 0x812D CLAMP_TO_BORDER_SGIS = 0x812D CLAMP_TO_BORDER_OES = 0x812D TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E CLAMP_TO_EDGE = 0x812F CLAMP_TO_EDGE_SGIS = 0x812F PACK_SKIP_VOLUMES_SGIS = 0x8130 PACK_IMAGE_DEPTH_SGIS = 0x8131 UNPACK_SKIP_VOLUMES_SGIS = 0x8132 UNPACK_IMAGE_DEPTH_SGIS = 0x8133 TEXTURE_4D_SGIS = 0x8134 PROXY_TEXTURE_4D_SGIS = 0x8135 TEXTURE_4DSIZE_SGIS = 0x8136 TEXTURE_WRAP_Q_SGIS = 0x8137 MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 PIXEL_TEX_GEN_SGIX = 0x8139 TEXTURE_MIN_LOD = 0x813A TEXTURE_MIN_LOD_SGIS = 0x813A TEXTURE_MAX_LOD = 0x813B TEXTURE_MAX_LOD_SGIS = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_BASE_LEVEL_SGIS = 0x813C TEXTURE_MAX_LEVEL = 0x813D TEXTURE_MAX_LEVEL_APPLE = 0x813D TEXTURE_MAX_LEVEL_SGIS = 0x813D PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F PIXEL_TILE_WIDTH_SGIX = 0x8140 PIXEL_TILE_HEIGHT_SGIX = 0x8141 PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 FILTER4_SGIS = 0x8146 TEXTURE_FILTER4_SIZE_SGIS = 0x8147 SPRITE_SGIX = 0x8148 SPRITE_MODE_SGIX = 0x8149 SPRITE_AXIS_SGIX = 0x814A SPRITE_TRANSLATION_SGIX = 0x814B SPRITE_AXIAL_SGIX = 0x814C SPRITE_OBJECT_ALIGNED_SGIX = 0x814D SPRITE_EYE_ALIGNED_SGIX = 0x814E TEXTURE_4D_BINDING_SGIS = 0x814F IGNORE_BORDER_HP = 0x8150 CONSTANT_BORDER = 0x8151 CONSTANT_BORDER_HP = 0x8151 REPLICATE_BORDER = 0x8153 REPLICATE_BORDER_HP = 0x8153 CONVOLUTION_BORDER_COLOR = 0x8154 CONVOLUTION_BORDER_COLOR_HP = 0x8154 IMAGE_SCALE_X_HP = 0x8155 IMAGE_SCALE_Y_HP = 0x8156 IMAGE_TRANSLATE_X_HP = 0x8157 IMAGE_TRANSLATE_Y_HP = 0x8158 IMAGE_ROTATE_ANGLE_HP = 0x8159 IMAGE_ROTATE_ORIGIN_X_HP = 0x815A IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B IMAGE_MAG_FILTER_HP = 0x815C IMAGE_MIN_FILTER_HP = 0x815D IMAGE_CUBIC_WEIGHT_HP = 0x815E CUBIC_HP = 0x815F AVERAGE_HP = 0x8160 IMAGE_TRANSFORM_2D_HP = 0x8161 POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 OCCLUSION_TEST_HP = 0x8165 OCCLUSION_TEST_RESULT_HP = 0x8166 TEXTURE_LIGHTING_MODE_HP = 0x8167 TEXTURE_POST_SPECULAR_HP = 0x8168 TEXTURE_PRE_SPECULAR_HP = 0x8169 LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 MAX_CLIPMAP_DEPTH_SGIX = 0x8177 MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C REFERENCE_PLANE_SGIX = 0x817D REFERENCE_PLANE_EQUATION_SGIX = 0x817E IR_INSTRUMENT1_SGIX = 0x817F INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 LIST_PRIORITY_SGIX = 0x8182 CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A FRAMEZOOM_SGIX = 0x818B FRAMEZOOM_FACTOR_SGIX = 0x818C MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D TEXTURE_LOD_BIAS_S_SGIX = 0x818E TEXTURE_LOD_BIAS_T_SGIX = 0x818F TEXTURE_LOD_BIAS_R_SGIX = 0x8190 GENERATE_MIPMAP = 0x8191 GENERATE_MIPMAP_SGIS = 0x8191 GENERATE_MIPMAP_HINT = 0x8192 GENERATE_MIPMAP_HINT_SGIS = 0x8192 GEOMETRY_DEFORMATION_SGIX = 0x8194 TEXTURE_DEFORMATION_SGIX = 0x8195 DEFORMATIONS_MASK_SGIX = 0x8196 MAX_DEFORMATION_ORDER_SGIX = 0x8197 FOG_OFFSET_SGIX = 0x8198 FOG_OFFSET_VALUE_SGIX = 0x8199 TEXTURE_COMPARE_SGIX = 0x819A TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B TEXTURE_LEQUAL_R_SGIX = 0x819C TEXTURE_GEQUAL_R_SGIX = 0x819D DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT16_ARB = 0x81A5 DEPTH_COMPONENT16_OES = 0x81A5 DEPTH_COMPONENT16_SGIX = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT24_ARB = 0x81A6 DEPTH_COMPONENT24_OES = 0x81A6 DEPTH_COMPONENT24_SGIX = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 DEPTH_COMPONENT32_ARB = 0x81A7 DEPTH_COMPONENT32_OES = 0x81A7 DEPTH_COMPONENT32_SGIX = 0x81A7 ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 CULL_VERTEX_EXT = 0x81AA CULL_VERTEX_EYE_POSITION_EXT = 0x81AB CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC IUI_V2F_EXT = 0x81AD IUI_V3F_EXT = 0x81AE IUI_N3F_V2F_EXT = 0x81AF IUI_N3F_V3F_EXT = 0x81B0 T2F_IUI_V2F_EXT = 0x81B1 T2F_IUI_V3F_EXT = 0x81B2 T2F_IUI_N3F_V2F_EXT = 0x81B3 T2F_IUI_N3F_V3F_EXT = 0x81B4 INDEX_TEST_EXT = 0x81B5 INDEX_TEST_FUNC_EXT = 0x81B6 INDEX_TEST_REF_EXT = 0x81B7 INDEX_MATERIAL_EXT = 0x81B8 INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 INDEX_MATERIAL_FACE_EXT = 0x81BA YCRCB_422_SGIX = 0x81BB YCRCB_444_SGIX = 0x81BC WRAP_BORDER_SUN = 0x81D4 UNPACK_CONSTANT_DATA_SUNX = 0x81D5 TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 TRIANGLE_LIST_SUN = 0x81D7 REPLACEMENT_CODE_SUN = 0x81D8 GLOBAL_ALPHA_SUN = 0x81D9 GLOBAL_ALPHA_FACTOR_SUN = 0x81DA TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 EYE_POINT_SGIS = 0x81F4 OBJECT_POINT_SGIS = 0x81F5 EYE_LINE_SGIS = 0x81F6 OBJECT_LINE_SGIS = 0x81F7 LIGHT_MODEL_COLOR_CONTROL = 0x81F8 LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 SINGLE_COLOR = 0x81F9 SINGLE_COLOR_EXT = 0x81F9 SEPARATE_SPECULAR_COLOR = 0x81FA SEPARATE_SPECULAR_COLOR_EXT = 0x81FA SHARED_TEXTURE_PALETTE_EXT = 0x81FB TEXT_FRAGMENT_SHADER_ATI = 0x8200 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_UNDEFINED = 0x8219 FRAMEBUFFER_UNDEFINED_OES = 0x8219 DEPTH_STENCIL_ATTACHMENT = 0x821A MAJOR_VERSION = 0x821B MINOR_VERSION = 0x821C NUM_EXTENSIONS = 0x821D CONTEXT_FLAGS = 0x821E BUFFER_IMMUTABLE_STORAGE = 0x821F BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F BUFFER_STORAGE_FLAGS = 0x8220 BUFFER_STORAGE_FLAGS_EXT = 0x8220 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 INDEX = 0x8222 COMPRESSED_RED = 0x8225 COMPRESSED_RG = 0x8226 RG = 0x8227 RG_EXT = 0x8227 RG_INTEGER = 0x8228 R8 = 0x8229 R8_EXT = 0x8229 R16 = 0x822A R16_EXT = 0x822A RG8 = 0x822B RG8_EXT = 0x822B RG16 = 0x822C RG16_EXT = 0x822C R16F = 0x822D R16F_EXT = 0x822D R32F = 0x822E R32F_EXT = 0x822E RG16F = 0x822F RG16F_EXT = 0x822F RG32F = 0x8230 RG32F_EXT = 0x8230 R8I = 0x8231 R8UI = 0x8232 R16I = 0x8233 R16UI = 0x8234 R32I = 0x8235 R32UI = 0x8236 RG8I = 0x8237 RG8UI = 0x8238 RG16I = 0x8239 RG16UI = 0x823A RG32I = 0x823B RG32UI = 0x823C SYNC_CL_EVENT_ARB = 0x8240 SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 DEBUG_CALLBACK_FUNCTION = 0x8244 DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 DEBUG_CALLBACK_USER_PARAM = 0x8245 DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 DEBUG_SOURCE_API = 0x8246 DEBUG_SOURCE_API_ARB = 0x8246 DEBUG_SOURCE_API_KHR = 0x8246 DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 DEBUG_SOURCE_SHADER_COMPILER = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 DEBUG_SOURCE_THIRD_PARTY = 0x8249 DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 DEBUG_SOURCE_APPLICATION = 0x824A DEBUG_SOURCE_APPLICATION_ARB = 0x824A DEBUG_SOURCE_APPLICATION_KHR = 0x824A DEBUG_SOURCE_OTHER = 0x824B DEBUG_SOURCE_OTHER_ARB = 0x824B DEBUG_SOURCE_OTHER_KHR = 0x824B DEBUG_TYPE_ERROR = 0x824C DEBUG_TYPE_ERROR_ARB = 0x824C DEBUG_TYPE_ERROR_KHR = 0x824C DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E DEBUG_TYPE_PORTABILITY = 0x824F DEBUG_TYPE_PORTABILITY_ARB = 0x824F DEBUG_TYPE_PORTABILITY_KHR = 0x824F DEBUG_TYPE_PERFORMANCE = 0x8250 DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 DEBUG_TYPE_OTHER = 0x8251 DEBUG_TYPE_OTHER_ARB = 0x8251 DEBUG_TYPE_OTHER_KHR = 0x8251 LOSE_CONTEXT_ON_RESET = 0x8252 LOSE_CONTEXT_ON_RESET_ARB = 0x8252 LOSE_CONTEXT_ON_RESET_EXT = 0x8252 LOSE_CONTEXT_ON_RESET_KHR = 0x8252 GUILTY_CONTEXT_RESET = 0x8253 GUILTY_CONTEXT_RESET_ARB = 0x8253 GUILTY_CONTEXT_RESET_EXT = 0x8253 GUILTY_CONTEXT_RESET_KHR = 0x8253 INNOCENT_CONTEXT_RESET = 0x8254 INNOCENT_CONTEXT_RESET_ARB = 0x8254 INNOCENT_CONTEXT_RESET_EXT = 0x8254 INNOCENT_CONTEXT_RESET_KHR = 0x8254 UNKNOWN_CONTEXT_RESET = 0x8255 UNKNOWN_CONTEXT_RESET_ARB = 0x8255 UNKNOWN_CONTEXT_RESET_EXT = 0x8255 UNKNOWN_CONTEXT_RESET_KHR = 0x8255 RESET_NOTIFICATION_STRATEGY = 0x8256 RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 PROGRAM_SEPARABLE = 0x8258 PROGRAM_SEPARABLE_EXT = 0x8258 ACTIVE_PROGRAM = 0x8259 PROGRAM_PIPELINE_BINDING = 0x825A PROGRAM_PIPELINE_BINDING_EXT = 0x825A MAX_VIEWPORTS = 0x825B MAX_VIEWPORTS_NV = 0x825B MAX_VIEWPORTS_OES = 0x825B VIEWPORT_SUBPIXEL_BITS = 0x825C VIEWPORT_SUBPIXEL_BITS_EXT = 0x825C VIEWPORT_SUBPIXEL_BITS_NV = 0x825C VIEWPORT_SUBPIXEL_BITS_OES = 0x825C VIEWPORT_BOUNDS_RANGE = 0x825D VIEWPORT_BOUNDS_RANGE_EXT = 0x825D VIEWPORT_BOUNDS_RANGE_NV = 0x825D VIEWPORT_BOUNDS_RANGE_OES = 0x825D LAYER_PROVOKING_VERTEX = 0x825E LAYER_PROVOKING_VERTEX_EXT = 0x825E LAYER_PROVOKING_VERTEX_OES = 0x825E VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F VIEWPORT_INDEX_PROVOKING_VERTEX_EXT = 0x825F VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F UNDEFINED_VERTEX = 0x8260 UNDEFINED_VERTEX_EXT = 0x8260 UNDEFINED_VERTEX_OES = 0x8260 NO_RESET_NOTIFICATION = 0x8261 NO_RESET_NOTIFICATION_ARB = 0x8261 NO_RESET_NOTIFICATION_EXT = 0x8261 NO_RESET_NOTIFICATION_KHR = 0x8261 MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 COMPUTE_WORK_GROUP_SIZE = 0x8267 DEBUG_TYPE_MARKER = 0x8268 DEBUG_TYPE_MARKER_KHR = 0x8268 DEBUG_TYPE_PUSH_GROUP = 0x8269 DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 DEBUG_TYPE_POP_GROUP = 0x826A DEBUG_TYPE_POP_GROUP_KHR = 0x826A DEBUG_SEVERITY_NOTIFICATION = 0x826B DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C DEBUG_GROUP_STACK_DEPTH = 0x826D DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D MAX_UNIFORM_LOCATIONS = 0x826E INTERNALFORMAT_SUPPORTED = 0x826F INTERNALFORMAT_PREFERRED = 0x8270 INTERNALFORMAT_RED_SIZE = 0x8271 INTERNALFORMAT_GREEN_SIZE = 0x8272 INTERNALFORMAT_BLUE_SIZE = 0x8273 INTERNALFORMAT_ALPHA_SIZE = 0x8274 INTERNALFORMAT_DEPTH_SIZE = 0x8275 INTERNALFORMAT_STENCIL_SIZE = 0x8276 INTERNALFORMAT_SHARED_SIZE = 0x8277 INTERNALFORMAT_RED_TYPE = 0x8278 INTERNALFORMAT_GREEN_TYPE = 0x8279 INTERNALFORMAT_BLUE_TYPE = 0x827A INTERNALFORMAT_ALPHA_TYPE = 0x827B INTERNALFORMAT_DEPTH_TYPE = 0x827C INTERNALFORMAT_STENCIL_TYPE = 0x827D MAX_WIDTH = 0x827E MAX_HEIGHT = 0x827F MAX_DEPTH = 0x8280 MAX_LAYERS = 0x8281 MAX_COMBINED_DIMENSIONS = 0x8282 COLOR_COMPONENTS = 0x8283 DEPTH_COMPONENTS = 0x8284 STENCIL_COMPONENTS = 0x8285 COLOR_RENDERABLE = 0x8286 DEPTH_RENDERABLE = 0x8287 STENCIL_RENDERABLE = 0x8288 FRAMEBUFFER_RENDERABLE = 0x8289 FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A FRAMEBUFFER_BLEND = 0x828B READ_PIXELS = 0x828C READ_PIXELS_FORMAT = 0x828D READ_PIXELS_TYPE = 0x828E TEXTURE_IMAGE_FORMAT = 0x828F TEXTURE_IMAGE_TYPE = 0x8290 GET_TEXTURE_IMAGE_FORMAT = 0x8291 GET_TEXTURE_IMAGE_TYPE = 0x8292 MIPMAP = 0x8293 MANUAL_GENERATE_MIPMAP = 0x8294 AUTO_GENERATE_MIPMAP = 0x8295 COLOR_ENCODING = 0x8296 SRGB_READ = 0x8297 SRGB_WRITE = 0x8298 SRGB_DECODE_ARB = 0x8299 FILTER = 0x829A VERTEX_TEXTURE = 0x829B TESS_CONTROL_TEXTURE = 0x829C TESS_EVALUATION_TEXTURE = 0x829D GEOMETRY_TEXTURE = 0x829E FRAGMENT_TEXTURE = 0x829F COMPUTE_TEXTURE = 0x82A0 TEXTURE_SHADOW = 0x82A1 TEXTURE_GATHER = 0x82A2 TEXTURE_GATHER_SHADOW = 0x82A3 SHADER_IMAGE_LOAD = 0x82A4 SHADER_IMAGE_STORE = 0x82A5 SHADER_IMAGE_ATOMIC = 0x82A6 IMAGE_TEXEL_SIZE = 0x82A7 IMAGE_COMPATIBILITY_CLASS = 0x82A8 IMAGE_PIXEL_FORMAT = 0x82A9 IMAGE_PIXEL_TYPE = 0x82AA SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 CLEAR_BUFFER = 0x82B4 TEXTURE_VIEW = 0x82B5 VIEW_COMPATIBILITY_CLASS = 0x82B6 FULL_SUPPORT = 0x82B7 CAVEAT_SUPPORT = 0x82B8 IMAGE_CLASS_4_X_32 = 0x82B9 IMAGE_CLASS_2_X_32 = 0x82BA IMAGE_CLASS_1_X_32 = 0x82BB IMAGE_CLASS_4_X_16 = 0x82BC IMAGE_CLASS_2_X_16 = 0x82BD IMAGE_CLASS_1_X_16 = 0x82BE IMAGE_CLASS_4_X_8 = 0x82BF IMAGE_CLASS_2_X_8 = 0x82C0 IMAGE_CLASS_1_X_8 = 0x82C1 IMAGE_CLASS_11_11_10 = 0x82C2 IMAGE_CLASS_10_10_10_2 = 0x82C3 VIEW_CLASS_128_BITS = 0x82C4 VIEW_CLASS_96_BITS = 0x82C5 VIEW_CLASS_64_BITS = 0x82C6 VIEW_CLASS_48_BITS = 0x82C7 VIEW_CLASS_32_BITS = 0x82C8 VIEW_CLASS_24_BITS = 0x82C9 VIEW_CLASS_16_BITS = 0x82CA VIEW_CLASS_8_BITS = 0x82CB VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF VIEW_CLASS_RGTC1_RED = 0x82D0 VIEW_CLASS_RGTC2_RG = 0x82D1 VIEW_CLASS_BPTC_UNORM = 0x82D2 VIEW_CLASS_BPTC_FLOAT = 0x82D3 VERTEX_ATTRIB_BINDING = 0x82D4 VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 VERTEX_BINDING_DIVISOR = 0x82D6 VERTEX_BINDING_OFFSET = 0x82D7 VERTEX_BINDING_STRIDE = 0x82D8 MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA TEXTURE_VIEW_MIN_LEVEL = 0x82DB TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB TEXTURE_VIEW_NUM_LEVELS = 0x82DC TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC TEXTURE_VIEW_MIN_LAYER = 0x82DD TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD TEXTURE_VIEW_NUM_LAYERS = 0x82DE TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE TEXTURE_IMMUTABLE_LEVELS = 0x82DF BUFFER = 0x82E0 BUFFER_KHR = 0x82E0 SHADER = 0x82E1 SHADER_KHR = 0x82E1 PROGRAM = 0x82E2 PROGRAM_KHR = 0x82E2 QUERY = 0x82E3 QUERY_KHR = 0x82E3 PROGRAM_PIPELINE = 0x82E4 PROGRAM_PIPELINE_KHR = 0x82E4 MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 SAMPLER = 0x82E6 SAMPLER_KHR = 0x82E6 DISPLAY_LIST = 0x82E7 MAX_LABEL_LENGTH = 0x82E8 MAX_LABEL_LENGTH_KHR = 0x82E8 NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 QUERY_TARGET = 0x82EA TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED VERTICES_SUBMITTED = 0x82EE VERTICES_SUBMITTED_ARB = 0x82EE PRIMITIVES_SUBMITTED = 0x82EF PRIMITIVES_SUBMITTED_ARB = 0x82EF VERTEX_SHADER_INVOCATIONS = 0x82F0 VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 TESS_CONTROL_SHADER_PATCHES = 0x82F1 TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2 TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3 GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 FRAGMENT_SHADER_INVOCATIONS = 0x82F4 FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 COMPUTE_SHADER_INVOCATIONS = 0x82F5 COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 CLIPPING_INPUT_PRIMITIVES = 0x82F6 CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 CLIPPING_OUTPUT_PRIMITIVES = 0x82F7 CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 MAX_CULL_DISTANCES = 0x82F9 MAX_CULL_DISTANCES_EXT = 0x82F9 MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA CONTEXT_RELEASE_BEHAVIOR = 0x82FB CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC ROBUST_GPU_TIMEOUT_MS_KHR = 0x82FD DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 FRAGMENTS_INSTRUMENT_SGIX = 0x8313 FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 CONVOLUTION_HINT_SGIX = 0x8316 YCRCB_SGIX = 0x8318 YCRCBA_SGIX = 0x8319 UNPACK_COMPRESSED_SIZE_SGIX = 0x831A PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B PACK_COMPRESSED_SIZE_SGIX = 0x831C SLIM8U_SGIX = 0x831D SLIM10U_SGIX = 0x831E SLIM12S_SGIX = 0x831F ALPHA_MIN_SGIX = 0x8320 ALPHA_MAX_SGIX = 0x8321 SCALEBIAS_HINT_SGIX = 0x8322 ASYNC_MARKER_SGIX = 0x8329 PIXEL_TEX_GEN_MODE_SGIX = 0x832B ASYNC_HISTOGRAM_SGIX = 0x832C MAX_ASYNC_HISTOGRAM_SGIX = 0x832D PIXEL_TRANSFORM_2D_EXT = 0x8330 PIXEL_MAG_FILTER_EXT = 0x8331 PIXEL_MIN_FILTER_EXT = 0x8332 PIXEL_CUBIC_WEIGHT_EXT = 0x8333 CUBIC_EXT = 0x8334 AVERAGE_EXT = 0x8335 PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 FRAGMENT_MATERIAL_EXT = 0x8349 FRAGMENT_NORMAL_EXT = 0x834A FRAGMENT_COLOR_EXT = 0x834C ATTENUATION_EXT = 0x834D SHADOW_ATTENUATION_EXT = 0x834E TEXTURE_APPLICATION_MODE_EXT = 0x834F TEXTURE_LIGHT_EXT = 0x8350 TEXTURE_MATERIAL_FACE_EXT = 0x8351 TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 PIXEL_TEXTURE_SGIS = 0x8353 PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 PIXEL_GROUP_COLOR_SGIS = 0x8356 LINE_QUALITY_HINT_SGIX = 0x835B ASYNC_TEX_IMAGE_SGIX = 0x835C ASYNC_DRAW_PIXELS_SGIX = 0x835D ASYNC_READ_PIXELS_SGIX = 0x835E MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 UNSIGNED_BYTE_2_3_3_REV = 0x8362 UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_EXT = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367 UNSIGNED_INT_2_10_10_10_REV = 0x8368 UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 TEXTURE_MAX_CLAMP_T_SGIX = 0x836A TEXTURE_MAX_CLAMP_R_SGIX = 0x836B MIRRORED_REPEAT = 0x8370 MIRRORED_REPEAT_ARB = 0x8370 MIRRORED_REPEAT_IBM = 0x8370 MIRRORED_REPEAT_OES = 0x8370 RGB_S3TC = 0x83A0 RGB4_S3TC = 0x83A1 RGBA_S3TC = 0x83A2 RGBA4_S3TC = 0x83A3 RGBA_DXT5_S3TC = 0x83A4 RGBA4_DXT5_S3TC = 0x83A5 VERTEX_PRECLIP_SGIX = 0x83EE VERTEX_PRECLIP_HINT_SGIX = 0x83EF COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 PARALLEL_ARRAYS_INTEL = 0x83F4 VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 PERFQUERY_FLUSH_INTEL = 0x83FA PERFQUERY_WAIT_INTEL = 0x83FB BLACKHOLE_RENDER_INTEL = 0x83FC CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF FRAGMENT_LIGHTING_SGIX = 0x8400 FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 MAX_ACTIVE_LIGHTS_SGIX = 0x8405 CURRENT_RASTER_NORMAL_SGIX = 0x8406 LIGHT_ENV_MODE_SGIX = 0x8407 FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B FRAGMENT_LIGHT0_SGIX = 0x840C FRAGMENT_LIGHT1_SGIX = 0x840D FRAGMENT_LIGHT2_SGIX = 0x840E FRAGMENT_LIGHT3_SGIX = 0x840F FRAGMENT_LIGHT4_SGIX = 0x8410 FRAGMENT_LIGHT5_SGIX = 0x8411 FRAGMENT_LIGHT6_SGIX = 0x8412 FRAGMENT_LIGHT7_SGIX = 0x8413 PACK_RESAMPLE_SGIX = 0x842E UNPACK_RESAMPLE_SGIX = 0x842F RESAMPLE_DECIMATE_SGIX = 0x8430 RESAMPLE_REPLICATE_SGIX = 0x8433 RESAMPLE_ZERO_FILL_SGIX = 0x8434 TANGENT_ARRAY_EXT = 0x8439 BINORMAL_ARRAY_EXT = 0x843A CURRENT_TANGENT_EXT = 0x843B CURRENT_BINORMAL_EXT = 0x843C TANGENT_ARRAY_TYPE_EXT = 0x843E TANGENT_ARRAY_STRIDE_EXT = 0x843F BINORMAL_ARRAY_TYPE_EXT = 0x8440 BINORMAL_ARRAY_STRIDE_EXT = 0x8441 TANGENT_ARRAY_POINTER_EXT = 0x8442 BINORMAL_ARRAY_POINTER_EXT = 0x8443 MAP1_TANGENT_EXT = 0x8444 MAP2_TANGENT_EXT = 0x8445 MAP1_BINORMAL_EXT = 0x8446 MAP2_BINORMAL_EXT = 0x8447 NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F FOG_COORDINATE_SOURCE = 0x8450 FOG_COORDINATE_SOURCE_EXT = 0x8450 FOG_COORD_SRC = 0x8450 FOG_COORDINATE = 0x8451 FOG_COORD = 0x8451 FOG_COORDINATE_EXT = 0x8451 FRAGMENT_DEPTH = 0x8452 FRAGMENT_DEPTH_EXT = 0x8452 CURRENT_FOG_COORDINATE = 0x8453 CURRENT_FOG_COORD = 0x8453 CURRENT_FOG_COORDINATE_EXT = 0x8453 FOG_COORDINATE_ARRAY_TYPE = 0x8454 FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 FOG_COORD_ARRAY_TYPE = 0x8454 FOG_COORDINATE_ARRAY_STRIDE = 0x8455 FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 FOG_COORD_ARRAY_STRIDE = 0x8455 FOG_COORDINATE_ARRAY_POINTER = 0x8456 FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 FOG_COORD_ARRAY_POINTER = 0x8456 FOG_COORDINATE_ARRAY = 0x8457 FOG_COORDINATE_ARRAY_EXT = 0x8457 FOG_COORD_ARRAY = 0x8457 COLOR_SUM = 0x8458 COLOR_SUM_ARB = 0x8458 COLOR_SUM_EXT = 0x8458 CURRENT_SECONDARY_COLOR = 0x8459 CURRENT_SECONDARY_COLOR_EXT = 0x8459 SECONDARY_COLOR_ARRAY_SIZE = 0x845A SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A SECONDARY_COLOR_ARRAY_TYPE = 0x845B SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B SECONDARY_COLOR_ARRAY_STRIDE = 0x845C SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C SECONDARY_COLOR_ARRAY_POINTER = 0x845D SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D SECONDARY_COLOR_ARRAY = 0x845E SECONDARY_COLOR_ARRAY_EXT = 0x845E CURRENT_RASTER_SECONDARY_COLOR = 0x845F ALIASED_POINT_SIZE_RANGE = 0x846D ALIASED_LINE_WIDTH_RANGE = 0x846E SCREEN_COORDINATES_REND = 0x8490 INVERTED_SCREEN_W_REND = 0x8491 TEXTURE0 = 0x84C0 TEXTURE0_ARB = 0x84C0 TEXTURE1 = 0x84C1 TEXTURE1_ARB = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE2_ARB = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE3_ARB = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE4_ARB = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE5_ARB = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE6_ARB = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE7_ARB = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE8_ARB = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE9_ARB = 0x84C9 TEXTURE10 = 0x84CA TEXTURE10_ARB = 0x84CA TEXTURE11 = 0x84CB TEXTURE11_ARB = 0x84CB TEXTURE12 = 0x84CC TEXTURE12_ARB = 0x84CC TEXTURE13 = 0x84CD TEXTURE13_ARB = 0x84CD TEXTURE14 = 0x84CE TEXTURE14_ARB = 0x84CE TEXTURE15 = 0x84CF TEXTURE15_ARB = 0x84CF TEXTURE16 = 0x84D0 TEXTURE16_ARB = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE17_ARB = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE18_ARB = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE19_ARB = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE20_ARB = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE21_ARB = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE22_ARB = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE23_ARB = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE24_ARB = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE25_ARB = 0x84D9 TEXTURE26 = 0x84DA TEXTURE26_ARB = 0x84DA TEXTURE27 = 0x84DB TEXTURE27_ARB = 0x84DB TEXTURE28 = 0x84DC TEXTURE28_ARB = 0x84DC TEXTURE29 = 0x84DD TEXTURE29_ARB = 0x84DD TEXTURE30 = 0x84DE TEXTURE30_ARB = 0x84DE TEXTURE31 = 0x84DF TEXTURE31_ARB = 0x84DF ACTIVE_TEXTURE = 0x84E0 ACTIVE_TEXTURE_ARB = 0x84E0 CLIENT_ACTIVE_TEXTURE = 0x84E1 CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 MAX_TEXTURE_UNITS = 0x84E2 MAX_TEXTURE_UNITS_ARB = 0x84E2 TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 TRANSPOSE_PROJECTION_MATRIX = 0x84E4 TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 TRANSPOSE_TEXTURE_MATRIX = 0x84E5 TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 TRANSPOSE_COLOR_MATRIX = 0x84E6 TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 SUBTRACT = 0x84E7 SUBTRACT_ARB = 0x84E7 MAX_RENDERBUFFER_SIZE = 0x84E8 MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 MAX_RENDERBUFFER_SIZE_OES = 0x84E8 COMPRESSED_ALPHA = 0x84E9 COMPRESSED_ALPHA_ARB = 0x84E9 COMPRESSED_LUMINANCE = 0x84EA COMPRESSED_LUMINANCE_ARB = 0x84EA COMPRESSED_LUMINANCE_ALPHA = 0x84EB COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB COMPRESSED_INTENSITY = 0x84EC COMPRESSED_INTENSITY_ARB = 0x84EC COMPRESSED_RGB = 0x84ED COMPRESSED_RGB_ARB = 0x84ED COMPRESSED_RGBA = 0x84EE COMPRESSED_RGBA_ARB = 0x84EE TEXTURE_COMPRESSION_HINT = 0x84EF TEXTURE_COMPRESSION_HINT_ARB = 0x84EF UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 ALL_COMPLETED_NV = 0x84F2 FENCE_STATUS_NV = 0x84F3 FENCE_CONDITION_NV = 0x84F4 TEXTURE_RECTANGLE = 0x84F5 TEXTURE_RECTANGLE_ARB = 0x84F5 TEXTURE_RECTANGLE_NV = 0x84F5 TEXTURE_BINDING_RECTANGLE = 0x84F6 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 PROXY_TEXTURE_RECTANGLE = 0x84F7 PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 DEPTH_STENCIL = 0x84F9 DEPTH_STENCIL_EXT = 0x84F9 DEPTH_STENCIL_NV = 0x84F9 DEPTH_STENCIL_OES = 0x84F9 UNSIGNED_INT_24_8 = 0x84FA UNSIGNED_INT_24_8_EXT = 0x84FA UNSIGNED_INT_24_8_NV = 0x84FA UNSIGNED_INT_24_8_OES = 0x84FA MAX_TEXTURE_LOD_BIAS = 0x84FD MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD TEXTURE_MAX_ANISOTROPY = 0x84FE TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF TEXTURE_FILTER_CONTROL = 0x8500 TEXTURE_FILTER_CONTROL_EXT = 0x8500 TEXTURE_LOD_BIAS = 0x8501 TEXTURE_LOD_BIAS_EXT = 0x8501 MODELVIEW1_STACK_DEPTH_EXT = 0x8502 COMBINE4_NV = 0x8503 MAX_SHININESS_NV = 0x8504 MAX_SPOT_EXPONENT_NV = 0x8505 MODELVIEW1_MATRIX_EXT = 0x8506 INCR_WRAP = 0x8507 INCR_WRAP_EXT = 0x8507 INCR_WRAP_OES = 0x8507 DECR_WRAP = 0x8508 DECR_WRAP_EXT = 0x8508 DECR_WRAP_OES = 0x8508 VERTEX_WEIGHTING_EXT = 0x8509 MODELVIEW1_ARB = 0x850A MODELVIEW1_EXT = 0x850A CURRENT_VERTEX_WEIGHT_EXT = 0x850B VERTEX_WEIGHT_ARRAY_EXT = 0x850C VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 NORMAL_MAP = 0x8511 NORMAL_MAP_ARB = 0x8511 NORMAL_MAP_EXT = 0x8511 NORMAL_MAP_NV = 0x8511 NORMAL_MAP_OES = 0x8511 REFLECTION_MAP = 0x8512 REFLECTION_MAP_ARB = 0x8512 REFLECTION_MAP_EXT = 0x8512 REFLECTION_MAP_NV = 0x8512 REFLECTION_MAP_OES = 0x8512 TEXTURE_CUBE_MAP = 0x8513 TEXTURE_CUBE_MAP_ARB = 0x8513 TEXTURE_CUBE_MAP_EXT = 0x8513 TEXTURE_CUBE_MAP_OES = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A PROXY_TEXTURE_CUBE_MAP = 0x851B PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C VERTEX_ARRAY_RANGE_APPLE = 0x851D VERTEX_ARRAY_RANGE_NV = 0x851D VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E VERTEX_ARRAY_RANGE_VALID_NV = 0x851F VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 REGISTER_COMBINERS_NV = 0x8522 VARIABLE_A_NV = 0x8523 VARIABLE_B_NV = 0x8524 VARIABLE_C_NV = 0x8525 VARIABLE_D_NV = 0x8526 VARIABLE_E_NV = 0x8527 VARIABLE_F_NV = 0x8528 VARIABLE_G_NV = 0x8529 CONSTANT_COLOR0_NV = 0x852A CONSTANT_COLOR1_NV = 0x852B PRIMARY_COLOR_NV = 0x852C SECONDARY_COLOR_NV = 0x852D SPARE0_NV = 0x852E SPARE1_NV = 0x852F DISCARD_NV = 0x8530 E_TIMES_F_NV = 0x8531 SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 MULTISAMPLE_FILTER_HINT_NV = 0x8534 PER_STAGE_CONSTANTS_NV = 0x8535 UNSIGNED_IDENTITY_NV = 0x8536 UNSIGNED_INVERT_NV = 0x8537 EXPAND_NORMAL_NV = 0x8538 EXPAND_NEGATE_NV = 0x8539 HALF_BIAS_NORMAL_NV = 0x853A HALF_BIAS_NEGATE_NV = 0x853B SIGNED_IDENTITY_NV = 0x853C SIGNED_NEGATE_NV = 0x853D SCALE_BY_TWO_NV = 0x853E SCALE_BY_FOUR_NV = 0x853F SCALE_BY_ONE_HALF_NV = 0x8540 BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 COMBINER_INPUT_NV = 0x8542 COMBINER_MAPPING_NV = 0x8543 COMBINER_COMPONENT_USAGE_NV = 0x8544 COMBINER_AB_DOT_PRODUCT_NV = 0x8545 COMBINER_CD_DOT_PRODUCT_NV = 0x8546 COMBINER_MUX_SUM_NV = 0x8547 COMBINER_SCALE_NV = 0x8548 COMBINER_BIAS_NV = 0x8549 COMBINER_AB_OUTPUT_NV = 0x854A COMBINER_CD_OUTPUT_NV = 0x854B COMBINER_SUM_OUTPUT_NV = 0x854C MAX_GENERAL_COMBINERS_NV = 0x854D NUM_GENERAL_COMBINERS_NV = 0x854E COLOR_SUM_CLAMP_NV = 0x854F COMBINER0_NV = 0x8550 COMBINER1_NV = 0x8551 COMBINER2_NV = 0x8552 COMBINER3_NV = 0x8553 COMBINER4_NV = 0x8554 COMBINER5_NV = 0x8555 COMBINER6_NV = 0x8556 COMBINER7_NV = 0x8557 PRIMITIVE_RESTART_NV = 0x8558 PRIMITIVE_RESTART_INDEX_NV = 0x8559 FOG_DISTANCE_MODE_NV = 0x855A EYE_RADIAL_NV = 0x855B EYE_PLANE_ABSOLUTE_NV = 0x855C EMBOSS_LIGHT_NV = 0x855D EMBOSS_CONSTANT_NV = 0x855E EMBOSS_MAP_NV = 0x855F RED_MIN_CLAMP_INGR = 0x8560 GREEN_MIN_CLAMP_INGR = 0x8561 BLUE_MIN_CLAMP_INGR = 0x8562 ALPHA_MIN_CLAMP_INGR = 0x8563 RED_MAX_CLAMP_INGR = 0x8564 GREEN_MAX_CLAMP_INGR = 0x8565 BLUE_MAX_CLAMP_INGR = 0x8566 ALPHA_MAX_CLAMP_INGR = 0x8567 INTERLACE_READ_INGR = 0x8568 COMBINE = 0x8570 COMBINE_ARB = 0x8570 COMBINE_EXT = 0x8570 COMBINE_RGB = 0x8571 COMBINE_RGB_ARB = 0x8571 COMBINE_RGB_EXT = 0x8571 COMBINE_ALPHA = 0x8572 COMBINE_ALPHA_ARB = 0x8572 COMBINE_ALPHA_EXT = 0x8572 RGB_SCALE = 0x8573 RGB_SCALE_ARB = 0x8573 RGB_SCALE_EXT = 0x8573 ADD_SIGNED = 0x8574 ADD_SIGNED_ARB = 0x8574 ADD_SIGNED_EXT = 0x8574 INTERPOLATE = 0x8575 INTERPOLATE_ARB = 0x8575 INTERPOLATE_EXT = 0x8575 CONSTANT = 0x8576 CONSTANT_ARB = 0x8576 CONSTANT_EXT = 0x8576 CONSTANT_NV = 0x8576 PRIMARY_COLOR = 0x8577 PRIMARY_COLOR_ARB = 0x8577 PRIMARY_COLOR_EXT = 0x8577 PREVIOUS = 0x8578 PREVIOUS_ARB = 0x8578 PREVIOUS_EXT = 0x8578 SOURCE0_RGB = 0x8580 SOURCE0_RGB_ARB = 0x8580 SOURCE0_RGB_EXT = 0x8580 SRC0_RGB = 0x8580 SOURCE1_RGB = 0x8581 SOURCE1_RGB_ARB = 0x8581 SOURCE1_RGB_EXT = 0x8581 SRC1_RGB = 0x8581 SOURCE2_RGB = 0x8582 SOURCE2_RGB_ARB = 0x8582 SOURCE2_RGB_EXT = 0x8582 SRC2_RGB = 0x8582 SOURCE3_RGB_NV = 0x8583 SOURCE0_ALPHA = 0x8588 SOURCE0_ALPHA_ARB = 0x8588 SOURCE0_ALPHA_EXT = 0x8588 SRC0_ALPHA = 0x8588 SOURCE1_ALPHA = 0x8589 SOURCE1_ALPHA_ARB = 0x8589 SOURCE1_ALPHA_EXT = 0x8589 SRC1_ALPHA = 0x8589 SRC1_ALPHA_EXT = 0x8589 SOURCE2_ALPHA = 0x858A SOURCE2_ALPHA_ARB = 0x858A SOURCE2_ALPHA_EXT = 0x858A SRC2_ALPHA = 0x858A SOURCE3_ALPHA_NV = 0x858B OPERAND0_RGB = 0x8590 OPERAND0_RGB_ARB = 0x8590 OPERAND0_RGB_EXT = 0x8590 OPERAND1_RGB = 0x8591 OPERAND1_RGB_ARB = 0x8591 OPERAND1_RGB_EXT = 0x8591 OPERAND2_RGB = 0x8592 OPERAND2_RGB_ARB = 0x8592 OPERAND2_RGB_EXT = 0x8592 OPERAND3_RGB_NV = 0x8593 OPERAND0_ALPHA = 0x8598 OPERAND0_ALPHA_ARB = 0x8598 OPERAND0_ALPHA_EXT = 0x8598 OPERAND1_ALPHA = 0x8599 OPERAND1_ALPHA_ARB = 0x8599 OPERAND1_ALPHA_EXT = 0x8599 OPERAND2_ALPHA = 0x859A OPERAND2_ALPHA_ARB = 0x859A OPERAND2_ALPHA_EXT = 0x859A OPERAND3_ALPHA_NV = 0x859B PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 PERTURB_EXT = 0x85AE TEXTURE_NORMAL_EXT = 0x85AF LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 TRANSFORM_HINT_APPLE = 0x85B1 UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 BUFFER_OBJECT_APPLE = 0x85B3 STORAGE_CLIENT_APPLE = 0x85B4 VERTEX_ARRAY_BINDING = 0x85B5 VERTEX_ARRAY_BINDING_APPLE = 0x85B5 VERTEX_ARRAY_BINDING_OES = 0x85B5 TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 TEXTURE_RANGE_POINTER_APPLE = 0x85B8 YCBCR_422_APPLE = 0x85B9 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_MESA = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB TEXTURE_STORAGE_HINT_APPLE = 0x85BC STORAGE_PRIVATE_APPLE = 0x85BD STORAGE_CACHED_APPLE = 0x85BE STORAGE_SHARED_APPLE = 0x85BF REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 R1UI_V3F_SUN = 0x85C4 R1UI_C4UB_V3F_SUN = 0x85C5 R1UI_C3F_V3F_SUN = 0x85C6 R1UI_N3F_V3F_SUN = 0x85C7 R1UI_C4F_N3F_V3F_SUN = 0x85C8 R1UI_T2F_V3F_SUN = 0x85C9 R1UI_T2F_N3F_V3F_SUN = 0x85CA R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB SLICE_ACCUM_SUN = 0x85CC QUAD_MESH_SUN = 0x8614 TRIANGLE_MESH_SUN = 0x8615 VERTEX_PROGRAM_ARB = 0x8620 VERTEX_PROGRAM_NV = 0x8620 VERTEX_STATE_PROGRAM_NV = 0x8621 VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 ATTRIB_ARRAY_SIZE_NV = 0x8623 VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 ATTRIB_ARRAY_STRIDE_NV = 0x8624 VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 ATTRIB_ARRAY_TYPE_NV = 0x8625 VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 CURRENT_ATTRIB_NV = 0x8626 CURRENT_VERTEX_ATTRIB = 0x8626 CURRENT_VERTEX_ATTRIB_ARB = 0x8626 PROGRAM_LENGTH_ARB = 0x8627 PROGRAM_LENGTH_NV = 0x8627 PROGRAM_STRING_ARB = 0x8628 PROGRAM_STRING_NV = 0x8628 MODELVIEW_PROJECTION_NV = 0x8629 IDENTITY_NV = 0x862A INVERSE_NV = 0x862B TRANSPOSE_NV = 0x862C INVERSE_TRANSPOSE_NV = 0x862D MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E MAX_PROGRAM_MATRICES_ARB = 0x862F MAX_TRACK_MATRICES_NV = 0x862F MATRIX0_NV = 0x8630 MATRIX1_NV = 0x8631 MATRIX2_NV = 0x8632 MATRIX3_NV = 0x8633 MATRIX4_NV = 0x8634 MATRIX5_NV = 0x8635 MATRIX6_NV = 0x8636 MATRIX7_NV = 0x8637 CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 CURRENT_MATRIX_ARB = 0x8641 CURRENT_MATRIX_NV = 0x8641 VERTEX_PROGRAM_POINT_SIZE = 0x8642 VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 PROGRAM_POINT_SIZE = 0x8642 PROGRAM_POINT_SIZE_ARB = 0x8642 PROGRAM_POINT_SIZE_EXT = 0x8642 VERTEX_PROGRAM_TWO_SIDE = 0x8643 VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 PROGRAM_PARAMETER_NV = 0x8644 ATTRIB_ARRAY_POINTER_NV = 0x8645 VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 PROGRAM_TARGET_NV = 0x8646 PROGRAM_RESIDENT_NV = 0x8647 TRACK_MATRIX_NV = 0x8648 TRACK_MATRIX_TRANSFORM_NV = 0x8649 VERTEX_PROGRAM_BINDING_NV = 0x864A PROGRAM_ERROR_POSITION_ARB = 0x864B PROGRAM_ERROR_POSITION_NV = 0x864B OFFSET_TEXTURE_RECTANGLE_NV = 0x864C OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E DEPTH_CLAMP = 0x864F DEPTH_CLAMP_NV = 0x864F DEPTH_CLAMP_EXT = 0x864F VERTEX_ATTRIB_ARRAY0_NV = 0x8650 VERTEX_ATTRIB_ARRAY1_NV = 0x8651 VERTEX_ATTRIB_ARRAY2_NV = 0x8652 VERTEX_ATTRIB_ARRAY3_NV = 0x8653 VERTEX_ATTRIB_ARRAY4_NV = 0x8654 VERTEX_ATTRIB_ARRAY5_NV = 0x8655 VERTEX_ATTRIB_ARRAY6_NV = 0x8656 VERTEX_ATTRIB_ARRAY7_NV = 0x8657 VERTEX_ATTRIB_ARRAY8_NV = 0x8658 VERTEX_ATTRIB_ARRAY9_NV = 0x8659 VERTEX_ATTRIB_ARRAY10_NV = 0x865A VERTEX_ATTRIB_ARRAY11_NV = 0x865B VERTEX_ATTRIB_ARRAY12_NV = 0x865C VERTEX_ATTRIB_ARRAY13_NV = 0x865D VERTEX_ATTRIB_ARRAY14_NV = 0x865E VERTEX_ATTRIB_ARRAY15_NV = 0x865F MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 MAP1_VERTEX_ATTRIB10_4_NV = 0x866A MAP1_VERTEX_ATTRIB11_4_NV = 0x866B MAP1_VERTEX_ATTRIB12_4_NV = 0x866C MAP1_VERTEX_ATTRIB13_4_NV = 0x866D MAP1_VERTEX_ATTRIB14_4_NV = 0x866E MAP1_VERTEX_ATTRIB15_4_NV = 0x866F MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 PROGRAM_BINDING_ARB = 0x8677 MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 MAP2_VERTEX_ATTRIB10_4_NV = 0x867A MAP2_VERTEX_ATTRIB11_4_NV = 0x867B MAP2_VERTEX_ATTRIB12_4_NV = 0x867C MAP2_VERTEX_ATTRIB13_4_NV = 0x867D MAP2_VERTEX_ATTRIB14_4_NV = 0x867E MAP2_VERTEX_ATTRIB15_4_NV = 0x867F TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 TEXTURE_COMPRESSED = 0x86A1 TEXTURE_COMPRESSED_ARB = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 MAX_VERTEX_UNITS_ARB = 0x86A4 MAX_VERTEX_UNITS_OES = 0x86A4 ACTIVE_VERTEX_UNITS_ARB = 0x86A5 WEIGHT_SUM_UNITY_ARB = 0x86A6 VERTEX_BLEND_ARB = 0x86A7 CURRENT_WEIGHT_ARB = 0x86A8 WEIGHT_ARRAY_TYPE_ARB = 0x86A9 WEIGHT_ARRAY_TYPE_OES = 0x86A9 WEIGHT_ARRAY_STRIDE_ARB = 0x86AA WEIGHT_ARRAY_STRIDE_OES = 0x86AA WEIGHT_ARRAY_SIZE_ARB = 0x86AB WEIGHT_ARRAY_SIZE_OES = 0x86AB WEIGHT_ARRAY_POINTER_ARB = 0x86AC WEIGHT_ARRAY_POINTER_OES = 0x86AC WEIGHT_ARRAY_ARB = 0x86AD WEIGHT_ARRAY_OES = 0x86AD DOT3_RGB = 0x86AE DOT3_RGB_ARB = 0x86AE DOT3_RGBA = 0x86AF DOT3_RGBA_ARB = 0x86AF DOT3_RGBA_IMG = 0x86AF COMPRESSED_RGB_FXT1_3DFX = 0x86B0 COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 MULTISAMPLE_3DFX = 0x86B2 SAMPLE_BUFFERS_3DFX = 0x86B3 SAMPLES_3DFX = 0x86B4 EVAL_2D_NV = 0x86C0 EVAL_TRIANGULAR_2D_NV = 0x86C1 MAP_TESSELLATION_NV = 0x86C2 MAP_ATTRIB_U_ORDER_NV = 0x86C3 MAP_ATTRIB_V_ORDER_NV = 0x86C4 EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 EVAL_VERTEX_ATTRIB0_NV = 0x86C6 EVAL_VERTEX_ATTRIB1_NV = 0x86C7 EVAL_VERTEX_ATTRIB2_NV = 0x86C8 EVAL_VERTEX_ATTRIB3_NV = 0x86C9 EVAL_VERTEX_ATTRIB4_NV = 0x86CA EVAL_VERTEX_ATTRIB5_NV = 0x86CB EVAL_VERTEX_ATTRIB6_NV = 0x86CC EVAL_VERTEX_ATTRIB7_NV = 0x86CD EVAL_VERTEX_ATTRIB8_NV = 0x86CE EVAL_VERTEX_ATTRIB9_NV = 0x86CF EVAL_VERTEX_ATTRIB10_NV = 0x86D0 EVAL_VERTEX_ATTRIB11_NV = 0x86D1 EVAL_VERTEX_ATTRIB12_NV = 0x86D2 EVAL_VERTEX_ATTRIB13_NV = 0x86D3 EVAL_VERTEX_ATTRIB14_NV = 0x86D4 EVAL_VERTEX_ATTRIB15_NV = 0x86D5 MAX_MAP_TESSELLATION_NV = 0x86D6 MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB DSDT_MAG_INTENSITY_NV = 0x86DC SHADER_CONSISTENT_NV = 0x86DD TEXTURE_SHADER_NV = 0x86DE SHADER_OPERATION_NV = 0x86DF CULL_MODES_NV = 0x86E0 OFFSET_TEXTURE_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_SCALE_NV = 0x86E2 OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 OFFSET_TEXTURE_BIAS_NV = 0x86E3 OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 CONST_EYE_NV = 0x86E5 PASS_THROUGH_NV = 0x86E6 CULL_FRAGMENT_NV = 0x86E7 OFFSET_TEXTURE_2D_NV = 0x86E8 DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA SURFACE_STATE_NV = 0x86EB DOT_PRODUCT_NV = 0x86EC DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 HILO_NV = 0x86F4 DSDT_NV = 0x86F5 DSDT_MAG_NV = 0x86F6 DSDT_MAG_VIB_NV = 0x86F7 HILO16_NV = 0x86F8 SIGNED_HILO_NV = 0x86F9 SIGNED_HILO16_NV = 0x86FA SIGNED_RGBA_NV = 0x86FB SIGNED_RGBA8_NV = 0x86FC SURFACE_REGISTERED_NV = 0x86FD SIGNED_RGB_NV = 0x86FE SIGNED_RGB8_NV = 0x86FF SURFACE_MAPPED_NV = 0x8700 SIGNED_LUMINANCE_NV = 0x8701 SIGNED_LUMINANCE8_NV = 0x8702 SIGNED_LUMINANCE_ALPHA_NV = 0x8703 SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 SIGNED_ALPHA_NV = 0x8705 SIGNED_ALPHA8_NV = 0x8706 SIGNED_INTENSITY_NV = 0x8707 SIGNED_INTENSITY8_NV = 0x8708 DSDT8_NV = 0x8709 DSDT8_MAG8_NV = 0x870A DSDT8_MAG8_INTENSITY8_NV = 0x870B SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D HI_SCALE_NV = 0x870E LO_SCALE_NV = 0x870F DS_SCALE_NV = 0x8710 DT_SCALE_NV = 0x8711 MAGNITUDE_SCALE_NV = 0x8712 VIBRANCE_SCALE_NV = 0x8713 HI_BIAS_NV = 0x8714 LO_BIAS_NV = 0x8715 DS_BIAS_NV = 0x8716 DT_BIAS_NV = 0x8717 MAGNITUDE_BIAS_NV = 0x8718 VIBRANCE_BIAS_NV = 0x8719 TEXTURE_BORDER_VALUES_NV = 0x871A TEXTURE_HI_SIZE_NV = 0x871B TEXTURE_LO_SIZE_NV = 0x871C TEXTURE_DS_SIZE_NV = 0x871D TEXTURE_DT_SIZE_NV = 0x871E TEXTURE_MAG_SIZE_NV = 0x871F MODELVIEW2_ARB = 0x8722 MODELVIEW3_ARB = 0x8723 MODELVIEW4_ARB = 0x8724 MODELVIEW5_ARB = 0x8725 MODELVIEW6_ARB = 0x8726 MODELVIEW7_ARB = 0x8727 MODELVIEW8_ARB = 0x8728 MODELVIEW9_ARB = 0x8729 MODELVIEW10_ARB = 0x872A MODELVIEW11_ARB = 0x872B MODELVIEW12_ARB = 0x872C MODELVIEW13_ARB = 0x872D MODELVIEW14_ARB = 0x872E MODELVIEW15_ARB = 0x872F MODELVIEW16_ARB = 0x8730 MODELVIEW17_ARB = 0x8731 MODELVIEW18_ARB = 0x8732 MODELVIEW19_ARB = 0x8733 MODELVIEW20_ARB = 0x8734 MODELVIEW21_ARB = 0x8735 MODELVIEW22_ARB = 0x8736 MODELVIEW23_ARB = 0x8737 MODELVIEW24_ARB = 0x8738 MODELVIEW25_ARB = 0x8739 MODELVIEW26_ARB = 0x873A MODELVIEW27_ARB = 0x873B MODELVIEW28_ARB = 0x873C MODELVIEW29_ARB = 0x873D MODELVIEW30_ARB = 0x873E MODELVIEW31_ARB = 0x873F DOT3_RGB_EXT = 0x8740 Z400_BINARY_AMD = 0x8740 DOT3_RGBA_EXT = 0x8741 PROGRAM_BINARY_LENGTH_OES = 0x8741 PROGRAM_BINARY_LENGTH = 0x8741 MIRROR_CLAMP_ATI = 0x8742 MIRROR_CLAMP_EXT = 0x8742 MIRROR_CLAMP_TO_EDGE = 0x8743 MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 MODULATE_ADD_ATI = 0x8744 MODULATE_SIGNED_ADD_ATI = 0x8745 MODULATE_SUBTRACT_ATI = 0x8746 SET_AMD = 0x874A REPLACE_VALUE_AMD = 0x874B STENCIL_OP_VALUE_AMD = 0x874C STENCIL_BACK_OP_VALUE_AMD = 0x874D VERTEX_ATTRIB_ARRAY_LONG = 0x874E OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F DEPTH_STENCIL_MESA = 0x8750 UNSIGNED_INT_24_8_MESA = 0x8751 UNSIGNED_INT_8_24_REV_MESA = 0x8752 UNSIGNED_SHORT_15_1_MESA = 0x8753 UNSIGNED_SHORT_1_15_REV_MESA = 0x8754 TRACE_MASK_MESA = 0x8755 TRACE_NAME_MESA = 0x8756 YCBCR_MESA = 0x8757 PACK_INVERT_MESA = 0x8758 DEBUG_OBJECT_MESA = 0x8759 TEXTURE_1D_STACK_MESAX = 0x8759 DEBUG_PRINT_MESA = 0x875A TEXTURE_2D_STACK_MESAX = 0x875A DEBUG_ASSERT_MESA = 0x875B PROXY_TEXTURE_1D_STACK_MESAX = 0x875B PROXY_TEXTURE_2D_STACK_MESAX = 0x875C TEXTURE_1D_STACK_BINDING_MESAX = 0x875D TEXTURE_2D_STACK_BINDING_MESAX = 0x875E PROGRAM_BINARY_FORMAT_MESA = 0x875F STATIC_ATI = 0x8760 DYNAMIC_ATI = 0x8761 PRESERVE_ATI = 0x8762 DISCARD_ATI = 0x8763 BUFFER_SIZE = 0x8764 BUFFER_SIZE_ARB = 0x8764 OBJECT_BUFFER_SIZE_ATI = 0x8764 BUFFER_USAGE = 0x8765 BUFFER_USAGE_ARB = 0x8765 OBJECT_BUFFER_USAGE_ATI = 0x8765 ARRAY_OBJECT_BUFFER_ATI = 0x8766 ARRAY_OBJECT_OFFSET_ATI = 0x8767 ELEMENT_ARRAY_ATI = 0x8768 ELEMENT_ARRAY_TYPE_ATI = 0x8769 ELEMENT_ARRAY_POINTER_ATI = 0x876A MAX_VERTEX_STREAMS_ATI = 0x876B VERTEX_STREAM0_ATI = 0x876C VERTEX_STREAM1_ATI = 0x876D VERTEX_STREAM2_ATI = 0x876E VERTEX_STREAM3_ATI = 0x876F VERTEX_STREAM4_ATI = 0x8770 VERTEX_STREAM5_ATI = 0x8771 VERTEX_STREAM6_ATI = 0x8772 VERTEX_STREAM7_ATI = 0x8773 VERTEX_SOURCE_ATI = 0x8774 BUMP_ROT_MATRIX_ATI = 0x8775 BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 BUMP_NUM_TEX_UNITS_ATI = 0x8777 BUMP_TEX_UNITS_ATI = 0x8778 DUDV_ATI = 0x8779 DU8DV8_ATI = 0x877A BUMP_ENVMAP_ATI = 0x877B BUMP_TARGET_ATI = 0x877C VERTEX_SHADER_EXT = 0x8780 VERTEX_SHADER_BINDING_EXT = 0x8781 OP_INDEX_EXT = 0x8782 OP_NEGATE_EXT = 0x8783 OP_DOT3_EXT = 0x8784 OP_DOT4_EXT = 0x8785 OP_MUL_EXT = 0x8786 OP_ADD_EXT = 0x8787 OP_MADD_EXT = 0x8788 OP_FRAC_EXT = 0x8789 OP_MAX_EXT = 0x878A OP_MIN_EXT = 0x878B OP_SET_GE_EXT = 0x878C OP_SET_LT_EXT = 0x878D OP_CLAMP_EXT = 0x878E OP_FLOOR_EXT = 0x878F OP_ROUND_EXT = 0x8790 OP_EXP_BASE_2_EXT = 0x8791 OP_LOG_BASE_2_EXT = 0x8792 OP_POWER_EXT = 0x8793 OP_RECIP_EXT = 0x8794 OP_RECIP_SQRT_EXT = 0x8795 OP_SUB_EXT = 0x8796 OP_CROSS_PRODUCT_EXT = 0x8797 OP_MULTIPLY_MATRIX_EXT = 0x8798 OP_MOV_EXT = 0x8799 OUTPUT_VERTEX_EXT = 0x879A OUTPUT_COLOR0_EXT = 0x879B OUTPUT_COLOR1_EXT = 0x879C OUTPUT_TEXTURE_COORD0_EXT = 0x879D OUTPUT_TEXTURE_COORD1_EXT = 0x879E OUTPUT_TEXTURE_COORD2_EXT = 0x879F OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 OUTPUT_TEXTURE_COORD13_EXT = 0x87AA OUTPUT_TEXTURE_COORD14_EXT = 0x87AB OUTPUT_TEXTURE_COORD15_EXT = 0x87AC OUTPUT_TEXTURE_COORD16_EXT = 0x87AD OUTPUT_TEXTURE_COORD17_EXT = 0x87AE OUTPUT_TEXTURE_COORD18_EXT = 0x87AF OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 OUTPUT_TEXTURE_COORD29_EXT = 0x87BA OUTPUT_TEXTURE_COORD30_EXT = 0x87BB OUTPUT_TEXTURE_COORD31_EXT = 0x87BC OUTPUT_FOG_EXT = 0x87BD SCALAR_EXT = 0x87BE VECTOR_EXT = 0x87BF MATRIX_EXT = 0x87C0 VARIANT_EXT = 0x87C1 INVARIANT_EXT = 0x87C2 LOCAL_CONSTANT_EXT = 0x87C3 LOCAL_EXT = 0x87C4 MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF VERTEX_SHADER_VARIANTS_EXT = 0x87D0 VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 VERTEX_SHADER_LOCALS_EXT = 0x87D3 VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 X_EXT = 0x87D5 Y_EXT = 0x87D6 Z_EXT = 0x87D7 W_EXT = 0x87D8 NEGATIVE_X_EXT = 0x87D9 NEGATIVE_Y_EXT = 0x87DA NEGATIVE_Z_EXT = 0x87DB NEGATIVE_W_EXT = 0x87DC ZERO_EXT = 0x87DD ONE_EXT = 0x87DE NEGATIVE_ONE_EXT = 0x87DF NORMALIZED_RANGE_EXT = 0x87E0 FULL_RANGE_EXT = 0x87E1 CURRENT_VERTEX_EXT = 0x87E2 MVP_MATRIX_EXT = 0x87E3 VARIANT_VALUE_EXT = 0x87E4 VARIANT_DATATYPE_EXT = 0x87E5 VARIANT_ARRAY_STRIDE_EXT = 0x87E6 VARIANT_ARRAY_TYPE_EXT = 0x87E7 VARIANT_ARRAY_EXT = 0x87E8 VARIANT_ARRAY_POINTER_EXT = 0x87E9 INVARIANT_VALUE_EXT = 0x87EA INVARIANT_DATATYPE_EXT = 0x87EB LOCAL_CONSTANT_VALUE_EXT = 0x87EC LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE PN_TRIANGLES_ATI = 0x87F0 MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 GL_3DC_X_AMD = 0x87F9 GL_3DC_XY_AMD = 0x87FA VBO_FREE_MEMORY_ATI = 0x87FB TEXTURE_FREE_MEMORY_ATI = 0x87FC RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD NUM_PROGRAM_BINARY_FORMATS = 0x87FE NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE PROGRAM_BINARY_FORMATS = 0x87FF PROGRAM_BINARY_FORMATS_OES = 0x87FF STENCIL_BACK_FUNC = 0x8800 STENCIL_BACK_FUNC_ATI = 0x8800 STENCIL_BACK_FAIL = 0x8801 STENCIL_BACK_FAIL_ATI = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 FRAGMENT_PROGRAM_ARB = 0x8804 PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 RGBA32F = 0x8814 RGBA32F_ARB = 0x8814 RGBA32F_EXT = 0x8814 RGBA_FLOAT32_APPLE = 0x8814 RGBA_FLOAT32_ATI = 0x8814 RGB32F = 0x8815 RGB32F_ARB = 0x8815 RGB32F_EXT = 0x8815 RGB_FLOAT32_APPLE = 0x8815 RGB_FLOAT32_ATI = 0x8815 ALPHA32F_ARB = 0x8816 ALPHA32F_EXT = 0x8816 ALPHA_FLOAT32_APPLE = 0x8816 ALPHA_FLOAT32_ATI = 0x8816 INTENSITY32F_ARB = 0x8817 INTENSITY_FLOAT32_APPLE = 0x8817 INTENSITY_FLOAT32_ATI = 0x8817 LUMINANCE32F_ARB = 0x8818 LUMINANCE32F_EXT = 0x8818 LUMINANCE_FLOAT32_APPLE = 0x8818 LUMINANCE_FLOAT32_ATI = 0x8818 LUMINANCE_ALPHA32F_ARB = 0x8819 LUMINANCE_ALPHA32F_EXT = 0x8819 LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 RGBA16F = 0x881A RGBA16F_ARB = 0x881A RGBA16F_EXT = 0x881A RGBA_FLOAT16_APPLE = 0x881A RGBA_FLOAT16_ATI = 0x881A RGB16F = 0x881B RGB16F_ARB = 0x881B RGB16F_EXT = 0x881B RGB_FLOAT16_APPLE = 0x881B RGB_FLOAT16_ATI = 0x881B ALPHA16F_ARB = 0x881C ALPHA16F_EXT = 0x881C ALPHA_FLOAT16_APPLE = 0x881C ALPHA_FLOAT16_ATI = 0x881C INTENSITY16F_ARB = 0x881D INTENSITY_FLOAT16_APPLE = 0x881D INTENSITY_FLOAT16_ATI = 0x881D LUMINANCE16F_ARB = 0x881E LUMINANCE16F_EXT = 0x881E LUMINANCE_FLOAT16_APPLE = 0x881E LUMINANCE_FLOAT16_ATI = 0x881E LUMINANCE_ALPHA16F_ARB = 0x881F LUMINANCE_ALPHA16F_EXT = 0x881F LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F RGBA_FLOAT_MODE_ARB = 0x8820 RGBA_FLOAT_MODE_ATI = 0x8820 WRITEONLY_RENDERING_QCOM = 0x8823 MAX_DRAW_BUFFERS = 0x8824 MAX_DRAW_BUFFERS_ARB = 0x8824 MAX_DRAW_BUFFERS_ATI = 0x8824 MAX_DRAW_BUFFERS_EXT = 0x8824 MAX_DRAW_BUFFERS_NV = 0x8824 DRAW_BUFFER0 = 0x8825 DRAW_BUFFER0_ARB = 0x8825 DRAW_BUFFER0_ATI = 0x8825 DRAW_BUFFER0_EXT = 0x8825 DRAW_BUFFER0_NV = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER1_ARB = 0x8826 DRAW_BUFFER1_ATI = 0x8826 DRAW_BUFFER1_EXT = 0x8826 DRAW_BUFFER1_NV = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER2_ARB = 0x8827 DRAW_BUFFER2_ATI = 0x8827 DRAW_BUFFER2_EXT = 0x8827 DRAW_BUFFER2_NV = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER3_ARB = 0x8828 DRAW_BUFFER3_ATI = 0x8828 DRAW_BUFFER3_EXT = 0x8828 DRAW_BUFFER3_NV = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER4_ARB = 0x8829 DRAW_BUFFER4_ATI = 0x8829 DRAW_BUFFER4_EXT = 0x8829 DRAW_BUFFER4_NV = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER5_ARB = 0x882A DRAW_BUFFER5_ATI = 0x882A DRAW_BUFFER5_EXT = 0x882A DRAW_BUFFER5_NV = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER6_ARB = 0x882B DRAW_BUFFER6_ATI = 0x882B DRAW_BUFFER6_EXT = 0x882B DRAW_BUFFER6_NV = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER7_ARB = 0x882C DRAW_BUFFER7_ATI = 0x882C DRAW_BUFFER7_EXT = 0x882C DRAW_BUFFER7_NV = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER8_ARB = 0x882D DRAW_BUFFER8_ATI = 0x882D DRAW_BUFFER8_EXT = 0x882D DRAW_BUFFER8_NV = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER9_ARB = 0x882E DRAW_BUFFER9_ATI = 0x882E DRAW_BUFFER9_EXT = 0x882E DRAW_BUFFER9_NV = 0x882E DRAW_BUFFER10 = 0x882F DRAW_BUFFER10_ARB = 0x882F DRAW_BUFFER10_ATI = 0x882F DRAW_BUFFER10_EXT = 0x882F DRAW_BUFFER10_NV = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER11_ARB = 0x8830 DRAW_BUFFER11_ATI = 0x8830 DRAW_BUFFER11_EXT = 0x8830 DRAW_BUFFER11_NV = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER12_ARB = 0x8831 DRAW_BUFFER12_ATI = 0x8831 DRAW_BUFFER12_EXT = 0x8831 DRAW_BUFFER12_NV = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER13_ARB = 0x8832 DRAW_BUFFER13_ATI = 0x8832 DRAW_BUFFER13_EXT = 0x8832 DRAW_BUFFER13_NV = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER14_ARB = 0x8833 DRAW_BUFFER14_ATI = 0x8833 DRAW_BUFFER14_EXT = 0x8833 DRAW_BUFFER14_NV = 0x8833 DRAW_BUFFER15 = 0x8834 DRAW_BUFFER15_ARB = 0x8834 DRAW_BUFFER15_ATI = 0x8834 DRAW_BUFFER15_EXT = 0x8834 DRAW_BUFFER15_NV = 0x8834 COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = 0x8837 BLEND_EQUATION_ALPHA = 0x883D BLEND_EQUATION_ALPHA_EXT = 0x883D BLEND_EQUATION_ALPHA_OES = 0x883D SUBSAMPLE_DISTANCE_AMD = 0x883F MATRIX_PALETTE_ARB = 0x8840 MATRIX_PALETTE_OES = 0x8840 MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 MAX_PALETTE_MATRICES_ARB = 0x8842 MAX_PALETTE_MATRICES_OES = 0x8842 CURRENT_PALETTE_MATRIX_ARB = 0x8843 CURRENT_PALETTE_MATRIX_OES = 0x8843 MATRIX_INDEX_ARRAY_ARB = 0x8844 MATRIX_INDEX_ARRAY_OES = 0x8844 CURRENT_MATRIX_INDEX_ARB = 0x8845 MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_DEPTH_SIZE_ARB = 0x884A DEPTH_TEXTURE_MODE = 0x884B DEPTH_TEXTURE_MODE_ARB = 0x884B TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_MODE_ARB = 0x884C TEXTURE_COMPARE_MODE_EXT = 0x884C TEXTURE_COMPARE_FUNC = 0x884D TEXTURE_COMPARE_FUNC_ARB = 0x884D TEXTURE_COMPARE_FUNC_EXT = 0x884D COMPARE_R_TO_TEXTURE = 0x884E COMPARE_R_TO_TEXTURE_ARB = 0x884E COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E COMPARE_REF_TO_TEXTURE = 0x884E COMPARE_REF_TO_TEXTURE_EXT = 0x884E TEXTURE_CUBE_MAP_SEAMLESS = 0x884F OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 OFFSET_HILO_TEXTURE_2D_NV = 0x8854 OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A DOT_PRODUCT_PASS_THROUGH_NV = 0x885B DOT_PRODUCT_TEXTURE_1D_NV = 0x885C DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D HILO8_NV = 0x885E SIGNED_HILO8_NV = 0x885F FORCE_BLUE_TO_ONE_NV = 0x8860 POINT_SPRITE = 0x8861 POINT_SPRITE_ARB = 0x8861 POINT_SPRITE_NV = 0x8861 POINT_SPRITE_OES = 0x8861 COORD_REPLACE = 0x8862 COORD_REPLACE_ARB = 0x8862 COORD_REPLACE_NV = 0x8862 COORD_REPLACE_OES = 0x8862 POINT_SPRITE_R_MODE_NV = 0x8863 PIXEL_COUNTER_BITS_NV = 0x8864 QUERY_COUNTER_BITS = 0x8864 QUERY_COUNTER_BITS_ARB = 0x8864 QUERY_COUNTER_BITS_EXT = 0x8864 CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 CURRENT_QUERY = 0x8865 CURRENT_QUERY_ARB = 0x8865 CURRENT_QUERY_EXT = 0x8865 PIXEL_COUNT_NV = 0x8866 QUERY_RESULT = 0x8866 QUERY_RESULT_ARB = 0x8866 QUERY_RESULT_EXT = 0x8866 PIXEL_COUNT_AVAILABLE_NV = 0x8867 QUERY_RESULT_AVAILABLE = 0x8867 QUERY_RESULT_AVAILABLE_ARB = 0x8867 QUERY_RESULT_AVAILABLE_EXT = 0x8867 MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 MAX_VERTEX_ATTRIBS = 0x8869 MAX_VERTEX_ATTRIBS_ARB = 0x8869 VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D DEPTH_STENCIL_TO_RGBA_NV = 0x886E DEPTH_STENCIL_TO_BGRA_NV = 0x886F FRAGMENT_PROGRAM_NV = 0x8870 MAX_TEXTURE_COORDS = 0x8871 MAX_TEXTURE_COORDS_ARB = 0x8871 MAX_TEXTURE_COORDS_NV = 0x8871 MAX_TEXTURE_IMAGE_UNITS = 0x8872 MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 FRAGMENT_PROGRAM_BINDING_NV = 0x8873 PROGRAM_ERROR_STRING_ARB = 0x8874 PROGRAM_ERROR_STRING_NV = 0x8874 PROGRAM_FORMAT_ASCII_ARB = 0x8875 PROGRAM_FORMAT_ARB = 0x8876 WRITE_PIXEL_DATA_RANGE_NV = 0x8878 READ_PIXEL_DATA_RANGE_NV = 0x8879 WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D GEOMETRY_SHADER_INVOCATIONS = 0x887F GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F FLOAT_R_NV = 0x8880 FLOAT_RG_NV = 0x8881 FLOAT_RGB_NV = 0x8882 FLOAT_RGBA_NV = 0x8883 FLOAT_R16_NV = 0x8884 FLOAT_R32_NV = 0x8885 FLOAT_RG16_NV = 0x8886 FLOAT_RG32_NV = 0x8887 FLOAT_RGB16_NV = 0x8888 FLOAT_RGB32_NV = 0x8889 FLOAT_RGBA16_NV = 0x888A FLOAT_RGBA32_NV = 0x888B TEXTURE_FLOAT_COMPONENTS_NV = 0x888C FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D FLOAT_RGBA_MODE_NV = 0x888E TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F DEPTH_BOUNDS_TEST_EXT = 0x8890 DEPTH_BOUNDS_EXT = 0x8891 ARRAY_BUFFER = 0x8892 ARRAY_BUFFER_ARB = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ARRAY_BUFFER_BINDING = 0x8894 ARRAY_BUFFER_BINDING_ARB = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 VERTEX_ARRAY_BUFFER_BINDING = 0x8896 VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 NORMAL_ARRAY_BUFFER_BINDING = 0x8897 NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 COLOR_ARRAY_BUFFER_BINDING = 0x8898 COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 INDEX_ARRAY_BUFFER_BINDING = 0x8899 INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D WEIGHT_ARRAY_BUFFER_BINDING = 0x889E WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F PROGRAM_INSTRUCTIONS_ARB = 0x88A0 MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 PROGRAM_TEMPORARIES_ARB = 0x88A4 MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 PROGRAM_PARAMETERS_ARB = 0x88A8 MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB PROGRAM_ATTRIBS_ARB = 0x88AC MAX_PROGRAM_ATTRIBS_ARB = 0x88AD PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 READ_ONLY = 0x88B8 READ_ONLY_ARB = 0x88B8 WRITE_ONLY = 0x88B9 WRITE_ONLY_ARB = 0x88B9 WRITE_ONLY_OES = 0x88B9 READ_WRITE = 0x88BA READ_WRITE_ARB = 0x88BA BUFFER_ACCESS = 0x88BB BUFFER_ACCESS_ARB = 0x88BB BUFFER_ACCESS_OES = 0x88BB BUFFER_MAPPED = 0x88BC BUFFER_MAPPED_ARB = 0x88BC BUFFER_MAPPED_OES = 0x88BC BUFFER_MAP_POINTER = 0x88BD BUFFER_MAP_POINTER_ARB = 0x88BD BUFFER_MAP_POINTER_OES = 0x88BD WRITE_DISCARD_NV = 0x88BE TIME_ELAPSED = 0x88BF TIME_ELAPSED_EXT = 0x88BF MATRIX0_ARB = 0x88C0 MATRIX1_ARB = 0x88C1 MATRIX2_ARB = 0x88C2 MATRIX3_ARB = 0x88C3 MATRIX4_ARB = 0x88C4 MATRIX5_ARB = 0x88C5 MATRIX6_ARB = 0x88C6 MATRIX7_ARB = 0x88C7 MATRIX8_ARB = 0x88C8 MATRIX9_ARB = 0x88C9 MATRIX10_ARB = 0x88CA MATRIX11_ARB = 0x88CB MATRIX12_ARB = 0x88CC MATRIX13_ARB = 0x88CD MATRIX14_ARB = 0x88CE MATRIX15_ARB = 0x88CF MATRIX16_ARB = 0x88D0 MATRIX17_ARB = 0x88D1 MATRIX18_ARB = 0x88D2 MATRIX19_ARB = 0x88D3 MATRIX20_ARB = 0x88D4 MATRIX21_ARB = 0x88D5 MATRIX22_ARB = 0x88D6 MATRIX23_ARB = 0x88D7 MATRIX24_ARB = 0x88D8 MATRIX25_ARB = 0x88D9 MATRIX26_ARB = 0x88DA MATRIX27_ARB = 0x88DB MATRIX28_ARB = 0x88DC MATRIX29_ARB = 0x88DD MATRIX30_ARB = 0x88DE MATRIX31_ARB = 0x88DF STREAM_DRAW = 0x88E0 STREAM_DRAW_ARB = 0x88E0 STREAM_READ = 0x88E1 STREAM_READ_ARB = 0x88E1 STREAM_COPY = 0x88E2 STREAM_COPY_ARB = 0x88E2 STATIC_DRAW = 0x88E4 STATIC_DRAW_ARB = 0x88E4 STATIC_READ = 0x88E5 STATIC_READ_ARB = 0x88E5 STATIC_COPY = 0x88E6 STATIC_COPY_ARB = 0x88E6 DYNAMIC_DRAW = 0x88E8 DYNAMIC_DRAW_ARB = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_READ_ARB = 0x88E9 DYNAMIC_COPY = 0x88EA DYNAMIC_COPY_ARB = 0x88EA PIXEL_PACK_BUFFER = 0x88EB PIXEL_PACK_BUFFER_ARB = 0x88EB PIXEL_PACK_BUFFER_EXT = 0x88EB PIXEL_PACK_BUFFER_NV = 0x88EB PIXEL_UNPACK_BUFFER = 0x88EC PIXEL_UNPACK_BUFFER_ARB = 0x88EC PIXEL_UNPACK_BUFFER_EXT = 0x88EC PIXEL_UNPACK_BUFFER_NV = 0x88EC PIXEL_PACK_BUFFER_BINDING = 0x88ED PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED ETC1_SRGB8_NV = 0x88EE PIXEL_UNPACK_BUFFER_BINDING = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF DEPTH24_STENCIL8 = 0x88F0 DEPTH24_STENCIL8_EXT = 0x88F0 DEPTH24_STENCIL8_OES = 0x88F0 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_STENCIL_SIZE_EXT = 0x88F1 STENCIL_TAG_BITS_EXT = 0x88F2 STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 SRC1_COLOR = 0x88F9 SRC1_COLOR_EXT = 0x88F9 ONE_MINUS_SRC1_COLOR = 0x88FA ONE_MINUS_SRC1_COLOR_EXT = 0x88FA ONE_MINUS_SRC1_ALPHA = 0x88FB ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 PROGRAM_RESULT_COMPONENTS_NV = 0x8907 MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 STENCIL_TEST_TWO_SIDE_EXT = 0x8910 ACTIVE_STENCIL_FACE_EXT = 0x8911 MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 SAMPLES_PASSED = 0x8914 SAMPLES_PASSED_ARB = 0x8914 GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 GEOMETRY_OUTPUT_TYPE = 0x8918 GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 SAMPLER_BINDING = 0x8919 CLAMP_VERTEX_COLOR = 0x891A CLAMP_VERTEX_COLOR_ARB = 0x891A CLAMP_FRAGMENT_COLOR = 0x891B CLAMP_FRAGMENT_COLOR_ARB = 0x891B CLAMP_READ_COLOR = 0x891C CLAMP_READ_COLOR_ARB = 0x891C FIXED_ONLY = 0x891D FIXED_ONLY_ARB = 0x891D TESS_CONTROL_PROGRAM_NV = 0x891E TESS_EVALUATION_PROGRAM_NV = 0x891F FRAGMENT_SHADER_ATI = 0x8920 REG_0_ATI = 0x8921 REG_1_ATI = 0x8922 REG_2_ATI = 0x8923 REG_3_ATI = 0x8924 REG_4_ATI = 0x8925 REG_5_ATI = 0x8926 REG_6_ATI = 0x8927 REG_7_ATI = 0x8928 REG_8_ATI = 0x8929 REG_9_ATI = 0x892A REG_10_ATI = 0x892B REG_11_ATI = 0x892C REG_12_ATI = 0x892D REG_13_ATI = 0x892E REG_14_ATI = 0x892F REG_15_ATI = 0x8930 REG_16_ATI = 0x8931 REG_17_ATI = 0x8932 REG_18_ATI = 0x8933 REG_19_ATI = 0x8934 REG_20_ATI = 0x8935 REG_21_ATI = 0x8936 REG_22_ATI = 0x8937 REG_23_ATI = 0x8938 REG_24_ATI = 0x8939 REG_25_ATI = 0x893A REG_26_ATI = 0x893B REG_27_ATI = 0x893C REG_28_ATI = 0x893D REG_29_ATI = 0x893E REG_30_ATI = 0x893F REG_31_ATI = 0x8940 CON_0_ATI = 0x8941 CON_1_ATI = 0x8942 CON_2_ATI = 0x8943 CON_3_ATI = 0x8944 CON_4_ATI = 0x8945 CON_5_ATI = 0x8946 CON_6_ATI = 0x8947 CON_7_ATI = 0x8948 CON_8_ATI = 0x8949 CON_9_ATI = 0x894A CON_10_ATI = 0x894B CON_11_ATI = 0x894C CON_12_ATI = 0x894D CON_13_ATI = 0x894E CON_14_ATI = 0x894F CON_15_ATI = 0x8950 CON_16_ATI = 0x8951 CON_17_ATI = 0x8952 CON_18_ATI = 0x8953 CON_19_ATI = 0x8954 CON_20_ATI = 0x8955 CON_21_ATI = 0x8956 CON_22_ATI = 0x8957 CON_23_ATI = 0x8958 CON_24_ATI = 0x8959 CON_25_ATI = 0x895A CON_26_ATI = 0x895B CON_27_ATI = 0x895C CON_28_ATI = 0x895D CON_29_ATI = 0x895E CON_30_ATI = 0x895F CON_31_ATI = 0x8960 MOV_ATI = 0x8961 ADD_ATI = 0x8963 MUL_ATI = 0x8964 SUB_ATI = 0x8965 DOT3_ATI = 0x8966 DOT4_ATI = 0x8967 MAD_ATI = 0x8968 LERP_ATI = 0x8969 CND_ATI = 0x896A CND0_ATI = 0x896B DOT2_ADD_ATI = 0x896C SECONDARY_INTERPOLATOR_ATI = 0x896D NUM_FRAGMENT_REGISTERS_ATI = 0x896E NUM_FRAGMENT_CONSTANTS_ATI = 0x896F NUM_PASSES_ATI = 0x8970 NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 COLOR_ALPHA_PAIRING_ATI = 0x8975 SWIZZLE_STR_ATI = 0x8976 SWIZZLE_STQ_ATI = 0x8977 SWIZZLE_STR_DR_ATI = 0x8978 SWIZZLE_STQ_DQ_ATI = 0x8979 SWIZZLE_STRQ_ATI = 0x897A SWIZZLE_STRQ_DQ_ATI = 0x897B INTERLACE_OML = 0x8980 INTERLACE_READ_OML = 0x8981 FORMAT_SUBSAMPLE_24_24_OML = 0x8982 FORMAT_SUBSAMPLE_244_244_OML = 0x8983 PACK_RESAMPLE_OML = 0x8984 UNPACK_RESAMPLE_OML = 0x8985 RESAMPLE_REPLICATE_OML = 0x8986 RESAMPLE_ZERO_FILL_OML = 0x8987 RESAMPLE_AVERAGE_OML = 0x8988 RESAMPLE_DECIMATE_OML = 0x8989 POINT_SIZE_ARRAY_TYPE_OES = 0x898A POINT_SIZE_ARRAY_STRIDE_OES = 0x898B POINT_SIZE_ARRAY_POINTER_OES = 0x898C MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 DRAW_PIXELS_APPLE = 0x8A0A FENCE_APPLE = 0x8A0B ELEMENT_ARRAY_APPLE = 0x8A0C ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E COLOR_FLOAT_APPLE = 0x8A0F UNIFORM_BUFFER = 0x8A11 BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 AUX_DEPTH_STENCIL_APPLE = 0x8A14 PACK_ROW_BYTES_APPLE = 0x8A15 UNPACK_ROW_BYTES_APPLE = 0x8A16 RELEASED_APPLE = 0x8A19 VOLATILE_APPLE = 0x8A1A RETAINED_APPLE = 0x8A1B UNDEFINED_APPLE = 0x8A1C PURGEABLE_APPLE = 0x8A1D RGB_422_APPLE = 0x8A1F UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_SIZE = 0x8A2A MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 UNIFORM_TYPE = 0x8A37 UNIFORM_SIZE = 0x8A38 UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_OFFSET = 0x8A3B UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 TEXTURE_SRGB_DECODE_EXT = 0x8A48 DECODE_EXT = 0x8A49 SKIP_DECODE_EXT = 0x8A4A PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F RGB_RAW_422_APPLE = 0x8A51 FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 SYNC_OBJECT_APPLE = 0x8A53 COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 FRAGMENT_SHADER = 0x8B30 FRAGMENT_SHADER_ARB = 0x8B30 VERTEX_SHADER = 0x8B31 VERTEX_SHADER_ARB = 0x8B31 PROGRAM_OBJECT_ARB = 0x8B40 PROGRAM_OBJECT_EXT = 0x8B40 SHADER_OBJECT_ARB = 0x8B48 SHADER_OBJECT_EXT = 0x8B48 MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A MAX_VARYING_FLOATS = 0x8B4B MAX_VARYING_COMPONENTS = 0x8B4B MAX_VARYING_COMPONENTS_EXT = 0x8B4B MAX_VARYING_FLOATS_ARB = 0x8B4B MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D OBJECT_TYPE_ARB = 0x8B4E SHADER_TYPE = 0x8B4F OBJECT_SUBTYPE_ARB = 0x8B4F FLOAT_VEC2 = 0x8B50 FLOAT_VEC2_ARB = 0x8B50 FLOAT_VEC3 = 0x8B51 FLOAT_VEC3_ARB = 0x8B51 FLOAT_VEC4 = 0x8B52 FLOAT_VEC4_ARB = 0x8B52 INT_VEC2 = 0x8B53 INT_VEC2_ARB = 0x8B53 INT_VEC3 = 0x8B54 INT_VEC3_ARB = 0x8B54 INT_VEC4 = 0x8B55 INT_VEC4_ARB = 0x8B55 BOOL = 0x8B56 BOOL_ARB = 0x8B56 BOOL_VEC2 = 0x8B57 BOOL_VEC2_ARB = 0x8B57 BOOL_VEC3 = 0x8B58 BOOL_VEC3_ARB = 0x8B58 BOOL_VEC4 = 0x8B59 BOOL_VEC4_ARB = 0x8B59 FLOAT_MAT2 = 0x8B5A FLOAT_MAT2_ARB = 0x8B5A FLOAT_MAT3 = 0x8B5B FLOAT_MAT3_ARB = 0x8B5B FLOAT_MAT4 = 0x8B5C FLOAT_MAT4_ARB = 0x8B5C SAMPLER_1D = 0x8B5D SAMPLER_1D_ARB = 0x8B5D SAMPLER_2D = 0x8B5E SAMPLER_2D_ARB = 0x8B5E SAMPLER_3D = 0x8B5F SAMPLER_3D_ARB = 0x8B5F SAMPLER_3D_OES = 0x8B5F SAMPLER_CUBE = 0x8B60 SAMPLER_CUBE_ARB = 0x8B60 SAMPLER_1D_SHADOW = 0x8B61 SAMPLER_1D_SHADOW_ARB = 0x8B61 SAMPLER_2D_SHADOW = 0x8B62 SAMPLER_2D_SHADOW_ARB = 0x8B62 SAMPLER_2D_SHADOW_EXT = 0x8B62 SAMPLER_2D_RECT = 0x8B63 SAMPLER_2D_RECT_ARB = 0x8B63 SAMPLER_2D_RECT_SHADOW = 0x8B64 SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 FLOAT_MAT2x3 = 0x8B65 FLOAT_MAT2x3_NV = 0x8B65 FLOAT_MAT2x4 = 0x8B66 FLOAT_MAT2x4_NV = 0x8B66 FLOAT_MAT3x2 = 0x8B67 FLOAT_MAT3x2_NV = 0x8B67 FLOAT_MAT3x4 = 0x8B68 FLOAT_MAT3x4_NV = 0x8B68 FLOAT_MAT4x2 = 0x8B69 FLOAT_MAT4x2_NV = 0x8B69 FLOAT_MAT4x3 = 0x8B6A FLOAT_MAT4x3_NV = 0x8B6A DELETE_STATUS = 0x8B80 OBJECT_DELETE_STATUS_ARB = 0x8B80 COMPILE_STATUS = 0x8B81 OBJECT_COMPILE_STATUS_ARB = 0x8B81 LINK_STATUS = 0x8B82 OBJECT_LINK_STATUS_ARB = 0x8B82 VALIDATE_STATUS = 0x8B83 OBJECT_VALIDATE_STATUS_ARB = 0x8B83 INFO_LOG_LENGTH = 0x8B84 OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 ATTACHED_SHADERS = 0x8B85 OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 ACTIVE_UNIFORMS = 0x8B86 OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 SHADER_SOURCE_LENGTH = 0x8B88 OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 ACTIVE_ATTRIBUTES = 0x8B89 OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B SHADING_LANGUAGE_VERSION = 0x8B8C SHADING_LANGUAGE_VERSION_ARB = 0x8B8C CURRENT_PROGRAM = 0x8B8D ACTIVE_PROGRAM_EXT = 0x8B8D PALETTE4_RGB8_OES = 0x8B90 PALETTE4_RGBA8_OES = 0x8B91 PALETTE4_R5_G6_B5_OES = 0x8B92 PALETTE4_RGBA4_OES = 0x8B93 PALETTE4_RGB5_A1_OES = 0x8B94 PALETTE8_RGB8_OES = 0x8B95 PALETTE8_RGBA8_OES = 0x8B96 PALETTE8_R5_G6_B5_OES = 0x8B97 PALETTE8_RGBA4_OES = 0x8B98 PALETTE8_RGB5_A1_OES = 0x8B99 IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B POINT_SIZE_ARRAY_OES = 0x8B9C TEXTURE_CROP_RECT_OES = 0x8B9D MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0 FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1 FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2 FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3 VERTEX_PROGRAM_POSITION_MESA = 0x8BB4 VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB5 VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6 VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7 TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB FRAMEBUFFER_FLIP_X_MESA = 0x8BBC FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD COUNTER_TYPE_AMD = 0x8BC0 COUNTER_RANGE_AMD = 0x8BC1 UNSIGNED_INT64_AMD = 0x8BC2 PERCENTAGE_AMD = 0x8BC3 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFMON_RESULT_AMD = 0x8BC6 TEXTURE_WIDTH_QCOM = 0x8BD2 TEXTURE_HEIGHT_QCOM = 0x8BD3 TEXTURE_DEPTH_QCOM = 0x8BD4 TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 TEXTURE_FORMAT_QCOM = 0x8BD6 TEXTURE_TYPE_QCOM = 0x8BD7 TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 TEXTURE_TARGET_QCOM = 0x8BDA TEXTURE_OBJECT_VALID_QCOM = 0x8BDB STATE_RESTORE = 0x8BDC SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7 TEXTURE_PROTECTED_EXT = 0x8BFA TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 MODULATE_COLOR_IMG = 0x8C04 RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 FACTOR_ALPHA_MODULATE_IMG = 0x8C07 FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 ADD_BLEND_IMG = 0x8C09 SGX_BINARY_IMG = 0x8C0A TEXTURE_RED_TYPE = 0x8C10 TEXTURE_RED_TYPE_ARB = 0x8C10 TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_GREEN_TYPE_ARB = 0x8C11 TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_BLUE_TYPE_ARB = 0x8C12 TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_ALPHA_TYPE_ARB = 0x8C13 TEXTURE_LUMINANCE_TYPE = 0x8C14 TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 TEXTURE_INTENSITY_TYPE = 0x8C15 TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 TEXTURE_DEPTH_TYPE = 0x8C16 TEXTURE_DEPTH_TYPE_ARB = 0x8C16 UNSIGNED_NORMALIZED = 0x8C17 UNSIGNED_NORMALIZED_ARB = 0x8C17 UNSIGNED_NORMALIZED_EXT = 0x8C17 TEXTURE_1D_ARRAY = 0x8C18 TEXTURE_1D_ARRAY_EXT = 0x8C18 PROXY_TEXTURE_1D_ARRAY = 0x8C19 PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 TEXTURE_2D_ARRAY = 0x8C1A TEXTURE_2D_ARRAY_EXT = 0x8C1A PROXY_TEXTURE_2D_ARRAY = 0x8C1B PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C TEXTURE_BINDING_2D_ARRAY = 0x8C1D TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D GEOMETRY_PROGRAM_NV = 0x8C26 MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 TEXTURE_BUFFER = 0x8C2A TEXTURE_BUFFER_ARB = 0x8C2A TEXTURE_BUFFER_EXT = 0x8C2A TEXTURE_BUFFER_OES = 0x8C2A TEXTURE_BUFFER_BINDING = 0x8C2A TEXTURE_BUFFER_BINDING_EXT = 0x8C2A TEXTURE_BUFFER_BINDING_OES = 0x8C2A MAX_TEXTURE_BUFFER_SIZE = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B TEXTURE_BINDING_BUFFER = 0x8C2C TEXTURE_BINDING_BUFFER_ARB = 0x8C2C TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BINDING_BUFFER_OES = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E ANY_SAMPLES_PASSED = 0x8C2F ANY_SAMPLES_PASSED_EXT = 0x8C2F SAMPLE_SHADING = 0x8C36 SAMPLE_SHADING_ARB = 0x8C36 SAMPLE_SHADING_OES = 0x8C36 MIN_SAMPLE_SHADING_VALUE = 0x8C37 MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 R11F_G11F_B10F = 0x8C3A R11F_G11F_B10F_APPLE = 0x8C3A R11F_G11F_B10F_EXT = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C RGB9_E5 = 0x8C3D RGB9_E5_APPLE = 0x8C3D RGB9_E5_EXT = 0x8C3D UNSIGNED_INT_5_9_9_9_REV = 0x8C3E UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E TEXTURE_SHARED_SIZE = 0x8C3F TEXTURE_SHARED_SIZE_EXT = 0x8C3F SRGB = 0x8C40 SRGB_EXT = 0x8C40 SRGB8 = 0x8C41 SRGB8_EXT = 0x8C41 SRGB8_NV = 0x8C41 SRGB_ALPHA = 0x8C42 SRGB_ALPHA_EXT = 0x8C42 SRGB8_ALPHA8 = 0x8C43 SRGB8_ALPHA8_EXT = 0x8C43 SLUMINANCE_ALPHA = 0x8C44 SLUMINANCE_ALPHA_EXT = 0x8C44 SLUMINANCE_ALPHA_NV = 0x8C44 SLUMINANCE8_ALPHA8 = 0x8C45 SLUMINANCE8_ALPHA8_EXT = 0x8C45 SLUMINANCE8_ALPHA8_NV = 0x8C45 SLUMINANCE = 0x8C46 SLUMINANCE_EXT = 0x8C46 SLUMINANCE_NV = 0x8C46 SLUMINANCE8 = 0x8C47 SLUMINANCE8_EXT = 0x8C47 SLUMINANCE8_NV = 0x8C47 COMPRESSED_SRGB = 0x8C48 COMPRESSED_SRGB_EXT = 0x8C48 COMPRESSED_SRGB_ALPHA = 0x8C49 COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 COMPRESSED_SLUMINANCE = 0x8C4A COMPRESSED_SLUMINANCE_EXT = 0x8C4A COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 BACK_PRIMARY_COLOR_NV = 0x8C77 BACK_SECONDARY_COLOR_NV = 0x8C78 TEXTURE_COORD_NV = 0x8C79 CLIP_DISTANCE_NV = 0x8C7A VERTEX_ID_NV = 0x8C7B PRIMITIVE_ID_NV = 0x8C7C GENERIC_ATTRIB_NV = 0x8C7D TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 ACTIVE_VARYINGS_NV = 0x8C81 ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 PRIMITIVES_GENERATED = 0x8C87 PRIMITIVES_GENERATED_EXT = 0x8C87 PRIMITIVES_GENERATED_NV = 0x8C87 PRIMITIVES_GENERATED_OES = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 RASTERIZER_DISCARD = 0x8C89 RASTERIZER_DISCARD_EXT = 0x8C89 RASTERIZER_DISCARD_NV = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B INTERLEAVED_ATTRIBS = 0x8C8C INTERLEAVED_ATTRIBS_EXT = 0x8C8C INTERLEAVED_ATTRIBS_NV = 0x8C8C SEPARATE_ATTRIBS = 0x8C8D SEPARATE_ATTRIBS_EXT = 0x8C8D SEPARATE_ATTRIBS_NV = 0x8C8D TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90 MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91 ATC_RGB_AMD = 0x8C92 ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 POINT_SPRITE_COORD_ORIGIN = 0x8CA0 LOWER_LEFT = 0x8CA1 LOWER_LEFT_EXT = 0x8CA1 UPPER_LEFT = 0x8CA2 UPPER_LEFT_EXT = 0x8CA2 STENCIL_BACK_REF = 0x8CA3 STENCIL_BACK_VALUE_MASK = 0x8CA4 STENCIL_BACK_WRITEMASK = 0x8CA5 DRAW_FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 FRAMEBUFFER_BINDING_EXT = 0x8CA6 FRAMEBUFFER_BINDING_OES = 0x8CA6 RENDERBUFFER_BINDING = 0x8CA7 RENDERBUFFER_BINDING_ANGLE = 0x8CA7 RENDERBUFFER_BINDING_EXT = 0x8CA7 RENDERBUFFER_BINDING_OES = 0x8CA7 READ_FRAMEBUFFER = 0x8CA8 READ_FRAMEBUFFER_ANGLE = 0x8CA8 READ_FRAMEBUFFER_APPLE = 0x8CA8 READ_FRAMEBUFFER_EXT = 0x8CA8 READ_FRAMEBUFFER_NV = 0x8CA8 DRAW_FRAMEBUFFER = 0x8CA9 DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 DRAW_FRAMEBUFFER_APPLE = 0x8CA9 DRAW_FRAMEBUFFER_EXT = 0x8CA9 DRAW_FRAMEBUFFER_NV = 0x8CA9 READ_FRAMEBUFFER_BINDING = 0x8CAA READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA READ_FRAMEBUFFER_BINDING_NV = 0x8CAA RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB RENDERBUFFER_SAMPLES = 0x8CAB RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB RENDERBUFFER_SAMPLES_APPLE = 0x8CAB RENDERBUFFER_SAMPLES_EXT = 0x8CAB RENDERBUFFER_SAMPLES_NV = 0x8CAB DEPTH_COMPONENT32F = 0x8CAC DEPTH32F_STENCIL8 = 0x8CAD FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 FRAMEBUFFER_COMPLETE_OES = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC FRAMEBUFFER_UNSUPPORTED = 0x8CDD FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD MAX_COLOR_ATTACHMENTS = 0x8CDF MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF MAX_COLOR_ATTACHMENTS_NV = 0x8CDF COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT0_NV = 0x8CE0 COLOR_ATTACHMENT0_OES = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT1_NV = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT2_NV = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT3_NV = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT4_NV = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT5_NV = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT6_NV = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT7_NV = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT8_NV = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT9_NV = 0x8CE9 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT10_NV = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT11_NV = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT12_NV = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT13_NV = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT14_NV = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF COLOR_ATTACHMENT15_EXT = 0x8CEF COLOR_ATTACHMENT15_NV = 0x8CEF COLOR_ATTACHMENT16 = 0x8CF0 COLOR_ATTACHMENT17 = 0x8CF1 COLOR_ATTACHMENT18 = 0x8CF2 COLOR_ATTACHMENT19 = 0x8CF3 COLOR_ATTACHMENT20 = 0x8CF4 COLOR_ATTACHMENT21 = 0x8CF5 COLOR_ATTACHMENT22 = 0x8CF6 COLOR_ATTACHMENT23 = 0x8CF7 COLOR_ATTACHMENT24 = 0x8CF8 COLOR_ATTACHMENT25 = 0x8CF9 COLOR_ATTACHMENT26 = 0x8CFA COLOR_ATTACHMENT27 = 0x8CFB COLOR_ATTACHMENT28 = 0x8CFC COLOR_ATTACHMENT29 = 0x8CFD COLOR_ATTACHMENT30 = 0x8CFE COLOR_ATTACHMENT31 = 0x8CFF DEPTH_ATTACHMENT = 0x8D00 DEPTH_ATTACHMENT_EXT = 0x8D00 DEPTH_ATTACHMENT_OES = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 STENCIL_ATTACHMENT_EXT = 0x8D20 STENCIL_ATTACHMENT_OES = 0x8D20 FRAMEBUFFER = 0x8D40 FRAMEBUFFER_EXT = 0x8D40 FRAMEBUFFER_OES = 0x8D40 RENDERBUFFER = 0x8D41 RENDERBUFFER_EXT = 0x8D41 RENDERBUFFER_OES = 0x8D41 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_WIDTH_EXT = 0x8D42 RENDERBUFFER_WIDTH_OES = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_HEIGHT_EXT = 0x8D43 RENDERBUFFER_HEIGHT_OES = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 STENCIL_INDEX1 = 0x8D46 STENCIL_INDEX1_EXT = 0x8D46 STENCIL_INDEX1_OES = 0x8D46 STENCIL_INDEX4 = 0x8D47 STENCIL_INDEX4_EXT = 0x8D47 STENCIL_INDEX4_OES = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX8_EXT = 0x8D48 STENCIL_INDEX8_OES = 0x8D48 STENCIL_INDEX16 = 0x8D49 STENCIL_INDEX16_EXT = 0x8D49 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_RED_SIZE_EXT = 0x8D50 RENDERBUFFER_RED_SIZE_OES = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 MAX_SAMPLES = 0x8D57 MAX_SAMPLES_ANGLE = 0x8D57 MAX_SAMPLES_APPLE = 0x8D57 MAX_SAMPLES_EXT = 0x8D57 MAX_SAMPLES_NV = 0x8D57 TEXTURE_GEN_STR_OES = 0x8D60 HALF_FLOAT_OES = 0x8D61 RGB565_OES = 0x8D62 RGB565 = 0x8D62 ETC1_RGB8_OES = 0x8D64 TEXTURE_EXTERNAL_OES = 0x8D65 SAMPLER_EXTERNAL_OES = 0x8D66 TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A MAX_ELEMENT_INDEX = 0x8D6B FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C RGBA32UI = 0x8D70 RGBA32UI_EXT = 0x8D70 RGB32UI = 0x8D71 RGB32UI_EXT = 0x8D71 ALPHA32UI_EXT = 0x8D72 INTENSITY32UI_EXT = 0x8D73 LUMINANCE32UI_EXT = 0x8D74 LUMINANCE_ALPHA32UI_EXT = 0x8D75 RGBA16UI = 0x8D76 RGBA16UI_EXT = 0x8D76 RGB16UI = 0x8D77 RGB16UI_EXT = 0x8D77 ALPHA16UI_EXT = 0x8D78 INTENSITY16UI_EXT = 0x8D79 LUMINANCE16UI_EXT = 0x8D7A LUMINANCE_ALPHA16UI_EXT = 0x8D7B RGBA8UI = 0x8D7C RGBA8UI_EXT = 0x8D7C RGB8UI = 0x8D7D RGB8UI_EXT = 0x8D7D ALPHA8UI_EXT = 0x8D7E INTENSITY8UI_EXT = 0x8D7F LUMINANCE8UI_EXT = 0x8D80 LUMINANCE_ALPHA8UI_EXT = 0x8D81 RGBA32I = 0x8D82 RGBA32I_EXT = 0x8D82 RGB32I = 0x8D83 RGB32I_EXT = 0x8D83 ALPHA32I_EXT = 0x8D84 INTENSITY32I_EXT = 0x8D85 LUMINANCE32I_EXT = 0x8D86 LUMINANCE_ALPHA32I_EXT = 0x8D87 RGBA16I = 0x8D88 RGBA16I_EXT = 0x8D88 RGB16I = 0x8D89 RGB16I_EXT = 0x8D89 ALPHA16I_EXT = 0x8D8A INTENSITY16I_EXT = 0x8D8B LUMINANCE16I_EXT = 0x8D8C LUMINANCE_ALPHA16I_EXT = 0x8D8D RGBA8I = 0x8D8E RGBA8I_EXT = 0x8D8E RGB8I = 0x8D8F RGB8I_EXT = 0x8D8F ALPHA8I_EXT = 0x8D90 INTENSITY8I_EXT = 0x8D91 LUMINANCE8I_EXT = 0x8D92 LUMINANCE_ALPHA8I_EXT = 0x8D93 RED_INTEGER = 0x8D94 RED_INTEGER_EXT = 0x8D94 GREEN_INTEGER = 0x8D95 GREEN_INTEGER_EXT = 0x8D95 BLUE_INTEGER = 0x8D96 BLUE_INTEGER_EXT = 0x8D96 ALPHA_INTEGER = 0x8D97 ALPHA_INTEGER_EXT = 0x8D97 RGB_INTEGER = 0x8D98 RGB_INTEGER_EXT = 0x8D98 RGBA_INTEGER = 0x8D99 RGBA_INTEGER_EXT = 0x8D99 BGR_INTEGER = 0x8D9A BGR_INTEGER_EXT = 0x8D9A BGRA_INTEGER = 0x8D9B BGRA_INTEGER_EXT = 0x8D9B LUMINANCE_INTEGER_EXT = 0x8D9C LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D RGBA_INTEGER_MODE_EXT = 0x8D9E INT_2_10_10_10_REV = 0x8D9F MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 LAYER_NV = 0x8DAA DEPTH_COMPONENT32F_NV = 0x8DAB DEPTH32F_STENCIL8_NV = 0x8DAC FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD SHADER_INCLUDE_ARB = 0x8DAE DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF FRAMEBUFFER_SRGB = 0x8DB9 FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA COMPRESSED_RED_RGTC1 = 0x8DBB COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_RG_RGTC2 = 0x8DBD COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE SAMPLER_1D_ARRAY = 0x8DC0 SAMPLER_1D_ARRAY_EXT = 0x8DC0 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_2D_ARRAY_EXT = 0x8DC1 SAMPLER_BUFFER = 0x8DC2 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_BUFFER_OES = 0x8DC2 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 SAMPLER_CUBE_SHADOW = 0x8DC5 SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 SAMPLER_CUBE_SHADOW_NV = 0x8DC5 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC2_EXT = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC3_EXT = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 UNSIGNED_INT_VEC4_EXT = 0x8DC8 INT_SAMPLER_1D = 0x8DC9 INT_SAMPLER_1D_EXT = 0x8DC9 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_2D_EXT = 0x8DCA INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_3D_EXT = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_CUBE_EXT = 0x8DCC INT_SAMPLER_2D_RECT = 0x8DCD INT_SAMPLER_2D_RECT_EXT = 0x8DCD INT_SAMPLER_1D_ARRAY = 0x8DCE INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE INT_SAMPLER_2D_ARRAY = 0x8DCF INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF INT_SAMPLER_BUFFER = 0x8DD0 INT_SAMPLER_BUFFER_EXT = 0x8DD0 INT_SAMPLER_BUFFER_OES = 0x8DD0 UNSIGNED_INT_SAMPLER_1D = 0x8DD1 UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8 GEOMETRY_SHADER = 0x8DD9 GEOMETRY_SHADER_ARB = 0x8DD9 GEOMETRY_SHADER_EXT = 0x8DD9 GEOMETRY_SHADER_OES = 0x8DD9 GEOMETRY_VERTICES_OUT_ARB = 0x8DDA GEOMETRY_VERTICES_OUT_EXT = 0x8DDA GEOMETRY_INPUT_TYPE_ARB = 0x8DDB GEOMETRY_INPUT_TYPE_EXT = 0x8DDB GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 ACTIVE_SUBROUTINES = 0x8DE5 ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 MAX_SUBROUTINES = 0x8DE7 MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 NAMED_STRING_LENGTH_ARB = 0x8DE9 NAMED_STRING_TYPE_ARB = 0x8DEA MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED UNIFORM_BUFFER_EXT = 0x8DEE UNIFORM_BUFFER_BINDING_EXT = 0x8DEF LOW_FLOAT = 0x8DF0 MEDIUM_FLOAT = 0x8DF1 HIGH_FLOAT = 0x8DF2 LOW_INT = 0x8DF3 MEDIUM_INT = 0x8DF4 HIGH_INT = 0x8DF5 UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 INT_10_10_10_2_OES = 0x8DF7 SHADER_BINARY_FORMATS = 0x8DF8 NUM_SHADER_BINARY_FORMATS = 0x8DF9 SHADER_COMPILER = 0x8DFA MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB MAX_VARYING_VECTORS = 0x8DFC MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 QUERY_WAIT = 0x8E13 QUERY_WAIT_NV = 0x8E13 QUERY_NO_WAIT = 0x8E14 QUERY_NO_WAIT_NV = 0x8E14 QUERY_BY_REGION_WAIT = 0x8E15 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_BY_REGION_NO_WAIT = 0x8E16 QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 QUERY_WAIT_INVERTED = 0x8E17 QUERY_NO_WAIT_INVERTED = 0x8E18 QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A POLYGON_OFFSET_CLAMP = 0x8E1B POLYGON_OFFSET_CLAMP_EXT = 0x8E1B MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F COLOR_SAMPLES_NV = 0x8E20 TRANSFORM_FEEDBACK = 0x8E22 TRANSFORM_FEEDBACK_NV = 0x8E22 TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_PAUSED = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 TRANSFORM_FEEDBACK_BINDING = 0x8E25 TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 FRAME_NV = 0x8E26 FIELDS_NV = 0x8E27 CURRENT_TIME_NV = 0x8E28 TIMESTAMP = 0x8E28 TIMESTAMP_EXT = 0x8E28 NUM_FILL_STREAMS_NV = 0x8E29 PRESENT_TIME_NV = 0x8E2A PRESENT_DURATION_NV = 0x8E2B DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C PROGRAM_MATRIX_EXT = 0x8E2D TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F TEXTURE_SWIZZLE_R = 0x8E42 TEXTURE_SWIZZLE_R_EXT = 0x8E42 TEXTURE_SWIZZLE_G = 0x8E43 TEXTURE_SWIZZLE_G_EXT = 0x8E43 TEXTURE_SWIZZLE_B = 0x8E44 TEXTURE_SWIZZLE_B_EXT = 0x8E44 TEXTURE_SWIZZLE_A = 0x8E45 TEXTURE_SWIZZLE_A_EXT = 0x8E45 TEXTURE_SWIZZLE_RGBA = 0x8E46 TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 NUM_COMPATIBLE_SUBROUTINES = 0x8E4A COMPATIBLE_SUBROUTINES = 0x8E4B QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C FIRST_VERTEX_CONVENTION = 0x8E4D FIRST_VERTEX_CONVENTION_EXT = 0x8E4D FIRST_VERTEX_CONVENTION_OES = 0x8E4D LAST_VERTEX_CONVENTION = 0x8E4E LAST_VERTEX_CONVENTION_EXT = 0x8E4E LAST_VERTEX_CONVENTION_OES = 0x8E4E PROVOKING_VERTEX = 0x8E4F PROVOKING_VERTEX_EXT = 0x8E4F SAMPLE_POSITION = 0x8E50 SAMPLE_POSITION_NV = 0x8E50 SAMPLE_LOCATION_ARB = 0x8E50 SAMPLE_LOCATION_NV = 0x8E50 SAMPLE_MASK = 0x8E51 SAMPLE_MASK_NV = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 SAMPLE_MASK_VALUE_NV = 0x8E52 TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 TEXTURE_RENDERBUFFER_NV = 0x8E55 SAMPLER_RENDERBUFFER_NV = 0x8E56 INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 MAX_SAMPLE_MASK_WORDS = 0x8E59 MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 MAX_VERTEX_STREAMS = 0x8E71 PATCH_VERTICES = 0x8E72 PATCH_VERTICES_EXT = 0x8E72 PATCH_VERTICES_OES = 0x8E72 PATCH_DEFAULT_INNER_LEVEL = 0x8E73 PATCH_DEFAULT_INNER_LEVEL_EXT = 0x8E73 PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 PATCH_DEFAULT_OUTER_LEVEL_EXT = 0x8E74 TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 TESS_GEN_MODE = 0x8E76 TESS_GEN_MODE_EXT = 0x8E76 TESS_GEN_MODE_OES = 0x8E76 TESS_GEN_SPACING = 0x8E77 TESS_GEN_SPACING_EXT = 0x8E77 TESS_GEN_SPACING_OES = 0x8E77 TESS_GEN_VERTEX_ORDER = 0x8E78 TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 TESS_GEN_VERTEX_ORDER_OES = 0x8E78 TESS_GEN_POINT_MODE = 0x8E79 TESS_GEN_POINT_MODE_EXT = 0x8E79 TESS_GEN_POINT_MODE_OES = 0x8E79 ISOLINES = 0x8E7A ISOLINES_EXT = 0x8E7A ISOLINES_OES = 0x8E7A FRACTIONAL_ODD = 0x8E7B FRACTIONAL_ODD_EXT = 0x8E7B FRACTIONAL_ODD_OES = 0x8E7B FRACTIONAL_EVEN = 0x8E7C FRACTIONAL_EVEN_EXT = 0x8E7C FRACTIONAL_EVEN_OES = 0x8E7C MAX_PATCH_VERTICES = 0x8E7D MAX_PATCH_VERTICES_EXT = 0x8E7D MAX_PATCH_VERTICES_OES = 0x8E7D MAX_TESS_GEN_LEVEL = 0x8E7E MAX_TESS_GEN_LEVEL_EXT = 0x8E7E MAX_TESS_GEN_LEVEL_OES = 0x8E7E MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 MAX_TESS_PATCH_COMPONENTS = 0x8E84 MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 TESS_EVALUATION_SHADER = 0x8E87 TESS_EVALUATION_SHADER_EXT = 0x8E87 TESS_EVALUATION_SHADER_OES = 0x8E87 TESS_CONTROL_SHADER = 0x8E88 TESS_CONTROL_SHADER_EXT = 0x8E88 TESS_CONTROL_SHADER_OES = 0x8E88 MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F COVERAGE_COMPONENT_NV = 0x8ED0 COVERAGE_COMPONENT4_NV = 0x8ED1 COVERAGE_ATTACHMENT_NV = 0x8ED2 COVERAGE_BUFFERS_NV = 0x8ED3 COVERAGE_SAMPLES_NV = 0x8ED4 COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 COVERAGE_AUTOMATIC_NV = 0x8ED7 INCLUSIVE_EXT = 0x8F10 EXCLUSIVE_EXT = 0x8F11 WINDOW_RECTANGLE_EXT = 0x8F12 WINDOW_RECTANGLE_MODE_EXT = 0x8F13 MAX_WINDOW_RECTANGLES_EXT = 0x8F14 NUM_WINDOW_RECTANGLES_EXT = 0x8F15 BUFFER_GPU_ADDRESS_NV = 0x8F1D VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 VERTEX_ARRAY_ADDRESS_NV = 0x8F21 NORMAL_ARRAY_ADDRESS_NV = 0x8F22 COLOR_ARRAY_ADDRESS_NV = 0x8F23 INDEX_ARRAY_ADDRESS_NV = 0x8F24 TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A VERTEX_ARRAY_LENGTH_NV = 0x8F2B NORMAL_ARRAY_LENGTH_NV = 0x8F2C COLOR_ARRAY_LENGTH_NV = 0x8F2D INDEX_ARRAY_LENGTH_NV = 0x8F2E TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 ELEMENT_ARRAY_LENGTH_NV = 0x8F33 GPU_ADDRESS_NV = 0x8F34 MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 COPY_READ_BUFFER = 0x8F36 COPY_READ_BUFFER_NV = 0x8F36 COPY_READ_BUFFER_BINDING = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 COPY_WRITE_BUFFER_NV = 0x8F37 COPY_WRITE_BUFFER_BINDING = 0x8F37 MAX_IMAGE_UNITS = 0x8F38 MAX_IMAGE_UNITS_EXT = 0x8F38 MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 IMAGE_BINDING_NAME = 0x8F3A IMAGE_BINDING_NAME_EXT = 0x8F3A IMAGE_BINDING_LEVEL = 0x8F3B IMAGE_BINDING_LEVEL_EXT = 0x8F3B IMAGE_BINDING_LAYERED = 0x8F3C IMAGE_BINDING_LAYERED_EXT = 0x8F3C IMAGE_BINDING_LAYER = 0x8F3D IMAGE_BINDING_LAYER_EXT = 0x8F3D IMAGE_BINDING_ACCESS = 0x8F3E IMAGE_BINDING_ACCESS_EXT = 0x8F3E DRAW_INDIRECT_BUFFER = 0x8F3F DRAW_INDIRECT_UNIFIED_NV = 0x8F40 DRAW_INDIRECT_ADDRESS_NV = 0x8F41 DRAW_INDIRECT_LENGTH_NV = 0x8F42 DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 DOUBLE_MAT2 = 0x8F46 DOUBLE_MAT2_EXT = 0x8F46 DOUBLE_MAT3 = 0x8F47 DOUBLE_MAT3_EXT = 0x8F47 DOUBLE_MAT4 = 0x8F48 DOUBLE_MAT4_EXT = 0x8F48 DOUBLE_MAT2x3 = 0x8F49 DOUBLE_MAT2x3_EXT = 0x8F49 DOUBLE_MAT2x4 = 0x8F4A DOUBLE_MAT2x4_EXT = 0x8F4A DOUBLE_MAT3x2 = 0x8F4B DOUBLE_MAT3x2_EXT = 0x8F4B DOUBLE_MAT3x4 = 0x8F4C DOUBLE_MAT3x4_EXT = 0x8F4C DOUBLE_MAT4x2 = 0x8F4D DOUBLE_MAT4x2_EXT = 0x8F4D DOUBLE_MAT4x3 = 0x8F4E DOUBLE_MAT4x3_EXT = 0x8F4E VERTEX_BINDING_BUFFER = 0x8F4F MALI_SHADER_BINARY_ARM = 0x8F60 MALI_PROGRAM_BINARY_ARM = 0x8F61 MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 FETCH_PER_SAMPLE_ARM = 0x8F65 FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69 TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A RED_SNORM = 0x8F90 RG_SNORM = 0x8F91 RGB_SNORM = 0x8F92 RGBA_SNORM = 0x8F93 R8_SNORM = 0x8F94 RG8_SNORM = 0x8F95 RGB8_SNORM = 0x8F96 RGBA8_SNORM = 0x8F97 R16_SNORM = 0x8F98 R16_SNORM_EXT = 0x8F98 RG16_SNORM = 0x8F99 RG16_SNORM_EXT = 0x8F99 RGB16_SNORM = 0x8F9A RGB16_SNORM_EXT = 0x8F9A RGBA16_SNORM = 0x8F9B RGBA16_SNORM_EXT = 0x8F9B SIGNED_NORMALIZED = 0x8F9C PRIMITIVE_RESTART = 0x8F9D PRIMITIVE_RESTART_INDEX = 0x8F9E MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1 BINNING_CONTROL_HINT_QCOM = 0x8FB0 CPU_OPTIMIZED_QCOM = 0x8FB1 GPU_OPTIMIZED_QCOM = 0x8FB2 RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 GPU_DISJOINT_EXT = 0x8FBB SR8_EXT = 0x8FBD SRG8_EXT = 0x8FBE TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF SHADER_BINARY_VIV = 0x8FC4 INT8_NV = 0x8FE0 INT8_VEC2_NV = 0x8FE1 INT8_VEC3_NV = 0x8FE2 INT8_VEC4_NV = 0x8FE3 INT16_NV = 0x8FE4 INT16_VEC2_NV = 0x8FE5 INT16_VEC3_NV = 0x8FE6 INT16_VEC4_NV = 0x8FE7 INT64_VEC2_ARB = 0x8FE9 INT64_VEC2_NV = 0x8FE9 INT64_VEC3_ARB = 0x8FEA INT64_VEC3_NV = 0x8FEA INT64_VEC4_ARB = 0x8FEB INT64_VEC4_NV = 0x8FEB UNSIGNED_INT8_NV = 0x8FEC UNSIGNED_INT8_VEC2_NV = 0x8FED UNSIGNED_INT8_VEC3_NV = 0x8FEE UNSIGNED_INT8_VEC4_NV = 0x8FEF UNSIGNED_INT16_NV = 0x8FF0 UNSIGNED_INT16_VEC2_NV = 0x8FF1 UNSIGNED_INT16_VEC3_NV = 0x8FF2 UNSIGNED_INT16_VEC4_NV = 0x8FF3 UNSIGNED_INT64_VEC2_ARB = 0x8FF5 UNSIGNED_INT64_VEC2_NV = 0x8FF5 UNSIGNED_INT64_VEC3_ARB = 0x8FF6 UNSIGNED_INT64_VEC3_NV = 0x8FF6 UNSIGNED_INT64_VEC4_ARB = 0x8FF7 UNSIGNED_INT64_VEC4_NV = 0x8FF7 FLOAT16_NV = 0x8FF8 FLOAT16_VEC2_NV = 0x8FF9 FLOAT16_VEC3_NV = 0x8FFA FLOAT16_VEC4_NV = 0x8FFB DOUBLE_VEC2 = 0x8FFC DOUBLE_VEC2_EXT = 0x8FFC DOUBLE_VEC3 = 0x8FFD DOUBLE_VEC3_EXT = 0x8FFD DOUBLE_VEC4 = 0x8FFE DOUBLE_VEC4_EXT = 0x8FFE SAMPLER_BUFFER_AMD = 0x9001 INT_SAMPLER_BUFFER_AMD = 0x9002 UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 TESSELLATION_MODE_AMD = 0x9004 TESSELLATION_FACTOR_AMD = 0x9005 DISCRETE_AMD = 0x9006 CONTINUOUS_AMD = 0x9007 TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F ALPHA_SNORM = 0x9010 LUMINANCE_SNORM = 0x9011 LUMINANCE_ALPHA_SNORM = 0x9012 INTENSITY_SNORM = 0x9013 ALPHA8_SNORM = 0x9014 LUMINANCE8_SNORM = 0x9015 LUMINANCE8_ALPHA8_SNORM = 0x9016 INTENSITY8_SNORM = 0x9017 ALPHA16_SNORM = 0x9018 LUMINANCE16_SNORM = 0x9019 LUMINANCE16_ALPHA16_SNORM = 0x901A INTENSITY16_SNORM = 0x901B FACTOR_MIN_AMD = 0x901C FACTOR_MAX_AMD = 0x901D DEPTH_CLAMP_NEAR_AMD = 0x901E DEPTH_CLAMP_FAR_AMD = 0x901F VIDEO_BUFFER_NV = 0x9020 VIDEO_BUFFER_BINDING_NV = 0x9021 FIELD_UPPER_NV = 0x9022 FIELD_LOWER_NV = 0x9023 NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 VIDEO_BUFFER_PITCH_NV = 0x9028 VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D PARTIAL_SUCCESS_NV = 0x902E SUCCESS_NV = 0x902F FAILURE_NV = 0x9030 YCBYCR8_422_NV = 0x9031 YCBAYCR8A_4224_NV = 0x9032 Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 TEXTURE_COLOR_SAMPLES_NV = 0x9046 GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B IMAGE_1D = 0x904C IMAGE_1D_EXT = 0x904C IMAGE_2D = 0x904D IMAGE_2D_EXT = 0x904D IMAGE_3D = 0x904E IMAGE_3D_EXT = 0x904E IMAGE_2D_RECT = 0x904F IMAGE_2D_RECT_EXT = 0x904F IMAGE_CUBE = 0x9050 IMAGE_CUBE_EXT = 0x9050 IMAGE_BUFFER = 0x9051 IMAGE_BUFFER_EXT = 0x9051 IMAGE_BUFFER_OES = 0x9051 IMAGE_1D_ARRAY = 0x9052 IMAGE_1D_ARRAY_EXT = 0x9052 IMAGE_2D_ARRAY = 0x9053 IMAGE_2D_ARRAY_EXT = 0x9053 IMAGE_CUBE_MAP_ARRAY = 0x9054 IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 IMAGE_2D_MULTISAMPLE = 0x9055 IMAGE_2D_MULTISAMPLE_EXT = 0x9055 IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 INT_IMAGE_1D = 0x9057 INT_IMAGE_1D_EXT = 0x9057 INT_IMAGE_2D = 0x9058 INT_IMAGE_2D_EXT = 0x9058 INT_IMAGE_3D = 0x9059 INT_IMAGE_3D_EXT = 0x9059 INT_IMAGE_2D_RECT = 0x905A INT_IMAGE_2D_RECT_EXT = 0x905A INT_IMAGE_CUBE = 0x905B INT_IMAGE_CUBE_EXT = 0x905B INT_IMAGE_BUFFER = 0x905C INT_IMAGE_BUFFER_EXT = 0x905C INT_IMAGE_BUFFER_OES = 0x905C INT_IMAGE_1D_ARRAY = 0x905D INT_IMAGE_1D_ARRAY_EXT = 0x905D INT_IMAGE_2D_ARRAY = 0x905E INT_IMAGE_2D_ARRAY_EXT = 0x905E INT_IMAGE_CUBE_MAP_ARRAY = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F INT_IMAGE_2D_MULTISAMPLE = 0x9060 INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 UNSIGNED_INT_IMAGE_1D = 0x9062 UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 UNSIGNED_INT_IMAGE_2D = 0x9063 UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 UNSIGNED_INT_IMAGE_3D = 0x9064 UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 UNSIGNED_INT_IMAGE_CUBE = 0x9066 UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 UNSIGNED_INT_IMAGE_BUFFER = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067 UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C MAX_IMAGE_SAMPLES = 0x906D MAX_IMAGE_SAMPLES_EXT = 0x906D IMAGE_BINDING_FORMAT = 0x906E IMAGE_BINDING_FORMAT_EXT = 0x906E RGB10_A2UI = 0x906F PATH_FORMAT_SVG_NV = 0x9070 PATH_FORMAT_PS_NV = 0x9071 STANDARD_FONT_NAME_NV = 0x9072 SYSTEM_FONT_NAME_NV = 0x9073 FILE_NAME_NV = 0x9074 PATH_STROKE_WIDTH_NV = 0x9075 PATH_END_CAPS_NV = 0x9076 PATH_INITIAL_END_CAP_NV = 0x9077 PATH_TERMINAL_END_CAP_NV = 0x9078 PATH_JOIN_STYLE_NV = 0x9079 PATH_MITER_LIMIT_NV = 0x907A PATH_DASH_CAPS_NV = 0x907B PATH_INITIAL_DASH_CAP_NV = 0x907C PATH_TERMINAL_DASH_CAP_NV = 0x907D PATH_DASH_OFFSET_NV = 0x907E PATH_CLIENT_LENGTH_NV = 0x907F PATH_FILL_MODE_NV = 0x9080 PATH_FILL_MASK_NV = 0x9081 PATH_FILL_COVER_MODE_NV = 0x9082 PATH_STROKE_COVER_MODE_NV = 0x9083 PATH_STROKE_MASK_NV = 0x9084 COUNT_UP_NV = 0x9088 COUNT_DOWN_NV = 0x9089 PATH_OBJECT_BOUNDING_BOX_NV = 0x908A CONVEX_HULL_NV = 0x908B BOUNDING_BOX_NV = 0x908D TRANSLATE_X_NV = 0x908E TRANSLATE_Y_NV = 0x908F TRANSLATE_2D_NV = 0x9090 TRANSLATE_3D_NV = 0x9091 AFFINE_2D_NV = 0x9092 AFFINE_3D_NV = 0x9094 TRANSPOSE_AFFINE_2D_NV = 0x9096 TRANSPOSE_AFFINE_3D_NV = 0x9098 UTF8_NV = 0x909A UTF16_NV = 0x909B BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C PATH_COMMAND_COUNT_NV = 0x909D PATH_COORD_COUNT_NV = 0x909E PATH_DASH_ARRAY_COUNT_NV = 0x909F PATH_COMPUTED_LENGTH_NV = 0x90A0 PATH_FILL_BOUNDING_BOX_NV = 0x90A1 PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 SQUARE_NV = 0x90A3 ROUND_NV = 0x90A4 TRIANGULAR_NV = 0x90A5 BEVEL_NV = 0x90A6 MITER_REVERT_NV = 0x90A7 MITER_TRUNCATE_NV = 0x90A8 SKIP_MISSING_GLYPH_NV = 0x90A9 USE_MISSING_GLYPH_NV = 0x90AA PATH_ERROR_POSITION_NV = 0x90AB PATH_FOG_GEN_MODE_NV = 0x90AC ACCUM_ADJACENT_PAIRS_NV = 0x90AD ADJACENT_PAIRS_NV = 0x90AE FIRST_TO_REST_NV = 0x90AF PATH_GEN_MODE_NV = 0x90B0 PATH_GEN_COEFF_NV = 0x90B1 PATH_GEN_COLOR_FORMAT_NV = 0x90B2 PATH_GEN_COMPONENTS_NV = 0x90B3 PATH_DASH_OFFSET_RESET_NV = 0x90B4 MOVE_TO_RESETS_NV = 0x90B5 MOVE_TO_CONTINUES_NV = 0x90B6 PATH_STENCIL_FUNC_NV = 0x90B7 PATH_STENCIL_REF_NV = 0x90B8 PATH_STENCIL_VALUE_MASK_NV = 0x90B9 SCALED_RESOLVE_FASTEST_EXT = 0x90BA SCALED_RESOLVE_NICEST_EXT = 0x90BB MIN_MAP_BUFFER_ALIGNMENT = 0x90BC PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE PATH_COVER_DEPTH_FUNC_NV = 0x90BF IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 SHADER_STORAGE_BUFFER = 0x90D2 SHADER_STORAGE_BUFFER_BINDING = 0x90D3 SHADER_STORAGE_BUFFER_START = 0x90D4 SHADER_STORAGE_BUFFER_SIZE = 0x90D5 MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF SYNC_X11_FENCE_EXT = 0x90E1 DEPTH_STENCIL_TEXTURE_MODE = 0x90EA MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED DISPATCH_INDIRECT_BUFFER = 0x90EE DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF COLOR_ATTACHMENT_EXT = 0x90F0 MULTIVIEW_EXT = 0x90F1 MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 CONTEXT_ROBUST_ACCESS = 0x90F3 CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 COMPUTE_PROGRAM_NV = 0x90FB COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC TEXTURE_2D_MULTISAMPLE = 0x9100 PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 TEXTURE_SAMPLES = 0x9106 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 SAMPLER_2D_MULTISAMPLE = 0x9108 INT_SAMPLER_2D_MULTISAMPLE = 0x9109 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_INTEGER_SAMPLES = 0x9110 MAX_SERVER_WAIT_TIMEOUT = 0x9111 MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 OBJECT_TYPE = 0x9112 OBJECT_TYPE_APPLE = 0x9112 SYNC_CONDITION = 0x9113 SYNC_CONDITION_APPLE = 0x9113 SYNC_STATUS = 0x9114 SYNC_STATUS_APPLE = 0x9114 SYNC_FLAGS = 0x9115 SYNC_FLAGS_APPLE = 0x9115 SYNC_FENCE = 0x9116 SYNC_FENCE_APPLE = 0x9116 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 UNSIGNALED = 0x9118 UNSIGNALED_APPLE = 0x9118 SIGNALED = 0x9119 SIGNALED_APPLE = 0x9119 ALREADY_SIGNALED = 0x911A ALREADY_SIGNALED_APPLE = 0x911A TIMEOUT_EXPIRED = 0x911B TIMEOUT_EXPIRED_APPLE = 0x911B CONDITION_SATISFIED = 0x911C CONDITION_SATISFIED_APPLE = 0x911C WAIT_FAILED = 0x911D WAIT_FAILED_APPLE = 0x911D BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 CONTEXT_PROFILE_MASK = 0x9126 UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A PACK_COMPRESSED_BLOCK_WIDTH = 0x912B PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C PACK_COMPRESSED_BLOCK_DEPTH = 0x912D PACK_COMPRESSED_BLOCK_SIZE = 0x912E TEXTURE_IMMUTABLE_FORMAT = 0x912F TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F SGX_PROGRAM_BINARY_IMG = 0x9130 RENDERBUFFER_SAMPLES_IMG = 0x9133 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 MAX_SAMPLES_IMG = 0x9135 TEXTURE_SAMPLES_IMG = 0x9136 COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 CUBIC_IMG = 0x9139 CUBIC_MIPMAP_NEAREST_IMG = 0x913A CUBIC_MIPMAP_LINEAR_IMG = 0x913B FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C NUM_DOWNSAMPLE_SCALES_IMG = 0x913D DOWNSAMPLE_SCALES_IMG = 0x913E FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F MAX_DEBUG_MESSAGE_LENGTH = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 MAX_DEBUG_LOGGED_MESSAGES = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 DEBUG_LOGGED_MESSAGES = 0x9145 DEBUG_LOGGED_MESSAGES_AMD = 0x9145 DEBUG_LOGGED_MESSAGES_ARB = 0x9145 DEBUG_LOGGED_MESSAGES_KHR = 0x9145 DEBUG_SEVERITY_HIGH = 0x9146 DEBUG_SEVERITY_HIGH_AMD = 0x9146 DEBUG_SEVERITY_HIGH_ARB = 0x9146 DEBUG_SEVERITY_HIGH_KHR = 0x9146 DEBUG_SEVERITY_MEDIUM = 0x9147 DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 DEBUG_SEVERITY_LOW = 0x9148 DEBUG_SEVERITY_LOW_AMD = 0x9148 DEBUG_SEVERITY_LOW_ARB = 0x9148 DEBUG_SEVERITY_LOW_KHR = 0x9148 DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E DEBUG_CATEGORY_APPLICATION_AMD = 0x914F DEBUG_CATEGORY_OTHER_AMD = 0x9150 BUFFER_OBJECT_EXT = 0x9151 DATA_BUFFER_AMD = 0x9151 PERFORMANCE_MONITOR_AMD = 0x9152 QUERY_OBJECT_AMD = 0x9153 QUERY_OBJECT_EXT = 0x9153 VERTEX_ARRAY_OBJECT_AMD = 0x9154 VERTEX_ARRAY_OBJECT_EXT = 0x9154 SAMPLER_OBJECT_AMD = 0x9155 EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 QUERY_BUFFER = 0x9192 QUERY_BUFFER_AMD = 0x9192 QUERY_BUFFER_BINDING = 0x9193 QUERY_BUFFER_BINDING_AMD = 0x9193 QUERY_RESULT_NO_WAIT = 0x9194 QUERY_RESULT_NO_WAIT_AMD = 0x9194 VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196 VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197 VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A MIN_SPARSE_LEVEL_AMD = 0x919B MIN_LOD_WARNING_AMD = 0x919C TEXTURE_BUFFER_OFFSET = 0x919D TEXTURE_BUFFER_OFFSET_EXT = 0x919D TEXTURE_BUFFER_OFFSET_OES = 0x919D TEXTURE_BUFFER_SIZE = 0x919E TEXTURE_BUFFER_SIZE_EXT = 0x919E TEXTURE_BUFFER_SIZE_OES = 0x919E TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F STREAM_RASTERIZATION_AMD = 0x91A0 VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 VERTEX_ID_SWIZZLE_AMD = 0x91A5 TEXTURE_SPARSE_ARB = 0x91A6 TEXTURE_SPARSE_EXT = 0x91A6 VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9 NUM_SPARSE_LEVELS_ARB = 0x91AA NUM_SPARSE_LEVELS_EXT = 0x91AA PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 COMPLETION_STATUS_KHR = 0x91B1 COMPLETION_STATUS_ARB = 0x91B1 RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 COMPUTE_SHADER = 0x91B9 MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF FLOAT16_MAT2_AMD = 0x91C5 FLOAT16_MAT3_AMD = 0x91C6 FLOAT16_MAT4_AMD = 0x91C7 FLOAT16_MAT2x3_AMD = 0x91C8 FLOAT16_MAT2x4_AMD = 0x91C9 FLOAT16_MAT3x2_AMD = 0x91CA FLOAT16_MAT3x4_AMD = 0x91CB FLOAT16_MAT4x2_AMD = 0x91CC FLOAT16_MAT4x3_AMD = 0x91CD UNPACK_FLIP_Y_WEBGL = 0x9240 UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 CONTEXT_LOST_WEBGL = 0x9242 UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 BROWSER_DEFAULT_WEBGL = 0x9244 SHADER_BINARY_DMP = 0x9250 SMAPHS30_PROGRAM_BINARY_DMP = 0x9251 SMAPHS_PROGRAM_BINARY_DMP = 0x9252 DMP_PROGRAM_BINARY_DMP = 0x9253 GCCSO_SHADER_BINARY_FJ = 0x9260 COMPRESSED_R11_EAC = 0x9270 COMPRESSED_R11_EAC_OES = 0x9270 COMPRESSED_SIGNED_R11_EAC = 0x9271 COMPRESSED_SIGNED_R11_EAC_OES = 0x9271 COMPRESSED_RG11_EAC = 0x9272 COMPRESSED_RG11_EAC_OES = 0x9272 COMPRESSED_SIGNED_RG11_EAC = 0x9273 COMPRESSED_SIGNED_RG11_EAC_OES = 0x9273 COMPRESSED_RGB8_ETC2 = 0x9274 COMPRESSED_RGB8_ETC2_OES = 0x9274 COMPRESSED_SRGB8_ETC2 = 0x9275 COMPRESSED_SRGB8_ETC2_OES = 0x9275 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES = 0x9276 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES = 0x9277 COMPRESSED_RGBA8_ETC2_EAC = 0x9278 COMPRESSED_RGBA8_ETC2_EAC_OES = 0x9278 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES = 0x9279 BLEND_PREMULTIPLIED_SRC_NV = 0x9280 BLEND_OVERLAP_NV = 0x9281 UNCORRELATED_NV = 0x9282 DISJOINT_NV = 0x9283 CONJOINT_NV = 0x9284 BLEND_ADVANCED_COHERENT_KHR = 0x9285 BLEND_ADVANCED_COHERENT_NV = 0x9285 SRC_NV = 0x9286 DST_NV = 0x9287 SRC_OVER_NV = 0x9288 DST_OVER_NV = 0x9289 SRC_IN_NV = 0x928A DST_IN_NV = 0x928B SRC_OUT_NV = 0x928C DST_OUT_NV = 0x928D SRC_ATOP_NV = 0x928E DST_ATOP_NV = 0x928F PLUS_NV = 0x9291 PLUS_DARKER_NV = 0x9292 MULTIPLY = 0x9294 MULTIPLY_KHR = 0x9294 MULTIPLY_NV = 0x9294 SCREEN = 0x9295 SCREEN_KHR = 0x9295 SCREEN_NV = 0x9295 OVERLAY = 0x9296 OVERLAY_KHR = 0x9296 OVERLAY_NV = 0x9296 DARKEN = 0x9297 DARKEN_KHR = 0x9297 DARKEN_NV = 0x9297 LIGHTEN = 0x9298 LIGHTEN_KHR = 0x9298 LIGHTEN_NV = 0x9298 COLORDODGE = 0x9299 COLORDODGE_KHR = 0x9299 COLORDODGE_NV = 0x9299 COLORBURN = 0x929A COLORBURN_KHR = 0x929A COLORBURN_NV = 0x929A HARDLIGHT = 0x929B HARDLIGHT_KHR = 0x929B HARDLIGHT_NV = 0x929B SOFTLIGHT = 0x929C SOFTLIGHT_KHR = 0x929C SOFTLIGHT_NV = 0x929C DIFFERENCE = 0x929E DIFFERENCE_KHR = 0x929E DIFFERENCE_NV = 0x929E MINUS_NV = 0x929F EXCLUSION = 0x92A0 EXCLUSION_KHR = 0x92A0 EXCLUSION_NV = 0x92A0 CONTRAST_NV = 0x92A1 INVERT_RGB_NV = 0x92A3 LINEARDODGE_NV = 0x92A4 LINEARBURN_NV = 0x92A5 VIVIDLIGHT_NV = 0x92A6 LINEARLIGHT_NV = 0x92A7 PINLIGHT_NV = 0x92A8 HARDMIX_NV = 0x92A9 HSL_HUE = 0x92AD HSL_HUE_KHR = 0x92AD HSL_HUE_NV = 0x92AD HSL_SATURATION = 0x92AE HSL_SATURATION_KHR = 0x92AE HSL_SATURATION_NV = 0x92AE HSL_COLOR = 0x92AF HSL_COLOR_KHR = 0x92AF HSL_COLOR_NV = 0x92AF HSL_LUMINOSITY = 0x92B0 HSL_LUMINOSITY_KHR = 0x92B0 HSL_LUMINOSITY_NV = 0x92B0 PLUS_CLAMPED_NV = 0x92B1 PLUS_CLAMPED_ALPHA_NV = 0x92B2 MINUS_CLAMPED_NV = 0x92B3 INVERT_OVG_NV = 0x92B4 MAX_LGPU_GPUS_NVX = 0x92BA MULTICAST_GPUS_NV = 0x92BA PURGED_CONTEXT_RESET_NV = 0x92BB PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE PRIMITIVE_BOUNDING_BOX = 0x92BE PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE PRIMITIVE_BOUNDING_BOX_OES = 0x92BE ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF ATOMIC_COUNTER_BUFFER = 0x92C0 ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ATOMIC_COUNTER_BUFFER_START = 0x92C2 ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD FRAGMENT_COVERAGE_COLOR_NV = 0x92DE MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF DEBUG_OUTPUT = 0x92E0 DEBUG_OUTPUT_KHR = 0x92E0 UNIFORM = 0x92E1 UNIFORM_BLOCK = 0x92E2 PROGRAM_INPUT = 0x92E3 PROGRAM_OUTPUT = 0x92E4 BUFFER_VARIABLE = 0x92E5 SHADER_STORAGE_BLOCK = 0x92E6 IS_PER_PATCH = 0x92E7 IS_PER_PATCH_EXT = 0x92E7 IS_PER_PATCH_OES = 0x92E7 VERTEX_SUBROUTINE = 0x92E8 TESS_CONTROL_SUBROUTINE = 0x92E9 TESS_EVALUATION_SUBROUTINE = 0x92EA GEOMETRY_SUBROUTINE = 0x92EB FRAGMENT_SUBROUTINE = 0x92EC COMPUTE_SUBROUTINE = 0x92ED VERTEX_SUBROUTINE_UNIFORM = 0x92EE TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 TRANSFORM_FEEDBACK_VARYING = 0x92F4 ACTIVE_RESOURCES = 0x92F5 MAX_NAME_LENGTH = 0x92F6 MAX_NUM_ACTIVE_VARIABLES = 0x92F7 MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 NAME_LENGTH = 0x92F9 TYPE = 0x92FA ARRAY_SIZE = 0x92FB OFFSET = 0x92FC BLOCK_INDEX = 0x92FD ARRAY_STRIDE = 0x92FE MATRIX_STRIDE = 0x92FF IS_ROW_MAJOR = 0x9300 ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 BUFFER_BINDING = 0x9302 BUFFER_DATA_SIZE = 0x9303 NUM_ACTIVE_VARIABLES = 0x9304 ACTIVE_VARIABLES = 0x9305 REFERENCED_BY_VERTEX_SHADER = 0x9306 REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 REFERENCED_BY_GEOMETRY_SHADER = 0x9309 REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309 REFERENCED_BY_FRAGMENT_SHADER = 0x930A REFERENCED_BY_COMPUTE_SHADER = 0x930B TOP_LEVEL_ARRAY_SIZE = 0x930C TOP_LEVEL_ARRAY_STRIDE = 0x930D LOCATION = 0x930E LOCATION_INDEX = 0x930F LOCATION_INDEX_EXT = 0x930F FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 MAX_FRAMEBUFFER_WIDTH = 0x9315 MAX_FRAMEBUFFER_HEIGHT = 0x9316 MAX_FRAMEBUFFER_LAYERS = 0x9317 MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 MAX_FRAMEBUFFER_SAMPLES = 0x9318 RASTER_MULTISAMPLE_EXT = 0x9327 RASTER_SAMPLES_EXT = 0x9328 MAX_RASTER_SAMPLES_EXT = 0x9329 RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C DEPTH_SAMPLES_NV = 0x932D STENCIL_SAMPLES_NV = 0x932E MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 COVERAGE_MODULATION_TABLE_NV = 0x9331 COVERAGE_MODULATION_NV = 0x9332 COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 WARP_SIZE_NV = 0x9339 WARPS_PER_SM_NV = 0x933A SM_COUNT_NV = 0x933B FILL_RECTANGLE_NV = 0x933C SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343 FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 CONSERVATIVE_RASTERIZATION_NV = 0x9346 SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 LOCATION_COMPONENT = 0x934A TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 VIEWPORT_SWIZZLE_X_NV = 0x9358 VIEWPORT_SWIZZLE_Y_NV = 0x9359 VIEWPORT_SWIZZLE_Z_NV = 0x935A VIEWPORT_SWIZZLE_W_NV = 0x935B CLIP_ORIGIN = 0x935C CLIP_ORIGIN_EXT = 0x935C CLIP_DEPTH_MODE = 0x935D CLIP_DEPTH_MODE_EXT = 0x935D NEGATIVE_ONE_TO_ONE = 0x935E NEGATIVE_ONE_TO_ONE_EXT = 0x935E ZERO_TO_ONE = 0x935F ZERO_TO_ONE_EXT = 0x935F CLEAR_TEXTURE = 0x9365 TEXTURE_REDUCTION_MODE_ARB = 0x9366 TEXTURE_REDUCTION_MODE_EXT = 0x9366 WEIGHTED_AVERAGE_ARB = 0x9367 WEIGHTED_AVERAGE_EXT = 0x9367 FONT_GLYPHS_AVAILABLE_NV = 0x9368 FONT_TARGET_UNAVAILABLE_NV = 0x9369 FONT_UNAVAILABLE_NV = 0x936A FONT_UNINTELLIGIBLE_NV = 0x936B STANDARD_FONT_FORMAT_NV = 0x936C FRAGMENT_INPUT_NV = 0x936D UNIFORM_BUFFER_UNIFIED_NV = 0x936E UNIFORM_BUFFER_ADDRESS_NV = 0x936F UNIFORM_BUFFER_LENGTH_NV = 0x9370 MULTISAMPLES_NV = 0x9371 SUPERSAMPLE_SCALE_X_NV = 0x9372 SUPERSAMPLE_SCALE_Y_NV = 0x9373 CONFORMANT_NV = 0x9374 CONSERVATIVE_RASTER_DILATE_NV = 0x9379 CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B VIEWPORT_POSITION_W_SCALE_NV = 0x937C VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F NUM_SAMPLE_COUNTS = 0x9380 MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381 MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382 VIEW_CLASS_EAC_R11 = 0x9383 VIEW_CLASS_EAC_RG11 = 0x9384 VIEW_CLASS_ETC2_RGB = 0x9385 VIEW_CLASS_ETC2_RGBA = 0x9386 VIEW_CLASS_ETC2_EAC_RGBA = 0x9387 VIEW_CLASS_ASTC_4x4_RGBA = 0x9388 VIEW_CLASS_ASTC_5x4_RGBA = 0x9389 VIEW_CLASS_ASTC_5x5_RGBA = 0x938A VIEW_CLASS_ASTC_6x5_RGBA = 0x938B VIEW_CLASS_ASTC_6x6_RGBA = 0x938C VIEW_CLASS_ASTC_8x5_RGBA = 0x938D VIEW_CLASS_ASTC_8x6_RGBA = 0x938E VIEW_CLASS_ASTC_8x8_RGBA = 0x938F VIEW_CLASS_ASTC_10x5_RGBA = 0x9390 VIEW_CLASS_ASTC_10x6_RGBA = 0x9391 VIEW_CLASS_ASTC_10x8_RGBA = 0x9392 VIEW_CLASS_ASTC_10x10_RGBA = 0x9393 VIEW_CLASS_ASTC_12x10_RGBA = 0x9394 VIEW_CLASS_ASTC_12x12_RGBA = 0x9395 TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 BGRA8_EXT = 0x93A1 TEXTURE_USAGE_ANGLE = 0x93A2 FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 PROGRAM_BINARY_ANGLE = 0x93A6 COMPRESSED_RGBA_ASTC_4x4 = 0x93B0 COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 COMPRESSED_RGBA_ASTC_5x4 = 0x93B1 COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 COMPRESSED_RGBA_ASTC_5x5 = 0x93B2 COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 COMPRESSED_RGBA_ASTC_6x5 = 0x93B3 COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 COMPRESSED_RGBA_ASTC_6x6 = 0x93B4 COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 COMPRESSED_RGBA_ASTC_8x5 = 0x93B5 COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 COMPRESSED_RGBA_ASTC_8x6 = 0x93B6 COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 COMPRESSED_RGBA_ASTC_8x8 = 0x93B7 COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 COMPRESSED_RGBA_ASTC_10x5 = 0x93B8 COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 COMPRESSED_RGBA_ASTC_10x6 = 0x93B9 COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 COMPRESSED_RGBA_ASTC_10x8 = 0x93BA COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA COMPRESSED_RGBA_ASTC_10x10 = 0x93BB COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB COMPRESSED_RGBA_ASTC_12x10 = 0x93BC COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC COMPRESSED_RGBA_ASTC_12x12 = 0x93BD COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 SUBGROUP_SIZE_KHR = 0x9532 SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 MAX_TASK_OUTPUT_COUNT_NV = 0x953A MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D MESH_WORK_GROUP_SIZE_NV = 0x953E TASK_WORK_GROUP_SIZE_NV = 0x953F QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 QUERY_RESOURCE_TEXTURE_NV = 0x9545 QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547 PER_GPU_STORAGE_NV = 0x9548 MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549 UPLOAD_GPU_MASK_NVX = 0x954A CONSERVATIVE_RASTER_MODE_NV = 0x954D CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 SHADER_BINARY_FORMAT_SPIR_V = 0x9551 SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 SPIR_V_BINARY = 0x9552 SPIR_V_BINARY_ARB = 0x9552 SPIR_V_EXTENSIONS = 0x9553 NUM_SPIR_V_EXTENSIONS = 0x9554 SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 MAX_MESH_VIEWS_NV = 0x9557 RENDER_GPU_MASK_NV = 0x9558 MESH_SHADER_NV = 0x9559 TASK_SHADER_NV = 0x955A SHADING_RATE_IMAGE_BINDING_NV = 0x955B SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F SHADING_RATE_IMAGE_NV = 0x9563 SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F MESH_VERTICES_OUT_NV = 0x9579 MESH_PRIMITIVES_OUT_NV = 0x957A MESH_OUTPUT_TYPE_NV = 0x957B MESH_SUBROUTINE_NV = 0x957C TASK_SUBROUTINE_NV = 0x957D MESH_SUBROUTINE_UNIFORM_NV = 0x957E TASK_SUBROUTINE_UNIFORM_NV = 0x957F TEXTURE_TILING_EXT = 0x9580 DEDICATED_MEMORY_OBJECT_EXT = 0x9581 NUM_TILING_TYPES_EXT = 0x9582 TILING_TYPES_EXT = 0x9583 OPTIMAL_TILING_EXT = 0x9584 LINEAR_TILING_EXT = 0x9585 HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C LAYOUT_GENERAL_EXT = 0x958D LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 LAYOUT_TRANSFER_SRC_EXT = 0x9592 LAYOUT_TRANSFER_DST_EXT = 0x9593 HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 D3D12_FENCE_VALUE_EXT = 0x9595 TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 NUM_DEVICE_UUIDS_EXT = 0x9596 DEVICE_UUID_EXT = 0x9597 DRIVER_UUID_EXT = 0x9598 DEVICE_LUID_EXT = 0x9599 DEVICE_NODE_MASK_EXT = 0x959A PROTECTED_MEMORY_OBJECT_EXT = 0x959B UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F REFERENCED_BY_MESH_SHADER_NV = 0x95A0 REFERENCED_BY_TASK_SHADER_NV = 0x95A1 MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 ATTACHED_MEMORY_OBJECT_NV = 0x95A4 ATTACHED_MEMORY_OFFSET_NV = 0x95A5 MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 MEMORY_ATTACHABLE_NV = 0x95A8 DETACHED_MEMORY_INCARNATION_NV = 0x95A9 DETACHED_TEXTURES_NV = 0x95AA DETACHED_BUFFERS_NV = 0x95AB MAX_DETACHED_TEXTURES_NV = 0x95AC MAX_DETACHED_BUFFERS_NV = 0x95AD SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 SEMAPHORE_TYPE_NV = 0x95B3 SEMAPHORE_TYPE_BINARY_NV = 0x95B4 SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6 FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 MAX_VIEWS_OVR = 0x9631 FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 GS_SHADER_BINARY_MTK = 0x9640 GS_PROGRAM_BINARY_MTK = 0x9641 MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650 MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651 FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652 TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0 FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2 VALIDATE_SHADER_BINARY_QCOM = 0x96A3 SHADING_RATE_QCOM = 0x96A4 SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = 0x96A5 SHADING_RATE_1X1_PIXELS_QCOM = 0x96A6 SHADING_RATE_1X2_PIXELS_QCOM = 0x96A7 SHADING_RATE_2X1_PIXELS_QCOM = 0x96A8 SHADING_RATE_2X2_PIXELS_QCOM = 0x96A9 SHADING_RATE_1X4_PIXELS_QCOM = 0x96AA SHADING_RATE_4X1_PIXELS_QCOM = 0x96AB SHADING_RATE_4X2_PIXELS_QCOM = 0x96AC SHADING_RATE_2X4_PIXELS_QCOM = 0x96AD SHADING_RATE_4X4_PIXELS_QCOM = 0x96AE RASTER_POSITION_UNCLIPPED_IBM = 0x19262 CULL_VERTEX_IBM = 103050 ALL_STATIC_DATA_IBM = 103060 STATIC_VERTEX_ARRAY_IBM = 103061 VERTEX_ARRAY_LIST_IBM = 103070 NORMAL_ARRAY_LIST_IBM = 103071 COLOR_ARRAY_LIST_IBM = 103072 INDEX_ARRAY_LIST_IBM = 103073 TEXTURE_COORD_ARRAY_LIST_IBM = 103074 EDGE_FLAG_ARRAY_LIST_IBM = 103075 FOG_COORDINATE_ARRAY_LIST_IBM = 103076 SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 COLOR_ARRAY_LIST_STRIDE_IBM = 103082 INDEX_ARRAY_LIST_STRIDE_IBM = 103083 TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 CONSERVE_MEMORY_HINT_PGI = 0x1A1FD RECLAIM_MEMORY_HINT_PGI = 0x1A1FE NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 ALWAYS_FAST_HINT_PGI = 0x1A20C ALWAYS_SOFT_HINT_PGI = 0x1A20D ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 STRICT_LIGHTING_HINT_PGI = 0x1A217 STRICT_SCISSOR_HINT_PGI = 0x1A218 FULL_STIPPLE_HINT_PGI = 0x1A219 CLIP_NEAR_HINT_PGI = 0x1A220 CLIP_FAR_HINT_PGI = 0x1A221 WIDE_LINE_HINT_PGI = 0x1A222 BACK_NORMALS_HINT_PGI = 0x1A223 VERTEX_DATA_HINT_PGI = 0x1A22A VERTEX_CONSISTENT_HINT_PGI = 0x1A22B MATERIAL_SIDE_HINT_PGI = 0x1A22C MAX_VERTEX_HINT_PGI = 0x1A22D )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Extensions ¶
type Extensions interface { TbufferMask3DFX(mask uint32) DebugMessageEnableAMD(category uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsertAMD(category uint32, severity uint32, id uint32, length int32, buf *uint8) DebugMessageCallbackAMD(callback func(source, type_, id, severity uint32, message string)) GetDebugMessageLogAMD(count uint32, bufSize int32, categories *uint32, severities *uint32, ids *uint32, lengths *int32, message *uint8) uint32 BlendFuncIndexedAMD(buf uint32, src uint32, dst uint32) BlendFuncSeparateIndexedAMD(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendEquationIndexedAMD(buf uint32, mode uint32) BlendEquationSeparateIndexedAMD(buf uint32, modeRGB uint32, modeAlpha uint32) RenderbufferStorageMultisampleAdvancedAMD(target uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) NamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer uint32, samples int32, storageSamples int32, internalformat uint32, width int32, height int32) FramebufferSamplePositionsfvAMD(target uint32, numsamples uint32, pixelindex uint32, values *float32) NamedFramebufferSamplePositionsfvAMD(framebuffer uint32, numsamples uint32, pixelindex uint32, values *float32) GetFramebufferParameterfvAMD(target uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) GetNamedFramebufferParameterfvAMD(framebuffer uint32, pname uint32, numsamples uint32, pixelindex uint32, size int32, values *float32) Uniform1i64NV(location int32, x int64) Uniform2i64NV(location int32, x int64, y int64) Uniform3i64NV(location int32, x int64, y int64, z int64) Uniform4i64NV(location int32, x int64, y int64, z int64, w int64) Uniform1i64vNV(location int32, count int32, value *int64) Uniform2i64vNV(location int32, count int32, value *int64) Uniform3i64vNV(location int32, count int32, value *int64) Uniform4i64vNV(location int32, count int32, value *int64) Uniform1ui64NV(location int32, x uint64) Uniform2ui64NV(location int32, x uint64, y uint64) Uniform3ui64NV(location int32, x uint64, y uint64, z uint64) Uniform4ui64NV(location int32, x uint64, y uint64, z uint64, w uint64) Uniform1ui64vNV(location int32, count int32, value *uint64) Uniform2ui64vNV(location int32, count int32, value *uint64) Uniform3ui64vNV(location int32, count int32, value *uint64) Uniform4ui64vNV(location int32, count int32, value *uint64) GetUniformi64vNV(program uint32, location int32, params *int64) GetUniformui64vNV(program uint32, location int32, params *uint64) ProgramUniform1i64NV(program uint32, location int32, x int64) ProgramUniform2i64NV(program uint32, location int32, x int64, y int64) ProgramUniform3i64NV(program uint32, location int32, x int64, y int64, z int64) ProgramUniform4i64NV(program uint32, location int32, x int64, y int64, z int64, w int64) ProgramUniform1i64vNV(program uint32, location int32, count int32, value *int64) ProgramUniform2i64vNV(program uint32, location int32, count int32, value *int64) ProgramUniform3i64vNV(program uint32, location int32, count int32, value *int64) ProgramUniform4i64vNV(program uint32, location int32, count int32, value *int64) ProgramUniform1ui64NV(program uint32, location int32, x uint64) ProgramUniform2ui64NV(program uint32, location int32, x uint64, y uint64) ProgramUniform3ui64NV(program uint32, location int32, x uint64, y uint64, z uint64) ProgramUniform4ui64NV(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) ProgramUniform1ui64vNV(program uint32, location int32, count int32, value *uint64) ProgramUniform2ui64vNV(program uint32, location int32, count int32, value *uint64) ProgramUniform3ui64vNV(program uint32, location int32, count int32, value *uint64) ProgramUniform4ui64vNV(program uint32, location int32, count int32, value *uint64) VertexAttribParameteriAMD(index uint32, pname uint32, param int32) MultiDrawArraysIndirectAMD(mode uint32, indirect unsafe.Pointer, primcount int32, stride int32) MultiDrawElementsIndirectAMD(mode uint32, type_ uint32, indirect unsafe.Pointer, primcount int32, stride int32) GenNamesAMD(identifier uint32, num uint32, names *uint32) DeleteNamesAMD(identifier uint32, num uint32, names *uint32) IsNameAMD(identifier uint32, name uint32) bool QueryObjectParameteruiAMD(target uint32, id uint32, pname uint32, param uint32) GetPerfMonitorGroupsAMD(numGroups *int32, groupsSize int32, groups *uint32) GetPerfMonitorCountersAMD(group uint32, numCounters *int32, maxActiveCounters *int32, counterSize int32, counters *uint32) GetPerfMonitorGroupStringAMD(group uint32, bufSize int32, length *int32, groupString *uint8) GetPerfMonitorCounterStringAMD(group uint32, counter uint32, bufSize int32, length *int32, counterString *uint8) GetPerfMonitorCounterInfoAMD(group uint32, counter uint32, pname uint32, data unsafe.Pointer) GenPerfMonitorsAMD(n int32, monitors *uint32) DeletePerfMonitorsAMD(n int32, monitors *uint32) SelectPerfMonitorCountersAMD(monitor uint32, enable bool, group uint32, numCounters int32, counterList *uint32) BeginPerfMonitorAMD(monitor uint32) EndPerfMonitorAMD(monitor uint32) GetPerfMonitorCounterDataAMD(monitor uint32, pname uint32, dataSize int32, data *uint32, bytesWritten *int32) SetMultisamplefvAMD(pname uint32, index uint32, val *float32) TexStorageSparseAMD(target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) TextureStorageSparseAMD(texture uint32, target uint32, internalFormat uint32, width int32, height int32, depth int32, layers int32, flags uint32) StencilOpValueAMD(face uint32, value uint32) TessellationFactorAMD(factor float32) TessellationModeAMD(mode uint32) ElementPointerAPPLE(type_ uint32, pointer unsafe.Pointer) DrawElementArrayAPPLE(mode uint32, first int32, count int32) DrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first int32, count int32) MultiDrawElementArrayAPPLE(mode uint32, first *int32, count *int32, primcount int32) MultiDrawRangeElementArrayAPPLE(mode uint32, start uint32, end uint32, first *int32, count *int32, primcount int32) GenFencesAPPLE(n int32, fences *uint32) DeleteFencesAPPLE(n int32, fences *uint32) SetFenceAPPLE(fence uint32) IsFenceAPPLE(fence uint32) bool TestFenceAPPLE(fence uint32) bool FinishFenceAPPLE(fence uint32) TestObjectAPPLE(object uint32, name uint32) bool FinishObjectAPPLE(object uint32, name int32) BufferParameteriAPPLE(target uint32, pname uint32, param int32) FlushMappedBufferRangeAPPLE(target uint32, offset uintptr, size int) ObjectPurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 ObjectUnpurgeableAPPLE(objectType uint32, name uint32, option uint32) uint32 GetObjectParameterivAPPLE(objectType uint32, name uint32, pname uint32, params *int32) TextureRangeAPPLE(target uint32, length int32, pointer unsafe.Pointer) GetTexParameterPointervAPPLE(target uint32, pname uint32, params *unsafe.Pointer) BindVertexArrayAPPLE(array uint32) DeleteVertexArraysAPPLE(n int32, arrays *uint32) GenVertexArraysAPPLE(n int32, arrays *uint32) IsVertexArrayAPPLE(array uint32) bool VertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) FlushVertexArrayRangeAPPLE(length int32, pointer unsafe.Pointer) VertexArrayParameteriAPPLE(pname uint32, param int32) EnableVertexAttribAPPLE(index uint32, pname uint32) DisableVertexAttribAPPLE(index uint32, pname uint32) IsVertexAttribEnabledAPPLE(index uint32, pname uint32) bool MapVertexAttrib1dAPPLE(index uint32, size uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) MapVertexAttrib1fAPPLE(index uint32, size uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) MapVertexAttrib2dAPPLE(index uint32, size uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) MapVertexAttrib2fAPPLE(index uint32, size uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) ReleaseShaderCompiler() ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, range_ *int32, precision *int32) DepthRangef(n float32, f float32) ClearDepthf(d float32) MemoryBarrierByRegion(barriers uint32) PrimitiveBoundingBoxARB(minX float32, minY float32, minZ float32, minW float32, maxX float32, maxY float32, maxZ float32, maxW float32) DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) DrawElementsInstancedBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) GetTextureHandleARB(texture uint32) uint64 GetTextureSamplerHandleARB(texture uint32, sampler uint32) uint64 MakeTextureHandleResidentARB(handle uint64) MakeTextureHandleNonResidentARB(handle uint64) GetImageHandleARB(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 MakeImageHandleResidentARB(handle uint64, access uint32) MakeImageHandleNonResidentARB(handle uint64) UniformHandleui64ARB(location int32, value uint64) UniformHandleui64vARB(location int32, count int32, value *uint64) ProgramUniformHandleui64ARB(program uint32, location int32, value uint64) ProgramUniformHandleui64vARB(program uint32, location int32, count int32, values *uint64) IsTextureHandleResidentARB(handle uint64) bool IsImageHandleResidentARB(handle uint64) bool VertexAttribL1ui64ARB(index uint32, x uint64) VertexAttribL1ui64vARB(index uint32, v *uint64) GetVertexAttribLui64vARB(index uint32, pname uint32, params *uint64) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) GetFragDataIndex(program uint32, name *uint8) int32 BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) ClearBufferData(target uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferSubData(target uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) ClearTexImage(texture uint32, level int32, format uint32, type_ uint32, data unsafe.Pointer) ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, data unsafe.Pointer) ClipControl(origin uint32, depth uint32) ClampColorARB(target uint32, clamp uint32) DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) DispatchComputeIndirect(indirect uintptr) DispatchComputeGroupSizeARB(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32, group_size_x uint32, group_size_y uint32, group_size_z uint32) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) DebugMessageControlARB(source uint32, type_ uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsertARB(source uint32, type_ uint32, id uint32, severity uint32, length int32, buf *uint8) DebugMessageCallbackARB(callback func(source, type_, id, severity uint32, message string)) GetDebugMessageLogARB(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 CreateTransformFeedbacks(n int32, ids *uint32) TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset uintptr, size int) GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) CreateBuffers(n int32, buffers *uint32) NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) NamedBufferSubData(buffer uint32, offset uintptr, size int, data unsafe.Pointer) CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset uintptr, writeOffset uintptr, size int) ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer MapNamedBufferRange(buffer uint32, offset uintptr, length int, access uint32) unsafe.Pointer UnmapNamedBuffer(buffer uint32) bool FlushMappedNamedBufferRange(buffer uint32, offset uintptr, length int) GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) GetNamedBufferSubData(buffer uint32, offset uintptr, size int, data unsafe.Pointer) CreateFramebuffers(n int32, framebuffers *uint32) NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) NamedFramebufferReadBuffer(framebuffer uint32, src uint32) InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) CreateRenderbuffers(n int32, renderbuffers *uint32) NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) CreateTextures(target uint32, n int32, textures *uint32) TextureBuffer(texture uint32, internalformat uint32, buffer uint32) TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) TextureParameterf(texture uint32, pname uint32, param float32) TextureParameterfv(texture uint32, pname uint32, param *float32) TextureParameteri(texture uint32, pname uint32, param int32) TextureParameterIiv(texture uint32, pname uint32, params *int32) TextureParameterIuiv(texture uint32, pname uint32, params *uint32) TextureParameteriv(texture uint32, pname uint32, param *int32) GenerateTextureMipmap(texture uint32) BindTextureUnit(unit uint32, texture uint32) GetTextureImage(texture uint32, level int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) GetTextureParameterfv(texture uint32, pname uint32, params *float32) GetTextureParameterIiv(texture uint32, pname uint32, params *int32) GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) GetTextureParameteriv(texture uint32, pname uint32, params *int32) CreateVertexArrays(n int32, arrays *uint32) DisableVertexArrayAttrib(vaobj uint32, index uint32) EnableVertexArrayAttrib(vaobj uint32, index uint32) VertexArrayElementBuffer(vaobj uint32, buffer uint32) VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset uintptr, stride int32) VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *uintptr, strides *int32) VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) CreateSamplers(n int32, samplers *uint32) CreateProgramPipelines(n int32, pipelines *uint32) CreateQueries(target uint32, n int32, ids *uint32) GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset uintptr) DrawBuffersARB(n int32, bufs *uint32) BlendEquationiARB(buf uint32, mode uint32) BlendEquationSeparateiARB(buf uint32, modeRGB uint32, modeAlpha uint32) BlendFunciARB(buf uint32, src uint32, dst uint32) BlendFuncSeparateiARB(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawArraysInstancedARB(mode uint32, first int32, count int32, primcount int32) DrawElementsInstancedARB(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, primcount int32) ProgramStringARB(target uint32, format uint32, len int32, string unsafe.Pointer) BindProgramARB(target uint32, program uint32) DeleteProgramsARB(n int32, programs *uint32) GenProgramsARB(n int32, programs *uint32) ProgramEnvParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) ProgramEnvParameter4dvARB(target uint32, index uint32, params *float64) ProgramEnvParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) ProgramEnvParameter4fvARB(target uint32, index uint32, params *float32) ProgramLocalParameter4dARB(target uint32, index uint32, x float64, y float64, z float64, w float64) ProgramLocalParameter4dvARB(target uint32, index uint32, params *float64) ProgramLocalParameter4fARB(target uint32, index uint32, x float32, y float32, z float32, w float32) ProgramLocalParameter4fvARB(target uint32, index uint32, params *float32) GetProgramEnvParameterdvARB(target uint32, index uint32, params *float64) GetProgramEnvParameterfvARB(target uint32, index uint32, params *float32) GetProgramLocalParameterdvARB(target uint32, index uint32, params *float64) GetProgramLocalParameterfvARB(target uint32, index uint32, params *float32) GetProgramivARB(target uint32, pname uint32, params *int32) GetProgramStringARB(target uint32, pname uint32, string unsafe.Pointer) IsProgramARB(program uint32) bool FramebufferParameteri(target uint32, pname uint32, param int32) GetFramebufferParameteriv(target uint32, pname uint32, params *int32) IsRenderbuffer(renderbuffer uint32) bool BindRenderbuffer(target uint32, renderbuffer uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) IsFramebuffer(framebuffer uint32) bool BindFramebuffer(target uint32, framebuffer uint32) DeleteFramebuffers(n int32, framebuffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) CheckFramebufferStatus(target uint32) uint32 FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GenerateMipmap(target uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) ProgramParameteriARB(program uint32, pname uint32, value int32) FramebufferTextureARB(target uint32, attachment uint32, texture uint32, level int32) FramebufferTextureLayerARB(target uint32, attachment uint32, texture uint32, level int32, layer int32) FramebufferTextureFaceARB(target uint32, attachment uint32, texture uint32, level int32, face uint32) GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ProgramParameteri(program uint32, pname uint32, value int32) GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) SpecializeShaderARB(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32) Uniform1d(location int32, x float64) Uniform2d(location int32, x float64, y float64) Uniform3d(location int32, x float64, y float64, z float64) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform1dv(location int32, count int32, value *float64) Uniform2dv(location int32, count int32, value *float64) Uniform3dv(location int32, count int32, value *float64) Uniform4dv(location int32, count int32, value *float64) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) GetUniformdv(program uint32, location int32, params *float64) Uniform1i64ARB(location int32, x int64) Uniform2i64ARB(location int32, x int64, y int64) Uniform3i64ARB(location int32, x int64, y int64, z int64) Uniform4i64ARB(location int32, x int64, y int64, z int64, w int64) Uniform1i64vARB(location int32, count int32, value *int64) Uniform2i64vARB(location int32, count int32, value *int64) Uniform3i64vARB(location int32, count int32, value *int64) Uniform4i64vARB(location int32, count int32, value *int64) Uniform1ui64ARB(location int32, x uint64) Uniform2ui64ARB(location int32, x uint64, y uint64) Uniform3ui64ARB(location int32, x uint64, y uint64, z uint64) Uniform4ui64ARB(location int32, x uint64, y uint64, z uint64, w uint64) Uniform1ui64vARB(location int32, count int32, value *uint64) Uniform2ui64vARB(location int32, count int32, value *uint64) Uniform3ui64vARB(location int32, count int32, value *uint64) Uniform4ui64vARB(location int32, count int32, value *uint64) GetUniformi64vARB(program uint32, location int32, params *int64) GetUniformui64vARB(program uint32, location int32, params *uint64) GetnUniformi64vARB(program uint32, location int32, bufSize int32, params *int64) GetnUniformui64vARB(program uint32, location int32, bufSize int32, params *uint64) ProgramUniform1i64ARB(program uint32, location int32, x int64) ProgramUniform2i64ARB(program uint32, location int32, x int64, y int64) ProgramUniform3i64ARB(program uint32, location int32, x int64, y int64, z int64) ProgramUniform4i64ARB(program uint32, location int32, x int64, y int64, z int64, w int64) ProgramUniform1i64vARB(program uint32, location int32, count int32, value *int64) ProgramUniform2i64vARB(program uint32, location int32, count int32, value *int64) ProgramUniform3i64vARB(program uint32, location int32, count int32, value *int64) ProgramUniform4i64vARB(program uint32, location int32, count int32, value *int64) ProgramUniform1ui64ARB(program uint32, location int32, x uint64) ProgramUniform2ui64ARB(program uint32, location int32, x uint64, y uint64) ProgramUniform3ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64) ProgramUniform4ui64ARB(program uint32, location int32, x uint64, y uint64, z uint64, w uint64) ProgramUniform1ui64vARB(program uint32, location int32, count int32, value *uint64) ProgramUniform2ui64vARB(program uint32, location int32, count int32, value *uint64) ProgramUniform3ui64vARB(program uint32, location int32, count int32, value *uint64) ProgramUniform4ui64vARB(program uint32, location int32, count int32, value *uint64) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) ColorTable(target uint32, internalformat uint32, width int32, format uint32, type_ uint32, table unsafe.Pointer) ColorTableParameterfv(target uint32, pname uint32, params *float32) ColorTableParameteriv(target uint32, pname uint32, params *int32) CopyColorTable(target uint32, internalformat uint32, x int32, y int32, width int32) GetColorTable(target uint32, format uint32, type_ uint32, table unsafe.Pointer) GetColorTableParameterfv(target uint32, pname uint32, params *float32) GetColorTableParameteriv(target uint32, pname uint32, params *int32) ColorSubTable(target uint32, start int32, count int32, format uint32, type_ uint32, data unsafe.Pointer) CopyColorSubTable(target uint32, start int32, x int32, y int32, width int32) ConvolutionFilter1D(target uint32, internalformat uint32, width int32, format uint32, type_ uint32, image unsafe.Pointer) ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, type_ uint32, image unsafe.Pointer) ConvolutionParameterf(target uint32, pname uint32, params float32) ConvolutionParameterfv(target uint32, pname uint32, params *float32) ConvolutionParameteri(target uint32, pname uint32, params int32) ConvolutionParameteriv(target uint32, pname uint32, params *int32) CopyConvolutionFilter1D(target uint32, internalformat uint32, x int32, y int32, width int32) CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) GetConvolutionFilter(target uint32, format uint32, type_ uint32, image unsafe.Pointer) GetConvolutionParameterfv(target uint32, pname uint32, params *float32) GetConvolutionParameteriv(target uint32, pname uint32, params *int32) GetSeparableFilter(target uint32, format uint32, type_ uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, type_ uint32, row unsafe.Pointer, column unsafe.Pointer) GetHistogram(target uint32, reset bool, format uint32, type_ uint32, values unsafe.Pointer) GetHistogramParameterfv(target uint32, pname uint32, params *float32) GetHistogramParameteriv(target uint32, pname uint32, params *int32) GetMinmax(target uint32, reset bool, format uint32, type_ uint32, values unsafe.Pointer) GetMinmaxParameterfv(target uint32, pname uint32, params *float32) GetMinmaxParameteriv(target uint32, pname uint32, params *int32) Histogram(target uint32, width int32, internalformat uint32, sink bool) Minmax(target uint32, internalformat uint32, sink bool) ResetHistogram(target uint32) ResetMinmax(target uint32) MultiDrawArraysIndirectCountARB(mode uint32, indirect unsafe.Pointer, drawcount uintptr, maxdrawcount int32, stride int32) MultiDrawElementsIndirectCountARB(mode uint32, type_ uint32, indirect unsafe.Pointer, drawcount uintptr, maxdrawcount int32, stride int32) VertexAttribDivisorARB(index uint32, divisor uint32) GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) InvalidateTexImage(texture uint32, level int32) InvalidateBufferSubData(buffer uint32, offset uintptr, length int) InvalidateBufferData(buffer uint32) InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer FlushMappedBufferRange(target uint32, offset uintptr, length int) CurrentPaletteMatrixARB(index int32) MatrixIndexubvARB(size int32, indices *uint8) MatrixIndexusvARB(size int32, indices *uint16) MatrixIndexuivARB(size int32, indices *uint32) MatrixIndexPointerARB(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *uintptr, sizes *int) BindTextures(first uint32, count int32, textures *uint32) BindSamplers(first uint32, count int32, samplers *uint32) BindImageTextures(first uint32, count int32, textures *uint32) BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *uintptr, strides *int32) MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiDrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer, drawcount int32, stride int32) SampleCoverageARB(value float32, invert bool) ActiveTextureARB(texture uint32) ClientActiveTextureARB(texture uint32) MultiTexCoord1dARB(target uint32, s float64) MultiTexCoord1dvARB(target uint32, v *float64) MultiTexCoord1fARB(target uint32, s float32) MultiTexCoord1fvARB(target uint32, v *float32) MultiTexCoord1iARB(target uint32, s int32) MultiTexCoord1ivARB(target uint32, v *int32) MultiTexCoord1sARB(target uint32, s int16) MultiTexCoord1svARB(target uint32, v *int16) MultiTexCoord2dARB(target uint32, s float64, t float64) MultiTexCoord2dvARB(target uint32, v *float64) MultiTexCoord2fARB(target uint32, s float32, t float32) MultiTexCoord2fvARB(target uint32, v *float32) MultiTexCoord2iARB(target uint32, s int32, t int32) MultiTexCoord2ivARB(target uint32, v *int32) MultiTexCoord2sARB(target uint32, s int16, t int16) MultiTexCoord2svARB(target uint32, v *int16) MultiTexCoord3dARB(target uint32, s float64, t float64, r float64) MultiTexCoord3dvARB(target uint32, v *float64) MultiTexCoord3fARB(target uint32, s float32, t float32, r float32) MultiTexCoord3fvARB(target uint32, v *float32) MultiTexCoord3iARB(target uint32, s int32, t int32, r int32) MultiTexCoord3ivARB(target uint32, v *int32) MultiTexCoord3sARB(target uint32, s int16, t int16, r int16) MultiTexCoord3svARB(target uint32, v *int16) MultiTexCoord4dARB(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dvARB(target uint32, v *float64) MultiTexCoord4fARB(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fvARB(target uint32, v *float32) MultiTexCoord4iARB(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4ivARB(target uint32, v *int32) MultiTexCoord4sARB(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4svARB(target uint32, v *int16) GenQueriesARB(n int32, ids *uint32) DeleteQueriesARB(n int32, ids *uint32) IsQueryARB(id uint32) bool BeginQueryARB(target uint32, id uint32) EndQueryARB(target uint32) GetQueryivARB(target uint32, pname uint32, params *int32) GetQueryObjectivARB(id uint32, pname uint32, params *int32) GetQueryObjectuivARB(id uint32, pname uint32, params *uint32) MaxShaderCompilerThreadsARB(count uint32) PointParameterfARB(pname uint32, param float32) PointParameterfvARB(pname uint32, params *float32) PolygonOffsetClamp(factor float32, units float32, clamp float32) GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 ProvokingVertex(mode uint32) GetGraphicsResetStatusARB() uint32 GetnTexImageARB(target uint32, level int32, format uint32, type_ uint32, bufSize int32, img unsafe.Pointer) ReadnPixelsARB(x int32, y int32, width int32, height int32, format uint32, type_ uint32, bufSize int32, data unsafe.Pointer) GetnCompressedTexImageARB(target uint32, lod int32, bufSize int32, img unsafe.Pointer) GetnUniformfvARB(program uint32, location int32, bufSize int32, params *float32) GetnUniformivARB(program uint32, location int32, bufSize int32, params *int32) GetnUniformuivARB(program uint32, location int32, bufSize int32, params *uint32) GetnUniformdvARB(program uint32, location int32, bufSize int32, params *float64) GetnMapdvARB(target uint32, query uint32, bufSize int32, v *float64) GetnMapfvARB(target uint32, query uint32, bufSize int32, v *float32) GetnMapivARB(target uint32, query uint32, bufSize int32, v *int32) GetnPixelMapfvARB(map_ uint32, bufSize int32, values *float32) GetnPixelMapuivARB(map_ uint32, bufSize int32, values *uint32) GetnPixelMapusvARB(map_ uint32, bufSize int32, values *uint16) GetnPolygonStippleARB(bufSize int32, pattern *uint8) GetnColorTableARB(target uint32, format uint32, type_ uint32, bufSize int32, table unsafe.Pointer) GetnConvolutionFilterARB(target uint32, format uint32, type_ uint32, bufSize int32, image unsafe.Pointer) GetnSeparableFilterARB(target uint32, format uint32, type_ uint32, rowBufSize int32, row unsafe.Pointer, columnBufSize int32, column unsafe.Pointer, span unsafe.Pointer) GetnHistogramARB(target uint32, reset bool, format uint32, type_ uint32, bufSize int32, values unsafe.Pointer) GetnMinmaxARB(target uint32, reset bool, format uint32, type_ uint32, bufSize int32, values unsafe.Pointer) FramebufferSampleLocationsfvARB(target uint32, start uint32, count int32, v *float32) NamedFramebufferSampleLocationsfvARB(framebuffer uint32, start uint32, count int32, v *float32) EvaluateDepthValuesARB() MinSampleShadingARB(value float32) GenSamplers(count int32, samplers *uint32) DeleteSamplers(count int32, samplers *uint32) IsSampler(sampler uint32) bool BindSampler(unit uint32, sampler uint32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) UseProgramStages(pipeline uint32, stages uint32, program uint32) ActiveShaderProgram(pipeline uint32, program uint32) CreateShaderProgramv(type_ uint32, count int32, strings **uint8) uint32 BindProgramPipeline(pipeline uint32) DeleteProgramPipelines(n int32, pipelines *uint32) GenProgramPipelines(n int32, pipelines *uint32) IsProgramPipeline(pipeline uint32) bool GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) ProgramUniform1i(program uint32, location int32, v0 int32) ProgramUniform1iv(program uint32, location int32, count int32, value *int32) ProgramUniform1f(program uint32, location int32, v0 float32) ProgramUniform1fv(program uint32, location int32, count int32, value *float32) ProgramUniform1d(program uint32, location int32, v0 float64) ProgramUniform1dv(program uint32, location int32, count int32, value *float64) ProgramUniform1ui(program uint32, location int32, v0 uint32) ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) ProgramUniform2iv(program uint32, location int32, count int32, value *int32) ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) ProgramUniform2fv(program uint32, location int32, count int32, value *float32) ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) ProgramUniform2dv(program uint32, location int32, count int32, value *float64) ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform3iv(program uint32, location int32, count int32, value *int32) ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform3fv(program uint32, location int32, count int32, value *float32) ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) ProgramUniform3dv(program uint32, location int32, count int32, value *float64) ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform4iv(program uint32, location int32, count int32, value *int32) ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform4fv(program uint32, location int32, count int32, value *float32) ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) ProgramUniform4dv(program uint32, location int32, count int32, value *float64) ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ValidateProgramPipeline(pipeline uint32) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) MemoryBarrier(barriers uint32) DeleteObjectARB(obj GLhandleARB) GetHandleARB(pname uint32) GLhandleARB DetachObjectARB(containerObj GLhandleARB, attachedObj GLhandleARB) CreateShaderObjectARB(shaderType uint32) GLhandleARB ShaderSourceARB(shaderObj GLhandleARB, count int32, string **uint8, length *int32) CompileShaderARB(shaderObj GLhandleARB) CreateProgramObjectARB() GLhandleARB AttachObjectARB(containerObj GLhandleARB, obj GLhandleARB) LinkProgramARB(programObj GLhandleARB) UseProgramObjectARB(programObj GLhandleARB) ValidateProgramARB(programObj GLhandleARB) Uniform1fARB(location int32, v0 float32) Uniform2fARB(location int32, v0 float32, v1 float32) Uniform3fARB(location int32, v0 float32, v1 float32, v2 float32) Uniform4fARB(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform1iARB(location int32, v0 int32) Uniform2iARB(location int32, v0 int32, v1 int32) Uniform3iARB(location int32, v0 int32, v1 int32, v2 int32) Uniform4iARB(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform1fvARB(location int32, count int32, value *float32) Uniform2fvARB(location int32, count int32, value *float32) Uniform3fvARB(location int32, count int32, value *float32) Uniform4fvARB(location int32, count int32, value *float32) Uniform1ivARB(location int32, count int32, value *int32) Uniform2ivARB(location int32, count int32, value *int32) Uniform3ivARB(location int32, count int32, value *int32) Uniform4ivARB(location int32, count int32, value *int32) UniformMatrix2fvARB(location int32, count int32, transpose bool, value *float32) UniformMatrix3fvARB(location int32, count int32, transpose bool, value *float32) UniformMatrix4fvARB(location int32, count int32, transpose bool, value *float32) GetObjectParameterfvARB(obj GLhandleARB, pname uint32, params *float32) GetObjectParameterivARB(obj GLhandleARB, pname uint32, params *int32) GetInfoLogARB(obj GLhandleARB, maxLength int32, length *int32, infoLog *uint8) GetAttachedObjectsARB(containerObj GLhandleARB, maxCount int32, count *int32, obj *GLhandleARB) GetUniformLocationARB(programObj GLhandleARB, name *uint8) int32 GetActiveUniformARB(programObj GLhandleARB, index uint32, maxLength int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformfvARB(programObj GLhandleARB, location int32, params *float32) GetUniformivARB(programObj GLhandleARB, location int32, params *int32) GetShaderSourceARB(obj GLhandleARB, maxLength int32, length *int32, source *uint8) ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) NamedStringARB(type_ uint32, namelen int32, name *uint8, stringlen int32, string *uint8) DeleteNamedStringARB(namelen int32, name *uint8) CompileShaderIncludeARB(shader uint32, count int32, path **uint8, length *int32) IsNamedStringARB(namelen int32, name *uint8) bool GetNamedStringARB(namelen int32, name *uint8, bufSize int32, stringlen *int32, string *uint8) GetNamedStringivARB(namelen int32, name *uint8, pname uint32, params *int32) BufferPageCommitmentARB(target uint32, offset uintptr, size int, commit bool) NamedBufferPageCommitmentEXT(buffer uint32, offset uintptr, size int, commit bool) NamedBufferPageCommitmentARB(buffer uint32, offset uintptr, size int, commit bool) TexPageCommitmentARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) FenceSync(condition uint32, flags uint32) GLsync IsSync(sync GLsync) bool DeleteSync(sync GLsync) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 WaitSync(sync GLsync, flags uint32, timeout uint64) GetInteger64v(pname uint32, data *int64) GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) PatchParameteri(pname uint32, value int32) PatchParameterfv(pname uint32, values *float32) TextureBarrier() TexBufferARB(target uint32, internalformat uint32, buffer uint32) TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset uintptr, size int) CompressedTexImage3DARB(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2DARB(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage1DARB(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3DARB(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2DARB(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1DARB(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) GetCompressedTexImageARB(target uint32, level int32, img unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) GetMultisamplefv(pname uint32, index uint32, val *float32) SampleMaski(maskNumber uint32, mask uint32) TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) QueryCounter(id uint32, target uint32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) BindTransformFeedback(target uint32, id uint32) DeleteTransformFeedbacks(n int32, ids *uint32) GenTransformFeedbacks(n int32, ids *uint32) IsTransformFeedback(id uint32) bool PauseTransformFeedback() ResumeTransformFeedback() DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) EndQueryIndexed(target uint32, index uint32) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) LoadTransposeMatrixfARB(m *float32) LoadTransposeMatrixdARB(m *float64) MultTransposeMatrixfARB(m *float32) MultTransposeMatrixdARB(m *float64) GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindBufferBase(target uint32, index uint32, buffer uint32) GetIntegeri_v(target uint32, index uint32, data *int32) BindVertexArray(array uint32) DeleteVertexArrays(n int32, arrays *uint32) GenVertexArrays(n int32, arrays *uint32) IsVertexArray(array uint32) bool VertexAttribL1d(index uint32, x float64) VertexAttribL2d(index uint32, x float64, y float64) VertexAttribL3d(index uint32, x float64, y float64, z float64) VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) VertexAttribL1dv(index uint32, v *float64) VertexAttribL2dv(index uint32, v *float64) VertexAttribL3dv(index uint32, v *float64) VertexAttribL4dv(index uint32, v *float64) VertexAttribLPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) GetVertexAttribLdv(index uint32, pname uint32, params *float64) BindVertexBuffer(bindingindex uint32, buffer uint32, offset uintptr, stride int32) VertexAttribFormat(attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexAttribIFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribLFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribBinding(attribindex uint32, bindingindex uint32) VertexBindingDivisor(bindingindex uint32, divisor uint32) WeightbvARB(size int32, weights *int8) WeightsvARB(size int32, weights *int16) WeightivARB(size int32, weights *int32) WeightfvARB(size int32, weights *float32) WeightdvARB(size int32, weights *float64) WeightubvARB(size int32, weights *uint8) WeightusvARB(size int32, weights *uint16) WeightuivARB(size int32, weights *uint32) WeightPointerARB(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexBlendARB(count int32) BindBufferARB(target uint32, buffer uint32) DeleteBuffersARB(n int32, buffers *uint32) GenBuffersARB(n int32, buffers *uint32) IsBufferARB(buffer uint32) bool BufferDataARB(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubDataARB(target uint32, offset uintptr, size int, data unsafe.Pointer) GetBufferSubDataARB(target uint32, offset uintptr, size int, data unsafe.Pointer) MapBufferARB(target uint32, access uint32) unsafe.Pointer UnmapBufferARB(target uint32) bool GetBufferParameterivARB(target uint32, pname uint32, params *int32) GetBufferPointervARB(target uint32, pname uint32, params *unsafe.Pointer) VertexAttrib1dARB(index uint32, x float64) VertexAttrib1dvARB(index uint32, v *float64) VertexAttrib1fARB(index uint32, x float32) VertexAttrib1fvARB(index uint32, v *float32) VertexAttrib1sARB(index uint32, x int16) VertexAttrib1svARB(index uint32, v *int16) VertexAttrib2dARB(index uint32, x float64, y float64) VertexAttrib2dvARB(index uint32, v *float64) VertexAttrib2fARB(index uint32, x float32, y float32) VertexAttrib2fvARB(index uint32, v *float32) VertexAttrib2sARB(index uint32, x int16, y int16) VertexAttrib2svARB(index uint32, v *int16) VertexAttrib3dARB(index uint32, x float64, y float64, z float64) VertexAttrib3dvARB(index uint32, v *float64) VertexAttrib3fARB(index uint32, x float32, y float32, z float32) VertexAttrib3fvARB(index uint32, v *float32) VertexAttrib3sARB(index uint32, x int16, y int16, z int16) VertexAttrib3svARB(index uint32, v *int16) VertexAttrib4NbvARB(index uint32, v *int8) VertexAttrib4NivARB(index uint32, v *int32) VertexAttrib4NsvARB(index uint32, v *int16) VertexAttrib4NubARB(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4NubvARB(index uint32, v *uint8) VertexAttrib4NuivARB(index uint32, v *uint32) VertexAttrib4NusvARB(index uint32, v *uint16) VertexAttrib4bvARB(index uint32, v *int8) VertexAttrib4dARB(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dvARB(index uint32, v *float64) VertexAttrib4fARB(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fvARB(index uint32, v *float32) VertexAttrib4ivARB(index uint32, v *int32) VertexAttrib4sARB(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4svARB(index uint32, v *int16) VertexAttrib4ubvARB(index uint32, v *uint8) VertexAttrib4uivARB(index uint32, v *uint32) VertexAttrib4usvARB(index uint32, v *uint16) VertexAttribPointerARB(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) EnableVertexAttribArrayARB(index uint32) DisableVertexAttribArrayARB(index uint32) GetVertexAttribdvARB(index uint32, pname uint32, params *float64) GetVertexAttribfvARB(index uint32, pname uint32, params *float32) GetVertexAttribivARB(index uint32, pname uint32, params *int32) GetVertexAttribPointervARB(index uint32, pname uint32, pointer *unsafe.Pointer) BindAttribLocationARB(programObj GLhandleARB, index uint32, name *uint8) GetActiveAttribARB(programObj GLhandleARB, index uint32, maxLength int32, length *int32, size *int32, type_ *uint32, name *uint8) GetAttribLocationARB(programObj GLhandleARB, name *uint8) int32 VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) ViewportArrayv(first uint32, count int32, v *float32) ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) ViewportIndexedfv(index uint32, v *float32) ScissorArrayv(first uint32, count int32, v *int32) ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) ScissorIndexedv(index uint32, v *int32) DepthRangeArrayv(first uint32, count int32, v *float64) DepthRangeIndexed(index uint32, n float64, f float64) GetFloati_v(target uint32, index uint32, data *float32) GetDoublei_v(target uint32, index uint32, data *float64) DepthRangeArraydvNV(first uint32, count int32, v *float64) DepthRangeIndexeddNV(index uint32, n float64, f float64) WindowPos2dARB(x float64, y float64) WindowPos2dvARB(v *float64) WindowPos2fARB(x float32, y float32) WindowPos2fvARB(v *float32) WindowPos2iARB(x int32, y int32) WindowPos2ivARB(v *int32) WindowPos2sARB(x int16, y int16) WindowPos2svARB(v *int16) WindowPos3dARB(x float64, y float64, z float64) WindowPos3dvARB(v *float64) WindowPos3fARB(x float32, y float32, z float32) WindowPos3fvARB(v *float32) WindowPos3iARB(x int32, y int32, z int32) WindowPos3ivARB(v *int32) WindowPos3sARB(x int16, y int16, z int16) WindowPos3svARB(v *int16) DrawBuffersATI(n int32, bufs *uint32) ElementPointerATI(type_ uint32, pointer unsafe.Pointer) DrawElementArrayATI(mode uint32, count int32) DrawRangeElementArrayATI(mode uint32, start uint32, end uint32, count int32) TexBumpParameterivATI(pname uint32, param *int32) TexBumpParameterfvATI(pname uint32, param *float32) GetTexBumpParameterivATI(pname uint32, param *int32) GetTexBumpParameterfvATI(pname uint32, param *float32) GenFragmentShadersATI(range_ uint32) uint32 BindFragmentShaderATI(id uint32) DeleteFragmentShaderATI(id uint32) BeginFragmentShaderATI() EndFragmentShaderATI() PassTexCoordATI(dst uint32, coord uint32, swizzle uint32) SampleMapATI(dst uint32, interp uint32, swizzle uint32) ColorFragmentOp1ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) ColorFragmentOp2ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) ColorFragmentOp3ATI(op uint32, dst uint32, dstMask uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) AlphaFragmentOp1ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32) AlphaFragmentOp2ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32) AlphaFragmentOp3ATI(op uint32, dst uint32, dstMod uint32, arg1 uint32, arg1Rep uint32, arg1Mod uint32, arg2 uint32, arg2Rep uint32, arg2Mod uint32, arg3 uint32, arg3Rep uint32, arg3Mod uint32) SetFragmentShaderConstantATI(dst uint32, value *float32) MapObjectBufferATI(buffer uint32) unsafe.Pointer UnmapObjectBufferATI(buffer uint32) PNTrianglesiATI(pname uint32, param int32) PNTrianglesfATI(pname uint32, param float32) StencilOpSeparateATI(face uint32, sfail uint32, dpfail uint32, dppass uint32) StencilFuncSeparateATI(frontfunc uint32, backfunc uint32, ref int32, mask uint32) NewObjectBufferATI(size int32, pointer unsafe.Pointer, usage uint32) uint32 IsObjectBufferATI(buffer uint32) bool UpdateObjectBufferATI(buffer uint32, offset uint32, size int32, pointer unsafe.Pointer, preserve uint32) GetObjectBufferfvATI(buffer uint32, pname uint32, params *float32) GetObjectBufferivATI(buffer uint32, pname uint32, params *int32) FreeObjectBufferATI(buffer uint32) ArrayObjectATI(array uint32, size int32, type_ uint32, stride int32, buffer uint32, offset uint32) GetArrayObjectfvATI(array uint32, pname uint32, params *float32) GetArrayObjectivATI(array uint32, pname uint32, params *int32) VariantArrayObjectATI(id uint32, type_ uint32, stride int32, buffer uint32, offset uint32) GetVariantArrayObjectfvATI(id uint32, pname uint32, params *float32) GetVariantArrayObjectivATI(id uint32, pname uint32, params *int32) VertexAttribArrayObjectATI(index uint32, size int32, type_ uint32, normalized bool, stride int32, buffer uint32, offset uint32) GetVertexAttribArrayObjectfvATI(index uint32, pname uint32, params *float32) GetVertexAttribArrayObjectivATI(index uint32, pname uint32, params *int32) VertexStream1sATI(stream uint32, x int16) VertexStream1svATI(stream uint32, coords *int16) VertexStream1iATI(stream uint32, x int32) VertexStream1ivATI(stream uint32, coords *int32) VertexStream1fATI(stream uint32, x float32) VertexStream1fvATI(stream uint32, coords *float32) VertexStream1dATI(stream uint32, x float64) VertexStream1dvATI(stream uint32, coords *float64) VertexStream2sATI(stream uint32, x int16, y int16) VertexStream2svATI(stream uint32, coords *int16) VertexStream2iATI(stream uint32, x int32, y int32) VertexStream2ivATI(stream uint32, coords *int32) VertexStream2fATI(stream uint32, x float32, y float32) VertexStream2fvATI(stream uint32, coords *float32) VertexStream2dATI(stream uint32, x float64, y float64) VertexStream2dvATI(stream uint32, coords *float64) VertexStream3sATI(stream uint32, x int16, y int16, z int16) VertexStream3svATI(stream uint32, coords *int16) VertexStream3iATI(stream uint32, x int32, y int32, z int32) VertexStream3ivATI(stream uint32, coords *int32) VertexStream3fATI(stream uint32, x float32, y float32, z float32) VertexStream3fvATI(stream uint32, coords *float32) VertexStream3dATI(stream uint32, x float64, y float64, z float64) VertexStream3dvATI(stream uint32, coords *float64) VertexStream4sATI(stream uint32, x int16, y int16, z int16, w int16) VertexStream4svATI(stream uint32, coords *int16) VertexStream4iATI(stream uint32, x int32, y int32, z int32, w int32) VertexStream4ivATI(stream uint32, coords *int32) VertexStream4fATI(stream uint32, x float32, y float32, z float32, w float32) VertexStream4fvATI(stream uint32, coords *float32) VertexStream4dATI(stream uint32, x float64, y float64, z float64, w float64) VertexStream4dvATI(stream uint32, coords *float64) NormalStream3bATI(stream uint32, nx int8, ny int8, nz int8) NormalStream3bvATI(stream uint32, coords *int8) NormalStream3sATI(stream uint32, nx int16, ny int16, nz int16) NormalStream3svATI(stream uint32, coords *int16) NormalStream3iATI(stream uint32, nx int32, ny int32, nz int32) NormalStream3ivATI(stream uint32, coords *int32) NormalStream3fATI(stream uint32, nx float32, ny float32, nz float32) NormalStream3fvATI(stream uint32, coords *float32) NormalStream3dATI(stream uint32, nx float64, ny float64, nz float64) NormalStream3dvATI(stream uint32, coords *float64) ClientActiveVertexStreamATI(stream uint32) VertexBlendEnviATI(pname uint32, param int32) VertexBlendEnvfATI(pname uint32, param float32) UniformBufferEXT(program uint32, location int32, buffer uint32) GetUniformBufferSizeEXT(program uint32, location int32) int32 GetUniformOffsetEXT(program uint32, location int32) uintptr BlendColorEXT(red float32, green float32, blue float32, alpha float32) BlendEquationSeparateEXT(modeRGB uint32, modeAlpha uint32) BlendFuncSeparateEXT(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendEquationEXT(mode uint32) ColorSubTableEXT(target uint32, start int32, count int32, format uint32, type_ uint32, data unsafe.Pointer) CopyColorSubTableEXT(target uint32, start int32, x int32, y int32, width int32) LockArraysEXT(first int32, count int32) UnlockArraysEXT() ConvolutionFilter1DEXT(target uint32, internalformat uint32, width int32, format uint32, type_ uint32, image unsafe.Pointer) ConvolutionFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, type_ uint32, image unsafe.Pointer) ConvolutionParameterfEXT(target uint32, pname uint32, params float32) ConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) ConvolutionParameteriEXT(target uint32, pname uint32, params int32) ConvolutionParameterivEXT(target uint32, pname uint32, params *int32) CopyConvolutionFilter1DEXT(target uint32, internalformat uint32, x int32, y int32, width int32) CopyConvolutionFilter2DEXT(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) GetConvolutionFilterEXT(target uint32, format uint32, type_ uint32, image unsafe.Pointer) GetConvolutionParameterfvEXT(target uint32, pname uint32, params *float32) GetConvolutionParameterivEXT(target uint32, pname uint32, params *int32) GetSeparableFilterEXT(target uint32, format uint32, type_ uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) SeparableFilter2DEXT(target uint32, internalformat uint32, width int32, height int32, format uint32, type_ uint32, row unsafe.Pointer, column unsafe.Pointer) Tangent3bEXT(tx int8, ty int8, tz int8) Tangent3bvEXT(v *int8) Tangent3dEXT(tx float64, ty float64, tz float64) Tangent3dvEXT(v *float64) Tangent3fEXT(tx float32, ty float32, tz float32) Tangent3fvEXT(v *float32) Tangent3iEXT(tx int32, ty int32, tz int32) Tangent3ivEXT(v *int32) Tangent3sEXT(tx int16, ty int16, tz int16) Tangent3svEXT(v *int16) Binormal3bEXT(bx int8, by int8, bz int8) Binormal3bvEXT(v *int8) Binormal3dEXT(bx float64, by float64, bz float64) Binormal3dvEXT(v *float64) Binormal3fEXT(bx float32, by float32, bz float32) Binormal3fvEXT(v *float32) Binormal3iEXT(bx int32, by int32, bz int32) Binormal3ivEXT(v *int32) Binormal3sEXT(bx int16, by int16, bz int16) Binormal3svEXT(v *int16) TangentPointerEXT(type_ uint32, stride int32, pointer unsafe.Pointer) BinormalPointerEXT(type_ uint32, stride int32, pointer unsafe.Pointer) CopyTexImage1DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2DEXT(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1DEXT(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CullParameterdvEXT(pname uint32, params *float64) CullParameterfvEXT(pname uint32, params *float32) LabelObjectEXT(type_ uint32, object uint32, length int32, label *uint8) GetObjectLabelEXT(type_ uint32, object uint32, bufSize int32, length *int32, label *uint8) InsertEventMarkerEXT(length int32, marker *uint8) PushGroupMarkerEXT(length int32, marker *uint8) PopGroupMarkerEXT() DepthBoundsEXT(zmin float64, zmax float64) MatrixLoadfEXT(mode uint32, m *float32) MatrixLoaddEXT(mode uint32, m *float64) MatrixMultfEXT(mode uint32, m *float32) MatrixMultdEXT(mode uint32, m *float64) MatrixLoadIdentityEXT(mode uint32) MatrixRotatefEXT(mode uint32, angle float32, x float32, y float32, z float32) MatrixRotatedEXT(mode uint32, angle float64, x float64, y float64, z float64) MatrixScalefEXT(mode uint32, x float32, y float32, z float32) MatrixScaledEXT(mode uint32, x float64, y float64, z float64) MatrixTranslatefEXT(mode uint32, x float32, y float32, z float32) MatrixTranslatedEXT(mode uint32, x float64, y float64, z float64) MatrixFrustumEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) MatrixOrthoEXT(mode uint32, left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) MatrixPopEXT(mode uint32) MatrixPushEXT(mode uint32) ClientAttribDefaultEXT(mask uint32) PushClientAttribDefaultEXT(mask uint32) TextureParameterfEXT(texture uint32, target uint32, pname uint32, param float32) TextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) TextureParameteriEXT(texture uint32, target uint32, pname uint32, param int32) TextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) TextureImage1DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureImage2DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) CopyTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) GetTextureImageEXT(texture uint32, target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTextureParameterfvEXT(texture uint32, target uint32, pname uint32, params *float32) GetTextureParameterivEXT(texture uint32, target uint32, pname uint32, params *int32) GetTextureLevelParameterfvEXT(texture uint32, target uint32, level int32, pname uint32, params *float32) GetTextureLevelParameterivEXT(texture uint32, target uint32, level int32, pname uint32, params *int32) TextureImage3DEXT(texture uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) CopyTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) BindMultiTextureEXT(texunit uint32, target uint32, texture uint32) MultiTexCoordPointerEXT(texunit uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) MultiTexEnvfEXT(texunit uint32, target uint32, pname uint32, param float32) MultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) MultiTexEnviEXT(texunit uint32, target uint32, pname uint32, param int32) MultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) MultiTexGendEXT(texunit uint32, coord uint32, pname uint32, param float64) MultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) MultiTexGenfEXT(texunit uint32, coord uint32, pname uint32, param float32) MultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) MultiTexGeniEXT(texunit uint32, coord uint32, pname uint32, param int32) MultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) GetMultiTexEnvfvEXT(texunit uint32, target uint32, pname uint32, params *float32) GetMultiTexEnvivEXT(texunit uint32, target uint32, pname uint32, params *int32) GetMultiTexGendvEXT(texunit uint32, coord uint32, pname uint32, params *float64) GetMultiTexGenfvEXT(texunit uint32, coord uint32, pname uint32, params *float32) GetMultiTexGenivEXT(texunit uint32, coord uint32, pname uint32, params *int32) MultiTexParameteriEXT(texunit uint32, target uint32, pname uint32, param int32) MultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) MultiTexParameterfEXT(texunit uint32, target uint32, pname uint32, param float32) MultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) MultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) MultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) MultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) MultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) CopyMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) GetMultiTexImageEXT(texunit uint32, target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetMultiTexParameterfvEXT(texunit uint32, target uint32, pname uint32, params *float32) GetMultiTexParameterivEXT(texunit uint32, target uint32, pname uint32, params *int32) GetMultiTexLevelParameterfvEXT(texunit uint32, target uint32, level int32, pname uint32, params *float32) GetMultiTexLevelParameterivEXT(texunit uint32, target uint32, level int32, pname uint32, params *int32) MultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) MultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) CopyMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) EnableClientStateIndexedEXT(array uint32, index uint32) DisableClientStateIndexedEXT(array uint32, index uint32) GetFloatIndexedvEXT(target uint32, index uint32, data *float32) GetDoubleIndexedvEXT(target uint32, index uint32, data *float64) GetPointerIndexedvEXT(target uint32, index uint32, data *unsafe.Pointer) EnableIndexedEXT(target uint32, index uint32) DisableIndexedEXT(target uint32, index uint32) IsEnabledIndexedEXT(target uint32, index uint32) bool GetIntegerIndexedvEXT(target uint32, index uint32, data *int32) GetBooleanIndexedvEXT(target uint32, index uint32, data *bool) CompressedTextureImage3DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) CompressedTextureImage2DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) CompressedTextureImage1DEXT(texture uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) CompressedTextureSubImage3DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) CompressedTextureSubImage2DEXT(texture uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) CompressedTextureSubImage1DEXT(texture uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) GetCompressedTextureImageEXT(texture uint32, target uint32, lod int32, img unsafe.Pointer) CompressedMultiTexImage3DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, bits unsafe.Pointer) CompressedMultiTexImage2DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, bits unsafe.Pointer) CompressedMultiTexImage1DEXT(texunit uint32, target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, bits unsafe.Pointer) CompressedMultiTexSubImage3DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, bits unsafe.Pointer) CompressedMultiTexSubImage2DEXT(texunit uint32, target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, bits unsafe.Pointer) CompressedMultiTexSubImage1DEXT(texunit uint32, target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, bits unsafe.Pointer) GetCompressedMultiTexImageEXT(texunit uint32, target uint32, lod int32, img unsafe.Pointer) MatrixLoadTransposefEXT(mode uint32, m *float32) MatrixLoadTransposedEXT(mode uint32, m *float64) MatrixMultTransposefEXT(mode uint32, m *float32) MatrixMultTransposedEXT(mode uint32, m *float64) NamedBufferDataEXT(buffer uint32, size int, data unsafe.Pointer, usage uint32) NamedBufferSubDataEXT(buffer uint32, offset uintptr, size int, data unsafe.Pointer) MapNamedBufferEXT(buffer uint32, access uint32) unsafe.Pointer UnmapNamedBufferEXT(buffer uint32) bool GetNamedBufferParameterivEXT(buffer uint32, pname uint32, params *int32) GetNamedBufferPointervEXT(buffer uint32, pname uint32, params *unsafe.Pointer) GetNamedBufferSubDataEXT(buffer uint32, offset uintptr, size int, data unsafe.Pointer) ProgramUniform1fEXT(program uint32, location int32, v0 float32) ProgramUniform2fEXT(program uint32, location int32, v0 float32, v1 float32) ProgramUniform3fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform4fEXT(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform1iEXT(program uint32, location int32, v0 int32) ProgramUniform2iEXT(program uint32, location int32, v0 int32, v1 int32) ProgramUniform3iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform4iEXT(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform1fvEXT(program uint32, location int32, count int32, value *float32) ProgramUniform2fvEXT(program uint32, location int32, count int32, value *float32) ProgramUniform3fvEXT(program uint32, location int32, count int32, value *float32) ProgramUniform4fvEXT(program uint32, location int32, count int32, value *float32) ProgramUniform1ivEXT(program uint32, location int32, count int32, value *int32) ProgramUniform2ivEXT(program uint32, location int32, count int32, value *int32) ProgramUniform3ivEXT(program uint32, location int32, count int32, value *int32) ProgramUniform4ivEXT(program uint32, location int32, count int32, value *int32) ProgramUniformMatrix2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3fvEXT(program uint32, location int32, count int32, transpose bool, value *float32) TextureBufferEXT(texture uint32, target uint32, internalformat uint32, buffer uint32) MultiTexBufferEXT(texunit uint32, target uint32, internalformat uint32, buffer uint32) TextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) TextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) GetTextureParameterIivEXT(texture uint32, target uint32, pname uint32, params *int32) GetTextureParameterIuivEXT(texture uint32, target uint32, pname uint32, params *uint32) MultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) MultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) GetMultiTexParameterIivEXT(texunit uint32, target uint32, pname uint32, params *int32) GetMultiTexParameterIuivEXT(texunit uint32, target uint32, pname uint32, params *uint32) ProgramUniform1uiEXT(program uint32, location int32, v0 uint32) ProgramUniform2uiEXT(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform3uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform4uiEXT(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform1uivEXT(program uint32, location int32, count int32, value *uint32) ProgramUniform2uivEXT(program uint32, location int32, count int32, value *uint32) ProgramUniform3uivEXT(program uint32, location int32, count int32, value *uint32) ProgramUniform4uivEXT(program uint32, location int32, count int32, value *uint32) NamedProgramLocalParameters4fvEXT(program uint32, target uint32, index uint32, count int32, params *float32) NamedProgramLocalParameterI4iEXT(program uint32, target uint32, index uint32, x int32, y int32, z int32, w int32) NamedProgramLocalParameterI4ivEXT(program uint32, target uint32, index uint32, params *int32) NamedProgramLocalParametersI4ivEXT(program uint32, target uint32, index uint32, count int32, params *int32) NamedProgramLocalParameterI4uiEXT(program uint32, target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) NamedProgramLocalParameterI4uivEXT(program uint32, target uint32, index uint32, params *uint32) NamedProgramLocalParametersI4uivEXT(program uint32, target uint32, index uint32, count int32, params *uint32) GetNamedProgramLocalParameterIivEXT(program uint32, target uint32, index uint32, params *int32) GetNamedProgramLocalParameterIuivEXT(program uint32, target uint32, index uint32, params *uint32) EnableClientStateiEXT(array uint32, index uint32) DisableClientStateiEXT(array uint32, index uint32) GetFloati_vEXT(pname uint32, index uint32, params *float32) GetDoublei_vEXT(pname uint32, index uint32, params *float64) GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) NamedProgramStringEXT(program uint32, target uint32, format uint32, len int32, string unsafe.Pointer) NamedProgramLocalParameter4dEXT(program uint32, target uint32, index uint32, x float64, y float64, z float64, w float64) NamedProgramLocalParameter4dvEXT(program uint32, target uint32, index uint32, params *float64) NamedProgramLocalParameter4fEXT(program uint32, target uint32, index uint32, x float32, y float32, z float32, w float32) NamedProgramLocalParameter4fvEXT(program uint32, target uint32, index uint32, params *float32) GetNamedProgramLocalParameterdvEXT(program uint32, target uint32, index uint32, params *float64) GetNamedProgramLocalParameterfvEXT(program uint32, target uint32, index uint32, params *float32) GetNamedProgramivEXT(program uint32, target uint32, pname uint32, params *int32) GetNamedProgramStringEXT(program uint32, target uint32, pname uint32, string unsafe.Pointer) NamedRenderbufferStorageEXT(renderbuffer uint32, internalformat uint32, width int32, height int32) GetNamedRenderbufferParameterivEXT(renderbuffer uint32, pname uint32, params *int32) NamedRenderbufferStorageMultisampleEXT(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) CheckNamedFramebufferStatusEXT(framebuffer uint32, target uint32) uint32 NamedFramebufferTexture1DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) NamedFramebufferTexture2DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32) NamedFramebufferTexture3DEXT(framebuffer uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) NamedFramebufferRenderbufferEXT(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) GetNamedFramebufferAttachmentParameterivEXT(framebuffer uint32, attachment uint32, pname uint32, params *int32) GenerateTextureMipmapEXT(texture uint32, target uint32) GenerateMultiTexMipmapEXT(texunit uint32, target uint32) FramebufferDrawBufferEXT(framebuffer uint32, mode uint32) FramebufferDrawBuffersEXT(framebuffer uint32, n int32, bufs *uint32) FramebufferReadBufferEXT(framebuffer uint32, mode uint32) GetFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) NamedCopyBufferSubDataEXT(readBuffer uint32, writeBuffer uint32, readOffset uintptr, writeOffset uintptr, size int) NamedFramebufferTextureEXT(framebuffer uint32, attachment uint32, texture uint32, level int32) NamedFramebufferTextureLayerEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) NamedFramebufferTextureFaceEXT(framebuffer uint32, attachment uint32, texture uint32, level int32, face uint32) TextureRenderbufferEXT(texture uint32, target uint32, renderbuffer uint32) MultiTexRenderbufferEXT(texunit uint32, target uint32, renderbuffer uint32) VertexArrayVertexOffsetEXT(vaobj uint32, buffer uint32, size int32, type_ uint32, stride int32, offset uintptr) VertexArrayColorOffsetEXT(vaobj uint32, buffer uint32, size int32, type_ uint32, stride int32, offset uintptr) VertexArrayEdgeFlagOffsetEXT(vaobj uint32, buffer uint32, stride int32, offset uintptr) VertexArrayIndexOffsetEXT(vaobj uint32, buffer uint32, type_ uint32, stride int32, offset uintptr) VertexArrayNormalOffsetEXT(vaobj uint32, buffer uint32, type_ uint32, stride int32, offset uintptr) VertexArrayTexCoordOffsetEXT(vaobj uint32, buffer uint32, size int32, type_ uint32, stride int32, offset uintptr) VertexArrayMultiTexCoordOffsetEXT(vaobj uint32, buffer uint32, texunit uint32, size int32, type_ uint32, stride int32, offset uintptr) VertexArrayFogCoordOffsetEXT(vaobj uint32, buffer uint32, type_ uint32, stride int32, offset uintptr) VertexArraySecondaryColorOffsetEXT(vaobj uint32, buffer uint32, size int32, type_ uint32, stride int32, offset uintptr) VertexArrayVertexAttribOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, type_ uint32, normalized bool, stride int32, offset uintptr) VertexArrayVertexAttribIOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, type_ uint32, stride int32, offset uintptr) EnableVertexArrayEXT(vaobj uint32, array uint32) DisableVertexArrayEXT(vaobj uint32, array uint32) EnableVertexArrayAttribEXT(vaobj uint32, index uint32) DisableVertexArrayAttribEXT(vaobj uint32, index uint32) GetVertexArrayIntegervEXT(vaobj uint32, pname uint32, param *int32) GetVertexArrayPointervEXT(vaobj uint32, pname uint32, param *unsafe.Pointer) GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) MapNamedBufferRangeEXT(buffer uint32, offset uintptr, length int, access uint32) unsafe.Pointer FlushMappedNamedBufferRangeEXT(buffer uint32, offset uintptr, length int) NamedBufferStorageEXT(buffer uint32, size int, data unsafe.Pointer, flags uint32) ClearNamedBufferDataEXT(buffer uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearNamedBufferSubDataEXT(buffer uint32, internalformat uint32, offset int, size int, format uint32, type_ uint32, data unsafe.Pointer) NamedFramebufferParameteriEXT(framebuffer uint32, pname uint32, param int32) GetNamedFramebufferParameterivEXT(framebuffer uint32, pname uint32, params *int32) ProgramUniform1dEXT(program uint32, location int32, x float64) ProgramUniform2dEXT(program uint32, location int32, x float64, y float64) ProgramUniform3dEXT(program uint32, location int32, x float64, y float64, z float64) ProgramUniform4dEXT(program uint32, location int32, x float64, y float64, z float64, w float64) ProgramUniform1dvEXT(program uint32, location int32, count int32, value *float64) ProgramUniform2dvEXT(program uint32, location int32, count int32, value *float64) ProgramUniform3dvEXT(program uint32, location int32, count int32, value *float64) ProgramUniform4dvEXT(program uint32, location int32, count int32, value *float64) ProgramUniformMatrix2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3dvEXT(program uint32, location int32, count int32, transpose bool, value *float64) TextureBufferRangeEXT(texture uint32, target uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TextureStorage1DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32) TextureStorage2DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32) TextureStorage3DEXT(texture uint32, target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TextureStorage2DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TextureStorage3DMultisampleEXT(texture uint32, target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) VertexArrayBindVertexBufferEXT(vaobj uint32, bindingindex uint32, buffer uint32, offset uintptr, stride int32) VertexArrayVertexAttribFormatEXT(vaobj uint32, attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexArrayVertexAttribIFormatEXT(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayVertexAttribLFormatEXT(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayVertexAttribBindingEXT(vaobj uint32, attribindex uint32, bindingindex uint32) VertexArrayVertexBindingDivisorEXT(vaobj uint32, bindingindex uint32, divisor uint32) VertexArrayVertexAttribLOffsetEXT(vaobj uint32, buffer uint32, index uint32, size int32, type_ uint32, stride int32, offset uintptr) TexturePageCommitmentEXT(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, commit bool) VertexArrayVertexAttribDivisorEXT(vaobj uint32, index uint32, divisor uint32) ColorMaskIndexedEXT(index uint32, r bool, g bool, b bool, a bool) DrawArraysInstancedEXT(mode uint32, start int32, count int32, primcount int32) DrawElementsInstancedEXT(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, primcount int32) DrawRangeElementsEXT(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) FogCoordfEXT(coord float32) FogCoordfvEXT(coord *float32) FogCoorddEXT(coord float64) FogCoorddvEXT(coord *float64) FogCoordPointerEXT(type_ uint32, stride int32, pointer unsafe.Pointer) BlitFramebufferEXT(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) RenderbufferStorageMultisampleEXT(target uint32, samples int32, internalformat uint32, width int32, height int32) IsRenderbufferEXT(renderbuffer uint32) bool BindRenderbufferEXT(target uint32, renderbuffer uint32) DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) GenRenderbuffersEXT(n int32, renderbuffers *uint32) RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) GetRenderbufferParameterivEXT(target uint32, pname uint32, params *int32) IsFramebufferEXT(framebuffer uint32) bool BindFramebufferEXT(target uint32, framebuffer uint32) DeleteFramebuffersEXT(n int32, framebuffers *uint32) GenFramebuffersEXT(n int32, framebuffers *uint32) CheckFramebufferStatusEXT(target uint32) uint32 FramebufferTexture1DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) GetFramebufferAttachmentParameterivEXT(target uint32, attachment uint32, pname uint32, params *int32) GenerateMipmapEXT(target uint32) ProgramParameteriEXT(program uint32, pname uint32, value int32) ProgramEnvParameters4fvEXT(target uint32, index uint32, count int32, params *float32) ProgramLocalParameters4fvEXT(target uint32, index uint32, count int32, params *float32) GetUniformuivEXT(program uint32, location int32, params *uint32) BindFragDataLocationEXT(program uint32, color uint32, name *uint8) GetFragDataLocationEXT(program uint32, name *uint8) int32 Uniform1uiEXT(location int32, v0 uint32) Uniform2uiEXT(location int32, v0 uint32, v1 uint32) Uniform3uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform4uiEXT(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform1uivEXT(location int32, count int32, value *uint32) Uniform2uivEXT(location int32, count int32, value *uint32) Uniform3uivEXT(location int32, count int32, value *uint32) Uniform4uivEXT(location int32, count int32, value *uint32) GetHistogramEXT(target uint32, reset bool, format uint32, type_ uint32, values unsafe.Pointer) GetHistogramParameterfvEXT(target uint32, pname uint32, params *float32) GetHistogramParameterivEXT(target uint32, pname uint32, params *int32) GetMinmaxEXT(target uint32, reset bool, format uint32, type_ uint32, values unsafe.Pointer) GetMinmaxParameterfvEXT(target uint32, pname uint32, params *float32) GetMinmaxParameterivEXT(target uint32, pname uint32, params *int32) HistogramEXT(target uint32, width int32, internalformat uint32, sink bool) MinmaxEXT(target uint32, internalformat uint32, sink bool) ResetHistogramEXT(target uint32) ResetMinmaxEXT(target uint32) IndexFuncEXT(func_ uint32, ref float32) IndexMaterialEXT(face uint32, mode uint32) ApplyTextureEXT(mode uint32) TextureLightEXT(pname uint32) TextureMaterialEXT(face uint32, mode uint32) GetUnsignedBytevEXT(pname uint32, data *uint8) GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) DeleteMemoryObjectsEXT(n int32, memoryObjects *uint32) IsMemoryObjectEXT(memoryObject uint32) bool CreateMemoryObjectsEXT(n int32, memoryObjects *uint32) MemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) GetMemoryObjectParameterivEXT(memoryObject uint32, pname uint32, params *int32) TexStorageMem2DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) TexStorageMem2DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) TexStorageMem3DEXT(target uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) TexStorageMem3DMultisampleEXT(target uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) BufferStorageMemEXT(target uint32, size int, memory uint32, offset uint64) TextureStorageMem2DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, memory uint32, offset uint64) TextureStorageMem2DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, fixedSampleLocations bool, memory uint32, offset uint64) TextureStorageMem3DEXT(texture uint32, levels int32, internalFormat uint32, width int32, height int32, depth int32, memory uint32, offset uint64) TextureStorageMem3DMultisampleEXT(texture uint32, samples int32, internalFormat uint32, width int32, height int32, depth int32, fixedSampleLocations bool, memory uint32, offset uint64) NamedBufferStorageMemEXT(buffer uint32, size int, memory uint32, offset uint64) TexStorageMem1DEXT(target uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) TextureStorageMem1DEXT(texture uint32, levels int32, internalFormat uint32, width int32, memory uint32, offset uint64) ImportMemoryFdEXT(memory uint32, size uint64, handleType uint32, fd int32) ImportMemoryWin32HandleEXT(memory uint32, size uint64, handleType uint32, handle unsafe.Pointer) ImportMemoryWin32NameEXT(memory uint32, size uint64, handleType uint32, name unsafe.Pointer) MultiDrawArraysEXT(mode uint32, first *int32, count *int32, primcount int32) MultiDrawElementsEXT(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, primcount int32) SampleMaskEXT(value float32, invert bool) SamplePatternEXT(pattern uint32) ColorTableEXT(target uint32, internalFormat uint32, width int32, format uint32, type_ uint32, table unsafe.Pointer) GetColorTableEXT(target uint32, format uint32, type_ uint32, data unsafe.Pointer) GetColorTableParameterivEXT(target uint32, pname uint32, params *int32) GetColorTableParameterfvEXT(target uint32, pname uint32, params *float32) PixelTransformParameteriEXT(target uint32, pname uint32, param int32) PixelTransformParameterfEXT(target uint32, pname uint32, param float32) PixelTransformParameterivEXT(target uint32, pname uint32, params *int32) PixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) GetPixelTransformParameterivEXT(target uint32, pname uint32, params *int32) GetPixelTransformParameterfvEXT(target uint32, pname uint32, params *float32) PointParameterfEXT(pname uint32, param float32) PointParameterfvEXT(pname uint32, params *float32) PolygonOffsetEXT(factor float32, bias float32) PolygonOffsetClampEXT(factor float32, units float32, clamp float32) ProvokingVertexEXT(mode uint32) RasterSamplesEXT(samples uint32, fixedsamplelocations bool) GenSemaphoresEXT(n int32, semaphores *uint32) DeleteSemaphoresEXT(n int32, semaphores *uint32) IsSemaphoreEXT(semaphore uint32) bool SemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) GetSemaphoreParameterui64vEXT(semaphore uint32, pname uint32, params *uint64) WaitSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, srcLayouts *uint32) SignalSemaphoreEXT(semaphore uint32, numBufferBarriers uint32, buffers *uint32, numTextureBarriers uint32, textures *uint32, dstLayouts *uint32) ImportSemaphoreFdEXT(semaphore uint32, handleType uint32, fd int32) ImportSemaphoreWin32HandleEXT(semaphore uint32, handleType uint32, handle unsafe.Pointer) ImportSemaphoreWin32NameEXT(semaphore uint32, handleType uint32, name unsafe.Pointer) SecondaryColor3bEXT(red int8, green int8, blue int8) SecondaryColor3bvEXT(v *int8) SecondaryColor3dEXT(red float64, green float64, blue float64) SecondaryColor3dvEXT(v *float64) SecondaryColor3fEXT(red float32, green float32, blue float32) SecondaryColor3fvEXT(v *float32) SecondaryColor3iEXT(red int32, green int32, blue int32) SecondaryColor3ivEXT(v *int32) SecondaryColor3sEXT(red int16, green int16, blue int16) SecondaryColor3svEXT(v *int16) SecondaryColor3ubEXT(red uint8, green uint8, blue uint8) SecondaryColor3ubvEXT(v *uint8) SecondaryColor3uiEXT(red uint32, green uint32, blue uint32) SecondaryColor3uivEXT(v *uint32) SecondaryColor3usEXT(red uint16, green uint16, blue uint16) SecondaryColor3usvEXT(v *uint16) SecondaryColorPointerEXT(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) UseShaderProgramEXT(type_ uint32, program uint32) ActiveProgramEXT(program uint32) CreateShaderProgramEXT(type_ uint32, string *uint8) uint32 ActiveShaderProgramEXT(pipeline uint32, program uint32) BindProgramPipelineEXT(pipeline uint32) CreateShaderProgramvEXT(type_ uint32, count int32, strings **uint8) uint32 DeleteProgramPipelinesEXT(n int32, pipelines *uint32) GenProgramPipelinesEXT(n int32, pipelines *uint32) GetProgramPipelineInfoLogEXT(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineivEXT(pipeline uint32, pname uint32, params *int32) IsProgramPipelineEXT(pipeline uint32) bool UseProgramStagesEXT(pipeline uint32, stages uint32, program uint32) ValidateProgramPipelineEXT(pipeline uint32) FramebufferFetchBarrierEXT() BindImageTextureEXT(index uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format int32) MemoryBarrierEXT(barriers uint32) StencilClearTagEXT(stencilTagBits int32, stencilClearTag uint32) ActiveStencilFaceEXT(face uint32) TexSubImage1DEXT(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2DEXT(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DEXT(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3DEXT(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) FramebufferTextureLayerEXT(target uint32, attachment uint32, texture uint32, level int32, layer int32) TexBufferEXT(target uint32, internalformat uint32, buffer uint32) TexParameterIivEXT(target uint32, pname uint32, params *int32) TexParameterIuivEXT(target uint32, pname uint32, params *uint32) GetTexParameterIivEXT(target uint32, pname uint32, params *int32) GetTexParameterIuivEXT(target uint32, pname uint32, params *uint32) ClearColorIiEXT(red int32, green int32, blue int32, alpha int32) ClearColorIuiEXT(red uint32, green uint32, blue uint32, alpha uint32) AreTexturesResidentEXT(n int32, textures *uint32, residences *bool) bool BindTextureEXT(target uint32, texture uint32) DeleteTexturesEXT(n int32, textures *uint32) GenTexturesEXT(n int32, textures *uint32) IsTextureEXT(texture uint32) bool PrioritizeTexturesEXT(n int32, textures *uint32, priorities *float32) TextureNormalEXT(mode uint32) CreateSemaphoresNV(n int32, semaphores *uint32) SemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) GetSemaphoreParameterivNV(semaphore uint32, pname uint32, params *int32) GetQueryObjecti64vEXT(id uint32, pname uint32, params *int64) GetQueryObjectui64vEXT(id uint32, pname uint32, params *uint64) BeginTransformFeedbackEXT(primitiveMode uint32) EndTransformFeedbackEXT() BindBufferRangeEXT(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindBufferOffsetEXT(target uint32, index uint32, buffer uint32, offset uintptr) BindBufferBaseEXT(target uint32, index uint32, buffer uint32) TransformFeedbackVaryingsEXT(program uint32, count int32, varyings **uint8, bufferMode uint32) GetTransformFeedbackVaryingEXT(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) ArrayElementEXT(i int32) ColorPointerEXT(size int32, type_ uint32, stride int32, count int32, pointer unsafe.Pointer) DrawArraysEXT(mode uint32, first int32, count int32) EdgeFlagPointerEXT(stride int32, count int32, pointer *bool) GetPointervEXT(pname uint32, params *unsafe.Pointer) IndexPointerEXT(type_ uint32, stride int32, count int32, pointer unsafe.Pointer) NormalPointerEXT(type_ uint32, stride int32, count int32, pointer unsafe.Pointer) TexCoordPointerEXT(size int32, type_ uint32, stride int32, count int32, pointer unsafe.Pointer) VertexPointerEXT(size int32, type_ uint32, stride int32, count int32, pointer unsafe.Pointer) VertexAttribL1dEXT(index uint32, x float64) VertexAttribL2dEXT(index uint32, x float64, y float64) VertexAttribL3dEXT(index uint32, x float64, y float64, z float64) VertexAttribL4dEXT(index uint32, x float64, y float64, z float64, w float64) VertexAttribL1dvEXT(index uint32, v *float64) VertexAttribL2dvEXT(index uint32, v *float64) VertexAttribL3dvEXT(index uint32, v *float64) VertexAttribL4dvEXT(index uint32, v *float64) VertexAttribLPointerEXT(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) GetVertexAttribLdvEXT(index uint32, pname uint32, params *float64) BeginVertexShaderEXT() EndVertexShaderEXT() BindVertexShaderEXT(id uint32) GenVertexShadersEXT(range_ uint32) uint32 DeleteVertexShaderEXT(id uint32) ShaderOp1EXT(op uint32, res uint32, arg1 uint32) ShaderOp2EXT(op uint32, res uint32, arg1 uint32, arg2 uint32) ShaderOp3EXT(op uint32, res uint32, arg1 uint32, arg2 uint32, arg3 uint32) SwizzleEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) WriteMaskEXT(res uint32, in uint32, outX uint32, outY uint32, outZ uint32, outW uint32) InsertComponentEXT(res uint32, src uint32, num uint32) ExtractComponentEXT(res uint32, src uint32, num uint32) GenSymbolsEXT(datatype uint32, storagetype uint32, range_ uint32, components uint32) uint32 SetInvariantEXT(id uint32, type_ uint32, addr unsafe.Pointer) SetLocalConstantEXT(id uint32, type_ uint32, addr unsafe.Pointer) VariantbvEXT(id uint32, addr *int8) VariantsvEXT(id uint32, addr *int16) VariantivEXT(id uint32, addr *int32) VariantfvEXT(id uint32, addr *float32) VariantdvEXT(id uint32, addr *float64) VariantubvEXT(id uint32, addr *uint8) VariantusvEXT(id uint32, addr *uint16) VariantuivEXT(id uint32, addr *uint32) VariantPointerEXT(id uint32, type_ uint32, stride uint32, addr unsafe.Pointer) EnableVariantClientStateEXT(id uint32) DisableVariantClientStateEXT(id uint32) BindLightParameterEXT(light uint32, value uint32) uint32 BindMaterialParameterEXT(face uint32, value uint32) uint32 BindTexGenParameterEXT(unit uint32, coord uint32, value uint32) uint32 BindTextureUnitParameterEXT(unit uint32, value uint32) uint32 BindParameterEXT(value uint32) uint32 IsVariantEnabledEXT(id uint32, cap uint32) bool GetVariantBooleanvEXT(id uint32, value uint32, data *bool) GetVariantIntegervEXT(id uint32, value uint32, data *int32) GetVariantFloatvEXT(id uint32, value uint32, data *float32) GetVariantPointervEXT(id uint32, value uint32, data *unsafe.Pointer) GetInvariantBooleanvEXT(id uint32, value uint32, data *bool) GetInvariantIntegervEXT(id uint32, value uint32, data *int32) GetInvariantFloatvEXT(id uint32, value uint32, data *float32) GetLocalConstantBooleanvEXT(id uint32, value uint32, data *bool) GetLocalConstantIntegervEXT(id uint32, value uint32, data *int32) GetLocalConstantFloatvEXT(id uint32, value uint32, data *float32) VertexWeightfEXT(weight float32) VertexWeightfvEXT(weight *float32) VertexWeightPointerEXT(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) AcquireKeyedMutexWin32EXT(memory uint32, key uint64, timeout uint32) bool ReleaseKeyedMutexWin32EXT(memory uint32, key uint64) bool WindowRectanglesEXT(mode uint32, count int32, box *int32) ImportSyncEXT(external_sync_type uint32, external_sync uintptr, flags uint32) GLsync FrameTerminatorGREMEDY() StringMarkerGREMEDY(len int32, string unsafe.Pointer) ImageTransformParameteriHP(target uint32, pname uint32, param int32) ImageTransformParameterfHP(target uint32, pname uint32, param float32) ImageTransformParameterivHP(target uint32, pname uint32, params *int32) ImageTransformParameterfvHP(target uint32, pname uint32, params *float32) GetImageTransformParameterivHP(target uint32, pname uint32, params *int32) GetImageTransformParameterfvHP(target uint32, pname uint32, params *float32) MultiModeDrawArraysIBM(mode *uint32, first *int32, count *int32, primcount int32, modestride int32) MultiModeDrawElementsIBM(mode *uint32, count *int32, type_ uint32, indices *unsafe.Pointer, primcount int32, modestride int32) FlushStaticDataIBM(target uint32) ColorPointerListIBM(size int32, type_ uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) SecondaryColorPointerListIBM(size int32, type_ uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) EdgeFlagPointerListIBM(stride int32, pointer **bool, ptrstride int32) FogCoordPointerListIBM(type_ uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) IndexPointerListIBM(type_ uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) NormalPointerListIBM(type_ uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) TexCoordPointerListIBM(size int32, type_ uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) VertexPointerListIBM(size int32, type_ uint32, stride int32, pointer *unsafe.Pointer, ptrstride int32) BlendFuncSeparateINGR(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) ApplyFramebufferAttachmentCMAAINTEL() SyncTextureINTEL(texture uint32) UnmapTexture2DINTEL(texture uint32, level int32) MapTexture2DINTEL(texture uint32, level int32, access uint32, stride *int32, layout *uint32) unsafe.Pointer VertexPointervINTEL(size int32, type_ uint32, pointer *unsafe.Pointer) NormalPointervINTEL(type_ uint32, pointer *unsafe.Pointer) ColorPointervINTEL(size int32, type_ uint32, pointer *unsafe.Pointer) TexCoordPointervINTEL(size int32, type_ uint32, pointer *unsafe.Pointer) BeginPerfQueryINTEL(queryHandle uint32) CreatePerfQueryINTEL(queryId uint32, queryHandle *uint32) DeletePerfQueryINTEL(queryHandle uint32) EndPerfQueryINTEL(queryHandle uint32) GetFirstPerfQueryIdINTEL(queryId *uint32) GetNextPerfQueryIdINTEL(queryId uint32, nextQueryId *uint32) GetPerfCounterInfoINTEL(queryId uint32, counterId uint32, counterNameLength uint32, counterName *uint8, counterDescLength uint32, counterDesc *uint8, counterOffset *uint32, counterDataSize *uint32, counterTypeEnum *uint32, counterDataTypeEnum *uint32, rawCounterMaxValue *uint64) GetPerfQueryDataINTEL(queryHandle uint32, flags uint32, dataSize int32, data unsafe.Pointer, bytesWritten *uint32) GetPerfQueryIdByNameINTEL(queryName *uint8, queryId *uint32) GetPerfQueryInfoINTEL(queryId uint32, queryNameLength uint32, queryName *uint8, dataSize *uint32, noCounters *uint32, noInstances *uint32, capsMask *uint32) BlendBarrierKHR() DebugMessageControl(source uint32, type_ uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsert(source uint32, type_ uint32, id uint32, severity uint32, length int32, buf *uint8) DebugMessageCallback(callback func(source, type_, id, severity uint32, message string)) GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 PushDebugGroup(source uint32, id uint32, length int32, message *uint8) PopDebugGroup() ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) GetPointerv(pname uint32, params *unsafe.Pointer) DebugMessageControlKHR(source uint32, type_ uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsertKHR(source uint32, type_ uint32, id uint32, severity uint32, length int32, buf *uint8) DebugMessageCallbackKHR(callback func(source, type_, id, severity uint32, message string)) GetDebugMessageLogKHR(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 PushDebugGroupKHR(source uint32, id uint32, length int32, message *uint8) PopDebugGroupKHR() ObjectLabelKHR(identifier uint32, name uint32, length int32, label *uint8) GetObjectLabelKHR(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) ObjectPtrLabelKHR(ptr unsafe.Pointer, length int32, label *uint8) GetObjectPtrLabelKHR(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) GetPointervKHR(pname uint32, params *unsafe.Pointer) GetGraphicsResetStatus() uint32 ReadnPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, bufSize int32, data unsafe.Pointer) GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) GetGraphicsResetStatusKHR() uint32 ReadnPixelsKHR(x int32, y int32, width int32, height int32, format uint32, type_ uint32, bufSize int32, data unsafe.Pointer) GetnUniformfvKHR(program uint32, location int32, bufSize int32, params *float32) GetnUniformivKHR(program uint32, location int32, bufSize int32, params *int32) GetnUniformuivKHR(program uint32, location int32, bufSize int32, params *uint32) MaxShaderCompilerThreadsKHR(count uint32) FramebufferParameteriMESA(target uint32, pname uint32, param int32) GetFramebufferParameterivMESA(target uint32, pname uint32, params *int32) ResizeBuffersMESA() WindowPos2dMESA(x float64, y float64) WindowPos2dvMESA(v *float64) WindowPos2fMESA(x float32, y float32) WindowPos2fvMESA(v *float32) WindowPos2iMESA(x int32, y int32) WindowPos2ivMESA(v *int32) WindowPos2sMESA(x int16, y int16) WindowPos2svMESA(v *int16) WindowPos3dMESA(x float64, y float64, z float64) WindowPos3dvMESA(v *float64) WindowPos3fMESA(x float32, y float32, z float32) WindowPos3fvMESA(v *float32) WindowPos3iMESA(x int32, y int32, z int32) WindowPos3ivMESA(v *int32) WindowPos3sMESA(x int16, y int16, z int16) WindowPos3svMESA(v *int16) WindowPos4dMESA(x float64, y float64, z float64, w float64) WindowPos4dvMESA(v *float64) WindowPos4fMESA(x float32, y float32, z float32, w float32) WindowPos4fvMESA(v *float32) WindowPos4iMESA(x int32, y int32, z int32, w int32) WindowPos4ivMESA(v *int32) WindowPos4sMESA(x int16, y int16, z int16, w int16) WindowPos4svMESA(v *int16) BeginConditionalRenderNVX(id uint32) EndConditionalRenderNVX() LGPUNamedBufferSubDataNVX(gpuMask uint32, buffer uint32, offset uintptr, size int, data unsafe.Pointer) LGPUCopyImageSubDataNVX(sourceGpu uint32, destinationGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srxY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) LGPUInterlockNVX() AlphaToCoverageDitherControlNV(mode uint32) MultiDrawArraysIndirectBindlessNV(mode uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) MultiDrawElementsIndirectBindlessNV(mode uint32, type_ uint32, indirect unsafe.Pointer, drawCount int32, stride int32, vertexBufferCount int32) MultiDrawArraysIndirectBindlessCountNV(mode uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) MultiDrawElementsIndirectBindlessCountNV(mode uint32, type_ uint32, indirect unsafe.Pointer, drawCount int32, maxDrawCount int32, stride int32, vertexBufferCount int32) GetTextureHandleNV(texture uint32) uint64 GetTextureSamplerHandleNV(texture uint32, sampler uint32) uint64 MakeTextureHandleResidentNV(handle uint64) MakeTextureHandleNonResidentNV(handle uint64) GetImageHandleNV(texture uint32, level int32, layered bool, layer int32, format uint32) uint64 MakeImageHandleResidentNV(handle uint64, access uint32) MakeImageHandleNonResidentNV(handle uint64) UniformHandleui64NV(location int32, value uint64) UniformHandleui64vNV(location int32, count int32, value *uint64) ProgramUniformHandleui64NV(program uint32, location int32, value uint64) ProgramUniformHandleui64vNV(program uint32, location int32, count int32, values *uint64) IsTextureHandleResidentNV(handle uint64) bool IsImageHandleResidentNV(handle uint64) bool BlendParameteriNV(pname uint32, value int32) BlendBarrierNV() ViewportPositionWScaleNV(index uint32, xcoeff float32, ycoeff float32) CreateStatesNV(n int32, states *uint32) DeleteStatesNV(n int32, states *uint32) IsStateNV(state uint32) bool StateCaptureNV(state uint32, mode uint32) GetCommandHeaderNV(tokenID uint32, size uint32) uint32 GetStageIndexNV(shadertype uint32) uint16 DrawCommandsNV(primitiveMode uint32, buffer uint32, indirects *uintptr, sizes *int32, count uint32) DrawCommandsAddressNV(primitiveMode uint32, indirects *uint64, sizes *int32, count uint32) DrawCommandsStatesNV(buffer uint32, indirects *uintptr, sizes *int32, states *uint32, fbos *uint32, count uint32) DrawCommandsStatesAddressNV(indirects *uint64, sizes *int32, states *uint32, fbos *uint32, count uint32) CreateCommandListsNV(n int32, lists *uint32) DeleteCommandListsNV(n int32, lists *uint32) IsCommandListNV(list uint32) bool ListDrawCommandsStatesClientNV(list uint32, segment uint32, indirects *unsafe.Pointer, sizes *int32, states *uint32, fbos *uint32, count uint32) CommandListSegmentsNV(list uint32, segments uint32) CompileCommandListNV(list uint32) CallCommandListNV(list uint32) BeginConditionalRenderNV(id uint32, mode uint32) EndConditionalRenderNV() SubpixelPrecisionBiasNV(xbits uint32, ybits uint32) ConservativeRasterParameterfNV(pname uint32, value float32) ConservativeRasterParameteriNV(pname uint32, param int32) CopyImageSubDataNV(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, width int32, height int32, depth int32) DepthRangedNV(zNear float64, zFar float64) ClearDepthdNV(depth float64) DepthBoundsdNV(zmin float64, zmax float64) DrawTextureNV(texture uint32, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) DrawVkImageNV(vkImage uint64, sampler uint32, x0 float32, y0 float32, x1 float32, y1 float32, z float32, s0 float32, t0 float32, s1 float32, t1 float32) WaitVkSemaphoreNV(vkSemaphore uint64) SignalVkSemaphoreNV(vkSemaphore uint64) SignalVkFenceNV(vkFence uint64) MapControlPointsNV(target uint32, index uint32, type_ uint32, ustride int32, vstride int32, uorder int32, vorder int32, packed bool, points unsafe.Pointer) MapParameterivNV(target uint32, pname uint32, params *int32) MapParameterfvNV(target uint32, pname uint32, params *float32) GetMapControlPointsNV(target uint32, index uint32, type_ uint32, ustride int32, vstride int32, packed bool, points unsafe.Pointer) GetMapParameterivNV(target uint32, pname uint32, params *int32) GetMapParameterfvNV(target uint32, pname uint32, params *float32) GetMapAttribParameterivNV(target uint32, index uint32, pname uint32, params *int32) GetMapAttribParameterfvNV(target uint32, index uint32, pname uint32, params *float32) EvalMapsNV(target uint32, mode uint32) GetMultisamplefvNV(pname uint32, index uint32, val *float32) SampleMaskIndexedNV(index uint32, mask uint32) TexRenderbufferNV(target uint32, renderbuffer uint32) DeleteFencesNV(n int32, fences *uint32) GenFencesNV(n int32, fences *uint32) IsFenceNV(fence uint32) bool TestFenceNV(fence uint32) bool GetFenceivNV(fence uint32, pname uint32, params *int32) FinishFenceNV(fence uint32) SetFenceNV(fence uint32, condition uint32) FragmentCoverageColorNV(color uint32) ProgramNamedParameter4fNV(id uint32, len int32, name *uint8, x float32, y float32, z float32, w float32) ProgramNamedParameter4fvNV(id uint32, len int32, name *uint8, v *float32) ProgramNamedParameter4dNV(id uint32, len int32, name *uint8, x float64, y float64, z float64, w float64) ProgramNamedParameter4dvNV(id uint32, len int32, name *uint8, v *float64) GetProgramNamedParameterfvNV(id uint32, len int32, name *uint8, params *float32) GetProgramNamedParameterdvNV(id uint32, len int32, name *uint8, params *float64) CoverageModulationTableNV(n int32, v *float32) GetCoverageModulationTableNV(bufSize int32, v *float32) CoverageModulationNV(components uint32) RenderbufferStorageMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalformat uint32, width int32, height int32) ProgramVertexLimitNV(target uint32, limit int32) FramebufferTextureEXT(target uint32, attachment uint32, texture uint32, level int32) FramebufferTextureFaceEXT(target uint32, attachment uint32, texture uint32, level int32, face uint32) ProgramLocalParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) ProgramLocalParameterI4ivNV(target uint32, index uint32, params *int32) ProgramLocalParametersI4ivNV(target uint32, index uint32, count int32, params *int32) ProgramLocalParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) ProgramLocalParameterI4uivNV(target uint32, index uint32, params *uint32) ProgramLocalParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) ProgramEnvParameterI4iNV(target uint32, index uint32, x int32, y int32, z int32, w int32) ProgramEnvParameterI4ivNV(target uint32, index uint32, params *int32) ProgramEnvParametersI4ivNV(target uint32, index uint32, count int32, params *int32) ProgramEnvParameterI4uiNV(target uint32, index uint32, x uint32, y uint32, z uint32, w uint32) ProgramEnvParameterI4uivNV(target uint32, index uint32, params *uint32) ProgramEnvParametersI4uivNV(target uint32, index uint32, count int32, params *uint32) GetProgramLocalParameterIivNV(target uint32, index uint32, params *int32) GetProgramLocalParameterIuivNV(target uint32, index uint32, params *uint32) GetProgramEnvParameterIivNV(target uint32, index uint32, params *int32) GetProgramEnvParameterIuivNV(target uint32, index uint32, params *uint32) ProgramSubroutineParametersuivNV(target uint32, count int32, params *uint32) GetProgramSubroutineParameteruivNV(target uint32, index uint32, param *uint32) Vertex2hNV(x uint16, y uint16) Vertex2hvNV(v *uint16) Vertex3hNV(x uint16, y uint16, z uint16) Vertex3hvNV(v *uint16) Vertex4hNV(x uint16, y uint16, z uint16, w uint16) Vertex4hvNV(v *uint16) Normal3hNV(nx uint16, ny uint16, nz uint16) Normal3hvNV(v *uint16) Color3hNV(red uint16, green uint16, blue uint16) Color3hvNV(v *uint16) Color4hNV(red uint16, green uint16, blue uint16, alpha uint16) Color4hvNV(v *uint16) TexCoord1hNV(s uint16) TexCoord1hvNV(v *uint16) TexCoord2hNV(s uint16, t uint16) TexCoord2hvNV(v *uint16) TexCoord3hNV(s uint16, t uint16, r uint16) TexCoord3hvNV(v *uint16) TexCoord4hNV(s uint16, t uint16, r uint16, q uint16) TexCoord4hvNV(v *uint16) MultiTexCoord1hNV(target uint32, s uint16) MultiTexCoord1hvNV(target uint32, v *uint16) MultiTexCoord2hNV(target uint32, s uint16, t uint16) MultiTexCoord2hvNV(target uint32, v *uint16) MultiTexCoord3hNV(target uint32, s uint16, t uint16, r uint16) MultiTexCoord3hvNV(target uint32, v *uint16) MultiTexCoord4hNV(target uint32, s uint16, t uint16, r uint16, q uint16) MultiTexCoord4hvNV(target uint32, v *uint16) FogCoordhNV(fog uint16) FogCoordhvNV(fog *uint16) SecondaryColor3hNV(red uint16, green uint16, blue uint16) SecondaryColor3hvNV(v *uint16) VertexWeighthNV(weight uint16) VertexWeighthvNV(weight *uint16) VertexAttrib1hNV(index uint32, x uint16) VertexAttrib1hvNV(index uint32, v *uint16) VertexAttrib2hNV(index uint32, x uint16, y uint16) VertexAttrib2hvNV(index uint32, v *uint16) VertexAttrib3hNV(index uint32, x uint16, y uint16, z uint16) VertexAttrib3hvNV(index uint32, v *uint16) VertexAttrib4hNV(index uint32, x uint16, y uint16, z uint16, w uint16) VertexAttrib4hvNV(index uint32, v *uint16) VertexAttribs1hvNV(index uint32, n int32, v *uint16) VertexAttribs2hvNV(index uint32, n int32, v *uint16) VertexAttribs3hvNV(index uint32, n int32, v *uint16) VertexAttribs4hvNV(index uint32, n int32, v *uint16) GetInternalformatSampleivNV(target uint32, internalformat uint32, samples int32, pname uint32, count int32, params *int32) RenderGpuMaskNV(mask uint32) MulticastBufferSubDataNV(gpuMask uint32, buffer uint32, offset uintptr, size int, data unsafe.Pointer) MulticastCopyBufferSubDataNV(readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset uintptr, writeOffset uintptr, size int) MulticastCopyImageSubDataNV(srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) MulticastBlitFramebufferNV(srcGpu uint32, dstGpu uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) MulticastFramebufferSampleLocationsfvNV(gpu uint32, framebuffer uint32, start uint32, count int32, v *float32) MulticastBarrierNV() MulticastWaitSyncNV(signalGpu uint32, waitGpuMask uint32) MulticastGetQueryObjectivNV(gpu uint32, id uint32, pname uint32, params *int32) MulticastGetQueryObjectuivNV(gpu uint32, id uint32, pname uint32, params *uint32) MulticastGetQueryObjecti64vNV(gpu uint32, id uint32, pname uint32, params *int64) MulticastGetQueryObjectui64vNV(gpu uint32, id uint32, pname uint32, params *uint64) UploadGpuMaskNVX(mask uint32) MulticastViewportArrayvNVX(gpu uint32, first uint32, count int32, v *float32) MulticastViewportPositionWScaleNVX(gpu uint32, index uint32, xcoeff float32, ycoeff float32) MulticastScissorArrayvNVX(gpu uint32, first uint32, count int32, v *int32) AsyncCopyBufferSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, fenceValueArray *uint64, readGpu uint32, writeGpuMask uint32, readBuffer uint32, writeBuffer uint32, readOffset uintptr, writeOffset uintptr, size int, signalSemaphoreCount int32, signalSemaphoreArray *uint32, signalValueArray *uint64) uint32 AsyncCopyImageSubDataNVX(waitSemaphoreCount int32, waitSemaphoreArray *uint32, waitValueArray *uint64, srcGpu uint32, dstGpuMask uint32, srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32, signalSemaphoreCount int32, signalSemaphoreArray *uint32, signalValueArray *uint64) uint32 CreateProgressFenceNVX() uint32 SignalSemaphoreui64NVX(signalGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64) WaitSemaphoreui64NVX(waitGpu uint32, fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64) ClientWaitSemaphoreui64NVX(fenceObjectCount int32, semaphoreArray *uint32, fenceValueArray *uint64) GetMemoryObjectDetachedResourcesuivNV(memory uint32, pname uint32, first int32, count int32, params *uint32) ResetMemoryObjectParameterNV(memory uint32, pname uint32) TexAttachMemoryNV(target uint32, memory uint32, offset uint64) BufferAttachMemoryNV(target uint32, memory uint32, offset uint64) TextureAttachMemoryNV(texture uint32, memory uint32, offset uint64) NamedBufferAttachMemoryNV(buffer uint32, memory uint32, offset uint64) BufferPageCommitmentMemNV(target uint32, offset uintptr, size int, memory uint32, memOffset uint64, commit bool) TexPageCommitmentMemNV(target uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) NamedBufferPageCommitmentMemNV(buffer uint32, offset uintptr, size int, memory uint32, memOffset uint64, commit bool) TexturePageCommitmentMemNV(texture uint32, layer int32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, memory uint32, offset uint64, commit bool) DrawMeshTasksNV(first uint32, count uint32) DrawMeshTasksIndirectNV(indirect uintptr) MultiDrawMeshTasksIndirectNV(indirect uintptr, drawcount int32, stride int32) MultiDrawMeshTasksIndirectCountNV(indirect uintptr, drawcount uintptr, maxdrawcount int32, stride int32) GenOcclusionQueriesNV(n int32, ids *uint32) DeleteOcclusionQueriesNV(n int32, ids *uint32) IsOcclusionQueryNV(id uint32) bool BeginOcclusionQueryNV(id uint32) EndOcclusionQueryNV() GetOcclusionQueryivNV(id uint32, pname uint32, params *int32) GetOcclusionQueryuivNV(id uint32, pname uint32, params *uint32) ProgramBufferParametersfvNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *float32) ProgramBufferParametersIivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *int32) ProgramBufferParametersIuivNV(target uint32, bindingIndex uint32, wordIndex uint32, count int32, params *uint32) GenPathsNV(range_ int32) uint32 DeletePathsNV(path uint32, range_ int32) IsPathNV(path uint32) bool PathCommandsNV(path uint32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) PathCoordsNV(path uint32, numCoords int32, coordType uint32, coords unsafe.Pointer) PathSubCommandsNV(path uint32, commandStart int32, commandsToDelete int32, numCommands int32, commands *uint8, numCoords int32, coordType uint32, coords unsafe.Pointer) PathSubCoordsNV(path uint32, coordStart int32, numCoords int32, coordType uint32, coords unsafe.Pointer) PathStringNV(path uint32, format uint32, length int32, pathString unsafe.Pointer) PathGlyphsNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, numGlyphs int32, type_ uint32, charcodes unsafe.Pointer, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) PathGlyphRangeNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyph uint32, numGlyphs int32, handleMissingGlyphs uint32, pathParameterTemplate uint32, emScale float32) WeightPathsNV(resultPath uint32, numPaths int32, paths *uint32, weights *float32) CopyPathNV(resultPath uint32, srcPath uint32) InterpolatePathsNV(resultPath uint32, pathA uint32, pathB uint32, weight float32) TransformPathNV(resultPath uint32, srcPath uint32, transformType uint32, transformValues *float32) PathParameterivNV(path uint32, pname uint32, value *int32) PathParameteriNV(path uint32, pname uint32, value int32) PathParameterfvNV(path uint32, pname uint32, value *float32) PathParameterfNV(path uint32, pname uint32, value float32) PathDashArrayNV(path uint32, dashCount int32, dashArray *float32) PathStencilFuncNV(func_ uint32, ref int32, mask uint32) PathStencilDepthOffsetNV(factor float32, units float32) StencilFillPathNV(path uint32, fillMode uint32, mask uint32) StencilStrokePathNV(path uint32, reference int32, mask uint32) StencilFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, transformType uint32, transformValues *float32) StencilStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, transformType uint32, transformValues *float32) PathCoverDepthFuncNV(func_ uint32) CoverFillPathNV(path uint32, coverMode uint32) CoverStrokePathNV(path uint32, coverMode uint32) CoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) CoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, coverMode uint32, transformType uint32, transformValues *float32) GetPathParameterivNV(path uint32, pname uint32, value *int32) GetPathParameterfvNV(path uint32, pname uint32, value *float32) GetPathCommandsNV(path uint32, commands *uint8) GetPathCoordsNV(path uint32, coords *float32) GetPathDashArrayNV(path uint32, dashArray *float32) GetPathMetricsNV(metricQueryMask uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, stride int32, metrics *float32) GetPathMetricRangeNV(metricQueryMask uint32, firstPathName uint32, numPaths int32, stride int32, metrics *float32) GetPathSpacingNV(pathListMode uint32, numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, advanceScale float32, kerningScale float32, transformType uint32, returnedSpacing *float32) IsPointInFillPathNV(path uint32, mask uint32, x float32, y float32) bool IsPointInStrokePathNV(path uint32, x float32, y float32) bool GetPathLengthNV(path uint32, startSegment int32, numSegments int32) float32 PointAlongPathNV(path uint32, startSegment int32, numSegments int32, distance float32, x *float32, y *float32, tangentX *float32, tangentY *float32) bool MatrixLoad3x2fNV(matrixMode uint32, m *float32) MatrixLoad3x3fNV(matrixMode uint32, m *float32) MatrixLoadTranspose3x3fNV(matrixMode uint32, m *float32) MatrixMult3x2fNV(matrixMode uint32, m *float32) MatrixMult3x3fNV(matrixMode uint32, m *float32) MatrixMultTranspose3x3fNV(matrixMode uint32, m *float32) StencilThenCoverFillPathNV(path uint32, fillMode uint32, mask uint32, coverMode uint32) StencilThenCoverStrokePathNV(path uint32, reference int32, mask uint32, coverMode uint32) StencilThenCoverFillPathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, fillMode uint32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) StencilThenCoverStrokePathInstancedNV(numPaths int32, pathNameType uint32, paths unsafe.Pointer, pathBase uint32, reference int32, mask uint32, coverMode uint32, transformType uint32, transformValues *float32) PathGlyphIndexRangeNV(fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, pathParameterTemplate uint32, emScale float32, baseAndCount uint32) uint32 PathGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontName unsafe.Pointer, fontStyle uint32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 PathMemoryGlyphIndexArrayNV(firstPathName uint32, fontTarget uint32, fontSize int, fontData unsafe.Pointer, faceIndex int32, firstGlyphIndex uint32, numGlyphs int32, pathParameterTemplate uint32, emScale float32) uint32 ProgramPathFragmentInputGenNV(program uint32, location int32, genMode uint32, components int32, coeffs *float32) GetProgramResourcefvNV(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *float32) PathColorGenNV(color uint32, genMode uint32, colorFormat uint32, coeffs *float32) PathTexGenNV(texCoordSet uint32, genMode uint32, components int32, coeffs *float32) PathFogGenNV(genMode uint32) GetPathColorGenivNV(color uint32, pname uint32, value *int32) GetPathColorGenfvNV(color uint32, pname uint32, value *float32) GetPathTexGenivNV(texCoordSet uint32, pname uint32, value *int32) GetPathTexGenfvNV(texCoordSet uint32, pname uint32, value *float32) PixelDataRangeNV(target uint32, length int32, pointer unsafe.Pointer) FlushPixelDataRangeNV(target uint32) PointParameteriNV(pname uint32, param int32) PointParameterivNV(pname uint32, params *int32) PresentFrameKeyedNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, type_ uint32, target0 uint32, fill0 uint32, key0 uint32, target1 uint32, fill1 uint32, key1 uint32) PresentFrameDualFillNV(video_slot uint32, minPresentTime uint64, beginPresentTimeId uint32, presentDurationId uint32, type_ uint32, target0 uint32, fill0 uint32, target1 uint32, fill1 uint32, target2 uint32, fill2 uint32, target3 uint32, fill3 uint32) GetVideoivNV(video_slot uint32, pname uint32, params *int32) GetVideouivNV(video_slot uint32, pname uint32, params *uint32) GetVideoi64vNV(video_slot uint32, pname uint32, params *int64) GetVideoui64vNV(video_slot uint32, pname uint32, params *uint64) PrimitiveRestartNV() PrimitiveRestartIndexNV(index uint32) QueryResourceNV(queryType uint32, tagId int32, count uint32, buffer *int32) int32 GenQueryResourceTagNV(n int32, tagIds *int32) DeleteQueryResourceTagNV(n int32, tagIds *int32) QueryResourceTagNV(tagId int32, tagString *uint8) CombinerParameterfvNV(pname uint32, params *float32) CombinerParameterfNV(pname uint32, param float32) CombinerParameterivNV(pname uint32, params *int32) CombinerParameteriNV(pname uint32, param int32) CombinerInputNV(stage uint32, portion uint32, variable uint32, input uint32, mapping uint32, componentUsage uint32) CombinerOutputNV(stage uint32, portion uint32, abOutput uint32, cdOutput uint32, sumOutput uint32, scale uint32, bias uint32, abDotProduct bool, cdDotProduct bool, muxSum bool) FinalCombinerInputNV(variable uint32, input uint32, mapping uint32, componentUsage uint32) GetCombinerInputParameterfvNV(stage uint32, portion uint32, variable uint32, pname uint32, params *float32) GetCombinerInputParameterivNV(stage uint32, portion uint32, variable uint32, pname uint32, params *int32) GetCombinerOutputParameterfvNV(stage uint32, portion uint32, pname uint32, params *float32) GetCombinerOutputParameterivNV(stage uint32, portion uint32, pname uint32, params *int32) GetFinalCombinerInputParameterfvNV(variable uint32, pname uint32, params *float32) GetFinalCombinerInputParameterivNV(variable uint32, pname uint32, params *int32) CombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) GetCombinerStageParameterfvNV(stage uint32, pname uint32, params *float32) FramebufferSampleLocationsfvNV(target uint32, start uint32, count int32, v *float32) NamedFramebufferSampleLocationsfvNV(framebuffer uint32, start uint32, count int32, v *float32) ResolveDepthValuesNV() ScissorExclusiveNV(x int32, y int32, width int32, height int32) ScissorExclusiveArrayvNV(first uint32, count int32, v *int32) MakeBufferResidentNV(target uint32, access uint32) MakeBufferNonResidentNV(target uint32) IsBufferResidentNV(target uint32) bool MakeNamedBufferResidentNV(buffer uint32, access uint32) MakeNamedBufferNonResidentNV(buffer uint32) IsNamedBufferResidentNV(buffer uint32) bool GetBufferParameterui64vNV(target uint32, pname uint32, params *uint64) GetNamedBufferParameterui64vNV(buffer uint32, pname uint32, params *uint64) GetIntegerui64vNV(value uint32, result *uint64) Uniformui64NV(location int32, value uint64) Uniformui64vNV(location int32, count int32, value *uint64) ProgramUniformui64NV(program uint32, location int32, value uint64) ProgramUniformui64vNV(program uint32, location int32, count int32, value *uint64) BindShadingRateImageNV(texture uint32) GetShadingRateImagePaletteNV(viewport uint32, entry uint32, rate *uint32) GetShadingRateSampleLocationivNV(rate uint32, samples uint32, index uint32, location *int32) ShadingRateImageBarrierNV(synchronize bool) ShadingRateImagePaletteNV(viewport uint32, first uint32, count int32, rates *uint32) ShadingRateSampleOrderNV(order uint32) ShadingRateSampleOrderCustomNV(rate uint32, samples uint32, locations *int32) TextureBarrierNV() TexImage2DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) TexImage3DMultisampleCoverageNV(target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) TextureImage2DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) TextureImage3DMultisampleNV(texture uint32, target uint32, samples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) TextureImage2DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, fixedSampleLocations bool) TextureImage3DMultisampleCoverageNV(texture uint32, target uint32, coverageSamples int32, colorSamples int32, internalFormat int32, width int32, height int32, depth int32, fixedSampleLocations bool) BeginTransformFeedbackNV(primitiveMode uint32) EndTransformFeedbackNV() TransformFeedbackAttribsNV(count int32, attribs *int32, bufferMode uint32) BindBufferRangeNV(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindBufferOffsetNV(target uint32, index uint32, buffer uint32, offset uintptr) BindBufferBaseNV(target uint32, index uint32, buffer uint32) TransformFeedbackVaryingsNV(program uint32, count int32, locations *int32, bufferMode uint32) ActiveVaryingNV(program uint32, name *uint8) GetVaryingLocationNV(program uint32, name *uint8) int32 GetActiveVaryingNV(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetTransformFeedbackVaryingNV(program uint32, index uint32, location *int32) TransformFeedbackStreamAttribsNV(count int32, attribs *int32, nbuffers int32, bufstreams *int32, bufferMode uint32) BindTransformFeedbackNV(target uint32, id uint32) DeleteTransformFeedbacksNV(n int32, ids *uint32) GenTransformFeedbacksNV(n int32, ids *uint32) IsTransformFeedbackNV(id uint32) bool PauseTransformFeedbackNV() ResumeTransformFeedbackNV() DrawTransformFeedbackNV(mode uint32, id uint32) VDPAUInitNV(vdpDevice unsafe.Pointer, getProcAddress unsafe.Pointer) VDPAUFiniNV() VDPAURegisterVideoSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr VDPAURegisterOutputSurfaceNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32) uintptr VDPAUIsSurfaceNV(surface uintptr) bool VDPAUUnregisterSurfaceNV(surface uintptr) VDPAUGetSurfaceivNV(surface uintptr, pname uint32, count int32, length *int32, values *int32) VDPAUSurfaceAccessNV(surface uintptr, access uint32) VDPAUMapSurfacesNV(numSurfaces int32, surfaces *uintptr) VDPAUUnmapSurfacesNV(numSurface int32, surfaces *uintptr) VDPAURegisterVideoSurfaceWithPictureStructureNV(vdpSurface unsafe.Pointer, target uint32, numTextureNames int32, textureNames *uint32, isFrameStructure bool) uintptr FlushVertexArrayRangeNV() VertexArrayRangeNV(length int32, pointer unsafe.Pointer) VertexAttribL1i64NV(index uint32, x int64) VertexAttribL2i64NV(index uint32, x int64, y int64) VertexAttribL3i64NV(index uint32, x int64, y int64, z int64) VertexAttribL4i64NV(index uint32, x int64, y int64, z int64, w int64) VertexAttribL1i64vNV(index uint32, v *int64) VertexAttribL2i64vNV(index uint32, v *int64) VertexAttribL3i64vNV(index uint32, v *int64) VertexAttribL4i64vNV(index uint32, v *int64) VertexAttribL1ui64NV(index uint32, x uint64) VertexAttribL2ui64NV(index uint32, x uint64, y uint64) VertexAttribL3ui64NV(index uint32, x uint64, y uint64, z uint64) VertexAttribL4ui64NV(index uint32, x uint64, y uint64, z uint64, w uint64) VertexAttribL1ui64vNV(index uint32, v *uint64) VertexAttribL2ui64vNV(index uint32, v *uint64) VertexAttribL3ui64vNV(index uint32, v *uint64) VertexAttribL4ui64vNV(index uint32, v *uint64) GetVertexAttribLi64vNV(index uint32, pname uint32, params *int64) GetVertexAttribLui64vNV(index uint32, pname uint32, params *uint64) VertexAttribLFormatNV(index uint32, size int32, type_ uint32, stride int32) BufferAddressRangeNV(pname uint32, index uint32, address uint64, length int) VertexFormatNV(size int32, type_ uint32, stride int32) NormalFormatNV(type_ uint32, stride int32) ColorFormatNV(size int32, type_ uint32, stride int32) IndexFormatNV(type_ uint32, stride int32) TexCoordFormatNV(size int32, type_ uint32, stride int32) EdgeFlagFormatNV(stride int32) SecondaryColorFormatNV(size int32, type_ uint32, stride int32) FogCoordFormatNV(type_ uint32, stride int32) VertexAttribFormatNV(index uint32, size int32, type_ uint32, normalized bool, stride int32) VertexAttribIFormatNV(index uint32, size int32, type_ uint32, stride int32) GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) AreProgramsResidentNV(n int32, programs *uint32, residences *bool) bool BindProgramNV(target uint32, id uint32) DeleteProgramsNV(n int32, programs *uint32) ExecuteProgramNV(target uint32, id uint32, params *float32) GenProgramsNV(n int32, programs *uint32) GetProgramParameterdvNV(target uint32, index uint32, pname uint32, params *float64) GetProgramParameterfvNV(target uint32, index uint32, pname uint32, params *float32) GetProgramivNV(id uint32, pname uint32, params *int32) GetProgramStringNV(id uint32, pname uint32, program *uint8) GetTrackMatrixivNV(target uint32, address uint32, pname uint32, params *int32) GetVertexAttribdvNV(index uint32, pname uint32, params *float64) GetVertexAttribfvNV(index uint32, pname uint32, params *float32) GetVertexAttribivNV(index uint32, pname uint32, params *int32) GetVertexAttribPointervNV(index uint32, pname uint32, pointer *unsafe.Pointer) IsProgramNV(id uint32) bool LoadProgramNV(target uint32, id uint32, len int32, program *uint8) ProgramParameter4dNV(target uint32, index uint32, x float64, y float64, z float64, w float64) ProgramParameter4dvNV(target uint32, index uint32, v *float64) ProgramParameter4fNV(target uint32, index uint32, x float32, y float32, z float32, w float32) ProgramParameter4fvNV(target uint32, index uint32, v *float32) ProgramParameters4dvNV(target uint32, index uint32, count int32, v *float64) ProgramParameters4fvNV(target uint32, index uint32, count int32, v *float32) RequestResidentProgramsNV(n int32, programs *uint32) TrackMatrixNV(target uint32, address uint32, matrix uint32, transform uint32) VertexAttribPointerNV(index uint32, fsize int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttrib1dNV(index uint32, x float64) VertexAttrib1dvNV(index uint32, v *float64) VertexAttrib1fNV(index uint32, x float32) VertexAttrib1fvNV(index uint32, v *float32) VertexAttrib1sNV(index uint32, x int16) VertexAttrib1svNV(index uint32, v *int16) VertexAttrib2dNV(index uint32, x float64, y float64) VertexAttrib2dvNV(index uint32, v *float64) VertexAttrib2fNV(index uint32, x float32, y float32) VertexAttrib2fvNV(index uint32, v *float32) VertexAttrib2sNV(index uint32, x int16, y int16) VertexAttrib2svNV(index uint32, v *int16) VertexAttrib3dNV(index uint32, x float64, y float64, z float64) VertexAttrib3dvNV(index uint32, v *float64) VertexAttrib3fNV(index uint32, x float32, y float32, z float32) VertexAttrib3fvNV(index uint32, v *float32) VertexAttrib3sNV(index uint32, x int16, y int16, z int16) VertexAttrib3svNV(index uint32, v *int16) VertexAttrib4dNV(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dvNV(index uint32, v *float64) VertexAttrib4fNV(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fvNV(index uint32, v *float32) VertexAttrib4sNV(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4svNV(index uint32, v *int16) VertexAttrib4ubNV(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4ubvNV(index uint32, v *uint8) VertexAttribs1dvNV(index uint32, count int32, v *float64) VertexAttribs1fvNV(index uint32, count int32, v *float32) VertexAttribs1svNV(index uint32, count int32, v *int16) VertexAttribs2dvNV(index uint32, count int32, v *float64) VertexAttribs2fvNV(index uint32, count int32, v *float32) VertexAttribs2svNV(index uint32, count int32, v *int16) VertexAttribs3dvNV(index uint32, count int32, v *float64) VertexAttribs3fvNV(index uint32, count int32, v *float32) VertexAttribs3svNV(index uint32, count int32, v *int16) VertexAttribs4dvNV(index uint32, count int32, v *float64) VertexAttribs4fvNV(index uint32, count int32, v *float32) VertexAttribs4svNV(index uint32, count int32, v *int16) VertexAttribs4ubvNV(index uint32, count int32, v *uint8) VertexAttribI1iEXT(index uint32, x int32) VertexAttribI2iEXT(index uint32, x int32, y int32) VertexAttribI3iEXT(index uint32, x int32, y int32, z int32) VertexAttribI4iEXT(index uint32, x int32, y int32, z int32, w int32) VertexAttribI1uiEXT(index uint32, x uint32) VertexAttribI2uiEXT(index uint32, x uint32, y uint32) VertexAttribI3uiEXT(index uint32, x uint32, y uint32, z uint32) VertexAttribI4uiEXT(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI1ivEXT(index uint32, v *int32) VertexAttribI2ivEXT(index uint32, v *int32) VertexAttribI3ivEXT(index uint32, v *int32) VertexAttribI4ivEXT(index uint32, v *int32) VertexAttribI1uivEXT(index uint32, v *uint32) VertexAttribI2uivEXT(index uint32, v *uint32) VertexAttribI3uivEXT(index uint32, v *uint32) VertexAttribI4uivEXT(index uint32, v *uint32) VertexAttribI4bvEXT(index uint32, v *int8) VertexAttribI4svEXT(index uint32, v *int16) VertexAttribI4ubvEXT(index uint32, v *uint8) VertexAttribI4usvEXT(index uint32, v *uint16) VertexAttribIPointerEXT(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) GetVertexAttribIivEXT(index uint32, pname uint32, params *int32) GetVertexAttribIuivEXT(index uint32, pname uint32, params *uint32) BeginVideoCaptureNV(video_capture_slot uint32) BindVideoCaptureStreamBufferNV(video_capture_slot uint32, stream uint32, frame_region uint32, offset uintptr) BindVideoCaptureStreamTextureNV(video_capture_slot uint32, stream uint32, frame_region uint32, target uint32, texture uint32) EndVideoCaptureNV(video_capture_slot uint32) GetVideoCaptureivNV(video_capture_slot uint32, pname uint32, params *int32) GetVideoCaptureStreamivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) GetVideoCaptureStreamfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) GetVideoCaptureStreamdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) VideoCaptureNV(video_capture_slot uint32, sequence_num *uint32, capture_time *uint64) uint32 VideoCaptureStreamParameterivNV(video_capture_slot uint32, stream uint32, pname uint32, params *int32) VideoCaptureStreamParameterfvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float32) VideoCaptureStreamParameterdvNV(video_capture_slot uint32, stream uint32, pname uint32, params *float64) ViewportSwizzleNV(index uint32, swizzlex uint32, swizzley uint32, swizzlez uint32, swizzlew uint32) MultiTexCoord1bOES(texture uint32, s int8) MultiTexCoord1bvOES(texture uint32, coords *int8) MultiTexCoord2bOES(texture uint32, s int8, t int8) MultiTexCoord2bvOES(texture uint32, coords *int8) MultiTexCoord3bOES(texture uint32, s int8, t int8, r int8) MultiTexCoord3bvOES(texture uint32, coords *int8) MultiTexCoord4bOES(texture uint32, s int8, t int8, r int8, q int8) MultiTexCoord4bvOES(texture uint32, coords *int8) TexCoord1bOES(s int8) TexCoord1bvOES(coords *int8) TexCoord2bOES(s int8, t int8) TexCoord2bvOES(coords *int8) TexCoord3bOES(s int8, t int8, r int8) TexCoord3bvOES(coords *int8) TexCoord4bOES(s int8, t int8, r int8, q int8) TexCoord4bvOES(coords *int8) Vertex2bOES(x int8, y int8) Vertex2bvOES(coords *int8) Vertex3bOES(x int8, y int8, z int8) Vertex3bvOES(coords *int8) Vertex4bOES(x int8, y int8, z int8, w int8) Vertex4bvOES(coords *int8) AlphaFuncxOES(func_ uint32, ref int32) ClearColorxOES(red int32, green int32, blue int32, alpha int32) ClearDepthxOES(depth int32) ClipPlanexOES(plane uint32, equation *int32) Color4xOES(red int32, green int32, blue int32, alpha int32) DepthRangexOES(n int32, f int32) FogxOES(pname uint32, param int32) FogxvOES(pname uint32, param *int32) FrustumxOES(l int32, r int32, b int32, t int32, n int32, f int32) GetClipPlanexOES(plane uint32, equation *int32) GetFixedvOES(pname uint32, params *int32) GetTexEnvxvOES(target uint32, pname uint32, params *int32) GetTexParameterxvOES(target uint32, pname uint32, params *int32) LightModelxOES(pname uint32, param int32) LightModelxvOES(pname uint32, param *int32) LightxOES(light uint32, pname uint32, param int32) LightxvOES(light uint32, pname uint32, params *int32) LineWidthxOES(width int32) LoadMatrixxOES(m *int32) MaterialxOES(face uint32, pname uint32, param int32) MaterialxvOES(face uint32, pname uint32, param *int32) MultMatrixxOES(m *int32) MultiTexCoord4xOES(texture uint32, s int32, t int32, r int32, q int32) Normal3xOES(nx int32, ny int32, nz int32) OrthoxOES(l int32, r int32, b int32, t int32, n int32, f int32) PointParameterxvOES(pname uint32, params *int32) PointSizexOES(size int32) PolygonOffsetxOES(factor int32, units int32) RotatexOES(angle int32, x int32, y int32, z int32) ScalexOES(x int32, y int32, z int32) TexEnvxOES(target uint32, pname uint32, param int32) TexEnvxvOES(target uint32, pname uint32, params *int32) TexParameterxOES(target uint32, pname uint32, param int32) TexParameterxvOES(target uint32, pname uint32, params *int32) TranslatexOES(x int32, y int32, z int32) GetLightxvOES(light uint32, pname uint32, params *int32) GetMaterialxvOES(face uint32, pname uint32, params *int32) PointParameterxOES(pname uint32, param int32) SampleCoveragexOES(value int32, invert bool) AccumxOES(op uint32, value int32) BitmapxOES(width int32, height int32, xorig int32, yorig int32, xmove int32, ymove int32, bitmap *uint8) BlendColorxOES(red int32, green int32, blue int32, alpha int32) ClearAccumxOES(red int32, green int32, blue int32, alpha int32) Color3xOES(red int32, green int32, blue int32) Color3xvOES(components *int32) Color4xvOES(components *int32) ConvolutionParameterxOES(target uint32, pname uint32, param int32) ConvolutionParameterxvOES(target uint32, pname uint32, params *int32) EvalCoord1xOES(u int32) EvalCoord1xvOES(coords *int32) EvalCoord2xOES(u int32, v int32) EvalCoord2xvOES(coords *int32) FeedbackBufferxOES(n int32, type_ uint32, buffer *int32) GetConvolutionParameterxvOES(target uint32, pname uint32, params *int32) GetHistogramParameterxvOES(target uint32, pname uint32, params *int32) GetLightxOES(light uint32, pname uint32, params *int32) GetMapxvOES(target uint32, query uint32, v *int32) GetMaterialxOES(face uint32, pname uint32, param int32) GetPixelMapxv(map_ uint32, size int32, values *int32) GetTexGenxvOES(coord uint32, pname uint32, params *int32) GetTexLevelParameterxvOES(target uint32, level int32, pname uint32, params *int32) IndexxOES(component int32) IndexxvOES(component *int32) LoadTransposeMatrixxOES(m *int32) Map1xOES(target uint32, u1 int32, u2 int32, stride int32, order int32, points int32) Map2xOES(target uint32, u1 int32, u2 int32, ustride int32, uorder int32, v1 int32, v2 int32, vstride int32, vorder int32, points int32) MapGrid1xOES(n int32, u1 int32, u2 int32) MapGrid2xOES(n int32, u1 int32, u2 int32, v1 int32, v2 int32) MultTransposeMatrixxOES(m *int32) MultiTexCoord1xOES(texture uint32, s int32) MultiTexCoord1xvOES(texture uint32, coords *int32) MultiTexCoord2xOES(texture uint32, s int32, t int32) MultiTexCoord2xvOES(texture uint32, coords *int32) MultiTexCoord3xOES(texture uint32, s int32, t int32, r int32) MultiTexCoord3xvOES(texture uint32, coords *int32) MultiTexCoord4xvOES(texture uint32, coords *int32) Normal3xvOES(coords *int32) PassThroughxOES(token int32) PixelMapx(map_ uint32, size int32, values *int32) PixelStorex(pname uint32, param int32) PixelTransferxOES(pname uint32, param int32) PixelZoomxOES(xfactor int32, yfactor int32) PrioritizeTexturesxOES(n int32, textures *uint32, priorities *int32) RasterPos2xOES(x int32, y int32) RasterPos2xvOES(coords *int32) RasterPos3xOES(x int32, y int32, z int32) RasterPos3xvOES(coords *int32) RasterPos4xOES(x int32, y int32, z int32, w int32) RasterPos4xvOES(coords *int32) RectxOES(x1 int32, y1 int32, x2 int32, y2 int32) RectxvOES(v1 *int32, v2 *int32) TexCoord1xOES(s int32) TexCoord1xvOES(coords *int32) TexCoord2xOES(s int32, t int32) TexCoord2xvOES(coords *int32) TexCoord3xOES(s int32, t int32, r int32) TexCoord3xvOES(coords *int32) TexCoord4xOES(s int32, t int32, r int32, q int32) TexCoord4xvOES(coords *int32) TexGenxOES(coord uint32, pname uint32, param int32) TexGenxvOES(coord uint32, pname uint32, params *int32) Vertex2xOES(x int32) Vertex2xvOES(coords *int32) Vertex3xOES(x int32, y int32) Vertex3xvOES(coords *int32) Vertex4xOES(x int32, y int32, z int32) Vertex4xvOES(coords *int32) QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 ClearDepthfOES(depth float32) ClipPlanefOES(plane uint32, equation *float32) DepthRangefOES(n float32, f float32) FrustumfOES(l float32, r float32, b float32, t float32, n float32, f float32) GetClipPlanefOES(plane uint32, equation *float32) OrthofOES(l float32, r float32, b float32, t float32, n float32, f float32) FramebufferTextureMultiviewOVR(target uint32, attachment uint32, texture uint32, level int32, baseViewIndex int32, numViews int32) HintPGI(target uint32, mode int32) DetailTexFuncSGIS(target uint32, n int32, points *float32) GetDetailTexFuncSGIS(target uint32, points *float32) FogFuncSGIS(n int32, points *float32) GetFogFuncSGIS(points *float32) SampleMaskSGIS(value float32, invert bool) SamplePatternSGIS(pattern uint32) PixelTexGenParameteriSGIS(pname uint32, param int32) PixelTexGenParameterivSGIS(pname uint32, params *int32) PixelTexGenParameterfSGIS(pname uint32, param float32) PixelTexGenParameterfvSGIS(pname uint32, params *float32) GetPixelTexGenParameterivSGIS(pname uint32, params *int32) GetPixelTexGenParameterfvSGIS(pname uint32, params *float32) PointParameterfSGIS(pname uint32, param float32) PointParameterfvSGIS(pname uint32, params *float32) SharpenTexFuncSGIS(target uint32, n int32, points *float32) GetSharpenTexFuncSGIS(target uint32, points *float32) TexImage4DSGIS(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, size4d int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage4DSGIS(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, woffset int32, width int32, height int32, depth int32, size4d int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureColorMaskSGIS(red bool, green bool, blue bool, alpha bool) GetTexFilterFuncSGIS(target uint32, filter uint32, weights *float32) TexFilterFuncSGIS(target uint32, filter uint32, n int32, weights *float32) AsyncMarkerSGIX(marker uint32) FinishAsyncSGIX(markerp *uint32) int32 PollAsyncSGIX(markerp *uint32) int32 GenAsyncMarkersSGIX(range_ int32) uint32 DeleteAsyncMarkersSGIX(marker uint32, range_ int32) IsAsyncMarkerSGIX(marker uint32) bool FlushRasterSGIX() FragmentColorMaterialSGIX(face uint32, mode uint32) FragmentLightfSGIX(light uint32, pname uint32, param float32) FragmentLightfvSGIX(light uint32, pname uint32, params *float32) FragmentLightiSGIX(light uint32, pname uint32, param int32) FragmentLightivSGIX(light uint32, pname uint32, params *int32) FragmentLightModelfSGIX(pname uint32, param float32) FragmentLightModelfvSGIX(pname uint32, params *float32) FragmentLightModeliSGIX(pname uint32, param int32) FragmentLightModelivSGIX(pname uint32, params *int32) FragmentMaterialfSGIX(face uint32, pname uint32, param float32) FragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) FragmentMaterialiSGIX(face uint32, pname uint32, param int32) FragmentMaterialivSGIX(face uint32, pname uint32, params *int32) GetFragmentLightfvSGIX(light uint32, pname uint32, params *float32) GetFragmentLightivSGIX(light uint32, pname uint32, params *int32) GetFragmentMaterialfvSGIX(face uint32, pname uint32, params *float32) GetFragmentMaterialivSGIX(face uint32, pname uint32, params *int32) LightEnviSGIX(pname uint32, param int32) FrameZoomSGIX(factor int32) IglooInterfaceSGIX(pname uint32, params unsafe.Pointer) GetInstrumentsSGIX() int32 InstrumentsBufferSGIX(size int32, buffer *int32) PollInstrumentsSGIX(marker_p *int32) int32 ReadInstrumentsSGIX(marker int32) StartInstrumentsSGIX() StopInstrumentsSGIX(marker int32) GetListParameterfvSGIX(list uint32, pname uint32, params *float32) GetListParameterivSGIX(list uint32, pname uint32, params *int32) ListParameterfSGIX(list uint32, pname uint32, param float32) ListParameterfvSGIX(list uint32, pname uint32, params *float32) ListParameteriSGIX(list uint32, pname uint32, param int32) ListParameterivSGIX(list uint32, pname uint32, params *int32) PixelTexGenSGIX(mode uint32) DeformationMap3dSGIX(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, w1 float64, w2 float64, wstride int32, worder int32, points *float64) DeformationMap3fSGIX(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, w1 float32, w2 float32, wstride int32, worder int32, points *float32) DeformSGIX(mask uint32) LoadIdentityDeformationMapSGIX(mask uint32) ReferencePlaneSGIX(equation *float64) SpriteParameterfSGIX(pname uint32, param float32) SpriteParameterfvSGIX(pname uint32, params *float32) SpriteParameteriSGIX(pname uint32, param int32) SpriteParameterivSGIX(pname uint32, params *int32) TagSampleBufferSGIX() ColorTableSGI(target uint32, internalformat uint32, width int32, format uint32, type_ uint32, table unsafe.Pointer) ColorTableParameterfvSGI(target uint32, pname uint32, params *float32) ColorTableParameterivSGI(target uint32, pname uint32, params *int32) CopyColorTableSGI(target uint32, internalformat uint32, x int32, y int32, width int32) GetColorTableSGI(target uint32, format uint32, type_ uint32, table unsafe.Pointer) GetColorTableParameterfvSGI(target uint32, pname uint32, params *float32) GetColorTableParameterivSGI(target uint32, pname uint32, params *int32) FinishTextureSUNX() GlobalAlphaFactorbSUN(factor int8) GlobalAlphaFactorsSUN(factor int16) GlobalAlphaFactoriSUN(factor int32) GlobalAlphaFactorfSUN(factor float32) GlobalAlphaFactordSUN(factor float64) GlobalAlphaFactorubSUN(factor uint8) GlobalAlphaFactorusSUN(factor uint16) GlobalAlphaFactoruiSUN(factor uint32) DrawMeshArraysSUN(mode uint32, first int32, count int32, width int32) ReplacementCodeuiSUN(code uint32) ReplacementCodeusSUN(code uint16) ReplacementCodeubSUN(code uint8) ReplacementCodeuivSUN(code *uint32) ReplacementCodeusvSUN(code *uint16) ReplacementCodeubvSUN(code *uint8) ReplacementCodePointerSUN(type_ uint32, stride int32, pointer *unsafe.Pointer) Color4ubVertex2fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32) Color4ubVertex2fvSUN(c *uint8, v *float32) Color4ubVertex3fSUN(r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) Color4ubVertex3fvSUN(c *uint8, v *float32) Color3fVertex3fSUN(r float32, g float32, b float32, x float32, y float32, z float32) Color3fVertex3fvSUN(c *float32, v *float32) Normal3fVertex3fSUN(nx float32, ny float32, nz float32, x float32, y float32, z float32) Normal3fVertex3fvSUN(n *float32, v *float32) Color4fNormal3fVertex3fSUN(r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) Color4fNormal3fVertex3fvSUN(c *float32, n *float32, v *float32) TexCoord2fVertex3fSUN(s float32, t float32, x float32, y float32, z float32) TexCoord2fVertex3fvSUN(tc *float32, v *float32) TexCoord4fVertex4fSUN(s float32, t float32, p float32, q float32, x float32, y float32, z float32, w float32) TexCoord4fVertex4fvSUN(tc *float32, v *float32) TexCoord2fColor4ubVertex3fSUN(s float32, t float32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) TexCoord2fColor4ubVertex3fvSUN(tc *float32, c *uint8, v *float32) TexCoord2fColor3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, x float32, y float32, z float32) TexCoord2fColor3fVertex3fvSUN(tc *float32, c *float32, v *float32) TexCoord2fNormal3fVertex3fSUN(s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) TexCoord2fNormal3fVertex3fvSUN(tc *float32, n *float32, v *float32) TexCoord2fColor4fNormal3fVertex3fSUN(s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) TexCoord2fColor4fNormal3fVertex3fvSUN(tc *float32, c *float32, n *float32, v *float32) TexCoord4fColor4fNormal3fVertex4fSUN(s float32, t float32, p float32, q float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32, w float32) TexCoord4fColor4fNormal3fVertex4fvSUN(tc *float32, c *float32, n *float32, v *float32) ReplacementCodeuiVertex3fSUN(rc uint32, x float32, y float32, z float32) ReplacementCodeuiVertex3fvSUN(rc *uint32, v *float32) ReplacementCodeuiColor4ubVertex3fSUN(rc uint32, r uint8, g uint8, b uint8, a uint8, x float32, y float32, z float32) ReplacementCodeuiColor4ubVertex3fvSUN(rc *uint32, c *uint8, v *float32) ReplacementCodeuiColor3fVertex3fSUN(rc uint32, r float32, g float32, b float32, x float32, y float32, z float32) ReplacementCodeuiColor3fVertex3fvSUN(rc *uint32, c *float32, v *float32) ReplacementCodeuiNormal3fVertex3fSUN(rc uint32, nx float32, ny float32, nz float32, x float32, y float32, z float32) ReplacementCodeuiNormal3fVertex3fvSUN(rc *uint32, n *float32, v *float32) ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc uint32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc *uint32, c *float32, n *float32, v *float32) ReplacementCodeuiTexCoord2fVertex3fSUN(rc uint32, s float32, t float32, x float32, y float32, z float32) ReplacementCodeuiTexCoord2fVertex3fvSUN(rc *uint32, tc *float32, v *float32) ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc uint32, s float32, t float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc *uint32, tc *float32, n *float32, v *float32) ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc uint32, s float32, t float32, r float32, g float32, b float32, a float32, nx float32, ny float32, nz float32, x float32, y float32, z float32) ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc *uint32, tc *float32, c *float32, n *float32, v *float32) }
type GL100 ¶
type GL100 interface { Extensions Accum(op uint32, value float32) AlphaFunc(func_ uint32, ref float32) Begin(mode uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendFunc(sfactor uint32, dfactor uint32) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CullFace(mode uint32) DeleteLists(list uint32, range_ int32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) Disable(cap uint32) DrawBuffer(buf uint32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagv(flag *bool) Enable(cap uint32) End() EndList() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenLists(range_ int32) uint32 GetBooleanv(pname uint32, data *bool) GetClipPlane(plane uint32, equation *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPolygonStipple(mask *uint8) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) InitNames() IsEnabled(cap uint32) bool IsList(list uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonStipple(mask *uint8) PopAttrib() PopMatrix() PopName() PushAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) Viewport(x int32, y int32, width int32, height int32) }
type GL110 ¶
type GL110 interface { Extensions Accum(op uint32, value float32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) Begin(mode uint32) BindTexture(target uint32, texture uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendFunc(sfactor uint32, dfactor uint32) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CullFace(mode uint32) DeleteLists(list uint32, range_ int32) DeleteTextures(n int32, textures *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) Disable(cap uint32) DisableClientState(array uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) End() EndList() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenLists(range_ int32) uint32 GenTextures(n int32, textures *uint32) GetBooleanv(pname uint32, data *bool) GetClipPlane(plane uint32, equation *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsEnabled(cap uint32) bool IsList(list uint32) bool IsTexture(texture uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) }
type GL120 ¶
type GL120 interface { Extensions Accum(op uint32, value float32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) Begin(mode uint32) BindTexture(target uint32, texture uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendFunc(sfactor uint32, dfactor uint32) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CullFace(mode uint32) DeleteLists(list uint32, range_ int32) DeleteTextures(n int32, textures *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) Disable(cap uint32) DisableClientState(array uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) End() EndList() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenLists(range_ int32) uint32 GenTextures(n int32, textures *uint32) GetBooleanv(pname uint32, data *bool) GetClipPlane(plane uint32, equation *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsEnabled(cap uint32) bool IsList(list uint32) bool IsTexture(texture uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) }
type GL130 ¶
type GL130 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) Begin(mode uint32) BindTexture(target uint32, texture uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendFunc(sfactor uint32, dfactor uint32) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CullFace(mode uint32) DeleteLists(list uint32, range_ int32) DeleteTextures(n int32, textures *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) Disable(cap uint32) DisableClientState(array uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) End() EndList() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenLists(range_ int32) uint32 GenTextures(n int32, textures *uint32) GetBooleanv(pname uint32, data *bool) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsEnabled(cap uint32) bool IsList(list uint32) bool IsTexture(texture uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) }
type GL140 ¶
type GL140 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) Begin(mode uint32) BindTexture(target uint32, texture uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CullFace(mode uint32) DeleteLists(list uint32, range_ int32) DeleteTextures(n int32, textures *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) Disable(cap uint32) DisableClientState(array uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) End() EndList() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenLists(range_ int32) uint32 GenTextures(n int32, textures *uint32) GetBooleanv(pname uint32, data *bool) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsEnabled(cap uint32) bool IsList(list uint32) bool IsTexture(texture uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL150 ¶
type GL150 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) Begin(mode uint32) BeginQuery(target uint32, id uint32) BindBuffer(target uint32, buffer uint32) BindTexture(target uint32, texture uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteLists(list uint32, range_ int32) DeleteQueries(n int32, ids *uint32) DeleteTextures(n int32, textures *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) Disable(cap uint32) DisableClientState(array uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) End() EndList() EndQuery(target uint32) EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenTextures(n int32, textures *uint32) GetBooleanv(pname uint32, data *bool) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsList(list uint32) bool IsQuery(id uint32) bool IsTexture(texture uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) UnmapBuffer(target uint32) bool Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL200 ¶
type GL200 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginQuery(target uint32, id uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindTexture(target uint32, texture uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteQueries(n int32, ids *uint32) DeleteShader(shader uint32) DeleteTextures(n int32, textures *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) End() EndList() EndQuery(target uint32) EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenTextures(n int32, textures *uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleanv(pname uint32, data *bool) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsQuery(id uint32) bool IsShader(shader uint32) bool IsTexture(texture uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UnmapBuffer(target uint32) bool UseProgram(program uint32) ValidateProgram(program uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL210 ¶
type GL210 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginQuery(target uint32, id uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindTexture(target uint32, texture uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteQueries(n int32, ids *uint32) DeleteShader(shader uint32) DeleteTextures(n int32, textures *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) End() EndList() EndQuery(target uint32) EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenTextures(n int32, textures *uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleanv(pname uint32, data *bool) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsQuery(id uint32) bool IsShader(shader uint32) bool IsTexture(texture uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UnmapBuffer(target uint32) bool UseProgram(program uint32) ValidateProgram(program uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL300 ¶
type GL300 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindTexture(target uint32, texture uint32) BindVertexArray(array uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteShader(shader uint32) DeleteTextures(n int32, textures *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DrawArrays(mode uint32, first int32, count int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenTextures(n int32, textures *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformLocation(program uint32, name *uint8) int32 GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsShader(shader uint32) bool IsTexture(texture uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UnmapBuffer(target uint32) bool UseProgram(program uint32) ValidateProgram(program uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL310 ¶
type GL310 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindTexture(target uint32, texture uint32) BindVertexArray(array uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteShader(shader uint32) DeleteTextures(n int32, textures *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DrawArrays(mode uint32, first int32, count int32) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenTextures(n int32, textures *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsShader(shader uint32) bool IsTexture(texture uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UnmapBuffer(target uint32) bool UseProgram(program uint32) ValidateProgram(program uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL320 ¶
type GL320 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindTexture(target uint32, texture uint32) BindVertexArray(array uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DrawArrays(mode uint32, first int32, count int32) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenTextures(n int32, textures *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UnmapBuffer(target uint32) bool UseProgram(program uint32) ValidateProgram(program uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL330 ¶
type GL330 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindTexture(target uint32, texture uint32) BindVertexArray(array uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DrawArrays(mode uint32, first int32, count int32) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UnmapBuffer(target uint32) bool UseProgram(program uint32) ValidateProgram(program uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL400 ¶
type GL400 interface { Extensions Accum(op uint32, value float32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindTexture(target uint32, texture uint32) BindTransformFeedback(target uint32, id uint32) BindVertexArray(array uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) BlendEquationi(buf uint32, mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendFunci(buf uint32, src uint32, dst uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteTransformFeedbacks(n int32, ids *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DrawArrays(mode uint32, first int32, count int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndQueryIndexed(target uint32, index uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenTransformFeedbacks(n int32, ids *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetUniformdv(program uint32, location int32, params *float64) GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsTransformFeedback(id uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MinSampleShading(value float32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PatchParameterfv(pname uint32, values *float32) PatchParameteri(pname uint32, value int32) PauseTransformFeedback() PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) ResumeTransformFeedback() Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1d(location int32, x float64) Uniform1dv(location int32, count int32, value *float64) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2d(location int32, x float64, y float64) Uniform2dv(location int32, count int32, value *float64) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3d(location int32, x float64, y float64, z float64) Uniform3dv(location int32, count int32, value *float64) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform4dv(location int32, count int32, value *float64) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) UnmapBuffer(target uint32) bool UseProgram(program uint32) ValidateProgram(program uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL410 ¶
type GL410 interface { Extensions Accum(op uint32, value float32) ActiveShaderProgram(pipeline uint32, program uint32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindProgramPipeline(pipeline uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindTexture(target uint32, texture uint32) BindTransformFeedback(target uint32, id uint32) BindVertexArray(array uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) BlendEquationi(buf uint32, mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendFunci(buf uint32, src uint32, dst uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearDepthf(d float32) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CreateShaderProgramv(type_ uint32, count int32, strings **uint8) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteProgramPipelines(n int32, pipelines *uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteTransformFeedbacks(n int32, ids *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DepthRangeArrayv(first uint32, count int32, v *float64) DepthRangeIndexed(index uint32, n float64, f float64) DepthRangef(n float32, f float32) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DrawArrays(mode uint32, first int32, count int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndQueryIndexed(target uint32, index uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenProgramPipelines(n int32, pipelines *uint32) GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenTransformFeedbacks(n int32, ids *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublei_v(target uint32, index uint32, data *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloati_v(target uint32, index uint32, data *float32) GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, range_ *int32, precision *int32) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetUniformdv(program uint32, location int32, params *float64) GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribLdv(index uint32, pname uint32, params *float64) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsProgramPipeline(pipeline uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsTransformFeedback(id uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MinSampleShading(value float32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PatchParameterfv(pname uint32, values *float32) PatchParameteri(pname uint32, value int32) PauseTransformFeedback() PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ProgramParameteri(program uint32, pname uint32, value int32) ProgramUniform1d(program uint32, location int32, v0 float64) ProgramUniform1dv(program uint32, location int32, count int32, value *float64) ProgramUniform1f(program uint32, location int32, v0 float32) ProgramUniform1fv(program uint32, location int32, count int32, value *float32) ProgramUniform1i(program uint32, location int32, v0 int32) ProgramUniform1iv(program uint32, location int32, count int32, value *int32) ProgramUniform1ui(program uint32, location int32, v0 uint32) ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) ProgramUniform2dv(program uint32, location int32, count int32, value *float64) ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) ProgramUniform2fv(program uint32, location int32, count int32, value *float32) ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) ProgramUniform2iv(program uint32, location int32, count int32, value *int32) ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) ProgramUniform3dv(program uint32, location int32, count int32, value *float64) ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform3fv(program uint32, location int32, count int32, value *float32) ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform3iv(program uint32, location int32, count int32, value *int32) ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) ProgramUniform4dv(program uint32, location int32, count int32, value *float64) ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform4fv(program uint32, location int32, count int32, value *float32) ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform4iv(program uint32, location int32, count int32, value *int32) ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) ReleaseShaderCompiler() RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) ResumeTransformFeedback() Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) ScissorArrayv(first uint32, count int32, v *int32) ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) ScissorIndexedv(index uint32, v *int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1d(location int32, x float64) Uniform1dv(location int32, count int32, value *float64) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2d(location int32, x float64, y float64) Uniform2dv(location int32, count int32, value *float64) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3d(location int32, x float64, y float64, z float64) Uniform3dv(location int32, count int32, value *float64) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform4dv(location int32, count int32, value *float64) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) UnmapBuffer(target uint32) bool UseProgram(program uint32) UseProgramStages(pipeline uint32, stages uint32, program uint32) ValidateProgram(program uint32) ValidateProgramPipeline(pipeline uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribL1d(index uint32, x float64) VertexAttribL1dv(index uint32, v *float64) VertexAttribL2d(index uint32, x float64, y float64) VertexAttribL2dv(index uint32, v *float64) VertexAttribL3d(index uint32, x float64, y float64, z float64) VertexAttribL3dv(index uint32, v *float64) VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) VertexAttribL4dv(index uint32, v *float64) VertexAttribLPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) ViewportArrayv(first uint32, count int32, v *float32) ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) ViewportIndexedfv(index uint32, v *float32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL420 ¶
type GL420 interface { Extensions Accum(op uint32, value float32) ActiveShaderProgram(pipeline uint32, program uint32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) BindProgramPipeline(pipeline uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindTexture(target uint32, texture uint32) BindTransformFeedback(target uint32, id uint32) BindVertexArray(array uint32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) BlendEquationi(buf uint32, mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendFunci(buf uint32, src uint32, dst uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearDepthf(d float32) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CreateShaderProgramv(type_ uint32, count int32, strings **uint8) uint32 CullFace(mode uint32) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteProgramPipelines(n int32, pipelines *uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteTransformFeedbacks(n int32, ids *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DepthRangeArrayv(first uint32, count int32, v *float64) DepthRangeIndexed(index uint32, n float64, f float64) DepthRangef(n float32, f float32) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DrawArrays(mode uint32, first int32, count int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndQueryIndexed(target uint32, index uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenProgramPipelines(n int32, pipelines *uint32) GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenTransformFeedbacks(n int32, ids *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDoublei_v(target uint32, index uint32, data *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloati_v(target uint32, index uint32, data *float32) GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, range_ *int32, precision *int32) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetUniformdv(program uint32, location int32, params *float64) GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribLdv(index uint32, pname uint32, params *float64) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsProgramPipeline(pipeline uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsTransformFeedback(id uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MemoryBarrier(barriers uint32) MinSampleShading(value float32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PatchParameterfv(pname uint32, values *float32) PatchParameteri(pname uint32, value int32) PauseTransformFeedback() PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ProgramParameteri(program uint32, pname uint32, value int32) ProgramUniform1d(program uint32, location int32, v0 float64) ProgramUniform1dv(program uint32, location int32, count int32, value *float64) ProgramUniform1f(program uint32, location int32, v0 float32) ProgramUniform1fv(program uint32, location int32, count int32, value *float32) ProgramUniform1i(program uint32, location int32, v0 int32) ProgramUniform1iv(program uint32, location int32, count int32, value *int32) ProgramUniform1ui(program uint32, location int32, v0 uint32) ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) ProgramUniform2dv(program uint32, location int32, count int32, value *float64) ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) ProgramUniform2fv(program uint32, location int32, count int32, value *float32) ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) ProgramUniform2iv(program uint32, location int32, count int32, value *int32) ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) ProgramUniform3dv(program uint32, location int32, count int32, value *float64) ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform3fv(program uint32, location int32, count int32, value *float32) ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform3iv(program uint32, location int32, count int32, value *int32) ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) ProgramUniform4dv(program uint32, location int32, count int32, value *float64) ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform4fv(program uint32, location int32, count int32, value *float32) ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform4iv(program uint32, location int32, count int32, value *int32) ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) ReleaseShaderCompiler() RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) ResumeTransformFeedback() Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) ScissorArrayv(first uint32, count int32, v *int32) ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) ScissorIndexedv(index uint32, v *int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1d(location int32, x float64) Uniform1dv(location int32, count int32, value *float64) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2d(location int32, x float64, y float64) Uniform2dv(location int32, count int32, value *float64) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3d(location int32, x float64, y float64, z float64) Uniform3dv(location int32, count int32, value *float64) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform4dv(location int32, count int32, value *float64) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) UnmapBuffer(target uint32) bool UseProgram(program uint32) UseProgramStages(pipeline uint32, stages uint32, program uint32) ValidateProgram(program uint32) ValidateProgramPipeline(pipeline uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribL1d(index uint32, x float64) VertexAttribL1dv(index uint32, v *float64) VertexAttribL2d(index uint32, x float64, y float64) VertexAttribL2dv(index uint32, v *float64) VertexAttribL3d(index uint32, x float64, y float64, z float64) VertexAttribL3dv(index uint32, v *float64) VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) VertexAttribL4dv(index uint32, v *float64) VertexAttribLPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) ViewportArrayv(first uint32, count int32, v *float32) ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) ViewportIndexedfv(index uint32, v *float32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL430 ¶
type GL430 interface { Extensions Accum(op uint32, value float32) ActiveShaderProgram(pipeline uint32, program uint32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) BindProgramPipeline(pipeline uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindTexture(target uint32, texture uint32) BindTransformFeedback(target uint32, id uint32) BindVertexArray(array uint32) BindVertexBuffer(bindingindex uint32, buffer uint32, offset uintptr, stride int32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) BlendEquationi(buf uint32, mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendFunci(buf uint32, src uint32, dst uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferData(target uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferSubData(target uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearDepthf(d float32) ClearIndex(c float32) ClearStencil(s int32) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CreateShaderProgramv(type_ uint32, count int32, strings **uint8) uint32 CullFace(mode uint32) DebugMessageCallback(callback func(source, type_, id, severity uint32, message string)) DebugMessageControl(source uint32, type_ uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsert(source uint32, type_ uint32, id uint32, severity uint32, length int32, buf *uint8) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteProgramPipelines(n int32, pipelines *uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteTransformFeedbacks(n int32, ids *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DepthRangeArrayv(first uint32, count int32, v *float64) DepthRangeIndexed(index uint32, n float64, f float64) DepthRangef(n float32, f float32) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) DispatchComputeIndirect(indirect uintptr) DrawArrays(mode uint32, first int32, count int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndQueryIndexed(target uint32, index uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferParameteri(target uint32, pname uint32, param int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenProgramPipelines(n int32, pipelines *uint32) GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenTransformFeedbacks(n int32, ids *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 GetDoublei_v(target uint32, index uint32, data *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloati_v(target uint32, index uint32, data *float32) GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetFramebufferParameteriv(target uint32, pname uint32, params *int32) GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, range_ *int32, precision *int32) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetUniformdv(program uint32, location int32, params *float64) GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribLdv(index uint32, pname uint32, params *float64) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) InvalidateBufferData(buffer uint32) InvalidateBufferSubData(buffer uint32, offset uintptr, length int) InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) InvalidateTexImage(texture uint32, level int32) InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsProgramPipeline(pipeline uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsTransformFeedback(id uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MemoryBarrier(barriers uint32) MinSampleShading(value float32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiDrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PatchParameterfv(pname uint32, values *float32) PatchParameteri(pname uint32, value int32) PauseTransformFeedback() PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopDebugGroup() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ProgramParameteri(program uint32, pname uint32, value int32) ProgramUniform1d(program uint32, location int32, v0 float64) ProgramUniform1dv(program uint32, location int32, count int32, value *float64) ProgramUniform1f(program uint32, location int32, v0 float32) ProgramUniform1fv(program uint32, location int32, count int32, value *float32) ProgramUniform1i(program uint32, location int32, v0 int32) ProgramUniform1iv(program uint32, location int32, count int32, value *int32) ProgramUniform1ui(program uint32, location int32, v0 uint32) ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) ProgramUniform2dv(program uint32, location int32, count int32, value *float64) ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) ProgramUniform2fv(program uint32, location int32, count int32, value *float32) ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) ProgramUniform2iv(program uint32, location int32, count int32, value *int32) ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) ProgramUniform3dv(program uint32, location int32, count int32, value *float64) ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform3fv(program uint32, location int32, count int32, value *float32) ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform3iv(program uint32, location int32, count int32, value *int32) ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) ProgramUniform4dv(program uint32, location int32, count int32, value *float64) ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform4fv(program uint32, location int32, count int32, value *float32) ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform4iv(program uint32, location int32, count int32, value *int32) ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushDebugGroup(source uint32, id uint32, length int32, message *uint8) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) ReleaseShaderCompiler() RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) ResumeTransformFeedback() Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) ScissorArrayv(first uint32, count int32, v *int32) ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) ScissorIndexedv(index uint32, v *int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1d(location int32, x float64) Uniform1dv(location int32, count int32, value *float64) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2d(location int32, x float64, y float64) Uniform2dv(location int32, count int32, value *float64) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3d(location int32, x float64, y float64, z float64) Uniform3dv(location int32, count int32, value *float64) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform4dv(location int32, count int32, value *float64) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) UnmapBuffer(target uint32) bool UseProgram(program uint32) UseProgramStages(pipeline uint32, stages uint32, program uint32) ValidateProgram(program uint32) ValidateProgramPipeline(pipeline uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribBinding(attribindex uint32, bindingindex uint32) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribFormat(attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribL1d(index uint32, x float64) VertexAttribL1dv(index uint32, v *float64) VertexAttribL2d(index uint32, x float64, y float64) VertexAttribL2dv(index uint32, v *float64) VertexAttribL3d(index uint32, x float64, y float64, z float64) VertexAttribL3dv(index uint32, v *float64) VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) VertexAttribL4dv(index uint32, v *float64) VertexAttribLFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribLPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexBindingDivisor(bindingindex uint32, divisor uint32) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) ViewportArrayv(first uint32, count int32, v *float32) ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) ViewportIndexedfv(index uint32, v *float32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL440 ¶
type GL440 interface { Extensions Accum(op uint32, value float32) ActiveShaderProgram(pipeline uint32, program uint32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *uintptr, sizes *int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) BindImageTextures(first uint32, count int32, textures *uint32) BindProgramPipeline(pipeline uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindSamplers(first uint32, count int32, samplers *uint32) BindTexture(target uint32, texture uint32) BindTextures(first uint32, count int32, textures *uint32) BindTransformFeedback(target uint32, id uint32) BindVertexArray(array uint32) BindVertexBuffer(bindingindex uint32, buffer uint32, offset uintptr, stride int32) BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *uintptr, strides *int32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) BlendEquationi(buf uint32, mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendFunci(buf uint32, src uint32, dst uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferData(target uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferSubData(target uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearDepthf(d float32) ClearIndex(c float32) ClearStencil(s int32) ClearTexImage(texture uint32, level int32, format uint32, type_ uint32, data unsafe.Pointer) ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, data unsafe.Pointer) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateProgram() uint32 CreateShader(type_ uint32) uint32 CreateShaderProgramv(type_ uint32, count int32, strings **uint8) uint32 CullFace(mode uint32) DebugMessageCallback(callback func(source, type_, id, severity uint32, message string)) DebugMessageControl(source uint32, type_ uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsert(source uint32, type_ uint32, id uint32, severity uint32, length int32, buf *uint8) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteProgramPipelines(n int32, pipelines *uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteTransformFeedbacks(n int32, ids *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DepthRangeArrayv(first uint32, count int32, v *float64) DepthRangeIndexed(index uint32, n float64, f float64) DepthRangef(n float32, f float32) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) DispatchComputeIndirect(indirect uintptr) DrawArrays(mode uint32, first int32, count int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndQueryIndexed(target uint32, index uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferParameteri(target uint32, pname uint32, param int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenProgramPipelines(n int32, pipelines *uint32) GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenTransformFeedbacks(n int32, ids *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 GetDoublei_v(target uint32, index uint32, data *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloati_v(target uint32, index uint32, data *float32) GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetFramebufferParameteriv(target uint32, pname uint32, params *int32) GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, range_ *int32, precision *int32) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetUniformdv(program uint32, location int32, params *float64) GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribLdv(index uint32, pname uint32, params *float64) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) InvalidateBufferData(buffer uint32) InvalidateBufferSubData(buffer uint32, offset uintptr, length int) InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) InvalidateTexImage(texture uint32, level int32) InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsProgramPipeline(pipeline uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsTransformFeedback(id uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MemoryBarrier(barriers uint32) MinSampleShading(value float32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiDrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PatchParameterfv(pname uint32, values *float32) PatchParameteri(pname uint32, value int32) PauseTransformFeedback() PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopDebugGroup() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ProgramParameteri(program uint32, pname uint32, value int32) ProgramUniform1d(program uint32, location int32, v0 float64) ProgramUniform1dv(program uint32, location int32, count int32, value *float64) ProgramUniform1f(program uint32, location int32, v0 float32) ProgramUniform1fv(program uint32, location int32, count int32, value *float32) ProgramUniform1i(program uint32, location int32, v0 int32) ProgramUniform1iv(program uint32, location int32, count int32, value *int32) ProgramUniform1ui(program uint32, location int32, v0 uint32) ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) ProgramUniform2dv(program uint32, location int32, count int32, value *float64) ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) ProgramUniform2fv(program uint32, location int32, count int32, value *float32) ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) ProgramUniform2iv(program uint32, location int32, count int32, value *int32) ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) ProgramUniform3dv(program uint32, location int32, count int32, value *float64) ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform3fv(program uint32, location int32, count int32, value *float32) ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform3iv(program uint32, location int32, count int32, value *int32) ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) ProgramUniform4dv(program uint32, location int32, count int32, value *float64) ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform4fv(program uint32, location int32, count int32, value *float32) ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform4iv(program uint32, location int32, count int32, value *int32) ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushDebugGroup(source uint32, id uint32, length int32, message *uint8) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) ReleaseShaderCompiler() RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) ResumeTransformFeedback() Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) ScissorArrayv(first uint32, count int32, v *int32) ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) ScissorIndexedv(index uint32, v *int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1d(location int32, x float64) Uniform1dv(location int32, count int32, value *float64) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2d(location int32, x float64, y float64) Uniform2dv(location int32, count int32, value *float64) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3d(location int32, x float64, y float64, z float64) Uniform3dv(location int32, count int32, value *float64) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform4dv(location int32, count int32, value *float64) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) UnmapBuffer(target uint32) bool UseProgram(program uint32) UseProgramStages(pipeline uint32, stages uint32, program uint32) ValidateProgram(program uint32) ValidateProgramPipeline(pipeline uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribBinding(attribindex uint32, bindingindex uint32) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribFormat(attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribL1d(index uint32, x float64) VertexAttribL1dv(index uint32, v *float64) VertexAttribL2d(index uint32, x float64, y float64) VertexAttribL2dv(index uint32, v *float64) VertexAttribL3d(index uint32, x float64, y float64, z float64) VertexAttribL3dv(index uint32, v *float64) VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) VertexAttribL4dv(index uint32, v *float64) VertexAttribLFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribLPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexBindingDivisor(bindingindex uint32, divisor uint32) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) ViewportArrayv(first uint32, count int32, v *float32) ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) ViewportIndexedfv(index uint32, v *float32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL450 ¶
type GL450 interface { Extensions Accum(op uint32, value float32) ActiveShaderProgram(pipeline uint32, program uint32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *uintptr, sizes *int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) BindImageTextures(first uint32, count int32, textures *uint32) BindProgramPipeline(pipeline uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindSamplers(first uint32, count int32, samplers *uint32) BindTexture(target uint32, texture uint32) BindTextureUnit(unit uint32, texture uint32) BindTextures(first uint32, count int32, textures *uint32) BindTransformFeedback(target uint32, id uint32) BindVertexArray(array uint32) BindVertexBuffer(bindingindex uint32, buffer uint32, offset uintptr, stride int32) BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *uintptr, strides *int32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) BlendEquationi(buf uint32, mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendFunci(buf uint32, src uint32, dst uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferData(target uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferSubData(target uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearDepthf(d float32) ClearIndex(c float32) ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) ClearStencil(s int32) ClearTexImage(texture uint32, level int32, format uint32, type_ uint32, data unsafe.Pointer) ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, data unsafe.Pointer) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipControl(origin uint32, depth uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateBuffers(n int32, buffers *uint32) CreateFramebuffers(n int32, framebuffers *uint32) CreateProgram() uint32 CreateProgramPipelines(n int32, pipelines *uint32) CreateQueries(target uint32, n int32, ids *uint32) CreateRenderbuffers(n int32, renderbuffers *uint32) CreateSamplers(n int32, samplers *uint32) CreateShader(type_ uint32) uint32 CreateShaderProgramv(type_ uint32, count int32, strings **uint8) uint32 CreateTextures(target uint32, n int32, textures *uint32) CreateTransformFeedbacks(n int32, ids *uint32) CreateVertexArrays(n int32, arrays *uint32) CullFace(mode uint32) DebugMessageCallback(callback func(source, type_, id, severity uint32, message string)) DebugMessageControl(source uint32, type_ uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsert(source uint32, type_ uint32, id uint32, severity uint32, length int32, buf *uint8) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteProgramPipelines(n int32, pipelines *uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteTransformFeedbacks(n int32, ids *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DepthRangeArrayv(first uint32, count int32, v *float64) DepthRangeIndexed(index uint32, n float64, f float64) DepthRangef(n float32, f float32) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexArrayAttrib(vaobj uint32, index uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) DispatchComputeIndirect(indirect uintptr) DrawArrays(mode uint32, first int32, count int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexArrayAttrib(vaobj uint32, index uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndQueryIndexed(target uint32, index uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FlushMappedNamedBufferRange(buffer uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferParameteri(target uint32, pname uint32, param int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenProgramPipelines(n int32, pipelines *uint32) GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenTransformFeedbacks(n int32, ids *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GenerateTextureMipmap(texture uint32) GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 GetDoublei_v(target uint32, index uint32, data *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloati_v(target uint32, index uint32, data *float32) GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetFramebufferParameteriv(target uint32, pname uint32, params *int32) GetGraphicsResetStatus() uint32 GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) GetNamedBufferSubData(buffer uint32, offset uintptr, size int, data unsafe.Pointer) GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, range_ *int32, precision *int32) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTextureImage(texture uint32, level int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) GetTextureParameterIiv(texture uint32, pname uint32, params *int32) GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) GetTextureParameterfv(texture uint32, pname uint32, params *float32) GetTextureParameteriv(texture uint32, pname uint32, params *int32) GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetUniformdv(program uint32, location int32, params *float64) GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribLdv(index uint32, pname uint32, params *float64) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) GetnColorTable(target uint32, format uint32, type_ uint32, bufSize int32, table unsafe.Pointer) GetnCompressedTexImage(target uint32, lod int32, bufSize int32, pixels unsafe.Pointer) GetnConvolutionFilter(target uint32, format uint32, type_ uint32, bufSize int32, image unsafe.Pointer) GetnHistogram(target uint32, reset bool, format uint32, type_ uint32, bufSize int32, values unsafe.Pointer) GetnMapdv(target uint32, query uint32, bufSize int32, v *float64) GetnMapfv(target uint32, query uint32, bufSize int32, v *float32) GetnMapiv(target uint32, query uint32, bufSize int32, v *int32) GetnMinmax(target uint32, reset bool, format uint32, type_ uint32, bufSize int32, values unsafe.Pointer) GetnPixelMapfv(map_ uint32, bufSize int32, values *float32) GetnPixelMapuiv(map_ uint32, bufSize int32, values *uint32) GetnPixelMapusv(map_ uint32, bufSize int32, values *uint16) GetnPolygonStipple(bufSize int32, pattern *uint8) GetnSeparableFilter(target uint32, format uint32, type_ uint32, rowBufSize int32, row unsafe.Pointer, columnBufSize int32, column unsafe.Pointer, span unsafe.Pointer) GetnTexImage(target uint32, level int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetnUniformdv(program uint32, location int32, bufSize int32, params *float64) GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) InvalidateBufferData(buffer uint32) InvalidateBufferSubData(buffer uint32, offset uintptr, length int) InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) InvalidateTexImage(texture uint32, level int32) InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsProgramPipeline(pipeline uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsTransformFeedback(id uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer MapNamedBufferRange(buffer uint32, offset uintptr, length int, access uint32) unsafe.Pointer Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MemoryBarrier(barriers uint32) MemoryBarrierByRegion(barriers uint32) MinSampleShading(value float32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiDrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) NamedBufferSubData(buffer uint32, offset uintptr, size int, data unsafe.Pointer) NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) NamedFramebufferReadBuffer(framebuffer uint32, src uint32) NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PatchParameterfv(pname uint32, values *float32) PatchParameteri(pname uint32, value int32) PauseTransformFeedback() PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopDebugGroup() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ProgramParameteri(program uint32, pname uint32, value int32) ProgramUniform1d(program uint32, location int32, v0 float64) ProgramUniform1dv(program uint32, location int32, count int32, value *float64) ProgramUniform1f(program uint32, location int32, v0 float32) ProgramUniform1fv(program uint32, location int32, count int32, value *float32) ProgramUniform1i(program uint32, location int32, v0 int32) ProgramUniform1iv(program uint32, location int32, count int32, value *int32) ProgramUniform1ui(program uint32, location int32, v0 uint32) ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) ProgramUniform2dv(program uint32, location int32, count int32, value *float64) ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) ProgramUniform2fv(program uint32, location int32, count int32, value *float32) ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) ProgramUniform2iv(program uint32, location int32, count int32, value *int32) ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) ProgramUniform3dv(program uint32, location int32, count int32, value *float64) ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform3fv(program uint32, location int32, count int32, value *float32) ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform3iv(program uint32, location int32, count int32, value *int32) ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) ProgramUniform4dv(program uint32, location int32, count int32, value *float64) ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform4fv(program uint32, location int32, count int32, value *float32) ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform4iv(program uint32, location int32, count int32, value *int32) ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushDebugGroup(source uint32, id uint32, length int32, message *uint8) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) ReadnPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, bufSize int32, data unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) ReleaseShaderCompiler() RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) ResumeTransformFeedback() Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) ScissorArrayv(first uint32, count int32, v *int32) ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) ScissorIndexedv(index uint32, v *int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureBarrier() TextureBuffer(texture uint32, internalformat uint32, buffer uint32) TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TextureParameterIiv(texture uint32, pname uint32, params *int32) TextureParameterIuiv(texture uint32, pname uint32, params *uint32) TextureParameterf(texture uint32, pname uint32, param float32) TextureParameterfv(texture uint32, pname uint32, param *float32) TextureParameteri(texture uint32, pname uint32, param int32) TextureParameteriv(texture uint32, pname uint32, param *int32) TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset uintptr, size int) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1d(location int32, x float64) Uniform1dv(location int32, count int32, value *float64) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2d(location int32, x float64, y float64) Uniform2dv(location int32, count int32, value *float64) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3d(location int32, x float64, y float64, z float64) Uniform3dv(location int32, count int32, value *float64) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform4dv(location int32, count int32, value *float64) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) UnmapBuffer(target uint32) bool UnmapNamedBuffer(buffer uint32) bool UseProgram(program uint32) UseProgramStages(pipeline uint32, stages uint32, program uint32) ValidateProgram(program uint32) ValidateProgramPipeline(pipeline uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) VertexArrayElementBuffer(vaobj uint32, buffer uint32) VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset uintptr, stride int32) VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *uintptr, strides *int32) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribBinding(attribindex uint32, bindingindex uint32) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribFormat(attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribL1d(index uint32, x float64) VertexAttribL1dv(index uint32, v *float64) VertexAttribL2d(index uint32, x float64, y float64) VertexAttribL2dv(index uint32, v *float64) VertexAttribL3d(index uint32, x float64, y float64, z float64) VertexAttribL3dv(index uint32, v *float64) VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) VertexAttribL4dv(index uint32, v *float64) VertexAttribLFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribLPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexBindingDivisor(bindingindex uint32, divisor uint32) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) ViewportArrayv(first uint32, count int32, v *float32) ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) ViewportIndexedfv(index uint32, v *float32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GL460 ¶
type GL460 interface { Extensions Accum(op uint32, value float32) ActiveShaderProgram(pipeline uint32, program uint32) ActiveTexture(texture uint32) AlphaFunc(func_ uint32, ref float32) AreTexturesResident(n int32, textures *uint32, residences *bool) bool ArrayElement(i int32) AttachShader(program uint32, shader uint32) Begin(mode uint32) BeginConditionalRender(id uint32, mode uint32) BeginQuery(target uint32, id uint32) BeginQueryIndexed(target uint32, index uint32, id uint32) BeginTransformFeedback(primitiveMode uint32) BindAttribLocation(program uint32, index uint32, name *uint8) BindBuffer(target uint32, buffer uint32) BindBufferBase(target uint32, index uint32, buffer uint32) BindBufferRange(target uint32, index uint32, buffer uint32, offset uintptr, size int) BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *uintptr, sizes *int) BindFragDataLocation(program uint32, color uint32, name *uint8) BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *uint8) BindFramebuffer(target uint32, framebuffer uint32) BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) BindImageTextures(first uint32, count int32, textures *uint32) BindProgramPipeline(pipeline uint32) BindRenderbuffer(target uint32, renderbuffer uint32) BindSampler(unit uint32, sampler uint32) BindSamplers(first uint32, count int32, samplers *uint32) BindTexture(target uint32, texture uint32) BindTextureUnit(unit uint32, texture uint32) BindTextures(first uint32, count int32, textures *uint32) BindTransformFeedback(target uint32, id uint32) BindVertexArray(array uint32) BindVertexBuffer(bindingindex uint32, buffer uint32, offset uintptr, stride int32) BindVertexBuffers(first uint32, count int32, buffers *uint32, offsets *uintptr, strides *int32) Bitmap(width int32, height int32, xorig float32, yorig float32, xmove float32, ymove float32, bitmap *uint8) BlendColor(red float32, green float32, blue float32, alpha float32) BlendEquation(mode uint32) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) BlendEquationSeparatei(buf uint32, modeRGB uint32, modeAlpha uint32) BlendEquationi(buf uint32, mode uint32) BlendFunc(sfactor uint32, dfactor uint32) BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) BlendFuncSeparatei(buf uint32, srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) BlendFunci(buf uint32, src uint32, dst uint32) BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BlitNamedFramebuffer(readFramebuffer uint32, drawFramebuffer uint32, srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) BufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) CallList(list uint32) CallLists(n int32, type_ uint32, lists unsafe.Pointer) CheckFramebufferStatus(target uint32) uint32 CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 ClampColor(target uint32, clamp uint32) Clear(mask uint32) ClearAccum(red float32, green float32, blue float32, alpha float32) ClearBufferData(target uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferSubData(target uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) ClearBufferfi(buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearBufferfv(buffer uint32, drawbuffer int32, value *float32) ClearBufferiv(buffer uint32, drawbuffer int32, value *int32) ClearBufferuiv(buffer uint32, drawbuffer int32, value *uint32) ClearColor(red float32, green float32, blue float32, alpha float32) ClearDepth(depth float64) ClearDepthf(d float32) ClearIndex(c float32) ClearNamedBufferData(buffer uint32, internalformat uint32, format uint32, type_ uint32, data unsafe.Pointer) ClearNamedBufferSubData(buffer uint32, internalformat uint32, offset uintptr, size int, format uint32, type_ uint32, data unsafe.Pointer) ClearNamedFramebufferfi(framebuffer uint32, buffer uint32, drawbuffer int32, depth float32, stencil int32) ClearNamedFramebufferfv(framebuffer uint32, buffer uint32, drawbuffer int32, value *float32) ClearNamedFramebufferiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *int32) ClearNamedFramebufferuiv(framebuffer uint32, buffer uint32, drawbuffer int32, value *uint32) ClearStencil(s int32) ClearTexImage(texture uint32, level int32, format uint32, type_ uint32, data unsafe.Pointer) ClearTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, data unsafe.Pointer) ClientActiveTexture(texture uint32) ClientWaitSync(sync GLsync, flags uint32, timeout uint64) uint32 ClipControl(origin uint32, depth uint32) ClipPlane(plane uint32, equation *float64) Color3b(red int8, green int8, blue int8) Color3bv(v *int8) Color3d(red float64, green float64, blue float64) Color3dv(v *float64) Color3f(red float32, green float32, blue float32) Color3fv(v *float32) Color3i(red int32, green int32, blue int32) Color3iv(v *int32) Color3s(red int16, green int16, blue int16) Color3sv(v *int16) Color3ub(red uint8, green uint8, blue uint8) Color3ubv(v *uint8) Color3ui(red uint32, green uint32, blue uint32) Color3uiv(v *uint32) Color3us(red uint16, green uint16, blue uint16) Color3usv(v *uint16) Color4b(red int8, green int8, blue int8, alpha int8) Color4bv(v *int8) Color4d(red float64, green float64, blue float64, alpha float64) Color4dv(v *float64) Color4f(red float32, green float32, blue float32, alpha float32) Color4fv(v *float32) Color4i(red int32, green int32, blue int32, alpha int32) Color4iv(v *int32) Color4s(red int16, green int16, blue int16, alpha int16) Color4sv(v *int16) Color4ub(red uint8, green uint8, blue uint8, alpha uint8) Color4ubv(v *uint8) Color4ui(red uint32, green uint32, blue uint32, alpha uint32) Color4uiv(v *uint32) Color4us(red uint16, green uint16, blue uint16, alpha uint16) Color4usv(v *uint16) ColorMask(red bool, green bool, blue bool, alpha bool) ColorMaski(index uint32, r bool, g bool, b bool, a bool) ColorMaterial(face uint32, mode uint32) ColorP3ui(type_ uint32, color uint32) ColorP3uiv(type_ uint32, color *uint32) ColorP4ui(type_ uint32, color uint32) ColorP4uiv(type_ uint32, color *uint32) ColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) CompileShader(shader uint32) CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset uintptr, writeOffset uintptr, size int) CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset uintptr, writeOffset uintptr, size int) CopyPixels(x int32, y int32, width int32, height int32, type_ uint32) CopyTexImage1D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, border int32) CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) CreateBuffers(n int32, buffers *uint32) CreateFramebuffers(n int32, framebuffers *uint32) CreateProgram() uint32 CreateProgramPipelines(n int32, pipelines *uint32) CreateQueries(target uint32, n int32, ids *uint32) CreateRenderbuffers(n int32, renderbuffers *uint32) CreateSamplers(n int32, samplers *uint32) CreateShader(type_ uint32) uint32 CreateShaderProgramv(type_ uint32, count int32, strings **uint8) uint32 CreateTextures(target uint32, n int32, textures *uint32) CreateTransformFeedbacks(n int32, ids *uint32) CreateVertexArrays(n int32, arrays *uint32) CullFace(mode uint32) DebugMessageCallback(callback func(source, type_, id, severity uint32, message string)) DebugMessageControl(source uint32, type_ uint32, severity uint32, count int32, ids *uint32, enabled bool) DebugMessageInsert(source uint32, type_ uint32, id uint32, severity uint32, length int32, buf *uint8) DeleteBuffers(n int32, buffers *uint32) DeleteFramebuffers(n int32, framebuffers *uint32) DeleteLists(list uint32, range_ int32) DeleteProgram(program uint32) DeleteProgramPipelines(n int32, pipelines *uint32) DeleteQueries(n int32, ids *uint32) DeleteRenderbuffers(n int32, renderbuffers *uint32) DeleteSamplers(count int32, samplers *uint32) DeleteShader(shader uint32) DeleteSync(sync GLsync) DeleteTextures(n int32, textures *uint32) DeleteTransformFeedbacks(n int32, ids *uint32) DeleteVertexArrays(n int32, arrays *uint32) DepthFunc(func_ uint32) DepthMask(flag bool) DepthRange(n float64, f float64) DepthRangeArrayv(first uint32, count int32, v *float64) DepthRangeIndexed(index uint32, n float64, f float64) DepthRangef(n float32, f float32) DetachShader(program uint32, shader uint32) Disable(cap uint32) DisableClientState(array uint32) DisableVertexArrayAttrib(vaobj uint32, index uint32) DisableVertexAttribArray(index uint32) Disablei(target uint32, index uint32) DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) DispatchComputeIndirect(indirect uintptr) DrawArrays(mode uint32, first int32, count int32) DrawArraysIndirect(mode uint32, indirect unsafe.Pointer) DrawArraysInstanced(mode uint32, first int32, count int32, instancecount int32) DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) DrawBuffer(buf uint32) DrawBuffers(n int32, bufs *uint32) DrawElements(mode uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawElementsBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer) DrawElementsInstanced(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32) DrawElementsInstancedBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) DrawElementsInstancedBaseVertex(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, type_ uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) DrawPixels(width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) DrawRangeElements(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer) DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, type_ uint32, indices unsafe.Pointer, basevertex int32) DrawTransformFeedback(mode uint32, id uint32) DrawTransformFeedbackInstanced(mode uint32, id uint32, instancecount int32) DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) DrawTransformFeedbackStreamInstanced(mode uint32, id uint32, stream uint32, instancecount int32) EdgeFlag(flag bool) EdgeFlagPointer(stride int32, pointer unsafe.Pointer) EdgeFlagv(flag *bool) Enable(cap uint32) EnableClientState(array uint32) EnableVertexArrayAttrib(vaobj uint32, index uint32) EnableVertexAttribArray(index uint32) Enablei(target uint32, index uint32) End() EndConditionalRender() EndList() EndQuery(target uint32) EndQueryIndexed(target uint32, index uint32) EndTransformFeedback() EvalCoord1d(u float64) EvalCoord1dv(u *float64) EvalCoord1f(u float32) EvalCoord1fv(u *float32) EvalCoord2d(u float64, v float64) EvalCoord2dv(u *float64) EvalCoord2f(u float32, v float32) EvalCoord2fv(u *float32) EvalMesh1(mode uint32, i1 int32, i2 int32) EvalMesh2(mode uint32, i1 int32, i2 int32, j1 int32, j2 int32) EvalPoint1(i int32) EvalPoint2(i int32, j int32) FeedbackBuffer(size int32, type_ uint32, buffer *float32) FenceSync(condition uint32, flags uint32) GLsync Finish() Flush() FlushMappedBufferRange(target uint32, offset uintptr, length int) FlushMappedNamedBufferRange(buffer uint32, offset uintptr, length int) FogCoordPointer(type_ uint32, stride int32, pointer unsafe.Pointer) FogCoordd(coord float64) FogCoorddv(coord *float64) FogCoordf(coord float32) FogCoordfv(coord *float32) Fogf(pname uint32, param float32) Fogfv(pname uint32, params *float32) Fogi(pname uint32, param int32) Fogiv(pname uint32, params *int32) FramebufferParameteri(target uint32, pname uint32, param int32) FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) FramebufferTexture1D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) FramebufferTexture3D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32, zoffset int32) FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) FrontFace(mode uint32) Frustum(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) GenBuffers(n int32, buffers *uint32) GenFramebuffers(n int32, framebuffers *uint32) GenLists(range_ int32) uint32 GenProgramPipelines(n int32, pipelines *uint32) GenQueries(n int32, ids *uint32) GenRenderbuffers(n int32, renderbuffers *uint32) GenSamplers(count int32, samplers *uint32) GenTextures(n int32, textures *uint32) GenTransformFeedbacks(n int32, ids *uint32) GenVertexArrays(n int32, arrays *uint32) GenerateMipmap(target uint32) GenerateTextureMipmap(texture uint32) GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) GetActiveAttrib(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveSubroutineName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufSize int32, length *int32, name *uint8) GetActiveSubroutineUniformiv(program uint32, shadertype uint32, index uint32, pname uint32, values *int32) GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *uint8) GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) GetAttachedShaders(program uint32, maxCount int32, count *int32, shaders *uint32) GetAttribLocation(program uint32, name *uint8) int32 GetBooleani_v(target uint32, index uint32, data *bool) GetBooleanv(pname uint32, data *bool) GetBufferParameteri64v(target uint32, pname uint32, params *int64) GetBufferParameteriv(target uint32, pname uint32, params *int32) GetBufferPointerv(target uint32, pname uint32, params *unsafe.Pointer) GetBufferSubData(target uint32, offset uintptr, size int, data unsafe.Pointer) GetClipPlane(plane uint32, equation *float64) GetCompressedTexImage(target uint32, level int32, img unsafe.Pointer) GetCompressedTextureImage(texture uint32, level int32, bufSize int32, pixels unsafe.Pointer) GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) GetDebugMessageLog(count uint32, bufSize int32, sources *uint32, types *uint32, ids *uint32, severities *uint32, lengths *int32, messageLog *uint8) uint32 GetDoublei_v(target uint32, index uint32, data *float64) GetDoublev(pname uint32, data *float64) GetError() uint32 GetFloati_v(target uint32, index uint32, data *float32) GetFloatv(pname uint32, data *float32) GetFragDataIndex(program uint32, name *uint8) int32 GetFragDataLocation(program uint32, name *uint8) int32 GetFramebufferAttachmentParameteriv(target uint32, attachment uint32, pname uint32, params *int32) GetFramebufferParameteriv(target uint32, pname uint32, params *int32) GetGraphicsResetStatus() uint32 GetInteger64i_v(target uint32, index uint32, data *int64) GetInteger64v(pname uint32, data *int64) GetIntegeri_v(target uint32, index uint32, data *int32) GetIntegerv(pname uint32, data *int32) GetInternalformati64v(target uint32, internalformat uint32, pname uint32, count int32, params *int64) GetInternalformativ(target uint32, internalformat uint32, pname uint32, count int32, params *int32) GetLightfv(light uint32, pname uint32, params *float32) GetLightiv(light uint32, pname uint32, params *int32) GetMapdv(target uint32, query uint32, v *float64) GetMapfv(target uint32, query uint32, v *float32) GetMapiv(target uint32, query uint32, v *int32) GetMaterialfv(face uint32, pname uint32, params *float32) GetMaterialiv(face uint32, pname uint32, params *int32) GetMultisamplefv(pname uint32, index uint32, val *float32) GetNamedBufferParameteri64v(buffer uint32, pname uint32, params *int64) GetNamedBufferParameteriv(buffer uint32, pname uint32, params *int32) GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) GetNamedBufferSubData(buffer uint32, offset uintptr, size int, data unsafe.Pointer) GetNamedFramebufferAttachmentParameteriv(framebuffer uint32, attachment uint32, pname uint32, params *int32) GetNamedFramebufferParameteriv(framebuffer uint32, pname uint32, param *int32) GetNamedRenderbufferParameteriv(renderbuffer uint32, pname uint32, params *int32) GetObjectLabel(identifier uint32, name uint32, bufSize int32, length *int32, label *uint8) GetObjectPtrLabel(ptr unsafe.Pointer, bufSize int32, length *int32, label *uint8) GetPixelMapfv(map_ uint32, values *float32) GetPixelMapuiv(map_ uint32, values *uint32) GetPixelMapusv(map_ uint32, values *uint16) GetPointerv(pname uint32, params *unsafe.Pointer) GetPolygonStipple(mask *uint8) GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramInterfaceiv(program uint32, programInterface uint32, pname uint32, params *int32) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length *int32, infoLog *uint8) GetProgramPipelineiv(pipeline uint32, pname uint32, params *int32) GetProgramResourceIndex(program uint32, programInterface uint32, name *uint8) uint32 GetProgramResourceLocation(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) GetProgramResourceiv(program uint32, programInterface uint32, index uint32, propCount int32, props *uint32, count int32, length *int32, params *int32) GetProgramStageiv(program uint32, shadertype uint32, pname uint32, values *int32) GetProgramiv(program uint32, pname uint32, params *int32) GetQueryBufferObjecti64v(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectiv(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectui64v(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryBufferObjectuiv(id uint32, buffer uint32, pname uint32, offset uintptr) GetQueryIndexediv(target uint32, index uint32, pname uint32, params *int32) GetQueryObjecti64v(id uint32, pname uint32, params *int64) GetQueryObjectiv(id uint32, pname uint32, params *int32) GetQueryObjectui64v(id uint32, pname uint32, params *uint64) GetQueryObjectuiv(id uint32, pname uint32, params *uint32) GetQueryiv(target uint32, pname uint32, params *int32) GetRenderbufferParameteriv(target uint32, pname uint32, params *int32) GetSamplerParameterIiv(sampler uint32, pname uint32, params *int32) GetSamplerParameterIuiv(sampler uint32, pname uint32, params *uint32) GetSamplerParameterfv(sampler uint32, pname uint32, params *float32) GetSamplerParameteriv(sampler uint32, pname uint32, params *int32) GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32, range_ *int32, precision *int32) GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) GetShaderiv(shader uint32, pname uint32, params *int32) GetString(name uint32) *uint8 GetStringi(name uint32, index uint32) *uint8 GetSubroutineIndex(program uint32, shadertype uint32, name *uint8) uint32 GetSubroutineUniformLocation(program uint32, shadertype uint32, name *uint8) int32 GetSynciv(sync GLsync, pname uint32, count int32, length *int32, values *int32) GetTexEnvfv(target uint32, pname uint32, params *float32) GetTexEnviv(target uint32, pname uint32, params *int32) GetTexGendv(coord uint32, pname uint32, params *float64) GetTexGenfv(coord uint32, pname uint32, params *float32) GetTexGeniv(coord uint32, pname uint32, params *int32) GetTexImage(target uint32, level int32, format uint32, type_ uint32, pixels unsafe.Pointer) GetTexLevelParameterfv(target uint32, level int32, pname uint32, params *float32) GetTexLevelParameteriv(target uint32, level int32, pname uint32, params *int32) GetTexParameterIiv(target uint32, pname uint32, params *int32) GetTexParameterIuiv(target uint32, pname uint32, params *uint32) GetTexParameterfv(target uint32, pname uint32, params *float32) GetTexParameteriv(target uint32, pname uint32, params *int32) GetTextureImage(texture uint32, level int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetTextureLevelParameterfv(texture uint32, level int32, pname uint32, params *float32) GetTextureLevelParameteriv(texture uint32, level int32, pname uint32, params *int32) GetTextureParameterIiv(texture uint32, pname uint32, params *int32) GetTextureParameterIuiv(texture uint32, pname uint32, params *uint32) GetTextureParameterfv(texture uint32, pname uint32, params *float32) GetTextureParameteriv(texture uint32, pname uint32, params *int32) GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetTransformFeedbackVarying(program uint32, index uint32, bufSize int32, length *int32, size *int32, type_ *uint32, name *uint8) GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) GetTransformFeedbackiv(xfb uint32, pname uint32, param *int32) GetUniformBlockIndex(program uint32, uniformBlockName *uint8) uint32 GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) GetUniformLocation(program uint32, name *uint8) int32 GetUniformSubroutineuiv(shadertype uint32, location int32, params *uint32) GetUniformdv(program uint32, location int32, params *float64) GetUniformfv(program uint32, location int32, params *float32) GetUniformiv(program uint32, location int32, params *int32) GetUniformuiv(program uint32, location int32, params *uint32) GetVertexArrayIndexed64iv(vaobj uint32, index uint32, pname uint32, param *int64) GetVertexArrayIndexediv(vaobj uint32, index uint32, pname uint32, param *int32) GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) GetVertexAttribIiv(index uint32, pname uint32, params *int32) GetVertexAttribIuiv(index uint32, pname uint32, params *uint32) GetVertexAttribLdv(index uint32, pname uint32, params *float64) GetVertexAttribPointerv(index uint32, pname uint32, pointer *unsafe.Pointer) GetVertexAttribdv(index uint32, pname uint32, params *float64) GetVertexAttribfv(index uint32, pname uint32, params *float32) GetVertexAttribiv(index uint32, pname uint32, params *int32) GetnColorTable(target uint32, format uint32, type_ uint32, bufSize int32, table unsafe.Pointer) GetnCompressedTexImage(target uint32, lod int32, bufSize int32, pixels unsafe.Pointer) GetnConvolutionFilter(target uint32, format uint32, type_ uint32, bufSize int32, image unsafe.Pointer) GetnHistogram(target uint32, reset bool, format uint32, type_ uint32, bufSize int32, values unsafe.Pointer) GetnMapdv(target uint32, query uint32, bufSize int32, v *float64) GetnMapfv(target uint32, query uint32, bufSize int32, v *float32) GetnMapiv(target uint32, query uint32, bufSize int32, v *int32) GetnMinmax(target uint32, reset bool, format uint32, type_ uint32, bufSize int32, values unsafe.Pointer) GetnPixelMapfv(map_ uint32, bufSize int32, values *float32) GetnPixelMapuiv(map_ uint32, bufSize int32, values *uint32) GetnPixelMapusv(map_ uint32, bufSize int32, values *uint16) GetnPolygonStipple(bufSize int32, pattern *uint8) GetnSeparableFilter(target uint32, format uint32, type_ uint32, rowBufSize int32, row unsafe.Pointer, columnBufSize int32, column unsafe.Pointer, span unsafe.Pointer) GetnTexImage(target uint32, level int32, format uint32, type_ uint32, bufSize int32, pixels unsafe.Pointer) GetnUniformdv(program uint32, location int32, bufSize int32, params *float64) GetnUniformfv(program uint32, location int32, bufSize int32, params *float32) GetnUniformiv(program uint32, location int32, bufSize int32, params *int32) GetnUniformuiv(program uint32, location int32, bufSize int32, params *uint32) Hint(target uint32, mode uint32) IndexMask(mask uint32) IndexPointer(type_ uint32, stride int32, pointer unsafe.Pointer) Indexd(c float64) Indexdv(c *float64) Indexf(c float32) Indexfv(c *float32) Indexi(c int32) Indexiv(c *int32) Indexs(c int16) Indexsv(c *int16) Indexub(c uint8) Indexubv(c *uint8) InitNames() InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) InvalidateBufferData(buffer uint32) InvalidateBufferSubData(buffer uint32, offset uintptr, length int) InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) InvalidateNamedFramebufferSubData(framebuffer uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) InvalidateSubFramebuffer(target uint32, numAttachments int32, attachments *uint32, x int32, y int32, width int32, height int32) InvalidateTexImage(texture uint32, level int32) InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) IsBuffer(buffer uint32) bool IsEnabled(cap uint32) bool IsEnabledi(target uint32, index uint32) bool IsFramebuffer(framebuffer uint32) bool IsList(list uint32) bool IsProgram(program uint32) bool IsProgramPipeline(pipeline uint32) bool IsQuery(id uint32) bool IsRenderbuffer(renderbuffer uint32) bool IsSampler(sampler uint32) bool IsShader(shader uint32) bool IsSync(sync GLsync) bool IsTexture(texture uint32) bool IsTransformFeedback(id uint32) bool IsVertexArray(array uint32) bool LightModelf(pname uint32, param float32) LightModelfv(pname uint32, params *float32) LightModeli(pname uint32, param int32) LightModeliv(pname uint32, params *int32) Lightf(light uint32, pname uint32, param float32) Lightfv(light uint32, pname uint32, params *float32) Lighti(light uint32, pname uint32, param int32) Lightiv(light uint32, pname uint32, params *int32) LineStipple(factor int32, pattern uint16) LineWidth(width float32) LinkProgram(program uint32) ListBase(base uint32) LoadIdentity() LoadMatrixd(m *float64) LoadMatrixf(m *float32) LoadName(name uint32) LoadTransposeMatrixd(m *float64) LoadTransposeMatrixf(m *float32) LogicOp(opcode uint32) Map1d(target uint32, u1 float64, u2 float64, stride int32, order int32, points *float64) Map1f(target uint32, u1 float32, u2 float32, stride int32, order int32, points *float32) Map2d(target uint32, u1 float64, u2 float64, ustride int32, uorder int32, v1 float64, v2 float64, vstride int32, vorder int32, points *float64) Map2f(target uint32, u1 float32, u2 float32, ustride int32, uorder int32, v1 float32, v2 float32, vstride int32, vorder int32, points *float32) MapBuffer(target uint32, access uint32) unsafe.Pointer MapBufferRange(target uint32, offset uintptr, length int, access uint32) unsafe.Pointer MapGrid1d(un int32, u1 float64, u2 float64) MapGrid1f(un int32, u1 float32, u2 float32) MapGrid2d(un int32, u1 float64, u2 float64, vn int32, v1 float64, v2 float64) MapGrid2f(un int32, u1 float32, u2 float32, vn int32, v1 float32, v2 float32) MapNamedBuffer(buffer uint32, access uint32) unsafe.Pointer MapNamedBufferRange(buffer uint32, offset uintptr, length int, access uint32) unsafe.Pointer Materialf(face uint32, pname uint32, param float32) Materialfv(face uint32, pname uint32, params *float32) Materiali(face uint32, pname uint32, param int32) Materialiv(face uint32, pname uint32, params *int32) MatrixMode(mode uint32) MemoryBarrier(barriers uint32) MemoryBarrierByRegion(barriers uint32) MinSampleShading(value float32) MultMatrixd(m *float64) MultMatrixf(m *float32) MultTransposeMatrixd(m *float64) MultTransposeMatrixf(m *float32) MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) MultiDrawArraysIndirect(mode uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiDrawArraysIndirectCount(mode uint32, indirect unsafe.Pointer, drawcount uintptr, maxdrawcount int32, stride int32) MultiDrawElements(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32) MultiDrawElementsBaseVertex(mode uint32, count *int32, type_ uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) MultiDrawElementsIndirect(mode uint32, type_ uint32, indirect unsafe.Pointer, drawcount int32, stride int32) MultiDrawElementsIndirectCount(mode uint32, type_ uint32, indirect unsafe.Pointer, drawcount uintptr, maxdrawcount int32, stride int32) MultiTexCoord1d(target uint32, s float64) MultiTexCoord1dv(target uint32, v *float64) MultiTexCoord1f(target uint32, s float32) MultiTexCoord1fv(target uint32, v *float32) MultiTexCoord1i(target uint32, s int32) MultiTexCoord1iv(target uint32, v *int32) MultiTexCoord1s(target uint32, s int16) MultiTexCoord1sv(target uint32, v *int16) MultiTexCoord2d(target uint32, s float64, t float64) MultiTexCoord2dv(target uint32, v *float64) MultiTexCoord2f(target uint32, s float32, t float32) MultiTexCoord2fv(target uint32, v *float32) MultiTexCoord2i(target uint32, s int32, t int32) MultiTexCoord2iv(target uint32, v *int32) MultiTexCoord2s(target uint32, s int16, t int16) MultiTexCoord2sv(target uint32, v *int16) MultiTexCoord3d(target uint32, s float64, t float64, r float64) MultiTexCoord3dv(target uint32, v *float64) MultiTexCoord3f(target uint32, s float32, t float32, r float32) MultiTexCoord3fv(target uint32, v *float32) MultiTexCoord3i(target uint32, s int32, t int32, r int32) MultiTexCoord3iv(target uint32, v *int32) MultiTexCoord3s(target uint32, s int16, t int16, r int16) MultiTexCoord3sv(target uint32, v *int16) MultiTexCoord4d(target uint32, s float64, t float64, r float64, q float64) MultiTexCoord4dv(target uint32, v *float64) MultiTexCoord4f(target uint32, s float32, t float32, r float32, q float32) MultiTexCoord4fv(target uint32, v *float32) MultiTexCoord4i(target uint32, s int32, t int32, r int32, q int32) MultiTexCoord4iv(target uint32, v *int32) MultiTexCoord4s(target uint32, s int16, t int16, r int16, q int16) MultiTexCoord4sv(target uint32, v *int16) MultiTexCoordP1ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP1uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP2ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP2uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP3ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP3uiv(texture uint32, type_ uint32, coords *uint32) MultiTexCoordP4ui(texture uint32, type_ uint32, coords uint32) MultiTexCoordP4uiv(texture uint32, type_ uint32, coords *uint32) NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) NamedBufferSubData(buffer uint32, offset uintptr, size int, data unsafe.Pointer) NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) NamedFramebufferParameteri(framebuffer uint32, pname uint32, param int32) NamedFramebufferReadBuffer(framebuffer uint32, src uint32) NamedFramebufferRenderbuffer(framebuffer uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) NamedFramebufferTexture(framebuffer uint32, attachment uint32, texture uint32, level int32) NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) NewList(list uint32, mode uint32) Normal3b(nx int8, ny int8, nz int8) Normal3bv(v *int8) Normal3d(nx float64, ny float64, nz float64) Normal3dv(v *float64) Normal3f(nx float32, ny float32, nz float32) Normal3fv(v *float32) Normal3i(nx int32, ny int32, nz int32) Normal3iv(v *int32) Normal3s(nx int16, ny int16, nz int16) Normal3sv(v *int16) NormalP3ui(type_ uint32, coords uint32) NormalP3uiv(type_ uint32, coords *uint32) NormalPointer(type_ uint32, stride int32, pointer unsafe.Pointer) ObjectLabel(identifier uint32, name uint32, length int32, label *uint8) ObjectPtrLabel(ptr unsafe.Pointer, length int32, label *uint8) Ortho(left float64, right float64, bottom float64, top float64, zNear float64, zFar float64) PassThrough(token float32) PatchParameterfv(pname uint32, values *float32) PatchParameteri(pname uint32, value int32) PauseTransformFeedback() PixelMapfv(map_ uint32, mapsize int32, values *float32) PixelMapuiv(map_ uint32, mapsize int32, values *uint32) PixelMapusv(map_ uint32, mapsize int32, values *uint16) PixelStoref(pname uint32, param float32) PixelStorei(pname uint32, param int32) PixelTransferf(pname uint32, param float32) PixelTransferi(pname uint32, param int32) PixelZoom(xfactor float32, yfactor float32) PointParameterf(pname uint32, param float32) PointParameterfv(pname uint32, params *float32) PointParameteri(pname uint32, param int32) PointParameteriv(pname uint32, params *int32) PointSize(size float32) PolygonMode(face uint32, mode uint32) PolygonOffset(factor float32, units float32) PolygonOffsetClamp(factor float32, units float32, clamp float32) PolygonStipple(mask *uint8) PopAttrib() PopClientAttrib() PopDebugGroup() PopMatrix() PopName() PrimitiveRestartIndex(index uint32) PrioritizeTextures(n int32, textures *uint32, priorities *float32) ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ProgramParameteri(program uint32, pname uint32, value int32) ProgramUniform1d(program uint32, location int32, v0 float64) ProgramUniform1dv(program uint32, location int32, count int32, value *float64) ProgramUniform1f(program uint32, location int32, v0 float32) ProgramUniform1fv(program uint32, location int32, count int32, value *float32) ProgramUniform1i(program uint32, location int32, v0 int32) ProgramUniform1iv(program uint32, location int32, count int32, value *int32) ProgramUniform1ui(program uint32, location int32, v0 uint32) ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform2d(program uint32, location int32, v0 float64, v1 float64) ProgramUniform2dv(program uint32, location int32, count int32, value *float64) ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) ProgramUniform2fv(program uint32, location int32, count int32, value *float32) ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) ProgramUniform2iv(program uint32, location int32, count int32, value *int32) ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform3d(program uint32, location int32, v0 float64, v1 float64, v2 float64) ProgramUniform3dv(program uint32, location int32, count int32, value *float64) ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) ProgramUniform3fv(program uint32, location int32, count int32, value *float32) ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) ProgramUniform3iv(program uint32, location int32, count int32, value *int32) ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) ProgramUniform4d(program uint32, location int32, v0 float64, v1 float64, v2 float64, v3 float64) ProgramUniform4dv(program uint32, location int32, count int32, value *float64) ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) ProgramUniform4fv(program uint32, location int32, count int32, value *float32) ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) ProgramUniform4iv(program uint32, location int32, count int32, value *int32) ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) ProgramUniformMatrix2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix2x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix3x4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x2dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) ProgramUniformMatrix4x3dv(program uint32, location int32, count int32, transpose bool, value *float64) ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) ProvokingVertex(mode uint32) PushAttrib(mask uint32) PushClientAttrib(mask uint32) PushDebugGroup(source uint32, id uint32, length int32, message *uint8) PushMatrix() PushName(name uint32) QueryCounter(id uint32, target uint32) RasterPos2d(x float64, y float64) RasterPos2dv(v *float64) RasterPos2f(x float32, y float32) RasterPos2fv(v *float32) RasterPos2i(x int32, y int32) RasterPos2iv(v *int32) RasterPos2s(x int16, y int16) RasterPos2sv(v *int16) RasterPos3d(x float64, y float64, z float64) RasterPos3dv(v *float64) RasterPos3f(x float32, y float32, z float32) RasterPos3fv(v *float32) RasterPos3i(x int32, y int32, z int32) RasterPos3iv(v *int32) RasterPos3s(x int16, y int16, z int16) RasterPos3sv(v *int16) RasterPos4d(x float64, y float64, z float64, w float64) RasterPos4dv(v *float64) RasterPos4f(x float32, y float32, z float32, w float32) RasterPos4fv(v *float32) RasterPos4i(x int32, y int32, z int32, w int32) RasterPos4iv(v *int32) RasterPos4s(x int16, y int16, z int16, w int16) RasterPos4sv(v *int16) ReadBuffer(src uint32) ReadPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) ReadnPixels(x int32, y int32, width int32, height int32, format uint32, type_ uint32, bufSize int32, data unsafe.Pointer) Rectd(x1 float64, y1 float64, x2 float64, y2 float64) Rectdv(v1 *float64, v2 *float64) Rectf(x1 float32, y1 float32, x2 float32, y2 float32) Rectfv(v1 *float32, v2 *float32) Recti(x1 int32, y1 int32, x2 int32, y2 int32) Rectiv(v1 *int32, v2 *int32) Rects(x1 int16, y1 int16, x2 int16, y2 int16) Rectsv(v1 *int16, v2 *int16) ReleaseShaderCompiler() RenderMode(mode uint32) int32 RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) ResumeTransformFeedback() Rotated(angle float64, x float64, y float64, z float64) Rotatef(angle float32, x float32, y float32, z float32) SampleCoverage(value float32, invert bool) SampleMaski(maskNumber uint32, mask uint32) SamplerParameterIiv(sampler uint32, pname uint32, param *int32) SamplerParameterIuiv(sampler uint32, pname uint32, param *uint32) SamplerParameterf(sampler uint32, pname uint32, param float32) SamplerParameterfv(sampler uint32, pname uint32, param *float32) SamplerParameteri(sampler uint32, pname uint32, param int32) SamplerParameteriv(sampler uint32, pname uint32, param *int32) Scaled(x float64, y float64, z float64) Scalef(x float32, y float32, z float32) Scissor(x int32, y int32, width int32, height int32) ScissorArrayv(first uint32, count int32, v *int32) ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) ScissorIndexedv(index uint32, v *int32) SecondaryColor3b(red int8, green int8, blue int8) SecondaryColor3bv(v *int8) SecondaryColor3d(red float64, green float64, blue float64) SecondaryColor3dv(v *float64) SecondaryColor3f(red float32, green float32, blue float32) SecondaryColor3fv(v *float32) SecondaryColor3i(red int32, green int32, blue int32) SecondaryColor3iv(v *int32) SecondaryColor3s(red int16, green int16, blue int16) SecondaryColor3sv(v *int16) SecondaryColor3ub(red uint8, green uint8, blue uint8) SecondaryColor3ubv(v *uint8) SecondaryColor3ui(red uint32, green uint32, blue uint32) SecondaryColor3uiv(v *uint32) SecondaryColor3us(red uint16, green uint16, blue uint16) SecondaryColor3usv(v *uint16) SecondaryColorP3ui(type_ uint32, color uint32) SecondaryColorP3uiv(type_ uint32, color *uint32) SecondaryColorPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) SelectBuffer(size int32, buffer *uint32) ShadeModel(mode uint32) ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) ShaderSource(shader uint32, count int32, string **uint8, length *int32) ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) SpecializeShader(shader uint32, pEntryPoint *uint8, numSpecializationConstants uint32, pConstantIndex *uint32, pConstantValue *uint32) StencilFunc(func_ uint32, ref int32, mask uint32) StencilFuncSeparate(face uint32, func_ uint32, ref int32, mask uint32) StencilMask(mask uint32) StencilMaskSeparate(face uint32, mask uint32) StencilOp(fail uint32, zfail uint32, zpass uint32) StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) TexBuffer(target uint32, internalformat uint32, buffer uint32) TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TexCoord1d(s float64) TexCoord1dv(v *float64) TexCoord1f(s float32) TexCoord1fv(v *float32) TexCoord1i(s int32) TexCoord1iv(v *int32) TexCoord1s(s int16) TexCoord1sv(v *int16) TexCoord2d(s float64, t float64) TexCoord2dv(v *float64) TexCoord2f(s float32, t float32) TexCoord2fv(v *float32) TexCoord2i(s int32, t int32) TexCoord2iv(v *int32) TexCoord2s(s int16, t int16) TexCoord2sv(v *int16) TexCoord3d(s float64, t float64, r float64) TexCoord3dv(v *float64) TexCoord3f(s float32, t float32, r float32) TexCoord3fv(v *float32) TexCoord3i(s int32, t int32, r int32) TexCoord3iv(v *int32) TexCoord3s(s int16, t int16, r int16) TexCoord3sv(v *int16) TexCoord4d(s float64, t float64, r float64, q float64) TexCoord4dv(v *float64) TexCoord4f(s float32, t float32, r float32, q float32) TexCoord4fv(v *float32) TexCoord4i(s int32, t int32, r int32, q int32) TexCoord4iv(v *int32) TexCoord4s(s int16, t int16, r int16, q int16) TexCoord4sv(v *int16) TexCoordP1ui(type_ uint32, coords uint32) TexCoordP1uiv(type_ uint32, coords *uint32) TexCoordP2ui(type_ uint32, coords uint32) TexCoordP2uiv(type_ uint32, coords *uint32) TexCoordP3ui(type_ uint32, coords uint32) TexCoordP3uiv(type_ uint32, coords *uint32) TexCoordP4ui(type_ uint32, coords uint32) TexCoordP4uiv(type_ uint32, coords *uint32) TexCoordPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) TexEnvf(target uint32, pname uint32, param float32) TexEnvfv(target uint32, pname uint32, params *float32) TexEnvi(target uint32, pname uint32, param int32) TexEnviv(target uint32, pname uint32, params *int32) TexGend(coord uint32, pname uint32, param float64) TexGendv(coord uint32, pname uint32, params *float64) TexGenf(coord uint32, pname uint32, param float32) TexGenfv(coord uint32, pname uint32, params *float32) TexGeni(coord uint32, pname uint32, param int32) TexGeniv(coord uint32, pname uint32, params *int32) TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexParameterIiv(target uint32, pname uint32, params *int32) TexParameterIuiv(target uint32, pname uint32, params *uint32) TexParameterf(target uint32, pname uint32, param float32) TexParameterfv(target uint32, pname uint32, params *float32) TexParameteri(target uint32, pname uint32, param int32) TexParameteriv(target uint32, pname uint32, params *int32) TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureBarrier() TextureBuffer(texture uint32, internalformat uint32, buffer uint32) TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset uintptr, size int) TextureParameterIiv(texture uint32, pname uint32, params *int32) TextureParameterIuiv(texture uint32, pname uint32, params *uint32) TextureParameterf(texture uint32, pname uint32, param float32) TextureParameterfv(texture uint32, pname uint32, param *float32) TextureParameteri(texture uint32, pname uint32, param int32) TextureParameteriv(texture uint32, pname uint32, param *int32) TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, type_ uint32, pixels unsafe.Pointer) TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset uintptr, size int) TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) Translated(x float64, y float64, z float64) Translatef(x float32, y float32, z float32) Uniform1d(location int32, x float64) Uniform1dv(location int32, count int32, value *float64) Uniform1f(location int32, v0 float32) Uniform1fv(location int32, count int32, value *float32) Uniform1i(location int32, v0 int32) Uniform1iv(location int32, count int32, value *int32) Uniform1ui(location int32, v0 uint32) Uniform1uiv(location int32, count int32, value *uint32) Uniform2d(location int32, x float64, y float64) Uniform2dv(location int32, count int32, value *float64) Uniform2f(location int32, v0 float32, v1 float32) Uniform2fv(location int32, count int32, value *float32) Uniform2i(location int32, v0 int32, v1 int32) Uniform2iv(location int32, count int32, value *int32) Uniform2ui(location int32, v0 uint32, v1 uint32) Uniform2uiv(location int32, count int32, value *uint32) Uniform3d(location int32, x float64, y float64, z float64) Uniform3dv(location int32, count int32, value *float64) Uniform3f(location int32, v0 float32, v1 float32, v2 float32) Uniform3fv(location int32, count int32, value *float32) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) Uniform3iv(location int32, count int32, value *int32) Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) Uniform3uiv(location int32, count int32, value *uint32) Uniform4d(location int32, x float64, y float64, z float64, w float64) Uniform4dv(location int32, count int32, value *float64) Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) Uniform4fv(location int32, count int32, value *float32) Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) Uniform4iv(location int32, count int32, value *int32) Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) Uniform4uiv(location int32, count int32, value *uint32) UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) UniformMatrix2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix2x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix2x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix3x4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix3x4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x2dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x2fv(location int32, count int32, transpose bool, value *float32) UniformMatrix4x3dv(location int32, count int32, transpose bool, value *float64) UniformMatrix4x3fv(location int32, count int32, transpose bool, value *float32) UniformSubroutinesuiv(shadertype uint32, count int32, indices *uint32) UnmapBuffer(target uint32) bool UnmapNamedBuffer(buffer uint32) bool UseProgram(program uint32) UseProgramStages(pipeline uint32, stages uint32, program uint32) ValidateProgram(program uint32) ValidateProgramPipeline(pipeline uint32) Vertex2d(x float64, y float64) Vertex2dv(v *float64) Vertex2f(x float32, y float32) Vertex2fv(v *float32) Vertex2i(x int32, y int32) Vertex2iv(v *int32) Vertex2s(x int16, y int16) Vertex2sv(v *int16) Vertex3d(x float64, y float64, z float64) Vertex3dv(v *float64) Vertex3f(x float32, y float32, z float32) Vertex3fv(v *float32) Vertex3i(x int32, y int32, z int32) Vertex3iv(v *int32) Vertex3s(x int16, y int16, z int16) Vertex3sv(v *int16) Vertex4d(x float64, y float64, z float64, w float64) Vertex4dv(v *float64) Vertex4f(x float32, y float32, z float32, w float32) Vertex4fv(v *float32) Vertex4i(x int32, y int32, z int32, w int32) Vertex4iv(v *int32) Vertex4s(x int16, y int16, z int16, w int16) Vertex4sv(v *int16) VertexArrayAttribBinding(vaobj uint32, attribindex uint32, bindingindex uint32) VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexArrayAttribIFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayAttribLFormat(vaobj uint32, attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexArrayBindingDivisor(vaobj uint32, bindingindex uint32, divisor uint32) VertexArrayElementBuffer(vaobj uint32, buffer uint32) VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset uintptr, stride int32) VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *uintptr, strides *int32) VertexAttrib1d(index uint32, x float64) VertexAttrib1dv(index uint32, v *float64) VertexAttrib1f(index uint32, x float32) VertexAttrib1fv(index uint32, v *float32) VertexAttrib1s(index uint32, x int16) VertexAttrib1sv(index uint32, v *int16) VertexAttrib2d(index uint32, x float64, y float64) VertexAttrib2dv(index uint32, v *float64) VertexAttrib2f(index uint32, x float32, y float32) VertexAttrib2fv(index uint32, v *float32) VertexAttrib2s(index uint32, x int16, y int16) VertexAttrib2sv(index uint32, v *int16) VertexAttrib3d(index uint32, x float64, y float64, z float64) VertexAttrib3dv(index uint32, v *float64) VertexAttrib3f(index uint32, x float32, y float32, z float32) VertexAttrib3fv(index uint32, v *float32) VertexAttrib3s(index uint32, x int16, y int16, z int16) VertexAttrib3sv(index uint32, v *int16) VertexAttrib4Nbv(index uint32, v *int8) VertexAttrib4Niv(index uint32, v *int32) VertexAttrib4Nsv(index uint32, v *int16) VertexAttrib4Nub(index uint32, x uint8, y uint8, z uint8, w uint8) VertexAttrib4Nubv(index uint32, v *uint8) VertexAttrib4Nuiv(index uint32, v *uint32) VertexAttrib4Nusv(index uint32, v *uint16) VertexAttrib4bv(index uint32, v *int8) VertexAttrib4d(index uint32, x float64, y float64, z float64, w float64) VertexAttrib4dv(index uint32, v *float64) VertexAttrib4f(index uint32, x float32, y float32, z float32, w float32) VertexAttrib4fv(index uint32, v *float32) VertexAttrib4iv(index uint32, v *int32) VertexAttrib4s(index uint32, x int16, y int16, z int16, w int16) VertexAttrib4sv(index uint32, v *int16) VertexAttrib4ubv(index uint32, v *uint8) VertexAttrib4uiv(index uint32, v *uint32) VertexAttrib4usv(index uint32, v *uint16) VertexAttribBinding(attribindex uint32, bindingindex uint32) VertexAttribDivisor(index uint32, divisor uint32) VertexAttribFormat(attribindex uint32, size int32, type_ uint32, normalized bool, relativeoffset uint32) VertexAttribI1i(index uint32, x int32) VertexAttribI1iv(index uint32, v *int32) VertexAttribI1ui(index uint32, x uint32) VertexAttribI1uiv(index uint32, v *uint32) VertexAttribI2i(index uint32, x int32, y int32) VertexAttribI2iv(index uint32, v *int32) VertexAttribI2ui(index uint32, x uint32, y uint32) VertexAttribI2uiv(index uint32, v *uint32) VertexAttribI3i(index uint32, x int32, y int32, z int32) VertexAttribI3iv(index uint32, v *int32) VertexAttribI3ui(index uint32, x uint32, y uint32, z uint32) VertexAttribI3uiv(index uint32, v *uint32) VertexAttribI4bv(index uint32, v *int8) VertexAttribI4i(index uint32, x int32, y int32, z int32, w int32) VertexAttribI4iv(index uint32, v *int32) VertexAttribI4sv(index uint32, v *int16) VertexAttribI4ubv(index uint32, v *uint8) VertexAttribI4ui(index uint32, x uint32, y uint32, z uint32, w uint32) VertexAttribI4uiv(index uint32, v *uint32) VertexAttribI4usv(index uint32, v *uint16) VertexAttribIFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribIPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribL1d(index uint32, x float64) VertexAttribL1dv(index uint32, v *float64) VertexAttribL2d(index uint32, x float64, y float64) VertexAttribL2dv(index uint32, v *float64) VertexAttribL3d(index uint32, x float64, y float64, z float64) VertexAttribL3dv(index uint32, v *float64) VertexAttribL4d(index uint32, x float64, y float64, z float64, w float64) VertexAttribL4dv(index uint32, v *float64) VertexAttribLFormat(attribindex uint32, size int32, type_ uint32, relativeoffset uint32) VertexAttribLPointer(index uint32, size int32, type_ uint32, stride int32, pointer unsafe.Pointer) VertexAttribP1ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP1uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP2ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP2uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP3ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP3uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribP4ui(index uint32, type_ uint32, normalized bool, value uint32) VertexAttribP4uiv(index uint32, type_ uint32, normalized bool, value *uint32) VertexAttribPointer(index uint32, size int32, type_ uint32, normalized bool, stride int32, pointer unsafe.Pointer) VertexBindingDivisor(bindingindex uint32, divisor uint32) VertexP2ui(type_ uint32, value uint32) VertexP2uiv(type_ uint32, value *uint32) VertexP3ui(type_ uint32, value uint32) VertexP3uiv(type_ uint32, value *uint32) VertexP4ui(type_ uint32, value uint32) VertexP4uiv(type_ uint32, value *uint32) VertexPointer(size int32, type_ uint32, stride int32, pointer unsafe.Pointer) Viewport(x int32, y int32, width int32, height int32) ViewportArrayv(first uint32, count int32, v *float32) ViewportIndexedf(index uint32, x float32, y float32, w float32, h float32) ViewportIndexedfv(index uint32, v *float32) WaitSync(sync GLsync, flags uint32, timeout uint64) WindowPos2d(x float64, y float64) WindowPos2dv(v *float64) WindowPos2f(x float32, y float32) WindowPos2fv(v *float32) WindowPos2i(x int32, y int32) WindowPos2iv(v *int32) WindowPos2s(x int16, y int16) WindowPos2sv(v *int16) WindowPos3d(x float64, y float64, z float64) WindowPos3dv(v *float64) WindowPos3f(x float32, y float32, z float32) WindowPos3fv(v *float32) WindowPos3i(x int32, y int32, z int32) WindowPos3iv(v *int32) WindowPos3s(x int16, y int16, z int16) WindowPos3sv(v *int16) }
type GLhandleARB ¶
type GLhandleARB C.GLhandleARB
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