gogame

module
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Published: Mar 6, 2020 License: GPL-3.0

README

gogame

mobile 3d game engine in golang

Directories

Path Synopsis
engine
animation
Package animation
Package animation
camera
Package camera contains common camera types used for rendering 3D scenes.
Package camera contains common camera types used for rendering 3D scenes.
camera/control
Package control implements controllers for cameras
Package control implements controllers for cameras
core
Package core implements some basic types used by other packages.
Package core implements some basic types used by other packages.
geometry
Package geometry implements several primitive geometry generators.
Package geometry implements several primitive geometry generators.
gls
Package gls implements a loader of OpenGL functions for the platform and a Go binding for selected OpenGL functions.
Package gls implements a loader of OpenGL functions for the platform and a Go binding for selected OpenGL functions.
graphic
Package graphic implements scene objects which have a graphic representation.
Package graphic implements scene objects which have a graphic representation.
gui
Package gui implements the GUI infraestructure and several widgets.
Package gui implements the GUI infraestructure and several widgets.
gui/assets
Code generated by go-bindata.
Code generated by go-bindata.
light
Package light contains common light types which can be add to a 3D scene to illuminate it.
Package light contains common light types which can be add to a 3D scene to illuminate it.
loader/collada
Package collada
Package collada
loader/gltf
Package gltf
Package gltf
loader/obj
Package obj
Package obj
material
Package material contains several types of materials which can be used to set the appearance of graphic object
Package material contains several types of materials which can be used to set the appearance of graphic object
math32
Package math32 implements basic math functions which operate directly on float32 numbers without casting and contains types of common entities used in 3D Graphics such as vectors, matrices, quaternions and others.
Package math32 implements basic math functions which operate directly on float32 numbers without casting and contains types of common entities used in 3D Graphics such as vectors, matrices, quaternions and others.
renderer
Package renderer implements the scene renderer.
Package renderer implements the scene renderer.
renderer/shaders
Package shaders contains the several shaders used by the engine
Package shaders contains the several shaders used by the engine
text
Package text implements text font support.
Package text implements text font support.
texture
Package texture contains several types of textures which can be added to materials.
Package texture contains several types of textures which can be added to materials.
util/logger
Package logger implements an hierarchical logger used by other packages.
Package logger implements an hierarchical logger used by other packages.
gui

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