raddress

package module
v0.0.0-...-b733b63 Latest Latest
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Published: Feb 27, 2016 License: MIT Imports: 15 Imported by: 2

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	CsvRegion = "cr"
	CsvCity   = "cc"
)
View Source
var (
	RussianRegions     Regions
	DefaultRegionsPath = "data/regions.json"

	BinDataEnabled = true
)

Functions

func AllowCities

func AllowCities(arr []string)

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func GetDistrictById

func GetDistrictById(id int) string

func Load

func Load(path ...string) error

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func MustLoad

func MustLoad(path ...string)

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type District

type District struct {
	Id   int
	Name string
}

func (District) Childs

func (d District) Childs() (rs Regions)

type Districts

type Districts []District

func GetDistricts

func GetDistricts() (d Districts)

func (Districts) Subjects

func (d Districts) Subjects(id int) (rs Regions)

type Item

type Item struct {
	Id       int
	RegionId int
	Name     string
}

func GetCityByName

func GetCityByName(city string) Item

func GetCityRegion

func GetCityRegion(city string) Item

func GetRegion

func GetRegion(id int) Item

func GetRegionCities

func GetRegionCities(region string) (res []Item)

type Locality

type Locality struct {
	Data struct {
		Districts []struct {
			Areas []struct {
				Aoguid string `json:"aoguid"`
				Name   string `json:"name"`
				Okato  string `json:"okato"`
			} `json:"areas"`
			ID   int    `json:"id,string"`
			Name string `json:"name"`
		} `json:"districts"`
		Locality []Region `json:"locality"`
		Subjects []Region `json:"subjects"`
	} `json:"data"`
}
var Loc Locality

func (Locality) Cities

func (l Locality) Cities(regionId int) []Item

func (Locality) Districts

func (l Locality) Districts() (res Districts)

func (Locality) Localities

func (l Locality) Localities(regionId int) (res Regions)

func (Locality) RegionId

func (l Locality) RegionId(name string) int

func (Locality) RegionName

func (l Locality) RegionName(id int) string

type Region

type Region struct {
	Aoguid     string `json:"aoguid"`
	Disid      int    `json:"disid,string"`
	Name       string `json:"name"`
	Okato      string `json:"okato"`
	Parentguid string `json:"parentguid"`
	Regioncode int    `json:"regioncode,string"`
}

func (Region) Childs

func (r Region) Childs() (res Regions)

type Regions

type Regions []Region

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