Documentation ¶
Index ¶
Constants ¶
const (
// AuthGameServiceName is the fully-qualified name of the AuthGameService service.
AuthGameServiceName = "linq.auth.game.v1.AuthGameService"
)
const ( // AuthGameServiceSignInGameProcedure is the fully-qualified name of the AuthGameService's // SignInGame RPC. AuthGameServiceSignInGameProcedure = "/linq.auth.game.v1.AuthGameService/SignInGame" )
These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.
Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.
Variables ¶
This section is empty.
Functions ¶
func NewAuthGameServiceHandler ¶
func NewAuthGameServiceHandler(svc AuthGameServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
NewAuthGameServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.
By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.
Types ¶
type AuthGameServiceClient ¶
type AuthGameServiceClient interface { // Using special server token it register game user in the wallet system // It also creates internal account with defined for agame special currency code. SignInGame(context.Context, *connect.Request[v1.SignInGameRequest]) (*connect.Response[v1.SignInGameResponse], error) }
AuthGameServiceClient is a client for the linq.auth.game.v1.AuthGameService service.
func NewAuthGameServiceClient ¶
func NewAuthGameServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) AuthGameServiceClient
NewAuthGameServiceClient constructs a client for the linq.auth.game.v1.AuthGameService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.
The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).
type AuthGameServiceHandler ¶
type AuthGameServiceHandler interface { // Using special server token it register game user in the wallet system // It also creates internal account with defined for agame special currency code. SignInGame(context.Context, *connect.Request[v1.SignInGameRequest]) (*connect.Response[v1.SignInGameResponse], error) }
AuthGameServiceHandler is an implementation of the linq.auth.game.v1.AuthGameService service.
type UnimplementedAuthGameServiceHandler ¶
type UnimplementedAuthGameServiceHandler struct{}
UnimplementedAuthGameServiceHandler returns CodeUnimplemented from all methods.
func (UnimplementedAuthGameServiceHandler) SignInGame ¶
func (UnimplementedAuthGameServiceHandler) SignInGame(context.Context, *connect.Request[v1.SignInGameRequest]) (*connect.Response[v1.SignInGameResponse], error)