Documentation ¶
Index ¶
- Variables
- type AppliedPlayerOrder
- func (*AppliedPlayerOrder) Descriptor() ([]byte, []int)deprecated
- func (x *AppliedPlayerOrder) GetBalance() uint32
- func (x *AppliedPlayerOrder) GetId() string
- func (x *AppliedPlayerOrder) GetStatus() string
- func (x *AppliedPlayerOrder) GetType() string
- func (x *AppliedPlayerOrder) GetValue() uint32
- func (*AppliedPlayerOrder) ProtoMessage()
- func (x *AppliedPlayerOrder) ProtoReflect() protoreflect.Message
- func (x *AppliedPlayerOrder) Reset()
- func (x *AppliedPlayerOrder) String() string
- type DataPlayerRequest
- type DataPlayerResponse
- func (*DataPlayerResponse) Descriptor() ([]byte, []int)deprecated
- func (x *DataPlayerResponse) GetIdentifier() string
- func (*DataPlayerResponse) ProtoMessage()
- func (x *DataPlayerResponse) ProtoReflect() protoreflect.Message
- func (x *DataPlayerResponse) Reset()
- func (x *DataPlayerResponse) String() string
- type JoinPlayerRequest
- func (*JoinPlayerRequest) Descriptor() ([]byte, []int)deprecated
- func (x *JoinPlayerRequest) GetSession() string
- func (x *JoinPlayerRequest) GetStake() *PlayerStake
- func (*JoinPlayerRequest) ProtoMessage()
- func (x *JoinPlayerRequest) ProtoReflect() protoreflect.Message
- func (x *JoinPlayerRequest) Reset()
- func (x *JoinPlayerRequest) String() string
- type PlayerStake
Constants ¶
This section is empty.
Variables ¶
View Source
var File_linq_playdata_players_v1_players_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type AppliedPlayerOrder ¶
type AppliedPlayerOrder struct { // Order identifier, uuid string Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` // Type of the order, bet, stake or any other Type string `protobuf:"bytes,2,opt,name=type,proto3" json:"type,omitempty"` // Amount of the order for bet or reward Value uint32 `protobuf:"varint,3,opt,name=value,proto3" json:"value,omitempty"` // Order status after transaction has beed applied Status string `protobuf:"bytes,4,opt,name=status,proto3" json:"status,omitempty"` // Ending balance after transaction has been applied Balance uint32 `protobuf:"varint,5,opt,name=balance,proto3" json:"balance,omitempty"` // contains filtered or unexported fields }
Returns order details and account state
func (*AppliedPlayerOrder) Descriptor
deprecated
func (*AppliedPlayerOrder) Descriptor() ([]byte, []int)
Deprecated: Use AppliedPlayerOrder.ProtoReflect.Descriptor instead.
func (*AppliedPlayerOrder) GetBalance ¶
func (x *AppliedPlayerOrder) GetBalance() uint32
func (*AppliedPlayerOrder) GetId ¶
func (x *AppliedPlayerOrder) GetId() string
func (*AppliedPlayerOrder) GetStatus ¶
func (x *AppliedPlayerOrder) GetStatus() string
func (*AppliedPlayerOrder) GetType ¶
func (x *AppliedPlayerOrder) GetType() string
func (*AppliedPlayerOrder) GetValue ¶
func (x *AppliedPlayerOrder) GetValue() uint32
func (*AppliedPlayerOrder) ProtoMessage ¶
func (*AppliedPlayerOrder) ProtoMessage()
func (*AppliedPlayerOrder) ProtoReflect ¶
func (x *AppliedPlayerOrder) ProtoReflect() protoreflect.Message
func (*AppliedPlayerOrder) Reset ¶
func (x *AppliedPlayerOrder) Reset()
func (*AppliedPlayerOrder) String ¶
func (x *AppliedPlayerOrder) String() string
type DataPlayerRequest ¶
type DataPlayerRequest struct { // Session identifier created on init Session string `protobuf:"bytes,1,opt,name=session,proto3" json:"session,omitempty"` // contains filtered or unexported fields }
Common player request with sessions as idempotensy key
func (*DataPlayerRequest) Descriptor
deprecated
func (*DataPlayerRequest) Descriptor() ([]byte, []int)
Deprecated: Use DataPlayerRequest.ProtoReflect.Descriptor instead.
func (*DataPlayerRequest) GetSession ¶
func (x *DataPlayerRequest) GetSession() string
func (*DataPlayerRequest) ProtoMessage ¶
func (*DataPlayerRequest) ProtoMessage()
func (*DataPlayerRequest) ProtoReflect ¶
func (x *DataPlayerRequest) ProtoReflect() protoreflect.Message
func (*DataPlayerRequest) Reset ¶
func (x *DataPlayerRequest) Reset()
func (*DataPlayerRequest) String ¶
func (x *DataPlayerRequest) String() string
type DataPlayerResponse ¶
type DataPlayerResponse struct { Identifier string `protobuf:"bytes,1,opt,name=identifier,proto3" json:"identifier,omitempty"` // contains filtered or unexported fields }
Returns created player identifier Rerquired for usage in the final table
func (*DataPlayerResponse) Descriptor
deprecated
func (*DataPlayerResponse) Descriptor() ([]byte, []int)
Deprecated: Use DataPlayerResponse.ProtoReflect.Descriptor instead.
func (*DataPlayerResponse) GetIdentifier ¶
func (x *DataPlayerResponse) GetIdentifier() string
func (*DataPlayerResponse) ProtoMessage ¶
func (*DataPlayerResponse) ProtoMessage()
func (*DataPlayerResponse) ProtoReflect ¶
func (x *DataPlayerResponse) ProtoReflect() protoreflect.Message
func (*DataPlayerResponse) Reset ¶
func (x *DataPlayerResponse) Reset()
func (*DataPlayerResponse) String ¶
func (x *DataPlayerResponse) String() string
type JoinPlayerRequest ¶
type JoinPlayerRequest struct { // Session identifier created on initiate stage Session string `protobuf:"bytes,1,opt,name=session,proto3" json:"session,omitempty"` // Actual amount of money required for joining tournament // Should coresponds with tournament initiate, otherwise error will be raised Stake *PlayerStake `protobuf:"bytes,2,opt,name=stake,proto3" json:"stake,omitempty"` // contains filtered or unexported fields }
Params for joining play session
func (*JoinPlayerRequest) Descriptor
deprecated
func (*JoinPlayerRequest) Descriptor() ([]byte, []int)
Deprecated: Use JoinPlayerRequest.ProtoReflect.Descriptor instead.
func (*JoinPlayerRequest) GetSession ¶
func (x *JoinPlayerRequest) GetSession() string
func (*JoinPlayerRequest) GetStake ¶
func (x *JoinPlayerRequest) GetStake() *PlayerStake
func (*JoinPlayerRequest) ProtoMessage ¶
func (*JoinPlayerRequest) ProtoMessage()
func (*JoinPlayerRequest) ProtoReflect ¶
func (x *JoinPlayerRequest) ProtoReflect() protoreflect.Message
func (*JoinPlayerRequest) Reset ¶
func (x *JoinPlayerRequest) Reset()
func (*JoinPlayerRequest) String ¶
func (x *JoinPlayerRequest) String() string
type PlayerStake ¶
type PlayerStake struct { // Actual amount of money with which player is joining tournament Value int32 `protobuf:"varint,1,opt,name=value,proto3" json:"value,omitempty"` // Optional amount of money that player spend as internal bonuses // It has to be used in case applied splitting stake // between normal cash and internal game bonuses Bonus *int32 `protobuf:"varint,2,opt,name=bonus,proto3,oneof" json:"bonus,omitempty"` // contains filtered or unexported fields }
Actual stake of the player for torunament
func (*PlayerStake) Descriptor
deprecated
func (*PlayerStake) Descriptor() ([]byte, []int)
Deprecated: Use PlayerStake.ProtoReflect.Descriptor instead.
func (*PlayerStake) GetBonus ¶
func (x *PlayerStake) GetBonus() int32
func (*PlayerStake) GetValue ¶
func (x *PlayerStake) GetValue() int32
func (*PlayerStake) ProtoMessage ¶
func (*PlayerStake) ProtoMessage()
func (*PlayerStake) ProtoReflect ¶
func (x *PlayerStake) ProtoReflect() protoreflect.Message
func (*PlayerStake) Reset ¶
func (x *PlayerStake) Reset()
func (*PlayerStake) String ¶
func (x *PlayerStake) String() string
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