icons

package
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Published: Jul 6, 2023 License: MIT Imports: 6 Imported by: 0

README

Icon set

This is a set of icons inspired by the Segoe Fluent Icons.

CSS classes

The following CSS class can be used to define the line color of icons:

.d3c-icon-stroke {
    stroke: red;
}

.d3c-icon-fill {
    fill: red;
}

To change the accent color of icons that support this:

.d3c-icon-accent-stroke {
    stroke: green;
}

.d3c-icon-accent-fill {
    fill: green;
}

Documentation

Index

Constants

This section is empty.

Variables

View Source
var Dummy struct{}

Dummy can be referenced in vugu files to prevent go from causing errors due to not used imports.

Use it like this:

_ = icons.Dummy

Functions

This section is empty.

Types

type Empty

type Empty struct {
	AttrMap vugu.AttrMap
}

func (*Empty) Build

func (c *Empty) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LAccept

type LAccept struct {
	AttrMap vugu.AttrMap
}

func (*LAccept) Build

func (c *LAccept) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LArrowDown

type LArrowDown struct {
	AttrMap vugu.AttrMap
}

func (*LArrowDown) Build

func (c *LArrowDown) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LArrowLeft

type LArrowLeft struct {
	AttrMap vugu.AttrMap
}

func (*LArrowLeft) Build

func (c *LArrowLeft) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LArrowRight

type LArrowRight struct {
	AttrMap vugu.AttrMap
}

func (*LArrowRight) Build

func (c *LArrowRight) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LArrowUp

type LArrowUp struct {
	AttrMap vugu.AttrMap
}

func (*LArrowUp) Build

func (c *LArrowUp) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LBackToWindow

type LBackToWindow struct {
	AttrMap vugu.AttrMap
}

func (*LBackToWindow) Build

func (c *LBackToWindow) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LBell

type LBell struct {
	AttrMap vugu.AttrMap
}

func (*LBell) Build

func (c *LBell) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LBellDisabled

type LBellDisabled struct {
	AttrMap vugu.AttrMap
}

func (*LBellDisabled) Build

func (c *LBellDisabled) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCancel

type LCancel struct {
	AttrMap vugu.AttrMap
}

func (*LCancel) Build

func (c *LCancel) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LChevronDown

type LChevronDown struct {
	AttrMap vugu.AttrMap
}

func (*LChevronDown) Build

func (c *LChevronDown) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LChevronLeft

type LChevronLeft struct {
	AttrMap vugu.AttrMap
}

func (*LChevronLeft) Build

func (c *LChevronLeft) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LChevronRight

type LChevronRight struct {
	AttrMap vugu.AttrMap
}

func (*LChevronRight) Build

func (c *LChevronRight) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LChevronUp

type LChevronUp struct {
	AttrMap vugu.AttrMap
}

func (*LChevronUp) Build

func (c *LChevronUp) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCircleMinus

type LCircleMinus struct {
	AttrMap vugu.AttrMap
}

func (*LCircleMinus) Build

func (c *LCircleMinus) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCirclePlus

type LCirclePlus struct {
	AttrMap vugu.AttrMap
}

func (*LCirclePlus) Build

func (c *LCirclePlus) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LClock

type LClock struct {
	AttrMap vugu.AttrMap
}

func (*LClock) Build

func (c *LClock) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCodeTags

type LCodeTags struct {
	AttrMap vugu.AttrMap
}

func (*LCodeTags) Build

func (c *LCodeTags) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCodeTagsClosing

type LCodeTagsClosing struct {
	AttrMap vugu.AttrMap
}

func (*LCodeTagsClosing) Build

func (c *LCodeTagsClosing) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCopy

type LCopy struct {
	AttrMap vugu.AttrMap
}

func (*LCopy) Build

func (c *LCopy) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCustomize

type LCustomize struct {
	AttrMap vugu.AttrMap
}

func (*LCustomize) Build

func (c *LCustomize) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LCut

type LCut struct {
	AttrMap vugu.AttrMap
}

func (*LCut) Build

func (c *LCut) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDelete

type LDelete struct {
	AttrMap vugu.AttrMap
}

func (*LDelete) Build

func (c *LDelete) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDeliver

type LDeliver struct {
	AttrMap vugu.AttrMap
}

func (*LDeliver) Build

func (c *LDeliver) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDocument

type LDocument struct {
	AttrMap vugu.AttrMap
}

func (*LDocument) Build

func (c *LDocument) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDocumentBulletList

type LDocumentBulletList struct {
	AttrMap vugu.AttrMap
}

func (*LDocumentBulletList) Build

func (c *LDocumentBulletList) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDocumentCheckboxes

type LDocumentCheckboxes struct {
	AttrMap vugu.AttrMap
}

func (*LDocumentCheckboxes) Build

func (c *LDocumentCheckboxes) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDocumentRichText

type LDocumentRichText struct {
	AttrMap vugu.AttrMap
}

func (*LDocumentRichText) Build

func (c *LDocumentRichText) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDocumentText

type LDocumentText struct {
	AttrMap vugu.AttrMap
}

func (*LDocumentText) Build

func (c *LDocumentText) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LDownload

type LDownload struct {
	AttrMap vugu.AttrMap
}

func (*LDownload) Build

func (c *LDownload) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LEdit

type LEdit struct {
	AttrMap vugu.AttrMap
}

func (*LEdit) Build

func (c *LEdit) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LEllipsis

type LEllipsis struct {
	AttrMap vugu.AttrMap
}

func (*LEllipsis) Build

func (c *LEllipsis) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LFilter

type LFilter struct {
	AttrMap vugu.AttrMap
}

func (*LFilter) Build

func (c *LFilter) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LFullScreen

type LFullScreen struct {
	AttrMap vugu.AttrMap
}

func (*LFullScreen) Build

func (c *LFullScreen) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LGlobalNav

type LGlobalNav struct {
	AttrMap vugu.AttrMap
}

func (*LGlobalNav) Build

func (c *LGlobalNav) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LGlobe

type LGlobe struct {
	AttrMap vugu.AttrMap
}

func (*LGlobe) Build

func (c *LGlobe) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LGroup

type LGroup struct {
	AttrMap vugu.AttrMap
}

func (*LGroup) Build

func (c *LGroup) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LHome

type LHome struct {
	AttrMap vugu.AttrMap
}

func (*LHome) Build

func (c *LHome) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LHourglass

type LHourglass struct {
	AttrMap vugu.AttrMap
}

func (*LHourglass) Build

func (c *LHourglass) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LInfoCircle

type LInfoCircle struct {
	AttrMap vugu.AttrMap
}

func (*LInfoCircle) Build

func (c *LInfoCircle) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LInputField

type LInputField struct {
	AttrMap vugu.AttrMap
}

func (*LInputField) Build

func (c *LInputField) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LKey

type LKey struct {
	AttrMap vugu.AttrMap
}

func (*LKey) Build

func (c *LKey) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LLoadingCircle

type LLoadingCircle struct {
	AttrMap vugu.AttrMap
}

func (*LLoadingCircle) Build

func (c *LLoadingCircle) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LLockClosed

type LLockClosed struct {
	AttrMap vugu.AttrMap
}

func (*LLockClosed) Build

func (c *LLockClosed) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LLockDisabled

type LLockDisabled struct {
	AttrMap vugu.AttrMap
}

func (*LLockDisabled) Build

func (c *LLockDisabled) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LLockOpened

type LLockOpened struct {
	AttrMap vugu.AttrMap
}

func (*LLockOpened) Build

func (c *LLockOpened) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LLogout

type LLogout struct {
	AttrMap vugu.AttrMap
}

func (*LLogout) Build

func (c *LLogout) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LMail

type LMail struct {
	AttrMap vugu.AttrMap
}

func (*LMail) Build

func (c *LMail) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LMailOpened

type LMailOpened struct {
	AttrMap vugu.AttrMap
}

func (*LMailOpened) Build

func (c *LMailOpened) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LMinus

type LMinus struct {
	AttrMap vugu.AttrMap
}

func (*LMinus) Build

func (c *LMinus) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LMore

type LMore struct {
	AttrMap vugu.AttrMap
}

func (*LMore) Build

func (c *LMore) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LParcelClosed

type LParcelClosed struct {
	AttrMap vugu.AttrMap
}

func (*LParcelClosed) Build

func (c *LParcelClosed) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LParcelInsert

type LParcelInsert struct {
	AttrMap vugu.AttrMap
}

func (*LParcelInsert) Build

func (c *LParcelInsert) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LParcelOpened

type LParcelOpened struct {
	AttrMap vugu.AttrMap
}

func (*LParcelOpened) Build

func (c *LParcelOpened) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LParcelTakeOut

type LParcelTakeOut struct {
	AttrMap vugu.AttrMap
}

func (*LParcelTakeOut) Build

func (c *LParcelTakeOut) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LPaste

type LPaste struct {
	AttrMap vugu.AttrMap
}

func (*LPaste) Build

func (c *LPaste) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LPause

type LPause struct {
	AttrMap vugu.AttrMap
}

func (*LPause) Build

func (c *LPause) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LPlus

type LPlus struct {
	AttrMap vugu.AttrMap
}

func (*LPlus) Build

func (c *LPlus) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LPowerButton

type LPowerButton struct {
	AttrMap vugu.AttrMap
}

func (*LPowerButton) Build

func (c *LPowerButton) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LPrinter

type LPrinter struct {
	AttrMap vugu.AttrMap
}

func (*LPrinter) Build

func (c *LPrinter) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LQuestionMark

type LQuestionMark struct {
	AttrMap vugu.AttrMap
}

func (*LQuestionMark) Build

func (c *LQuestionMark) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LRedo

type LRedo struct {
	AttrMap vugu.AttrMap
}

func (*LRedo) Build

func (c *LRedo) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LReload

type LReload struct {
	AttrMap vugu.AttrMap
}

func (*LReload) Build

func (c *LReload) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LSave

type LSave struct {
	AttrMap vugu.AttrMap
}

func (*LSave) Build

func (c *LSave) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LSearch

type LSearch struct {
	AttrMap vugu.AttrMap
}

func (*LSearch) Build

func (c *LSearch) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LSettings

type LSettings struct {
	AttrMap vugu.AttrMap
}

func (*LSettings) Build

func (c *LSettings) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LSort

type LSort struct {
	AttrMap vugu.AttrMap
}

func (*LSort) Build

func (c *LSort) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LStar

type LStar struct {
	AttrMap vugu.AttrMap
}

func (*LStar) Build

func (c *LStar) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LStart

type LStart struct {
	AttrMap vugu.AttrMap
}

func (*LStart) Build

func (c *LStart) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LStop

type LStop struct {
	AttrMap vugu.AttrMap
}

func (*LStop) Build

func (c *LStop) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LStopWatch

type LStopWatch struct {
	AttrMap vugu.AttrMap
}

func (*LStopWatch) Build

func (c *LStopWatch) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LTodoList

type LTodoList struct {
	AttrMap vugu.AttrMap
}

func (*LTodoList) Build

func (c *LTodoList) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LUndo

type LUndo struct {
	AttrMap vugu.AttrMap
}

func (*LUndo) Build

func (c *LUndo) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LUpload

type LUpload struct {
	AttrMap vugu.AttrMap
}

func (*LUpload) Build

func (c *LUpload) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LUser

type LUser struct {
	AttrMap vugu.AttrMap
}

func (*LUser) Build

func (c *LUser) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LWarehouse

type LWarehouse struct {
	AttrMap vugu.AttrMap
}

func (*LWarehouse) Build

func (c *LWarehouse) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LWarning

type LWarning struct {
	AttrMap vugu.AttrMap
}

func (*LWarning) Build

func (c *LWarning) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LWarningCircle

type LWarningCircle struct {
	AttrMap vugu.AttrMap
}

func (*LWarningCircle) Build

func (c *LWarningCircle) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LZoom

type LZoom struct {
	AttrMap vugu.AttrMap
}

func (*LZoom) Build

func (c *LZoom) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LZoomIn

type LZoomIn struct {
	AttrMap vugu.AttrMap
}

func (*LZoomIn) Build

func (c *LZoomIn) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

type LZoomOut

type LZoomOut struct {
	AttrMap vugu.AttrMap
}

func (*LZoomOut) Build

func (c *LZoomOut) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut)

Source Files

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