moa

package
v0.0.0-...-593c55d Latest Latest
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Published: Nov 25, 2019 License: BSD-3-Clause Imports: 21 Imported by: 0

Documentation

Index

Constants

View Source
const (
	OrderPathFormat = "game/orderServlet?TRACK_TYPE=&oper_type=ORDER%s"
	OrderInfoFormat = "&game_type=%s&issue_id=%s&order_info=%s"

	//OddsCateMapFormat 当前期彩种赔率表;需要传一个用户盘口信息(ABC)
	OddsCateMapFormat = "game/get_rate_data.do"
)

Variables

View Source
var (
	ErrCap                = errors.New("验证码不正确")
	ErrInvalidUser        = errors.New("用户名或密码不正确")
	ErrNeedUpdatePassword = errors.New("账户需要更新密码")
	ErrCookie             = errors.New("登录信息失效")
)
View Source
var (
	ErrGetOdds = errors.New("从目标网址抓取赔率信息失败,可能已封盘")
)

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type Login

type Login struct {
	//CookieJar 保持cookie唯一
	CookieJar   http.CookieJar
	HostIndex   string
	UserId      string
	RawPassword string
	Attach      string
	Content     string
	SrcMember   string
	UserInfo
	UserAccount UserAccountProcessor `json:"-"`

	WsInstance model.WsProcess
	// contains filtered or unexported fields
}

func (*Login) GetBalance

func (l *Login) GetBalance() (bl float64, err error)

获取余额

func (*Login) KeepAlive

func (l *Login) KeepAlive()

func (*Login) LoginPost

func (l *Login) LoginPost() (err error)

func (*Login) OrderAction

func (l *Login) OrderAction(orderBean *model.FlySplitRecords) (err error)

func (*Login) Post

func (l *Login) Post() (err error)

Post ... 登陆后获取了cookie ; 后续进行验证

func (*Login) SetWebSocket

func (l *Login) SetWebSocket(process model.WsProcess)

type OrderProcessor

type OrderProcessor interface {
	GetGid() int64
	GetIssue() string
	//获取玩法
	GetPlayName() string
	//获取投注内容列表
	GetBetContents() string
	//获取投注金额
	GetBetMoney() int64
}

type Pk10OrderInfo

type Pk10OrderInfo struct {
	PlaysName   string
	ContentName string
	Odds        float64
	BetMoney    int64
}

type Pk10OrderStructure

type Pk10OrderStructure struct {
	*Login
	OrderObj      OrderProcessor
	GameType      string
	Issue         string
	Gid           int64
	RateRawStr    string
	OrderQueryStr string
}

func (*Pk10OrderStructure) GetRateData

func (od *Pk10OrderStructure) GetRateData() error

GetRateData 获取原始赔率字符串

func (*Pk10OrderStructure) Order

func (od *Pk10OrderStructure) Order() (err error)

2.

func (*Pk10OrderStructure) OrderSsc

func (od *Pk10OrderStructure) OrderSsc() (err error)

func (*Pk10OrderStructure) ParseObj

func (od *Pk10OrderStructure) ParseObj() (err error)

1.

func (*Pk10OrderStructure) ParseObjSsc

func (od *Pk10OrderStructure) ParseObjSsc() (err error)

type UserAccountProcessor

type UserAccountProcessor interface {
	SetAccount(balance float64)
	GetUriList() []string
	GetUserName() string
	GetPassword() string
}

type UserInfo

type UserInfo struct {
	//A,B,C 盘
	UserName string
	UserSet  string
	Balance  float64
}

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