v20191118

package
v3.0.233+incompatible Latest Latest
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Published: Aug 14, 2020 License: Apache-2.0 Imports: 4 Imported by: 0

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Constants

View Source
const APIVersion = "2019-11-18"

Variables

This section is empty.

Functions

This section is empty.

Types

type Client

type Client struct {
	common.Client
}

func NewClient

func NewClient(credential *common.Credential, region string, clientProfile *profile.ClientProfile) (client *Client, err error)

func NewClientWithSecretId

func NewClientWithSecretId(secretId, secretKey, region string) (client *Client, err error)

Deprecated

func (*Client) CreateSession

func (c *Client) CreateSession(request *CreateSessionRequest) (response *CreateSessionResponse, err error)

创建会话

func (*Client) StopGame

func (c *Client) StopGame(request *StopGameRequest) (response *StopGameResponse, err error)

强制退出游戏

func (*Client) TrylockWorker

func (c *Client) TrylockWorker(request *TrylockWorkerRequest) (response *TrylockWorkerResponse, err error)

尝试锁定机器

type CreateSessionRequest

type CreateSessionRequest struct {
	*tchttp.BaseRequest

	// 客户端session信息,从JSSDK请求中获得
	ClientSession *string `json:"ClientSession,omitempty" name:"ClientSession"`

	// 游戏用户ID
	UserId *string `json:"UserId,omitempty" name:"UserId"`

	// 游戏ID
	GameId *string `json:"GameId,omitempty" name:"GameId"`

	// 游戏区域,ap-guangzhou、ap-shanghai、ap-beijing等
	GameRegion *string `json:"GameRegion,omitempty" name:"GameRegion"`

	// 游戏参数
	GameParas *string `json:"GameParas,omitempty" name:"GameParas"`

	// 分辨率,,可设置为1080p或720p
	Resolution *string `json:"Resolution,omitempty" name:"Resolution"`

	// 背景图url,格式为png或jpeg,宽高1920*1080
	ImageUrl *string `json:"ImageUrl,omitempty" name:"ImageUrl"`

	// 资源池编号,1表示正式,2表示测试
	SetNo *uint64 `json:"SetNo,omitempty" name:"SetNo"`

	// 单位Mbps,固定码率,后端不动态调整(MaxBitrate和MinBitrate将无效)
	Bitrate *uint64 `json:"Bitrate,omitempty" name:"Bitrate"`

	// 单位Mbps,动态调整最大码率
	MaxBitrate *uint64 `json:"MaxBitrate,omitempty" name:"MaxBitrate"`

	// 单位Mbps,动态调整最小码率
	MinBitrate *uint64 `json:"MinBitrate,omitempty" name:"MinBitrate"`

	// 帧率,可设置为30、45或60
	Fps *uint64 `json:"Fps,omitempty" name:"Fps"`

	// 游戏用户IP,用于就近调度,例如125.127.178.228
	UserIp *string `json:"UserIp,omitempty" name:"UserIp"`

	// 优化项,便于客户灰度开启新的优化项,默认为0
	Optimization *uint64 `json:"Optimization,omitempty" name:"Optimization"`
}

func NewCreateSessionRequest

func NewCreateSessionRequest() (request *CreateSessionRequest)

func (*CreateSessionRequest) FromJsonString

func (r *CreateSessionRequest) FromJsonString(s string) error

func (*CreateSessionRequest) ToJsonString

func (r *CreateSessionRequest) ToJsonString() string

type CreateSessionResponse

type CreateSessionResponse struct {
	*tchttp.BaseResponse
	Response *struct {

		// 服务端session信息,返回给JSSDK
		ServerSession *string `json:"ServerSession,omitempty" name:"ServerSession"`

		// 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
		RequestId *string `json:"RequestId,omitempty" name:"RequestId"`
	} `json:"Response"`
}

func NewCreateSessionResponse

func NewCreateSessionResponse() (response *CreateSessionResponse)

func (*CreateSessionResponse) FromJsonString

func (r *CreateSessionResponse) FromJsonString(s string) error

func (*CreateSessionResponse) ToJsonString

func (r *CreateSessionResponse) ToJsonString() string

type StopGameRequest

type StopGameRequest struct {
	*tchttp.BaseRequest

	// 游戏用户ID
	UserId *string `json:"UserId,omitempty" name:"UserId"`
}

func NewStopGameRequest

func NewStopGameRequest() (request *StopGameRequest)

func (*StopGameRequest) FromJsonString

func (r *StopGameRequest) FromJsonString(s string) error

func (*StopGameRequest) ToJsonString

func (r *StopGameRequest) ToJsonString() string

type StopGameResponse

type StopGameResponse struct {
	*tchttp.BaseResponse
	Response *struct {

		// 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
		RequestId *string `json:"RequestId,omitempty" name:"RequestId"`
	} `json:"Response"`
}

func NewStopGameResponse

func NewStopGameResponse() (response *StopGameResponse)

func (*StopGameResponse) FromJsonString

func (r *StopGameResponse) FromJsonString(s string) error

func (*StopGameResponse) ToJsonString

func (r *StopGameResponse) ToJsonString() string

type TrylockWorkerRequest

type TrylockWorkerRequest struct {
	*tchttp.BaseRequest

	// 游戏用户ID
	UserId *string `json:"UserId,omitempty" name:"UserId"`

	// 游戏ID
	GameId *string `json:"GameId,omitempty" name:"GameId"`

	// 游戏区域,ap-guangzhou、ap-shanghai、ap-beijing等
	GameRegion *string `json:"GameRegion,omitempty" name:"GameRegion"`

	// 资源池编号,1表示共用,2表示测试
	SetNo *uint64 `json:"SetNo,omitempty" name:"SetNo"`

	// 游戏用户IP,用于就近调度,例如125.127.178.228
	UserIp *string `json:"UserIp,omitempty" name:"UserIp"`

	// 分组ID
	GroupId *string `json:"GroupId,omitempty" name:"GroupId"`
}

func NewTrylockWorkerRequest

func NewTrylockWorkerRequest() (request *TrylockWorkerRequest)

func (*TrylockWorkerRequest) FromJsonString

func (r *TrylockWorkerRequest) FromJsonString(s string) error

func (*TrylockWorkerRequest) ToJsonString

func (r *TrylockWorkerRequest) ToJsonString() string

type TrylockWorkerResponse

type TrylockWorkerResponse struct {
	*tchttp.BaseResponse
	Response *struct {

		// 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
		RequestId *string `json:"RequestId,omitempty" name:"RequestId"`
	} `json:"Response"`
}

func NewTrylockWorkerResponse

func NewTrylockWorkerResponse() (response *TrylockWorkerResponse)

func (*TrylockWorkerResponse) FromJsonString

func (r *TrylockWorkerResponse) FromJsonString(s string) error

func (*TrylockWorkerResponse) ToJsonString

func (r *TrylockWorkerResponse) ToJsonString() string

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