admin_game_record

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Published: Jul 16, 2021 License: MIT Imports: 12 Imported by: 0

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Types

type Client

type Client struct {
	// contains filtered or unexported fields
}

Client for admin game record API

func (*Client) DeleteAdminGameRecordHandlerV1

DeleteAdminGameRecordHandlerV1 purges all records under the given key

Required permission: ADMIN:NAMESPACE:{namespace}:CLOUDSAVE:RECORD [DELETE]

Required scope: social

This endpoints is to store arbitrary JSON data in namespace-level

func (*Client) GetGameRecordHandlerByKeyV1

GetGameRecordHandlerByKeyV1 retrieves a record value by its key

Required permission: ADMIN:NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]

Required scope: social

Get a record by its key in namespace-level.

func (*Client) ListGameRecordsHandlerV1

ListGameRecordsHandlerV1 retrieves list of records key by namespace

Required permission: ADMIN:NAMESPACE:{namespace}:CLOUDSAVE:RECORD [READ]

Required scope: social

Retrieve list of records key by namespace

func (*Client) PostAdminGameRecordHandlerV1

PostAdminGameRecordHandlerV1 saves namespace level record

Required permission: ADMIN:NAMESPACE:{namespace}:CLOUDSAVE:RECORD [WRITE]

Required scope: social

This endpoints is to store arbitrary JSON data in namespace-level.

func (*Client) PutAdminGameRecordHandlerV1

PutAdminGameRecordHandlerV1 saves or replace game record

Required permission: ADMIN:NAMESPACE:{namespace}:CLOUDSAVE:RECORD [UPDATE]

Required scope: social

This endpoints is to store arbitrary JSON data in namespace-level

func (*Client) SetTransport

func (a *Client) SetTransport(transport runtime.ClientTransport)

SetTransport changes the transport on the client

type DeleteAdminGameRecordHandlerV1Default

type DeleteAdminGameRecordHandlerV1Default struct {
	// contains filtered or unexported fields
}

DeleteAdminGameRecordHandlerV1Default handles this case with default header values.

Record deleted

func NewDeleteAdminGameRecordHandlerV1Default

func NewDeleteAdminGameRecordHandlerV1Default(code int) *DeleteAdminGameRecordHandlerV1Default

NewDeleteAdminGameRecordHandlerV1Default creates a DeleteAdminGameRecordHandlerV1Default with default headers values

func (*DeleteAdminGameRecordHandlerV1Default) Code

Code gets the status code for the delete admin game record handler v1 default response

func (*DeleteAdminGameRecordHandlerV1Default) Error

type DeleteAdminGameRecordHandlerV1InternalServerError

type DeleteAdminGameRecordHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ResponseError
}

DeleteAdminGameRecordHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewDeleteAdminGameRecordHandlerV1InternalServerError

func NewDeleteAdminGameRecordHandlerV1InternalServerError() *DeleteAdminGameRecordHandlerV1InternalServerError

NewDeleteAdminGameRecordHandlerV1InternalServerError creates a DeleteAdminGameRecordHandlerV1InternalServerError with default headers values

func (*DeleteAdminGameRecordHandlerV1InternalServerError) Error

func (*DeleteAdminGameRecordHandlerV1InternalServerError) GetPayload

type DeleteAdminGameRecordHandlerV1NoContent

type DeleteAdminGameRecordHandlerV1NoContent struct {
}

DeleteAdminGameRecordHandlerV1NoContent handles this case with default header values.

Record deleted

func NewDeleteAdminGameRecordHandlerV1NoContent

func NewDeleteAdminGameRecordHandlerV1NoContent() *DeleteAdminGameRecordHandlerV1NoContent

NewDeleteAdminGameRecordHandlerV1NoContent creates a DeleteAdminGameRecordHandlerV1NoContent with default headers values

func (*DeleteAdminGameRecordHandlerV1NoContent) Error

type DeleteAdminGameRecordHandlerV1Params

type DeleteAdminGameRecordHandlerV1Params struct {

	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

DeleteAdminGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the delete admin game record handler v1 operation typically these are written to a http.Request

func NewDeleteAdminGameRecordHandlerV1Params

func NewDeleteAdminGameRecordHandlerV1Params() *DeleteAdminGameRecordHandlerV1Params

NewDeleteAdminGameRecordHandlerV1Params creates a new DeleteAdminGameRecordHandlerV1Params object with the default values initialized.

func NewDeleteAdminGameRecordHandlerV1ParamsWithContext

func NewDeleteAdminGameRecordHandlerV1ParamsWithContext(ctx context.Context) *DeleteAdminGameRecordHandlerV1Params

NewDeleteAdminGameRecordHandlerV1ParamsWithContext creates a new DeleteAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewDeleteAdminGameRecordHandlerV1ParamsWithHTTPClient

func NewDeleteAdminGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *DeleteAdminGameRecordHandlerV1Params

NewDeleteAdminGameRecordHandlerV1ParamsWithHTTPClient creates a new DeleteAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewDeleteAdminGameRecordHandlerV1ParamsWithTimeout

func NewDeleteAdminGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *DeleteAdminGameRecordHandlerV1Params

NewDeleteAdminGameRecordHandlerV1ParamsWithTimeout creates a new DeleteAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*DeleteAdminGameRecordHandlerV1Params) SetContext

SetContext adds the context to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) SetHTTPClient

func (o *DeleteAdminGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) SetKey

SetKey adds the key to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) SetNamespace

func (o *DeleteAdminGameRecordHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) SetTimeout

func (o *DeleteAdminGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) WithContext

WithContext adds the context to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) WithKey

WithKey adds the key to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the delete admin game record handler v1 params

func (*DeleteAdminGameRecordHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type DeleteAdminGameRecordHandlerV1Reader

type DeleteAdminGameRecordHandlerV1Reader struct {
	// contains filtered or unexported fields
}

DeleteAdminGameRecordHandlerV1Reader is a Reader for the DeleteAdminGameRecordHandlerV1 structure.

func (*DeleteAdminGameRecordHandlerV1Reader) ReadResponse

func (o *DeleteAdminGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

type GetGameRecordHandlerByKeyV1Default

type GetGameRecordHandlerByKeyV1Default struct {
	Payload *cloudsaveclientmodels.ModelsGameRecord
	// contains filtered or unexported fields
}

GetGameRecordHandlerByKeyV1Default handles this case with default header values.

Record in namespace-level retrieved

func NewGetGameRecordHandlerByKeyV1Default

func NewGetGameRecordHandlerByKeyV1Default(code int) *GetGameRecordHandlerByKeyV1Default

NewGetGameRecordHandlerByKeyV1Default creates a GetGameRecordHandlerByKeyV1Default with default headers values

func (*GetGameRecordHandlerByKeyV1Default) Code

Code gets the status code for the get game record handler by key v1 default response

func (*GetGameRecordHandlerByKeyV1Default) Error

func (*GetGameRecordHandlerByKeyV1Default) GetPayload

type GetGameRecordHandlerByKeyV1InternalServerError

type GetGameRecordHandlerByKeyV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ResponseError
}

GetGameRecordHandlerByKeyV1InternalServerError handles this case with default header values.

Internal Server Error

func NewGetGameRecordHandlerByKeyV1InternalServerError

func NewGetGameRecordHandlerByKeyV1InternalServerError() *GetGameRecordHandlerByKeyV1InternalServerError

NewGetGameRecordHandlerByKeyV1InternalServerError creates a GetGameRecordHandlerByKeyV1InternalServerError with default headers values

func (*GetGameRecordHandlerByKeyV1InternalServerError) Error

func (*GetGameRecordHandlerByKeyV1InternalServerError) GetPayload

type GetGameRecordHandlerByKeyV1OK

type GetGameRecordHandlerByKeyV1OK struct {
	Payload *cloudsaveclientmodels.ModelsGameRecord
}

GetGameRecordHandlerByKeyV1OK handles this case with default header values.

Record in namespace-level retrieved

func NewGetGameRecordHandlerByKeyV1OK

func NewGetGameRecordHandlerByKeyV1OK() *GetGameRecordHandlerByKeyV1OK

NewGetGameRecordHandlerByKeyV1OK creates a GetGameRecordHandlerByKeyV1OK with default headers values

func (*GetGameRecordHandlerByKeyV1OK) Error

func (*GetGameRecordHandlerByKeyV1OK) GetPayload

type GetGameRecordHandlerByKeyV1Params

type GetGameRecordHandlerByKeyV1Params struct {

	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

GetGameRecordHandlerByKeyV1Params contains all the parameters to send to the API endpoint for the get game record handler by key v1 operation typically these are written to a http.Request

func NewGetGameRecordHandlerByKeyV1Params

func NewGetGameRecordHandlerByKeyV1Params() *GetGameRecordHandlerByKeyV1Params

NewGetGameRecordHandlerByKeyV1Params creates a new GetGameRecordHandlerByKeyV1Params object with the default values initialized.

func NewGetGameRecordHandlerByKeyV1ParamsWithContext

func NewGetGameRecordHandlerByKeyV1ParamsWithContext(ctx context.Context) *GetGameRecordHandlerByKeyV1Params

NewGetGameRecordHandlerByKeyV1ParamsWithContext creates a new GetGameRecordHandlerByKeyV1Params object with the default values initialized, and the ability to set a context for a request

func NewGetGameRecordHandlerByKeyV1ParamsWithHTTPClient

func NewGetGameRecordHandlerByKeyV1ParamsWithHTTPClient(client *http.Client) *GetGameRecordHandlerByKeyV1Params

NewGetGameRecordHandlerByKeyV1ParamsWithHTTPClient creates a new GetGameRecordHandlerByKeyV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewGetGameRecordHandlerByKeyV1ParamsWithTimeout

func NewGetGameRecordHandlerByKeyV1ParamsWithTimeout(timeout time.Duration) *GetGameRecordHandlerByKeyV1Params

NewGetGameRecordHandlerByKeyV1ParamsWithTimeout creates a new GetGameRecordHandlerByKeyV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*GetGameRecordHandlerByKeyV1Params) SetContext

SetContext adds the context to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) SetHTTPClient

func (o *GetGameRecordHandlerByKeyV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) SetKey

SetKey adds the key to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) SetNamespace

func (o *GetGameRecordHandlerByKeyV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) SetTimeout

func (o *GetGameRecordHandlerByKeyV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) WithContext

WithContext adds the context to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) WithKey

WithKey adds the key to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) WithNamespace

WithNamespace adds the namespace to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) WithTimeout

WithTimeout adds the timeout to the get game record handler by key v1 params

func (*GetGameRecordHandlerByKeyV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type GetGameRecordHandlerByKeyV1Reader

type GetGameRecordHandlerByKeyV1Reader struct {
	// contains filtered or unexported fields
}

GetGameRecordHandlerByKeyV1Reader is a Reader for the GetGameRecordHandlerByKeyV1 structure.

func (*GetGameRecordHandlerByKeyV1Reader) ReadResponse

func (o *GetGameRecordHandlerByKeyV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

type ListGameRecordsHandlerV1Default

type ListGameRecordsHandlerV1Default struct {
	Payload *cloudsaveclientmodels.ModelsListGameRecordKeys
	// contains filtered or unexported fields
}

ListGameRecordsHandlerV1Default handles this case with default header values.

Retrieve list of records key by namespace

func NewListGameRecordsHandlerV1Default

func NewListGameRecordsHandlerV1Default(code int) *ListGameRecordsHandlerV1Default

NewListGameRecordsHandlerV1Default creates a ListGameRecordsHandlerV1Default with default headers values

func (*ListGameRecordsHandlerV1Default) Code

Code gets the status code for the list game records handler v1 default response

func (*ListGameRecordsHandlerV1Default) Error

func (*ListGameRecordsHandlerV1Default) GetPayload

type ListGameRecordsHandlerV1InternalServerError

type ListGameRecordsHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ResponseError
}

ListGameRecordsHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewListGameRecordsHandlerV1InternalServerError

func NewListGameRecordsHandlerV1InternalServerError() *ListGameRecordsHandlerV1InternalServerError

NewListGameRecordsHandlerV1InternalServerError creates a ListGameRecordsHandlerV1InternalServerError with default headers values

func (*ListGameRecordsHandlerV1InternalServerError) Error

func (*ListGameRecordsHandlerV1InternalServerError) GetPayload

type ListGameRecordsHandlerV1OK

type ListGameRecordsHandlerV1OK struct {
	Payload *cloudsaveclientmodels.ModelsListGameRecordKeys
}

ListGameRecordsHandlerV1OK handles this case with default header values.

Retrieve list of records key by namespace

func NewListGameRecordsHandlerV1OK

func NewListGameRecordsHandlerV1OK() *ListGameRecordsHandlerV1OK

NewListGameRecordsHandlerV1OK creates a ListGameRecordsHandlerV1OK with default headers values

func (*ListGameRecordsHandlerV1OK) Error

func (*ListGameRecordsHandlerV1OK) GetPayload

type ListGameRecordsHandlerV1Params

type ListGameRecordsHandlerV1Params struct {

	/*Limit
	  limit

	*/
	Limit int64
	/*Namespace
	  namespace of the game

	*/
	Namespace string
	/*Offset
	  offset

	*/
	Offset int64

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

ListGameRecordsHandlerV1Params contains all the parameters to send to the API endpoint for the list game records handler v1 operation typically these are written to a http.Request

func NewListGameRecordsHandlerV1Params

func NewListGameRecordsHandlerV1Params() *ListGameRecordsHandlerV1Params

NewListGameRecordsHandlerV1Params creates a new ListGameRecordsHandlerV1Params object with the default values initialized.

func NewListGameRecordsHandlerV1ParamsWithContext

func NewListGameRecordsHandlerV1ParamsWithContext(ctx context.Context) *ListGameRecordsHandlerV1Params

NewListGameRecordsHandlerV1ParamsWithContext creates a new ListGameRecordsHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewListGameRecordsHandlerV1ParamsWithHTTPClient

func NewListGameRecordsHandlerV1ParamsWithHTTPClient(client *http.Client) *ListGameRecordsHandlerV1Params

NewListGameRecordsHandlerV1ParamsWithHTTPClient creates a new ListGameRecordsHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewListGameRecordsHandlerV1ParamsWithTimeout

func NewListGameRecordsHandlerV1ParamsWithTimeout(timeout time.Duration) *ListGameRecordsHandlerV1Params

NewListGameRecordsHandlerV1ParamsWithTimeout creates a new ListGameRecordsHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*ListGameRecordsHandlerV1Params) SetContext

func (o *ListGameRecordsHandlerV1Params) SetContext(ctx context.Context)

SetContext adds the context to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) SetHTTPClient

func (o *ListGameRecordsHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) SetLimit

func (o *ListGameRecordsHandlerV1Params) SetLimit(limit int64)

SetLimit adds the limit to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) SetNamespace

func (o *ListGameRecordsHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) SetOffset

func (o *ListGameRecordsHandlerV1Params) SetOffset(offset int64)

SetOffset adds the offset to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) SetTimeout

func (o *ListGameRecordsHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) WithContext

WithContext adds the context to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) WithLimit

WithLimit adds the limit to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) WithOffset

WithOffset adds the offset to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the list game records handler v1 params

func (*ListGameRecordsHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type ListGameRecordsHandlerV1Reader

type ListGameRecordsHandlerV1Reader struct {
	// contains filtered or unexported fields
}

ListGameRecordsHandlerV1Reader is a Reader for the ListGameRecordsHandlerV1 structure.

func (*ListGameRecordsHandlerV1Reader) ReadResponse

func (o *ListGameRecordsHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

type PostAdminGameRecordHandlerV1Default

type PostAdminGameRecordHandlerV1Default struct {
	// contains filtered or unexported fields
}

PostAdminGameRecordHandlerV1Default handles this case with default header values.

Record in namespace-level saved

func NewPostAdminGameRecordHandlerV1Default

func NewPostAdminGameRecordHandlerV1Default(code int) *PostAdminGameRecordHandlerV1Default

NewPostAdminGameRecordHandlerV1Default creates a PostAdminGameRecordHandlerV1Default with default headers values

func (*PostAdminGameRecordHandlerV1Default) Code

Code gets the status code for the post admin game record handler v1 default response

func (*PostAdminGameRecordHandlerV1Default) Error

type PostAdminGameRecordHandlerV1InternalServerError

type PostAdminGameRecordHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ResponseError
}

PostAdminGameRecordHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewPostAdminGameRecordHandlerV1InternalServerError

func NewPostAdminGameRecordHandlerV1InternalServerError() *PostAdminGameRecordHandlerV1InternalServerError

NewPostAdminGameRecordHandlerV1InternalServerError creates a PostAdminGameRecordHandlerV1InternalServerError with default headers values

func (*PostAdminGameRecordHandlerV1InternalServerError) Error

func (*PostAdminGameRecordHandlerV1InternalServerError) GetPayload

type PostAdminGameRecordHandlerV1OK

type PostAdminGameRecordHandlerV1OK struct {
}

PostAdminGameRecordHandlerV1OK handles this case with default header values.

Record in namespace-level saved

func NewPostAdminGameRecordHandlerV1OK

func NewPostAdminGameRecordHandlerV1OK() *PostAdminGameRecordHandlerV1OK

NewPostAdminGameRecordHandlerV1OK creates a PostAdminGameRecordHandlerV1OK with default headers values

func (*PostAdminGameRecordHandlerV1OK) Error

type PostAdminGameRecordHandlerV1Params

type PostAdminGameRecordHandlerV1Params struct {

	/*Body*/
	Body cloudsaveclientmodels.ModelsGameRecordRequest
	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

PostAdminGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the post admin game record handler v1 operation typically these are written to a http.Request

func NewPostAdminGameRecordHandlerV1Params

func NewPostAdminGameRecordHandlerV1Params() *PostAdminGameRecordHandlerV1Params

NewPostAdminGameRecordHandlerV1Params creates a new PostAdminGameRecordHandlerV1Params object with the default values initialized.

func NewPostAdminGameRecordHandlerV1ParamsWithContext

func NewPostAdminGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PostAdminGameRecordHandlerV1Params

NewPostAdminGameRecordHandlerV1ParamsWithContext creates a new PostAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewPostAdminGameRecordHandlerV1ParamsWithHTTPClient

func NewPostAdminGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PostAdminGameRecordHandlerV1Params

NewPostAdminGameRecordHandlerV1ParamsWithHTTPClient creates a new PostAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewPostAdminGameRecordHandlerV1ParamsWithTimeout

func NewPostAdminGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PostAdminGameRecordHandlerV1Params

NewPostAdminGameRecordHandlerV1ParamsWithTimeout creates a new PostAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*PostAdminGameRecordHandlerV1Params) SetBody

SetBody adds the body to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) SetContext

SetContext adds the context to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) SetHTTPClient

func (o *PostAdminGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) SetKey

SetKey adds the key to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) SetNamespace

func (o *PostAdminGameRecordHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) SetTimeout

func (o *PostAdminGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) WithBody

WithBody adds the body to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) WithContext

WithContext adds the context to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) WithKey

WithKey adds the key to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the post admin game record handler v1 params

func (*PostAdminGameRecordHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type PostAdminGameRecordHandlerV1Reader

type PostAdminGameRecordHandlerV1Reader struct {
	// contains filtered or unexported fields
}

PostAdminGameRecordHandlerV1Reader is a Reader for the PostAdminGameRecordHandlerV1 structure.

func (*PostAdminGameRecordHandlerV1Reader) ReadResponse

func (o *PostAdminGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

type PutAdminGameRecordHandlerV1Default

type PutAdminGameRecordHandlerV1Default struct {
	// contains filtered or unexported fields
}

PutAdminGameRecordHandlerV1Default handles this case with default header values.

Record saved

func NewPutAdminGameRecordHandlerV1Default

func NewPutAdminGameRecordHandlerV1Default(code int) *PutAdminGameRecordHandlerV1Default

NewPutAdminGameRecordHandlerV1Default creates a PutAdminGameRecordHandlerV1Default with default headers values

func (*PutAdminGameRecordHandlerV1Default) Code

Code gets the status code for the put admin game record handler v1 default response

func (*PutAdminGameRecordHandlerV1Default) Error

type PutAdminGameRecordHandlerV1InternalServerError

type PutAdminGameRecordHandlerV1InternalServerError struct {
	Payload *cloudsaveclientmodels.ResponseError
}

PutAdminGameRecordHandlerV1InternalServerError handles this case with default header values.

Internal Server Error

func NewPutAdminGameRecordHandlerV1InternalServerError

func NewPutAdminGameRecordHandlerV1InternalServerError() *PutAdminGameRecordHandlerV1InternalServerError

NewPutAdminGameRecordHandlerV1InternalServerError creates a PutAdminGameRecordHandlerV1InternalServerError with default headers values

func (*PutAdminGameRecordHandlerV1InternalServerError) Error

func (*PutAdminGameRecordHandlerV1InternalServerError) GetPayload

type PutAdminGameRecordHandlerV1OK

type PutAdminGameRecordHandlerV1OK struct {
}

PutAdminGameRecordHandlerV1OK handles this case with default header values.

Record saved

func NewPutAdminGameRecordHandlerV1OK

func NewPutAdminGameRecordHandlerV1OK() *PutAdminGameRecordHandlerV1OK

NewPutAdminGameRecordHandlerV1OK creates a PutAdminGameRecordHandlerV1OK with default headers values

func (*PutAdminGameRecordHandlerV1OK) Error

type PutAdminGameRecordHandlerV1Params

type PutAdminGameRecordHandlerV1Params struct {

	/*Body*/
	Body cloudsaveclientmodels.ModelsGameRecordRequest
	/*Key
	  key of record

	*/
	Key string
	/*Namespace
	  namespace of the game

	*/
	Namespace string

	Context    context.Context
	HTTPClient *http.Client
	// contains filtered or unexported fields
}

PutAdminGameRecordHandlerV1Params contains all the parameters to send to the API endpoint for the put admin game record handler v1 operation typically these are written to a http.Request

func NewPutAdminGameRecordHandlerV1Params

func NewPutAdminGameRecordHandlerV1Params() *PutAdminGameRecordHandlerV1Params

NewPutAdminGameRecordHandlerV1Params creates a new PutAdminGameRecordHandlerV1Params object with the default values initialized.

func NewPutAdminGameRecordHandlerV1ParamsWithContext

func NewPutAdminGameRecordHandlerV1ParamsWithContext(ctx context.Context) *PutAdminGameRecordHandlerV1Params

NewPutAdminGameRecordHandlerV1ParamsWithContext creates a new PutAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a context for a request

func NewPutAdminGameRecordHandlerV1ParamsWithHTTPClient

func NewPutAdminGameRecordHandlerV1ParamsWithHTTPClient(client *http.Client) *PutAdminGameRecordHandlerV1Params

NewPutAdminGameRecordHandlerV1ParamsWithHTTPClient creates a new PutAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a custom HTTPClient for a request

func NewPutAdminGameRecordHandlerV1ParamsWithTimeout

func NewPutAdminGameRecordHandlerV1ParamsWithTimeout(timeout time.Duration) *PutAdminGameRecordHandlerV1Params

NewPutAdminGameRecordHandlerV1ParamsWithTimeout creates a new PutAdminGameRecordHandlerV1Params object with the default values initialized, and the ability to set a timeout on a request

func (*PutAdminGameRecordHandlerV1Params) SetBody

SetBody adds the body to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) SetContext

SetContext adds the context to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) SetHTTPClient

func (o *PutAdminGameRecordHandlerV1Params) SetHTTPClient(client *http.Client)

SetHTTPClient adds the HTTPClient to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) SetKey

SetKey adds the key to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) SetNamespace

func (o *PutAdminGameRecordHandlerV1Params) SetNamespace(namespace string)

SetNamespace adds the namespace to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) SetTimeout

func (o *PutAdminGameRecordHandlerV1Params) SetTimeout(timeout time.Duration)

SetTimeout adds the timeout to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) WithBody

WithBody adds the body to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) WithContext

WithContext adds the context to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) WithHTTPClient

WithHTTPClient adds the HTTPClient to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) WithKey

WithKey adds the key to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) WithNamespace

WithNamespace adds the namespace to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) WithTimeout

WithTimeout adds the timeout to the put admin game record handler v1 params

func (*PutAdminGameRecordHandlerV1Params) WriteToRequest

WriteToRequest writes these params to a swagger request

type PutAdminGameRecordHandlerV1Reader

type PutAdminGameRecordHandlerV1Reader struct {
	// contains filtered or unexported fields
}

PutAdminGameRecordHandlerV1Reader is a Reader for the PutAdminGameRecordHandlerV1 structure.

func (*PutAdminGameRecordHandlerV1Reader) ReadResponse

func (o *PutAdminGameRecordHandlerV1Reader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)

ReadResponse reads a server response into the received o.

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