RemoteFortressReader

package
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Published: Apr 13, 2015 License: MIT Imports: 2 Imported by: 3

Documentation

Overview

Package RemoteFortressReader is a generated protocol buffer package.

It is generated from these files:

RemoteFortressReader.proto

It has these top-level messages:

Tiletype
TiletypeList
MapBlock
MatPair
ColorDefinition
MaterialDefinition
MaterialList
UnitDefinition
UnitList
BlockRequest
BlockList
PlantDef
PlantList
ViewInfo
MapInfo

Index

Constants

This section is empty.

Variables

View Source
var TiletypeMaterial_name = map[int32]string{
	-1: "NO_MATERIAL",
	0:  "AIR",
	1:  "SOIL",
	2:  "STONE",
	3:  "FEATURE",
	4:  "LAVA_STONE",
	5:  "MINERAL",
	6:  "FROZEN_LIQUID",
	7:  "CONSTRUCTION",
	8:  "GRASS_LIGHT",
	9:  "GRASS_DARK",
	10: "GRASS_DRY",
	11: "GRASS_DEAD",
	12: "PLANT",
	13: "HFS",
	14: "CAMPFIRE",
	15: "FIRE",
	16: "ASHES",
	17: "MAGMA",
	18: "DRIFTWOOD",
	19: "POOL",
	20: "BROOK",
	21: "RIVER",
	22: "ROOT",
	23: "TREE_MATERIAL",
	24: "MUSHROOM",
	25: "UNDERWORLD_GATE",
}
View Source
var TiletypeMaterial_value = map[string]int32{
	"NO_MATERIAL":     -1,
	"AIR":             0,
	"SOIL":            1,
	"STONE":           2,
	"FEATURE":         3,
	"LAVA_STONE":      4,
	"MINERAL":         5,
	"FROZEN_LIQUID":   6,
	"CONSTRUCTION":    7,
	"GRASS_LIGHT":     8,
	"GRASS_DARK":      9,
	"GRASS_DRY":       10,
	"GRASS_DEAD":      11,
	"PLANT":           12,
	"HFS":             13,
	"CAMPFIRE":        14,
	"FIRE":            15,
	"ASHES":           16,
	"MAGMA":           17,
	"DRIFTWOOD":       18,
	"POOL":            19,
	"BROOK":           20,
	"RIVER":           21,
	"ROOT":            22,
	"TREE_MATERIAL":   23,
	"MUSHROOM":        24,
	"UNDERWORLD_GATE": 25,
}
View Source
var TiletypeShape_name = map[int32]string{
	-1: "NO_SHAPE",
	0:  "EMPTY",
	1:  "FLOOR",
	2:  "BOULDER",
	3:  "PEBBLES",
	4:  "WALL",
	5:  "FORTIFICATION",
	6:  "STAIR_UP",
	7:  "STAIR_DOWN",
	8:  "STAIR_UPDOWN",
	9:  "RAMP",
	10: "RAMP_TOP",
	11: "BROOK_BED",
	12: "BROOK_TOP",
	13: "TREE_SHAPE",
	14: "SAPLING",
	15: "SHRUB",
	16: "ENDLESS_PIT",
	17: "BRANCH",
	18: "TRUNK_BRANCH",
	19: "TWIG",
}
View Source
var TiletypeShape_value = map[string]int32{
	"NO_SHAPE":      -1,
	"EMPTY":         0,
	"FLOOR":         1,
	"BOULDER":       2,
	"PEBBLES":       3,
	"WALL":          4,
	"FORTIFICATION": 5,
	"STAIR_UP":      6,
	"STAIR_DOWN":    7,
	"STAIR_UPDOWN":  8,
	"RAMP":          9,
	"RAMP_TOP":      10,
	"BROOK_BED":     11,
	"BROOK_TOP":     12,
	"TREE_SHAPE":    13,
	"SAPLING":       14,
	"SHRUB":         15,
	"ENDLESS_PIT":   16,
	"BRANCH":        17,
	"TRUNK_BRANCH":  18,
	"TWIG":          19,
}
View Source
var TiletypeSpecial_name = map[int32]string{
	-1: "NO_SPECIAL",
	0:  "NORMAL",
	1:  "RIVER_SOURCE",
	2:  "WATERFALL",
	3:  "SMOOTH",
	4:  "FURROWED",
	5:  "WET",
	6:  "DEAD",
	7:  "WORN_1",
	8:  "WORN_2",
	9:  "WORN_3",
	10: "TRACK",
	11: "SMOOTH_DEAD",
}
View Source
var TiletypeSpecial_value = map[string]int32{
	"NO_SPECIAL":   -1,
	"NORMAL":       0,
	"RIVER_SOURCE": 1,
	"WATERFALL":    2,
	"SMOOTH":       3,
	"FURROWED":     4,
	"WET":          5,
	"DEAD":         6,
	"WORN_1":       7,
	"WORN_2":       8,
	"WORN_3":       9,
	"TRACK":        10,
	"SMOOTH_DEAD":  11,
}
View Source
var TiletypeVariant_name = map[int32]string{
	-1: "NO_VARIANT",
	0:  "VAR_1",
	1:  "VAR_2",
	2:  "VAR_3",
	3:  "VAR_4",
}
View Source
var TiletypeVariant_value = map[string]int32{
	"NO_VARIANT": -1,
	"VAR_1":      0,
	"VAR_2":      1,
	"VAR_3":      2,
	"VAR_4":      3,
}

Functions

This section is empty.

Types

type BlockList

type BlockList struct {
	MapBlocks        []*MapBlock `protobuf:"bytes,1,rep,name=map_blocks" json:"map_blocks,omitempty"`
	MapX             *int32      `protobuf:"varint,2,opt,name=map_x" json:"map_x,omitempty"`
	MapY             *int32      `protobuf:"varint,3,opt,name=map_y" json:"map_y,omitempty"`
	XXX_unrecognized []byte      `json:"-"`
}

func (*BlockList) GetMapBlocks

func (m *BlockList) GetMapBlocks() []*MapBlock

func (*BlockList) GetMapX

func (m *BlockList) GetMapX() int32

func (*BlockList) GetMapY

func (m *BlockList) GetMapY() int32

func (*BlockList) ProtoMessage

func (*BlockList) ProtoMessage()

func (*BlockList) Reset

func (m *BlockList) Reset()

func (*BlockList) String

func (m *BlockList) String() string

type BlockRequest

type BlockRequest struct {
	BlocksNeeded     *int32 `protobuf:"varint,1,opt,name=blocks_needed" json:"blocks_needed,omitempty"`
	MinX             *int32 `protobuf:"varint,2,opt,name=min_x" json:"min_x,omitempty"`
	MaxX             *int32 `protobuf:"varint,3,opt,name=max_x" json:"max_x,omitempty"`
	MinY             *int32 `protobuf:"varint,4,opt,name=min_y" json:"min_y,omitempty"`
	MaxY             *int32 `protobuf:"varint,5,opt,name=max_y" json:"max_y,omitempty"`
	MinZ             *int32 `protobuf:"varint,6,opt,name=min_z" json:"min_z,omitempty"`
	MaxZ             *int32 `protobuf:"varint,7,opt,name=max_z" json:"max_z,omitempty"`
	XXX_unrecognized []byte `json:"-"`
}

func (*BlockRequest) GetBlocksNeeded

func (m *BlockRequest) GetBlocksNeeded() int32

func (*BlockRequest) GetMaxX

func (m *BlockRequest) GetMaxX() int32

func (*BlockRequest) GetMaxY

func (m *BlockRequest) GetMaxY() int32

func (*BlockRequest) GetMaxZ

func (m *BlockRequest) GetMaxZ() int32

func (*BlockRequest) GetMinX

func (m *BlockRequest) GetMinX() int32

func (*BlockRequest) GetMinY

func (m *BlockRequest) GetMinY() int32

func (*BlockRequest) GetMinZ

func (m *BlockRequest) GetMinZ() int32

func (*BlockRequest) ProtoMessage

func (*BlockRequest) ProtoMessage()

func (*BlockRequest) Reset

func (m *BlockRequest) Reset()

func (*BlockRequest) String

func (m *BlockRequest) String() string

type ColorDefinition

type ColorDefinition struct {
	Red              *int32 `protobuf:"varint,1,req,name=red" json:"red,omitempty"`
	Green            *int32 `protobuf:"varint,2,req,name=green" json:"green,omitempty"`
	Blue             *int32 `protobuf:"varint,3,req,name=blue" json:"blue,omitempty"`
	XXX_unrecognized []byte `json:"-"`
}

func (*ColorDefinition) GetBlue

func (m *ColorDefinition) GetBlue() int32

func (*ColorDefinition) GetGreen

func (m *ColorDefinition) GetGreen() int32

func (*ColorDefinition) GetRed

func (m *ColorDefinition) GetRed() int32

func (*ColorDefinition) ProtoMessage

func (*ColorDefinition) ProtoMessage()

func (*ColorDefinition) Reset

func (m *ColorDefinition) Reset()

func (*ColorDefinition) String

func (m *ColorDefinition) String() string

type MapBlock

type MapBlock struct {
	MapX             *int32     `protobuf:"varint,1,req,name=map_x" json:"map_x,omitempty"`
	MapY             *int32     `protobuf:"varint,2,req,name=map_y" json:"map_y,omitempty"`
	MapZ             *int32     `protobuf:"varint,3,req,name=map_z" json:"map_z,omitempty"`
	Tiles            []int32    `protobuf:"varint,4,rep,name=tiles" json:"tiles,omitempty"`
	Materials        []*MatPair `protobuf:"bytes,5,rep,name=materials" json:"materials,omitempty"`
	LayerMaterials   []*MatPair `protobuf:"bytes,6,rep,name=layer_materials" json:"layer_materials,omitempty"`
	VeinMaterials    []*MatPair `protobuf:"bytes,7,rep,name=vein_materials" json:"vein_materials,omitempty"`
	BaseMaterials    []*MatPair `protobuf:"bytes,8,rep,name=base_materials" json:"base_materials,omitempty"`
	Magma            []int32    `protobuf:"varint,9,rep,name=magma" json:"magma,omitempty"`
	Water            []int32    `protobuf:"varint,10,rep,name=water" json:"water,omitempty"`
	XXX_unrecognized []byte     `json:"-"`
}

func (*MapBlock) GetBaseMaterials

func (m *MapBlock) GetBaseMaterials() []*MatPair

func (*MapBlock) GetLayerMaterials

func (m *MapBlock) GetLayerMaterials() []*MatPair

func (*MapBlock) GetMagma

func (m *MapBlock) GetMagma() []int32

func (*MapBlock) GetMapX

func (m *MapBlock) GetMapX() int32

func (*MapBlock) GetMapY

func (m *MapBlock) GetMapY() int32

func (*MapBlock) GetMapZ

func (m *MapBlock) GetMapZ() int32

func (*MapBlock) GetMaterials

func (m *MapBlock) GetMaterials() []*MatPair

func (*MapBlock) GetTiles

func (m *MapBlock) GetTiles() []int32

func (*MapBlock) GetVeinMaterials

func (m *MapBlock) GetVeinMaterials() []*MatPair

func (*MapBlock) GetWater

func (m *MapBlock) GetWater() []int32

func (*MapBlock) ProtoMessage

func (*MapBlock) ProtoMessage()

func (*MapBlock) Reset

func (m *MapBlock) Reset()

func (*MapBlock) String

func (m *MapBlock) String() string

type MapInfo

type MapInfo struct {
	BlockSizeX       *int32  `protobuf:"varint,1,opt,name=block_size_x" json:"block_size_x,omitempty"`
	BlockSizeY       *int32  `protobuf:"varint,2,opt,name=block_size_y" json:"block_size_y,omitempty"`
	BlockSizeZ       *int32  `protobuf:"varint,3,opt,name=block_size_z" json:"block_size_z,omitempty"`
	BlockPosX        *int32  `protobuf:"varint,4,opt,name=block_pos_x" json:"block_pos_x,omitempty"`
	BlockPosY        *int32  `protobuf:"varint,5,opt,name=block_pos_y" json:"block_pos_y,omitempty"`
	BlockPosZ        *int32  `protobuf:"varint,6,opt,name=block_pos_z" json:"block_pos_z,omitempty"`
	WorldName        *string `protobuf:"bytes,7,opt,name=world_name" json:"world_name,omitempty"`
	WorldNameEnglish *string `protobuf:"bytes,8,opt,name=world_name_english" json:"world_name_english,omitempty"`
	SaveName         *string `protobuf:"bytes,9,opt,name=save_name" json:"save_name,omitempty"`
	XXX_unrecognized []byte  `json:"-"`
}

func (*MapInfo) GetBlockPosX

func (m *MapInfo) GetBlockPosX() int32

func (*MapInfo) GetBlockPosY

func (m *MapInfo) GetBlockPosY() int32

func (*MapInfo) GetBlockPosZ

func (m *MapInfo) GetBlockPosZ() int32

func (*MapInfo) GetBlockSizeX

func (m *MapInfo) GetBlockSizeX() int32

func (*MapInfo) GetBlockSizeY

func (m *MapInfo) GetBlockSizeY() int32

func (*MapInfo) GetBlockSizeZ

func (m *MapInfo) GetBlockSizeZ() int32

func (*MapInfo) GetSaveName

func (m *MapInfo) GetSaveName() string

func (*MapInfo) GetWorldName

func (m *MapInfo) GetWorldName() string

func (*MapInfo) GetWorldNameEnglish

func (m *MapInfo) GetWorldNameEnglish() string

func (*MapInfo) ProtoMessage

func (*MapInfo) ProtoMessage()

func (*MapInfo) Reset

func (m *MapInfo) Reset()

func (*MapInfo) String

func (m *MapInfo) String() string

type MatPair

type MatPair struct {
	MatType          *int32 `protobuf:"varint,1,req,name=mat_type" json:"mat_type,omitempty"`
	MatIndex         *int32 `protobuf:"varint,2,req,name=mat_index" json:"mat_index,omitempty"`
	XXX_unrecognized []byte `json:"-"`
}

func (*MatPair) GetMatIndex

func (m *MatPair) GetMatIndex() int32

func (*MatPair) GetMatType

func (m *MatPair) GetMatType() int32

func (*MatPair) ProtoMessage

func (*MatPair) ProtoMessage()

func (*MatPair) Reset

func (m *MatPair) Reset()

func (*MatPair) String

func (m *MatPair) String() string

type MaterialDefinition

type MaterialDefinition struct {
	MatPair          *MatPair         `protobuf:"bytes,1,req,name=mat_pair" json:"mat_pair,omitempty"`
	Id               *string          `protobuf:"bytes,2,opt,name=id" json:"id,omitempty"`
	Name             *string          `protobuf:"bytes,3,opt,name=name" json:"name,omitempty"`
	StateColor       *ColorDefinition `protobuf:"bytes,4,opt,name=state_color" json:"state_color,omitempty"`
	XXX_unrecognized []byte           `json:"-"`
}

func (*MaterialDefinition) GetId

func (m *MaterialDefinition) GetId() string

func (*MaterialDefinition) GetMatPair

func (m *MaterialDefinition) GetMatPair() *MatPair

func (*MaterialDefinition) GetName

func (m *MaterialDefinition) GetName() string

func (*MaterialDefinition) GetStateColor

func (m *MaterialDefinition) GetStateColor() *ColorDefinition

func (*MaterialDefinition) ProtoMessage

func (*MaterialDefinition) ProtoMessage()

func (*MaterialDefinition) Reset

func (m *MaterialDefinition) Reset()

func (*MaterialDefinition) String

func (m *MaterialDefinition) String() string

type MaterialList

type MaterialList struct {
	MaterialList     []*MaterialDefinition `protobuf:"bytes,1,rep,name=material_list" json:"material_list,omitempty"`
	XXX_unrecognized []byte                `json:"-"`
}

func (*MaterialList) GetMaterialList

func (m *MaterialList) GetMaterialList() []*MaterialDefinition

func (*MaterialList) ProtoMessage

func (*MaterialList) ProtoMessage()

func (*MaterialList) Reset

func (m *MaterialList) Reset()

func (*MaterialList) String

func (m *MaterialList) String() string

type PlantDef

type PlantDef struct {
	PosX             *int32 `protobuf:"varint,1,req,name=pos_x" json:"pos_x,omitempty"`
	PosY             *int32 `protobuf:"varint,2,req,name=pos_y" json:"pos_y,omitempty"`
	PosZ             *int32 `protobuf:"varint,3,req,name=pos_z" json:"pos_z,omitempty"`
	Index            *int32 `protobuf:"varint,4,req,name=index" json:"index,omitempty"`
	XXX_unrecognized []byte `json:"-"`
}

func (*PlantDef) GetIndex

func (m *PlantDef) GetIndex() int32

func (*PlantDef) GetPosX

func (m *PlantDef) GetPosX() int32

func (*PlantDef) GetPosY

func (m *PlantDef) GetPosY() int32

func (*PlantDef) GetPosZ

func (m *PlantDef) GetPosZ() int32

func (*PlantDef) ProtoMessage

func (*PlantDef) ProtoMessage()

func (*PlantDef) Reset

func (m *PlantDef) Reset()

func (*PlantDef) String

func (m *PlantDef) String() string

type PlantList

type PlantList struct {
	PlantList        []*PlantDef `protobuf:"bytes,1,rep,name=plant_list" json:"plant_list,omitempty"`
	XXX_unrecognized []byte      `json:"-"`
}

func (*PlantList) GetPlantList

func (m *PlantList) GetPlantList() []*PlantDef

func (*PlantList) ProtoMessage

func (*PlantList) ProtoMessage()

func (*PlantList) Reset

func (m *PlantList) Reset()

func (*PlantList) String

func (m *PlantList) String() string

type Tiletype

type Tiletype struct {
	Id               *int32            `protobuf:"varint,1,req,name=id" json:"id,omitempty"`
	Name             *string           `protobuf:"bytes,2,opt,name=name" json:"name,omitempty"`
	Caption          *string           `protobuf:"bytes,3,opt,name=caption" json:"caption,omitempty"`
	Shape            *TiletypeShape    `protobuf:"varint,4,opt,name=shape,enum=RemoteFortressReader.TiletypeShape" json:"shape,omitempty"`
	Special          *TiletypeSpecial  `protobuf:"varint,5,opt,name=special,enum=RemoteFortressReader.TiletypeSpecial" json:"special,omitempty"`
	Material         *TiletypeMaterial `protobuf:"varint,6,opt,name=material,enum=RemoteFortressReader.TiletypeMaterial" json:"material,omitempty"`
	Variant          *TiletypeVariant  `protobuf:"varint,7,opt,name=variant,enum=RemoteFortressReader.TiletypeVariant" json:"variant,omitempty"`
	Direction        *string           `protobuf:"bytes,8,opt,name=direction" json:"direction,omitempty"`
	XXX_unrecognized []byte            `json:"-"`
}

func (*Tiletype) GetCaption

func (m *Tiletype) GetCaption() string

func (*Tiletype) GetDirection

func (m *Tiletype) GetDirection() string

func (*Tiletype) GetId

func (m *Tiletype) GetId() int32

func (*Tiletype) GetMaterial

func (m *Tiletype) GetMaterial() TiletypeMaterial

func (*Tiletype) GetName

func (m *Tiletype) GetName() string

func (*Tiletype) GetShape

func (m *Tiletype) GetShape() TiletypeShape

func (*Tiletype) GetSpecial

func (m *Tiletype) GetSpecial() TiletypeSpecial

func (*Tiletype) GetVariant

func (m *Tiletype) GetVariant() TiletypeVariant

func (*Tiletype) ProtoMessage

func (*Tiletype) ProtoMessage()

func (*Tiletype) Reset

func (m *Tiletype) Reset()

func (*Tiletype) String

func (m *Tiletype) String() string

type TiletypeList

type TiletypeList struct {
	TiletypeList     []*Tiletype `protobuf:"bytes,1,rep,name=tiletype_list" json:"tiletype_list,omitempty"`
	XXX_unrecognized []byte      `json:"-"`
}

func (*TiletypeList) GetTiletypeList

func (m *TiletypeList) GetTiletypeList() []*Tiletype

func (*TiletypeList) ProtoMessage

func (*TiletypeList) ProtoMessage()

func (*TiletypeList) Reset

func (m *TiletypeList) Reset()

func (*TiletypeList) String

func (m *TiletypeList) String() string

type TiletypeMaterial

type TiletypeMaterial int32
const (
	TiletypeMaterial_NO_MATERIAL     TiletypeMaterial = -1
	TiletypeMaterial_AIR             TiletypeMaterial = 0
	TiletypeMaterial_SOIL            TiletypeMaterial = 1
	TiletypeMaterial_STONE           TiletypeMaterial = 2
	TiletypeMaterial_FEATURE         TiletypeMaterial = 3
	TiletypeMaterial_LAVA_STONE      TiletypeMaterial = 4
	TiletypeMaterial_MINERAL         TiletypeMaterial = 5
	TiletypeMaterial_FROZEN_LIQUID   TiletypeMaterial = 6
	TiletypeMaterial_CONSTRUCTION    TiletypeMaterial = 7
	TiletypeMaterial_GRASS_LIGHT     TiletypeMaterial = 8
	TiletypeMaterial_GRASS_DARK      TiletypeMaterial = 9
	TiletypeMaterial_GRASS_DRY       TiletypeMaterial = 10
	TiletypeMaterial_GRASS_DEAD      TiletypeMaterial = 11
	TiletypeMaterial_PLANT           TiletypeMaterial = 12
	TiletypeMaterial_HFS             TiletypeMaterial = 13
	TiletypeMaterial_CAMPFIRE        TiletypeMaterial = 14
	TiletypeMaterial_FIRE            TiletypeMaterial = 15
	TiletypeMaterial_ASHES           TiletypeMaterial = 16
	TiletypeMaterial_MAGMA           TiletypeMaterial = 17
	TiletypeMaterial_DRIFTWOOD       TiletypeMaterial = 18
	TiletypeMaterial_POOL            TiletypeMaterial = 19
	TiletypeMaterial_BROOK           TiletypeMaterial = 20
	TiletypeMaterial_RIVER           TiletypeMaterial = 21
	TiletypeMaterial_ROOT            TiletypeMaterial = 22
	TiletypeMaterial_TREE_MATERIAL   TiletypeMaterial = 23
	TiletypeMaterial_MUSHROOM        TiletypeMaterial = 24
	TiletypeMaterial_UNDERWORLD_GATE TiletypeMaterial = 25
)

func (TiletypeMaterial) Enum

func (TiletypeMaterial) String

func (x TiletypeMaterial) String() string

func (*TiletypeMaterial) UnmarshalJSON

func (x *TiletypeMaterial) UnmarshalJSON(data []byte) error

type TiletypeShape

type TiletypeShape int32

We use shapes, etc, because the actual tiletypes may differ between DF versions.

const (
	TiletypeShape_NO_SHAPE      TiletypeShape = -1
	TiletypeShape_EMPTY         TiletypeShape = 0
	TiletypeShape_FLOOR         TiletypeShape = 1
	TiletypeShape_BOULDER       TiletypeShape = 2
	TiletypeShape_PEBBLES       TiletypeShape = 3
	TiletypeShape_WALL          TiletypeShape = 4
	TiletypeShape_FORTIFICATION TiletypeShape = 5
	TiletypeShape_STAIR_UP      TiletypeShape = 6
	TiletypeShape_STAIR_DOWN    TiletypeShape = 7
	TiletypeShape_STAIR_UPDOWN  TiletypeShape = 8
	TiletypeShape_RAMP          TiletypeShape = 9
	TiletypeShape_RAMP_TOP      TiletypeShape = 10
	TiletypeShape_BROOK_BED     TiletypeShape = 11
	TiletypeShape_BROOK_TOP     TiletypeShape = 12
	TiletypeShape_TREE_SHAPE    TiletypeShape = 13
	TiletypeShape_SAPLING       TiletypeShape = 14
	TiletypeShape_SHRUB         TiletypeShape = 15
	TiletypeShape_ENDLESS_PIT   TiletypeShape = 16
	TiletypeShape_BRANCH        TiletypeShape = 17
	TiletypeShape_TRUNK_BRANCH  TiletypeShape = 18
	TiletypeShape_TWIG          TiletypeShape = 19
)

func (TiletypeShape) Enum

func (x TiletypeShape) Enum() *TiletypeShape

func (TiletypeShape) String

func (x TiletypeShape) String() string

func (*TiletypeShape) UnmarshalJSON

func (x *TiletypeShape) UnmarshalJSON(data []byte) error

type TiletypeSpecial

type TiletypeSpecial int32
const (
	TiletypeSpecial_NO_SPECIAL   TiletypeSpecial = -1
	TiletypeSpecial_NORMAL       TiletypeSpecial = 0
	TiletypeSpecial_RIVER_SOURCE TiletypeSpecial = 1
	TiletypeSpecial_WATERFALL    TiletypeSpecial = 2
	TiletypeSpecial_SMOOTH       TiletypeSpecial = 3
	TiletypeSpecial_FURROWED     TiletypeSpecial = 4
	TiletypeSpecial_WET          TiletypeSpecial = 5
	TiletypeSpecial_DEAD         TiletypeSpecial = 6
	TiletypeSpecial_WORN_1       TiletypeSpecial = 7
	TiletypeSpecial_WORN_2       TiletypeSpecial = 8
	TiletypeSpecial_WORN_3       TiletypeSpecial = 9
	TiletypeSpecial_TRACK        TiletypeSpecial = 10
	TiletypeSpecial_SMOOTH_DEAD  TiletypeSpecial = 11
)

func (TiletypeSpecial) Enum

func (x TiletypeSpecial) Enum() *TiletypeSpecial

func (TiletypeSpecial) String

func (x TiletypeSpecial) String() string

func (*TiletypeSpecial) UnmarshalJSON

func (x *TiletypeSpecial) UnmarshalJSON(data []byte) error

type TiletypeVariant

type TiletypeVariant int32
const (
	TiletypeVariant_NO_VARIANT TiletypeVariant = -1
	TiletypeVariant_VAR_1      TiletypeVariant = 0
	TiletypeVariant_VAR_2      TiletypeVariant = 1
	TiletypeVariant_VAR_3      TiletypeVariant = 2
	TiletypeVariant_VAR_4      TiletypeVariant = 3
)

func (TiletypeVariant) Enum

func (x TiletypeVariant) Enum() *TiletypeVariant

func (TiletypeVariant) String

func (x TiletypeVariant) String() string

func (*TiletypeVariant) UnmarshalJSON

func (x *TiletypeVariant) UnmarshalJSON(data []byte) error

type UnitDefinition

type UnitDefinition struct {
	Id               *int32 `protobuf:"varint,1,req,name=id" json:"id,omitempty"`
	IsValid          *bool  `protobuf:"varint,2,opt,name=isValid" json:"isValid,omitempty"`
	PosX             *int32 `protobuf:"varint,3,opt,name=pos_x" json:"pos_x,omitempty"`
	PosY             *int32 `protobuf:"varint,4,opt,name=pos_y" json:"pos_y,omitempty"`
	PosZ             *int32 `protobuf:"varint,5,opt,name=pos_z" json:"pos_z,omitempty"`
	XXX_unrecognized []byte `json:"-"`
}

func (*UnitDefinition) GetId

func (m *UnitDefinition) GetId() int32

func (*UnitDefinition) GetIsValid

func (m *UnitDefinition) GetIsValid() bool

func (*UnitDefinition) GetPosX

func (m *UnitDefinition) GetPosX() int32

func (*UnitDefinition) GetPosY

func (m *UnitDefinition) GetPosY() int32

func (*UnitDefinition) GetPosZ

func (m *UnitDefinition) GetPosZ() int32

func (*UnitDefinition) ProtoMessage

func (*UnitDefinition) ProtoMessage()

func (*UnitDefinition) Reset

func (m *UnitDefinition) Reset()

func (*UnitDefinition) String

func (m *UnitDefinition) String() string

type UnitList

type UnitList struct {
	CreatureList     []*UnitDefinition `protobuf:"bytes,1,rep,name=creature_list" json:"creature_list,omitempty"`
	XXX_unrecognized []byte            `json:"-"`
}

func (*UnitList) GetCreatureList

func (m *UnitList) GetCreatureList() []*UnitDefinition

func (*UnitList) ProtoMessage

func (*UnitList) ProtoMessage()

func (*UnitList) Reset

func (m *UnitList) Reset()

func (*UnitList) String

func (m *UnitList) String() string

type ViewInfo

type ViewInfo struct {
	ViewPosX         *int32 `protobuf:"varint,1,opt,name=view_pos_x" json:"view_pos_x,omitempty"`
	ViewPosY         *int32 `protobuf:"varint,2,opt,name=view_pos_y" json:"view_pos_y,omitempty"`
	ViewPosZ         *int32 `protobuf:"varint,3,opt,name=view_pos_z" json:"view_pos_z,omitempty"`
	ViewSizeX        *int32 `protobuf:"varint,4,opt,name=view_size_x" json:"view_size_x,omitempty"`
	ViewSizeY        *int32 `protobuf:"varint,5,opt,name=view_size_y" json:"view_size_y,omitempty"`
	CursorPosX       *int32 `protobuf:"varint,6,opt,name=cursor_pos_x" json:"cursor_pos_x,omitempty"`
	CursorPosY       *int32 `protobuf:"varint,7,opt,name=cursor_pos_y" json:"cursor_pos_y,omitempty"`
	CursorPosZ       *int32 `protobuf:"varint,8,opt,name=cursor_pos_z" json:"cursor_pos_z,omitempty"`
	XXX_unrecognized []byte `json:"-"`
}

func (*ViewInfo) GetCursorPosX

func (m *ViewInfo) GetCursorPosX() int32

func (*ViewInfo) GetCursorPosY

func (m *ViewInfo) GetCursorPosY() int32

func (*ViewInfo) GetCursorPosZ

func (m *ViewInfo) GetCursorPosZ() int32

func (*ViewInfo) GetViewPosX

func (m *ViewInfo) GetViewPosX() int32

func (*ViewInfo) GetViewPosY

func (m *ViewInfo) GetViewPosY() int32

func (*ViewInfo) GetViewPosZ

func (m *ViewInfo) GetViewPosZ() int32

func (*ViewInfo) GetViewSizeX

func (m *ViewInfo) GetViewSizeX() int32

func (*ViewInfo) GetViewSizeY

func (m *ViewInfo) GetViewSizeY() int32

func (*ViewInfo) ProtoMessage

func (*ViewInfo) ProtoMessage()

func (*ViewInfo) Reset

func (m *ViewInfo) Reset()

func (*ViewInfo) String

func (m *ViewInfo) String() string

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