Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type JinShen ¶
type JinShen struct { }
func (*JinShen) ExecuteProtocol ¶
func (*JinShen) GetSkillId ¶
type LianLuo ¶
type LianLuo struct { }
func (*LianLuo) ExecuteProtocol ¶
func (*LianLuo) GetSkillId ¶
type MianLiCangZhen ¶
type MianLiCangZhen struct { }
func (*MianLiCangZhen) ExecuteProtocol ¶
func (*MianLiCangZhen) GetSkillId ¶
func (m *MianLiCangZhen) GetSkillId() game.SkillId
func (*MianLiCangZhen) Init ¶
func (m *MianLiCangZhen) Init(g *game.Game)
type MingEr ¶
type MingEr struct { }
func (*MingEr) ExecuteProtocol ¶
func (*MingEr) GetSkillId ¶
type QiHuoKeJu ¶
type QiHuoKeJu struct { }
func (*QiHuoKeJu) ExecuteProtocol ¶
func (*QiHuoKeJu) GetSkillId ¶
type XinSiChao ¶
type XinSiChao struct { }
func (*XinSiChao) ExecuteProtocol ¶
func (*XinSiChao) GetSkillId ¶
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