Documentation ¶
Index ¶
- Variables
- func Clear()
- func Input() string
- func InputFloat() (float64, error)
- func InputInt() (int, error)
- func Print(args ...any)
- func PrintInColor(color string, args ...any)
- func Printf(format string, args ...any)
- func Println(args ...any)
- func SPrint(args ...any) string
- func SPrintf(format string, args ...any) string
- func SPrintln(args ...any) string
Constants ¶
This section is empty.
Variables ¶
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var ( // Reset ColorOff = "\033[0m" // Text Reset // Regular BLACK = "\033[0;30m" // Black RED = "\033[0;31m" // Red GREEN = "\033[0;32m" // Green YELLOW = "\033[0;33m" // Yellow BLUE = "\033[0;34m" // Blue MAGENTA = "\033[0;35m" // Magenta CYAN = "\033[0;36m" // Cyan WHITE = "\033[0;37m" // White // Bold BBlack = "\033[1;30m" // Black BRed = "\033[1;31m" // Red BGreen = "\033[1;32m" // Green BYellow = "\033[1;33m" // Yellow BBlue = "\033[1;34m" // Blue BMagenta = "\033[1;35m" // Magenta BCyan = "\033[1;36m" // Cyan BWhite = "\033[1;37m" // White // Underline UBlack = "\033[4;30m" // Black URed = "\033[4;31m" // Red UGreen = "\033[4;32m" // Green UYellow = "\033[4;33m" // Yellow UBlue = "\033[4;34m" // Blue UMagenta = "\033[4;35m" // Magenta UCyan = "\033[4;36m" // Cyan UWhite = "\033[4;37m" // White // Background On_Black = "\033[40m" // Black On_Red = "\033[41m" // Red On_Green = "\033[42m" // Green On_Yellow = "\033[43m" // Yellow On_Blue = "\033[44m" // Blue On_Magenta = "\033[45m" // Magenta On_Cyan = "\033[46m" // Cyan On_White = "\033[47m" // White // High Intensity IBlack = "\033[0;90m" // Black IRed = "\033[0;91m" // Red IGreen = "\033[0;92m" // Green IYellow = "\033[0;93m" // Yellow IBlue = "\033[0;94m" // Blue IMagenta = "\033[0;95m" // Magenta ICyan = "\033[0;96m" // Cyan IWhite = "\033[0;97m" // White // Bold High Intensity BIBlack = "\033[1;90m" // Black BIRed = "\033[1;91m" // Red BIGreen = "\033[1;92m" // Green BIYellow = "\033[1;93m" // Yellow BIBlue = "\033[1;94m" // Blue BIMagenta = "\033[1;95m" // Magenta BICyan = "\033[1;96m" // Cyan BIWhite = "\033[1;97m" // White // High Intensity backgrounds On_IBlack = "\033[0;100m" // Black On_IRed = "\033[0;101m" // Red On_IGreen = "\033[0;102m" // Green On_IYellow = "\033[0;103m" // Yellow On_IBlue = "\033[0;104m" // Blue On_IMagenta = "\033[0;105m" // Magenta On_ICyan = "\033[0;106m" // Cyan On_IWhite = "\033[0;107m" // White // Map of variables for Ecla Variables = map[string]eclaType.Type{ "COLOROFF": eclaType.String(ColorOff), "BLACK": eclaType.String(BLACK), "RED": eclaType.String(RED), "GREEN": eclaType.String(GREEN), "YELLOW": eclaType.String(YELLOW), "BLUE": eclaType.String(BLUE), "MAGENTA": eclaType.String(MAGENTA), "CYAN": eclaType.String(CYAN), "WHITE": eclaType.String(WHITE), "B_BLACK": eclaType.String(BBlack), "B_RED": eclaType.String(BRed), "B_GREEN": eclaType.String(BGreen), "B_YELLOW": eclaType.String(BYellow), "B_BLUE": eclaType.String(BBlue), "B_MAGENTA": eclaType.String(BMagenta), "B_CYAN": eclaType.String(BCyan), "B_WHITE": eclaType.String(BWhite), "U_BLACK": eclaType.String(UBlack), "U_RED": eclaType.String(URed), "U_GREEN": eclaType.String(UGreen), "U_YELLOW": eclaType.String(UYellow), "U_BLUE": eclaType.String(UBlue), "U_MAGENTA": eclaType.String(UMagenta), "U_CYAN": eclaType.String(UCyan), "U_WHITE": eclaType.String(UWhite), "ON_BLACK": eclaType.String(On_Black), "ON_RED": eclaType.String(On_Red), "ON_GREEN": eclaType.String(On_Green), "ON_YELLOW": eclaType.String(On_Yellow), "ON_BLUE": eclaType.String(On_Blue), "ON_MAGENTA": eclaType.String(On_Magenta), "ON_CYAN": eclaType.String(On_Cyan), "ON_WHITE": eclaType.String(On_White), "I_BLACK": eclaType.String(IBlack), "I_RED": eclaType.String(IRed), "I_GREEN": eclaType.String(IGreen), "I_YELLOW": eclaType.String(IYellow), "I_BLUE": eclaType.String(IBlue), "I_MAGENTA": eclaType.String(IMagenta), "I_CYAN": eclaType.String(ICyan), "I_WHITE": eclaType.String(IWhite), "BI_BLACK": eclaType.String(BIBlack), "BI_RED": eclaType.String(BIRed), "BI_GREEN": eclaType.String(BIGreen), "BI_YELLOW": eclaType.String(BIYellow), "BI_BLUE": eclaType.String(BIBlue), "BI_MAGENTA": eclaType.String(BIMagenta), "BI_CYAN": eclaType.String(BICyan), "BI_WHITE": eclaType.String(BIWhite), "ONI_BLACK": eclaType.String(On_IBlack), "ONI_RED": eclaType.String(On_IRed), "ONI_GREEN": eclaType.String(On_IGreen), "ONI_YELLOW": eclaType.String(On_IYellow), "ONI_BLUE": eclaType.String(On_IBlue), "ONI_MAGENTA": eclaType.String(On_IMagenta), "ONI_CYAN": eclaType.String(On_ICyan), "ONI_WHITE": eclaType.String(On_IWhite), } )
Colors constants
Functions ¶
func InputFloat ¶
InputFloat takes user input from console and returns a float64
func PrintInColor ¶
PrintInColor prints args to console in color
Types ¶
This section is empty.
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