Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Card ¶
type Card struct { ID bson.ObjectId "_id,omitempty" Categories []string "categories" Faction string "faction" Flavor map[string]string "flavor,omitempty" Info map[string]string "info,omitempty" Strength *int "strength" Name map[string]string "name" Positions []string "positions" Faction_id bson.ObjectId "faction_id,omitempty" Group string "group" Group_id bson.ObjectId "group_id,omitempty" Categories_id []bson.ObjectId "categories_id,omitempty" UUID []byte "uuid" Last_Modified time.Time "last_modified" }
type Variation ¶
type Variation struct { ID bson.ObjectId "_id,omitempty" Card_id bson.ObjectId "card_id,omitempty" Rarity_id bson.ObjectId "rarity_id,omitempty" UUID []byte Availability string Rarity string Craft Cost "craft,omitempty" Mill Cost "mill,omitempty" Art Art "art,omitempty" Last_Modified time.Time "last_modified" }
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