Documentation ¶
Index ¶
- Variables
- type GameInfo
- type Player
- func (player *Player) Init() bool
- func (player *Player) InitTelnet() bool
- func (player *Player) Instruction() int
- func (player *Player) Logout()
- func (player *Player) RenderSelectPlayer() []byte
- func (player *Player) RenderWelcomeScreen() []byte
- func (player *Player) SelectPlayer() int
- func (player *Player) Serve()
- func (player *Player) Welcome() int
- type StreamServer
Constants ¶
This section is empty.
Variables ¶
View Source
var PlayerList []*Player
Functions ¶
This section is empty.
Types ¶
type Player ¶
type Player struct { Conn net.Conn Emulator *gb.Core ID string Selected int GameList *[]GameInfo SelectedPlayer int SelectedPlayerID string }
Player Single player model
func (*Player) Instruction ¶
func (*Player) RenderSelectPlayer ¶
Render select multiplayer screen
func (*Player) RenderWelcomeScreen ¶
Generate welcome and game selection screen
type StreamServer ¶
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