require

package
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Published: Sep 8, 2023 License: MIT Imports: 14 Imported by: 0

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Constants

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const NodePrefix = "node:"

Variables

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var (
	InvalidModuleError          = errors.New("Invalid module")
	IllegalModuleNameError      = errors.New("Illegal module name")
	NoSuchBuiltInModuleError    = errors.New("No such built-in module")
	ModuleFileDoesNotExistError = errors.New("module file does not exist")
)

Functions

func DefaultSourceLoader

func DefaultSourceLoader(filename string) ([]byte, error)

DefaultSourceLoader is used if none was set (see WithLoader()). It simply loads files from the host's filesystem.

func RegisterCoreModule

func RegisterCoreModule(name string, loader ModuleLoader)

RegisterCoreModule registers a nodejs core module. If the name does not start with "node:", the module will also be loadable as "node:<name>". Hence, for "builtin" modules (such as buffer, console, etc.) the name should not include the "node:" prefix, but for prefix-only core modules (such as "node:test") it should include the prefix.

func RegisterNativeModule

func RegisterNativeModule(name string, loader ModuleLoader)

RegisterNativeModule registers a module that isn't loaded through a SourceLoader, but rather through a provided ModuleLoader. Typically, this will be a module implemented in Go (although theoretically it can be anything, depending on the ModuleLoader implementation). Such modules take precedence over modules loaded through a SourceLoader, i.e. if a module name resolves as native, the native module is loaded, and the SourceLoader is not consulted. The binding is global and affects all instances of Registry. It should be called from a package init() function as it may not be used concurrently with require() calls. For registry-specific bindings see Registry.RegisterNativeModule.

func Require

func Require(runtime *js.Runtime, name string) js.Value

Types

type ModuleLoader

type ModuleLoader func(*js.Runtime, *js.Object)

type Option

type Option func(*Registry)

func WithGlobalFolders

func WithGlobalFolders(globalFolders ...string) Option

WithGlobalFolders appends the given paths to the registry's list of global folders to search if the requested module is not found elsewhere. By default, a registry's global folders list is empty. In the reference Node.js implementation, the default global folders list is $NODE_PATH, $HOME/.node_modules, $HOME/.node_libraries and $PREFIX/lib/node, see https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders.

func WithLoader

func WithLoader(srcLoader SourceLoader) Option

WithLoader sets a function which will be called by the require() function in order to get a source code for a module at the given path. The same function will be used to get external source maps. Note, this only affects the modules loaded by the require() function. If you need to use it as a source map loader for code parsed in a different way (such as runtime.RunString() or eval()), use (*Runtime).SetParserOptions()

type Registry

type Registry struct {
	sync.Mutex
	// contains filtered or unexported fields
}

Registry contains a cache of compiled modules which can be used by multiple Runtimes

func NewRegistry

func NewRegistry(opts ...Option) *Registry

func NewRegistryWithLoader

func NewRegistryWithLoader(srcLoader SourceLoader) *Registry

func (*Registry) Enable

func (r *Registry) Enable(runtime *js.Runtime) *RequireModule

Enable adds the require() function to the specified runtime.

func (*Registry) RegisterNativeModule

func (r *Registry) RegisterNativeModule(name string, loader ModuleLoader)

type RequireModule

type RequireModule struct {
	// contains filtered or unexported fields
}

func (*RequireModule) Require

func (r *RequireModule) Require(p string) (ret js.Value, err error)

Require can be used to import modules from Go source (similar to JS require() function).

type SourceLoader

type SourceLoader func(path string) ([]byte, error)

SourceLoader represents a function that returns a file data at a given path. The function should return ModuleFileDoesNotExistError if the file either doesn't exist or is a directory. This error will be ignored by the resolver and the search will continue. Any other errors will be propagated.

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