Documentation ¶
Index ¶
- Constants
- type MatchDetails
- type MatchRequest
- type MatchResponse
- type Matchmaker
- type MockMatchmaker
- func (m *MockMatchmaker) CloseGameserverConnection() error
- func (m *MockMatchmaker) CloseMatchmakerConnection(conn *websocket.Conn) error
- func (m *MockMatchmaker) DialGameserver(addr *net.UDPAddr) error
- func (m *MockMatchmaker) DialMatchmaker() (*websocket.Conn, *http.Response, error)
- func (m *MockMatchmaker) FindMatch(request MatchRequest) (*net.UDPAddr, error)
- func (m *MockMatchmaker) ReadResponse(conn *websocket.Conn) (MatchResponse, error)
- func (m *MockMatchmaker) SendAndReceiveMessage(message []byte) ([]byte, error)
- func (m *MockMatchmaker) SendRequest(conn *websocket.Conn, req MatchRequest) error
- type MultiplayerMatchmaker
- func (m *MultiplayerMatchmaker) CloseGameserverConnection() error
- func (m *MultiplayerMatchmaker) CloseMatchmakerConnection(conn *websocket.Conn) error
- func (m *MultiplayerMatchmaker) DialGameserver(addr *net.UDPAddr) error
- func (m *MultiplayerMatchmaker) DialMatchmaker() (*websocket.Conn, *http.Response, error)
- func (m *MultiplayerMatchmaker) FindMatch(req MatchRequest) (*net.UDPAddr, error)
- func (m *MultiplayerMatchmaker) Login(username, password string) error
- func (m *MultiplayerMatchmaker) ReadResponse(conn *websocket.Conn) (MatchResponse, error)
- func (m *MultiplayerMatchmaker) SendAndReceiveMessage(message []byte) ([]byte, error)
- func (m *MultiplayerMatchmaker) SendRequest(conn *websocket.Conn, req MatchRequest) error
Constants ¶
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const ( Localhost = "127.0.0.1" DefaultGameserverPort = 7777 DefaultMatchmakingURL = "wss://apex.pixovr.com" MatchmakingEndpoint = "matchmake" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type MatchDetails ¶
type MatchDetails struct { IP string `json:"IPAddress,omitempty"` Port string `json:"Port,omitempty"` SessionName string `json:"SessionName,omitempty"` SessionID string `json:"SessionID,omitempty"` MapName string `json:"MapName,omitempty"` OwningUserName string `json:"OwningUserName,omitempty"` ModuleVersion string `json:"ServerVersion,omitempty"` ModuleID int `json:"ModuleID,omitempty"` OrgID int `json:"OrgID,omitempty"` }
type MatchRequest ¶
type MatchRequest struct { ModuleID int `json:"moduleId"` ServerVersion string `json:"serverVersion"` }
func (MatchRequest) IsValid ¶
func (m MatchRequest) IsValid() bool
type MatchResponse ¶
type MatchResponse struct { Error bool `json:"error,omitempty"` Message string `json:"message,omitempty"` MatchDetails MatchDetails `json:"matchDetails,omitempty"` }
func (MatchResponse) IsValid ¶
func (m MatchResponse) IsValid() bool
type Matchmaker ¶
type Matchmaker interface { abstract_client.AbstractClient FindMatch(req MatchRequest) (*net.UDPAddr, error) DialMatchmaker() (*websocket.Conn, *http.Response, error) SendRequest(conn *websocket.Conn, req MatchRequest) error ReadResponse(conn *websocket.Conn) (MatchResponse, error) CloseMatchmakerConnection(conn *websocket.Conn) error DialGameserver(addr *net.UDPAddr) error CloseGameserverConnection() error SendAndReceiveMessage(message []byte) ([]byte, error) }
type MockMatchmaker ¶
type MockMatchmaker struct { abstract_client.MockAbstractClient NumCalledFindMatch int NumCalledDialGameserver int NumCalledSendAndReceive int NumCalledCloseGameserver int // contains filtered or unexported fields }
func NewMockMatchmaker ¶
func NewMockMatchmaker() *MockMatchmaker
func (*MockMatchmaker) CloseGameserverConnection ¶
func (m *MockMatchmaker) CloseGameserverConnection() error
func (*MockMatchmaker) CloseMatchmakerConnection ¶
func (m *MockMatchmaker) CloseMatchmakerConnection(conn *websocket.Conn) error
func (*MockMatchmaker) DialGameserver ¶
func (m *MockMatchmaker) DialGameserver(addr *net.UDPAddr) error
func (*MockMatchmaker) DialMatchmaker ¶
func (*MockMatchmaker) FindMatch ¶
func (m *MockMatchmaker) FindMatch(request MatchRequest) (*net.UDPAddr, error)
func (*MockMatchmaker) ReadResponse ¶
func (m *MockMatchmaker) ReadResponse(conn *websocket.Conn) (MatchResponse, error)
func (*MockMatchmaker) SendAndReceiveMessage ¶
func (m *MockMatchmaker) SendAndReceiveMessage(message []byte) ([]byte, error)
func (*MockMatchmaker) SendRequest ¶
func (m *MockMatchmaker) SendRequest(conn *websocket.Conn, req MatchRequest) error
type MultiplayerMatchmaker ¶
type MultiplayerMatchmaker struct { *abstractClient.AbstractServiceClient // contains filtered or unexported fields }
func NewMatchmaker ¶
func NewMatchmaker(config urlfinder.ClientConfig, timeoutSeconds ...int) *MultiplayerMatchmaker
func NewMatchmakerWithBasicAuth ¶
func NewMatchmakerWithBasicAuth(username, password string, config urlfinder.ClientConfig, timeoutSeconds ...int) (*MultiplayerMatchmaker, error)
func (*MultiplayerMatchmaker) CloseGameserverConnection ¶
func (m *MultiplayerMatchmaker) CloseGameserverConnection() error
func (*MultiplayerMatchmaker) CloseMatchmakerConnection ¶
func (m *MultiplayerMatchmaker) CloseMatchmakerConnection(conn *websocket.Conn) error
func (*MultiplayerMatchmaker) DialGameserver ¶
func (m *MultiplayerMatchmaker) DialGameserver(addr *net.UDPAddr) error
func (*MultiplayerMatchmaker) DialMatchmaker ¶
func (*MultiplayerMatchmaker) FindMatch ¶
func (m *MultiplayerMatchmaker) FindMatch(req MatchRequest) (*net.UDPAddr, error)
func (*MultiplayerMatchmaker) Login ¶
func (m *MultiplayerMatchmaker) Login(username, password string) error
func (*MultiplayerMatchmaker) ReadResponse ¶
func (m *MultiplayerMatchmaker) ReadResponse(conn *websocket.Conn) (MatchResponse, error)
func (*MultiplayerMatchmaker) SendAndReceiveMessage ¶
func (m *MultiplayerMatchmaker) SendAndReceiveMessage(message []byte) ([]byte, error)
func (*MultiplayerMatchmaker) SendRequest ¶
func (m *MultiplayerMatchmaker) SendRequest(conn *websocket.Conn, req MatchRequest) error
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